add_executable(game_re main.cpp gh_global.cxx binders/gh_static_mem.cxx) target_include_directories(game_re PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/binders) file(GLOB GH_AUTO_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/gh_auto/*.cxx) file(GLOB GH_FIX_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/gh_fix/*.cxx) target_sources(game_re PRIVATE ) target_sources(game_re PRIVATE ${GH_AUTO_SOURCES} ${GH_FIX_SOURCES} )