557 lines
18 KiB
C++
557 lines
18 KiB
C++
// Definitions for the class CMyDocument
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/////////////////////////////////////////////
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#ifndef _ED_ACTORS_DOCUMENT_
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#define _ED_ACTORS_DOCUMENT_
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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#include "EDACMStr.hpp"
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#include "EDACDef.hpp"
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#include "Defines.hpp"
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#include "EDACCust.hpp"
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//External Modules
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//For Families
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#include "ITF.h"
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#include "CTL.h"
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//End of External Modules
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class EdActors_ActorsView;
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//-----------------IR-------------------------
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class CPA_EdIR_DesignerVariablesView;
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//--------------------------------------------
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class EdActors_MiniStrucView;
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class EdActors_EditorActor;
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class EdActors_ActorMiniStructureList;
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class EdActors_EditorActorInstance;
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class EdActors_EditorActorModel;
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class EdActors_ListOfActors;
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class CPA_Actor;
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class CPA_DialogList;
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class CPA_Family;
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class CTL_Editor_Control;
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class CPA_Action;
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class EditorObjectTable;
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//CPA2 Stegaru Cristian 98/07/16
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class CPA_Actor_Editor_Interface;
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//End CPA2 Stegaru Cristian 98/07/16
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//###############################################################
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typedef enum ED_ACTORS_eDisplayMode
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{
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ED_ACTORS_eDisplayMode_Model = 0,
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ED_ACTORS_eDisplayMode_Instance,
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ED_ACTORS_eDisplayMode_AlwaysModel,
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} ED_ACTORS_tdeDisplayMode;
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//###############################################################
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typedef enum ED_ACTORS_eModeOfActorSelection
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{
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ED_ACTORS_eModeOfActorSelection_Unknown = 0,
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ED_ACTORS_eModeOfActorSelection_InHierarchy,
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ED_ACTORS_eModeOfActorSelection_InTreeView,
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ED_ACTORS_eModeOfActorSelection_InListDialog,
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ED_ACTORS_eModeOfActorSelection_InActorsView,
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} ED_ACTORS_tdeModeOfActorSelection;
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//CPA2 Stegaru Cristian 98-05
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struct AlwEntry
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{
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CString m_csAlwaysName;
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CString m_csAlwFile;
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AlwEntry (CString csAlwaysName, CString csAlwFile)
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{
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m_csAlwaysName = csAlwaysName;
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m_csAlwFile = csAlwFile;
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}
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};
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class CPA_UnloadedAlways : public CPA_BaseObject
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{
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private:
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CString m_csUnloadedAlwaysName;
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CString m_csAlwFile;
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BOOL m_bLoaded;
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public:
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BOOL m_bOnceDblClk;
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CPA_UnloadedAlways (CPA_EditorBase * pEditor, const CString csType, CString csName = "");
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void mfn_vSetAlwFile (CString csAlwFile) { m_csAlwFile = csAlwFile;}
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CString mfn_csGetAlwFile () { return m_csAlwFile;}
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void mfn_vSetUAlwaysName (CString csUAlwaysName) { m_csUnloadedAlwaysName = csUAlwaysName;}
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CString mfn_csGetUAlwaysName () { return m_csUnloadedAlwaysName;}
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void mfn_vSetLoaded (BOOL bLoaded = TRUE) { m_bLoaded = bLoaded;}
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BOOL mfn_bIsLoaded () { return m_bLoaded;}
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//virtual
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virtual long GetDataType (void) { return 0;}
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virtual void * GetData (void) { return NULL;}
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virtual CString GetNameToDraw (void) { return mfn_csGetUAlwaysName ();}
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};
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//End CPA2 Stegaru Cristian 98-05
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//CPA2 Stegaru Cristian 98/06/24
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struct MS_Field
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{
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CString m_csModelName;
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CTL_Editor_Data *m_pModifiedData;
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MS_Field () { m_pModifiedData = NULL;}
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};
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//End CPA2 Stegaru Cristian 98/06/24
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//CPA2 Stegaru Cristian 98/07/16
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#define UPDATE_ALW_FILE 21
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class ModifUpdateAlwFile : public CPA_Modif
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{
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protected:
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CPA_Actor_Editor_Interface *m_pInterface;
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CStringList m_lstAlwObjects;
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public:
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ModifUpdateAlwFile (CPA_Actor_Editor_Interface *pInterface, CStringList &rlstAlwObjects, BOOL pBlock = FALSE);
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BOOL Do (void);
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BOOL Undo (void);
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};
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//End CPA2 Stegaru Cristian 98/07/16
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//###############################################################
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class EdActors_MyDocument
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{
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public:
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EdActors_MyDocument();
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~EdActors_MyDocument();
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//Attributes
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public:
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//////////
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// TEMP //
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//////////
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CStringList m_clListOfFilesToDelete;
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//The list of enum descriptors
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CTL_Editor_EnumDescriptorList m_clListOfEnumDescriptors;
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//The list of Masks descriptors
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CTL_Editor_MaskList m_clListOfMasksDescriptors;
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//The lists of mini-structures (controls)
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EdActors_MSListsList m_clListOfMSLists;
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//The current MS list
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EdActors_MiniStructureList *m_pclCurrentMiniStructureList;
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//Pointers on the views
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CPA_DialogList *m_pclDialogList;
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EdActors_ActorsView *m_pclActorsView;
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EdActors_MiniStrucView *m_pclMiniStrucView;
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//-----------------IR-------------------------
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CPA_EdIR_DesignerVariablesView *m_pclDesignerVariablesView;
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int m_iMSEditorOldHeight;
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BOOL m_bDesignerVarEditorIsVisible;
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//--------------------------------------------
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//The currently selected actor
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EdActors_EditorActor *m_pclSelectedActor;
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//The current Instance
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EdActors_EditorActorInstance *m_pclCurrentInstance;
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//The current Model
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EdActors_EditorActorModel *m_pclCurrentModel;
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CPA_BaseObject *m_pclCurrentFamily;
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//Indicates the current display mode
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ED_ACTORS_tdeDisplayMode m_eCurrentDisplayMode;
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//Indicates wether currently edited datas must be refreshed or not
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BOOL m_bMustRefreshDatas;
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//Members for Dialog List
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//-----------------------
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//The list of Models
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CPA_BaseObjectList m_clModelsList;
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//The list of Instances
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CPA_BaseObjectList m_clInstancesList;
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//The list of Always
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CPA_BaseObjectList m_clAlwaysList;
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//CPA2 Stegaru Cristian 98-05
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//The list of Unloaded Always
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CPA_BaseObjectList m_clUnloadedAlwaysList;
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CPA_BaseObjectList m_clInitializedAlwaysList;
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//End CPA2 Stegaru Cristian 98-05
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//Pointer on the current list to treat
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CPA_BaseObjectList *m_pclCurrentActorsList;
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//Saving & Restoring
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//------------------
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CString m_csModelsBitmapsPath;
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CString m_csModelsBitmapsCompletePath;
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CString m_csModelsBitmapsPathForGenDoors;
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CString m_csModelsBitmapsCompletePathForGenDoors;
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//Editor's setup variables
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//------------------------
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//Internal Setup
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CString m_csIniFileName;
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BOOL m_bMustConfirmUnallocation;
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BOOL m_bMustConfirmAllocation;
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BOOL m_bMustConfirmWatchSuppression;
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BOOL m_bMustDisplayModelFieldsInInstance;
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BOOL m_bMustDisplayUnallocatedMS;
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BOOL m_bMustDisplayHelpOnActiveView;
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BOOL m_bMustSynchronizeDialogListWithEdition;
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BOOL m_bWatchAlwaysVisible;
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BOOL m_bProposeUnloadedModels;
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BOOL m_bRestoreGroup;
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BOOL m_bAskForNewInstanceName;
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//Colors for the name's (model or instance) static
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COLORREF m_pub_colref_NameTextColor;
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COLORREF m_pub_colref_NameBackgroundColor;
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//Colors for the model's static
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COLORREF m_pub_colref_ModelTextColor;
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COLORREF m_pub_colref_ModelBackgroundColor;
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//Colors for the family's static
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COLORREF m_pub_colref_FamilyTextColor;
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COLORREF m_pub_colref_FamilyBackgroundColor;
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//Colors for the fields' static
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COLORREF m_pub_colref_FieldInstanceTextColor;
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COLORREF m_pub_colref_FieldInstanceBackgroundColor;
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COLORREF m_pub_colref_FieldInitialTextColor;
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COLORREF m_pub_colref_FieldInitialBackgroundColor;
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COLORREF m_pub_colref_FieldCurrentTextColor;
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COLORREF m_pub_colref_FieldCurrentBackgroundColor;
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COLORREF m_pub_colref_InWatchFieldTextColor;
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COLORREF m_pub_colref_InWatchFieldBackgroundColor;
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COLORREF m_pub_colref_FieldModelTextColor;
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COLORREF m_pub_colref_FieldModelBackgroundColor;
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//Menu preferences
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unsigned long m_ulListViewHeight;
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unsigned long m_ulControlViewHeight;
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unsigned long m_ulMSViewHeight;
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unsigned long m_ulModelViewHeight;
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unsigned long m_ulAIViewHeight;
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unsigned long m_ulCharacEditorWidth;
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// unsigned char m_ucCurrentDataLevel;
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BOOL m_bIAActivated;
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BOOL m_bWatchActivated;
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BOOL m_bVariablesActivated;
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BOOL m_bDisplayCurrentValue;
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BOOL m_bDisplayInitialValue;
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BOOL m_bAIFirstTime;
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BOOL m_bModelFirstTime;
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CString m_csInitDialogListType;
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BOOL m_pri_bTreeMustShowUnloadedObjects;
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BOOL m_pri_bTreeMustOnlyShowFamiliesWithModels;
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//Editor's Help variables
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//------------------------
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CString m_csHelpFileNameAndPath;
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//-----------------IR-------------------------
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CString m_csBrainHelpFileNameAndPath;
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//--------------------------------------------
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//Data path
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CString m_pub_csCommonDataPath;
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CString m_pub_csLevelDataPath;
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//For help display on fields
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BOOL m_pub_bMustDisplayHelpOnFields;
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HCURSOR m_hPreviousCursorForHelpOnFields;
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HCURSOR m_hHelpCursor;
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HCURSOR m_hHelpDisabledCursor;
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//
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BOOL m_pub_bUnloadedModelsArePrepared;
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//
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BOOL m_pub_bMustShowLinks;
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//
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BOOL m_pub_bWatchWindowIsVisible;
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//
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HICON m_pub_hWatchIcon_Field;
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HICON m_pub_hWatchIcon_Actor;
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HICON m_pub_hWatchIcon_MS;
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//
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BOOL m_bDisplayActor;
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CPA_Actor *m_pLoadedModel;
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protected:
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private:
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//CPA2 Stegaru Cristian 98/06/24
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MS_Field m_stLastModifiedField;
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//End CPA2 Stegaru Cristian 98/06/24
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//Functions
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public:
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///////////////////////////////////
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// Models and Instances handling //
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///////////////////////////////////
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void m_fn_vCreateCopiesOfActor(CPA_Actor *_pclSourceActor);
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/////////////////////
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// Models handling //
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/////////////////////
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//Called to create a model and add it in the list of models
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CPA_SuperObject *m_fn_pclCreateModel(CString &r_csModelBitmapName);
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//Called to create a model for Loading
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CPA_SuperObject *m_fn_pclCreateModelForLoad(CString,
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CPA_Actor *pclEditorActor = NULL);
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//Called to add a Model in the list of models
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void m_fn_vAddLoadedModelInList(EdActors_EditorActorModel *pclModel,
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BOOL bMustAddInGlobalList = TRUE);
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//Called to create an INstance for Loading
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CPA_SuperObject *m_fn_pclCreateInstanceForLoad( CString csName,
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CAR_EDIT_TDSTACTOR *pclActor = NULL);
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//Called to create single or multiple copy of a model
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void m_fn_vCreateCopiesOfModel( CPA_Actor *_pclModelToCopy,
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long _lCopiesNumber,
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CString _csNewName);
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//Called to remove a model from the list, and delete it
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void m_fn_vDeleteModel(CPA_Actor *_pclModelToDelete);
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//Loads unloaded Models
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void m_fn_vLoadUnloadedModels();
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////////////////////////
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// Instances handling //
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////////////////////////
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//Called to create single or multiple instances from a model
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BOOL m_fn_bCanInstantiateModel( CString csSourceModelName,
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CString &r_csInstanceName);
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//Called to create single or multiple copy of an existing instance
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void m_fn_vCreateCopiesOfInstance( CPA_Actor *_pclInstanceToCopy,
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long _lCopiesNumber,
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CString _csNewName);
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//Called to remove an Instance from the lists ( <--> DO for Delete)
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void m_fn_vDeleteInstance(CPA_Actor *pclInstanceToDelete);
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//Called to re-put an Instance in the lists (<--> UNDO for Delete)
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void m_fn_vUndeleteInstance(CPA_Actor *pclInstanceToDelete);
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//Called to set inital position of an actor as its actual's one
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void m_fn_vSetCurrentActorPositionAsInitial(CPA_Actor *_pclActor);
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/////////////////////
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// Editor's aspect //
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/////////////////////
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//To refresh editor when a new actor (Instance or Model) is selected
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void m_fn_vDisplayActor(EdActors_EditorActor *pclNewSelectedActor,
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ED_ACTORS_tdeModeOfActorSelection _tdeSelectionType);
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//-----------------IR-------------------------
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void m_fn_vDisplayActorIA();
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//--------------------------------------------
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//Indicates the current display mode
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ED_ACTORS_tdeDisplayMode m_pub_fn_tdeGetCurrentDisplayMode();
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BOOL m_pub_fn_bCurrentModeIsInstance();
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BOOL m_pub_fn_bCurrentModeIsModel();
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BOOL m_pub_fn_bCurrentModeIsAlwaysModel();
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//Called to update editor (and watch) currently edited values
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void m_fn_vUpdateEditedValues();
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//Called to set the current MS List
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void m_fn_vSetCurrentList(char cChoice,
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BOOL bMustRepaint = TRUE);
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//Called to update controls when current actor's name has changed
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void m_fn_vUpdateName();
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//Updates controls of the editor for the currently edited Instance
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void m_fn_vUpdateControlsForInstance();
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//Updates controls of the editor for the currently edited Model
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void m_fn_vUpdateControlsForModel();
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//Sets the data pointers of the controls in tree to the actor's ones
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void m_fn_vSetPointersForSelectedActor();
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void m_fn_vSetPointers( EdActors_MiniStructureList *pclMSList,
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EdActors_ActorMiniStructureList *pclActorMSList);
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//Displays the given Actor, then shows the given Data
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void m_fn_vShowData(EdActors_EditorActor *pclActor,
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CTL_Editor_Data *pclData);
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//Re-init. the MS with init. values
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void m_fn_vReInitMiniStructure(EdActors_ActorMiniStructure *pclActorMS);
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//Re-init. all MS with init. values
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void m_fn_vReInitAllMiniStructures(EdActors_EditorActor *pclActor);
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//To show or hide the Gen Doors
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void m_fn_vHideGenDoors();
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void m_fn_vShowGenDoors();
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//
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void m_fn_vLoadObjectTables();
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//To Display or Hide the IA Editor
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void m_fn_vActivateIAEditor(BOOL bActivate = TRUE);
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//Saving & Loading
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void m_fn_vSaveMotorLevel(SCR_tdst_File_Description *p_tdstFile,
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CString csSectionName,
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SCR_tde_Ntfy_Action _eAction);
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void m_fn_vSaveMotorInstance( SCR_tdst_File_Description *p_tdstFile,
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CPA_Actor *p_clActor);
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void m_fn_vSaveAllMSOfMotorInstance(SCR_tdst_File_Description *p_tdstFile,
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CPA_Actor *p_clActor);
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void m_fn_vNotifyLevel( CPA_Actor *pclCauseActor,
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BOOL bAddSection = TRUE,
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CString csActorsName = "");
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void m_fn_vNotifyFixFile();
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//Data Paths
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void m_fn_vComputeDataPaths();
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CString m_fn_csGetLevelName();
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//
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void m_pub_fn_vCheckAllInstancesForActionChange(CPA_Action *);
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void m_pub_fn_vCheckAllActorsForObjectTableChange(EditorObjectTable *);
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//To fill special Enum Descriptors
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void m_pub_fn_vUpdateActorsEnumDescriptor();
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void m_pub_fn_vUpdatePartGenEnumDescriptor();
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void m_pub_fn_vUpdateGameMaterialsEnumDescriptor();
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void m_pub_fn_vUpdateSectorsEnumDescriptor();
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void m_pub_fn_vUpdateGraphEnumDescriptor();
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//
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void m_pub_fn_vConstructListOfAlways();
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protected:
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private:
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//Called to update editor' mode (Models or Instances or Always Model)
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void m_fn_vSetMode(ED_ACTORS_tdeDisplayMode _eNewMode, CPA_Actor *_pclNewActor = NULL);
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void m_fn_vInitialize();
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void m_fn_vChangeSize();
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void m_fn_vFillMiniStructureList();
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void m_fn_vConstructListOfEnumDescriptors();
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void m_fn_vConstructListOfMaskDescriptors();
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void m_fn_vSetPointersForActor(EdActors_EditorActor *pclActor);
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void m_fn_vScanDirectoryForUnloadedModels(CString,int Level);
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BOOL m_fn_bScanDirectoryForUnloadedModels(CString,int Level);
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BOOL m_fn_bReadIniFile();
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BOOL m_fn_bWriteIniFile();
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BOOL m_pri_fn_bSaveDimensions();
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BOOL m_pri_fn_bLoadDimensions();
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//To save fields in Watch
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BOOL m_pri_fn_bSaveFieldsInWatch();
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BOOL m_pri_fn_bLoadFieldsInWatch();
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CString m_pri_fn_csGetEditorLevelFileName();
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void m_pri_fn_vGetEditorCurrentSettings();
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//CPA2 Stegaru Cristian 98-06
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void m_fn_vLoadFamilyModels (CString csFamilyName);
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//End CPA2 Stegaru Cristian 98-06
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//Saving & Loading
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CPA_Actor *m_fn_pclLoadModel( CString csModelName = "",
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CPA_Actor *pclModel = NULL);
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//CPA2 Stegaru Cristian 98/07/16
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void mfn_vExtractAlwaysModelsFromBehaviour (CString &rcsAIText, CStringList &rlstOfAlways);
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CString GetFunctionArgument (CString &rText, int iFunctionInx);
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//End CPA2 Stegaru Cristian 98/07/16
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public:
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static SCR_tde_Anl_ReturnValue m_fn_tdeCallBackLoadModel( SCR_tdst_File_Description *_p_stFile,
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char *_p_szName,
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char *_ap_szParams[],
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SCR_tde_Anl_Action _eAction);
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static SCR_tde_Anl_ReturnValue m_fn_tdeCallBackLoadFieldsInWatch( SCR_tdst_File_Description *_p_stFile,
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char *_p_szName,
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char *_ap_szParams[],
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SCR_tde_Anl_Action _eAction);
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//Save Functions
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static void s_m_fn_vCallBackSaveFixFile(SCR_tdst_File_Description *_p_stFile,
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char *_p_szSectionName,
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void *_p_vData,
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SCR_tde_Ntfy_Action _eAction);
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// Shaitan => state list in the level
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static void s_m_fn_vCallBackSaveStateList (SCR_tdst_File_Description *_p_stFile,
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char *_p_szSectionName,
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void *_p_vData,
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SCR_tde_Ntfy_Action _eAction);
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void m_fn_vUpdateReferencesForAllActions (void);
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void m_fn_vUpdateListOfUsedActionsForFamily (CPA_Family *pFamily);
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// End Shaitan => state list in the level
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// Shaitan => module list in the level
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static void s_m_fn_vCallBackSavePOList (SCR_tdst_File_Description *_p_stFile,
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char *_p_szSectionName,
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void *_p_vData,
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SCR_tde_Ntfy_Action _eAction);
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void m_fn_vUpdateListOfUsedObjectTablesForFamily (CPA_Family *pFamily);
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void m_fn_vUpdateListOfUsedPOsForFamily (CPA_Family *pFamily);
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// End Shaitan => module list in the level
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void m_pri_fn_vSaveAllActorsInFixFile(SCR_tdst_File_Description *_p_stFile,
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CPA_BaseObjectList *_pclList,
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CString _csEntryName);
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//CPA2 Stegaru Cristian 98-04
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void m_fnUpdateWithExternData ();
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//End CPA2 Stegaru Cristian 98-04
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//CPA2 Stegaru Cristian 98-05
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void m_fn_ConstructListOfUnloadedAlways ();
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void mfn_vGetAlwaysNamesFromAlwFile (CString csFileName, CStringList &rlstOfAlwaysName);
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void mfn_vFillAlwaysObjectsFromDirectory (CString csDirectoryName, int iRelativePathInx, CStringList &rlstOfCurrentLevelAlwaysName);
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void mfn_vSearchDirForAlways (CString csDirectoryName, int iRelativePathInx, CTypedPtrList <CPtrList, AlwEntry*> &rlstOfAlwEntry);
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void mfn_vGetAlwaysFromCharactDirectory (CString csDirectoryName, int iRelativePathInx, CTypedPtrList <CPtrList, AlwEntry*> &rlstOfAlwEntry);
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//End CPA2 Stegaru Cristian 98-05
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//CPA2 Stegaru Cristian 98/06/24
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void mfn_vSetLastModifiedField (MS_Field stField) { m_stLastModifiedField = stField;}
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MS_Field mfn_stGetLastModifiedField () { return m_stLastModifiedField;}
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//End CPA2 Stegaru Cristian 98/06/24
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//CPA2 Stegaru Cristian 98/07/16
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void mfn_vFillRefAlwaysForModel (CPA_Actor *pModel, CStringList &rlstOfRefAlways);
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void mfn_vCheckModelToUpdateAlwFile (CPA_Actor *pModel);
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//End CPA2 Stegaru Cristian 98/07/16
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friend class EdActors_ActorsView;
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friend class CPA_Actor_Editor_Interface;
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friend class EdActors_DialogModelLoad;
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friend class CPA_Actor;
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friend class EdActors_EditorSetupDialog;
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};
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#endif //_ED_ACTORS_DOCUMENT_
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