564 lines
53 KiB (Stored with Git LFS)
Plaintext
564 lines
53 KiB (Stored with Git LFS)
Plaintext
cuuid( 0x00000003, 0x00000047 ) * fixe no * level yes * transition no * file AL_FactoryFar01
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cuuid( 0x00000003, 0x0000007b ) * fixe no * level yes * transition no * file ALt_FactoryFar01
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cuuid( 0x00000001, 0x000000f6 ) * fixe no * level yes * transition no * file Play_ALt_FactoryFar01
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cuuid( 0x00000003, 0x00040002 ) * fixe no * level yes * transition no * file Vide
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cuuid( 0x00000003, 0x000b0000 ) * fixe no * level yes * transition no * file RSb_Helico01
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cuuid( 0x00000001, 0x000b0001 ) * fixe no * level yes * transition no * file Stop_RSb_Helico01
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cuuid( 0x00000001, 0x000b002c ) * fixe no * level yes * transition no * file Stop_RSb_SuperHelico01
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cuuid( 0x00000001, 0x000b0047 ) * fixe no * level yes * transition no * file Stop_RSb_TimerOffAlert01
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cuuid( 0x00000003, 0x000b004c ) * fixe no * level yes * transition no * file RSb_SuperHelico01
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cuuid( 0x00000003, 0x000b0079 ) * fixe no * level yes * transition no * file RSb_TimerOffAlert01
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cuuid( 0x00000001, 0x000d0005 ) * fixe no * level yes * transition no * file Play_VOr_RmPain01
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cuuid( 0x00000003, 0x000d002c ) * fixe no * level yes * transition no * file VO_RmPain02
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cuuid( 0x00000003, 0x000d002d ) * fixe no * level yes * transition no * file VO_RmPain03
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cuuid( 0x00000003, 0x000d0042 ) * fixe no * level yes * transition no * file VOr_RmPain01
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cuuid( 0x00000003, 0x000e0001 ) * fixe no * level yes * transition no * file BL_Splash01
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cuuid( 0x00000001, 0x000e000c ) * fixe no * level yes * transition no * file Play_BLr_Splash01
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cuuid( 0x00000001, 0x000e0028 ) * fixe no * level yes * transition no * file Play_BLr_Submersion01
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cuuid( 0x00000001, 0x000e0029 ) * fixe no * level yes * transition no * file Play_BLr_SplashIn01
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cuuid( 0x00000003, 0x000e0057 ) * fixe no * level yes * transition no * file BL_Submersion01
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cuuid( 0x00000003, 0x000e005b ) * fixe no * level yes * transition no * file BL_SplashIn01
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cuuid( 0x00000003, 0x000f0003 ) * fixe no * level yes * transition no * file PC_CagPaf01
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cuuid( 0x00000001, 0x000f0004 ) * fixe no * level yes * transition no * file Play_PC_CagPaf01
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cuuid( 0x00000001, 0x000f0014 ) * fixe no * level yes * transition no * file Play_PCr_Death01
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cuuid( 0x00000001, 0x000f0015 ) * fixe no * level yes * transition no * file Play_PC_Parade01
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cuuid( 0x00000001, 0x000f001f ) * fixe no * level yes * transition no * file Play_PCr_GunHit01
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cuuid( 0x00000003, 0x000f0030 ) * fixe no * level yes * transition no * file PC_GunHit02
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cuuid( 0x00000003, 0x000f0061 ) * fixe no * level yes * transition no * file PC_Death02
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cuuid( 0x00000003, 0x000f0064 ) * fixe no * level yes * transition no * file PC_Parade01
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cuuid( 0x00000001, 0x00100000 ) * fixe no * level yes * transition no * file Play_SW_CagGen1R
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cuuid( 0x00000003, 0x00100000 ) * fixe no * level yes * transition no * file SW_CagGen1R
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cuuid( 0x00000001, 0x00100001 ) * fixe no * level yes * transition no * file Play_SW_CagGen1L
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cuuid( 0x00000003, 0x00100001 ) * fixe no * level yes * transition no * file SW_CagGen1L
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cuuid( 0x00000001, 0x00100002 ) * fixe no * level yes * transition no * file Play_SR_CagGen1R
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cuuid( 0x00000003, 0x00100002 ) * fixe no * level yes * transition no * file SR_CagGen1R
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cuuid( 0x00000001, 0x00100003 ) * fixe no * level yes * transition no * file Play_SR_CagGen1L
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cuuid( 0x00000003, 0x00100003 ) * fixe no * level yes * transition no * file SR_CagGen1L
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cuuid( 0x00000001, 0x00100004 ) * fixe no * level yes * transition no * file Play_SL_CagGen1
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cuuid( 0x00000003, 0x00100004 ) * fixe no * level yes * transition no * file SL_CagGen1
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cuuid( 0x00000001, 0x0010003a ) * fixe no * level yes * transition no * file Play_SW_CArGen1L
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cuuid( 0x00000001, 0x0010003b ) * fixe no * level yes * transition no * file Play_SW_CArGen1R
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cuuid( 0x00000003, 0x0010003b ) * fixe no * level yes * transition no * file SW_CArGen1L
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cuuid( 0x00000001, 0x0010003c ) * fixe no * level yes * transition no * file Play_SR_CArGen1L
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cuuid( 0x00000003, 0x0010003c ) * fixe no * level yes * transition no * file SR_CArGen1L
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cuuid( 0x00000001, 0x0010003d ) * fixe no * level yes * transition no * file Play_SR_CArGen1R
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cuuid( 0x00000003, 0x0010003d ) * fixe no * level yes * transition no * file SR_CArGen1R
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cuuid( 0x00000001, 0x0010003e ) * fixe no * level yes * transition no * file Play_SL_CArGen1
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cuuid( 0x00000003, 0x0010003e ) * fixe no * level yes * transition no * file SL_CArGen1
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cuuid( 0x00000003, 0x0010003f ) * fixe no * level yes * transition no * file SW_CArGen1R
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cuuid( 0x00000001, 0x00100056 ) * fixe no * level yes * transition no * file Play_SW_PtzGen1R
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cuuid( 0x00000001, 0x00100057 ) * fixe no * level yes * transition no * file Play_SW_PtzGen1L
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cuuid( 0x00000003, 0x00100057 ) * fixe no * level yes * transition no * file SW_PtzGen1R
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cuuid( 0x00000001, 0x0010005a ) * fixe no * level yes * transition no * file Play_SL_PtzGen1
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cuuid( 0x00000003, 0x0010005a ) * fixe no * level yes * transition no * file SW_PtzGen1L
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cuuid( 0x00000001, 0x0010005b ) * fixe no * level yes * transition no * file Play_SW_CHrGen1R
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cuuid( 0x00000003, 0x0010005b ) * fixe no * level yes * transition no * file SL_PtzGen1
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cuuid( 0x00000001, 0x0010005c ) * fixe no * level yes * transition no * file Play_SW_CHrGen1L
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cuuid( 0x00000003, 0x0010005c ) * fixe no * level yes * transition no * file SL_CHrGen1
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cuuid( 0x00000001, 0x0010005d ) * fixe no * level yes * transition no * file Play_SR_CHrGen1R
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cuuid( 0x00000003, 0x0010005d ) * fixe no * level yes * transition no * file SR_CHrGen1L
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cuuid( 0x00000001, 0x0010005e ) * fixe no * level yes * transition no * file Play_SR_CHrGen1L
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cuuid( 0x00000003, 0x0010005e ) * fixe no * level yes * transition no * file SR_CHrGen1R
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cuuid( 0x00000001, 0x0010005f ) * fixe no * level yes * transition no * file Play_SL_CHrGen1
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cuuid( 0x00000003, 0x0010005f ) * fixe no * level yes * transition no * file SW_CHrGen1L
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cuuid( 0x00000003, 0x00100060 ) * fixe no * level yes * transition no * file SW_CHrGen1R
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cuuid( 0x00000003, 0x00110002 ) * fixe no * level yes * transition no * file BF_Shot01
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cuuid( 0x00000001, 0x0011000d ) * fixe no * level yes * transition no * file Play_BFr_LRicochet01
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cuuid( 0x00000001, 0x0011000e ) * fixe no * level yes * transition no * file Play_BFr_Reload01
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cuuid( 0x00000001, 0x0011000f ) * fixe no * level yes * transition no * file Play_BFr_Shot01
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cuuid( 0x00000001, 0x00110014 ) * fixe no * level yes * transition no * file Play_BFr_CagBullet01
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cuuid( 0x00000003, 0x00110015 ) * fixe no * level yes * transition no * file BF_LRicochet01
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cuuid( 0x00000001, 0x00110016 ) * fixe no * level yes * transition no * file Play_BFr_Shot03
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cuuid( 0x00000003, 0x0011001b ) * fixe no * level yes * transition no * file BF_Reload03
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cuuid( 0x00000003, 0x0011004b ) * fixe no * level yes * transition no * file BF_CagBullet01
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cuuid( 0x00000003, 0x0011004c ) * fixe no * level yes * transition no * file BF_CagBullet02
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cuuid( 0x00000003, 0x0011004e ) * fixe no * level yes * transition no * file BFr_CagBullet01
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cuuid( 0x00000003, 0x00110051 ) * fixe no * level yes * transition no * file BF_Shot07
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cuuid( 0x00000001, 0x00120005 ) * fixe no * level yes * transition no * file Play_BIr_WoodH01
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cuuid( 0x00000001, 0x00120007 ) * fixe no * level yes * transition no * file Play_BIr_CloPaf01
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cuuid( 0x00000003, 0x0012000b ) * fixe no * level yes * transition no * file BI_WoodH01
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cuuid( 0x00000003, 0x00120011 ) * fixe no * level yes * transition no * file BI_CloPaf01
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cuuid( 0x00000001, 0x00120021 ) * fixe no * level yes * transition no * file Play_BIr_SoftHand01
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cuuid( 0x00000001, 0x00120022 ) * fixe no * level yes * transition no * file Play_BIr_Jangle01
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cuuid( 0x00000001, 0x00120027 ) * fixe no * level yes * transition no * file Play_BIr_PhialRebund01
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cuuid( 0x00000001, 0x00120033 ) * fixe no * level yes * transition no * file Play_BI_NullCagMetal01
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cuuid( 0x00000001, 0x00120034 ) * fixe no * level yes * transition no * file Play_BI_NullFistGen01
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cuuid( 0x00000001, 0x00120038 ) * fixe no * level yes * transition no * file Play_BI_NullMagic01
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cuuid( 0x00000001, 0x0012003a ) * fixe no * level yes * transition no * file Play_BIr_HeavyCrush01
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cuuid( 0x00000003, 0x00120064 ) * fixe no * level yes * transition no * file BI_SoftHand01
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cuuid( 0x00000003, 0x00120066 ) * fixe no * level yes * transition no * file BI_Jangle01
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cuuid( 0x00000003, 0x0012007c ) * fixe no * level yes * transition no * file BI_PhialRebound03
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cuuid( 0x00000003, 0x001200aa ) * fixe no * level yes * transition no * file BI_NullCagMetal01
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cuuid( 0x00000003, 0x001200ab ) * fixe no * level yes * transition no * file BI_NullFistGen01
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cuuid( 0x00000003, 0x001200b4 ) * fixe no * level yes * transition no * file BI_NullMagic01
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cuuid( 0x00000003, 0x001200bd ) * fixe no * level yes * transition no * file BI_NullMagic02
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cuuid( 0x00000003, 0x001200be ) * fixe no * level yes * transition no * file BI_NullMagic03
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cuuid( 0x00000003, 0x001200bf ) * fixe no * level yes * transition no * file BIr_NullMagic01
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cuuid( 0x00000003, 0x001200c2 ) * fixe no * level yes * transition no * file BI_HeavyCrush01
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cuuid( 0x00000001, 0x00140008 ) * fixe no * level yes * transition no * file Play_VOr_CSniSnorInspir01
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cuuid( 0x00000001, 0x00140009 ) * fixe no * level yes * transition no * file Play_VOr_CSniWakeUp01
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cuuid( 0x00000001, 0x0014000f ) * fixe no * level yes * transition no * file Play_VOr_CSniSnorExpir01
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cuuid( 0x00000001, 0x00140013 ) * fixe no * level yes * transition no * file Play_VOr_CSniCall01
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cuuid( 0x00000001, 0x00140014 ) * fixe no * level yes * transition no * file Play_VOr_CSniAttack_01
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cuuid( 0x00000001, 0x00140015 ) * fixe no * level yes * transition no * file Play_VOr_CSniBreathe01
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cuuid( 0x00000001, 0x00140016 ) * fixe no * level yes * transition no * file Play_VOr_CSniSurprise01
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cuuid( 0x00000001, 0x00140017 ) * fixe no * level yes * transition no * file Play_VOr_CsniTerror01
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cuuid( 0x00000001, 0x00140018 ) * fixe no * level yes * transition no * file Play_VOr_CsniElectrocut01
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cuuid( 0x00000001, 0x0014001c ) * fixe no * level yes * transition no * file Play_VOr_CSniPaf01
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cuuid( 0x00000001, 0x0014001e ) * fixe no * level yes * transition no * file Play_VOr_CSniEffort01
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cuuid( 0x00000001, 0x00140022 ) * fixe no * level yes * transition no * file Play_VOr_CSniCrush01
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cuuid( 0x00000001, 0x00140023 ) * fixe no * level yes * transition no * file Play_VOr_CSniQuestion01
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cuuid( 0x00000001, 0x00140024 ) * fixe no * level yes * transition no * file Play_VOr_CSniQuestion02
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cuuid( 0x00000001, 0x00140026 ) * fixe no * level yes * transition no * file Play_VOr_CSniDie01
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cuuid( 0x00000001, 0x00140027 ) * fixe no * level yes * transition no * file Play_VOr_CSniInflating01
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cuuid( 0x00000001, 0x00140035 ) * fixe no * level yes * transition no * file Play_VOr_CArDie01
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cuuid( 0x00000001, 0x00140036 ) * fixe no * level yes * transition no * file Play_VOr_CArAttack01
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cuuid( 0x00000001, 0x00140037 ) * fixe no * level yes * transition no * file Play_VOr_CArHappy01
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cuuid( 0x00000001, 0x00140038 ) * fixe no * level yes * transition no * file Play_VOr_CArLaugh01
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cuuid( 0x00000001, 0x00140039 ) * fixe no * level yes * transition no * file Play_VOr_CArPaf01
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cuuid( 0x00000001, 0x0014003a ) * fixe no * level yes * transition no * file Play_VOr_CArQue01
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cuuid( 0x00000001, 0x0014003b ) * fixe no * level yes * transition no * file Play_VOr_CArBalance01
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cuuid( 0x00000001, 0x0014003c ) * fixe no * level yes * transition no * file Play_VOr_CArHop01
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cuuid( 0x00000001, 0x0014003d ) * fixe no * level yes * transition no * file Play_VOr_CArPant01
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cuuid( 0x00000001, 0x00140043 ) * fixe no * level yes * transition no * file Play_VOr_CSniThink01
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cuuid( 0x00000001, 0x00140044 ) * fixe no * level yes * transition no * file Play_VOr_CSniLaugh01
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cuuid( 0x00000001, 0x00140045 ) * fixe no * level yes * transition no * file Play_VOr_CagDrinkingOn01
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cuuid( 0x00000001, 0x00140046 ) * fixe no * level yes * transition no * file Play_VOr_CagDrinkingOff01
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cuuid( 0x00000001, 0x00140047 ) * fixe no * level yes * transition no * file Play_VOb_CagDrinking01
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cuuid( 0x00000001, 0x00140048 ) * fixe no * level yes * transition no * file Stop_VOb_CagDrinking01
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cuuid( 0x00000001, 0x00140049 ) * fixe no * level yes * transition no * file Play_VOr_CagHiccough01
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cuuid( 0x00000001, 0x00140056 ) * fixe no * level yes * transition no * file Stop_VOr_CSniLaugh01
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cuuid( 0x00000003, 0x00140059 ) * fixe no * level yes * transition no * file VO_CSniCall01
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cuuid( 0x00000003, 0x0014005a ) * fixe no * level yes * transition no * file VO_CSniCall02
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cuuid( 0x00000003, 0x0014005c ) * fixe no * level yes * transition no * file VO_CSniAttack01
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cuuid( 0x00000003, 0x0014005d ) * fixe no * level yes * transition no * file VO_CSniAttack02
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cuuid( 0x00000003, 0x00140060 ) * fixe no * level yes * transition no * file VO_CSniBreathe02
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cuuid( 0x00000003, 0x00140062 ) * fixe no * level yes * transition no * file VO_CSniSurprise01
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cuuid( 0x00000003, 0x00140065 ) * fixe no * level yes * transition no * file VOr_CSniCall01
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cuuid( 0x00000003, 0x00140066 ) * fixe no * level yes * transition no * file VOr_CSniAttack01
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cuuid( 0x00000003, 0x00140067 ) * fixe no * level yes * transition no * file VOr_CSniBreathe01
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cuuid( 0x00000003, 0x00140068 ) * fixe no * level yes * transition no * file VOr_CSniSurprise01
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cuuid( 0x00000003, 0x00140069 ) * fixe no * level yes * transition no * file VO_CSniTerror01
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cuuid( 0x00000003, 0x0014006c ) * fixe no * level yes * transition no * file VOr_CSniTerror01
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cuuid( 0x00000003, 0x0014006d ) * fixe no * level yes * transition no * file VO_CSniElectrocute01
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cuuid( 0x00000003, 0x0014006f ) * fixe no * level yes * transition no * file VO_CSniElectrocute03
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cuuid( 0x00000003, 0x00140070 ) * fixe no * level yes * transition no * file VOr_CSniElectrocute01
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cuuid( 0x00000003, 0x00140071 ) * fixe no * level yes * transition no * file VO_CSniQuestion01
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cuuid( 0x00000003, 0x00140072 ) * fixe no * level yes * transition no * file VO_CSniQuestion02
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cuuid( 0x00000003, 0x00140073 ) * fixe no * level yes * transition no * file VO_CSniQuestion03
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cuuid( 0x00000003, 0x00140074 ) * fixe no * level yes * transition no * file VOr_CSniQuestion01
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cuuid( 0x00000003, 0x00140076 ) * fixe no * level yes * transition no * file VO_CSniPain03
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cuuid( 0x00000003, 0x00140077 ) * fixe no * level yes * transition no * file VO_CSniPain02
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cuuid( 0x00000003, 0x00140079 ) * fixe no * level yes * transition no * file VOr_CSniPain01
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cuuid( 0x00000003, 0x0014007b ) * fixe no * level yes * transition no * file VO_CSniEffort02
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cuuid( 0x00000003, 0x0014007d ) * fixe no * level yes * transition no * file VOr_CSniEffort01
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cuuid( 0x00000003, 0x00140096 ) * fixe no * level yes * transition no * file VO_CSniCrush03
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cuuid( 0x00000003, 0x00140097 ) * fixe no * level yes * transition no * file VOr_CSniCrush01
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cuuid( 0x00000003, 0x0014009f ) * fixe no * level yes * transition no * file VO_CSniDie01
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cuuid( 0x00000003, 0x001400a0 ) * fixe no * level yes * transition no * file VO_CSniDie02
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cuuid( 0x00000003, 0x001400a2 ) * fixe no * level yes * transition no * file VOr_CSniDie01
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cuuid( 0x00000003, 0x001400a3 ) * fixe no * level yes * transition no * file VO_CSniInflate01
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cuuid( 0x00000003, 0x001400a4 ) * fixe no * level yes * transition no * file VO_CSniInflate02
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cuuid( 0x00000003, 0x001400a6 ) * fixe no * level yes * transition no * file VOr_CSniInflate01
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cuuid( 0x00000003, 0x001400c4 ) * fixe no * level yes * transition no * file VO_CSniWakeUp01
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cuuid( 0x00000003, 0x00140100 ) * fixe no * level yes * transition no * file VO_CArHappy03
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cuuid( 0x00000003, 0x00140101 ) * fixe no * level yes * transition no * file VO_CArAttack02
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cuuid( 0x00000003, 0x00140102 ) * fixe no * level yes * transition no * file VO_CArAttack03
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cuuid( 0x00000003, 0x00140103 ) * fixe no * level yes * transition no * file VO_CArDie01
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cuuid( 0x00000003, 0x00140106 ) * fixe no * level yes * transition no * file VO_CArHappy01
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cuuid( 0x00000003, 0x00140109 ) * fixe no * level yes * transition no * file VO_CArLaugh01
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cuuid( 0x00000003, 0x0014010b ) * fixe no * level yes * transition no * file VO_CArLaugh03
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cuuid( 0x00000003, 0x0014010c ) * fixe no * level yes * transition no * file VO_CArPain01
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cuuid( 0x00000003, 0x0014010e ) * fixe no * level yes * transition no * file VO_CArPain03
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cuuid( 0x00000003, 0x00140110 ) * fixe no * level yes * transition no * file VO_CArQuestion02
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cuuid( 0x00000003, 0x00140111 ) * fixe no * level yes * transition no * file VO_CArQuestion03
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cuuid( 0x00000003, 0x00140112 ) * fixe no * level yes * transition no * file VOr_CArAttack01
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cuuid( 0x00000003, 0x00140113 ) * fixe no * level yes * transition no * file VOr_CArHappy01
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cuuid( 0x00000003, 0x00140114 ) * fixe no * level yes * transition no * file VOr_CArLaugh01
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cuuid( 0x00000003, 0x00140115 ) * fixe no * level yes * transition no * file VOr_CArPain01
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cuuid( 0x00000003, 0x00140116 ) * fixe no * level yes * transition no * file VOr_CArQuestion01
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cuuid( 0x00000003, 0x00140137 ) * fixe no * level yes * transition no * file VO_CSniLaugh01
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cuuid( 0x00000003, 0x00140139 ) * fixe no * level yes * transition no * file VO_CSniLaugh03
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cuuid( 0x00000003, 0x0014013a ) * fixe no * level yes * transition no * file VO_CSniThink01
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cuuid( 0x00000003, 0x0014013b ) * fixe no * level yes * transition no * file VO_CSniThink02
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cuuid( 0x00000003, 0x0014013c ) * fixe no * level yes * transition no * file VO_CSniThink03
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cuuid( 0x00000003, 0x0014013d ) * fixe no * level yes * transition no * file VOr_CSniThink01
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cuuid( 0x00000003, 0x0014013e ) * fixe no * level yes * transition no * file VOr_CSniLaugh01
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cuuid( 0x00000003, 0x00140143 ) * fixe no * level yes * transition no * file VO_CagDrinkOff01
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cuuid( 0x00000003, 0x00140149 ) * fixe no * level yes * transition no * file VO_CagHiccough02
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cuuid( 0x00000003, 0x00160000 ) * fixe no * level yes * transition no * file BA_AirHit01
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cuuid( 0x00000001, 0x00160002 ) * fixe no * level yes * transition no * file Play_BAr_AirJump01
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cuuid( 0x00000003, 0x00160002 ) * fixe no * level yes * transition no * file BA_AirJump01
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cuuid( 0x00000001, 0x00160003 ) * fixe no * level yes * transition no * file Play_BAr_AirHit01
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cuuid( 0x00000001, 0x00160006 ) * fixe no * level yes * transition no * file Play_BAr_WingL01
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cuuid( 0x00000001, 0x00160009 ) * fixe no * level yes * transition no * file Play_BA_FallShort01
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cuuid( 0x00000003, 0x0016000d ) * fixe no * level yes * transition no * file BA_WingL01
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cuuid( 0x00000003, 0x00160015 ) * fixe no * level yes * transition no * file BA_FallShort01
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cuuid( 0x00000001, 0x0016001a ) * fixe no * level yes * transition no * file Play_BAr_SteamSprayOn01
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cuuid( 0x00000001, 0x0016001b ) * fixe no * level yes * transition no * file Play_BAr_StreamSprayOff01
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cuuid( 0x00000001, 0x0016001c ) * fixe no * level yes * transition no * file Play_BAb_SteamSpray01
|
|
cuuid( 0x00000001, 0x0016001d ) * fixe no * level yes * transition no * file Stop_BAb_SteamSpray01
|
|
cuuid( 0x00000003, 0x0016002f ) * fixe no * level yes * transition no * file BAb_SteamSpray01
|
|
cuuid( 0x00000001, 0x00160031 ) * fixe no * level yes * transition no * file Play_BAr_Phial01
|
|
cuuid( 0x00000003, 0x00160031 ) * fixe no * level yes * transition no * file BA_SteamSprayOff02
|
|
cuuid( 0x00000003, 0x00160033 ) * fixe no * level yes * transition no * file BA_SteamSprayOn02
|
|
cuuid( 0x00000001, 0x0016003b ) * fixe no * level yes * transition no * file Stop_BAr_Phial01
|
|
cuuid( 0x00000003, 0x00160068 ) * fixe no * level yes * transition no * file BA_Phial02
|
|
cuuid( 0x00000001, 0x001b0005 ) * fixe no * level yes * transition no * file Play_BEr_Wood02
|
|
cuuid( 0x00000001, 0x001b0008 ) * fixe no * level yes * transition no * file Play_BEr_Ball01
|
|
cuuid( 0x00000001, 0x001b0010 ) * fixe no * level yes * transition no * file Play_BEr_Cage01
|
|
cuuid( 0x00000003, 0x001b0012 ) * fixe no * level yes * transition no * file BE_Wood05
|
|
cuuid( 0x00000001, 0x001b0014 ) * fixe no * level yes * transition no * file Play_BEr_Phial01
|
|
cuuid( 0x00000003, 0x001b001a ) * fixe no * level yes * transition no * file BE_Ball01
|
|
cuuid( 0x00000003, 0x001b003a ) * fixe no * level yes * transition no * file BE_Cage01
|
|
cuuid( 0x00000003, 0x001b004a ) * fixe no * level yes * transition no * file BE_Phial01
|
|
cuuid( 0x00000001, 0x001e0000 ) * fixe no * level yes * transition no * file Play_BCr_LWood01
|
|
cuuid( 0x00000001, 0x001e0003 ) * fixe no * level yes * transition no * file Play_BCr_MetalH01
|
|
cuuid( 0x00000001, 0x001e0004 ) * fixe no * level yes * transition no * file Play_BCr_SWood02
|
|
cuuid( 0x00000001, 0x001e0009 ) * fixe no * level yes * transition no * file Play_BCr_Rope01
|
|
cuuid( 0x00000003, 0x001e0009 ) * fixe no * level yes * transition no * file BC_LWood03
|
|
cuuid( 0x00000001, 0x001e000a ) * fixe no * level yes * transition no * file Play_BCr_GlassLong01
|
|
cuuid( 0x00000003, 0x001e000a ) * fixe no * level yes * transition no * file BC_SWood01
|
|
cuuid( 0x00000001, 0x001e000c ) * fixe no * level yes * transition no * file Play_BCr_GlassShort01
|
|
cuuid( 0x00000003, 0x001e000d ) * fixe no * level yes * transition no * file BC_MetalH01
|
|
cuuid( 0x00000003, 0x001e001c ) * fixe no * level yes * transition no * file BC_Rope01
|
|
cuuid( 0x00000003, 0x001e001f ) * fixe no * level yes * transition no * file BC_GlassLong01
|
|
cuuid( 0x00000003, 0x001e0020 ) * fixe no * level yes * transition no * file BC_GlassShort01
|
|
cuuid( 0x00000001, 0x001e0038 ) * fixe no * level yes * transition no * file Play_BCr_MetalH02
|
|
cuuid( 0x00000003, 0x001e007e ) * fixe no * level yes * transition no * file BC_MetalH04
|
|
cuuid( 0x00000001, 0x002a0016 ) * fixe no * level yes * transition no * file Play_BDr_Spring01
|
|
cuuid( 0x00000003, 0x002a0018 ) * fixe no * level yes * transition no * file BD_Spring01
|
|
cuuid( 0x00000001, 0x002a0020 ) * fixe no * level yes * transition no * file Play_BDr_TrapOff01
|
|
cuuid( 0x00000001, 0x002a0021 ) * fixe no * level yes * transition no * file Play_BDr_TrapOn01
|
|
cuuid( 0x00000001, 0x002a0026 ) * fixe no * level yes * transition no * file Play_BDr_FunnySpring01
|
|
cuuid( 0x00000003, 0x002a0027 ) * fixe no * level yes * transition no * file BD_TrapOff01
|
|
cuuid( 0x00000003, 0x002a0028 ) * fixe no * level yes * transition no * file BD_TrapOn01
|
|
cuuid( 0x00000003, 0x002a002e ) * fixe no * level yes * transition no * file BD_FunnySpring02
|
|
cuuid( 0x00000003, 0x002a002f ) * fixe no * level yes * transition no * file BD_FunnySpring01
|
|
cuuid( 0x00000003, 0x002a0030 ) * fixe no * level yes * transition no * file BDr_FunnySpring01
|
|
cuuid( 0x00000001, 0x002a0037 ) * fixe no * level yes * transition no * file Play_BDr_FunnySwitchOn01
|
|
cuuid( 0x00000001, 0x002a0044 ) * fixe no * level yes * transition no * file Play_BDb_WoodGears01
|
|
cuuid( 0x00000001, 0x002a0045 ) * fixe no * level yes * transition no * file Stop_BDb_WoodGears01
|
|
cuuid( 0x00000001, 0x002a0046 ) * fixe no * level yes * transition no * file Play_BDb_WoodGears02
|
|
cuuid( 0x00000001, 0x002a0047 ) * fixe no * level yes * transition no * file Stop_BDb_WoodGears02
|
|
cuuid( 0x00000003, 0x002a005f ) * fixe no * level yes * transition no * file BD_FunnySwitchOn01
|
|
cuuid( 0x00000001, 0x002a006f ) * fixe no * level yes * transition no * file Play_BDr_DoorMetalOpen01
|
|
cuuid( 0x00000001, 0x002a0070 ) * fixe no * level yes * transition no * file Play_BDr_DoorMetalClose01
|
|
cuuid( 0x00000003, 0x002a0076 ) * fixe no * level yes * transition no * file BDb_WoodGears01
|
|
cuuid( 0x00000003, 0x002a0077 ) * fixe no * level yes * transition no * file BDb_WoodGears02
|
|
cuuid( 0x00000001, 0x002a00a2 ) * fixe no * level yes * transition no * file Play_BDb_MetalVibrate02
|
|
cuuid( 0x00000001, 0x002a00a3 ) * fixe no * level yes * transition no * file Stop_BDb_MetalVibrate02
|
|
cuuid( 0x00000001, 0x002a00a5 ) * fixe no * level yes * transition no * file Play_BDb_MetalVibrate03
|
|
cuuid( 0x00000001, 0x002a00a6 ) * fixe no * level yes * transition no * file Stop_BDb_MetalVibrate03
|
|
cuuid( 0x00000001, 0x002a00b1 ) * fixe no * level yes * transition no * file Play_BDb_CableCar01
|
|
cuuid( 0x00000001, 0x002a00b2 ) * fixe no * level yes * transition no * file Stop_BDb_CableCar01
|
|
cuuid( 0x00000001, 0x002a00bd ) * fixe no * level yes * transition no * file Play_BDb_MultiStoneGear01
|
|
cuuid( 0x00000001, 0x002a00be ) * fixe no * level yes * transition no * file Stop_BDb_MultiStoneGear01
|
|
cuuid( 0x00000003, 0x002a00be ) * fixe no * level yes * transition no * file BD_DoorMetalOpen01
|
|
cuuid( 0x00000003, 0x002a00c2 ) * fixe no * level yes * transition no * file BD_DoorMetalClose01
|
|
cuuid( 0x00000003, 0x002a0128 ) * fixe no * level yes * transition no * file BDb_MetalVibrate02
|
|
cuuid( 0x00000003, 0x002a012a ) * fixe no * level yes * transition no * file BDb_MetalVibrate03
|
|
cuuid( 0x00000003, 0x002a013e ) * fixe no * level yes * transition no * file BDb_CableCar01
|
|
cuuid( 0x00000003, 0x002a0145 ) * fixe no * level yes * transition no * file BDb_MultiStoneGear01
|
|
cuuid( 0x00000003, 0x003b0002 ) * fixe no * level yes * transition no * file MVt_Rm_01ForceFistA
|
|
cuuid( 0x00000003, 0x003b0003 ) * fixe no * level yes * transition no * file MVt_Rm_01ForceFistB
|
|
cuuid( 0x00000003, 0x003b0004 ) * fixe no * level yes * transition no * file MVt_Rm_01GrapnelA
|
|
cuuid( 0x00000003, 0x003b0005 ) * fixe no * level yes * transition no * file MVt_Rm_01GrapnelB
|
|
cuuid( 0x00000003, 0x003b0006 ) * fixe no * level yes * transition no * file MVt_Rm_01SnipeA
|
|
cuuid( 0x00000003, 0x003b0007 ) * fixe no * level yes * transition no * file MVt_Rm_01SnipeB
|
|
cuuid( 0x00000003, 0x003b0008 ) * fixe no * level yes * transition no * file MVt_Rm_01SuperHelicoA
|
|
cuuid( 0x00000003, 0x003b0009 ) * fixe no * level yes * transition no * file MVt_Rm_01SuperHelicoB
|
|
cuuid( 0x00000003, 0x003b000a ) * fixe no * level yes * transition no * file MVt_Rm_01TornadoA
|
|
cuuid( 0x00000003, 0x003b000b ) * fixe no * level yes * transition no * file MVt_Rm_01TornadoB
|
|
cuuid( 0x00000003, 0x003b000c ) * fixe no * level yes * transition no * file MJt_Rm_01VictoryA
|
|
cuuid( 0x00000003, 0x003b000d ) * fixe no * level yes * transition no * file MJt_Rm_01VictoryB
|
|
cuuid( 0x00000003, 0x003b000e ) * fixe no * level yes * transition no * file MJt_Rm_01VictoryC
|
|
cuuid( 0x00000001, 0x003b001f ) * fixe no * level yes * transition no * file Play_MJ_Ptz_DanceGen01
|
|
cuuid( 0x00000003, 0x003b001f ) * fixe no * level yes * transition no * file MJ_Ptz_DanceGen01
|
|
cuuid( 0x00000001, 0x003b0020 ) * fixe no * level yes * transition no * file Play_MJ_Ptz_DanceGen02
|
|
cuuid( 0x00000003, 0x003b0020 ) * fixe no * level yes * transition no * file MJ_Ptz_DanceGen02
|
|
cuuid( 0x00000001, 0x003b002d ) * fixe no * level yes * transition no * file Play_MJ_Rm_01TrickB
|
|
cuuid( 0x00000001, 0x003b002f ) * fixe no * level yes * transition no * file Play_MVt_Rm_01SnipeA
|
|
cuuid( 0x00000003, 0x003b002f ) * fixe no * level yes * transition no * file MV_Rm_01ForceFistA
|
|
cuuid( 0x00000001, 0x003b0030 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01SnipeB
|
|
cuuid( 0x00000003, 0x003b0030 ) * fixe no * level yes * transition no * file MV_Rm_01ForceFistB
|
|
cuuid( 0x00000001, 0x003b0031 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01GrapnelA
|
|
cuuid( 0x00000003, 0x003b0031 ) * fixe no * level yes * transition no * file MV_Rm_01GrapnelA
|
|
cuuid( 0x00000001, 0x003b0032 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01GrapnelB
|
|
cuuid( 0x00000003, 0x003b0032 ) * fixe no * level yes * transition no * file MV_Rm_01GrapnelB
|
|
cuuid( 0x00000001, 0x003b0033 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01ForceFistA
|
|
cuuid( 0x00000003, 0x003b0033 ) * fixe no * level yes * transition no * file MV_Rm_01SnipeA
|
|
cuuid( 0x00000001, 0x003b0034 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01ForceFistB
|
|
cuuid( 0x00000003, 0x003b0034 ) * fixe no * level yes * transition no * file MV_Rm_01SnipeB
|
|
cuuid( 0x00000003, 0x003b0035 ) * fixe no * level yes * transition no * file MV_Rm_01SuperHelicoA
|
|
cuuid( 0x00000001, 0x003b0036 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01TornadoA
|
|
cuuid( 0x00000003, 0x003b0036 ) * fixe no * level yes * transition no * file MV_Rm_01SuperHelicoB
|
|
cuuid( 0x00000001, 0x003b0037 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01TornadoB
|
|
cuuid( 0x00000003, 0x003b0037 ) * fixe no * level yes * transition no * file MV_Rm_01TornadoA
|
|
cuuid( 0x00000001, 0x003b0038 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01SuperHelicoA
|
|
cuuid( 0x00000003, 0x003b0038 ) * fixe no * level yes * transition no * file MV_Rm_01TornadoB
|
|
cuuid( 0x00000001, 0x003b0039 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01SuperHelicoB
|
|
cuuid( 0x00000001, 0x003b003a ) * fixe no * level yes * transition no * file Play_MJ_Rm_01VictoryA
|
|
cuuid( 0x00000003, 0x003b003a ) * fixe no * level yes * transition no * file MJ_Rm_01VictoryA
|
|
cuuid( 0x00000001, 0x003b003b ) * fixe no * level yes * transition no * file Play_MJ_Rm_01VictoryB
|
|
cuuid( 0x00000003, 0x003b003b ) * fixe no * level yes * transition no * file MJ_Rm_01VictoryB
|
|
cuuid( 0x00000001, 0x003b003c ) * fixe no * level yes * transition no * file Play_MJ_Rm_01VictoryC
|
|
cuuid( 0x00000003, 0x003b003c ) * fixe no * level yes * transition no * file MJ_Rm_01VictoryC
|
|
cuuid( 0x00000003, 0x003b003f ) * fixe no * level yes * transition no * file MJ_Rm_01TrickB
|
|
cuuid( 0x00000003, 0x003e0002 ) * fixe no * level yes * transition no * file OV_BalloonSmall01
|
|
cuuid( 0x00000003, 0x003e0003 ) * fixe no * level yes * transition no * file OV_BalloonExplode01
|
|
cuuid( 0x00000003, 0x003e0005 ) * fixe no * level yes * transition no * file OV_BalloonBig01
|
|
cuuid( 0x00000001, 0x003e000a ) * fixe no * level yes * transition no * file Play_OVr_BalloonBig01
|
|
cuuid( 0x00000001, 0x003e000b ) * fixe no * level yes * transition no * file Play_OVr_BalloonSmall01
|
|
cuuid( 0x00000001, 0x003e000c ) * fixe no * level yes * transition no * file Play_OVr_BalloonExplode01
|
|
cuuid( 0x00000001, 0x003f0000 ) * fixe no * level yes * transition no * file Play_RFr_FistShootShort01
|
|
cuuid( 0x00000001, 0x003f0001 ) * fixe no * level yes * transition no * file Play_RFr_FistShootLong01
|
|
cuuid( 0x00000003, 0x003f0006 ) * fixe no * level yes * transition no * file RF_FistShootShort01
|
|
cuuid( 0x00000003, 0x003f0018 ) * fixe no * level yes * transition no * file RF_FistShootLong01
|
|
cuuid( 0x00000001, 0x003f001b ) * fixe no * level yes * transition no * file Stop_RFb_FistLoaded01
|
|
cuuid( 0x00000001, 0x003f001d ) * fixe no * level yes * transition no * file Play_RFr_GrapnelHang01
|
|
cuuid( 0x00000003, 0x003f002a ) * fixe no * level yes * transition no * file RFb_FistLoaded01
|
|
cuuid( 0x00000003, 0x003f002c ) * fixe no * level yes * transition no * file RF_GrapnelHang01
|
|
cuuid( 0x00000001, 0x00430012 ) * fixe no * level yes * transition no * file Play_VOr_PtzHelp01
|
|
cuuid( 0x00000001, 0x00430015 ) * fixe no * level yes * transition no * file Play_VOr_PtzSuperHappy01
|
|
cuuid( 0x00000003, 0x0043004e ) * fixe no * level yes * transition no * file VO_PtzHelp01
|
|
cuuid( 0x00000003, 0x0043004f ) * fixe no * level yes * transition no * file VOr_PtzHelp01
|
|
cuuid( 0x00000003, 0x0043005a ) * fixe no * level yes * transition no * file VO_PtzSuperHappy01
|
|
cuuid( 0x00000001, 0x00440005 ) * fixe no * level yes * transition no * file Play_PPb_Foot01
|
|
cuuid( 0x00000001, 0x00440006 ) * fixe no * level yes * transition no * file Stop_PPb_Foot01
|
|
cuuid( 0x00000001, 0x00440007 ) * fixe no * level yes * transition no * file Play_PPr_Impulse01
|
|
cuuid( 0x00000001, 0x00440008 ) * fixe no * level yes * transition no * file Play_PPr_Foot02
|
|
cuuid( 0x00000001, 0x0044000a ) * fixe no * level yes * transition no * file Play_PPr_FunnySpell01
|
|
cuuid( 0x00000001, 0x0044000f ) * fixe no * level yes * transition no * file Play_PPr_Teleport01
|
|
cuuid( 0x00000003, 0x00440010 ) * fixe no * level yes * transition no * file PPb_Foot01
|
|
cuuid( 0x00000003, 0x00440011 ) * fixe no * level yes * transition no * file PP_Impulse01
|
|
cuuid( 0x00000003, 0x00440015 ) * fixe no * level yes * transition no * file PP_Foot02
|
|
cuuid( 0x00000003, 0x0044001c ) * fixe no * level yes * transition no * file PP_FunnySpell01
|
|
cuuid( 0x00000003, 0x00440022 ) * fixe no * level yes * transition no * file PP_Teleport01
|
|
cuuid( 0x00000001, 0x004c0000 ) * fixe no * level yes * transition no * file Play_PCr_CSoAttack01
|
|
cuuid( 0x00000001, 0x004c0001 ) * fixe no * level yes * transition no * file Play_PCb_CSoProtect01
|
|
cuuid( 0x00000003, 0x004c0003 ) * fixe no * level yes * transition no * file PC_CSoProtect02
|
|
cuuid( 0x00000001, 0x004c0006 ) * fixe no * level yes * transition no * file Play_PCr_CHrArmour01
|
|
cuuid( 0x00000001, 0x004c000c ) * fixe no * level yes * transition no * file Play_PCr_CHrFunjump01
|
|
cuuid( 0x00000001, 0x004c0010 ) * fixe no * level yes * transition no * file Play_PC_CHrThrow01
|
|
cuuid( 0x00000001, 0x004c0011 ) * fixe no * level yes * transition no * file Play_PCr_CHrFlush01
|
|
cuuid( 0x00000001, 0x004c0013 ) * fixe no * level yes * transition no * file Play_PCr_Throw01
|
|
cuuid( 0x00000001, 0x004c0014 ) * fixe no * level yes * transition no * file Stop_PCb_CSoProtect01
|
|
cuuid( 0x00000003, 0x004c0018 ) * fixe no * level yes * transition no * file PC_CHrArmour01
|
|
cuuid( 0x00000003, 0x004c002a ) * fixe no * level yes * transition no * file PC_CHrFunJump01
|
|
cuuid( 0x00000003, 0x004c0034 ) * fixe no * level yes * transition no * file PC_CHrThrow01
|
|
cuuid( 0x00000003, 0x004c0038 ) * fixe no * level yes * transition no * file PC_CHrFlush01
|
|
cuuid( 0x00000003, 0x004c003c ) * fixe no * level yes * transition no * file PC_Throw01
|
|
cuuid( 0x00000001, 0x004d0000 ) * fixe no * level yes * transition no * file Play_VOr_CSoPaf01
|
|
cuuid( 0x00000001, 0x004d0001 ) * fixe no * level yes * transition no * file Play_VOr_CSoDie01
|
|
cuuid( 0x00000003, 0x004d0005 ) * fixe no * level yes * transition no * file VOb_CSoProtectC01
|
|
cuuid( 0x00000003, 0x004d0007 ) * fixe no * level yes * transition no * file VO_CSoPain02
|
|
cuuid( 0x00000001, 0x004d0008 ) * fixe no * level yes * transition no * file Play_VOb_CSoProtectC01
|
|
cuuid( 0x00000001, 0x004d0009 ) * fixe no * level yes * transition no * file Stop_VOb_CSoProtectC01
|
|
cuuid( 0x00000003, 0x004d0009 ) * fixe no * level yes * transition no * file VO_CSoDie01
|
|
cuuid( 0x00000001, 0x004d0015 ) * fixe no * level yes * transition no * file Play_VOr_CHrPaf02
|
|
cuuid( 0x00000001, 0x004d0016 ) * fixe no * level yes * transition no * file Play_VOr_CHrPaf01
|
|
cuuid( 0x00000001, 0x004d0017 ) * fixe no * level yes * transition no * file Play_VOr_CHrLaugh01
|
|
cuuid( 0x00000001, 0x004d0018 ) * fixe no * level yes * transition no * file Play_VOr_CHrDie01
|
|
cuuid( 0x00000001, 0x004d0019 ) * fixe no * level yes * transition no * file Play_VO_CHrAttack01
|
|
cuuid( 0x00000001, 0x004d001c ) * fixe no * level yes * transition no * file Play_VOr_CHrImpact01
|
|
cuuid( 0x00000001, 0x004d001d ) * fixe no * level yes * transition no * file Play_VOr_CHrGun01
|
|
cuuid( 0x00000003, 0x004d003e ) * fixe no * level yes * transition no * file VO_CHrAttack02
|
|
cuuid( 0x00000003, 0x004d0040 ) * fixe no * level yes * transition no * file VO_CHrDie01
|
|
cuuid( 0x00000003, 0x004d0042 ) * fixe no * level yes * transition no * file VO_CHrLaugh02
|
|
cuuid( 0x00000003, 0x004d0045 ) * fixe no * level yes * transition no * file VO_CHrPain02
|
|
cuuid( 0x00000003, 0x004d0048 ) * fixe no * level yes * transition no * file VO_CHrPain04
|
|
cuuid( 0x00000003, 0x004d004b ) * fixe no * level yes * transition no * file VOr_CHrPain01
|
|
cuuid( 0x00000003, 0x004d004c ) * fixe no * level yes * transition no * file VOr_CHrLaugh01
|
|
cuuid( 0x00000003, 0x004d004d ) * fixe no * level yes * transition no * file VOr_CHrAttack01
|
|
cuuid( 0x00000003, 0x004d005c ) * fixe no * level yes * transition no * file VO_CHrImpact01
|
|
cuuid( 0x00000003, 0x004d005e ) * fixe no * level yes * transition no * file VOr_CHrImpact01
|
|
cuuid( 0x00000003, 0x004d0060 ) * fixe no * level yes * transition no * file VO_CHrGun01
|
|
cuuid( 0x00000003, 0x004d0062 ) * fixe no * level yes * transition no * file VOr_CHrGun01
|
|
cuuid( 0x00000001, 0x004e0005 ) * fixe no * level yes * transition no * file Play_PVr_Tribelle01
|
|
cuuid( 0x00000003, 0x004e0007 ) * fixe no * level yes * transition no * file PV_ChamCall01
|
|
cuuid( 0x00000001, 0x004e000f ) * fixe no * level yes * transition no * file Play_PVr_Chameleon01
|
|
cuuid( 0x00000001, 0x004e0010 ) * fixe no * level yes * transition no * file Play_PV_ChaDisappear01
|
|
cuuid( 0x00000003, 0x004e0012 ) * fixe no * level yes * transition no * file PV_Tribelle01
|
|
cuuid( 0x00000001, 0x004e0016 ) * fixe no * level yes * transition no * file Play_PV_TribelleOut01
|
|
cuuid( 0x00000003, 0x004e001d ) * fixe no * level yes * transition no * file PVr_ChamCall01
|
|
cuuid( 0x00000003, 0x004e001e ) * fixe no * level yes * transition no * file PV_ChamDisappear01
|
|
cuuid( 0x00000003, 0x004e0026 ) * fixe no * level yes * transition no * file PV_TribelleOut01
|
|
cuuid( 0x00000003, 0x004e0028 ) * fixe no * level yes * transition no * file PVr_Tribelle01
|
|
cuuid( 0x00000001, 0x00500009 ) * fixe no * level yes * transition no * file Play_MCt_CagouSmalAmb
|
|
cuuid( 0x00000003, 0x00500323 ) * fixe no * level yes * transition no * file MC_CagouFrapAmb002
|
|
cuuid( 0x00000003, 0x00500324 ) * fixe no * level yes * transition no * file MC_CagouFrapAmb003
|
|
cuuid( 0x00000003, 0x00500325 ) * fixe no * level yes * transition no * file MC_CagouFrapAmb004
|
|
cuuid( 0x00000003, 0x00500326 ) * fixe no * level yes * transition no * file MC_CagouFrapAmb005
|
|
cuuid( 0x00000003, 0x0050032c ) * fixe no * level yes * transition no * file MC_CagouFrapAmb001
|
|
cuuid( 0x00000003, 0x00500338 ) * fixe no * level yes * transition no * file MCt_TitFrapAmbient
|
|
cuuid( 0x00000003, 0x00500350 ) * fixe no * level yes * transition no * file MC_GFCagouSor001
|
|
cuuid( 0x00000003, 0x00500352 ) * fixe no * level yes * transition no * file MC_GFCagouSor002
|
|
cuuid( 0x00000003, 0x00500353 ) * fixe no * level yes * transition no * file MC_GFCagouSor003
|
|
cuuid( 0x00000003, 0x00500354 ) * fixe no * level yes * transition no * file MC_GFCagouSor004
|
|
cuuid( 0x00000003, 0x00500355 ) * fixe no * level yes * transition no * file MC_GFCagouSor005
|
|
cuuid( 0x00000003, 0x00500356 ) * fixe no * level yes * transition no * file MC_GFCagouSor006
|
|
cuuid( 0x00000003, 0x00500357 ) * fixe no * level yes * transition no * file MC_GFCagouSor007
|
|
cuuid( 0x00000003, 0x00500358 ) * fixe no * level yes * transition no * file MC_GFCagouSor008
|
|
cuuid( 0x00000003, 0x00500359 ) * fixe no * level yes * transition no * file MC_GFCagouSor009
|
|
cuuid( 0x00000003, 0x0050035b ) * fixe no * level yes * transition no * file MCt_GrandFrereSorcier
|
|
cuuid( 0x00000003, 0x00500386 ) * fixe no * level yes * transition no * file MC_ComTraqueNH001
|
|
cuuid( 0x00000003, 0x00500387 ) * fixe no * level yes * transition no * file MC_ComTraqueNH002
|
|
cuuid( 0x00000003, 0x00500388 ) * fixe no * level yes * transition no * file MC_ComTraqueNH003
|
|
cuuid( 0x00000003, 0x00500389 ) * fixe no * level yes * transition no * file MC_ComTraqueNH004
|
|
cuuid( 0x00000003, 0x0050038b ) * fixe no * level yes * transition no * file MC_ComTraqueNH005
|
|
cuuid( 0x00000003, 0x0050039c ) * fixe no * level yes * transition no * file MCt_Commando2NoHit
|
|
cuuid( 0x00000001, 0x00510063 ) * fixe no * level yes * transition no * file Play_VD_GENE_Ptz4_03_04p
|
|
cuuid( 0x00000003, 0x00510063 ) * fixe no * level yes * transition no * file VD_GENE_Ptz4_03_04p
|
|
cuuid( 0x00000001, 0x00510066 ) * fixe no * level yes * transition no * file Play_VD_GENE_Ptz4_03_04s
|
|
cuuid( 0x00000003, 0x00510066 ) * fixe no * level yes * transition no * file VD_GENE_Ptz4_03_04s
|
|
cuuid( 0x00000001, 0x00520002 ) * fixe no * level yes * transition no * file Play_PL_RedIn
|
|
cuuid( 0x00000003, 0x00520002 ) * fixe no * level yes * transition no * file PL_RedIn
|
|
cuuid( 0x00000003, 0x0052001a ) * fixe no * level yes * transition no * file PL_DarkMutation03
|
|
cuuid( 0x00000003, 0x0052001e ) * fixe no * level yes * transition no * file PL_DarkLaugh02
|
|
cuuid( 0x00000001, 0x0052001f ) * fixe no * level yes * transition no * file Play_PL_DarkBorn
|
|
cuuid( 0x00000001, 0x00520020 ) * fixe no * level yes * transition no * file Play_PL_DarkVolatilize
|
|
cuuid( 0x00000003, 0x00520022 ) * fixe no * level yes * transition no * file PL_RedLife01
|
|
cuuid( 0x00000001, 0x00520023 ) * fixe no * level yes * transition no * file Play_PLr_DarkMutation01
|
|
cuuid( 0x00000001, 0x00520024 ) * fixe no * level yes * transition no * file Play_PLr_DarkLaugh01
|
|
cuuid( 0x00000001, 0x00520025 ) * fixe no * level yes * transition no * file Play_PLr_RedLife01
|
|
cuuid( 0x00000003, 0x00520026 ) * fixe no * level yes * transition no * file PL_DarkVolatilize02
|
|
cuuid( 0x00000001, 0x00520028 ) * fixe no * level yes * transition no * file Play_PL_DLumTransform01
|
|
cuuid( 0x00000001, 0x00520029 ) * fixe no * level yes * transition no * file Play_PL_DLumRebound01
|
|
cuuid( 0x00000003, 0x00520029 ) * fixe no * level yes * transition no * file PL_DarkBorn02
|
|
cuuid( 0x00000003, 0x0052002d ) * fixe no * level yes * transition no * file PL_DLumTransform01
|
|
cuuid( 0x00000003, 0x0052002e ) * fixe no * level yes * transition no * file PL_DLumRebound01
|
|
cuuid( 0x00000001, 0x00530002 ) * fixe no * level yes * transition no * file Play_VOr_DarkCGrimace01
|
|
cuuid( 0x00000001, 0x00530003 ) * fixe no * level yes * transition no * file Play_VOr_DarkCAttack01
|
|
cuuid( 0x00000001, 0x00530004 ) * fixe no * level yes * transition no * file Play_VOr_DarkCAngry01
|
|
cuuid( 0x00000003, 0x00530009 ) * fixe no * level yes * transition no * file VO_DarkCGrimace03
|
|
cuuid( 0x00000003, 0x0053000c ) * fixe no * level yes * transition no * file VO_DarkCAttack01
|
|
cuuid( 0x00000003, 0x00530012 ) * fixe no * level yes * transition no * file VO_DarkCAngry01
|
|
cuuid( 0x00000001, 0x00550000 ) * fixe no * level yes * transition no * file Play_OI_PickUp01
|
|
cuuid( 0x00000003, 0x00550000 ) * fixe no * level yes * transition no * file OI_PickUp01
|
|
cuuid( 0x00000001, 0x00550001 ) * fixe no * level yes * transition no * file Play_OI_ForceFistOn
|
|
cuuid( 0x00000001, 0x00550002 ) * fixe no * level yes * transition no * file Play_OI_ForceFistCan
|
|
cuuid( 0x00000001, 0x00550004 ) * fixe no * level yes * transition no * file Play_OI_GrapnelOn
|
|
cuuid( 0x00000001, 0x00550005 ) * fixe no * level yes * transition no * file Play_OI_GrapnelCan
|
|
cuuid( 0x00000001, 0x00550007 ) * fixe no * level yes * transition no * file Play_OI_MissileFistOn
|
|
cuuid( 0x00000001, 0x00550008 ) * fixe no * level yes * transition no * file Play_OI_MissileFistCan
|
|
cuuid( 0x00000001, 0x0055000a ) * fixe no * level yes * transition no * file Play_OI_SuperHelicoOn
|
|
cuuid( 0x00000001, 0x0055000b ) * fixe no * level yes * transition no * file Play_OI_SuperHelicoCan
|
|
cuuid( 0x00000001, 0x0055000d ) * fixe no * level yes * transition no * file Play_OI_WheelFistOn
|
|
cuuid( 0x00000001, 0x0055000e ) * fixe no * level yes * transition no * file Play_OI_WheelFistCan
|
|
cuuid( 0x00000003, 0x0055000f ) * fixe no * level yes * transition no * file OI_WheelFistCan
|
|
cuuid( 0x00000001, 0x00550010 ) * fixe no * level yes * transition no * file Play_OI_CanPowerOn01
|
|
cuuid( 0x00000001, 0x00550011 ) * fixe no * level yes * transition no * file Play_OI_CanPowerOff01
|
|
cuuid( 0x00000003, 0x00550011 ) * fixe no * level yes * transition no * file OI_WheelFistOn
|
|
cuuid( 0x00000001, 0x00550012 ) * fixe no * level yes * transition no * file Play_OIb_CanPower01
|
|
cuuid( 0x00000003, 0x00550012 ) * fixe no * level yes * transition no * file OIb_CanPower01
|
|
cuuid( 0x00000001, 0x00550013 ) * fixe no * level yes * transition no * file Stop_OIb_CanPower01
|
|
cuuid( 0x00000003, 0x00550013 ) * fixe no * level yes * transition no * file OI_CanPowerOff01
|
|
cuuid( 0x00000003, 0x00550014 ) * fixe no * level yes * transition no * file OI_CanPowerOn01
|
|
cuuid( 0x00000001, 0x00550015 ) * fixe no * level yes * transition no * file Play_OI_Diamond01
|
|
cuuid( 0x00000001, 0x00550016 ) * fixe no * level yes * transition no * file Play_OI_Diamond02
|
|
cuuid( 0x00000001, 0x00550017 ) * fixe no * level yes * transition no * file Play_OI_Diamond03
|
|
cuuid( 0x00000003, 0x00550019 ) * fixe no * level yes * transition no * file OI_DiamondA01
|
|
cuuid( 0x00000003, 0x0055001a ) * fixe no * level yes * transition no * file OI_DiamondB01
|
|
cuuid( 0x00000003, 0x0055001b ) * fixe no * level yes * transition no * file OI_DiamondC01
|
|
cuuid( 0x00000001, 0x0055001c ) * fixe no * level yes * transition no * file Play_OIr_PigBoxHit01
|
|
cuuid( 0x00000001, 0x0055001e ) * fixe no * level yes * transition no * file Play_OIr_PigBoxWin01
|
|
cuuid( 0x00000001, 0x0055001f ) * fixe no * level yes * transition no * file Play_OIr_PigBoxWin02
|
|
cuuid( 0x00000001, 0x00550022 ) * fixe no * level yes * transition no * file Play_OIr_DwarfExplo01
|
|
cuuid( 0x00000003, 0x0055002a ) * fixe no * level yes * transition no * file OI_DiamondA03
|
|
cuuid( 0x00000003, 0x0055002c ) * fixe no * level yes * transition no * file OI_DiamondA02
|
|
cuuid( 0x00000003, 0x0055002f ) * fixe no * level yes * transition no * file OIr_DiamondA
|
|
cuuid( 0x00000003, 0x0055003a ) * fixe no * level yes * transition no * file OI_PigBoxHit01
|
|
cuuid( 0x00000003, 0x00550047 ) * fixe no * level yes * transition no * file OI_PigBoxWin05
|
|
cuuid( 0x00000003, 0x0055004e ) * fixe no * level yes * transition no * file OI_DwarfExplo01
|
|
cuuid( 0x00000003, 0x0055004f ) * fixe no * level yes * transition no * file OI_DwarfExplo02
|
|
cuuid( 0x00000003, 0x00550050 ) * fixe no * level yes * transition no * file OI_DwarfExplo03
|
|
cuuid( 0x00000003, 0x00550052 ) * fixe no * level yes * transition no * file OIr_DwarfExplo01
|
|
cuuid( 0x00000001, 0x00560006 ) * fixe no * level yes * transition no * file Play_BHr_ClothTear01
|
|
cuuid( 0x00000001, 0x00560007 ) * fixe no * level yes * transition no * file Play_BHr_ClothTear02
|
|
cuuid( 0x00000001, 0x00560008 ) * fixe no * level yes * transition no * file Play_BHr_ClothTear03
|
|
cuuid( 0x00000003, 0x00560018 ) * fixe no * level yes * transition no * file BH_ClothTear03
|
|
cuuid( 0x00000003, 0x0056001e ) * fixe no * level yes * transition no * file BH_ClothTear04
|
|
cuuid( 0x00000003, 0x00560022 ) * fixe no * level yes * transition no * file BH_ClothTear07
|
|
cuuid( 0x00000001, 0x005a0003 ) * fixe no * level yes * transition no * file Play_MFt_Fact_01Platform
|
|
cuuid( 0x00000001, 0x005a0006 ) * fixe no * level yes * transition no * file Play_MFt_Fact_02Platform
|
|
cuuid( 0x00000001, 0x005a0014 ) * fixe no * level yes * transition no * file Play_MFt_Fact_03Explo
|
|
cuuid( 0x00000001, 0x005a0015 ) * fixe no * level yes * transition no * file Play_MFt_Fact_03Platform
|
|
cuuid( 0x00000003, 0x005a0015 ) * fixe no * level yes * transition no * file MFt_Fact_01Platform
|
|
cuuid( 0x00000003, 0x005a001a ) * fixe no * level yes * transition no * file MFt_Fact_02Platform
|
|
cuuid( 0x00000003, 0x005a0054 ) * fixe no * level yes * transition no * file MF_Factplat001
|
|
cuuid( 0x00000003, 0x005a0055 ) * fixe no * level yes * transition no * file MF_Factplat002
|
|
cuuid( 0x00000003, 0x005a0056 ) * fixe no * level yes * transition no * file MF_Factplat003
|
|
cuuid( 0x00000003, 0x005a0057 ) * fixe no * level yes * transition no * file MF_Factplat004
|
|
cuuid( 0x00000003, 0x005a0058 ) * fixe no * level yes * transition no * file MF_Factplat005
|
|
cuuid( 0x00000003, 0x005a0059 ) * fixe no * level yes * transition no * file MF_Factplat006
|
|
cuuid( 0x00000003, 0x005a005b ) * fixe no * level yes * transition no * file MF_FactplatCo001
|
|
cuuid( 0x00000003, 0x005a005c ) * fixe no * level yes * transition no * file MF_FactplatCo002
|
|
cuuid( 0x00000003, 0x005a005d ) * fixe no * level yes * transition no * file MF_FactplatCo003
|
|
cuuid( 0x00000003, 0x005a005e ) * fixe no * level yes * transition no * file MF_FactplatCo004
|
|
cuuid( 0x00000003, 0x005a005f ) * fixe no * level yes * transition no * file MF_FactplatCo005
|
|
cuuid( 0x00000003, 0x005a0060 ) * fixe no * level yes * transition no * file MF_FactplatCo006
|
|
cuuid( 0x00000003, 0x005a0061 ) * fixe no * level yes * transition no * file MF_FactplatCo007
|
|
cuuid( 0x00000003, 0x005a0062 ) * fixe no * level yes * transition no * file MF_FactplatLi001
|
|
cuuid( 0x00000003, 0x005a0063 ) * fixe no * level yes * transition no * file MF_FactplatLi002
|
|
cuuid( 0x00000003, 0x005a0064 ) * fixe no * level yes * transition no * file MF_FactplatLi003
|
|
cuuid( 0x00000003, 0x005a0065 ) * fixe no * level yes * transition no * file MF_FactplatLi004
|
|
cuuid( 0x00000003, 0x005a0066 ) * fixe no * level yes * transition no * file MF_FactplatLi005
|
|
cuuid( 0x00000003, 0x005a0067 ) * fixe no * level yes * transition no * file MF_FactplatLi006
|
|
cuuid( 0x00000003, 0x005a0069 ) * fixe no * level yes * transition no * file MF_FactplatNC001
|
|
cuuid( 0x00000003, 0x005a006a ) * fixe no * level yes * transition no * file MF_FactplatNC002
|
|
cuuid( 0x00000003, 0x005a006b ) * fixe no * level yes * transition no * file MF_FactplatNC003
|
|
cuuid( 0x00000003, 0x005a006c ) * fixe no * level yes * transition no * file MF_FactplatNC004
|
|
cuuid( 0x00000003, 0x005a006d ) * fixe no * level yes * transition no * file MF_FactplatNC005
|
|
cuuid( 0x00000003, 0x005a006e ) * fixe no * level yes * transition no * file MF_FactplatNC006
|
|
cuuid( 0x00000003, 0x005a0086 ) * fixe no * level yes * transition no * file MF_FactplatPro001
|
|
cuuid( 0x00000003, 0x005a0087 ) * fixe no * level yes * transition no * file MF_FactplatPro002
|
|
cuuid( 0x00000003, 0x005a0088 ) * fixe no * level yes * transition no * file MF_FactplatPro003
|
|
cuuid( 0x00000003, 0x005a0089 ) * fixe no * level yes * transition no * file MF_FactplatPro004
|
|
cuuid( 0x00000003, 0x005a008a ) * fixe no * level yes * transition no * file MF_FactplatPro005
|
|
cuuid( 0x00000003, 0x005a008b ) * fixe no * level yes * transition no * file MF_FactplatPro006
|
|
cuuid( 0x00000003, 0x005a0094 ) * fixe no * level yes * transition no * file MF_FactplatRB001
|
|
cuuid( 0x00000003, 0x005a0095 ) * fixe no * level yes * transition no * file MF_FactplatRB002
|
|
cuuid( 0x00000003, 0x005a0096 ) * fixe no * level yes * transition no * file MF_FactplatRB003
|
|
cuuid( 0x00000003, 0x005a0097 ) * fixe no * level yes * transition no * file MF_FactplatRB004
|
|
cuuid( 0x00000003, 0x005a0098 ) * fixe no * level yes * transition no * file MF_FactplatRB005
|
|
cuuid( 0x00000003, 0x005a0099 ) * fixe no * level yes * transition no * file MF_FactplatRB006
|
|
cuuid( 0x00000003, 0x005a009a ) * fixe no * level yes * transition no * file MF_FactplatRB007
|
|
cuuid( 0x00000003, 0x005a00b1 ) * fixe no * level yes * transition no * file MF_FactXploEasLI002
|
|
cuuid( 0x00000003, 0x005a00b2 ) * fixe no * level yes * transition no * file MF_FactXploEasLI003
|
|
cuuid( 0x00000003, 0x005a00b3 ) * fixe no * level yes * transition no * file MF_FactXploEasLI004
|
|
cuuid( 0x00000003, 0x005a00b4 ) * fixe no * level yes * transition no * file MF_FactXploEasLI005
|
|
cuuid( 0x00000003, 0x005a00b5 ) * fixe no * level yes * transition no * file MF_FactXploEasLI006
|
|
cuuid( 0x00000003, 0x005a00b6 ) * fixe no * level yes * transition no * file MF_FactXploEasLI007
|
|
cuuid( 0x00000003, 0x005a00b7 ) * fixe no * level yes * transition no * file MF_FactXploEasLI008
|
|
cuuid( 0x00000003, 0x005a00fb ) * fixe no * level yes * transition no * file MF_FactXploRBT001
|
|
cuuid( 0x00000003, 0x005a00fc ) * fixe no * level yes * transition no * file MF_FactXploRBT002
|
|
cuuid( 0x00000003, 0x005a00fd ) * fixe no * level yes * transition no * file MF_FactXploRBT003
|
|
cuuid( 0x00000003, 0x005a00fe ) * fixe no * level yes * transition no * file MF_FactXploRBT004
|
|
cuuid( 0x00000003, 0x005a00ff ) * fixe no * level yes * transition no * file MF_FactXploRBT005
|
|
cuuid( 0x00000003, 0x005a0100 ) * fixe no * level yes * transition no * file MF_FactXploRBT006
|
|
cuuid( 0x00000003, 0x005a0101 ) * fixe no * level yes * transition no * file MF_FactXploRBT007
|
|
cuuid( 0x00000003, 0x005a0102 ) * fixe no * level yes * transition no * file MF_FactXploRBT008
|
|
cuuid( 0x00000003, 0x005a0105 ) * fixe no * level yes * transition no * file MFt_Fact_03Explo
|
|
cuuid( 0x00000003, 0x005a0108 ) * fixe no * level yes * transition no * file MFt_Fact_03Platform
|
|
cuuid( 0x00000001, 0x005f0002 ) * fixe no * level yes * transition no * file Play_MCt_MCagouMedNoHit
|
|
cuuid( 0x00000001, 0x005f000d ) * fixe no * level yes * transition no * file Play_MCt_CagouMedSorcier
|
|
cuuid( 0x00000001, 0x005f0023 ) * fixe no * level yes * transition no * file Play_MCt_HRo_01Fight
|
|
cuuid( 0x00000003, 0x005f0160 ) * fixe no * level yes * transition no * file MC_Flabar002
|
|
cuuid( 0x00000003, 0x005f0161 ) * fixe no * level yes * transition no * file MC_Flabar003
|
|
cuuid( 0x00000003, 0x005f0162 ) * fixe no * level yes * transition no * file MC_Flabar004
|
|
cuuid( 0x00000003, 0x005f0164 ) * fixe no * level yes * transition no * file MC_FlabarRB001
|
|
cuuid( 0x00000003, 0x005f0165 ) * fixe no * level yes * transition no * file MC_FlabarRB002
|
|
cuuid( 0x00000003, 0x005f0166 ) * fixe no * level yes * transition no * file MC_FlabarRB003
|
|
cuuid( 0x00000003, 0x005f0167 ) * fixe no * level yes * transition no * file MC_FlabarRB004
|
|
cuuid( 0x00000003, 0x005f0168 ) * fixe no * level yes * transition no * file MC_Flabar001
|
|
cuuid( 0x00000003, 0x005f0169 ) * fixe no * level yes * transition no * file MCt_Flabar
|
|
cuuid( 0x00000001, 0x0063000d ) * fixe no * level yes * transition no * file Play_VD_FA55_Hote_01_01
|
|
cuuid( 0x00000003, 0x0063000d ) * fixe no * level yes * transition no * file VD_FA55_Hote_02_03
|
|
cuuid( 0x00000001, 0x0063000f ) * fixe no * level yes * transition no * file Play_VD_FA55_Hote_02_03
|
|
cuuid( 0x00000003, 0x0063000f ) * fixe no * level yes * transition no * file VD_FA55_Hote_01_01
|
|
cuuid( 0x00000001, 0x00630010 ) * fixe no * level yes * transition no * file Play_VD_FA55_Hote_02_04
|
|
cuuid( 0x00000003, 0x00630010 ) * fixe no * level yes * transition no * file VD_FA55_Hote_02_04
|
|
cuuid( 0x00000001, 0x00630011 ) * fixe no * level yes * transition no * file Play_VD_FA55_Hote_02_05
|
|
cuuid( 0x00000003, 0x00630011 ) * fixe no * level yes * transition no * file VD_FA55_Hote_02_05
|