750 lines
71 KiB (Stored with Git LFS)
Plaintext
750 lines
71 KiB (Stored with Git LFS)
Plaintext
cuuid( 0x00000003, 0x0000005a ) * fixe no * level yes * transition no * file AL_DeadLands01
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cuuid( 0x00000003, 0x00000085 ) * fixe no * level yes * transition no * file ALt_DeadLands01
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cuuid( 0x00000001, 0x00000106 ) * fixe no * level yes * transition no * file Play_ALt_DeadLands01
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cuuid( 0x00000001, 0x00030007 ) * fixe no * level yes * transition no * file Play_ABr_Condor01
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cuuid( 0x00000003, 0x00030077 ) * fixe no * level yes * transition no * file AB_Condor01
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cuuid( 0x00000003, 0x000300d8 ) * fixe no * level yes * transition no * file ABr_Condor01
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cuuid( 0x00000003, 0x00040002 ) * fixe no * level yes * transition no * file Vide
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cuuid( 0x00000001, 0x00060000 ) * fixe no * level yes * transition no * file Play_AFb_FireMedium01
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cuuid( 0x00000003, 0x00060000 ) * fixe no * level yes * transition no * file AFb_FireMedium01
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cuuid( 0x00000001, 0x00060001 ) * fixe no * level yes * transition no * file Stop_AFb_FireMedium01
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cuuid( 0x00000003, 0x00060002 ) * fixe no * level yes * transition no * file AFb_FireSmall01
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cuuid( 0x00000001, 0x00060003 ) * fixe no * level yes * transition no * file Play_AFb_FireSmall01
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cuuid( 0x00000001, 0x00060004 ) * fixe no * level yes * transition no * file Stop_AFb_FireSmall01
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cuuid( 0x00000003, 0x000e0001 ) * fixe no * level yes * transition no * file BL_Splash01
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cuuid( 0x00000001, 0x000e000c ) * fixe no * level yes * transition no * file Play_BLr_Splash01
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cuuid( 0x00000001, 0x000e0018 ) * fixe no * level yes * transition no * file Play_BLr_ToxicBubbleOn01
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cuuid( 0x00000001, 0x000e0023 ) * fixe no * level yes * transition no * file Play_BLr_Squirt01
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cuuid( 0x00000001, 0x000e0024 ) * fixe no * level yes * transition no * file Play_BLr_BackwashLight01
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cuuid( 0x00000001, 0x000e0028 ) * fixe no * level yes * transition no * file Play_BLr_Submersion01
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cuuid( 0x00000001, 0x000e0029 ) * fixe no * level yes * transition no * file Play_BLr_SplashIn01
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cuuid( 0x00000003, 0x000e002b ) * fixe no * level yes * transition no * file BL_ToxicBubbleOn01
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cuuid( 0x00000003, 0x000e0041 ) * fixe no * level yes * transition no * file BL_Squirt02
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cuuid( 0x00000003, 0x000e0047 ) * fixe no * level yes * transition no * file BL_BackwashLight01
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cuuid( 0x00000003, 0x000e004a ) * fixe no * level yes * transition no * file BLr_BackwashLight01
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cuuid( 0x00000003, 0x000e0057 ) * fixe no * level yes * transition no * file BL_Submersion01
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cuuid( 0x00000003, 0x000e005b ) * fixe no * level yes * transition no * file BL_SplashIn01
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cuuid( 0x00000003, 0x000f0003 ) * fixe no * level yes * transition no * file PC_CagPaf01
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cuuid( 0x00000001, 0x000f0004 ) * fixe no * level yes * transition no * file Play_PC_CagPaf01
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cuuid( 0x00000001, 0x000f0014 ) * fixe no * level yes * transition no * file Play_PCr_Death01
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cuuid( 0x00000001, 0x000f0015 ) * fixe no * level yes * transition no * file Play_PC_Parade01
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cuuid( 0x00000001, 0x000f001a ) * fixe no * level yes * transition no * file Play_PCb_CGaTurn01
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cuuid( 0x00000001, 0x000f001b ) * fixe no * level yes * transition no * file Stop_PCb_CGaTurn01
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cuuid( 0x00000001, 0x000f001f ) * fixe no * level yes * transition no * file Play_PCr_GunHit01
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cuuid( 0x00000001, 0x000f0025 ) * fixe no * level yes * transition no * file Play_PC_CagPafMetal01
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cuuid( 0x00000003, 0x000f002b ) * fixe no * level yes * transition no * file PCb_CGaTurn01
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cuuid( 0x00000003, 0x000f0030 ) * fixe no * level yes * transition no * file PC_GunHit02
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cuuid( 0x00000003, 0x000f005c ) * fixe no * level yes * transition no * file PC_CagPafMetal01
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cuuid( 0x00000003, 0x000f0061 ) * fixe no * level yes * transition no * file PC_Death02
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cuuid( 0x00000003, 0x000f0064 ) * fixe no * level yes * transition no * file PC_Parade01
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cuuid( 0x00000001, 0x00100000 ) * fixe no * level yes * transition no * file Play_SW_CagGen1R
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cuuid( 0x00000003, 0x00100000 ) * fixe no * level yes * transition no * file SW_CagGen1R
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cuuid( 0x00000001, 0x00100001 ) * fixe no * level yes * transition no * file Play_SW_CagGen1L
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cuuid( 0x00000003, 0x00100001 ) * fixe no * level yes * transition no * file SW_CagGen1L
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cuuid( 0x00000001, 0x00100002 ) * fixe no * level yes * transition no * file Play_SR_CagGen1R
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cuuid( 0x00000003, 0x00100002 ) * fixe no * level yes * transition no * file SR_CagGen1R
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cuuid( 0x00000001, 0x00100003 ) * fixe no * level yes * transition no * file Play_SR_CagGen1L
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cuuid( 0x00000003, 0x00100003 ) * fixe no * level yes * transition no * file SR_CagGen1L
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cuuid( 0x00000001, 0x00100004 ) * fixe no * level yes * transition no * file Play_SL_CagGen1
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cuuid( 0x00000003, 0x00100004 ) * fixe no * level yes * transition no * file SL_CagGen1
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cuuid( 0x00000001, 0x0010000f ) * fixe no * level yes * transition no * file Play_SW_GloGen1R
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cuuid( 0x00000003, 0x0010000f ) * fixe no * level yes * transition no * file SW_GloGen1R
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cuuid( 0x00000001, 0x00100010 ) * fixe no * level yes * transition no * file Play_SW_GloGen1L
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cuuid( 0x00000003, 0x00100010 ) * fixe no * level yes * transition no * file SW_GloGen1L
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cuuid( 0x00000001, 0x00100011 ) * fixe no * level yes * transition no * file Play_SR_GloGen1R
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cuuid( 0x00000003, 0x00100011 ) * fixe no * level yes * transition no * file SR_GloGen1R
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cuuid( 0x00000001, 0x00100012 ) * fixe no * level yes * transition no * file Play_SR_GloGen1L
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cuuid( 0x00000003, 0x00100012 ) * fixe no * level yes * transition no * file SR_GloGen1L
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cuuid( 0x00000001, 0x00100013 ) * fixe no * level yes * transition no * file Play_SL_GloGen1
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cuuid( 0x00000003, 0x00100013 ) * fixe no * level yes * transition no * file SL_GloGen1
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cuuid( 0x00000001, 0x00100035 ) * fixe no * level yes * transition no * file Play_SW_CGaGen1L
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cuuid( 0x00000001, 0x00100036 ) * fixe no * level yes * transition no * file Play_SW_CGaGen1R
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cuuid( 0x00000003, 0x00100036 ) * fixe no * level yes * transition no * file SW_CGaGen1L
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cuuid( 0x00000001, 0x00100037 ) * fixe no * level yes * transition no * file Play_SR_CGaGen1L
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cuuid( 0x00000003, 0x00100037 ) * fixe no * level yes * transition no * file SR_CGaGen1L
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cuuid( 0x00000001, 0x00100038 ) * fixe no * level yes * transition no * file Play_SR_CGaGen1R
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cuuid( 0x00000003, 0x00100038 ) * fixe no * level yes * transition no * file SR_CGaGen1R
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cuuid( 0x00000001, 0x00100039 ) * fixe no * level yes * transition no * file Play_SL_CGaGen1
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cuuid( 0x00000003, 0x00100039 ) * fixe no * level yes * transition no * file SL_CGaGen1
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cuuid( 0x00000001, 0x0010003a ) * fixe no * level yes * transition no * file Play_SW_CArGen1L
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cuuid( 0x00000003, 0x0010003a ) * fixe no * level yes * transition no * file SW_CGaGen1R
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cuuid( 0x00000001, 0x0010003b ) * fixe no * level yes * transition no * file Play_SW_CArGen1R
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cuuid( 0x00000003, 0x0010003b ) * fixe no * level yes * transition no * file SW_CArGen1L
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cuuid( 0x00000001, 0x0010003c ) * fixe no * level yes * transition no * file Play_SR_CArGen1L
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cuuid( 0x00000003, 0x0010003c ) * fixe no * level yes * transition no * file SR_CArGen1L
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cuuid( 0x00000001, 0x0010003d ) * fixe no * level yes * transition no * file Play_SR_CArGen1R
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cuuid( 0x00000003, 0x0010003d ) * fixe no * level yes * transition no * file SR_CArGen1R
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cuuid( 0x00000001, 0x0010003e ) * fixe no * level yes * transition no * file Play_SL_CArGen1
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cuuid( 0x00000003, 0x0010003e ) * fixe no * level yes * transition no * file SL_CArGen1
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cuuid( 0x00000003, 0x0010003f ) * fixe no * level yes * transition no * file SW_CArGen1R
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cuuid( 0x00000001, 0x00100056 ) * fixe no * level yes * transition no * file Play_SW_PtzGen1R
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cuuid( 0x00000001, 0x00100057 ) * fixe no * level yes * transition no * file Play_SW_PtzGen1L
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cuuid( 0x00000003, 0x00100057 ) * fixe no * level yes * transition no * file SW_PtzGen1R
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cuuid( 0x00000001, 0x0010005a ) * fixe no * level yes * transition no * file Play_SL_PtzGen1
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cuuid( 0x00000003, 0x0010005a ) * fixe no * level yes * transition no * file SW_PtzGen1L
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cuuid( 0x00000003, 0x0010005b ) * fixe no * level yes * transition no * file SL_PtzGen1
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cuuid( 0x00000003, 0x00110002 ) * fixe no * level yes * transition no * file BF_Shot01
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cuuid( 0x00000001, 0x0011000d ) * fixe no * level yes * transition no * file Play_BFr_LRicochet01
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cuuid( 0x00000001, 0x0011000e ) * fixe no * level yes * transition no * file Play_BFr_Reload01
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cuuid( 0x00000001, 0x0011000f ) * fixe no * level yes * transition no * file Play_BFr_Shot01
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cuuid( 0x00000001, 0x00110014 ) * fixe no * level yes * transition no * file Play_BFr_CagBullet01
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cuuid( 0x00000001, 0x00110015 ) * fixe no * level yes * transition no * file Play_BFr_Shot02
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cuuid( 0x00000003, 0x00110015 ) * fixe no * level yes * transition no * file BF_LRicochet01
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cuuid( 0x00000003, 0x0011001b ) * fixe no * level yes * transition no * file BF_Reload03
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cuuid( 0x00000003, 0x00110027 ) * fixe no * level yes * transition no * file BF_Shot04
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cuuid( 0x00000003, 0x0011004b ) * fixe no * level yes * transition no * file BF_CagBullet01
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cuuid( 0x00000003, 0x0011004c ) * fixe no * level yes * transition no * file BF_CagBullet02
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cuuid( 0x00000003, 0x0011004e ) * fixe no * level yes * transition no * file BFr_CagBullet01
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cuuid( 0x00000001, 0x00120007 ) * fixe no * level yes * transition no * file Play_BIr_CloPaf01
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cuuid( 0x00000001, 0x00120011 ) * fixe no * level yes * transition no * file Play_BI_CrashMetalShort01
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cuuid( 0x00000003, 0x00120011 ) * fixe no * level yes * transition no * file BI_CloPaf01
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cuuid( 0x00000001, 0x00120017 ) * fixe no * level yes * transition no * file Play_BIr_SWood01
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cuuid( 0x00000001, 0x00120021 ) * fixe no * level yes * transition no * file Play_BIr_SoftHand01
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cuuid( 0x00000001, 0x00120022 ) * fixe no * level yes * transition no * file Play_BIr_Jangle01
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cuuid( 0x00000001, 0x00120027 ) * fixe no * level yes * transition no * file Play_BIr_PhialRebund01
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cuuid( 0x00000001, 0x00120028 ) * fixe no * level yes * transition no * file Play_BIr_Metal01
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cuuid( 0x00000003, 0x00120029 ) * fixe no * level yes * transition no * file BI_CrashMetalShort01
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cuuid( 0x00000001, 0x0012002a ) * fixe no * level yes * transition no * file Play_BIr_Barrel01
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cuuid( 0x00000001, 0x00120034 ) * fixe no * level yes * transition no * file Play_BI_NullFistGen01
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cuuid( 0x00000001, 0x00120038 ) * fixe no * level yes * transition no * file Play_BI_NullMagic01
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cuuid( 0x00000001, 0x00120039 ) * fixe no * level yes * transition no * file Play_BIr_Landing01
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cuuid( 0x00000001, 0x0012003a ) * fixe no * level yes * transition no * file Play_BIr_HeavyCrush01
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cuuid( 0x00000001, 0x0012003b ) * fixe no * level yes * transition no * file Play_BIr_HeavyMetal01
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cuuid( 0x00000003, 0x0012003e ) * fixe no * level yes * transition no * file BI_SWood01
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cuuid( 0x00000003, 0x00120064 ) * fixe no * level yes * transition no * file BI_SoftHand01
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cuuid( 0x00000003, 0x00120066 ) * fixe no * level yes * transition no * file BI_Jangle01
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cuuid( 0x00000003, 0x0012007c ) * fixe no * level yes * transition no * file BI_PhialRebound03
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cuuid( 0x00000003, 0x0012007e ) * fixe no * level yes * transition no * file BI_Metal01
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cuuid( 0x00000003, 0x00120087 ) * fixe no * level yes * transition no * file BI_Barrel02
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cuuid( 0x00000003, 0x001200ab ) * fixe no * level yes * transition no * file BI_NullFistGen01
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cuuid( 0x00000003, 0x001200b4 ) * fixe no * level yes * transition no * file BI_NullMagic01
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cuuid( 0x00000003, 0x001200b7 ) * fixe no * level yes * transition no * file BI_Landing01
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cuuid( 0x00000003, 0x001200bd ) * fixe no * level yes * transition no * file BI_NullMagic02
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cuuid( 0x00000003, 0x001200be ) * fixe no * level yes * transition no * file BI_NullMagic03
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cuuid( 0x00000003, 0x001200bf ) * fixe no * level yes * transition no * file BIr_NullMagic01
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cuuid( 0x00000003, 0x001200c2 ) * fixe no * level yes * transition no * file BI_HeavyCrush01
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cuuid( 0x00000003, 0x001200c5 ) * fixe no * level yes * transition no * file BI_HeavyMetal01
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cuuid( 0x00000001, 0x00140008 ) * fixe no * level yes * transition no * file Play_VOr_CSniSnorInspir01
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cuuid( 0x00000001, 0x00140009 ) * fixe no * level yes * transition no * file Play_VOr_CSniWakeUp01
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cuuid( 0x00000001, 0x0014000b ) * fixe no * level yes * transition no * file Play_VOr_CGaPant01
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cuuid( 0x00000001, 0x0014000c ) * fixe no * level yes * transition no * file Play_VOr_CGaDie01
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cuuid( 0x00000001, 0x0014000d ) * fixe no * level yes * transition no * file Play_VOr_CGaWait01
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cuuid( 0x00000001, 0x0014000e ) * fixe no * level yes * transition no * file Play_VOr_CGaTurnB01
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cuuid( 0x00000001, 0x0014000f ) * fixe no * level yes * transition no * file Play_VOr_CSniSnorExpir01
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cuuid( 0x00000001, 0x00140010 ) * fixe no * level yes * transition no * file Play_VOr_CGaAttack01
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cuuid( 0x00000001, 0x00140011 ) * fixe no * level yes * transition no * file Play_VOr_CStDie01
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cuuid( 0x00000001, 0x00140012 ) * fixe no * level yes * transition no * file Play_VOr_CStAttack01
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cuuid( 0x00000001, 0x00140013 ) * fixe no * level yes * transition no * file Play_VOr_CSniCall01
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cuuid( 0x00000001, 0x00140014 ) * fixe no * level yes * transition no * file Play_VOr_CSniAttack_01
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cuuid( 0x00000001, 0x00140015 ) * fixe no * level yes * transition no * file Play_VOr_CSniBreathe01
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cuuid( 0x00000001, 0x00140016 ) * fixe no * level yes * transition no * file Play_VOr_CSniSurprise01
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cuuid( 0x00000001, 0x00140017 ) * fixe no * level yes * transition no * file Play_VOr_CsniTerror01
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cuuid( 0x00000001, 0x00140018 ) * fixe no * level yes * transition no * file Play_VOr_CsniElectrocut01
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cuuid( 0x00000001, 0x00140019 ) * fixe no * level yes * transition no * file Play_VOr_CStPaf01
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cuuid( 0x00000001, 0x0014001c ) * fixe no * level yes * transition no * file Play_VOr_CSniPaf01
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cuuid( 0x00000001, 0x0014001e ) * fixe no * level yes * transition no * file Play_VOr_CSniEffort01
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cuuid( 0x00000001, 0x0014001f ) * fixe no * level yes * transition no * file Play_VOr_CGaPaf01
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cuuid( 0x00000001, 0x00140021 ) * fixe no * level yes * transition no * file Play_VOr_CStCrazy01
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cuuid( 0x00000001, 0x00140022 ) * fixe no * level yes * transition no * file Play_VOr_CSniCrush01
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cuuid( 0x00000001, 0x00140023 ) * fixe no * level yes * transition no * file Play_VOr_CSniQuestion01
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cuuid( 0x00000001, 0x00140024 ) * fixe no * level yes * transition no * file Play_VOr_CSniQuestion02
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cuuid( 0x00000001, 0x00140026 ) * fixe no * level yes * transition no * file Play_VOr_CSniDie01
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cuuid( 0x00000001, 0x00140027 ) * fixe no * level yes * transition no * file Play_VOr_CSniInflating01
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cuuid( 0x00000001, 0x00140028 ) * fixe no * level yes * transition no * file Play_VOb_CGaTurnC01
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cuuid( 0x00000001, 0x00140029 ) * fixe no * level yes * transition no * file Stop_VOb_CGaTurnC01
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cuuid( 0x00000001, 0x00140035 ) * fixe no * level yes * transition no * file Play_VOr_CArDie01
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cuuid( 0x00000001, 0x00140036 ) * fixe no * level yes * transition no * file Play_VOr_CArAttack01
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cuuid( 0x00000001, 0x00140037 ) * fixe no * level yes * transition no * file Play_VOr_CArHappy01
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cuuid( 0x00000001, 0x00140038 ) * fixe no * level yes * transition no * file Play_VOr_CArLaugh01
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cuuid( 0x00000001, 0x00140039 ) * fixe no * level yes * transition no * file Play_VOr_CArPaf01
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cuuid( 0x00000001, 0x0014003a ) * fixe no * level yes * transition no * file Play_VOr_CArQue01
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cuuid( 0x00000001, 0x0014003b ) * fixe no * level yes * transition no * file Play_VOr_CArBalance01
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cuuid( 0x00000001, 0x0014003c ) * fixe no * level yes * transition no * file Play_VOr_CArHop01
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cuuid( 0x00000001, 0x0014003d ) * fixe no * level yes * transition no * file Play_VOr_CArPant01
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cuuid( 0x00000001, 0x00140043 ) * fixe no * level yes * transition no * file Play_VOr_CSniThink01
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cuuid( 0x00000001, 0x00140044 ) * fixe no * level yes * transition no * file Play_VOr_CSniLaugh01
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cuuid( 0x00000001, 0x00140045 ) * fixe no * level yes * transition no * file Play_VOr_CagDrinkingOn01
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cuuid( 0x00000001, 0x00140046 ) * fixe no * level yes * transition no * file Play_VOr_CagDrinkingOff01
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cuuid( 0x00000001, 0x00140047 ) * fixe no * level yes * transition no * file Play_VOb_CagDrinking01
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cuuid( 0x00000001, 0x00140048 ) * fixe no * level yes * transition no * file Stop_VOb_CagDrinking01
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cuuid( 0x00000001, 0x00140049 ) * fixe no * level yes * transition no * file Play_VOr_CagHiccough01
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cuuid( 0x00000001, 0x00140056 ) * fixe no * level yes * transition no * file Stop_VOr_CSniLaugh01
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cuuid( 0x00000003, 0x00140059 ) * fixe no * level yes * transition no * file VO_CSniCall01
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cuuid( 0x00000003, 0x0014005a ) * fixe no * level yes * transition no * file VO_CSniCall02
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cuuid( 0x00000003, 0x0014005c ) * fixe no * level yes * transition no * file VO_CSniAttack01
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cuuid( 0x00000003, 0x0014005d ) * fixe no * level yes * transition no * file VO_CSniAttack02
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cuuid( 0x00000003, 0x00140060 ) * fixe no * level yes * transition no * file VO_CSniBreathe02
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cuuid( 0x00000003, 0x00140062 ) * fixe no * level yes * transition no * file VO_CSniSurprise01
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cuuid( 0x00000003, 0x00140065 ) * fixe no * level yes * transition no * file VOr_CSniCall01
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cuuid( 0x00000003, 0x00140066 ) * fixe no * level yes * transition no * file VOr_CSniAttack01
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cuuid( 0x00000003, 0x00140067 ) * fixe no * level yes * transition no * file VOr_CSniBreathe01
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cuuid( 0x00000003, 0x00140068 ) * fixe no * level yes * transition no * file VOr_CSniSurprise01
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cuuid( 0x00000003, 0x00140069 ) * fixe no * level yes * transition no * file VO_CSniTerror01
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cuuid( 0x00000003, 0x0014006c ) * fixe no * level yes * transition no * file VOr_CSniTerror01
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cuuid( 0x00000003, 0x0014006d ) * fixe no * level yes * transition no * file VO_CSniElectrocute01
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cuuid( 0x00000003, 0x0014006f ) * fixe no * level yes * transition no * file VO_CSniElectrocute03
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cuuid( 0x00000003, 0x00140070 ) * fixe no * level yes * transition no * file VOr_CSniElectrocute01
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cuuid( 0x00000003, 0x00140071 ) * fixe no * level yes * transition no * file VO_CSniQuestion01
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cuuid( 0x00000003, 0x00140072 ) * fixe no * level yes * transition no * file VO_CSniQuestion02
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cuuid( 0x00000003, 0x00140073 ) * fixe no * level yes * transition no * file VO_CSniQuestion03
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cuuid( 0x00000003, 0x00140074 ) * fixe no * level yes * transition no * file VOr_CSniQuestion01
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cuuid( 0x00000003, 0x00140076 ) * fixe no * level yes * transition no * file VO_CSniPain03
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cuuid( 0x00000003, 0x00140077 ) * fixe no * level yes * transition no * file VO_CSniPain02
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cuuid( 0x00000003, 0x00140079 ) * fixe no * level yes * transition no * file VOr_CSniPain01
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cuuid( 0x00000003, 0x0014007b ) * fixe no * level yes * transition no * file VO_CSniEffort02
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cuuid( 0x00000003, 0x0014007d ) * fixe no * level yes * transition no * file VOr_CSniEffort01
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cuuid( 0x00000003, 0x00140080 ) * fixe no * level yes * transition no * file VO_CStPain02
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cuuid( 0x00000003, 0x00140081 ) * fixe no * level yes * transition no * file VO_CStPain03
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cuuid( 0x00000003, 0x00140082 ) * fixe no * level yes * transition no * file VOr_CStPain01
|
|
cuuid( 0x00000003, 0x00140088 ) * fixe no * level yes * transition no * file VO_CGaPain01
|
|
cuuid( 0x00000003, 0x0014008a ) * fixe no * level yes * transition no * file VO_CGaPain03
|
|
cuuid( 0x00000003, 0x0014008b ) * fixe no * level yes * transition no * file VOr_CGaPain01
|
|
cuuid( 0x00000003, 0x00140090 ) * fixe no * level yes * transition no * file VO_CStCrazy01
|
|
cuuid( 0x00000003, 0x00140092 ) * fixe no * level yes * transition no * file VO_CStCrazy03
|
|
cuuid( 0x00000003, 0x00140093 ) * fixe no * level yes * transition no * file VOr_CStCrazy01
|
|
cuuid( 0x00000003, 0x00140096 ) * fixe no * level yes * transition no * file VO_CSniCrush03
|
|
cuuid( 0x00000003, 0x00140097 ) * fixe no * level yes * transition no * file VOr_CSniCrush01
|
|
cuuid( 0x00000003, 0x00140098 ) * fixe no * level yes * transition no * file VO_CStAttack02
|
|
cuuid( 0x00000003, 0x0014009a ) * fixe no * level yes * transition no * file VO_CStDie02
|
|
cuuid( 0x00000003, 0x0014009b ) * fixe no * level yes * transition no * file VO_CStAttack01
|
|
cuuid( 0x00000003, 0x0014009d ) * fixe no * level yes * transition no * file VOr_CStAttack01
|
|
cuuid( 0x00000003, 0x0014009f ) * fixe no * level yes * transition no * file VO_CSniDie01
|
|
cuuid( 0x00000003, 0x001400a0 ) * fixe no * level yes * transition no * file VO_CSniDie02
|
|
cuuid( 0x00000003, 0x001400a2 ) * fixe no * level yes * transition no * file VOr_CSniDie01
|
|
cuuid( 0x00000003, 0x001400a3 ) * fixe no * level yes * transition no * file VO_CSniInflate01
|
|
cuuid( 0x00000003, 0x001400a4 ) * fixe no * level yes * transition no * file VO_CSniInflate02
|
|
cuuid( 0x00000003, 0x001400a6 ) * fixe no * level yes * transition no * file VOr_CSniInflate01
|
|
cuuid( 0x00000003, 0x001400ab ) * fixe no * level yes * transition no * file VO_CGaDie02
|
|
cuuid( 0x00000003, 0x001400b3 ) * fixe no * level yes * transition no * file VOb_CGaTurnC01
|
|
cuuid( 0x00000003, 0x001400c4 ) * fixe no * level yes * transition no * file VO_CSniWakeUp01
|
|
cuuid( 0x00000003, 0x00140100 ) * fixe no * level yes * transition no * file VO_CArHappy03
|
|
cuuid( 0x00000003, 0x00140101 ) * fixe no * level yes * transition no * file VO_CArAttack02
|
|
cuuid( 0x00000003, 0x00140102 ) * fixe no * level yes * transition no * file VO_CArAttack03
|
|
cuuid( 0x00000003, 0x00140103 ) * fixe no * level yes * transition no * file VO_CArDie01
|
|
cuuid( 0x00000003, 0x00140106 ) * fixe no * level yes * transition no * file VO_CArHappy01
|
|
cuuid( 0x00000003, 0x00140109 ) * fixe no * level yes * transition no * file VO_CArLaugh01
|
|
cuuid( 0x00000003, 0x0014010b ) * fixe no * level yes * transition no * file VO_CArLaugh03
|
|
cuuid( 0x00000003, 0x0014010c ) * fixe no * level yes * transition no * file VO_CArPain01
|
|
cuuid( 0x00000003, 0x0014010e ) * fixe no * level yes * transition no * file VO_CArPain03
|
|
cuuid( 0x00000003, 0x00140110 ) * fixe no * level yes * transition no * file VO_CArQuestion02
|
|
cuuid( 0x00000003, 0x00140111 ) * fixe no * level yes * transition no * file VO_CArQuestion03
|
|
cuuid( 0x00000003, 0x00140112 ) * fixe no * level yes * transition no * file VOr_CArAttack01
|
|
cuuid( 0x00000003, 0x00140113 ) * fixe no * level yes * transition no * file VOr_CArHappy01
|
|
cuuid( 0x00000003, 0x00140114 ) * fixe no * level yes * transition no * file VOr_CArLaugh01
|
|
cuuid( 0x00000003, 0x00140115 ) * fixe no * level yes * transition no * file VOr_CArPain01
|
|
cuuid( 0x00000003, 0x00140116 ) * fixe no * level yes * transition no * file VOr_CArQuestion01
|
|
cuuid( 0x00000003, 0x00140137 ) * fixe no * level yes * transition no * file VO_CSniLaugh01
|
|
cuuid( 0x00000003, 0x00140139 ) * fixe no * level yes * transition no * file VO_CSniLaugh03
|
|
cuuid( 0x00000003, 0x0014013a ) * fixe no * level yes * transition no * file VO_CSniThink01
|
|
cuuid( 0x00000003, 0x0014013b ) * fixe no * level yes * transition no * file VO_CSniThink02
|
|
cuuid( 0x00000003, 0x0014013c ) * fixe no * level yes * transition no * file VO_CSniThink03
|
|
cuuid( 0x00000003, 0x0014013d ) * fixe no * level yes * transition no * file VOr_CSniThink01
|
|
cuuid( 0x00000003, 0x0014013e ) * fixe no * level yes * transition no * file VOr_CSniLaugh01
|
|
cuuid( 0x00000003, 0x00140143 ) * fixe no * level yes * transition no * file VO_CagDrinkOff01
|
|
cuuid( 0x00000003, 0x00140149 ) * fixe no * level yes * transition no * file VO_CagHiccough02
|
|
cuuid( 0x00000001, 0x00150008 ) * fixe no * level yes * transition no * file Play_VOr_CbfPaf01
|
|
cuuid( 0x00000001, 0x0015000a ) * fixe no * level yes * transition no * file Play_VOr_CBfSnigger01
|
|
cuuid( 0x00000001, 0x0015000c ) * fixe no * level yes * transition no * file Play_VOr_CBfAttack01
|
|
cuuid( 0x00000001, 0x00150011 ) * fixe no * level yes * transition no * file Play_VOr_CBfDie01
|
|
cuuid( 0x00000003, 0x00150017 ) * fixe no * level yes * transition no * file VOr_CBfAttack01
|
|
cuuid( 0x00000003, 0x00150019 ) * fixe no * level yes * transition no * file VOr_CBfSnigger01
|
|
cuuid( 0x00000003, 0x0015001b ) * fixe no * level yes * transition no * file VO_CBfAttack02
|
|
cuuid( 0x00000003, 0x00150020 ) * fixe no * level yes * transition no * file VO_CBfSnigger01
|
|
cuuid( 0x00000003, 0x00150021 ) * fixe no * level yes * transition no * file VO_CBfSnigger02
|
|
cuuid( 0x00000003, 0x00150022 ) * fixe no * level yes * transition no * file VO_CBfAttack01
|
|
cuuid( 0x00000003, 0x00150024 ) * fixe no * level yes * transition no * file VOr_CBfPain01
|
|
cuuid( 0x00000003, 0x00150028 ) * fixe no * level yes * transition no * file VO_CBfPain01
|
|
cuuid( 0x00000003, 0x00150029 ) * fixe no * level yes * transition no * file VO_CBfPain02
|
|
cuuid( 0x00000003, 0x0015003b ) * fixe no * level yes * transition no * file VO_CBfDie01
|
|
cuuid( 0x00000003, 0x0015003e ) * fixe no * level yes * transition no * file VOr_CBfDie01
|
|
cuuid( 0x00000003, 0x00160000 ) * fixe no * level yes * transition no * file BA_AirHit01
|
|
cuuid( 0x00000001, 0x00160002 ) * fixe no * level yes * transition no * file Play_BAr_AirJump01
|
|
cuuid( 0x00000003, 0x00160002 ) * fixe no * level yes * transition no * file BA_AirJump01
|
|
cuuid( 0x00000001, 0x00160003 ) * fixe no * level yes * transition no * file Play_BAr_AirHit01
|
|
cuuid( 0x00000001, 0x00160006 ) * fixe no * level yes * transition no * file Play_BAr_WingL01
|
|
cuuid( 0x00000001, 0x00160009 ) * fixe no * level yes * transition no * file Play_BA_FallShort01
|
|
cuuid( 0x00000003, 0x0016000d ) * fixe no * level yes * transition no * file BA_WingL01
|
|
cuuid( 0x00000003, 0x00160015 ) * fixe no * level yes * transition no * file BA_FallShort01
|
|
cuuid( 0x00000001, 0x00160031 ) * fixe no * level yes * transition no * file Play_BAr_Phial01
|
|
cuuid( 0x00000001, 0x0016003b ) * fixe no * level yes * transition no * file Stop_BAr_Phial01
|
|
cuuid( 0x00000003, 0x00160068 ) * fixe no * level yes * transition no * file BA_Phial02
|
|
cuuid( 0x00000001, 0x0019003f ) * fixe no * level yes * transition no * file Play_BMr_Cannon01
|
|
cuuid( 0x00000003, 0x00190066 ) * fixe no * level yes * transition no * file BM_Cannon01
|
|
cuuid( 0x00000003, 0x001a0004 ) * fixe no * level yes * transition no * file AS_SpiritVoice03
|
|
cuuid( 0x00000001, 0x001a0006 ) * fixe no * level yes * transition no * file Play_ASr_SpiritVoice01
|
|
cuuid( 0x00000003, 0x001a0007 ) * fixe no * level yes * transition no * file ASr_SpiritVoice01
|
|
cuuid( 0x00000001, 0x001b0000 ) * fixe no * level yes * transition no * file Play_BEr_Wood01
|
|
cuuid( 0x00000001, 0x001b0005 ) * fixe no * level yes * transition no * file Play_BEr_Wood02
|
|
cuuid( 0x00000001, 0x001b0008 ) * fixe no * level yes * transition no * file Play_BEr_Ball01
|
|
cuuid( 0x00000003, 0x001b000b ) * fixe no * level yes * transition no * file BE_Wood02
|
|
cuuid( 0x00000001, 0x001b000e ) * fixe no * level yes * transition no * file Play_BEr_FunnyWood01
|
|
cuuid( 0x00000001, 0x001b0010 ) * fixe no * level yes * transition no * file Play_BEr_Cage01
|
|
cuuid( 0x00000003, 0x001b0012 ) * fixe no * level yes * transition no * file BE_Wood05
|
|
cuuid( 0x00000001, 0x001b0014 ) * fixe no * level yes * transition no * file Play_BEr_Phial01
|
|
cuuid( 0x00000003, 0x001b001a ) * fixe no * level yes * transition no * file BE_Ball01
|
|
cuuid( 0x00000001, 0x001b0024 ) * fixe no * level yes * transition no * file Play_BE_Metal04
|
|
cuuid( 0x00000003, 0x001b0034 ) * fixe no * level yes * transition no * file BE_FunnyWood01
|
|
cuuid( 0x00000003, 0x001b003a ) * fixe no * level yes * transition no * file BE_Cage01
|
|
cuuid( 0x00000003, 0x001b004a ) * fixe no * level yes * transition no * file BE_Phial01
|
|
cuuid( 0x00000003, 0x001b0050 ) * fixe no * level yes * transition no * file BE_Metal04
|
|
cuuid( 0x00000001, 0x001e0000 ) * fixe no * level yes * transition no * file Play_BCr_LWood01
|
|
cuuid( 0x00000001, 0x001e0001 ) * fixe no * level yes * transition no * file Play_BCr_Leathe01
|
|
cuuid( 0x00000001, 0x001e0004 ) * fixe no * level yes * transition no * file Play_BCr_SWood02
|
|
cuuid( 0x00000003, 0x001e0005 ) * fixe no * level yes * transition no * file BC_Leather01
|
|
cuuid( 0x00000001, 0x001e0006 ) * fixe no * level yes * transition no * file Play_BCr_Engine01
|
|
cuuid( 0x00000001, 0x001e0009 ) * fixe no * level yes * transition no * file Play_BCr_Rope01
|
|
cuuid( 0x00000003, 0x001e0009 ) * fixe no * level yes * transition no * file BC_LWood03
|
|
cuuid( 0x00000001, 0x001e000a ) * fixe no * level yes * transition no * file Play_BCr_GlassLong01
|
|
cuuid( 0x00000003, 0x001e000a ) * fixe no * level yes * transition no * file BC_SWood01
|
|
cuuid( 0x00000001, 0x001e000c ) * fixe no * level yes * transition no * file Play_BCr_GlassShort01
|
|
cuuid( 0x00000003, 0x001e0015 ) * fixe no * level yes * transition no * file BC_Engine01
|
|
cuuid( 0x00000003, 0x001e001c ) * fixe no * level yes * transition no * file BC_Rope01
|
|
cuuid( 0x00000003, 0x001e001f ) * fixe no * level yes * transition no * file BC_GlassLong01
|
|
cuuid( 0x00000003, 0x001e0020 ) * fixe no * level yes * transition no * file BC_GlassShort01
|
|
cuuid( 0x00000001, 0x001e003b ) * fixe no * level yes * transition no * file Play_BCr_Chain03
|
|
cuuid( 0x00000001, 0x001e003d ) * fixe no * level yes * transition no * file Play_BCr_Wood01
|
|
cuuid( 0x00000001, 0x001e0057 ) * fixe no * level yes * transition no * file Play_BCr_Barrel01
|
|
cuuid( 0x00000003, 0x001e0086 ) * fixe no * level yes * transition no * file BC_Chain08
|
|
cuuid( 0x00000003, 0x001e0088 ) * fixe no * level yes * transition no * file BCr_Chain03
|
|
cuuid( 0x00000003, 0x001e008f ) * fixe no * level yes * transition no * file BC_Wood01
|
|
cuuid( 0x00000003, 0x001e00ad ) * fixe no * level yes * transition no * file BC_Barrel03
|
|
cuuid( 0x00000001, 0x002a0000 ) * fixe no * level yes * transition no * file Play_BDb_Engine01
|
|
cuuid( 0x00000003, 0x002a0000 ) * fixe no * level yes * transition no * file BDb_Engine01
|
|
cuuid( 0x00000001, 0x002a0001 ) * fixe no * level yes * transition no * file Stop_BDb_Engine01
|
|
cuuid( 0x00000003, 0x002a0002 ) * fixe no * level yes * transition no * file BD_Cannon01
|
|
cuuid( 0x00000001, 0x002a0003 ) * fixe no * level yes * transition no * file Play_BDr_Cannon01
|
|
cuuid( 0x00000001, 0x002a0004 ) * fixe no * level yes * transition no * file Play_BDr_Cannon02
|
|
cuuid( 0x00000001, 0x002a0005 ) * fixe no * level yes * transition no * file Play_BD_EngOn01
|
|
cuuid( 0x00000003, 0x002a0006 ) * fixe no * level yes * transition no * file BD_Cannon04
|
|
cuuid( 0x00000001, 0x002a0007 ) * fixe no * level yes * transition no * file Play_BDb_EngOff02
|
|
cuuid( 0x00000001, 0x002a0008 ) * fixe no * level yes * transition no * file Stop_BDb_EngOff02
|
|
cuuid( 0x00000001, 0x002a0009 ) * fixe no * level yes * transition no * file Play_BDr_Pressu01
|
|
cuuid( 0x00000003, 0x002a000a ) * fixe no * level yes * transition no * file BDb_EngOff02
|
|
cuuid( 0x00000003, 0x002a000b ) * fixe no * level yes * transition no * file BD_EngOn01
|
|
cuuid( 0x00000003, 0x002a000c ) * fixe no * level yes * transition no * file BD_Pressure01
|
|
cuuid( 0x00000001, 0x002a0016 ) * fixe no * level yes * transition no * file Play_BDr_Spring01
|
|
cuuid( 0x00000003, 0x002a0018 ) * fixe no * level yes * transition no * file BD_Spring01
|
|
cuuid( 0x00000001, 0x002a0026 ) * fixe no * level yes * transition no * file Play_BDr_FunnySpring01
|
|
cuuid( 0x00000003, 0x002a002e ) * fixe no * level yes * transition no * file BD_FunnySpring02
|
|
cuuid( 0x00000003, 0x002a002f ) * fixe no * level yes * transition no * file BD_FunnySpring01
|
|
cuuid( 0x00000003, 0x002a0030 ) * fixe no * level yes * transition no * file BDr_FunnySpring01
|
|
cuuid( 0x00000001, 0x002a004a ) * fixe no * level yes * transition no * file Play_BDb_OldEngine01
|
|
cuuid( 0x00000001, 0x002a004b ) * fixe no * level yes * transition no * file Stop_BDb_OldEngine01
|
|
cuuid( 0x00000003, 0x002a0080 ) * fixe no * level yes * transition no * file BDb_OldEngine01
|
|
cuuid( 0x00000001, 0x002a00a7 ) * fixe no * level yes * transition no * file Play_BDr_EjectPropeller01
|
|
cuuid( 0x00000003, 0x002a012d ) * fixe no * level yes * transition no * file BD_EjectPropeller01
|
|
cuuid( 0x00000001, 0x00380000 ) * fixe no * level yes * transition no * file Play_PGr_SwimSw01
|
|
cuuid( 0x00000001, 0x00380002 ) * fixe no * level yes * transition no * file Play_PGr_BodyTorsion01
|
|
cuuid( 0x00000003, 0x00380003 ) * fixe no * level yes * transition no * file PG_SwimSw01
|
|
cuuid( 0x00000001, 0x00380005 ) * fixe no * level yes * transition no * file Play_PGs_HandR01
|
|
cuuid( 0x00000001, 0x00380006 ) * fixe no * level yes * transition no * file Play_PGs_HandL01
|
|
cuuid( 0x00000003, 0x00380006 ) * fixe no * level yes * transition no * file PG_BodyTorsion01
|
|
cuuid( 0x00000001, 0x0038000b ) * fixe no * level yes * transition no * file Play_PGr_Swish01
|
|
cuuid( 0x00000001, 0x0038000f ) * fixe no * level yes * transition no * file Play_PGr_Alarm01
|
|
cuuid( 0x00000001, 0x00380010 ) * fixe no * level yes * transition no * file Play_PGr_GlApplaud01
|
|
cuuid( 0x00000001, 0x00380011 ) * fixe no * level yes * transition no * file Play_PGb_BodyShake01
|
|
cuuid( 0x00000001, 0x00380012 ) * fixe no * level yes * transition no * file Stop_PGb_BodyShake01
|
|
cuuid( 0x00000001, 0x00380013 ) * fixe no * level yes * transition no * file Play_PGr_BodyShake01
|
|
cuuid( 0x00000001, 0x00380018 ) * fixe no * level yes * transition no * file Play_PGr_BodyFall01
|
|
cuuid( 0x00000001, 0x00380019 ) * fixe no * level yes * transition no * file Play_PGr_BodyPaf01
|
|
cuuid( 0x00000001, 0x0038001a ) * fixe no * level yes * transition no * file Play_PGr_BodyReduce01
|
|
cuuid( 0x00000001, 0x0038001b ) * fixe no * level yes * transition no * file Play_PGr_BodyStretching01
|
|
cuuid( 0x00000001, 0x0038001c ) * fixe no * level yes * transition no * file Play_PGr_StomachMove01
|
|
cuuid( 0x00000003, 0x0038001e ) * fixe no * level yes * transition no * file PG_Swish01
|
|
cuuid( 0x00000001, 0x00380020 ) * fixe no * level yes * transition no * file Play_PGr_SpaceEyes01
|
|
cuuid( 0x00000001, 0x00380021 ) * fixe no * level yes * transition no * file Play_PGr_StomachBubble01
|
|
cuuid( 0x00000001, 0x00380022 ) * fixe no * level yes * transition no * file Play_PGr_StomachShake01
|
|
cuuid( 0x00000001, 0x00380023 ) * fixe no * level yes * transition no * file Play_PGr_Whistle01
|
|
cuuid( 0x00000001, 0x00380024 ) * fixe no * level yes * transition no * file Play_PGr_ArmShake01
|
|
cuuid( 0x00000003, 0x00380024 ) * fixe no * level yes * transition no * file PG_Applaud01
|
|
cuuid( 0x00000001, 0x00380027 ) * fixe no * level yes * transition no * file Play_PG_DLumSwallow01
|
|
cuuid( 0x00000003, 0x00380028 ) * fixe no * level yes * transition no * file PGb_BodyShake01
|
|
cuuid( 0x00000003, 0x0038002a ) * fixe no * level yes * transition no * file PG_BodyShake03
|
|
cuuid( 0x00000003, 0x0038002c ) * fixe no * level yes * transition no * file PGr_BodyShake01
|
|
cuuid( 0x00000003, 0x00380031 ) * fixe no * level yes * transition no * file PG_StomachMove01
|
|
cuuid( 0x00000003, 0x00380033 ) * fixe no * level yes * transition no * file PG_BodyFall01
|
|
cuuid( 0x00000003, 0x00380038 ) * fixe no * level yes * transition no * file PG_BodyPaf03
|
|
cuuid( 0x00000003, 0x0038003a ) * fixe no * level yes * transition no * file PG_BodyReduce02
|
|
cuuid( 0x00000003, 0x0038003d ) * fixe no * level yes * transition no * file PG_BodyStretching02
|
|
cuuid( 0x00000003, 0x00380040 ) * fixe no * level yes * transition no * file PG_Hand01
|
|
cuuid( 0x00000003, 0x00380042 ) * fixe no * level yes * transition no * file PG_Hand03
|
|
cuuid( 0x00000003, 0x0038004d ) * fixe no * level yes * transition no * file PG_SpaceEyes01
|
|
cuuid( 0x00000003, 0x00380051 ) * fixe no * level yes * transition no * file PG_StomachBubble01
|
|
cuuid( 0x00000003, 0x00380056 ) * fixe no * level yes * transition no * file PG_StomachShake02
|
|
cuuid( 0x00000003, 0x00380059 ) * fixe no * level yes * transition no * file PG_Whistle02
|
|
cuuid( 0x00000003, 0x0038005e ) * fixe no * level yes * transition no * file PG_Alarm01
|
|
cuuid( 0x00000003, 0x00380062 ) * fixe no * level yes * transition no * file PG_ArmShake01
|
|
cuuid( 0x00000003, 0x0038006e ) * fixe no * level yes * transition no * file PG_DLumSwallow01
|
|
cuuid( 0x00000001, 0x00390000 ) * fixe no * level yes * transition no * file Play_VOr_GloAfraid01
|
|
cuuid( 0x00000003, 0x00390000 ) * fixe no * level yes * transition no * file VO_GloAfraid01
|
|
cuuid( 0x00000001, 0x00390001 ) * fixe no * level yes * transition no * file Play_VOr_GloBalance01
|
|
cuuid( 0x00000003, 0x00390001 ) * fixe no * level yes * transition no * file VO_GloCall01
|
|
cuuid( 0x00000001, 0x00390002 ) * fixe no * level yes * transition no * file Play_VOr_GloCall01
|
|
cuuid( 0x00000001, 0x00390003 ) * fixe no * level yes * transition no * file Play_VOr_GloCluck01
|
|
cuuid( 0x00000003, 0x00390003 ) * fixe no * level yes * transition no * file VO_GloBalance01
|
|
cuuid( 0x00000001, 0x00390004 ) * fixe no * level yes * transition no * file Play_VOr_GloCrazy01
|
|
cuuid( 0x00000001, 0x00390005 ) * fixe no * level yes * transition no * file Play_VOr_GloDrunk01
|
|
cuuid( 0x00000001, 0x00390006 ) * fixe no * level yes * transition no * file Play_VOr_GloEffort01
|
|
cuuid( 0x00000001, 0x00390007 ) * fixe no * level yes * transition no * file Play_VOr_GloEncourage01
|
|
cuuid( 0x00000003, 0x00390007 ) * fixe no * level yes * transition no * file VO_GloCall02
|
|
cuuid( 0x00000001, 0x00390008 ) * fixe no * level yes * transition no * file Play_VOr_GloHappy01
|
|
cuuid( 0x00000003, 0x00390008 ) * fixe no * level yes * transition no * file VO_GloCall03
|
|
cuuid( 0x00000003, 0x00390009 ) * fixe no * level yes * transition no * file VO_GloCluck01
|
|
cuuid( 0x00000001, 0x0039000a ) * fixe no * level yes * transition no * file Play_VOr_GloPain01
|
|
cuuid( 0x00000003, 0x0039000a ) * fixe no * level yes * transition no * file VO_GloYell01
|
|
cuuid( 0x00000003, 0x0039000b ) * fixe no * level yes * transition no * file VO_GloCluck03
|
|
cuuid( 0x00000001, 0x0039000c ) * fixe no * level yes * transition no * file Play_VOr_GloRainDance01
|
|
cuuid( 0x00000003, 0x0039000c ) * fixe no * level yes * transition no * file VO_GloCrazy01
|
|
cuuid( 0x00000001, 0x0039000d ) * fixe no * level yes * transition no * file Play_VOr_GloScared01
|
|
cuuid( 0x00000003, 0x0039000d ) * fixe no * level yes * transition no * file VO_GloCrazy03
|
|
cuuid( 0x00000001, 0x0039000e ) * fixe no * level yes * transition no * file Play_VOr_GloSurprise01
|
|
cuuid( 0x00000003, 0x0039000e ) * fixe no * level yes * transition no * file VO_GloDrunk01
|
|
cuuid( 0x00000001, 0x00390011 ) * fixe no * level yes * transition no * file Play_VOr_GloSwallow01
|
|
cuuid( 0x00000001, 0x00390012 ) * fixe no * level yes * transition no * file Play_VO_GloDrunk01
|
|
cuuid( 0x00000001, 0x00390013 ) * fixe no * level yes * transition no * file Play_VOr_GloSuperHappy01
|
|
cuuid( 0x00000003, 0x00390013 ) * fixe no * level yes * transition no * file VO_GloEffort03
|
|
cuuid( 0x00000001, 0x00390015 ) * fixe no * level yes * transition no * file Play_VO_GloCall02
|
|
cuuid( 0x00000001, 0x00390016 ) * fixe no * level yes * transition no * file Play_VO_GloPain02
|
|
cuuid( 0x00000003, 0x00390016 ) * fixe no * level yes * transition no * file VO_GloEncourage03
|
|
cuuid( 0x00000001, 0x00390017 ) * fixe no * level yes * transition no * file Play_VO_GloScared03
|
|
cuuid( 0x00000003, 0x00390017 ) * fixe no * level yes * transition no * file VO_GloHappy01
|
|
cuuid( 0x00000001, 0x00390018 ) * fixe no * level yes * transition no * file Play_VO_GloYell01
|
|
cuuid( 0x00000001, 0x00390019 ) * fixe no * level yes * transition no * file Play_VO_GloCall01
|
|
cuuid( 0x00000001, 0x0039001c ) * fixe no * level yes * transition no * file Play_VOr_GloImpluse01
|
|
cuuid( 0x00000001, 0x0039001d ) * fixe no * level yes * transition no * file Play_VOr_GloDrinking01
|
|
cuuid( 0x00000001, 0x0039001e ) * fixe no * level yes * transition no * file Play_VOb_GloPant01
|
|
cuuid( 0x00000003, 0x0039001e ) * fixe no * level yes * transition no * file VO_GloPain02
|
|
cuuid( 0x00000001, 0x0039001f ) * fixe no * level yes * transition no * file Stop_VOb_GloPant01
|
|
cuuid( 0x00000003, 0x0039001f ) * fixe no * level yes * transition no * file VO_GloPain03
|
|
cuuid( 0x00000003, 0x00390020 ) * fixe no * level yes * transition no * file VOb_GloPant01
|
|
cuuid( 0x00000001, 0x00390021 ) * fixe no * level yes * transition no * file Play_VO_GloSuperHappySpe
|
|
cuuid( 0x00000003, 0x00390024 ) * fixe no * level yes * transition no * file VO_GloRainDance01
|
|
cuuid( 0x00000003, 0x00390028 ) * fixe no * level yes * transition no * file VO_GloScared01
|
|
cuuid( 0x00000003, 0x00390029 ) * fixe no * level yes * transition no * file VO_GloScared02
|
|
cuuid( 0x00000003, 0x0039002a ) * fixe no * level yes * transition no * file VO_GloScared03
|
|
cuuid( 0x00000003, 0x00390036 ) * fixe no * level yes * transition no * file VO_GloSurprise03
|
|
cuuid( 0x00000003, 0x00390037 ) * fixe no * level yes * transition no * file VOr_GloAfraid01
|
|
cuuid( 0x00000003, 0x00390039 ) * fixe no * level yes * transition no * file VOr_GloCall01
|
|
cuuid( 0x00000003, 0x0039003a ) * fixe no * level yes * transition no * file VOr_GloCluck01
|
|
cuuid( 0x00000003, 0x0039003b ) * fixe no * level yes * transition no * file VOr_GloCrazy01
|
|
cuuid( 0x00000003, 0x0039003d ) * fixe no * level yes * transition no * file VOr_GloEffort01
|
|
cuuid( 0x00000003, 0x00390041 ) * fixe no * level yes * transition no * file VOr_GloPain01
|
|
cuuid( 0x00000003, 0x00390044 ) * fixe no * level yes * transition no * file VOr_GloScared01
|
|
cuuid( 0x00000003, 0x0039004a ) * fixe no * level yes * transition no * file VO_GloSwallow02
|
|
cuuid( 0x00000003, 0x0039004d ) * fixe no * level yes * transition no * file VO_GloSuperHappy03
|
|
cuuid( 0x00000003, 0x00390054 ) * fixe no * level yes * transition no * file VO_GloImpulse01
|
|
cuuid( 0x00000003, 0x00390056 ) * fixe no * level yes * transition no * file VO_GloDrinking01
|
|
cuuid( 0x00000003, 0x0039005c ) * fixe no * level yes * transition no * file VO_GloSuperHappySpe
|
|
cuuid( 0x00000003, 0x003b0002 ) * fixe no * level yes * transition no * file MVt_Rm_01ForceFistA
|
|
cuuid( 0x00000003, 0x003b0003 ) * fixe no * level yes * transition no * file MVt_Rm_01ForceFistB
|
|
cuuid( 0x00000003, 0x003b0004 ) * fixe no * level yes * transition no * file MVt_Rm_01GrapnelA
|
|
cuuid( 0x00000003, 0x003b0005 ) * fixe no * level yes * transition no * file MVt_Rm_01GrapnelB
|
|
cuuid( 0x00000003, 0x003b0006 ) * fixe no * level yes * transition no * file MVt_Rm_01SnipeA
|
|
cuuid( 0x00000003, 0x003b0007 ) * fixe no * level yes * transition no * file MVt_Rm_01SnipeB
|
|
cuuid( 0x00000003, 0x003b0008 ) * fixe no * level yes * transition no * file MVt_Rm_01SuperHelicoA
|
|
cuuid( 0x00000003, 0x003b0009 ) * fixe no * level yes * transition no * file MVt_Rm_01SuperHelicoB
|
|
cuuid( 0x00000003, 0x003b000a ) * fixe no * level yes * transition no * file MVt_Rm_01TornadoA
|
|
cuuid( 0x00000003, 0x003b000b ) * fixe no * level yes * transition no * file MVt_Rm_01TornadoB
|
|
cuuid( 0x00000003, 0x003b000d ) * fixe no * level yes * transition no * file MJt_Rm_01VictoryB
|
|
cuuid( 0x00000003, 0x003b000e ) * fixe no * level yes * transition no * file MJt_Rm_01VictoryC
|
|
cuuid( 0x00000001, 0x003b001f ) * fixe no * level yes * transition no * file Play_MJ_Ptz_DanceGen01
|
|
cuuid( 0x00000003, 0x003b001f ) * fixe no * level yes * transition no * file MJ_Ptz_DanceGen01
|
|
cuuid( 0x00000001, 0x003b0020 ) * fixe no * level yes * transition no * file Play_MJ_Ptz_DanceGen02
|
|
cuuid( 0x00000003, 0x003b0020 ) * fixe no * level yes * transition no * file MJ_Ptz_DanceGen02
|
|
cuuid( 0x00000001, 0x003b002d ) * fixe no * level yes * transition no * file Play_MJ_Rm_01TrickB
|
|
cuuid( 0x00000001, 0x003b002f ) * fixe no * level yes * transition no * file Play_MVt_Rm_01SnipeA
|
|
cuuid( 0x00000003, 0x003b002f ) * fixe no * level yes * transition no * file MV_Rm_01ForceFistA
|
|
cuuid( 0x00000001, 0x003b0030 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01SnipeB
|
|
cuuid( 0x00000003, 0x003b0030 ) * fixe no * level yes * transition no * file MV_Rm_01ForceFistB
|
|
cuuid( 0x00000001, 0x003b0031 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01GrapnelA
|
|
cuuid( 0x00000003, 0x003b0031 ) * fixe no * level yes * transition no * file MV_Rm_01GrapnelA
|
|
cuuid( 0x00000001, 0x003b0032 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01GrapnelB
|
|
cuuid( 0x00000003, 0x003b0032 ) * fixe no * level yes * transition no * file MV_Rm_01GrapnelB
|
|
cuuid( 0x00000001, 0x003b0033 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01ForceFistA
|
|
cuuid( 0x00000003, 0x003b0033 ) * fixe no * level yes * transition no * file MV_Rm_01SnipeA
|
|
cuuid( 0x00000001, 0x003b0034 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01ForceFistB
|
|
cuuid( 0x00000003, 0x003b0034 ) * fixe no * level yes * transition no * file MV_Rm_01SnipeB
|
|
cuuid( 0x00000003, 0x003b0035 ) * fixe no * level yes * transition no * file MV_Rm_01SuperHelicoA
|
|
cuuid( 0x00000001, 0x003b0036 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01TornadoA
|
|
cuuid( 0x00000003, 0x003b0036 ) * fixe no * level yes * transition no * file MV_Rm_01SuperHelicoB
|
|
cuuid( 0x00000001, 0x003b0037 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01TornadoB
|
|
cuuid( 0x00000003, 0x003b0037 ) * fixe no * level yes * transition no * file MV_Rm_01TornadoA
|
|
cuuid( 0x00000001, 0x003b0038 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01SuperHelicoA
|
|
cuuid( 0x00000003, 0x003b0038 ) * fixe no * level yes * transition no * file MV_Rm_01TornadoB
|
|
cuuid( 0x00000001, 0x003b0039 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01SuperHelicoB
|
|
cuuid( 0x00000001, 0x003b003b ) * fixe no * level yes * transition no * file Play_MJ_Rm_01VictoryB
|
|
cuuid( 0x00000003, 0x003b003b ) * fixe no * level yes * transition no * file MJ_Rm_01VictoryB
|
|
cuuid( 0x00000001, 0x003b003c ) * fixe no * level yes * transition no * file Play_MJ_Rm_01VictoryC
|
|
cuuid( 0x00000003, 0x003b003c ) * fixe no * level yes * transition no * file MJ_Rm_01VictoryC
|
|
cuuid( 0x00000003, 0x003b003f ) * fixe no * level yes * transition no * file MJ_Rm_01TrickB
|
|
cuuid( 0x00000003, 0x003e0002 ) * fixe no * level yes * transition no * file OV_BalloonSmall01
|
|
cuuid( 0x00000003, 0x003e0003 ) * fixe no * level yes * transition no * file OV_BalloonExplode01
|
|
cuuid( 0x00000003, 0x003e0005 ) * fixe no * level yes * transition no * file OV_BalloonBig01
|
|
cuuid( 0x00000001, 0x003e000a ) * fixe no * level yes * transition no * file Play_OVr_BalloonBig01
|
|
cuuid( 0x00000001, 0x003e000b ) * fixe no * level yes * transition no * file Play_OVr_BalloonSmall01
|
|
cuuid( 0x00000001, 0x003e000c ) * fixe no * level yes * transition no * file Play_OVr_BalloonExplode01
|
|
cuuid( 0x00000001, 0x003f001d ) * fixe no * level yes * transition no * file Play_RFr_GrapnelHang01
|
|
cuuid( 0x00000003, 0x003f002c ) * fixe no * level yes * transition no * file RF_GrapnelHang01
|
|
cuuid( 0x00000003, 0x0040000b ) * fixe no * level yes * transition no * file VD_GENE_Glob_00_02f
|
|
cuuid( 0x00000003, 0x00400015 ) * fixe no * level yes * transition no * file _VD_GENE_Glob_00_03h
|
|
cuuid( 0x00000003, 0x00400016 ) * fixe no * level yes * transition no * file VD_GENE_Glob_00_07e
|
|
cuuid( 0x00000003, 0x00400025 ) * fixe no * level yes * transition no * file VD_GENE_Glob_00_02g
|
|
cuuid( 0x00000003, 0x0040003f ) * fixe no * level yes * transition no * file VD_GENE_Glob_00_02h
|
|
cuuid( 0x00000003, 0x00400040 ) * fixe no * level yes * transition no * file VD_GENE_Glob_00_02i
|
|
cuuid( 0x00000003, 0x00400041 ) * fixe no * level yes * transition no * file VD_GENE_Glob_00_02j
|
|
cuuid( 0x00000003, 0x00400043 ) * fixe no * level yes * transition no * file VD_GENE_Glob_00_01d
|
|
cuuid( 0x00000003, 0x0040004a ) * fixe no * level yes * transition no * file VD_GENE_Glob_00_01a
|
|
cuuid( 0x00000003, 0x0040004b ) * fixe no * level yes * transition no * file VD_GENE_Glob_00_01b
|
|
cuuid( 0x00000003, 0x0040004c ) * fixe no * level yes * transition no * file VD_GENE_Glob_00_01c
|
|
cuuid( 0x00000003, 0x0040004d ) * fixe no * level yes * transition no * file VD_GENE_Glob_00_02a
|
|
cuuid( 0x00000003, 0x0040004e ) * fixe no * level yes * transition no * file VD_GENE_Glob_00_02b
|
|
cuuid( 0x00000003, 0x00400051 ) * fixe no * level yes * transition no * file VD_GENE_Glob_00_01e
|
|
cuuid( 0x00000003, 0x0040005a ) * fixe no * level yes * transition no * file VD_GENE_Glob_00_02c
|
|
cuuid( 0x00000003, 0x0040005b ) * fixe no * level yes * transition no * file VD_GENE_Glob_00_03a
|
|
cuuid( 0x00000003, 0x0040005c ) * fixe no * level yes * transition no * file VD_GENE_Glob_00_03b
|
|
cuuid( 0x00000003, 0x0040005d ) * fixe no * level yes * transition no * file VD_GENE_Glob_00_03c
|
|
cuuid( 0x00000003, 0x0040005f ) * fixe no * level yes * transition no * file VD_GENE_Glob_00_02d
|
|
cuuid( 0x00000003, 0x00400061 ) * fixe no * level yes * transition no * file VD_GENE_Glob_00_03f
|
|
cuuid( 0x00000003, 0x0040006b ) * fixe no * level yes * transition no * file VD_GENE_Glob_00_07d
|
|
cuuid( 0x00000003, 0x00400088 ) * fixe no * level yes * transition no * file VD_GENE_Glob_00_04a
|
|
cuuid( 0x00000003, 0x00400089 ) * fixe no * level yes * transition no * file VD_GENE_Glob_00_04b
|
|
cuuid( 0x00000003, 0x0040008a ) * fixe no * level yes * transition no * file VD_GENE_Glob_00_04c
|
|
cuuid( 0x00000003, 0x0040008b ) * fixe no * level yes * transition no * file VD_GENE_Glob_00_04d
|
|
cuuid( 0x00000003, 0x0040008c ) * fixe no * level yes * transition no * file VD_GENE_Glob_00_04f
|
|
cuuid( 0x00000003, 0x0040008d ) * fixe no * level yes * transition no * file VD_GENE_Glob_00_04g
|
|
cuuid( 0x00000003, 0x0040008e ) * fixe no * level yes * transition no * file VD_GENE_Glob_00_05a
|
|
cuuid( 0x00000003, 0x0040008f ) * fixe no * level yes * transition no * file VD_GENE_Glob_00_05b
|
|
cuuid( 0x00000003, 0x00400090 ) * fixe no * level yes * transition no * file VD_GENE_Glob_00_05c
|
|
cuuid( 0x00000003, 0x00400091 ) * fixe no * level yes * transition no * file VD_GENE_Glob_00_05d
|
|
cuuid( 0x00000003, 0x00400092 ) * fixe no * level yes * transition no * file VD_GENE_Glob_00_05e
|
|
cuuid( 0x00000003, 0x00400093 ) * fixe no * level yes * transition no * file VD_GENE_Glob_00_05f
|
|
cuuid( 0x00000003, 0x00400097 ) * fixe no * level yes * transition no * file VD_GENE_Glob_00_07a
|
|
cuuid( 0x00000003, 0x00400098 ) * fixe no * level yes * transition no * file VD_GENE_Glob_00_07b
|
|
cuuid( 0x00000003, 0x00400099 ) * fixe no * level yes * transition no * file VD_GENE_Glob_00_07c
|
|
cuuid( 0x00000003, 0x0040009d ) * fixe no * level yes * transition no * file VD_GENE_Glob_00_02e
|
|
cuuid( 0x00000003, 0x0040009e ) * fixe no * level yes * transition no * file VD_GENE_Glob_00_09a
|
|
cuuid( 0x00000003, 0x0040009f ) * fixe no * level yes * transition no * file VD_GENE_Glob_00_09b
|
|
cuuid( 0x00000003, 0x004000a0 ) * fixe no * level yes * transition no * file VD_GENE_Glob_00_09c
|
|
cuuid( 0x00000003, 0x004000a1 ) * fixe no * level yes * transition no * file VD_GENE_Glob_00_02k
|
|
cuuid( 0x00000003, 0x004000a2 ) * fixe no * level yes * transition no * file VD_GENE_Glob_00_02l
|
|
cuuid( 0x00000003, 0x004000a3 ) * fixe no * level yes * transition no * file VD_GENE_Glob_00_02m
|
|
cuuid( 0x00000003, 0x004000a4 ) * fixe no * level yes * transition no * file VD_GENE_Glob_00_02n
|
|
cuuid( 0x00000003, 0x004000a7 ) * fixe no * level yes * transition no * file _VD_GENE_Glob_00_03g
|
|
cuuid( 0x00000001, 0x004000d5 ) * fixe no * level yes * transition no * file Play_VDr_GENE_Glob_00_02A
|
|
cuuid( 0x00000003, 0x004000d5 ) * fixe no * level yes * transition no * file VD_GENE_Glob_00_02z
|
|
cuuid( 0x00000001, 0x004000d6 ) * fixe no * level yes * transition no * file Play_VDr_GENE_Glob_00_01
|
|
cuuid( 0x00000003, 0x004000d6 ) * fixe no * level yes * transition no * file VD_GENE_Glob_00_03d
|
|
cuuid( 0x00000001, 0x004000d7 ) * fixe no * level yes * transition no * file Play_VDr_GENE_Glob_00_03
|
|
cuuid( 0x00000003, 0x004000d7 ) * fixe no * level yes * transition no * file VD_GENE_Glob_00_03e
|
|
cuuid( 0x00000001, 0x004000d8 ) * fixe no * level yes * transition no * file Play_VDr_GENE_Glob_00_04A
|
|
cuuid( 0x00000003, 0x004000d8 ) * fixe no * level yes * transition no * file VDr_GENE_Glob_00_02A
|
|
cuuid( 0x00000001, 0x004000d9 ) * fixe no * level yes * transition no * file Play_VDr_GENE_Glob_00_05a
|
|
cuuid( 0x00000003, 0x004000d9 ) * fixe no * level yes * transition no * file VDr_GENE_Glob_00_01
|
|
cuuid( 0x00000003, 0x004000da ) * fixe no * level yes * transition no * file VDr_GENE_Glob_00_03
|
|
cuuid( 0x00000003, 0x004000db ) * fixe no * level yes * transition no * file VDr_GENE_Glob_00_04A
|
|
cuuid( 0x00000001, 0x004000dc ) * fixe no * level yes * transition no * file Play_VDr_GENE_Glob_00_07
|
|
cuuid( 0x00000003, 0x004000dc ) * fixe no * level yes * transition no * file VDr_GENE_Glob_00_05
|
|
cuuid( 0x00000001, 0x004000de ) * fixe no * level yes * transition no * file Play_VDr_GENE_Glob_00_09
|
|
cuuid( 0x00000003, 0x004000df ) * fixe no * level yes * transition no * file VDr_GENE_Glob_00_07
|
|
cuuid( 0x00000003, 0x004000e1 ) * fixe no * level yes * transition no * file VDr_GENE_Glob_00_09
|
|
cuuid( 0x00000001, 0x004000e2 ) * fixe no * level yes * transition no * file Play_VDr_GENE_Glob_00_04B
|
|
cuuid( 0x00000003, 0x004000e5 ) * fixe no * level yes * transition no * file VDr_GENE_Glob_00_04B
|
|
cuuid( 0x00000001, 0x00400126 ) * fixe no * level yes * transition no * file Play_VDr_GENE_Glob_00_02B
|
|
cuuid( 0x00000003, 0x00400126 ) * fixe no * level yes * transition no * file VDr_GENE_Glob_00_02B
|
|
cuuid( 0x00000001, 0x00430012 ) * fixe no * level yes * transition no * file Play_VOr_PtzHelp01
|
|
cuuid( 0x00000001, 0x00430015 ) * fixe no * level yes * transition no * file Play_VOr_PtzSuperHappy01
|
|
cuuid( 0x00000003, 0x0043004e ) * fixe no * level yes * transition no * file VO_PtzHelp01
|
|
cuuid( 0x00000003, 0x0043004f ) * fixe no * level yes * transition no * file VOr_PtzHelp01
|
|
cuuid( 0x00000003, 0x0043005a ) * fixe no * level yes * transition no * file VO_PtzSuperHappy01
|
|
cuuid( 0x00000001, 0x00440005 ) * fixe no * level yes * transition no * file Play_PPb_Foot01
|
|
cuuid( 0x00000001, 0x00440006 ) * fixe no * level yes * transition no * file Stop_PPb_Foot01
|
|
cuuid( 0x00000001, 0x00440007 ) * fixe no * level yes * transition no * file Play_PPr_Impulse01
|
|
cuuid( 0x00000001, 0x00440008 ) * fixe no * level yes * transition no * file Play_PPr_Foot02
|
|
cuuid( 0x00000001, 0x0044000a ) * fixe no * level yes * transition no * file Play_PPr_FunnySpell01
|
|
cuuid( 0x00000001, 0x0044000f ) * fixe no * level yes * transition no * file Play_PPr_Teleport01
|
|
cuuid( 0x00000003, 0x00440010 ) * fixe no * level yes * transition no * file PPb_Foot01
|
|
cuuid( 0x00000003, 0x00440011 ) * fixe no * level yes * transition no * file PP_Impulse01
|
|
cuuid( 0x00000003, 0x00440015 ) * fixe no * level yes * transition no * file PP_Foot02
|
|
cuuid( 0x00000003, 0x0044001c ) * fixe no * level yes * transition no * file PP_FunnySpell01
|
|
cuuid( 0x00000003, 0x00440022 ) * fixe no * level yes * transition no * file PP_Teleport01
|
|
cuuid( 0x00000001, 0x004c0000 ) * fixe no * level yes * transition no * file Play_PCr_CSoAttack01
|
|
cuuid( 0x00000001, 0x004c0001 ) * fixe no * level yes * transition no * file Play_PCb_CSoProtect01
|
|
cuuid( 0x00000003, 0x004c0003 ) * fixe no * level yes * transition no * file PC_CSoProtect02
|
|
cuuid( 0x00000001, 0x004c0013 ) * fixe no * level yes * transition no * file Play_PCr_Throw01
|
|
cuuid( 0x00000001, 0x004c0014 ) * fixe no * level yes * transition no * file Stop_PCb_CSoProtect01
|
|
cuuid( 0x00000001, 0x004c0017 ) * fixe no * level yes * transition no * file Play_PCr_BFlShot01
|
|
cuuid( 0x00000003, 0x004c003c ) * fixe no * level yes * transition no * file PC_Throw01
|
|
cuuid( 0x00000003, 0x004c0040 ) * fixe no * level yes * transition no * file PC_BFlShot01
|
|
cuuid( 0x00000001, 0x004d0000 ) * fixe no * level yes * transition no * file Play_VOr_CSoPaf01
|
|
cuuid( 0x00000001, 0x004d0001 ) * fixe no * level yes * transition no * file Play_VOr_CSoDie01
|
|
cuuid( 0x00000003, 0x004d0005 ) * fixe no * level yes * transition no * file VOb_CSoProtectC01
|
|
cuuid( 0x00000003, 0x004d0007 ) * fixe no * level yes * transition no * file VO_CSoPain02
|
|
cuuid( 0x00000001, 0x004d0008 ) * fixe no * level yes * transition no * file Play_VOb_CSoProtectC01
|
|
cuuid( 0x00000001, 0x004d0009 ) * fixe no * level yes * transition no * file Stop_VOb_CSoProtectC01
|
|
cuuid( 0x00000003, 0x004d0009 ) * fixe no * level yes * transition no * file VO_CSoDie01
|
|
cuuid( 0x00000001, 0x00500026 ) * fixe no * level yes * transition no * file Play_MCt_Stic_01FightA
|
|
cuuid( 0x00000001, 0x00500027 ) * fixe no * level yes * transition no * file Play_MCt_Stic_01FightB
|
|
cuuid( 0x00000003, 0x00500350 ) * fixe no * level yes * transition no * file MC_GFCagouSor001
|
|
cuuid( 0x00000003, 0x00500352 ) * fixe no * level yes * transition no * file MC_GFCagouSor002
|
|
cuuid( 0x00000003, 0x00500353 ) * fixe no * level yes * transition no * file MC_GFCagouSor003
|
|
cuuid( 0x00000003, 0x00500354 ) * fixe no * level yes * transition no * file MC_GFCagouSor004
|
|
cuuid( 0x00000003, 0x00500355 ) * fixe no * level yes * transition no * file MC_GFCagouSor005
|
|
cuuid( 0x00000003, 0x00500356 ) * fixe no * level yes * transition no * file MC_GFCagouSor006
|
|
cuuid( 0x00000003, 0x00500357 ) * fixe no * level yes * transition no * file MC_GFCagouSor007
|
|
cuuid( 0x00000003, 0x00500358 ) * fixe no * level yes * transition no * file MC_GFCagouSor008
|
|
cuuid( 0x00000003, 0x00500359 ) * fixe no * level yes * transition no * file MC_GFCagouSor009
|
|
cuuid( 0x00000003, 0x0050035b ) * fixe no * level yes * transition no * file MCt_GrandFrereSorcier
|
|
cuuid( 0x00000003, 0x00500386 ) * fixe no * level yes * transition no * file MC_ComTraqueNH001
|
|
cuuid( 0x00000003, 0x00500387 ) * fixe no * level yes * transition no * file MC_ComTraqueNH002
|
|
cuuid( 0x00000003, 0x00500388 ) * fixe no * level yes * transition no * file MC_ComTraqueNH003
|
|
cuuid( 0x00000003, 0x00500389 ) * fixe no * level yes * transition no * file MC_ComTraqueNH004
|
|
cuuid( 0x00000003, 0x0050038b ) * fixe no * level yes * transition no * file MC_ComTraqueNH005
|
|
cuuid( 0x00000003, 0x0050038d ) * fixe no * level yes * transition no * file MC_ComTraquePro001
|
|
cuuid( 0x00000003, 0x0050038e ) * fixe no * level yes * transition no * file MC_ComTraquePro002
|
|
cuuid( 0x00000003, 0x00500393 ) * fixe no * level yes * transition no * file MC_ComTraquePro007
|
|
cuuid( 0x00000003, 0x00500394 ) * fixe no * level yes * transition no * file MC_ComTraquePro008
|
|
cuuid( 0x00000003, 0x00500398 ) * fixe no * level yes * transition no * file MC_ComTraqueRB003
|
|
cuuid( 0x00000003, 0x00500399 ) * fixe no * level yes * transition no * file MC_ComTraqueRB004
|
|
cuuid( 0x00000003, 0x0050039d ) * fixe no * level yes * transition no * file MCt_Commando2Progress
|
|
cuuid( 0x00000003, 0x0050039f ) * fixe no * level yes * transition no * file MC_Guepe001
|
|
cuuid( 0x00000003, 0x005003a0 ) * fixe no * level yes * transition no * file MC_Guepe002
|
|
cuuid( 0x00000003, 0x005003a1 ) * fixe no * level yes * transition no * file MC_Guepe003
|
|
cuuid( 0x00000003, 0x005003a2 ) * fixe no * level yes * transition no * file MC_Guepe004
|
|
cuuid( 0x00000003, 0x005003a5 ) * fixe no * level yes * transition no * file MC_GuepeLi001
|
|
cuuid( 0x00000003, 0x005003a6 ) * fixe no * level yes * transition no * file MC_GuepeLi002
|
|
cuuid( 0x00000003, 0x005003a7 ) * fixe no * level yes * transition no * file MC_GuepeLi003
|
|
cuuid( 0x00000003, 0x005003a8 ) * fixe no * level yes * transition no * file MC_GuepeLi004
|
|
cuuid( 0x00000003, 0x005003ab ) * fixe no * level yes * transition no * file MC_GuepePro001
|
|
cuuid( 0x00000003, 0x005003ac ) * fixe no * level yes * transition no * file MC_GuepePro002
|
|
cuuid( 0x00000003, 0x005003ad ) * fixe no * level yes * transition no * file MC_GuepePro003
|
|
cuuid( 0x00000003, 0x005003ae ) * fixe no * level yes * transition no * file MC_GuepePro004
|
|
cuuid( 0x00000003, 0x005003b2 ) * fixe no * level yes * transition no * file MCt_GuepeLight
|
|
cuuid( 0x00000003, 0x005003b3 ) * fixe no * level yes * transition no * file MCt_GuepeProgress
|
|
cuuid( 0x00000003, 0x005003b4 ) * fixe no * level yes * transition no * file MC_GuepeRB001
|
|
cuuid( 0x00000003, 0x005003b5 ) * fixe no * level yes * transition no * file MC_GuepeRB002
|
|
cuuid( 0x00000003, 0x005003b6 ) * fixe no * level yes * transition no * file MC_GuepeRB003
|
|
cuuid( 0x00000003, 0x005003b7 ) * fixe no * level yes * transition no * file MC_GuepeRB004
|
|
cuuid( 0x00000003, 0x005003b8 ) * fixe no * level yes * transition no * file MC_GuepeRB005
|
|
cuuid( 0x00000001, 0x00510015 ) * fixe no * level yes * transition no * file Play_VD_GENE_Ptz4_03_04j
|
|
cuuid( 0x00000003, 0x00510015 ) * fixe no * level yes * transition no * file VD_GENE_Ptz4_03_04j
|
|
cuuid( 0x00000001, 0x00510016 ) * fixe no * level yes * transition no * file Play_VD_GENE_Ptz4_03_04k
|
|
cuuid( 0x00000003, 0x00510016 ) * fixe no * level yes * transition no * file VD_GENE_Ptz4_03_04k
|
|
cuuid( 0x00000001, 0x00520002 ) * fixe no * level yes * transition no * file Play_PL_RedIn
|
|
cuuid( 0x00000003, 0x00520002 ) * fixe no * level yes * transition no * file PL_RedIn
|
|
cuuid( 0x00000003, 0x0052001a ) * fixe no * level yes * transition no * file PL_DarkMutation03
|
|
cuuid( 0x00000003, 0x0052001e ) * fixe no * level yes * transition no * file PL_DarkLaugh02
|
|
cuuid( 0x00000001, 0x0052001f ) * fixe no * level yes * transition no * file Play_PL_DarkBorn
|
|
cuuid( 0x00000001, 0x00520020 ) * fixe no * level yes * transition no * file Play_PL_DarkVolatilize
|
|
cuuid( 0x00000003, 0x00520022 ) * fixe no * level yes * transition no * file PL_RedLife01
|
|
cuuid( 0x00000001, 0x00520023 ) * fixe no * level yes * transition no * file Play_PLr_DarkMutation01
|
|
cuuid( 0x00000001, 0x00520024 ) * fixe no * level yes * transition no * file Play_PLr_DarkLaugh01
|
|
cuuid( 0x00000001, 0x00520025 ) * fixe no * level yes * transition no * file Play_PLr_RedLife01
|
|
cuuid( 0x00000003, 0x00520026 ) * fixe no * level yes * transition no * file PL_DarkVolatilize02
|
|
cuuid( 0x00000001, 0x00520028 ) * fixe no * level yes * transition no * file Play_PL_DLumTransform01
|
|
cuuid( 0x00000001, 0x00520029 ) * fixe no * level yes * transition no * file Play_PL_DLumRebound01
|
|
cuuid( 0x00000003, 0x00520029 ) * fixe no * level yes * transition no * file PL_DarkBorn02
|
|
cuuid( 0x00000003, 0x0052002d ) * fixe no * level yes * transition no * file PL_DLumTransform01
|
|
cuuid( 0x00000003, 0x0052002e ) * fixe no * level yes * transition no * file PL_DLumRebound01
|
|
cuuid( 0x00000001, 0x00530002 ) * fixe no * level yes * transition no * file Play_VOr_DarkCGrimace01
|
|
cuuid( 0x00000001, 0x00530003 ) * fixe no * level yes * transition no * file Play_VOr_DarkCAttack01
|
|
cuuid( 0x00000001, 0x00530004 ) * fixe no * level yes * transition no * file Play_VOr_DarkCAngry01
|
|
cuuid( 0x00000003, 0x00530009 ) * fixe no * level yes * transition no * file VO_DarkCGrimace03
|
|
cuuid( 0x00000003, 0x0053000c ) * fixe no * level yes * transition no * file VO_DarkCAttack01
|
|
cuuid( 0x00000003, 0x00530012 ) * fixe no * level yes * transition no * file VO_DarkCAngry01
|
|
cuuid( 0x00000003, 0x00540020 ) * fixe no * level yes * transition no * file VD_GENE_Lums_01_03a
|
|
cuuid( 0x00000003, 0x00540029 ) * fixe no * level yes * transition no * file VD_GENE_Lums_01_03b
|
|
cuuid( 0x00000003, 0x0054002a ) * fixe no * level yes * transition no * file VD_GENE_Lums_01_06f
|
|
cuuid( 0x00000003, 0x0054002b ) * fixe no * level yes * transition no * file VD_GENE_Lums_01_06g
|
|
cuuid( 0x00000001, 0x00540035 ) * fixe no * level yes * transition no * file Play_VDr_GENE_Lums_01_06b
|
|
cuuid( 0x00000003, 0x00540035 ) * fixe no * level yes * transition no * file VDr_GENE_Lums_01_06b
|
|
cuuid( 0x00000001, 0x0054003b ) * fixe no * level yes * transition no * file Play_VD_GENE_Lums_01_01c
|
|
cuuid( 0x00000003, 0x0054003b ) * fixe no * level yes * transition no * file VD_GENE_Lums_01_01c
|
|
cuuid( 0x00000003, 0x0054003c ) * fixe no * level yes * transition no * file VD_GENE_Lums_01_04a
|
|
cuuid( 0x00000003, 0x0054003d ) * fixe no * level yes * transition no * file VD_GENE_Lums_01_04b
|
|
cuuid( 0x00000003, 0x0054003e ) * fixe no * level yes * transition no * file VD_GENE_Lums_01_04c
|
|
cuuid( 0x00000003, 0x00540040 ) * fixe no * level yes * transition no * file VD_GENE_Lums_01_02b
|
|
cuuid( 0x00000001, 0x00540041 ) * fixe no * level yes * transition no * file Play_VD_GENE_Lums_01_02c
|
|
cuuid( 0x00000003, 0x00540041 ) * fixe no * level yes * transition no * file VD_GENE_Lums_01_02c
|
|
cuuid( 0x00000003, 0x00540042 ) * fixe no * level yes * transition no * file VD_GENE_Lums_01_02d
|
|
cuuid( 0x00000003, 0x00540043 ) * fixe no * level yes * transition no * file VD_GENE_Lums_01_06a
|
|
cuuid( 0x00000003, 0x00540044 ) * fixe no * level yes * transition no * file VD_GENE_Lums_01_06b
|
|
cuuid( 0x00000003, 0x00540045 ) * fixe no * level yes * transition no * file VD_GENE_Lums_01_06c
|
|
cuuid( 0x00000003, 0x00540046 ) * fixe no * level yes * transition no * file VD_GENE_Lums_01_06d
|
|
cuuid( 0x00000003, 0x00540047 ) * fixe no * level yes * transition no * file VD_GENE_Lums_01_06e
|
|
cuuid( 0x00000001, 0x00540049 ) * fixe no * level yes * transition no * file Play_VDr_GENE_Lums_01_04
|
|
cuuid( 0x00000003, 0x00540049 ) * fixe no * level yes * transition no * file VDr_GENE_Lums_01_04
|
|
cuuid( 0x00000001, 0x0054004b ) * fixe no * level yes * transition no * file Play_VDr_GENE_Lums_01_06
|
|
cuuid( 0x00000003, 0x0054004b ) * fixe no * level yes * transition no * file VDr_GENE_Lums_01_06
|
|
cuuid( 0x00000003, 0x0054004d ) * fixe no * level yes * transition no * file VD_GENE_Lums_01_02m
|
|
cuuid( 0x00000001, 0x00540059 ) * fixe no * level yes * transition no * file Play_VDr_GENE_Lums_01_03
|
|
cuuid( 0x00000003, 0x00540059 ) * fixe no * level yes * transition no * file VDr_GENE_Lums_01_03
|
|
cuuid( 0x00000001, 0x00550000 ) * fixe no * level yes * transition no * file Play_OI_PickUp01
|
|
cuuid( 0x00000003, 0x00550000 ) * fixe no * level yes * transition no * file OI_PickUp01
|
|
cuuid( 0x00000001, 0x00550001 ) * fixe no * level yes * transition no * file Play_OI_ForceFistOn
|
|
cuuid( 0x00000001, 0x00550002 ) * fixe no * level yes * transition no * file Play_OI_ForceFistCan
|
|
cuuid( 0x00000001, 0x00550004 ) * fixe no * level yes * transition no * file Play_OI_GrapnelOn
|
|
cuuid( 0x00000001, 0x00550005 ) * fixe no * level yes * transition no * file Play_OI_GrapnelCan
|
|
cuuid( 0x00000001, 0x00550007 ) * fixe no * level yes * transition no * file Play_OI_MissileFistOn
|
|
cuuid( 0x00000001, 0x00550008 ) * fixe no * level yes * transition no * file Play_OI_MissileFistCan
|
|
cuuid( 0x00000001, 0x0055000a ) * fixe no * level yes * transition no * file Play_OI_SuperHelicoOn
|
|
cuuid( 0x00000001, 0x0055000b ) * fixe no * level yes * transition no * file Play_OI_SuperHelicoCan
|
|
cuuid( 0x00000001, 0x0055000d ) * fixe no * level yes * transition no * file Play_OI_WheelFistOn
|
|
cuuid( 0x00000001, 0x0055000e ) * fixe no * level yes * transition no * file Play_OI_WheelFistCan
|
|
cuuid( 0x00000003, 0x0055000f ) * fixe no * level yes * transition no * file OI_WheelFistCan
|
|
cuuid( 0x00000001, 0x00550010 ) * fixe no * level yes * transition no * file Play_OI_CanPowerOn01
|
|
cuuid( 0x00000001, 0x00550011 ) * fixe no * level yes * transition no * file Play_OI_CanPowerOff01
|
|
cuuid( 0x00000003, 0x00550011 ) * fixe no * level yes * transition no * file OI_WheelFistOn
|
|
cuuid( 0x00000001, 0x00550012 ) * fixe no * level yes * transition no * file Play_OIb_CanPower01
|
|
cuuid( 0x00000003, 0x00550012 ) * fixe no * level yes * transition no * file OIb_CanPower01
|
|
cuuid( 0x00000001, 0x00550013 ) * fixe no * level yes * transition no * file Stop_OIb_CanPower01
|
|
cuuid( 0x00000003, 0x00550013 ) * fixe no * level yes * transition no * file OI_CanPowerOff01
|
|
cuuid( 0x00000003, 0x00550014 ) * fixe no * level yes * transition no * file OI_CanPowerOn01
|
|
cuuid( 0x00000001, 0x00550015 ) * fixe no * level yes * transition no * file Play_OI_Diamond01
|
|
cuuid( 0x00000001, 0x00550016 ) * fixe no * level yes * transition no * file Play_OI_Diamond02
|
|
cuuid( 0x00000001, 0x00550017 ) * fixe no * level yes * transition no * file Play_OI_Diamond03
|
|
cuuid( 0x00000003, 0x00550019 ) * fixe no * level yes * transition no * file OI_DiamondA01
|
|
cuuid( 0x00000003, 0x0055001a ) * fixe no * level yes * transition no * file OI_DiamondB01
|
|
cuuid( 0x00000003, 0x0055001b ) * fixe no * level yes * transition no * file OI_DiamondC01
|
|
cuuid( 0x00000003, 0x0055002a ) * fixe no * level yes * transition no * file OI_DiamondA03
|
|
cuuid( 0x00000003, 0x0055002c ) * fixe no * level yes * transition no * file OI_DiamondA02
|
|
cuuid( 0x00000003, 0x0055002f ) * fixe no * level yes * transition no * file OIr_DiamondA
|
|
cuuid( 0x00000001, 0x00560001 ) * fixe no * level yes * transition no * file Play_BHr_ClothRustle02
|
|
cuuid( 0x00000003, 0x00560005 ) * fixe no * level yes * transition no * file BH_ClothRustle05
|
|
cuuid( 0x00000001, 0x00560006 ) * fixe no * level yes * transition no * file Play_BHr_ClothTear01
|
|
cuuid( 0x00000001, 0x00560007 ) * fixe no * level yes * transition no * file Play_BHr_ClothTear02
|
|
cuuid( 0x00000001, 0x00560008 ) * fixe no * level yes * transition no * file Play_BHr_ClothTear03
|
|
cuuid( 0x00000003, 0x00560018 ) * fixe no * level yes * transition no * file BH_ClothTear03
|
|
cuuid( 0x00000003, 0x0056001e ) * fixe no * level yes * transition no * file BH_ClothTear04
|
|
cuuid( 0x00000003, 0x00560022 ) * fixe no * level yes * transition no * file BH_ClothTear07
|
|
cuuid( 0x00000001, 0x00580004 ) * fixe no * level yes * transition no * file Play_APr_Rattlesnake01
|
|
cuuid( 0x00000003, 0x00580011 ) * fixe no * level yes * transition no * file AP_Rattlesnake01
|
|
cuuid( 0x00000003, 0x00580013 ) * fixe no * level yes * transition no * file APr_Rattlesnake01
|
|
cuuid( 0x00000001, 0x005f000d ) * fixe no * level yes * transition no * file Play_MCt_CagouMedSorcier
|
|
cuuid( 0x00000001, 0x005f002b ) * fixe no * level yes * transition no * file Play_MCt_CagouMedium02
|
|
cuuid( 0x00000001, 0x005f002f ) * fixe no * level yes * transition no * file Play_MCt_MCagouMed01
|
|
cuuid( 0x00000003, 0x005f014e ) * fixe no * level yes * transition no * file MC_HHopD002
|
|
cuuid( 0x00000003, 0x005f014f ) * fixe no * level yes * transition no * file MC_HHopD003
|
|
cuuid( 0x00000003, 0x005f0150 ) * fixe no * level yes * transition no * file MC_HHopD004
|
|
cuuid( 0x00000003, 0x005f0157 ) * fixe no * level yes * transition no * file MC_HHopD001
|
|
cuuid( 0x00000003, 0x005f0158 ) * fixe no * level yes * transition no * file MC_HHopRB001
|
|
cuuid( 0x00000003, 0x005f0159 ) * fixe no * level yes * transition no * file MC_HHopRB002
|
|
cuuid( 0x00000003, 0x005f015a ) * fixe no * level yes * transition no * file MC_HHopRB003
|
|
cuuid( 0x00000003, 0x005f015b ) * fixe no * level yes * transition no * file MC_HHopRB004
|
|
cuuid( 0x00000003, 0x005f015c ) * fixe no * level yes * transition no * file MCt_HipHopFull
|
|
cuuid( 0x00000001, 0x00600000 ) * fixe no * level yes * transition no * file Play_MCt_BFl_01FightA
|
|
cuuid( 0x00000003, 0x006000b1 ) * fixe no * level yes * transition no * file MC_Frelon002
|
|
cuuid( 0x00000003, 0x006000b2 ) * fixe no * level yes * transition no * file MC_Frelon003
|
|
cuuid( 0x00000003, 0x006000b3 ) * fixe no * level yes * transition no * file MC_Frelon004
|
|
cuuid( 0x00000003, 0x006000b4 ) * fixe no * level yes * transition no * file MC_Frelon005
|
|
cuuid( 0x00000003, 0x006000b5 ) * fixe no * level yes * transition no * file MC_Frelon006
|
|
cuuid( 0x00000003, 0x006000b6 ) * fixe no * level yes * transition no * file MC_Frelon007
|
|
cuuid( 0x00000003, 0x006000b7 ) * fixe no * level yes * transition no * file MC_Frelon008
|
|
cuuid( 0x00000003, 0x006000ba ) * fixe no * level yes * transition no * file MC_Frelon001
|
|
cuuid( 0x00000003, 0x006000c0 ) * fixe no * level yes * transition no * file MCt_FrelonFull
|
|
cuuid( 0x00000003, 0x006000c3 ) * fixe no * level yes * transition no * file MC_FrelonSB002
|
|
cuuid( 0x00000003, 0x006000c4 ) * fixe no * level yes * transition no * file MC_FrelonSB003
|
|
cuuid( 0x00000003, 0x006000c5 ) * fixe no * level yes * transition no * file MC_FrelonSB004
|
|
cuuid( 0x00000003, 0x006000c6 ) * fixe no * level yes * transition no * file MC_FrelonSB005
|
|
cuuid( 0x00000003, 0x006000c7 ) * fixe no * level yes * transition no * file MC_FrelonSB006
|
|
cuuid( 0x00000003, 0x006000c9 ) * fixe no * level yes * transition no * file MC_FrelonSB001
|