274 lines
26 KiB (Stored with Git LFS)
Plaintext
274 lines
26 KiB (Stored with Git LFS)
Plaintext
cuuid( 0x00000003, 0x00000061 ) * fixe no * level yes * transition no * file AL_RazoHouse01
|
|
cuuid( 0x00000003, 0x0000008f ) * fixe no * level yes * transition no * file ALt_RazoHouse01
|
|
cuuid( 0x00000001, 0x00000114 ) * fixe no * level yes * transition no * file Play_ALt_RazoHouse01
|
|
cuuid( 0x00000001, 0x00060000 ) * fixe no * level yes * transition no * file Play_AFb_FireMedium01
|
|
cuuid( 0x00000003, 0x00060000 ) * fixe no * level yes * transition no * file AFb_FireMedium01
|
|
cuuid( 0x00000001, 0x000a002b ) * fixe no * level yes * transition no * file Play_MSt_Rz_01FightA
|
|
cuuid( 0x00000001, 0x000a002c ) * fixe no * level yes * transition no * file Play_MSt_Rz_01Explo
|
|
cuuid( 0x00000001, 0x000a0032 ) * fixe no * level yes * transition no * file Play_MSt_Rz_01Target
|
|
cuuid( 0x00000001, 0x000a0042 ) * fixe no * level yes * transition no * file Stop_MSt_Rz_01FightA
|
|
cuuid( 0x00000001, 0x000a0043 ) * fixe no * level yes * transition no * file Stop_MSt_Rz_01Explo
|
|
cuuid( 0x00000001, 0x000a0049 ) * fixe no * level yes * transition no * file Stop_MSt_Rz_01Target
|
|
cuuid( 0x00000001, 0x000a0057 ) * fixe no * level yes * transition no * file Play_MSt_Rz_01Explo_In
|
|
cuuid( 0x00000001, 0x000a005c ) * fixe no * level yes * transition no * file Stop_MSt_Rz_01Explo_In
|
|
cuuid( 0x00000001, 0x000a0076 ) * fixe no * level yes * transition no * file Play_MSt_Rz_01Explo_Ou
|
|
cuuid( 0x00000003, 0x000a010c ) * fixe no * level yes * transition no * file MSt_Rz_01FightA
|
|
cuuid( 0x00000003, 0x000a010d ) * fixe no * level yes * transition no * file MSt_Rz_01Explo
|
|
cuuid( 0x00000003, 0x000a010e ) * fixe no * level yes * transition no * file MSt_Rz_01Target
|
|
cuuid( 0x00000003, 0x000a0144 ) * fixe no * level yes * transition no * file MS_Rz_01Explo_In
|
|
cuuid( 0x00000003, 0x000a0145 ) * fixe no * level yes * transition no * file MS_Rz_01Explo_00
|
|
cuuid( 0x00000003, 0x000a0146 ) * fixe no * level yes * transition no * file MS_Rz_01Explo_Ou
|
|
cuuid( 0x00000003, 0x000a0147 ) * fixe no * level yes * transition no * file MS_Rz_01FightA_00
|
|
cuuid( 0x00000003, 0x000a0148 ) * fixe no * level yes * transition no * file MS_Rz_01Target_00
|
|
cuuid( 0x00000003, 0x000a014e ) * fixe no * level yes * transition no * file MSt_Rz_01Explo_In
|
|
cuuid( 0x00000003, 0x000a0233 ) * fixe no * level yes * transition no * file MSt_Rz_01Explo_Ou
|
|
cuuid( 0x00000003, 0x000a0309 ) * fixe no * level yes * transition no * file MS_Rz_02Target_00
|
|
cuuid( 0x00000003, 0x000a030a ) * fixe no * level yes * transition no * file MSr_Rz_01Target
|
|
cuuid( 0x00000003, 0x000a030c ) * fixe no * level yes * transition no * file MS_Rz_02Explo_00
|
|
cuuid( 0x00000003, 0x000a030d ) * fixe no * level yes * transition no * file MSr_Rz_01Explo
|
|
cuuid( 0x00000003, 0x000a030e ) * fixe no * level yes * transition no * file MS_Rz_02FightA_00
|
|
cuuid( 0x00000003, 0x000a030f ) * fixe no * level yes * transition no * file MSr_Rz_01FightA
|
|
cuuid( 0x00000003, 0x000a034e ) * fixe no * level yes * transition no * file MSt_Rz_02Explo
|
|
cuuid( 0x00000003, 0x000a034f ) * fixe no * level yes * transition no * file MSt_Rz_02FightA
|
|
cuuid( 0x00000003, 0x000a0353 ) * fixe no * level yes * transition no * file MSt_Rz_02Target
|
|
cuuid( 0x00000001, 0x000b0047 ) * fixe no * level yes * transition no * file Stop_RSb_TimerOffAlert01
|
|
cuuid( 0x00000003, 0x000b0079 ) * fixe no * level yes * transition no * file RSb_TimerOffAlert01
|
|
cuuid( 0x00000001, 0x00100014 ) * fixe no * level yes * transition no * file Play_SW_RazGen1L
|
|
cuuid( 0x00000003, 0x00100014 ) * fixe no * level yes * transition no * file SW_RazGen1L
|
|
cuuid( 0x00000001, 0x00100015 ) * fixe no * level yes * transition no * file Play_SW_RazGen1R
|
|
cuuid( 0x00000003, 0x00100015 ) * fixe no * level yes * transition no * file SW_RazGen1R
|
|
cuuid( 0x00000001, 0x00100016 ) * fixe no * level yes * transition no * file Play_SR_RazGen1R
|
|
cuuid( 0x00000003, 0x00100016 ) * fixe no * level yes * transition no * file SR_RazGen1R
|
|
cuuid( 0x00000001, 0x00100017 ) * fixe no * level yes * transition no * file Play_SR_RazGen1L
|
|
cuuid( 0x00000003, 0x00100017 ) * fixe no * level yes * transition no * file SR_RazGen1L
|
|
cuuid( 0x00000001, 0x00100018 ) * fixe no * level yes * transition no * file Play_SL_RazGen1
|
|
cuuid( 0x00000003, 0x00100018 ) * fixe no * level yes * transition no * file SL_RazGen1
|
|
cuuid( 0x00000001, 0x00100051 ) * fixe no * level yes * transition no * file Play_SL_RazMetal1
|
|
cuuid( 0x00000001, 0x00100052 ) * fixe no * level yes * transition no * file Play_SR_RazMetal1L
|
|
cuuid( 0x00000003, 0x00100052 ) * fixe no * level yes * transition no * file SL_RazMetal1
|
|
cuuid( 0x00000001, 0x00100053 ) * fixe no * level yes * transition no * file Play_SR_RazMetal1R
|
|
cuuid( 0x00000003, 0x00100053 ) * fixe no * level yes * transition no * file SR_RazMetal1L
|
|
cuuid( 0x00000001, 0x00100054 ) * fixe no * level yes * transition no * file Play_SW_RazMetal1L
|
|
cuuid( 0x00000003, 0x00100054 ) * fixe no * level yes * transition no * file SR_RazMetal1R
|
|
cuuid( 0x00000001, 0x00100055 ) * fixe no * level yes * transition no * file Play_SW_RazMetal1R
|
|
cuuid( 0x00000003, 0x00100055 ) * fixe no * level yes * transition no * file SW_RazMetal1L
|
|
cuuid( 0x00000001, 0x00100056 ) * fixe no * level yes * transition no * file Play_SW_PtzGen1R
|
|
cuuid( 0x00000003, 0x00100056 ) * fixe no * level yes * transition no * file SW_RazMetal1R
|
|
cuuid( 0x00000001, 0x00100057 ) * fixe no * level yes * transition no * file Play_SW_PtzGen1L
|
|
cuuid( 0x00000003, 0x00100057 ) * fixe no * level yes * transition no * file SW_PtzGen1R
|
|
cuuid( 0x00000001, 0x0010005a ) * fixe no * level yes * transition no * file Play_SL_PtzGen1
|
|
cuuid( 0x00000003, 0x0010005a ) * fixe no * level yes * transition no * file SW_PtzGen1L
|
|
cuuid( 0x00000003, 0x0010005b ) * fixe no * level yes * transition no * file SL_PtzGen1
|
|
cuuid( 0x00000003, 0x00110008 ) * fixe no * level yes * transition no * file BF_GunThrow01
|
|
cuuid( 0x00000001, 0x00110009 ) * fixe no * level yes * transition no * file Play_BFr_GunThrow01
|
|
cuuid( 0x00000001, 0x00120011 ) * fixe no * level yes * transition no * file Play_BI_CrashMetalShort01
|
|
cuuid( 0x00000001, 0x00120015 ) * fixe no * level yes * transition no * file Play_BIr_LWood01
|
|
cuuid( 0x00000003, 0x00120029 ) * fixe no * level yes * transition no * file BI_CrashMetalShort01
|
|
cuuid( 0x00000003, 0x00120036 ) * fixe no * level yes * transition no * file BI_LWood01
|
|
cuuid( 0x00000001, 0x00160004 ) * fixe no * level yes * transition no * file Play_BAr_Airhit02
|
|
cuuid( 0x00000003, 0x00160004 ) * fixe no * level yes * transition no * file BA_AirHit04
|
|
cuuid( 0x00000001, 0x00160009 ) * fixe no * level yes * transition no * file Play_BA_FallShort01
|
|
cuuid( 0x00000003, 0x00160015 ) * fixe no * level yes * transition no * file BA_FallShort01
|
|
cuuid( 0x00000001, 0x0019001d ) * fixe no * level yes * transition no * file Play_BM_CandelStick01
|
|
cuuid( 0x00000003, 0x0019003b ) * fixe no * level yes * transition no * file BMb_CandleStick01
|
|
cuuid( 0x00000001, 0x001b0000 ) * fixe no * level yes * transition no * file Play_BEr_Wood01
|
|
cuuid( 0x00000001, 0x001b0004 ) * fixe no * level yes * transition no * file Play_BEr_Grenade01
|
|
cuuid( 0x00000003, 0x001b0008 ) * fixe no * level yes * transition no * file BE_Grenade01
|
|
cuuid( 0x00000001, 0x001b0009 ) * fixe no * level yes * transition no * file Play_BEr_FunnyStone01
|
|
cuuid( 0x00000003, 0x001b000b ) * fixe no * level yes * transition no * file BE_Wood02
|
|
cuuid( 0x00000001, 0x001b0010 ) * fixe no * level yes * transition no * file Play_BEr_Cage01
|
|
cuuid( 0x00000001, 0x001b001a ) * fixe no * level yes * transition no * file Play_BEr_Mine01
|
|
cuuid( 0x00000003, 0x001b001e ) * fixe no * level yes * transition no * file BE_FunnyStone01
|
|
cuuid( 0x00000003, 0x001b003a ) * fixe no * level yes * transition no * file BE_Cage01
|
|
cuuid( 0x00000003, 0x001b0062 ) * fixe no * level yes * transition no * file BE_Mine01
|
|
cuuid( 0x00000001, 0x001e0001 ) * fixe no * level yes * transition no * file Play_BCr_Leathe01
|
|
cuuid( 0x00000001, 0x001e0002 ) * fixe no * level yes * transition no * file Play_BCr_Chain01
|
|
cuuid( 0x00000001, 0x001e0004 ) * fixe no * level yes * transition no * file Play_BCr_SWood02
|
|
cuuid( 0x00000003, 0x001e0005 ) * fixe no * level yes * transition no * file BC_Leather01
|
|
cuuid( 0x00000003, 0x001e0007 ) * fixe no * level yes * transition no * file BC_Chain01
|
|
cuuid( 0x00000003, 0x001e000a ) * fixe no * level yes * transition no * file BC_SWood01
|
|
cuuid( 0x00000001, 0x001e0038 ) * fixe no * level yes * transition no * file Play_BCr_MetalH02
|
|
cuuid( 0x00000001, 0x001e003a ) * fixe no * level yes * transition no * file Play_BCr_Chain02
|
|
cuuid( 0x00000001, 0x001e0040 ) * fixe no * level yes * transition no * file Play_BCb_RustyMetal01
|
|
cuuid( 0x00000001, 0x001e0041 ) * fixe no * level yes * transition no * file Stop_BCb_RustyMetal01
|
|
cuuid( 0x00000001, 0x001e0044 ) * fixe no * level yes * transition no * file Play_BCb_WoodLightLong01
|
|
cuuid( 0x00000001, 0x001e0045 ) * fixe no * level yes * transition no * file Stop_BCb_WoodLightLong01
|
|
cuuid( 0x00000003, 0x001e007e ) * fixe no * level yes * transition no * file BC_MetalH04
|
|
cuuid( 0x00000003, 0x001e0081 ) * fixe no * level yes * transition no * file BC_Chain04
|
|
cuuid( 0x00000003, 0x001e0092 ) * fixe no * level yes * transition no * file BCb_RustyMetal01
|
|
cuuid( 0x00000003, 0x001e0094 ) * fixe no * level yes * transition no * file BCb_WoodLightLong01
|
|
cuuid( 0x00000001, 0x00250000 ) * fixe no * level yes * transition no * file Play_PZr_GunRun01
|
|
cuuid( 0x00000001, 0x00250001 ) * fixe no * level yes * transition no * file Play_PZr_FirePin01
|
|
cuuid( 0x00000001, 0x00250002 ) * fixe no * level yes * transition no * file Play_PZr_Reload01
|
|
cuuid( 0x00000003, 0x00250002 ) * fixe no * level yes * transition no * file PZ_GunRun01
|
|
cuuid( 0x00000001, 0x00250003 ) * fixe no * level yes * transition no * file Play_PZr_Paf01
|
|
cuuid( 0x00000003, 0x00250004 ) * fixe no * level yes * transition no * file PZ_FirePin01
|
|
cuuid( 0x00000001, 0x00250005 ) * fixe no * level yes * transition no * file Play_PZr_Harpoon01
|
|
cuuid( 0x00000001, 0x00250006 ) * fixe no * level yes * transition no * file Play_PZr_HarpoonHit01
|
|
cuuid( 0x00000001, 0x00250007 ) * fixe no * level yes * transition no * file Play_PZr_HarpoonEmpty01
|
|
cuuid( 0x00000003, 0x0025000a ) * fixe no * level yes * transition no * file PZ_Reload01
|
|
cuuid( 0x00000003, 0x0025000c ) * fixe no * level yes * transition no * file PZ_Paf01
|
|
cuuid( 0x00000003, 0x00250017 ) * fixe no * level yes * transition no * file PZ_Harpoon01
|
|
cuuid( 0x00000003, 0x0025001b ) * fixe no * level yes * transition no * file PZ_HarpoonHit01
|
|
cuuid( 0x00000003, 0x0025001f ) * fixe no * level yes * transition no * file PZ_HarpoonEmpty01
|
|
cuuid( 0x00000001, 0x00260000 ) * fixe no * level yes * transition no * file Play_VOr_RzSnigger01
|
|
cuuid( 0x00000001, 0x00260001 ) * fixe no * level yes * transition no * file Play_VOr_RzPain01
|
|
cuuid( 0x00000003, 0x00260001 ) * fixe no * level yes * transition no * file VO_RzPain02
|
|
cuuid( 0x00000001, 0x00260003 ) * fixe no * level yes * transition no * file Play_VOr_RzGroan01
|
|
cuuid( 0x00000003, 0x00260003 ) * fixe no * level yes * transition no * file VOb_RzPant01
|
|
cuuid( 0x00000001, 0x00260004 ) * fixe no * level yes * transition no * file Play_VOb_RzPant01
|
|
cuuid( 0x00000001, 0x00260005 ) * fixe no * level yes * transition no * file Stop_VOb_RzPant01
|
|
cuuid( 0x00000003, 0x00260006 ) * fixe no * level yes * transition no * file VO_RzPain01
|
|
cuuid( 0x00000003, 0x00260007 ) * fixe no * level yes * transition no * file VO_RzSnigger02
|
|
cuuid( 0x00000003, 0x00260008 ) * fixe no * level yes * transition no * file VO_RzSnigger03
|
|
cuuid( 0x00000003, 0x00260009 ) * fixe no * level yes * transition no * file VOr_RzSnigger01
|
|
cuuid( 0x00000001, 0x0026000a ) * fixe no * level yes * transition no * file Play_VOr_RzYell01
|
|
cuuid( 0x00000003, 0x0026000a ) * fixe no * level yes * transition no * file VOr_RzPain01
|
|
cuuid( 0x00000001, 0x0026000b ) * fixe no * level yes * transition no * file Play_VOr_RzAttack01
|
|
cuuid( 0x00000001, 0x0026000c ) * fixe no * level yes * transition no * file Play_VOr_RzExhausted01
|
|
cuuid( 0x00000003, 0x0026000c ) * fixe no * level yes * transition no * file VO_RzGroan01
|
|
cuuid( 0x00000001, 0x0026000d ) * fixe no * level yes * transition no * file Play_VOr_RzPain02
|
|
cuuid( 0x00000001, 0x0026000e ) * fixe no * level yes * transition no * file Play_VOr_RzPain03
|
|
cuuid( 0x00000001, 0x0026000f ) * fixe no * level yes * transition no * file Play_VOr_RzRemount01
|
|
cuuid( 0x00000003, 0x0026000f ) * fixe no * level yes * transition no * file VOr_RzGroan01
|
|
cuuid( 0x00000001, 0x00260010 ) * fixe no * level yes * transition no * file Stop_VOr_RzYell01
|
|
cuuid( 0x00000001, 0x00260011 ) * fixe no * level yes * transition no * file Play_VOr_RzSnigger02
|
|
cuuid( 0x00000003, 0x00260014 ) * fixe no * level yes * transition no * file VO_RzYell01
|
|
cuuid( 0x00000003, 0x00260015 ) * fixe no * level yes * transition no * file VOr_RzYell01
|
|
cuuid( 0x00000003, 0x00260016 ) * fixe no * level yes * transition no * file VO_RzYell02
|
|
cuuid( 0x00000003, 0x0026001a ) * fixe no * level yes * transition no * file VO_RzAttack01
|
|
cuuid( 0x00000003, 0x0026001c ) * fixe no * level yes * transition no * file VO_RzExhausted03
|
|
cuuid( 0x00000003, 0x0026001d ) * fixe no * level yes * transition no * file VO_RzExhausted02
|
|
cuuid( 0x00000003, 0x0026001e ) * fixe no * level yes * transition no * file VO_RzExhausted01
|
|
cuuid( 0x00000003, 0x0026001f ) * fixe no * level yes * transition no * file VOr_RzExhausted01
|
|
cuuid( 0x00000003, 0x00260020 ) * fixe no * level yes * transition no * file VO_RzPain04
|
|
cuuid( 0x00000003, 0x00260021 ) * fixe no * level yes * transition no * file VO_RzPain05
|
|
cuuid( 0x00000003, 0x00260022 ) * fixe no * level yes * transition no * file VO_RzPain06
|
|
cuuid( 0x00000003, 0x00260023 ) * fixe no * level yes * transition no * file VOr_RzPain02
|
|
cuuid( 0x00000003, 0x00260024 ) * fixe no * level yes * transition no * file VO_RzPain09
|
|
cuuid( 0x00000003, 0x00260025 ) * fixe no * level yes * transition no * file VO_RzPain08
|
|
cuuid( 0x00000003, 0x00260026 ) * fixe no * level yes * transition no * file VO_RzPain07
|
|
cuuid( 0x00000003, 0x00260027 ) * fixe no * level yes * transition no * file VOr_RzPain03
|
|
cuuid( 0x00000003, 0x00260028 ) * fixe no * level yes * transition no * file VO_RzRemount02
|
|
cuuid( 0x00000003, 0x00260029 ) * fixe no * level yes * transition no * file VO_RzRemount03
|
|
cuuid( 0x00000003, 0x0026002a ) * fixe no * level yes * transition no * file VO_RzRemount01
|
|
cuuid( 0x00000003, 0x0026002b ) * fixe no * level yes * transition no * file VOr_RzRemount01
|
|
cuuid( 0x00000003, 0x0026002c ) * fixe no * level yes * transition no * file VO_RzSnigger05
|
|
cuuid( 0x00000003, 0x0026002d ) * fixe no * level yes * transition no * file VO_RzSnigger06
|
|
cuuid( 0x00000003, 0x0026002e ) * fixe no * level yes * transition no * file VO_RzSnigger04
|
|
cuuid( 0x00000003, 0x0026002f ) * fixe no * level yes * transition no * file VOr_RzSnigger02
|
|
cuuid( 0x00000001, 0x002a000d ) * fixe no * level yes * transition no * file Play_BDb_Console01
|
|
cuuid( 0x00000001, 0x002a000f ) * fixe no * level yes * transition no * file Play_BDb_OldAlarm01
|
|
cuuid( 0x00000001, 0x002a0010 ) * fixe no * level yes * transition no * file Stop_BDb_OldAlarm01
|
|
cuuid( 0x00000001, 0x002a0011 ) * fixe no * level yes * transition no * file Play_BD_ButtonOn
|
|
cuuid( 0x00000003, 0x002a0012 ) * fixe no * level yes * transition no * file BDb_Console01
|
|
cuuid( 0x00000001, 0x002a0013 ) * fixe no * level yes * transition no * file Play_BD_ChainBreakShort01
|
|
cuuid( 0x00000003, 0x002a0013 ) * fixe no * level yes * transition no * file BDb_OldAlarm01
|
|
cuuid( 0x00000003, 0x002a0014 ) * fixe no * level yes * transition no * file BD_Button03
|
|
cuuid( 0x00000003, 0x002a0016 ) * fixe no * level yes * transition no * file BD_ChainBreakShort01
|
|
cuuid( 0x00000001, 0x002a0023 ) * fixe no * level yes * transition no * file Play_BDr_WoodLock01
|
|
cuuid( 0x00000001, 0x002a0027 ) * fixe no * level yes * transition no * file Play_BDb_Clock01
|
|
cuuid( 0x00000001, 0x002a0029 ) * fixe no * level yes * transition no * file Play_BDb_OpenWood01
|
|
cuuid( 0x00000001, 0x002a002a ) * fixe no * level yes * transition no * file Stop_BDb_OpenWood01
|
|
cuuid( 0x00000003, 0x002a002a ) * fixe no * level yes * transition no * file BD_WoodLock01
|
|
cuuid( 0x00000001, 0x002a002b ) * fixe no * level yes * transition no * file Play_BDb_CloseWood01
|
|
cuuid( 0x00000001, 0x002a002c ) * fixe no * level yes * transition no * file Stop_BDb_CloseWood01
|
|
cuuid( 0x00000001, 0x002a002d ) * fixe no * level yes * transition no * file Play_BDb_MetalChain01
|
|
cuuid( 0x00000001, 0x002a002e ) * fixe no * level yes * transition no * file Stop_BDb_MetalChain01
|
|
cuuid( 0x00000003, 0x002a0035 ) * fixe no * level yes * transition no * file BDb_Clock01
|
|
cuuid( 0x00000001, 0x002a003e ) * fixe no * level yes * transition no * file Play_BDr_WoodOn01
|
|
cuuid( 0x00000003, 0x002a0040 ) * fixe no * level yes * transition no * file BDb_OpenWood01
|
|
cuuid( 0x00000003, 0x002a0041 ) * fixe no * level yes * transition no * file BDb_CloseWood01
|
|
cuuid( 0x00000003, 0x002a0042 ) * fixe no * level yes * transition no * file BDb_MetalChain01
|
|
cuuid( 0x00000003, 0x002a006a ) * fixe no * level yes * transition no * file BD_WoodOn01
|
|
cuuid( 0x00000001, 0x002f0001 ) * fixe no * level yes * transition no * file Play_VD_SW50_Razo_01_02
|
|
cuuid( 0x00000003, 0x002f0001 ) * fixe no * level yes * transition no * file VD_SW50_Razo_01_02
|
|
cuuid( 0x00000001, 0x002f0002 ) * fixe no * level yes * transition no * file Play_VD_SW50_Razo_04_01a
|
|
cuuid( 0x00000003, 0x002f0002 ) * fixe no * level yes * transition no * file VD_SW50_Razo_04_01a
|
|
cuuid( 0x00000001, 0x002f0003 ) * fixe no * level yes * transition no * file Play_VD_SW50_Razo_04_01b
|
|
cuuid( 0x00000003, 0x002f0003 ) * fixe no * level yes * transition no * file VD_SW50_Razo_04_01b
|
|
cuuid( 0x00000001, 0x002f0004 ) * fixe no * level yes * transition no * file Play_VD_SW50_Razo_07_01
|
|
cuuid( 0x00000003, 0x002f0004 ) * fixe no * level yes * transition no * file VD_SW50_Razo_07_01
|
|
cuuid( 0x00000001, 0x002f0006 ) * fixe no * level yes * transition no * file Play_VD_SW50_Razo_01_01
|
|
cuuid( 0x00000003, 0x002f0006 ) * fixe no * level yes * transition no * file VD_SW50_Razo_01_01
|
|
cuuid( 0x00000001, 0x002f000a ) * fixe no * level yes * transition no * file Play_VD_SW50_Razo_04_01c
|
|
cuuid( 0x00000003, 0x002f000a ) * fixe no * level yes * transition no * file VD_SW50_Razo_04_01c
|
|
cuuid( 0x00000001, 0x002f000e ) * fixe no * level yes * transition no * file Play_VD_SW50_Razo_05_01c
|
|
cuuid( 0x00000003, 0x002f000e ) * fixe no * level yes * transition no * file VD_SW50_Razo_05_01c
|
|
cuuid( 0x00000001, 0x002f000f ) * fixe no * level yes * transition no * file Play_VD_SW50_Razo_05_01b
|
|
cuuid( 0x00000003, 0x002f000f ) * fixe no * level yes * transition no * file VD_SW50_Razo_05_01b
|
|
cuuid( 0x00000001, 0x002f0010 ) * fixe no * level yes * transition no * file Play_VD_SW50_Razo_05_01a
|
|
cuuid( 0x00000003, 0x002f0010 ) * fixe no * level yes * transition no * file VD_SW50_Razo_05_01a
|
|
cuuid( 0x00000001, 0x002f0011 ) * fixe no * level yes * transition no * file Play_VD_SW50_Razo_06_01a
|
|
cuuid( 0x00000003, 0x002f0011 ) * fixe no * level yes * transition no * file VD_SW50_Razo_06_01a
|
|
cuuid( 0x00000001, 0x002f0012 ) * fixe no * level yes * transition no * file Play_VD_SW50_Razo_06_01b
|
|
cuuid( 0x00000003, 0x002f0012 ) * fixe no * level yes * transition no * file VD_SW50_Razo_06_01b
|
|
cuuid( 0x00000001, 0x002f0013 ) * fixe no * level yes * transition no * file Play_VD_SW50_Razo_06_01c
|
|
cuuid( 0x00000003, 0x002f0013 ) * fixe no * level yes * transition no * file VD_SW50_Razo_06_01c
|
|
cuuid( 0x00000001, 0x003b0021 ) * fixe no * level yes * transition no * file Play_MJ_Ptz_DanceWd01
|
|
cuuid( 0x00000003, 0x003b0021 ) * fixe no * level yes * transition no * file MJ_Ptz_DanceWd01
|
|
cuuid( 0x00000001, 0x003f0000 ) * fixe no * level yes * transition no * file Play_RFr_FistShootShort01
|
|
cuuid( 0x00000001, 0x003f0001 ) * fixe no * level yes * transition no * file Play_RFr_FistShootLong01
|
|
cuuid( 0x00000003, 0x003f0006 ) * fixe no * level yes * transition no * file RF_FistShootShort01
|
|
cuuid( 0x00000003, 0x003f0018 ) * fixe no * level yes * transition no * file RF_FistShootLong01
|
|
cuuid( 0x00000001, 0x00430004 ) * fixe no * level yes * transition no * file Play_VOr_PWoSuperHappy01
|
|
cuuid( 0x00000001, 0x00430005 ) * fixe no * level yes * transition no * file Play_VOr_PWoHelp01
|
|
cuuid( 0x00000003, 0x00430010 ) * fixe no * level yes * transition no * file VO_PWoSuperHappy01
|
|
cuuid( 0x00000003, 0x00430016 ) * fixe no * level yes * transition no * file VO_PWoHelp03
|
|
cuuid( 0x00000003, 0x00430017 ) * fixe no * level yes * transition no * file VOr_PWoHelp01
|
|
cuuid( 0x00000001, 0x00440004 ) * fixe no * level yes * transition no * file Play_PPr_FlipFlap01
|
|
cuuid( 0x00000001, 0x00440005 ) * fixe no * level yes * transition no * file Play_PPb_Foot01
|
|
cuuid( 0x00000001, 0x00440006 ) * fixe no * level yes * transition no * file Stop_PPb_Foot01
|
|
cuuid( 0x00000001, 0x00440007 ) * fixe no * level yes * transition no * file Play_PPr_Impulse01
|
|
cuuid( 0x00000001, 0x00440008 ) * fixe no * level yes * transition no * file Play_PPr_Foot02
|
|
cuuid( 0x00000001, 0x0044000a ) * fixe no * level yes * transition no * file Play_PPr_FunnySpell01
|
|
cuuid( 0x00000003, 0x0044000b ) * fixe no * level yes * transition no * file PP_FlipFlap01
|
|
cuuid( 0x00000001, 0x0044000f ) * fixe no * level yes * transition no * file Play_PPr_Teleport01
|
|
cuuid( 0x00000003, 0x00440010 ) * fixe no * level yes * transition no * file PPb_Foot01
|
|
cuuid( 0x00000003, 0x00440011 ) * fixe no * level yes * transition no * file PP_Impulse01
|
|
cuuid( 0x00000003, 0x00440015 ) * fixe no * level yes * transition no * file PP_Foot02
|
|
cuuid( 0x00000003, 0x0044001c ) * fixe no * level yes * transition no * file PP_FunnySpell01
|
|
cuuid( 0x00000003, 0x00440022 ) * fixe no * level yes * transition no * file PP_Teleport01
|
|
cuuid( 0x00000003, 0x004e0001 ) * fixe no * level yes * transition no * file PV_Mouse01
|
|
cuuid( 0x00000001, 0x004e0002 ) * fixe no * level yes * transition no * file Play_PVr_Mouse01
|
|
cuuid( 0x00000003, 0x004e0005 ) * fixe no * level yes * transition no * file PVr_Mouse01
|
|
cuuid( 0x00000003, 0x004e0007 ) * fixe no * level yes * transition no * file PV_ChamCall01
|
|
cuuid( 0x00000001, 0x004e000f ) * fixe no * level yes * transition no * file Play_PVr_Chameleon01
|
|
cuuid( 0x00000001, 0x004e0010 ) * fixe no * level yes * transition no * file Play_PV_ChaDisappear01
|
|
cuuid( 0x00000003, 0x004e001d ) * fixe no * level yes * transition no * file PVr_ChamCall01
|
|
cuuid( 0x00000003, 0x004e001e ) * fixe no * level yes * transition no * file PV_ChamDisappear01
|
|
cuuid( 0x00000001, 0x004e002f ) * fixe no * level yes * transition no * file Play_PVr_UglyCry01
|
|
cuuid( 0x00000001, 0x004e0030 ) * fixe no * level yes * transition no * file Play_PVr_UglyFree01
|
|
cuuid( 0x00000003, 0x004e0050 ) * fixe no * level yes * transition no * file PV_UglyCry01
|
|
cuuid( 0x00000003, 0x004e0054 ) * fixe no * level yes * transition no * file PV_UglyFree03
|
|
cuuid( 0x00000003, 0x004e0055 ) * fixe no * level yes * transition no * file PVr_UglyCry01
|
|
cuuid( 0x00000003, 0x004e0056 ) * fixe no * level yes * transition no * file PVr_UglyFree01
|
|
cuuid( 0x00000001, 0x00510049 ) * fixe no * level yes * transition no * file Play_VD_GENE_Ptz1_03_01r
|
|
cuuid( 0x00000003, 0x00510049 ) * fixe no * level yes * transition no * file VD_GENE_Ptz1_03_01r
|
|
cuuid( 0x00000003, 0x00520022 ) * fixe no * level yes * transition no * file PL_RedLife01
|
|
cuuid( 0x00000001, 0x00520025 ) * fixe no * level yes * transition no * file Play_PLr_RedLife01
|
|
cuuid( 0x00000001, 0x00550000 ) * fixe no * level yes * transition no * file Play_OI_PickUp01
|
|
cuuid( 0x00000003, 0x00550000 ) * fixe no * level yes * transition no * file OI_PickUp01
|
|
cuuid( 0x00000001, 0x00550002 ) * fixe no * level yes * transition no * file Play_OI_ForceFistCan
|
|
cuuid( 0x00000001, 0x00550005 ) * fixe no * level yes * transition no * file Play_OI_GrapnelCan
|
|
cuuid( 0x00000001, 0x00550008 ) * fixe no * level yes * transition no * file Play_OI_MissileFistCan
|
|
cuuid( 0x00000001, 0x0055000b ) * fixe no * level yes * transition no * file Play_OI_SuperHelicoCan
|
|
cuuid( 0x00000001, 0x0055000e ) * fixe no * level yes * transition no * file Play_OI_WheelFistCan
|
|
cuuid( 0x00000003, 0x0055000f ) * fixe no * level yes * transition no * file OI_WheelFistCan
|
|
cuuid( 0x00000001, 0x00550010 ) * fixe no * level yes * transition no * file Play_OI_CanPowerOn01
|
|
cuuid( 0x00000001, 0x00550011 ) * fixe no * level yes * transition no * file Play_OI_CanPowerOff01
|
|
cuuid( 0x00000001, 0x00550012 ) * fixe no * level yes * transition no * file Play_OIb_CanPower01
|
|
cuuid( 0x00000003, 0x00550012 ) * fixe no * level yes * transition no * file OIb_CanPower01
|
|
cuuid( 0x00000001, 0x00550013 ) * fixe no * level yes * transition no * file Stop_OIb_CanPower01
|
|
cuuid( 0x00000003, 0x00550013 ) * fixe no * level yes * transition no * file OI_CanPowerOff01
|
|
cuuid( 0x00000003, 0x00550014 ) * fixe no * level yes * transition no * file OI_CanPowerOn01
|
|
cuuid( 0x00000001, 0x00550015 ) * fixe no * level yes * transition no * file Play_OI_Diamond01
|
|
cuuid( 0x00000001, 0x00550016 ) * fixe no * level yes * transition no * file Play_OI_Diamond02
|
|
cuuid( 0x00000001, 0x00550017 ) * fixe no * level yes * transition no * file Play_OI_Diamond03
|
|
cuuid( 0x00000003, 0x00550019 ) * fixe no * level yes * transition no * file OI_DiamondA01
|
|
cuuid( 0x00000003, 0x0055001a ) * fixe no * level yes * transition no * file OI_DiamondB01
|
|
cuuid( 0x00000003, 0x0055001b ) * fixe no * level yes * transition no * file OI_DiamondC01
|
|
cuuid( 0x00000003, 0x0055002a ) * fixe no * level yes * transition no * file OI_DiamondA03
|
|
cuuid( 0x00000003, 0x0055002c ) * fixe no * level yes * transition no * file OI_DiamondA02
|
|
cuuid( 0x00000003, 0x0055002f ) * fixe no * level yes * transition no * file OIr_DiamondA
|