reman3/game/Gamedatabin/World/Sound/Swamp_60.bnh

686 lines
64 KiB (Stored with Git LFS)
Plaintext

cuuid( 0x00000003, 0x0000002a ) * fixe no * level yes * transition no * file AL_SwampN01
cuuid( 0x00000003, 0x0000005e ) * fixe no * level yes * transition no * file AL_BegoCellar01
cuuid( 0x00000003, 0x0000005f ) * fixe no * level yes * transition no * file AL_BegoHouse01
cuuid( 0x00000003, 0x00000078 ) * fixe no * level yes * transition no * file ALt_SwampN01
cuuid( 0x00000003, 0x00000081 ) * fixe no * level yes * transition no * file ALt_BegoCellar01
cuuid( 0x00000003, 0x00000082 ) * fixe no * level yes * transition no * file ALt_BegoHouse01
cuuid( 0x00000001, 0x000000f0 ) * fixe no * level yes * transition no * file Play_ALt_SwampN01
cuuid( 0x00000001, 0x00000102 ) * fixe no * level yes * transition no * file Play_ALt_BegoCellar01
cuuid( 0x00000001, 0x00000103 ) * fixe no * level yes * transition no * file Play_ALt_BegoHouse01
cuuid( 0x00000001, 0x0002000d ) * fixe no * level yes * transition no * file Play_AAr_Mouse01
cuuid( 0x00000003, 0x00020028 ) * fixe no * level yes * transition no * file AA_Mouse01
cuuid( 0x00000003, 0x00020057 ) * fixe no * level yes * transition no * file AAr_Mouse01
cuuid( 0x00000001, 0x00030015 ) * fixe no * level yes * transition no * file Play_ABr_OwlSwamp01
cuuid( 0x00000001, 0x0003001f ) * fixe no * level yes * transition no * file Play_ABb_WingsMyriad01
cuuid( 0x00000001, 0x00030020 ) * fixe no * level yes * transition no * file Stop_ABb_WingsMyriad01
cuuid( 0x00000003, 0x000300b6 ) * fixe no * level yes * transition no * file AB_OwlSwamp01
cuuid( 0x00000003, 0x000300e6 ) * fixe no * level yes * transition no * file ABr_OwlSwamp01
cuuid( 0x00000003, 0x000300f0 ) * fixe no * level yes * transition no * file ABb_WingsMyriad01
cuuid( 0x00000003, 0x00060004 ) * fixe no * level yes * transition no * file AFb_FireBig01
cuuid( 0x00000001, 0x00060007 ) * fixe no * level yes * transition no * file Play_AFb_FireBig01
cuuid( 0x00000001, 0x00060008 ) * fixe no * level yes * transition no * file Stop_AFb_FireBig01
cuuid( 0x00000003, 0x00070001 ) * fixe no * level yes * transition no * file AWb_Cauldron01
cuuid( 0x00000001, 0x00070002 ) * fixe no * level yes * transition no * file Play_AWb_Cauldron01
cuuid( 0x00000003, 0x00070008 ) * fixe no * level yes * transition no * file AWb_RainSmall01
cuuid( 0x00000001, 0x00070010 ) * fixe no * level yes * transition no * file Play_AWb_RainSmall01
cuuid( 0x00000001, 0x00070011 ) * fixe no * level yes * transition no * file Stop_AWb_RainSmall01
cuuid( 0x00000003, 0x00080006 ) * fixe no * level yes * transition no * file AI_Bee01
cuuid( 0x00000001, 0x00080008 ) * fixe no * level yes * transition no * file Play_AIr_Fly01
cuuid( 0x00000001, 0x00080009 ) * fixe no * level yes * transition no * file Play_AIr_Mosquito01
cuuid( 0x00000001, 0x0008000b ) * fixe no * level yes * transition no * file Play_AIr_Termite01
cuuid( 0x00000003, 0x00080016 ) * fixe no * level yes * transition no * file AI_Fly01
cuuid( 0x00000001, 0x0008001f ) * fixe no * level yes * transition no * file Play_AIr_FireFly01
cuuid( 0x00000003, 0x00080022 ) * fixe no * level yes * transition no * file AI_Termite01
cuuid( 0x00000003, 0x0008002c ) * fixe no * level yes * transition no * file AIr_Fly01
cuuid( 0x00000003, 0x0008002e ) * fixe no * level yes * transition no * file AIr_Mosquito01
cuuid( 0x00000003, 0x00080030 ) * fixe no * level yes * transition no * file AIr_Termite01
cuuid( 0x00000003, 0x00080040 ) * fixe no * level yes * transition no * file AI_FireFly01
cuuid( 0x00000001, 0x000a0024 ) * fixe no * level yes * transition no * file Play_MSt_Bg_01Meet_1
cuuid( 0x00000001, 0x000a0028 ) * fixe no * level yes * transition no * file Play_MSt_Bg_01Speech_1
cuuid( 0x00000001, 0x000a003b ) * fixe no * level yes * transition no * file Stop_MSt_Bg_01Meet_1
cuuid( 0x00000001, 0x000a003f ) * fixe no * level yes * transition no * file Stop_MSt_Bg_01Speech_1
cuuid( 0x00000001, 0x000a0051 ) * fixe no * level yes * transition no * file Play_MSt_PirSwG_01Attack
cuuid( 0x00000001, 0x000a0053 ) * fixe no * level yes * transition no * file Stop_MSt_PirSwG_01Attack
cuuid( 0x00000001, 0x000a0059 ) * fixe no * level yes * transition no * file Play_MSt_SwBg_01Explo_In
cuuid( 0x00000001, 0x000a0072 ) * fixe no * level yes * transition no * file Play_MSt_Bg_01Meet_2
cuuid( 0x00000001, 0x000a0073 ) * fixe no * level yes * transition no * file Stop_MSt_Bg_01Meet_2
cuuid( 0x00000001, 0x000a0074 ) * fixe no * level yes * transition no * file Play_MSt_Bg_01Speech_2
cuuid( 0x00000001, 0x000a0075 ) * fixe no * level yes * transition no * file Stop_MSt_Bg_01Speech_2
cuuid( 0x00000003, 0x000a0100 ) * fixe no * level yes * transition no * file MS_SwBg_01Explo_00
cuuid( 0x00000003, 0x000a0103 ) * fixe no * level yes * transition no * file MS_Bg_01Meet_101
cuuid( 0x00000003, 0x000a0104 ) * fixe no * level yes * transition no * file MSt_Bg_01Meet_1
cuuid( 0x00000003, 0x000a0108 ) * fixe no * level yes * transition no * file MSt_Bg_01Speech_1
cuuid( 0x00000003, 0x000a0125 ) * fixe no * level yes * transition no * file MS_SwBg_01Explo_01
cuuid( 0x00000003, 0x000a0126 ) * fixe no * level yes * transition no * file MS_SwBg_01Explo_In
cuuid( 0x00000003, 0x000a013f ) * fixe no * level yes * transition no * file MS_PirSw_01Attack_00
cuuid( 0x00000003, 0x000a0141 ) * fixe no * level yes * transition no * file MSt_PirSw_01Attack
cuuid( 0x00000003, 0x000a0142 ) * fixe no * level yes * transition no * file MS_Bg_01Speech_101
cuuid( 0x00000003, 0x000a0143 ) * fixe no * level yes * transition no * file MS_Bg_01Speech_201
cuuid( 0x00000003, 0x000a0150 ) * fixe no * level yes * transition no * file MSt_SwBg_01Explo_In
cuuid( 0x00000003, 0x000a0162 ) * fixe no * level yes * transition no * file MS_Bg_01Meet_201
cuuid( 0x00000003, 0x000a0164 ) * fixe no * level yes * transition no * file MS_Bg_01Meet_301
cuuid( 0x00000003, 0x000a0165 ) * fixe no * level yes * transition no * file MS_Bg_01Meet_Ou
cuuid( 0x00000003, 0x000a0166 ) * fixe no * level yes * transition no * file MS_Bg_01Speech_301
cuuid( 0x00000003, 0x000a0167 ) * fixe no * level yes * transition no * file MS_Bg_01Speech_Ou
cuuid( 0x00000003, 0x000a01a8 ) * fixe no * level yes * transition no * file MS_Bg_01Meet_102
cuuid( 0x00000003, 0x000a01a9 ) * fixe no * level yes * transition no * file MS_Bg_01Meet_103
cuuid( 0x00000003, 0x000a01aa ) * fixe no * level yes * transition no * file MS_Bg_01Meet_104
cuuid( 0x00000003, 0x000a01ab ) * fixe no * level yes * transition no * file MS_Bg_01Meet_105
cuuid( 0x00000003, 0x000a01ac ) * fixe no * level yes * transition no * file MS_Bg_01Meet_106
cuuid( 0x00000003, 0x000a01ad ) * fixe no * level yes * transition no * file MS_Bg_01Meet_107
cuuid( 0x00000003, 0x000a01ae ) * fixe no * level yes * transition no * file MS_Bg_01Meet_108
cuuid( 0x00000003, 0x000a01b7 ) * fixe no * level yes * transition no * file MS_Bg_01Meet_202
cuuid( 0x00000003, 0x000a01b8 ) * fixe no * level yes * transition no * file MS_Bg_01Meet_203
cuuid( 0x00000003, 0x000a01b9 ) * fixe no * level yes * transition no * file MS_Bg_01Meet_204
cuuid( 0x00000003, 0x000a01bb ) * fixe no * level yes * transition no * file MS_Bg_01Meet_206
cuuid( 0x00000003, 0x000a01bc ) * fixe no * level yes * transition no * file MS_Bg_01Meet_207
cuuid( 0x00000003, 0x000a01bd ) * fixe no * level yes * transition no * file MS_Bg_01Meet_208
cuuid( 0x00000003, 0x000a01be ) * fixe no * level yes * transition no * file MS_Bg_01Meet_205
cuuid( 0x00000003, 0x000a01c6 ) * fixe no * level yes * transition no * file MS_Bg_01Meet_302
cuuid( 0x00000003, 0x000a01c7 ) * fixe no * level yes * transition no * file MS_Bg_01Meet_303
cuuid( 0x00000003, 0x000a01c8 ) * fixe no * level yes * transition no * file MS_Bg_01Meet_304
cuuid( 0x00000003, 0x000a01ca ) * fixe no * level yes * transition no * file MS_Bg_01Meet_306
cuuid( 0x00000003, 0x000a01cb ) * fixe no * level yes * transition no * file MS_Bg_01Meet_307
cuuid( 0x00000003, 0x000a01cd ) * fixe no * level yes * transition no * file MS_Bg_01Meet_305
cuuid( 0x00000003, 0x000a01d4 ) * fixe no * level yes * transition no * file MS_Bg_01Meet_308
cuuid( 0x00000003, 0x000a01d5 ) * fixe no * level yes * transition no * file MS_Bg_01Speech_102
cuuid( 0x00000003, 0x000a01d6 ) * fixe no * level yes * transition no * file MS_Bg_01Speech_103
cuuid( 0x00000003, 0x000a01d7 ) * fixe no * level yes * transition no * file MS_Bg_01Speech_104
cuuid( 0x00000003, 0x000a01e4 ) * fixe no * level yes * transition no * file MS_Bg_01Speech_202
cuuid( 0x00000003, 0x000a01e5 ) * fixe no * level yes * transition no * file MS_Bg_01Speech_203
cuuid( 0x00000003, 0x000a01e6 ) * fixe no * level yes * transition no * file MS_Bg_01Speech_204
cuuid( 0x00000003, 0x000a01e7 ) * fixe no * level yes * transition no * file MS_Bg_01Speech_205
cuuid( 0x00000003, 0x000a01e8 ) * fixe no * level yes * transition no * file MS_Bg_01Speech_206
cuuid( 0x00000003, 0x000a01e9 ) * fixe no * level yes * transition no * file MS_Bg_01Speech_207
cuuid( 0x00000003, 0x000a01ea ) * fixe no * level yes * transition no * file MS_Bg_01Speech_208
cuuid( 0x00000003, 0x000a01f3 ) * fixe no * level yes * transition no * file MS_Bg_01Speech_302
cuuid( 0x00000003, 0x000a01f4 ) * fixe no * level yes * transition no * file MS_Bg_01Speech_303
cuuid( 0x00000003, 0x000a01f5 ) * fixe no * level yes * transition no * file MS_Bg_01Speech_304
cuuid( 0x00000003, 0x000a01f6 ) * fixe no * level yes * transition no * file MS_Bg_01Speech_305
cuuid( 0x00000003, 0x000a01f7 ) * fixe no * level yes * transition no * file MS_Bg_01Speech_306
cuuid( 0x00000003, 0x000a01f8 ) * fixe no * level yes * transition no * file MS_Bg_01Speech_307
cuuid( 0x00000003, 0x000a01f9 ) * fixe no * level yes * transition no * file MS_Bg_01Speech_308
cuuid( 0x00000003, 0x000a022e ) * fixe no * level yes * transition no * file MSt_Bg_01Meet_2
cuuid( 0x00000003, 0x000a0232 ) * fixe no * level yes * transition no * file MSt_Bg_01Speech_2
cuuid( 0x00000003, 0x000a0239 ) * fixe no * level yes * transition no * file MS_PirSw_03Attack_00
cuuid( 0x00000003, 0x000a023b ) * fixe no * level yes * transition no * file MS_PirSw_02Attack_00
cuuid( 0x00000003, 0x000a023d ) * fixe no * level yes * transition no * file MS_PirSw_04Attack_00
cuuid( 0x00000003, 0x000a0240 ) * fixe no * level yes * transition no * file MSr_PirSw_01Attack
cuuid( 0x00000003, 0x000a0322 ) * fixe no * level yes * transition no * file MSt_PirSw_02Attack
cuuid( 0x00000003, 0x000a0323 ) * fixe no * level yes * transition no * file MSt_PirSw_03Attack
cuuid( 0x00000003, 0x000a0324 ) * fixe no * level yes * transition no * file MSt_PirSw_04Attack
cuuid( 0x00000003, 0x000b0000 ) * fixe no * level yes * transition no * file RSb_Helico01
cuuid( 0x00000001, 0x000b0001 ) * fixe no * level yes * transition no * file Stop_RSb_Helico01
cuuid( 0x00000001, 0x000b002a ) * fixe no * level yes * transition no * file Play_RSr_Rolling01
cuuid( 0x00000001, 0x000b002c ) * fixe no * level yes * transition no * file Stop_RSb_SuperHelico01
cuuid( 0x00000001, 0x000b0047 ) * fixe no * level yes * transition no * file Stop_RSb_TimerOffAlert01
cuuid( 0x00000003, 0x000b0048 ) * fixe no * level yes * transition no * file RS_Rolling01
cuuid( 0x00000001, 0x000b004a ) * fixe no * level yes * transition no * file Play_RSr_EquipHand01
cuuid( 0x00000001, 0x000b004b ) * fixe no * level yes * transition no * file Play_RSr_BodyEnlarge01
cuuid( 0x00000003, 0x000b004c ) * fixe no * level yes * transition no * file RSb_SuperHelico01
cuuid( 0x00000001, 0x000b004e ) * fixe no * level yes * transition no * file Play_RSr_RmGrimace02
cuuid( 0x00000001, 0x000b0059 ) * fixe no * level yes * transition no * file Play_RSr_Jump01
cuuid( 0x00000003, 0x000b0079 ) * fixe no * level yes * transition no * file RSb_TimerOffAlert01
cuuid( 0x00000003, 0x000b007e ) * fixe no * level yes * transition no * file RS_EquipHand01
cuuid( 0x00000003, 0x000b0083 ) * fixe no * level yes * transition no * file RS_BodyEnlarge01
cuuid( 0x00000003, 0x000b008f ) * fixe no * level yes * transition no * file RS_RmGrimace04
cuuid( 0x00000003, 0x000b009f ) * fixe no * level yes * transition no * file RS_Jump01
cuuid( 0x00000001, 0x000c0000 ) * fixe no * level yes * transition no * file Play_SWs_RmRight
cuuid( 0x00000003, 0x000c0000 ) * fixe no * level yes * transition no * file SW_RmGeneric1R
cuuid( 0x00000001, 0x000c0001 ) * fixe no * level yes * transition no * file Play_SWs_RmLeft
cuuid( 0x00000003, 0x000c0001 ) * fixe no * level yes * transition no * file SW_RmGeneric1L
cuuid( 0x00000001, 0x000c0002 ) * fixe no * level yes * transition no * file Play_SRs_RmRight
cuuid( 0x00000003, 0x000c0002 ) * fixe no * level yes * transition no * file SR_RmGeneric1R
cuuid( 0x00000001, 0x000c0003 ) * fixe no * level yes * transition no * file Play_SRs_RmLeft
cuuid( 0x00000003, 0x000c0003 ) * fixe no * level yes * transition no * file SR_RmGeneric1L
cuuid( 0x00000001, 0x000c0004 ) * fixe no * level yes * transition no * file Play_SLs_RmLanding
cuuid( 0x00000003, 0x000c0004 ) * fixe no * level yes * transition no * file SW_RmEarthS1R
cuuid( 0x00000003, 0x000c0005 ) * fixe no * level yes * transition no * file SW_RmEarthS1L
cuuid( 0x00000003, 0x000c0006 ) * fixe no * level yes * transition no * file SR_RmEarthS1R
cuuid( 0x00000003, 0x000c0007 ) * fixe no * level yes * transition no * file SR_RmEarthS1L
cuuid( 0x00000003, 0x000c0008 ) * fixe no * level yes * transition no * file SW_RmEarthH1R
cuuid( 0x00000003, 0x000c0009 ) * fixe no * level yes * transition no * file SW_RmEarthH1L
cuuid( 0x00000003, 0x000c000a ) * fixe no * level yes * transition no * file SR_RmEarthH1R
cuuid( 0x00000003, 0x000c000b ) * fixe no * level yes * transition no * file SR_RmEarthH1L
cuuid( 0x00000003, 0x000c000c ) * fixe no * level yes * transition no * file SW_RmStoneS1R
cuuid( 0x00000003, 0x000c000d ) * fixe no * level yes * transition no * file SW_RmStoneS1L
cuuid( 0x00000003, 0x000c000e ) * fixe no * level yes * transition no * file SR_RmStoneS1R
cuuid( 0x00000003, 0x000c000f ) * fixe no * level yes * transition no * file SR_RmStoneS1L
cuuid( 0x00000003, 0x000c0010 ) * fixe no * level yes * transition no * file SW_RmStoneH1R
cuuid( 0x00000003, 0x000c0011 ) * fixe no * level yes * transition no * file SW_RmStoneH1L
cuuid( 0x00000003, 0x000c0012 ) * fixe no * level yes * transition no * file SR_RmStoneH1R
cuuid( 0x00000003, 0x000c0013 ) * fixe no * level yes * transition no * file SR_RmStoneH1L
cuuid( 0x00000003, 0x000c0014 ) * fixe no * level yes * transition no * file SW_RmGrassS1R
cuuid( 0x00000003, 0x000c0015 ) * fixe no * level yes * transition no * file SW_RmGrassS1L
cuuid( 0x00000003, 0x000c0016 ) * fixe no * level yes * transition no * file SR_RmGrassS1R
cuuid( 0x00000003, 0x000c0017 ) * fixe no * level yes * transition no * file SR_RmGrassS1L
cuuid( 0x00000003, 0x000c0018 ) * fixe no * level yes * transition no * file SW_RmGrassH1R
cuuid( 0x00000003, 0x000c0019 ) * fixe no * level yes * transition no * file SW_RmGrassH1L
cuuid( 0x00000003, 0x000c001a ) * fixe no * level yes * transition no * file SR_RmGrassH1R
cuuid( 0x00000003, 0x000c001b ) * fixe no * level yes * transition no * file SR_RmGrassH1L
cuuid( 0x00000003, 0x000c001c ) * fixe no * level yes * transition no * file SW_RmLeavesS1R
cuuid( 0x00000003, 0x000c001d ) * fixe no * level yes * transition no * file SW_RmLeavesS1L
cuuid( 0x00000003, 0x000c001e ) * fixe no * level yes * transition no * file SR_RmLeavesS1R
cuuid( 0x00000003, 0x000c001f ) * fixe no * level yes * transition no * file SR_RmLeavesS1L
cuuid( 0x00000003, 0x000c0020 ) * fixe no * level yes * transition no * file SW_RmLeavesH1R
cuuid( 0x00000003, 0x000c0021 ) * fixe no * level yes * transition no * file SW_RmLeavesH1L
cuuid( 0x00000003, 0x000c0022 ) * fixe no * level yes * transition no * file SR_RmLeavesH1R
cuuid( 0x00000003, 0x000c0023 ) * fixe no * level yes * transition no * file SR_RmLeavesH1L
cuuid( 0x00000003, 0x000c0024 ) * fixe no * level yes * transition no * file SW_RmSandS1R
cuuid( 0x00000003, 0x000c0025 ) * fixe no * level yes * transition no * file SW_RmSandS1L
cuuid( 0x00000003, 0x000c0026 ) * fixe no * level yes * transition no * file SR_RmSandS1R
cuuid( 0x00000003, 0x000c0027 ) * fixe no * level yes * transition no * file SR_RmSandS1L
cuuid( 0x00000003, 0x000c0028 ) * fixe no * level yes * transition no * file SW_RmSandH1R
cuuid( 0x00000003, 0x000c0029 ) * fixe no * level yes * transition no * file SW_RmSandH1L
cuuid( 0x00000003, 0x000c002a ) * fixe no * level yes * transition no * file SR_RmSandH1R
cuuid( 0x00000003, 0x000c002b ) * fixe no * level yes * transition no * file SR_RmSandH1L
cuuid( 0x00000003, 0x000c002c ) * fixe no * level yes * transition no * file SW_RmWoodS1R
cuuid( 0x00000003, 0x000c002d ) * fixe no * level yes * transition no * file SW_RmWoodS1L
cuuid( 0x00000003, 0x000c002e ) * fixe no * level yes * transition no * file SR_RmWoodS1R
cuuid( 0x00000003, 0x000c002f ) * fixe no * level yes * transition no * file SR_RmWoodS1L
cuuid( 0x00000003, 0x000c0030 ) * fixe no * level yes * transition no * file SW_RmWoodH1R
cuuid( 0x00000003, 0x000c0031 ) * fixe no * level yes * transition no * file SW_RmWoodH1L
cuuid( 0x00000003, 0x000c0032 ) * fixe no * level yes * transition no * file SR_RmWoodH1R
cuuid( 0x00000003, 0x000c0033 ) * fixe no * level yes * transition no * file SR_RmWoodH1L
cuuid( 0x00000003, 0x000c0034 ) * fixe no * level yes * transition no * file SW_RmWaterS1R
cuuid( 0x00000003, 0x000c0035 ) * fixe no * level yes * transition no * file SW_RmWaterS1L
cuuid( 0x00000003, 0x000c0036 ) * fixe no * level yes * transition no * file SR_RmWaterS1R
cuuid( 0x00000003, 0x000c0037 ) * fixe no * level yes * transition no * file SR_RmWaterS1L
cuuid( 0x00000003, 0x000c0038 ) * fixe no * level yes * transition no * file SW_RmWaterH1R
cuuid( 0x00000003, 0x000c0039 ) * fixe no * level yes * transition no * file SW_RmWaterH1L
cuuid( 0x00000003, 0x000c003a ) * fixe no * level yes * transition no * file SR_RmWaterH1R
cuuid( 0x00000003, 0x000c003b ) * fixe no * level yes * transition no * file SR_RmWaterH1L
cuuid( 0x00000003, 0x000c003c ) * fixe no * level yes * transition no * file SW_RmMetalS1R
cuuid( 0x00000003, 0x000c003d ) * fixe no * level yes * transition no * file SW_RmMetalS1L
cuuid( 0x00000003, 0x000c003e ) * fixe no * level yes * transition no * file SR_RmMetalS1R
cuuid( 0x00000003, 0x000c003f ) * fixe no * level yes * transition no * file SR_RmMetalS1L
cuuid( 0x00000003, 0x000c0040 ) * fixe no * level yes * transition no * file SW_RmMetalH1R
cuuid( 0x00000003, 0x000c0041 ) * fixe no * level yes * transition no * file SW_RmMetalH1L
cuuid( 0x00000003, 0x000c0042 ) * fixe no * level yes * transition no * file SR_RmMetalH1R
cuuid( 0x00000003, 0x000c0043 ) * fixe no * level yes * transition no * file SR_RmMetalH1L
cuuid( 0x00000003, 0x000c0044 ) * fixe no * level yes * transition no * file SW_RmTilingS1R
cuuid( 0x00000003, 0x000c0045 ) * fixe no * level yes * transition no * file SW_RmTilingS1L
cuuid( 0x00000003, 0x000c0046 ) * fixe no * level yes * transition no * file SR_RmTilingS1R
cuuid( 0x00000003, 0x000c0047 ) * fixe no * level yes * transition no * file SR_RmTilingS1L
cuuid( 0x00000003, 0x000c0048 ) * fixe no * level yes * transition no * file SW_RmTilingH1R
cuuid( 0x00000003, 0x000c0049 ) * fixe no * level yes * transition no * file SW_RmTilingH1L
cuuid( 0x00000003, 0x000c004a ) * fixe no * level yes * transition no * file SR_RmTilingH1R
cuuid( 0x00000003, 0x000c004b ) * fixe no * level yes * transition no * file SR_RmTilingH1L
cuuid( 0x00000003, 0x000c004c ) * fixe no * level yes * transition no * file SWs_RmRight
cuuid( 0x00000003, 0x000c004d ) * fixe no * level yes * transition no * file SWs_RmLeft
cuuid( 0x00000003, 0x000c004e ) * fixe no * level yes * transition no * file SRs_RmRight
cuuid( 0x00000003, 0x000c004f ) * fixe no * level yes * transition no * file SRs_RmLeft
cuuid( 0x00000003, 0x000c0050 ) * fixe no * level yes * transition no * file SW_RmMudS1R
cuuid( 0x00000003, 0x000c0051 ) * fixe no * level yes * transition no * file SW_RmMudS1L
cuuid( 0x00000003, 0x000c0052 ) * fixe no * level yes * transition no * file SR_RmMudS1R
cuuid( 0x00000003, 0x000c0053 ) * fixe no * level yes * transition no * file SR_RmMudS1L
cuuid( 0x00000003, 0x000c0054 ) * fixe no * level yes * transition no * file SW_RmMudH1R
cuuid( 0x00000003, 0x000c0055 ) * fixe no * level yes * transition no * file SW_RmMudH1L
cuuid( 0x00000003, 0x000c0056 ) * fixe no * level yes * transition no * file SR_RmMudH1R
cuuid( 0x00000003, 0x000c0057 ) * fixe no * level yes * transition no * file SR_RmMudH1L
cuuid( 0x00000003, 0x000c0058 ) * fixe no * level yes * transition no * file SW_RmSnowPowder1R
cuuid( 0x00000003, 0x000c0059 ) * fixe no * level yes * transition no * file SW_RmSnowPowder1L
cuuid( 0x00000003, 0x000c005a ) * fixe no * level yes * transition no * file SR_RmSnowPowder1R
cuuid( 0x00000003, 0x000c005b ) * fixe no * level yes * transition no * file SR_RmSnowPowder1L
cuuid( 0x00000003, 0x000c005c ) * fixe no * level yes * transition no * file SW_RmSnowSlush1R
cuuid( 0x00000003, 0x000c005d ) * fixe no * level yes * transition no * file SW_RmSnowSlush1L
cuuid( 0x00000003, 0x000c005e ) * fixe no * level yes * transition no * file SR_RmSnowSlush1R
cuuid( 0x00000003, 0x000c005f ) * fixe no * level yes * transition no * file SR_RmSnowSlush1L
cuuid( 0x00000003, 0x000c0060 ) * fixe no * level yes * transition no * file SW_RmIce1R
cuuid( 0x00000003, 0x000c0061 ) * fixe no * level yes * transition no * file SW_RmIce1L
cuuid( 0x00000003, 0x000c0062 ) * fixe no * level yes * transition no * file SR_RmIce1R
cuuid( 0x00000003, 0x000c0063 ) * fixe no * level yes * transition no * file SR_RmIce1L
cuuid( 0x00000003, 0x000c0064 ) * fixe no * level yes * transition no * file SW_RmCarpet1R
cuuid( 0x00000003, 0x000c0065 ) * fixe no * level yes * transition no * file SW_RmCarpet1L
cuuid( 0x00000003, 0x000c0066 ) * fixe no * level yes * transition no * file SR_RmCarpet1R
cuuid( 0x00000003, 0x000c0067 ) * fixe no * level yes * transition no * file SR_RmCarpet1L
cuuid( 0x00000003, 0x000c0068 ) * fixe no * level yes * transition no * file SW_RmMoss1R
cuuid( 0x00000003, 0x000c0069 ) * fixe no * level yes * transition no * file SW_RmMoss1L
cuuid( 0x00000003, 0x000c006a ) * fixe no * level yes * transition no * file SR_RmMoss1R
cuuid( 0x00000003, 0x000c006b ) * fixe no * level yes * transition no * file SR_RmMoss1L
cuuid( 0x00000003, 0x000c006c ) * fixe no * level yes * transition no * file SW_RmMetalGrate1R
cuuid( 0x00000003, 0x000c006d ) * fixe no * level yes * transition no * file SW_RmMetalGrate1L
cuuid( 0x00000003, 0x000c006e ) * fixe no * level yes * transition no * file SR_RmMetalGrate1R
cuuid( 0x00000003, 0x000c006f ) * fixe no * level yes * transition no * file SR_RmMetalGrate1L
cuuid( 0x00000003, 0x000c0070 ) * fixe no * level yes * transition no * file SW_RmWoodParquet1R
cuuid( 0x00000003, 0x000c0071 ) * fixe no * level yes * transition no * file SW_RmWoodParquet1L
cuuid( 0x00000003, 0x000c0072 ) * fixe no * level yes * transition no * file SR_RmWoodParquet1R
cuuid( 0x00000003, 0x000c0073 ) * fixe no * level yes * transition no * file SR_RmWoodParquet1L
cuuid( 0x00000003, 0x000c0074 ) * fixe no * level yes * transition no * file SW_RmWoodCreak1R
cuuid( 0x00000003, 0x000c0075 ) * fixe no * level yes * transition no * file SW_RmWoodCreak1L
cuuid( 0x00000003, 0x000c0076 ) * fixe no * level yes * transition no * file SR_RmWoodCreak1R
cuuid( 0x00000003, 0x000c0077 ) * fixe no * level yes * transition no * file SR_RmWoodCreak1L
cuuid( 0x00000003, 0x000c0078 ) * fixe no * level yes * transition no * file SW_RmWoodTrapDoor1R
cuuid( 0x00000003, 0x000c0079 ) * fixe no * level yes * transition no * file SW_RmWoodTrapDoor1L
cuuid( 0x00000003, 0x000c007a ) * fixe no * level yes * transition no * file SR_RmWoodTrapDoor1R
cuuid( 0x00000003, 0x000c007b ) * fixe no * level yes * transition no * file SR_RmWoodTrapDoor1L
cuuid( 0x00000003, 0x000c007c ) * fixe no * level yes * transition no * file SW_RmCloth1R
cuuid( 0x00000003, 0x000c007d ) * fixe no * level yes * transition no * file SW_RmCloth1L
cuuid( 0x00000003, 0x000c007e ) * fixe no * level yes * transition no * file SR_RmCloth1R
cuuid( 0x00000003, 0x000c007f ) * fixe no * level yes * transition no * file SR_RmCloth1L
cuuid( 0x00000003, 0x000c0080 ) * fixe no * level yes * transition no * file SW_RmRope1R
cuuid( 0x00000003, 0x000c0081 ) * fixe no * level yes * transition no * file SW_RmRope1L
cuuid( 0x00000003, 0x000c0082 ) * fixe no * level yes * transition no * file SR_RmRope1R
cuuid( 0x00000003, 0x000c0083 ) * fixe no * level yes * transition no * file SR_RmRope1L
cuuid( 0x00000003, 0x000c0084 ) * fixe no * level yes * transition no * file SL_RmGeneric1
cuuid( 0x00000003, 0x000c0085 ) * fixe no * level yes * transition no * file SL_RmEarthS1
cuuid( 0x00000003, 0x000c0086 ) * fixe no * level yes * transition no * file SL_RmStoneS1
cuuid( 0x00000003, 0x000c0087 ) * fixe no * level yes * transition no * file SL_RmGrassS1
cuuid( 0x00000003, 0x000c0088 ) * fixe no * level yes * transition no * file SL_RmLeavesS1
cuuid( 0x00000003, 0x000c0089 ) * fixe no * level yes * transition no * file SL_RmSandS1
cuuid( 0x00000003, 0x000c008a ) * fixe no * level yes * transition no * file SL_RmWoodS1
cuuid( 0x00000003, 0x000c008b ) * fixe no * level yes * transition no * file SL_RmWaterS1
cuuid( 0x00000003, 0x000c008c ) * fixe no * level yes * transition no * file SL_RmMetalS1
cuuid( 0x00000003, 0x000c008d ) * fixe no * level yes * transition no * file SL_RmTilingS1
cuuid( 0x00000003, 0x000c008e ) * fixe no * level yes * transition no * file SL_RmMudS1
cuuid( 0x00000003, 0x000c008f ) * fixe no * level yes * transition no * file SL_RmSnowPowder1
cuuid( 0x00000003, 0x000c0090 ) * fixe no * level yes * transition no * file SL_RmSnowSlush1
cuuid( 0x00000003, 0x000c0091 ) * fixe no * level yes * transition no * file SL_RmIce1
cuuid( 0x00000003, 0x000c0092 ) * fixe no * level yes * transition no * file SL_RmCarpet1
cuuid( 0x00000003, 0x000c0093 ) * fixe no * level yes * transition no * file SL_RmMoss1
cuuid( 0x00000003, 0x000c0094 ) * fixe no * level yes * transition no * file SL_RmMetalGrate1
cuuid( 0x00000003, 0x000c0095 ) * fixe no * level yes * transition no * file SL_RmWoodParquet1
cuuid( 0x00000003, 0x000c0096 ) * fixe no * level yes * transition no * file SL_RmWoodTrapDoor1
cuuid( 0x00000003, 0x000c0097 ) * fixe no * level yes * transition no * file SL_RmCloth1
cuuid( 0x00000003, 0x000c0098 ) * fixe no * level yes * transition no * file SLs_RmLanding
cuuid( 0x00000003, 0x000c0099 ) * fixe no * level yes * transition no * file SL_RmWoodCreak1
cuuid( 0x00000003, 0x000c009a ) * fixe no * level yes * transition no * file SL_RmRope1
cuuid( 0x00000003, 0x000c00b2 ) * fixe no * level yes * transition no * file SW_RmBones1R
cuuid( 0x00000003, 0x000c00b3 ) * fixe no * level yes * transition no * file SW_RmBones1L
cuuid( 0x00000003, 0x000c00b4 ) * fixe no * level yes * transition no * file SR_RmBones1R
cuuid( 0x00000003, 0x000c00b5 ) * fixe no * level yes * transition no * file SR_RmBones1L
cuuid( 0x00000003, 0x000c00b6 ) * fixe no * level yes * transition no * file SW_RmFire1R
cuuid( 0x00000003, 0x000c00b7 ) * fixe no * level yes * transition no * file SW_RmFire1L
cuuid( 0x00000003, 0x000c00b8 ) * fixe no * level yes * transition no * file SR_RmFire1R
cuuid( 0x00000003, 0x000c00b9 ) * fixe no * level yes * transition no * file SR_RmFire1L
cuuid( 0x00000003, 0x000c00ba ) * fixe no * level yes * transition no * file SL_RmBones1
cuuid( 0x00000003, 0x000c00bb ) * fixe no * level yes * transition no * file SL_RmFire1
cuuid( 0x00000003, 0x000c00be ) * fixe no * level yes * transition no * file SW_RmAcid1R
cuuid( 0x00000003, 0x000c00bf ) * fixe no * level yes * transition no * file SW_RmAcid1L
cuuid( 0x00000003, 0x000c00c0 ) * fixe no * level yes * transition no * file SR_RmAcid1R
cuuid( 0x00000003, 0x000c00c1 ) * fixe no * level yes * transition no * file SR_RmAcid1L
cuuid( 0x00000003, 0x000c00c2 ) * fixe no * level yes * transition no * file SL_RmEarthH1
cuuid( 0x00000003, 0x000c00c3 ) * fixe no * level yes * transition no * file SL_RmGrassH1
cuuid( 0x00000003, 0x000c00c4 ) * fixe no * level yes * transition no * file SL_RmLeavesH1
cuuid( 0x00000003, 0x000c00c5 ) * fixe no * level yes * transition no * file SL_RmMetalH1
cuuid( 0x00000003, 0x000c00c6 ) * fixe no * level yes * transition no * file SL_RmMudH1
cuuid( 0x00000003, 0x000c00c7 ) * fixe no * level yes * transition no * file SL_RmSandH1
cuuid( 0x00000003, 0x000c00c8 ) * fixe no * level yes * transition no * file SL_RmStoneH1
cuuid( 0x00000003, 0x000c00c9 ) * fixe no * level yes * transition no * file SL_RmTilingH1
cuuid( 0x00000003, 0x000c00ca ) * fixe no * level yes * transition no * file SL_RmWaterH1
cuuid( 0x00000003, 0x000c00cb ) * fixe no * level yes * transition no * file SL_RmWoodH1
cuuid( 0x00000003, 0x000c00d4 ) * fixe no * level yes * transition no * file SL_RmAcid1
cuuid( 0x00000003, 0x000d0000 ) * fixe no * level yes * transition no * file Vide0
cuuid( 0x00000001, 0x000d0003 ) * fixe no * level yes * transition no * file Play_VOr_RmQuestion01
cuuid( 0x00000003, 0x000d0003 ) * fixe no * level yes * transition no * file VO_RmBalance01
cuuid( 0x00000003, 0x000d000c ) * fixe no * level yes * transition no * file VO_RmDrown01
cuuid( 0x00000003, 0x000d000d ) * fixe no * level yes * transition no * file VO_RmDrown02
cuuid( 0x00000003, 0x000d000e ) * fixe no * level yes * transition no * file VO_RmDrown03
cuuid( 0x00000001, 0x000d000f ) * fixe no * level yes * transition no * file Play_VOr_RmDrown01
cuuid( 0x00000003, 0x000d0019 ) * fixe no * level yes * transition no * file VO_RmRelief01
cuuid( 0x00000001, 0x000d001b ) * fixe no * level yes * transition no * file Play_VOr_RmJoy02
cuuid( 0x00000001, 0x000d0021 ) * fixe no * level yes * transition no * file Play_VO_RmPain01
cuuid( 0x00000003, 0x000d002b ) * fixe no * level yes * transition no * file VO_RmPain01
cuuid( 0x00000001, 0x000d002d ) * fixe no * level yes * transition no * file Play_VO_RmRelief01
cuuid( 0x00000001, 0x000d0030 ) * fixe no * level yes * transition no * file Play_VO_RmBalance01
cuuid( 0x00000003, 0x000d004c ) * fixe no * level yes * transition no * file VOr_RmDrown01
cuuid( 0x00000001, 0x000d004d ) * fixe no * level yes * transition no * file Play_VOr_RmInfinitFall01
cuuid( 0x00000001, 0x000d005b ) * fixe no * level yes * transition no * file Play_VO_RmSpeWinGrimace
cuuid( 0x00000001, 0x000d005c ) * fixe no * level yes * transition no * file Play_VO_RmKn45_01
cuuid( 0x00000001, 0x000d005d ) * fixe no * level yes * transition no * file Play_VO_RmKn45_02
cuuid( 0x00000001, 0x000d005e ) * fixe no * level yes * transition no * file Play_VO_RmKn45_03
cuuid( 0x00000001, 0x000d005f ) * fixe no * level yes * transition no * file Play_VO_RmSw60_01
cuuid( 0x00000003, 0x000d00db ) * fixe no * level yes * transition no * file VO_RmInfinitFall02
cuuid( 0x00000003, 0x000d00dc ) * fixe no * level yes * transition no * file VO_RmInfinitFall03
cuuid( 0x00000003, 0x000d00dd ) * fixe no * level yes * transition no * file VO_RmInfinitFall01
cuuid( 0x00000003, 0x000d00de ) * fixe no * level yes * transition no * file VOr_RmInfinitFall01
cuuid( 0x00000003, 0x000d0105 ) * fixe no * level yes * transition no * file VO_RmSpeWinGrimace
cuuid( 0x00000003, 0x000d0109 ) * fixe no * level yes * transition no * file VO_RmSw60_01
cuuid( 0x00000003, 0x000e0001 ) * fixe no * level yes * transition no * file BL_Splash01
cuuid( 0x00000001, 0x000e0002 ) * fixe no * level yes * transition no * file Play_BL_Splash01
cuuid( 0x00000003, 0x000e0002 ) * fixe no * level yes * transition no * file BL_ForkMix01
cuuid( 0x00000001, 0x000e0003 ) * fixe no * level yes * transition no * file Play_BLr_ForMix1
cuuid( 0x00000001, 0x000e0004 ) * fixe no * level yes * transition no * file Play_BL_Splash02
cuuid( 0x00000003, 0x000e0005 ) * fixe no * level yes * transition no * file BL_Splash02
cuuid( 0x00000001, 0x000e001d ) * fixe no * level yes * transition no * file Play_BLr_WaterClosetOn01
cuuid( 0x00000001, 0x000e001e ) * fixe no * level yes * transition no * file Play_BLr_WaterClosetOff01
cuuid( 0x00000001, 0x000e001f ) * fixe no * level yes * transition no * file Play_BLb_WaterCloset01
cuuid( 0x00000001, 0x000e0020 ) * fixe no * level yes * transition no * file Stop_BLb_WaterCloset01
cuuid( 0x00000003, 0x000e0037 ) * fixe no * level yes * transition no * file BL_WaterClosetOn01
cuuid( 0x00000003, 0x000e003a ) * fixe no * level yes * transition no * file BL_WaterClosetOff01
cuuid( 0x00000003, 0x000e003e ) * fixe no * level yes * transition no * file BLb_WaterCloset01
cuuid( 0x00000001, 0x00100005 ) * fixe no * level yes * transition no * file Play_SW_BegGen1R
cuuid( 0x00000003, 0x00100005 ) * fixe no * level yes * transition no * file SW_BegGen1R
cuuid( 0x00000001, 0x00100006 ) * fixe no * level yes * transition no * file Play_SW_BegGen1L
cuuid( 0x00000003, 0x00100006 ) * fixe no * level yes * transition no * file SW_BegGen1L
cuuid( 0x00000001, 0x00100007 ) * fixe no * level yes * transition no * file Play_SR_BegGen1R
cuuid( 0x00000003, 0x00100007 ) * fixe no * level yes * transition no * file SR_BegGen1R
cuuid( 0x00000001, 0x00100008 ) * fixe no * level yes * transition no * file Play_SR_BegGen1L
cuuid( 0x00000003, 0x00100008 ) * fixe no * level yes * transition no * file SR_BegGen1L
cuuid( 0x00000001, 0x00100009 ) * fixe no * level yes * transition no * file Play_SL_BegGen1
cuuid( 0x00000003, 0x00100009 ) * fixe no * level yes * transition no * file SL_BegGen1
cuuid( 0x00000001, 0x00100020 ) * fixe no * level yes * transition no * file Play_SR_ToaGen01
cuuid( 0x00000001, 0x00100021 ) * fixe no * level yes * transition no * file Play_SR_ToaGen02
cuuid( 0x00000003, 0x00100021 ) * fixe no * level yes * transition no * file SR_ToaGen01
cuuid( 0x00000003, 0x00100022 ) * fixe no * level yes * transition no * file SR_ToaGen02
cuuid( 0x00000001, 0x00100056 ) * fixe no * level yes * transition no * file Play_SW_PtzGen1R
cuuid( 0x00000001, 0x00100057 ) * fixe no * level yes * transition no * file Play_SW_PtzGen1L
cuuid( 0x00000003, 0x00100057 ) * fixe no * level yes * transition no * file SW_PtzGen1R
cuuid( 0x00000001, 0x0010005a ) * fixe no * level yes * transition no * file Play_SL_PtzGen1
cuuid( 0x00000003, 0x0010005a ) * fixe no * level yes * transition no * file SW_PtzGen1L
cuuid( 0x00000003, 0x0010005b ) * fixe no * level yes * transition no * file SL_PtzGen1
cuuid( 0x00000003, 0x00110004 ) * fixe no * level yes * transition no * file BF_Kick01
cuuid( 0x00000001, 0x00110005 ) * fixe no * level yes * transition no * file Play_BFr_ForkAttack01
cuuid( 0x00000003, 0x00110005 ) * fixe no * level yes * transition no * file BF_ForkAttack01
cuuid( 0x00000001, 0x00110006 ) * fixe no * level yes * transition no * file Play_BFr_ForkSpin01
cuuid( 0x00000003, 0x00110006 ) * fixe no * level yes * transition no * file BF_ForkSpin01
cuuid( 0x00000001, 0x00110007 ) * fixe no * level yes * transition no * file Play_BFr_ForkThrow01
cuuid( 0x00000003, 0x00110007 ) * fixe no * level yes * transition no * file BF_ForkThrow01
cuuid( 0x00000001, 0x00110008 ) * fixe no * level yes * transition no * file Play_BFr_Kick01
cuuid( 0x00000001, 0x00120003 ) * fixe no * level yes * transition no * file Play_BIr_Paf01
cuuid( 0x00000003, 0x00120003 ) * fixe no * level yes * transition no * file BI_Paf02
cuuid( 0x00000001, 0x00130021 ) * fixe no * level yes * transition no * file Play_VD_SW60_Raym_00_02
cuuid( 0x00000003, 0x00130021 ) * fixe no * level yes * transition no * file VD_SW60_Raym_00_02
cuuid( 0x00000003, 0x00160000 ) * fixe no * level yes * transition no * file BA_AirHit01
cuuid( 0x00000001, 0x00160002 ) * fixe no * level yes * transition no * file Play_BAr_AirJump01
cuuid( 0x00000003, 0x00160002 ) * fixe no * level yes * transition no * file BA_AirJump01
cuuid( 0x00000001, 0x00160003 ) * fixe no * level yes * transition no * file Play_BAr_AirHit01
cuuid( 0x00000001, 0x00160009 ) * fixe no * level yes * transition no * file Play_BA_FallShort01
cuuid( 0x00000001, 0x00160010 ) * fixe no * level yes * transition no * file Play_BAb_Foot01
cuuid( 0x00000001, 0x00160011 ) * fixe no * level yes * transition no * file Stop_BAb_Foot01
cuuid( 0x00000003, 0x00160015 ) * fixe no * level yes * transition no * file BA_FallShort01
cuuid( 0x00000001, 0x00160016 ) * fixe no * level yes * transition no * file Play_BAr_AirHit03
cuuid( 0x00000003, 0x0016001e ) * fixe no * level yes * transition no * file BAb_Foot01
cuuid( 0x00000003, 0x00160024 ) * fixe no * level yes * transition no * file BA_AirHit07
cuuid( 0x00000001, 0x00160025 ) * fixe no * level yes * transition no * file Play_BAr_Slowdown01
cuuid( 0x00000003, 0x00160044 ) * fixe no * level yes * transition no * file BA_Slowdown01
cuuid( 0x00000001, 0x00190000 ) * fixe no * level yes * transition no * file Play_BMr_MagicLight01
cuuid( 0x00000003, 0x00190000 ) * fixe no * level yes * transition no * file BM_MagicLight01
cuuid( 0x00000001, 0x00190003 ) * fixe no * level yes * transition no * file Play_BM_BegFlying01
cuuid( 0x00000001, 0x00190004 ) * fixe no * level yes * transition no * file Stop_BMb_BegFlying01
cuuid( 0x00000003, 0x00190008 ) * fixe no * level yes * transition no * file BMb_BegFlying01
cuuid( 0x00000001, 0x0019001d ) * fixe no * level yes * transition no * file Play_BM_CandelStick01
cuuid( 0x00000001, 0x0019001e ) * fixe no * level yes * transition no * file Stop_BM_CandelStick01
cuuid( 0x00000003, 0x0019003b ) * fixe no * level yes * transition no * file BMb_CandleStick01
cuuid( 0x00000001, 0x0019003d ) * fixe no * level yes * transition no * file Play_BMr_HandWalking01
cuuid( 0x00000001, 0x0019003e ) * fixe no * level yes * transition no * file Play_BMr_MagicGate01
cuuid( 0x00000003, 0x0019005c ) * fixe no * level yes * transition no * file BM_HandWalking01
cuuid( 0x00000003, 0x00190060 ) * fixe no * level yes * transition no * file BM_MagicGate01
cuuid( 0x00000001, 0x001b0010 ) * fixe no * level yes * transition no * file Play_BEr_Cage01
cuuid( 0x00000003, 0x001b003a ) * fixe no * level yes * transition no * file BE_Cage01
cuuid( 0x00000001, 0x001e0004 ) * fixe no * level yes * transition no * file Play_BCr_SWood02
cuuid( 0x00000003, 0x001e000a ) * fixe no * level yes * transition no * file BC_SWood01
cuuid( 0x00000001, 0x001e0010 ) * fixe no * level yes * transition no * file Play_BCb_SPlatformMoving01
cuuid( 0x00000001, 0x001e0011 ) * fixe no * level yes * transition no * file Stop_BCb_SPlatformMoving01
cuuid( 0x00000003, 0x001e0031 ) * fixe no * level yes * transition no * file BCb_SPlatformMoving01
cuuid( 0x00000001, 0x001e0034 ) * fixe no * level yes * transition no * file Play_BCr_LMagicWings01
cuuid( 0x00000001, 0x001e0035 ) * fixe no * level yes * transition no * file Play_BCr_SMagicWings01
cuuid( 0x00000001, 0x001e0058 ) * fixe no * level yes * transition no * file Play_BCr_ElasticMush01
cuuid( 0x00000003, 0x001e006c ) * fixe no * level yes * transition no * file BC_LMagicWings01
cuuid( 0x00000003, 0x001e0070 ) * fixe no * level yes * transition no * file BC_SMagicWings01
cuuid( 0x00000003, 0x001e00b0 ) * fixe no * level yes * transition no * file BC_ElasticMush01
cuuid( 0x00000001, 0x00210000 ) * fixe no * level yes * transition no * file Play_VOr_BegPain1
cuuid( 0x00000003, 0x00210000 ) * fixe no * level yes * transition no * file VO_BegPain01
cuuid( 0x00000001, 0x00210001 ) * fixe no * level yes * transition no * file Play_VOr_BegMagic1
cuuid( 0x00000003, 0x00210001 ) * fixe no * level yes * transition no * file VO_BegPain02
cuuid( 0x00000001, 0x00210002 ) * fixe no * level yes * transition no * file Play_VOr_BegAttack1
cuuid( 0x00000003, 0x00210003 ) * fixe no * level yes * transition no * file VOr_BegPain01
cuuid( 0x00000001, 0x00210005 ) * fixe no * level yes * transition no * file Play_VOr_BegToadPain01
cuuid( 0x00000003, 0x00210005 ) * fixe no * level yes * transition no * file VO_BegMagic02
cuuid( 0x00000001, 0x00210006 ) * fixe no * level yes * transition no * file Play_VOr_BegTransform01
cuuid( 0x00000003, 0x00210006 ) * fixe no * level yes * transition no * file VO_BegMagic03
cuuid( 0x00000001, 0x00210007 ) * fixe no * level yes * transition no * file Play_VOr_BegLaughtCrazy01
cuuid( 0x00000003, 0x00210007 ) * fixe no * level yes * transition no * file VOr_BegMagic01
cuuid( 0x00000001, 0x00210008 ) * fixe no * level yes * transition no * file Play_VOr_BegLaughtStop01
cuuid( 0x00000003, 0x00210008 ) * fixe no * level yes * transition no * file VO_BegAttack01
cuuid( 0x00000001, 0x00210009 ) * fixe no * level yes * transition no * file Play_VOr_BegAttack02
cuuid( 0x00000003, 0x00210009 ) * fixe no * level yes * transition no * file VO_BegAttack02
cuuid( 0x00000001, 0x0021000a ) * fixe no * level yes * transition no * file Play_VOr_BegGuard01
cuuid( 0x00000001, 0x0021000b ) * fixe no * level yes * transition no * file Play_VOr_BegGuard02
cuuid( 0x00000003, 0x0021000b ) * fixe no * level yes * transition no * file VOr_BegAttack01
cuuid( 0x00000001, 0x0021000c ) * fixe no * level yes * transition no * file Play_VOr_BegKick01
cuuid( 0x00000001, 0x0021000d ) * fixe no * level yes * transition no * file Play_VOr_Begimpulse01
cuuid( 0x00000003, 0x00210014 ) * fixe no * level yes * transition no * file VO_BegToadPain01
cuuid( 0x00000003, 0x00210015 ) * fixe no * level yes * transition no * file VO_BegToadPain02
cuuid( 0x00000003, 0x00210017 ) * fixe no * level yes * transition no * file VO_BegTransform01
cuuid( 0x00000003, 0x00210018 ) * fixe no * level yes * transition no * file VO_BegTransform02
cuuid( 0x00000003, 0x0021001a ) * fixe no * level yes * transition no * file VOr_BegToadPain01
cuuid( 0x00000003, 0x0021001b ) * fixe no * level yes * transition no * file VOr_BegTransform01
cuuid( 0x00000003, 0x00210020 ) * fixe no * level yes * transition no * file VO_BegLaughtCrazy02
cuuid( 0x00000003, 0x00210021 ) * fixe no * level yes * transition no * file VO_BegLaughtCrazy01
cuuid( 0x00000003, 0x00210022 ) * fixe no * level yes * transition no * file VOr_BegLaughtCrazy01
cuuid( 0x00000003, 0x00210024 ) * fixe no * level yes * transition no * file VO_BegLaughtStop02
cuuid( 0x00000003, 0x00210025 ) * fixe no * level yes * transition no * file VO_BegLaughtStop01
cuuid( 0x00000003, 0x00210026 ) * fixe no * level yes * transition no * file VOr_BegLaughtStop01
cuuid( 0x00000003, 0x00210027 ) * fixe no * level yes * transition no * file VO_BegAttack05
cuuid( 0x00000003, 0x00210029 ) * fixe no * level yes * transition no * file VO_BegAttack04
cuuid( 0x00000003, 0x0021002a ) * fixe no * level yes * transition no * file VOr_BegAttack02
cuuid( 0x00000003, 0x0021002b ) * fixe no * level yes * transition no * file VO_BegGuard02
cuuid( 0x00000003, 0x0021002d ) * fixe no * level yes * transition no * file VO_BegGuard01
cuuid( 0x00000003, 0x0021002e ) * fixe no * level yes * transition no * file VOr_BegGuard01
cuuid( 0x00000003, 0x0021002f ) * fixe no * level yes * transition no * file VO_BegGuard05
cuuid( 0x00000003, 0x00210031 ) * fixe no * level yes * transition no * file VO_BegGuard04
cuuid( 0x00000003, 0x00210032 ) * fixe no * level yes * transition no * file VOr_BegGuard02
cuuid( 0x00000003, 0x00210033 ) * fixe no * level yes * transition no * file VO_BegKick02
cuuid( 0x00000003, 0x00210035 ) * fixe no * level yes * transition no * file VO_BegKick01
cuuid( 0x00000003, 0x00210036 ) * fixe no * level yes * transition no * file VOr_BegKick01
cuuid( 0x00000003, 0x00210037 ) * fixe no * level yes * transition no * file VO_Begimpulse02
cuuid( 0x00000003, 0x00210039 ) * fixe no * level yes * transition no * file VO_Begimpulse01
cuuid( 0x00000003, 0x0021003a ) * fixe no * level yes * transition no * file VOr_Begimpulse01
cuuid( 0x00000001, 0x00220000 ) * fixe no * level yes * transition no * file Play_PBr_CauldronDown01
cuuid( 0x00000003, 0x00220000 ) * fixe no * level yes * transition no * file PB_CauldronJump01
cuuid( 0x00000001, 0x00220008 ) * fixe no * level yes * transition no * file Play_PBr_ForkHand01
cuuid( 0x00000003, 0x00220008 ) * fixe no * level yes * transition no * file PB_CauldronDown01
cuuid( 0x00000001, 0x00220009 ) * fixe no * level yes * transition no * file Play_PBr_Cloth02
cuuid( 0x00000001, 0x00220010 ) * fixe no * level yes * transition no * file Play_PBr_Cloth01
cuuid( 0x00000003, 0x00220010 ) * fixe no * level yes * transition no * file PB_Cloth01
cuuid( 0x00000001, 0x00220011 ) * fixe no * level yes * transition no * file Play_PBr_CauldronJump01
cuuid( 0x00000001, 0x00220017 ) * fixe no * level yes * transition no * file Play_PBr_Paf01
cuuid( 0x00000001, 0x00220018 ) * fixe no * level yes * transition no * file Play_PBr_TransformIn01
cuuid( 0x00000001, 0x00220019 ) * fixe no * level yes * transition no * file Play_PBr_TransformOut01
cuuid( 0x00000003, 0x0022001a ) * fixe no * level yes * transition no * file PB_ForkHand01
cuuid( 0x00000003, 0x0022001c ) * fixe no * level yes * transition no * file PB_Cloth05
cuuid( 0x00000003, 0x0022001f ) * fixe no * level yes * transition no * file PB_Paf01
cuuid( 0x00000003, 0x00220024 ) * fixe no * level yes * transition no * file PBr_Cloth01
cuuid( 0x00000003, 0x00220025 ) * fixe no * level yes * transition no * file PBr_Cloth02
cuuid( 0x00000003, 0x00220028 ) * fixe no * level yes * transition no * file PB_TransformIn01
cuuid( 0x00000003, 0x0022002b ) * fixe no * level yes * transition no * file PB_TransformOut01
cuuid( 0x00000001, 0x002a0029 ) * fixe no * level yes * transition no * file Play_BDb_OpenWood01
cuuid( 0x00000001, 0x002a002a ) * fixe no * level yes * transition no * file Stop_BDb_OpenWood01
cuuid( 0x00000003, 0x002a0040 ) * fixe no * level yes * transition no * file BDb_OpenWood01
cuuid( 0x00000001, 0x002e0000 ) * fixe no * level yes * transition no * file Play_VD_SW60_Bego_01_01
cuuid( 0x00000003, 0x002e0000 ) * fixe no * level yes * transition no * file VD_SW60_Bego_01_01
cuuid( 0x00000001, 0x002e0001 ) * fixe no * level yes * transition no * file Play_VD_SW60_Bego_00_01
cuuid( 0x00000003, 0x002e0001 ) * fixe no * level yes * transition no * file VD_SW60_Bego_00_01
cuuid( 0x00000001, 0x002e0002 ) * fixe no * level yes * transition no * file Play_VD_SW60_Bego_01_01a
cuuid( 0x00000003, 0x002e0002 ) * fixe no * level yes * transition no * file VD_SW60_Bego_01_01a
cuuid( 0x00000001, 0x002e0003 ) * fixe no * level yes * transition no * file Play_VD_SW60_Bego_01_01b
cuuid( 0x00000003, 0x002e0003 ) * fixe no * level yes * transition no * file VD_SW60_Bego_01_01b
cuuid( 0x00000001, 0x002e0004 ) * fixe no * level yes * transition no * file Play_VD_SW60_Bego_02_03
cuuid( 0x00000003, 0x002e0004 ) * fixe no * level yes * transition no * file VD_SW60_Bego_02_03
cuuid( 0x00000001, 0x002e0005 ) * fixe no * level yes * transition no * file Play_VD_SW60_Bego_02_04
cuuid( 0x00000003, 0x002e0005 ) * fixe no * level yes * transition no * file VD_SW60_Bego_02_04
cuuid( 0x00000001, 0x002e0007 ) * fixe no * level yes * transition no * file Play_VD_SW60_Bego_02_08a
cuuid( 0x00000003, 0x002e0007 ) * fixe no * level yes * transition no * file VD_SW60_Bego_02_08a
cuuid( 0x00000001, 0x002e0009 ) * fixe no * level yes * transition no * file Play_VD_SW60_Bego_02_08c
cuuid( 0x00000003, 0x002e0009 ) * fixe no * level yes * transition no * file VD_SW60_Bego_02_08c
cuuid( 0x00000001, 0x002e000a ) * fixe no * level yes * transition no * file Play_VD_SW60_Bego_02_08b
cuuid( 0x00000003, 0x002e000a ) * fixe no * level yes * transition no * file VD_SW60_Bego_02_08b
cuuid( 0x00000001, 0x002e000b ) * fixe no * level yes * transition no * file Play_VD_SW60_Bego_01_02a
cuuid( 0x00000003, 0x002e000b ) * fixe no * level yes * transition no * file VD_SW60_Bego_01_02a
cuuid( 0x00000001, 0x002e000d ) * fixe no * level yes * transition no * file Play_VD_SW60_Bego_01_02b
cuuid( 0x00000003, 0x002e000d ) * fixe no * level yes * transition no * file VD_SW60_Bego_01_02b
cuuid( 0x00000001, 0x002e000e ) * fixe no * level yes * transition no * file Play_VD_SW60_Bego_01_02c
cuuid( 0x00000003, 0x002e000e ) * fixe no * level yes * transition no * file VD_SW60_Bego_01_02c
cuuid( 0x00000001, 0x002e000f ) * fixe no * level yes * transition no * file Play_VD_SW60_Bego_01_03a
cuuid( 0x00000003, 0x002e000f ) * fixe no * level yes * transition no * file VD_SW60_Bego_01_03a
cuuid( 0x00000001, 0x002e0010 ) * fixe no * level yes * transition no * file Play_VD_SW60_Bego_01_03b
cuuid( 0x00000003, 0x002e0010 ) * fixe no * level yes * transition no * file VD_SW60_Bego_01_03b
cuuid( 0x00000001, 0x002e0011 ) * fixe no * level yes * transition no * file Play_VD_SW60_Bego_01_03c
cuuid( 0x00000003, 0x002e0011 ) * fixe no * level yes * transition no * file VD_SW60_Bego_01_03c
cuuid( 0x00000001, 0x002e0012 ) * fixe no * level yes * transition no * file Play_VD_SW60_Bego_01_04a
cuuid( 0x00000003, 0x002e0012 ) * fixe no * level yes * transition no * file VD_SW60_Bego_01_04a
cuuid( 0x00000001, 0x002e0013 ) * fixe no * level yes * transition no * file Play_VD_SW60_Bego_01_04b
cuuid( 0x00000003, 0x002e0013 ) * fixe no * level yes * transition no * file VD_SW60_Bego_01_04b
cuuid( 0x00000001, 0x002e0014 ) * fixe no * level yes * transition no * file Play_VD_SW60_Bego_01_04c
cuuid( 0x00000003, 0x002e0014 ) * fixe no * level yes * transition no * file VD_SW60_Bego_01_04c
cuuid( 0x00000001, 0x002e0015 ) * fixe no * level yes * transition no * file Play_VD_SW60_Bego_01_05a
cuuid( 0x00000003, 0x002e0015 ) * fixe no * level yes * transition no * file VD_SW60_Bego_01_05a
cuuid( 0x00000001, 0x002e0016 ) * fixe no * level yes * transition no * file Play_VD_SW60_Bego_01_05b
cuuid( 0x00000003, 0x002e0016 ) * fixe no * level yes * transition no * file VD_SW60_Bego_01_05b
cuuid( 0x00000001, 0x002e0017 ) * fixe no * level yes * transition no * file Play_VD_SW60_Bego_01_05c
cuuid( 0x00000003, 0x002e0017 ) * fixe no * level yes * transition no * file VD_SW60_Bego_01_05c
cuuid( 0x00000001, 0x002e0018 ) * fixe no * level yes * transition no * file Play_VD_SW60_Bego_01_05d
cuuid( 0x00000003, 0x002e0018 ) * fixe no * level yes * transition no * file VD_SW60_Bego_01_05d
cuuid( 0x00000001, 0x002e0019 ) * fixe no * level yes * transition no * file Play_VD_SW60_Bego_00_03
cuuid( 0x00000003, 0x002e0019 ) * fixe no * level yes * transition no * file VD_SW60_Bego_00_03
cuuid( 0x00000003, 0x00310000 ) * fixe no * level yes * transition no * file PT_ToaJum01
cuuid( 0x00000001, 0x00310001 ) * fixe no * level yes * transition no * file Play_PTr_ToaJum01
cuuid( 0x00000003, 0x00310002 ) * fixe no * level yes * transition no * file PT_Helico01
cuuid( 0x00000001, 0x00310003 ) * fixe no * level yes * transition no * file Play_PTr_Helico01
cuuid( 0x00000001, 0x00310004 ) * fixe no * level yes * transition no * file Play_PTr_ToaPaf01
cuuid( 0x00000003, 0x00310006 ) * fixe no * level yes * transition no * file PT_ToaPaf01
cuuid( 0x00000001, 0x00320000 ) * fixe no * level yes * transition no * file Play_VOr_ToaCaw1
cuuid( 0x00000001, 0x00320001 ) * fixe no * level yes * transition no * file Play_VOr_ToaPaf1
cuuid( 0x00000003, 0x00320001 ) * fixe no * level yes * transition no * file VO_ToaCaw02
cuuid( 0x00000001, 0x00320002 ) * fixe no * level yes * transition no * file Play_VOr_ToaCaw02
cuuid( 0x00000003, 0x00320002 ) * fixe no * level yes * transition no * file VO_ToaCaw01
cuuid( 0x00000003, 0x00320004 ) * fixe no * level yes * transition no * file VO_ToaPaf01
cuuid( 0x00000001, 0x00340029 ) * fixe no * level yes * transition no * file Play_VO_R4Groan01
cuuid( 0x00000003, 0x0034007c ) * fixe no * level yes * transition no * file VO_R4Groan01
cuuid( 0x00000003, 0x003b0002 ) * fixe no * level yes * transition no * file MVt_Rm_01ForceFistA
cuuid( 0x00000003, 0x003b0003 ) * fixe no * level yes * transition no * file MVt_Rm_01ForceFistB
cuuid( 0x00000003, 0x003b0004 ) * fixe no * level yes * transition no * file MVt_Rm_01GrapnelA
cuuid( 0x00000003, 0x003b0005 ) * fixe no * level yes * transition no * file MVt_Rm_01GrapnelB
cuuid( 0x00000003, 0x003b0006 ) * fixe no * level yes * transition no * file MVt_Rm_01SnipeA
cuuid( 0x00000003, 0x003b0007 ) * fixe no * level yes * transition no * file MVt_Rm_01SnipeB
cuuid( 0x00000003, 0x003b0008 ) * fixe no * level yes * transition no * file MVt_Rm_01SuperHelicoA
cuuid( 0x00000003, 0x003b0009 ) * fixe no * level yes * transition no * file MVt_Rm_01SuperHelicoB
cuuid( 0x00000003, 0x003b000a ) * fixe no * level yes * transition no * file MVt_Rm_01TornadoA
cuuid( 0x00000003, 0x003b000b ) * fixe no * level yes * transition no * file MVt_Rm_01TornadoB
cuuid( 0x00000001, 0x003b0021 ) * fixe no * level yes * transition no * file Play_MJ_Ptz_DanceWd01
cuuid( 0x00000003, 0x003b0021 ) * fixe no * level yes * transition no * file MJ_Ptz_DanceWd01
cuuid( 0x00000001, 0x003b002f ) * fixe no * level yes * transition no * file Play_MVt_Rm_01SnipeA
cuuid( 0x00000003, 0x003b002f ) * fixe no * level yes * transition no * file MV_Rm_01ForceFistA
cuuid( 0x00000001, 0x003b0030 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01SnipeB
cuuid( 0x00000003, 0x003b0030 ) * fixe no * level yes * transition no * file MV_Rm_01ForceFistB
cuuid( 0x00000001, 0x003b0031 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01GrapnelA
cuuid( 0x00000003, 0x003b0031 ) * fixe no * level yes * transition no * file MV_Rm_01GrapnelA
cuuid( 0x00000001, 0x003b0032 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01GrapnelB
cuuid( 0x00000003, 0x003b0032 ) * fixe no * level yes * transition no * file MV_Rm_01GrapnelB
cuuid( 0x00000001, 0x003b0033 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01ForceFistA
cuuid( 0x00000003, 0x003b0033 ) * fixe no * level yes * transition no * file MV_Rm_01SnipeA
cuuid( 0x00000001, 0x003b0034 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01ForceFistB
cuuid( 0x00000003, 0x003b0034 ) * fixe no * level yes * transition no * file MV_Rm_01SnipeB
cuuid( 0x00000003, 0x003b0035 ) * fixe no * level yes * transition no * file MV_Rm_01SuperHelicoA
cuuid( 0x00000001, 0x003b0036 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01TornadoA
cuuid( 0x00000003, 0x003b0036 ) * fixe no * level yes * transition no * file MV_Rm_01SuperHelicoB
cuuid( 0x00000001, 0x003b0037 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01TornadoB
cuuid( 0x00000003, 0x003b0037 ) * fixe no * level yes * transition no * file MV_Rm_01TornadoA
cuuid( 0x00000001, 0x003b0038 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01SuperHelicoA
cuuid( 0x00000003, 0x003b0038 ) * fixe no * level yes * transition no * file MV_Rm_01TornadoB
cuuid( 0x00000001, 0x003b0039 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01SuperHelicoB
cuuid( 0x00000001, 0x003f0000 ) * fixe no * level yes * transition no * file Play_RFr_FistShootShort01
cuuid( 0x00000001, 0x003f0001 ) * fixe no * level yes * transition no * file Play_RFr_FistShootLong01
cuuid( 0x00000001, 0x003f0004 ) * fixe no * level yes * transition no * file Play_RFr_MissileShoot01
cuuid( 0x00000003, 0x003f0006 ) * fixe no * level yes * transition no * file RF_FistShootShort01
cuuid( 0x00000001, 0x003f0011 ) * fixe no * level yes * transition no * file Play_RFb_Missile01
cuuid( 0x00000001, 0x003f0012 ) * fixe no * level yes * transition no * file Stop_RFb_Missile01
cuuid( 0x00000003, 0x003f0012 ) * fixe no * level yes * transition no * file RF_MissileShoot02
cuuid( 0x00000003, 0x003f0018 ) * fixe no * level yes * transition no * file RF_FistShootLong01
cuuid( 0x00000001, 0x003f001b ) * fixe no * level yes * transition no * file Stop_RFb_FistLoaded01
cuuid( 0x00000003, 0x003f001c ) * fixe no * level yes * transition no * file RFb_Missile01
cuuid( 0x00000003, 0x003f002a ) * fixe no * level yes * transition no * file RFb_FistLoaded01
cuuid( 0x00000001, 0x0040002e ) * fixe no * level yes * transition no * file Play_VD_SW60_Glob_03_01
cuuid( 0x00000003, 0x0040002e ) * fixe no * level yes * transition no * file VD_SW60_Glob_03_01
cuuid( 0x00000001, 0x0040003d ) * fixe no * level yes * transition no * file Play_VD_SW60_Glob_03_02
cuuid( 0x00000003, 0x0040003d ) * fixe no * level yes * transition no * file VD_SW60_Glob_03_02
cuuid( 0x00000001, 0x00430004 ) * fixe no * level yes * transition no * file Play_VOr_PWoSuperHappy01
cuuid( 0x00000001, 0x00430005 ) * fixe no * level yes * transition no * file Play_VOr_PWoHelp01
cuuid( 0x00000003, 0x00430010 ) * fixe no * level yes * transition no * file VO_PWoSuperHappy01
cuuid( 0x00000003, 0x00430016 ) * fixe no * level yes * transition no * file VO_PWoHelp03
cuuid( 0x00000003, 0x00430017 ) * fixe no * level yes * transition no * file VOr_PWoHelp01
cuuid( 0x00000001, 0x00440004 ) * fixe no * level yes * transition no * file Play_PPr_FlipFlap01
cuuid( 0x00000001, 0x00440005 ) * fixe no * level yes * transition no * file Play_PPb_Foot01
cuuid( 0x00000001, 0x00440006 ) * fixe no * level yes * transition no * file Stop_PPb_Foot01
cuuid( 0x00000001, 0x00440007 ) * fixe no * level yes * transition no * file Play_PPr_Impulse01
cuuid( 0x00000001, 0x00440008 ) * fixe no * level yes * transition no * file Play_PPr_Foot02
cuuid( 0x00000001, 0x0044000a ) * fixe no * level yes * transition no * file Play_PPr_FunnySpell01
cuuid( 0x00000003, 0x0044000b ) * fixe no * level yes * transition no * file PP_FlipFlap01
cuuid( 0x00000001, 0x0044000f ) * fixe no * level yes * transition no * file Play_PPr_Teleport01
cuuid( 0x00000003, 0x00440010 ) * fixe no * level yes * transition no * file PPb_Foot01
cuuid( 0x00000003, 0x00440011 ) * fixe no * level yes * transition no * file PP_Impulse01
cuuid( 0x00000003, 0x00440015 ) * fixe no * level yes * transition no * file PP_Foot02
cuuid( 0x00000003, 0x0044001c ) * fixe no * level yes * transition no * file PP_FunnySpell01
cuuid( 0x00000003, 0x00440022 ) * fixe no * level yes * transition no * file PP_Teleport01
cuuid( 0x00000001, 0x004e0000 ) * fixe no * level yes * transition no * file Play_PV_WBug01
cuuid( 0x00000003, 0x004e0003 ) * fixe no * level yes * transition no * file PV_WBug01
cuuid( 0x00000003, 0x004e0007 ) * fixe no * level yes * transition no * file PV_ChamCall01
cuuid( 0x00000001, 0x004e000f ) * fixe no * level yes * transition no * file Play_PVr_Chameleon01
cuuid( 0x00000001, 0x004e0010 ) * fixe no * level yes * transition no * file Play_PV_ChaDisappear01
cuuid( 0x00000003, 0x004e001d ) * fixe no * level yes * transition no * file PVr_ChamCall01
cuuid( 0x00000003, 0x004e001e ) * fixe no * level yes * transition no * file PV_ChamDisappear01
cuuid( 0x00000001, 0x004e0022 ) * fixe no * level yes * transition no * file Play_PVr_JawsSmall01
cuuid( 0x00000001, 0x004e0023 ) * fixe no * level yes * transition no * file Play_PVr_SPiranhaJump01
cuuid( 0x00000001, 0x004e0024 ) * fixe no * level yes * transition no * file Play_PVr_SPiranhaDive01
cuuid( 0x00000001, 0x004e0025 ) * fixe no * level yes * transition no * file Play_PVb_SPiranhaMvt01
cuuid( 0x00000001, 0x004e0026 ) * fixe no * level yes * transition no * file Stop_PVb_SPiranhaMvt01
cuuid( 0x00000001, 0x004e0035 ) * fixe no * level yes * transition no * file Play_PVr_ManoSave01
cuuid( 0x00000001, 0x004e0036 ) * fixe no * level yes * transition no * file Play_PVr_ManoFly01
cuuid( 0x00000001, 0x004e0037 ) * fixe no * level yes * transition no * file Play_PVr_ManoWait01
cuuid( 0x00000003, 0x004e0038 ) * fixe no * level yes * transition no * file PV_JawsSmall01
cuuid( 0x00000003, 0x004e003b ) * fixe no * level yes * transition no * file PV_SPiranhaJump01
cuuid( 0x00000003, 0x004e0041 ) * fixe no * level yes * transition no * file PV_SPiranhaDive01
cuuid( 0x00000003, 0x004e0043 ) * fixe no * level yes * transition no * file PVb_SPiranhaMvt01
cuuid( 0x00000003, 0x004e0068 ) * fixe no * level yes * transition no * file PV_ManoFly02
cuuid( 0x00000003, 0x004e0069 ) * fixe no * level yes * transition no * file PV_ManoFly03
cuuid( 0x00000003, 0x004e006a ) * fixe no * level yes * transition no * file PV_ManoSave01
cuuid( 0x00000003, 0x004e006b ) * fixe no * level yes * transition no * file PV_ManoSave02
cuuid( 0x00000003, 0x004e006d ) * fixe no * level yes * transition no * file PV_ManoWait01
cuuid( 0x00000003, 0x004e006e ) * fixe no * level yes * transition no * file PV_ManoWait02
cuuid( 0x00000003, 0x004e0070 ) * fixe no * level yes * transition no * file PVr_ManoSave01
cuuid( 0x00000003, 0x004e0071 ) * fixe no * level yes * transition no * file PVr_ManoFly01
cuuid( 0x00000003, 0x004e0072 ) * fixe no * level yes * transition no * file PVr_ManoWait01
cuuid( 0x00000001, 0x00510022 ) * fixe no * level yes * transition no * file Play_VD_GENE_Ptz1_03_01j
cuuid( 0x00000003, 0x00510022 ) * fixe no * level yes * transition no * file VD_GENE_Ptz1_03_01j
cuuid( 0x00000001, 0x00510023 ) * fixe no * level yes * transition no * file Play_VD_GENE_Ptz1_03_01k
cuuid( 0x00000003, 0x00510023 ) * fixe no * level yes * transition no * file VD_GENE_Ptz1_03_01k
cuuid( 0x00000003, 0x00520022 ) * fixe no * level yes * transition no * file PL_RedLife01
cuuid( 0x00000001, 0x00520025 ) * fixe no * level yes * transition no * file Play_PLr_RedLife01
cuuid( 0x00000001, 0x00550000 ) * fixe no * level yes * transition no * file Play_OI_PickUp01
cuuid( 0x00000003, 0x00550000 ) * fixe no * level yes * transition no * file OI_PickUp01
cuuid( 0x00000001, 0x00550001 ) * fixe no * level yes * transition no * file Play_OI_ForceFistOn
cuuid( 0x00000001, 0x00550002 ) * fixe no * level yes * transition no * file Play_OI_ForceFistCan
cuuid( 0x00000001, 0x00550004 ) * fixe no * level yes * transition no * file Play_OI_GrapnelOn
cuuid( 0x00000001, 0x00550005 ) * fixe no * level yes * transition no * file Play_OI_GrapnelCan
cuuid( 0x00000001, 0x00550007 ) * fixe no * level yes * transition no * file Play_OI_MissileFistOn
cuuid( 0x00000001, 0x00550008 ) * fixe no * level yes * transition no * file Play_OI_MissileFistCan
cuuid( 0x00000001, 0x0055000a ) * fixe no * level yes * transition no * file Play_OI_SuperHelicoOn
cuuid( 0x00000001, 0x0055000b ) * fixe no * level yes * transition no * file Play_OI_SuperHelicoCan
cuuid( 0x00000001, 0x0055000d ) * fixe no * level yes * transition no * file Play_OI_WheelFistOn
cuuid( 0x00000001, 0x0055000e ) * fixe no * level yes * transition no * file Play_OI_WheelFistCan
cuuid( 0x00000003, 0x0055000f ) * fixe no * level yes * transition no * file OI_WheelFistCan
cuuid( 0x00000001, 0x00550010 ) * fixe no * level yes * transition no * file Play_OI_CanPowerOn01
cuuid( 0x00000001, 0x00550011 ) * fixe no * level yes * transition no * file Play_OI_CanPowerOff01
cuuid( 0x00000003, 0x00550011 ) * fixe no * level yes * transition no * file OI_WheelFistOn
cuuid( 0x00000001, 0x00550012 ) * fixe no * level yes * transition no * file Play_OIb_CanPower01
cuuid( 0x00000003, 0x00550012 ) * fixe no * level yes * transition no * file OIb_CanPower01
cuuid( 0x00000001, 0x00550013 ) * fixe no * level yes * transition no * file Stop_OIb_CanPower01
cuuid( 0x00000003, 0x00550013 ) * fixe no * level yes * transition no * file OI_CanPowerOff01
cuuid( 0x00000003, 0x00550014 ) * fixe no * level yes * transition no * file OI_CanPowerOn01
cuuid( 0x00000001, 0x00550015 ) * fixe no * level yes * transition no * file Play_OI_Diamond01
cuuid( 0x00000001, 0x00550016 ) * fixe no * level yes * transition no * file Play_OI_Diamond02
cuuid( 0x00000001, 0x00550017 ) * fixe no * level yes * transition no * file Play_OI_Diamond03
cuuid( 0x00000003, 0x00550019 ) * fixe no * level yes * transition no * file OI_DiamondA01
cuuid( 0x00000003, 0x0055001a ) * fixe no * level yes * transition no * file OI_DiamondB01
cuuid( 0x00000003, 0x0055001b ) * fixe no * level yes * transition no * file OI_DiamondC01
cuuid( 0x00000003, 0x0055002a ) * fixe no * level yes * transition no * file OI_DiamondA03
cuuid( 0x00000003, 0x0055002c ) * fixe no * level yes * transition no * file OI_DiamondA02
cuuid( 0x00000003, 0x0055002f ) * fixe no * level yes * transition no * file OIr_DiamondA
cuuid( 0x00000001, 0x0058000f ) * fixe no * level yes * transition no * file Play_APb_FrogBackGnd01
cuuid( 0x00000001, 0x00580010 ) * fixe no * level yes * transition no * file Stop_APb_FrogBackGnd01
cuuid( 0x00000001, 0x00580011 ) * fixe no * level yes * transition no * file Play_APb_ToadBackGnd01
cuuid( 0x00000001, 0x00580012 ) * fixe no * level yes * transition no * file Stop_APb_ToadBackGnd01
cuuid( 0x00000003, 0x0058003c ) * fixe no * level yes * transition no * file APb_FrogBackGnd01
cuuid( 0x00000003, 0x0058003d ) * fixe no * level yes * transition no * file APb_ToadBackGnd01