reman3/Rayman_X/cpa/tempgrp/OAC/Make/OAc.dsp

1512 lines
34 KiB
Plaintext

# Microsoft Developer Studio Project File - Name="OAc" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=OAc - Win32 Debug Glide with Editors with No Interface
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "OAc.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "OAc.mak"\
CFG="OAc - Win32 Debug Glide with Editors with No Interface"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "OAc - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "OAc - Win32 Debug Glide with Editors" (based on\
"Win32 (x86) Dynamic-Link Library")
!MESSAGE "OAc - Win32 Debug with Editors" (based on\
"Win32 (x86) Dynamic-Link Library")
!MESSAGE "OAc - Win32 Debug Glide with Editors with No Interface" (based on\
"Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""$/CPA/TempGrp/OAc", GSDAAAAA"
# PROP Scc_LocalPath "."
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "OAc - Win32 Release"
# PROP BASE Use_MFC 2
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "OAc___Wi"
# PROP BASE Intermediate_Dir "OAc___Wi"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 2
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\Lib\P5\Release"
# PROP Intermediate_Dir "..\Tmp\P5\Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /I "X:\CPA\Public" /I "..\inc" /D "CPA_WANTS_IMPORT" /D "ACTIVE_EDITOR" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "CPA_VISUAL" /D "CPA_DEBUG" /D "_WINDLL" /D "_AFXDLL" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /Gi /GX /Zi /Od /I "X:\CPA\Public" /I "X:\CPA\Public\OAc" /I "..\Inc\EdActors" /I "..\Inc\EdIR" /I "..\Inc" /D "VISUAL" /D "CPA_WANTS_IMPORT" /D "ACTIVE_EDITOR" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "CPA_VISUAL" /D "CPA_DEBUG" /D "_WINDLL" /D "_AFXDLL" /D "_ACTORS_DLL_" /FR /Yu"stdafx.h" /FD /c
# SUBTRACT CPP /Gf
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD BASE RSC /l 0x40c /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x40c /d "_DEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo /o"Tmp\OAcP5_vt\OAc.bsc"
# ADD BSC32 /nologo /o"Tmp\OAcP5_vt\OAc.bsc"
LINK32=link.exe
# ADD BASE LINK32 X:\CPA\Exe\PRJ\PRJP5_vt.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"X:\CPA\EXE\PRJ\EDT_Data\Objects/OAcP5_vt.dll" /pdbtype:sept
# SUBTRACT BASE LINK32 /pdb:none
# ADD LINK32 X:\CPA\Exe\GAM\GAMP5Evr.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"X:\CPA\EXE\PRJ\EDT_Data\Objects\OAcP5Evr.dll" /pdbtype:sept
# SUBTRACT LINK32 /pdb:none
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors"
# PROP BASE Use_MFC 2
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "OAc___W1"
# PROP BASE Intermediate_Dir "OAc___W1"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 2
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "x:\CPA\EXE\Main\Edt_Data\Objects"
# PROP Intermediate_Dir "..\Tmp\OAcDFEvd"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /Gi /GX /Zi /Od /I "X:\CPA\Public" /I "..\Inc\EdActors" /I "..\Inc\EdIR" /I "..\Inc" /D "CPA_WANTS_IMPORT" /D "ACTIVE_EDITOR" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "CPA_VISUAL" /D "CPA_DEBUG" /D "_WINDLL" /D "_AFXDLL" /FR /Yu"stdafx.h" /FD /c
# SUBTRACT BASE CPP /Gf
# ADD CPP /nologo /MD /W3 /GX /Z7 /Od /I "X:\CPA\Public" /I "X:\CPA\Public\OAc" /I "..\Inc\EdActors" /I "..\Inc\DatCtrl" /I "..\Inc" /I "t:\dxsdk\sdk\inc" /I "x:\cpa\tempgrp\tia\inc" /D "SCR_DM_OptCFiles" /D "RAYII" /D "RAY2EGYPTE" /D "CPA_WANTS_IMPORT" /D "ACTIVE_EDITOR" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "CPA_VISUAL" /D "CPA_DEBUG" /D "_WINDLL" /D "_AFXDLL" /D "_ACTORS_DLL_" /FR /Yu"stdafx.h" /FD /c
# SUBTRACT CPP /Gf
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD BASE RSC /l 0x40c /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x40c /d "_DEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo /o"Tmp\OAcP5_vt\OAc.bsc"
# ADD BSC32 /nologo /o"..\Tmp\OAcDFEvd\OAc.bsc"
LINK32=link.exe
# ADD BASE LINK32 X:\CPA\Exe\GAM\GAMDFEvd.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"X:\CPA\EXE\GAM\EDT_Data\Objects\OAcDFEvd.dll" /pdbtype:sept
# SUBTRACT BASE LINK32 /pdb:none
# ADD LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /nodefaultlib:"msvcrtd.lib" /out:"X:\CPA\EXE\Main\EDT_Data\Objects\OAcDFEvd.dll"
# SUBTRACT LINK32 /profile /incremental:no
!ELSEIF "$(CFG)" == "OAc - Win32 Debug with Editors"
# PROP BASE Use_MFC 2
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "OAc___W2"
# PROP BASE Intermediate_Dir "OAc___W2"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 2
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "x:\CPA\EXE\GAM\Edt_Data\Objects"
# PROP Intermediate_Dir "..\Tmp\OAcP5Evd"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /Gi /GX /Zi /Od /I "X:\CPA\Public" /I "..\Inc\EdActors" /I "..\Inc\EdIR" /I "..\Inc" /D "CPA_WANTS_IMPORT" /D "ACTIVE_EDITOR" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "CPA_VISUAL" /D "CPA_DEBUG" /D "_WINDLL" /D "_AFXDLL" /FR /Yu"stdafx.h" /FD /c
# SUBTRACT BASE CPP /Gf
# ADD CPP /nologo /MDd /W3 /GX /Z7 /Od /I "X:\CPA\Public" /I "X:\CPA\Public\OAc" /I "..\Inc\EdActors" /I "..\Inc\EdIR" /I "..\Inc" /D "VISUAL" /D "CPA_WANTS_IMPORT" /D "ACTIVE_EDITOR" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "CPA_VISUAL" /D "CPA_DEBUG" /D "_WINDLL" /D "_AFXDLL" /D "_ACTORS_DLL_" /Fr /Yu"stdafx.h" /FD /c
# SUBTRACT CPP /Gf
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD BASE RSC /l 0x40c /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x40c /d "_DEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo /o"Tmp\OAcP5_vt\OAc.bsc"
# ADD BSC32 /nologo /o"..\Tmp\OAcP5Evd\OAc.bsc"
LINK32=link.exe
# ADD BASE LINK32 X:\CPA\Exe\GAM\GAMP5Evd.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"X:\CPA\EXE\GAM\EDT_Data\Objects\OAcP5Evd.dll" /pdbtype:sept
# SUBTRACT BASE LINK32 /pdb:none
# ADD LINK32 X:\CPA\Exe\GAM\GAMP5Evd.lib /nologo /subsystem:windows /dll /incremental:no /debug /machine:I386 /out:"X:\CPA\EXE\GAM\EDT_Data\Objects\OAcP5Evd.dll" /pdbtype:sept
# SUBTRACT LINK32 /pdb:none
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors with No Interface"
# PROP BASE Use_MFC 2
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "OAc___Wi"
# PROP BASE Intermediate_Dir "OAc___Wi"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 2
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "OAc___Wi"
# PROP Intermediate_Dir "OAc___Wi"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /Gi /GX /Zi /Od /I "X:\CPA\Public" /I "X:\CPA\Public\OAc" /I "..\Inc\EdActors" /I "..\Inc\DatCtrl" /I "..\Inc" /I "t:\dxsdk\sdk\inc" /I "x:\cpa\tempgrp\tia\inc" /D "SCR_DM_OptCFiles" /D "CPA_WANTS_IMPORT" /D "ACTIVE_EDITOR" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "CPA_VISUAL" /D "CPA_DEBUG" /D "_WINDLL" /D "_AFXDLL" /D "_ACTORS_DLL_" /FR /Yu"stdafx.h" /FD /c
# SUBTRACT BASE CPP /Gf
# ADD CPP /nologo /MDd /W3 /Gm /Gi /GX /Zi /Od /I "X:\CPA\Public" /I "X:\CPA\Public\OAc" /I "..\Inc\EdActors" /I "..\Inc\DatCtrl" /I "..\Inc" /I "t:\dxsdk\sdk\inc" /I "x:\cpa\tempgrp\tia\inc" /D "SCR_DM_OptCFiles" /D "__INACTIVE_INTERFACE__" /D "CPA_WANTS_IMPORT" /D "ACTIVE_EDITOR" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "CPA_VISUAL" /D "CPA_DEBUG" /D "_WINDLL" /D "_AFXDLL" /D "_ACTORS_DLL_" /FR /Yu"stdafx.h" /FD /c
# SUBTRACT CPP /Gf
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD BASE RSC /l 0x40c /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x40c /d "_DEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo /o"..\Tmp\OAcDFEvd\OAc.bsc"
# ADD BSC32 /nologo /o"..\Tmp\OAcDFEvd\OAc.bsc"
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /out:"X:\CPA\EXE\Main\EDT_Data\Objects\OAcDFEvd.dll"
# SUBTRACT BASE LINK32 /profile
# ADD LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /out:"X:\CPA\EXE\Main\EDT_Data\Objects\OAcDFEvd.dll"
# SUBTRACT LINK32 /profile
!ENDIF
# Begin Target
# Name "OAc - Win32 Release"
# Name "OAc - Win32 Debug Glide with Editors"
# Name "OAc - Win32 Debug with Editors"
# Name "OAc - Win32 Debug Glide with Editors with No Interface"
# Begin Group "Source Files"
# PROP Default_Filter "*.c *.cpp"
# Begin Group "EdActors"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\Src\EdActors\dlgcleanalwfile.cpp
# End Source File
# Begin Source File
SOURCE=..\Src\EdActors\dlgldai.cpp
# End Source File
# Begin Source File
SOURCE=..\Src\EdActors\EDAC2Mot.cpp
!IF "$(CFG)" == "OAc - Win32 Release"
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors"
!ELSEIF "$(CFG)" == "OAc - Win32 Debug with Editors"
# ADD CPP /FR
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors with No Interface"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\Src\EdActors\EDACActr.cpp
!IF "$(CFG)" == "OAc - Win32 Release"
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors"
!ELSEIF "$(CFG)" == "OAc - Win32 Debug with Editors"
# ADD CPP /FR
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors with No Interface"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\Src\EdActors\EDACBuM.cpp
# End Source File
# Begin Source File
SOURCE=..\Src\EdActors\EDACClBk.cpp
!IF "$(CFG)" == "OAc - Win32 Release"
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors"
!ELSEIF "$(CFG)" == "OAc - Win32 Debug with Editors"
# ADD CPP /FR
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors with No Interface"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\Src\EdActors\EDACDef.cpp
!IF "$(CFG)" == "OAc - Win32 Release"
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors"
!ELSEIF "$(CFG)" == "OAc - Win32 Debug with Editors"
# ADD CPP /FR
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors with No Interface"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\Src\EdActors\EDACDgAC.cpp
# End Source File
# Begin Source File
SOURCE=..\Src\EdActors\EDACDgCp.cpp
!IF "$(CFG)" == "OAc - Win32 Release"
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors"
!ELSEIF "$(CFG)" == "OAc - Win32 Debug with Editors"
# ADD CPP /FR
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors with No Interface"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\Src\EdActors\EDACDgIA.cpp
# ADD CPP /I "X:\Cpa\TempGrp\OAC\Inc\EdActors"
# End Source File
# Begin Source File
SOURCE=..\Src\EdActors\EDACDgIC.cpp
# ADD CPP /I "X:\Cpa\TempGrp\OAC\Inc\EdActors"
# End Source File
# Begin Source File
SOURCE=..\Src\EdActors\EDACDgIf.cpp
!IF "$(CFG)" == "OAc - Win32 Release"
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors"
!ELSEIF "$(CFG)" == "OAc - Win32 Debug with Editors"
# ADD CPP /FR
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors with No Interface"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\Src\EdActors\EDACDgMC.cpp
!IF "$(CFG)" == "OAc - Win32 Release"
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors"
!ELSEIF "$(CFG)" == "OAc - Win32 Debug with Editors"
# ADD CPP /FR
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors with No Interface"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\Src\EdActors\EDACDgMg.cpp
!IF "$(CFG)" == "OAc - Win32 Release"
# ADD CPP /I "X:\Cpa\TempGrp\OAc\Inc\EdActors"
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors"
# ADD CPP /I "X:\Cpa\TempGrp\OAc\Inc\EdActors"
!ELSEIF "$(CFG)" == "OAc - Win32 Debug with Editors"
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors with No Interface"
# ADD BASE CPP /I "X:\Cpa\TempGrp\OAc\Inc\EdActors"
# ADD CPP /I "X:\Cpa\TempGrp\OAc\Inc\EdActors"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\Src\EdActors\EDACDgMI.cpp
# End Source File
# Begin Source File
SOURCE=..\Src\EdActors\EDACDgML.cpp
# ADD CPP /I "X:\Cpa\TempGrp\OAC\Inc\EdActors"
# End Source File
# Begin Source File
SOURCE=..\Src\EdActors\EDACDgMN.cpp
!IF "$(CFG)" == "OAc - Win32 Release"
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors"
!ELSEIF "$(CFG)" == "OAc - Win32 Debug with Editors"
# ADD CPP /FR
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors with No Interface"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\Src\EdActors\EDACDgNL.cpp
!IF "$(CFG)" == "OAc - Win32 Release"
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors"
!ELSEIF "$(CFG)" == "OAc - Win32 Debug with Editors"
# ADD CPP /FR
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors with No Interface"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\Src\EdActors\EDACDgPI.cpp
!IF "$(CFG)" == "OAc - Win32 Release"
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors"
!ELSEIF "$(CFG)" == "OAc - Win32 Debug with Editors"
# ADD CPP /FR
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors with No Interface"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\Src\EdActors\EDACDgQu.cpp
!IF "$(CFG)" == "OAc - Win32 Release"
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors"
!ELSEIF "$(CFG)" == "OAc - Win32 Debug with Editors"
# ADD CPP /FR
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors with No Interface"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\Src\EdActors\EDACDgSp.cpp
!IF "$(CFG)" == "OAc - Win32 Release"
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors"
!ELSEIF "$(CFG)" == "OAc - Win32 Debug with Editors"
# ADD CPP /FR
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors with No Interface"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\Src\EdActors\EDACDgUL.cpp
!IF "$(CFG)" == "OAc - Win32 Release"
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors"
!ELSEIF "$(CFG)" == "OAc - Win32 Debug with Editors"
# ADD CPP /FR
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors with No Interface"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\Src\EdActors\EDACDoc.cpp
!IF "$(CFG)" == "OAc - Win32 Release"
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors"
!ELSEIF "$(CFG)" == "OAc - Win32 Debug with Editors"
# ADD CPP /FR
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors with No Interface"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\Src\EdActors\EDACFmMn.cpp
!IF "$(CFG)" == "OAc - Win32 Release"
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors"
!ELSEIF "$(CFG)" == "OAc - Win32 Debug with Editors"
# ADD CPP /FR
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors with No Interface"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\Src\EdActors\EDACGlob.cpp
!IF "$(CFG)" == "OAc - Win32 Release"
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors"
!ELSEIF "$(CFG)" == "OAc - Win32 Debug with Editors"
# ADD CPP /FR
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors with No Interface"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\Src\EdActors\EDACGrBt.cpp
!IF "$(CFG)" == "OAc - Win32 Release"
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors"
!ELSEIF "$(CFG)" == "OAc - Win32 Debug with Editors"
# ADD CPP /FR
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors with No Interface"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\Src\EdActors\EDACIni.cpp
!IF "$(CFG)" == "OAc - Win32 Release"
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors"
!ELSEIF "$(CFG)" == "OAc - Win32 Debug with Editors"
# ADD CPP /FR
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors with No Interface"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\Src\EdActors\EDACInst.cpp
!IF "$(CFG)" == "OAc - Win32 Release"
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors"
!ELSEIF "$(CFG)" == "OAc - Win32 Debug with Editors"
# ADD CPP /FR
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors with No Interface"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\Src\EdActors\EDACLoad.cpp
!IF "$(CFG)" == "OAc - Win32 Release"
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors"
!ELSEIF "$(CFG)" == "OAc - Win32 Debug with Editors"
# ADD CPP /FR
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors with No Interface"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\Src\EdActors\EDACLstD.cpp
# End Source File
# Begin Source File
SOURCE=..\Src\EdActors\EDACMISv.cpp
!IF "$(CFG)" == "OAc - Win32 Release"
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors"
!ELSEIF "$(CFG)" == "OAc - Win32 Debug with Editors"
# ADD CPP /FR
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors with No Interface"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\Src\EdActors\EDACModl.cpp
!IF "$(CFG)" == "OAc - Win32 Release"
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors"
!ELSEIF "$(CFG)" == "OAc - Win32 Debug with Editors"
# ADD CPP /FR
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors with No Interface"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\Src\EdActors\EDACMStA.cpp
!IF "$(CFG)" == "OAc - Win32 Release"
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors"
!ELSEIF "$(CFG)" == "OAc - Win32 Debug with Editors"
# ADD CPP /FR
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors with No Interface"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\Src\EdActors\EDACMStr.cpp
!IF "$(CFG)" == "OAc - Win32 Release"
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors"
!ELSEIF "$(CFG)" == "OAc - Win32 Debug with Editors"
# ADD CPP /FR
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors with No Interface"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\Src\EdActors\EDACMtSv.cpp
!IF "$(CFG)" == "OAc - Win32 Release"
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors"
!ELSEIF "$(CFG)" == "OAc - Win32 Debug with Editors"
# ADD CPP /FR
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors with No Interface"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\Src\EdActors\EDACQuer.cpp
# End Source File
# Begin Source File
SOURCE=..\Src\EdActors\EDACSave.cpp
!IF "$(CFG)" == "OAc - Win32 Release"
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors"
!ELSEIF "$(CFG)" == "OAc - Win32 Debug with Editors"
# ADD CPP /FR
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors with No Interface"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\Src\EdActors\EDACSpec.cpp
!IF "$(CFG)" == "OAc - Win32 Release"
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors"
!ELSEIF "$(CFG)" == "OAc - Win32 Debug with Editors"
# ADD CPP /FR
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors with No Interface"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\Src\EdActors\EDACTTip.cpp
!IF "$(CFG)" == "OAc - Win32 Release"
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors"
!ELSEIF "$(CFG)" == "OAc - Win32 Debug with Editors"
# ADD CPP /FR
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors with No Interface"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\Src\EdActors\EDACVwAc.cpp
!IF "$(CFG)" == "OAc - Win32 Release"
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors"
!ELSEIF "$(CFG)" == "OAc - Win32 Debug with Editors"
# ADD CPP /FR
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors with No Interface"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\Src\EdActors\EDACVwMS.cpp
!IF "$(CFG)" == "OAc - Win32 Release"
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors"
!ELSEIF "$(CFG)" == "OAc - Win32 Debug with Editors"
# ADD CPP /FR
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors with No Interface"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\Src\EdActors\EDACWatc.cpp
# End Source File
# Begin Source File
SOURCE=..\Src\EdActors\EdtList.cpp
!IF "$(CFG)" == "OAc - Win32 Release"
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors"
!ELSEIF "$(CFG)" == "OAc - Win32 Debug with Editors"
# ADD CPP /FR
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors with No Interface"
!ENDIF
# End Source File
# End Group
# Begin Group "DataCtrl"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\Src\DatCtrl\CPA_CtlO.cpp
# End Source File
# Begin Source File
SOURCE=..\Src\DatCtrl\CPA_CtlS.cpp
# End Source File
# Begin Source File
SOURCE=..\Src\DatCtrl\CPA_DatO.cpp
# End Source File
# Begin Source File
SOURCE=..\Src\DatCtrl\CPA_DatS.cpp
# End Source File
# Begin Source File
SOURCE=..\Src\DatCtrl\CPA_NLL.cpp
# End Source File
# Begin Source File
SOURCE=..\Src\DatCtrl\EDACCust.cpp
# End Source File
# End Group
# Begin Source File
SOURCE=..\Src\_Actors.cpp
!IF "$(CFG)" == "OAc - Win32 Release"
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors"
!ELSEIF "$(CFG)" == "OAc - Win32 Debug with Editors"
# ADD CPP /FR
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors with No Interface"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\Src\_Actors.def
# End Source File
# Begin Source File
SOURCE=..\Src\_Ainterf.cpp
!IF "$(CFG)" == "OAc - Win32 Release"
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors"
!ELSEIF "$(CFG)" == "OAc - Win32 Debug with Editors"
# ADD CPP /FR
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors with No Interface"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\Src\_DLLCom.cpp
!IF "$(CFG)" == "OAc - Win32 Release"
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors"
!ELSEIF "$(CFG)" == "OAc - Win32 Debug with Editors"
# ADD CPP /FR
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors with No Interface"
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\Src\characterinfodlg.cpp
# End Source File
# Begin Source File
SOURCE=..\Src\EdActors\dlgselectinstances.cpp
# End Source File
# Begin Source File
SOURCE=..\Src\moduleinfodlg.cpp
# End Source File
# Begin Source File
SOURCE=..\Src\StdAfx.cpp
!IF "$(CFG)" == "OAc - Win32 Release"
# ADD CPP /Yc"stdafx.h"
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors"
# ADD BASE CPP /Gi /Yc"stdafx.h"
# SUBTRACT BASE CPP /Gy
# ADD CPP /Gi- /Yc"stdafx.h"
# SUBTRACT CPP /Gy
!ELSEIF "$(CFG)" == "OAc - Win32 Debug with Editors"
# ADD BASE CPP /Gi /Yc"stdafx.h"
# SUBTRACT BASE CPP /Gy
# ADD CPP /Gi /FR /Yc"stdafx.h"
# SUBTRACT CPP /Gy
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors with No Interface"
# ADD BASE CPP /Gi /Yc"stdafx.h"
# SUBTRACT BASE CPP /Gy
# ADD CPP /Gi /Yc"stdafx.h"
# SUBTRACT CPP /Gy
!ENDIF
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "*.h *.hpp"
# Begin Group "H EdActors"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\Inc\EdActors\dlgcleanalwfile.h
# End Source File
# Begin Source File
SOURCE=..\Inc\EdActors\dlgldai.hpp
# End Source File
# Begin Source File
SOURCE=..\Inc\EdActors\EDACActr.hpp
# End Source File
# Begin Source File
SOURCE=..\Inc\EdActors\EDACBuM.hpp
# End Source File
# Begin Source File
SOURCE=..\Inc\EdActors\EDACClBk.hpp
# End Source File
# Begin Source File
SOURCE=..\Inc\EdActors\EDACCnst.hpp
# End Source File
# Begin Source File
SOURCE=..\Inc\EdActors\EDACDef.hpp
# End Source File
# Begin Source File
SOURCE=..\Inc\EdActors\EDACDgAc.hpp
# End Source File
# Begin Source File
SOURCE=..\Inc\EdActors\EDACDgCp.hpp
# End Source File
# Begin Source File
SOURCE=..\Inc\EdActors\EDACDgIA.hpp
# End Source File
# Begin Source File
SOURCE=..\Inc\EdActors\EDACDgIC.hpp
# End Source File
# Begin Source File
SOURCE=..\Inc\EdActors\EDACDgIf.hpp
# End Source File
# Begin Source File
SOURCE=..\Inc\EdActors\EDACDgMC.hpp
# End Source File
# Begin Source File
SOURCE=..\Inc\EdActors\EDACDgMg.hpp
# End Source File
# Begin Source File
SOURCE=..\Inc\EdActors\EDACDgMI.hpp
# End Source File
# Begin Source File
SOURCE=..\Inc\EdActors\EDACDgML.hpp
# End Source File
# Begin Source File
SOURCE=..\Inc\EdActors\EDACDgMN.hpp
# End Source File
# Begin Source File
SOURCE=..\Inc\EdActors\EDACDgNL.hpp
# End Source File
# Begin Source File
SOURCE=..\Inc\EdActors\EDACDgPI.hpp
# End Source File
# Begin Source File
SOURCE=..\Inc\EdActors\EDACDgQu.hpp
# End Source File
# Begin Source File
SOURCE=..\Inc\EdActors\EDACDgSp.hpp
# End Source File
# Begin Source File
SOURCE=..\Inc\EdActors\EDACDgUL.hpp
# End Source File
# Begin Source File
SOURCE=..\Inc\EdActors\EDACDoc.hpp
# End Source File
# Begin Source File
SOURCE=..\Inc\EdActors\EDACFmMn.hpp
# End Source File
# Begin Source File
SOURCE=..\Inc\EdActors\EDACGlob.hpp
# End Source File
# Begin Source File
SOURCE=..\Inc\EdActors\EDACGrBt.hpp
# End Source File
# Begin Source File
SOURCE=..\Inc\EdActors\EDACInst.hpp
# End Source File
# Begin Source File
SOURCE=..\Inc\EdActors\EDACIRes.hm
# End Source File
# Begin Source File
SOURCE=..\Inc\EdActors\EDACMISv.hpp
# End Source File
# Begin Source File
SOURCE=..\Inc\EdActors\EDACModl.hpp
# End Source File
# Begin Source File
SOURCE=..\Inc\EdActors\EDACMStA.hpp
# End Source File
# Begin Source File
SOURCE=..\Inc\EdActors\EDACMStr.hpp
# End Source File
# Begin Source File
SOURCE=..\Inc\EdActors\EDACQuer.hpp
# End Source File
# Begin Source File
SOURCE=..\Inc\EdActors\EDACSpec.hpp
# End Source File
# Begin Source File
SOURCE=..\Inc\EdActors\EDACStrg.hpp
# End Source File
# Begin Source File
SOURCE=..\Inc\EdActors\EDACTTip.hpp
# End Source File
# Begin Source File
SOURCE=..\Inc\EdActors\EDACUndD.hpp
# End Source File
# Begin Source File
SOURCE=..\Inc\EdActors\EDACVwAc.hpp
# End Source File
# Begin Source File
SOURCE=..\Inc\EdActors\EDACVwMS.hpp
# End Source File
# Begin Source File
SOURCE=..\Inc\EdActors\EDACWatc.hpp
# End Source File
# Begin Source File
SOURCE=..\Inc\EdActors\EdAllAct.hpp
# End Source File
# Begin Source File
SOURCE=..\..\..\Public\OAc\EdtList.hpp
# End Source File
# End Group
# Begin Group "H DataCtrl"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\Inc\DatCtrl\CPA_CtlO.hpp
# End Source File
# Begin Source File
SOURCE=..\Inc\DatCtrl\CPA_CtlS.hpp
# End Source File
# Begin Source File
SOURCE=..\Inc\DatCtrl\CPA_DatO.hpp
# End Source File
# Begin Source File
SOURCE=..\Inc\DatCtrl\CPA_DatS.hpp
# End Source File
# Begin Source File
SOURCE=..\..\..\Public\Oac\CPA_NLL.hpp
# End Source File
# Begin Source File
SOURCE=..\Inc\DatCtrl\EDACCust.hpp
# End Source File
# End Group
# Begin Group "External"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\..\..\Main\inc\_EditID.h
# End Source File
# End Group
# Begin Source File
SOURCE=..\..\..\public\OAC\_Actors.hpp
# End Source File
# Begin Source File
SOURCE=..\Inc\_Ainterf.hpp
# End Source File
# Begin Source File
SOURCE=..\Inc\_zQuery.hpp
# End Source File
# Begin Source File
SOURCE=..\Inc\ActQuery.hpp
# End Source File
# Begin Source File
SOURCE=..\Inc\Defines.hpp
# End Source File
# Begin Source File
SOURCE=..\Inc\EdActors\dlgselectinstances.h
# End Source File
# Begin Source File
SOURCE=..\Inc\EdActors\EdAcIRes.h
# End Source File
# Begin Source File
SOURCE=..\Inc\help_def.h
# End Source File
# Begin Source File
SOURCE=..\Inc\hlp_flds.h
# End Source File
# Begin Source File
SOURCE=..\Inc\StdAfx.h
# End Source File
# End Group
# Begin Group "Resources"
# PROP Default_Filter "*.res *.ico *.rc *.bmp"
# Begin Group "Dependencies"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\Res\bitmap1.bmp
# End Source File
# Begin Source File
SOURCE=..\Res\bitmap_i.bmp
# End Source File
# Begin Source File
SOURCE=..\Res\bitmap_q.bmp
# End Source File
# Begin Source File
SOURCE=..\Res\bitmap_s.bmp
# End Source File
# Begin Source File
SOURCE=..\Res\bmp00001.bmp
# End Source File
# Begin Source File
SOURCE=..\Res\bmp00002.bmp
# End Source File
# Begin Source File
SOURCE=..\Res\bmp00003.bmp
# End Source File
# Begin Source File
SOURCE=..\Res\bmp00004.bmp
# End Source File
# Begin Source File
SOURCE=..\Res\bmp00010.bmp
# End Source File
# Begin Source File
SOURCE=..\Res\bmp00011.bmp
# End Source File
# Begin Source File
SOURCE=..\Res\bmp00012.bmp
# End Source File
# Begin Source File
SOURCE=..\Res\bmp00013.bmp
# End Source File
# Begin Source File
SOURCE=..\Res\boolcheck.ico
# End Source File
# Begin Source File
SOURCE=..\Res\car_alwa.ico
# End Source File
# Begin Source File
SOURCE=..\Res\car_butt.ico
# End Source File
# Begin Source File
SOURCE=..\Res\car_clea.ico
# End Source File
# Begin Source File
SOURCE=..\Res\car_in_a.ico
# End Source File
# Begin Source File
SOURCE=..\Res\car_tree.ico
# End Source File
# Begin Source File
SOURCE=..\Res\car_watc.ico
# End Source File
# Begin Source File
SOURCE=..\Res\Common.ico
# End Source File
# Begin Source File
SOURCE=..\Res\cur00001.cur
# End Source File
# Begin Source File
SOURCE=..\Res\cur00002.cur
# End Source File
# Begin Source File
SOURCE=\Cpa\TempGrp\OAc\Inc\EdActors\..\..\res\cur00003.cur
# End Source File
# Begin Source File
SOURCE=..\Res\cursor_d.cur
# End Source File
# Begin Source File
SOURCE=..\Res\cursor_h.cur
# End Source File
# Begin Source File
SOURCE=..\Inc\EdActors\EDACtors.rc2
# End Source File
# Begin Source File
SOURCE=..\Res\ico00001.ico
# End Source File
# Begin Source File
SOURCE=..\Res\ico00002.ico
# End Source File
# Begin Source File
SOURCE=..\Res\ico00003.ico
# End Source File
# Begin Source File
SOURCE=..\Res\ico00004.ico
# End Source File
# Begin Source File
SOURCE=..\Res\ico00005.ico
# End Source File
# Begin Source File
SOURCE=..\Res\ico00006.ico
# End Source File
# Begin Source File
SOURCE=..\Res\ico00007.ico
# End Source File
# Begin Source File
SOURCE=..\Res\ico00008.ico
# End Source File
# Begin Source File
SOURCE=..\Res\ico00009.ico
# End Source File
# Begin Source File
SOURCE=..\Res\ico00010.ico
# End Source File
# Begin Source File
SOURCE=..\Res\ico00011.ico
# End Source File
# Begin Source File
SOURCE=..\Res\ico00012.ico
# End Source File
# Begin Source File
SOURCE=..\Res\ico00013.ico
# End Source File
# Begin Source File
SOURCE=..\Res\ico00014.ico
# End Source File
# Begin Source File
SOURCE=..\Res\ico00015.ico
# End Source File
# Begin Source File
SOURCE=..\Res\ico00016.ico
# End Source File
# Begin Source File
SOURCE=..\Res\ico00017.ico
# End Source File
# Begin Source File
SOURCE=..\Res\ico00018.ico
# End Source File
# Begin Source File
SOURCE=..\Res\ico00019.ico
# End Source File
# Begin Source File
SOURCE=..\Res\ico00020.ico
# End Source File
# Begin Source File
SOURCE=..\Res\icon1_bu.ico
# End Source File
# Begin Source File
SOURCE=..\Res\icon_but.ico
# End Source File
# Begin Source File
SOURCE=..\Res\oac_dlgb.ico
# End Source File
# Begin Source File
SOURCE=..\Res\Shared.ico
# End Source File
# Begin Source File
SOURCE=..\Res\tree_alw.ico
# End Source File
# Begin Source File
SOURCE=..\Res\tree_fam.ico
# End Source File
# Begin Source File
SOURCE=..\Res\tree_ins.ico
# End Source File
# Begin Source File
SOURCE=..\Res\tree_loa.ico
# End Source File
# Begin Source File
SOURCE=..\Res\tree_mod.ico
# End Source File
# Begin Source File
SOURCE=..\Res\tree_unl.ico
# End Source File
# Begin Source File
SOURCE=..\Res\Virge.ico
# End Source File
# End Group
# Begin Source File
SOURCE=..\Inc\EdActors\EdActors.rc
!IF "$(CFG)" == "OAc - Win32 Release"
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors"
!ELSEIF "$(CFG)" == "OAc - Win32 Debug with Editors"
!ELSEIF "$(CFG)" == "OAc - Win32 Debug Glide with Editors with No Interface"
!ENDIF
# End Source File
# End Group
# Begin Group "Others"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\..\..\Exe\Gam\Edt_Data\Objects\Actors\Actors.ini
# End Source File
# Begin Source File
SOURCE=..\..\..\exe\main\edt_data\objects\actors\OACKeys.ini
# End Source File
# Begin Source File
SOURCE=..\Inc\TBugsC.txt
# End Source File
# Begin Source File
SOURCE=..\Inc\TBugsI.txt
# End Source File
# Begin Source File
SOURCE=..\Inc\TNewsC.txt
# End Source File
# Begin Source File
SOURCE=..\Inc\TNewsI.txt
# End Source File
# Begin Source File
SOURCE=.\TSetting.txt
# End Source File
# Begin Source File
SOURCE=..\Inc\TVersion.txt
# End Source File
# End Group
# Begin Group "Libs Debug"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\..\..\Exe\Main\EDT_DATA\Ctl___vd.lib
# End Source File
# Begin Source File
SOURCE=..\..\..\Exe\Main\EDT_DATA\ErO___vd.lib
# End Source File
# Begin Source File
SOURCE=..\..\..\Exe\Main\MaiDFEvd.lib
# End Source File
# Begin Source File
SOURCE=..\..\..\Exe\Main\EDT_Data\Objects\OGDDFEvd.lib
# End Source File
# Begin Source File
SOURCE=..\..\..\Exe\Main\EDT_DATA\WAW___vd.lib
# End Source File
# End Group
# Begin Group "Common Data files"
# PROP Default_Filter ""
# Begin Group "Models"
# PROP Default_Filter ""
# Begin Source File
SOURCE=\
..\..\..\Exe\Main\gamedata\World\Levels\_Common\Families\NewEd\NewEd1\NewEd1.ema
# End Source File
# Begin Source File
SOURCE=\
..\..\..\Exe\Main\gamedata\World\Levels\_Common\Families\Camera\StdCam\StdCam.ema
# End Source File
# End Group
# Begin Group "Instances"
# PROP Default_Filter ""
# Begin Source File
SOURCE=\
..\..\..\Exe\Main\gamedata\World\Levels\_Common\Families\NewEd\NewEd1\Charact\ED.CAR
# End Source File
# Begin Source File
SOURCE=\
..\..\..\Exe\Main\gamedata\World\Levels\_Common\Families\Camera\StdCam\Charact\StdCamer.car
# End Source File
# End Group
# Begin Group "Levels"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\..\..\Exe\Main\gamedata\World\Levels\cavedoc2\cavedoc2.alw
# End Source File
# Begin Source File
SOURCE=..\..\..\Exe\Main\gamedata\World\Levels\cavedoc2\cavedoc2.lvl
# End Source File
# End Group
# End Group
# Begin Source File
SOURCE=.\OAc.mak
# End Source File
# End Target
# End Project