reman3/Rayman_X/cpa/public/AI/AIGame/ProtCond.h

10 lines
323 B
C

#if !defined(__PROT_COND_H__)
#define __PROT_COND_H__
/* Condition prototypes*/
#define M_DEFINE_CONDITION(a,b,english,c,dddd,e,f) struct tdstNodeInterpret_ *##dddd(HIE_tdxHandleToSuperObject, struct tdstNodeInterpret_ *, long *);
#include "DefCond.h"
#undef M_DEFINE_CONDITION
#endif /* __PROT_COND_H__*/