1081 lines
32 KiB
C
1081 lines
32 KiB
C
/*=========================================================================
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* 3dData.h : 3dData's functions
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*
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*
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* 3dData MUST BE REPLACE BY THE HEADER FILENAME
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*
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*
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* Version 1.0
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* Creation date 01/10/96
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* Revision date
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*
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* That file needs to be compatible for all platforms.
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*
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* (c) Ubi Studios 1996
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*=======================================================================*/
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#if !defined(__3dData_H__)
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#define __3dData_H__
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/******************************************/
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#if _MSC_VER >= 1000
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#pragma once
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#endif /* _MSC_VER >= 1000*/
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/******************************************/
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struct tdstEngineObject_;
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/***********************/
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/**** Handle define ****/
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/***********************/
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typedef struct tdst3dData_ * MS_tdxHandleTo3dData;
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#include "GAM/InitEnum.h"
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#include "GAM/Header.h"
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#include "GAM/GAMLst.h"
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/*#include "Actions/AllActs.h"*/
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#include "GAM/Structur/StdObjSt.h"
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#include "GAM/actions/stdgame.h"
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#include "GAM\STRUCTUR\Anim_s.h"
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#undef EXTERN
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#undef extern
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#if !defined(D_3dData_VariableDefine)
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#define EXTERN extern
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#else
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#define EXTERN
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#endif /* D_3dData_VariableDefine */
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#if defined(__cplusplus)
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extern "C"
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{
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#endif /* __cplusplus */
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/* JO 21/05/97*/
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#if !defined(GLI_TEXTURE_ST_H)
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#define GLI_TEXTURE_ST_H
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typedef struct GLI_tdstTexture_ GLI_tdstTexture ;
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#endif /* GLI_TEXTURE_ST_H */
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/* JO fin*/
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/*#if defined(D_3dData_StructureDefine)*/
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typedef struct tdst3dData_
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{
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/* pointer to the current state structure of the object */
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#if !defined(PRESS_DEMO) /* swap members to make the engine unusable with the binarized data of another engine */
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tdxHandleToState h_InitialState;
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tdxHandleToState h_CurrentState;
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#else
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tdxHandleToState h_CurrentState;
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tdxHandleToState h_InitialState;
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#endif /* PRESS_DEMO */
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tdxHandleToState h_FirstStateOfAction;
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/* handle to Current Objects table of Character*/
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tdxHandleToObjectsTablesList h_InitialObjectsTable;
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/* handle to Current Objects table of Character*/
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tdxHandleToObjectsTablesList h_CurrentObjectsTable;
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/* pointer to the object's model */
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tdxHandleToFamilyList h_Family;
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/* Rotation, Scale and Translation */
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#if !defined(PRESS_DEMO) /* swap members to make the engine unusable with the binarized data of another engine */
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POS_tdstCompletePosition stGLIObjectMatrix/*,stGLIObjectMatrixInit*/;
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POS_tdstCompletePosition *p_stGLIObjectAbsoluteMatrix;
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#else
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POS_tdstCompletePosition *p_stGLIObjectAbsoluteMatrix;
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POS_tdstCompletePosition stGLIObjectMatrix/*,stGLIObjectMatrixInit*/;
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#endif /* PRESS_DEMO */
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/* current animation infos*/
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unsigned short uwCurrentFrame; /* current frame in the current animation */
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unsigned char ucRepeatAnimation; /* how many animation after this one finished */
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unsigned char ucNextEvent;
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unsigned char *d_ucEventActivation; /* cpt used to lauch events */
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tdstCouple *p_stCurrentHieCouples;
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/*unsigned long ulCurrentHieNbCouples;*/
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unsigned short wCurrentHieNbCouples;
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unsigned short wSizeOfArrayOfElts3d;
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/* POS_tdstCompletePosition stControlMatrix,stResultControlMatrix;*/
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/* struct MTH3D_tdstVector_ stControlTranslationVertex;*/
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tdxHandleToState h_StateInLastFrame; /* for AI*/
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tdxHandleToState h_WantedState;
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unsigned short uwForcedFrame;
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unsigned char ucFlagEndState;
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unsigned char ucFlagEndOfAnim;
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/* MR2503*/
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CHN_tdxHandleToChannelArray hArrayOfChannels;
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/* CHN_tdxHandleToCASList hChannelActivationList;*/
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unsigned long ulNumberOfChannels;
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CHN_tdxHandleToChannel hFirstActiveChannel;
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/*CHN_tdxHandleToUCCList hChannelUnderControlList; //ANNECY BBB ne sert plus*/
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/**** structure describing the current frame for the current anim ****/
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struct tdstFrame3d_ stFrame3d;
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/*ANNECY AV {*/
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CHN_tdxHandleToMorphList hMorphChannelList;
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/*ENDANNECY AV }*/
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/* MR2204*/
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unsigned long ulStartTime; /* start time for this anim... (used to compute next frame number)*/
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/* MR0605*/
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unsigned long ulTimeDelay; /* extra time beyond the current anim == time delay between (end of anim time) and (next computed frame time)*/
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unsigned long ulTimePreviousFrame;
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short sLastFrame; /* number of the last played frame for this anim (used to compute speeds)*/
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/* MR0705*/
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unsigned char bStateJustModified;
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unsigned char bSkipCurrentFrame;
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/* JO 12/06/97*/
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/*XB unused field in U64 engine*/
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#ifndef U64
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GMT_tdxHandleToGameMaterial p_stShadowMaterial;
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GLI_tdstTexture *p_stShadowTexture;
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#endif /* U64 */
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/*End XB*/
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MTH_tdxReal xShadowScaleX,xShadowScaleY;
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/*XB unused field in U64 engine*/
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#ifndef U64
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short xShadowQuality;
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#endif /* U64 */
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/*End XB*/
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/* Oliv' - moved this line for alignment purpose... - 22/06/1999 */
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/* MR1605*/
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unsigned short uwNbEngineFrameSinceLastMechEvent;
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/* EndOfOliv' */
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/* MR0306*/
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unsigned char ucFrameRate;
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unsigned char ucFlagModifState;
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/* For Drawing */
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long lDrawMaskInit;
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long lDrawMask;
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#ifdef D_USE_LIPSYNC
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/* MR2706 (LipsSynch)*/
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tdxHandleOfLipsSynchroTable hLipsTable;
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unsigned short uwStartSynchroFrame;
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unsigned short uwCurrentSynchroFrame;
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#endif /* D_USE_LIPSYNC */
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/* JO 09/07/97 (Default test point)*/
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/* DNM_tdeFluidEnvironment eDefaultFluidEnvironment;*/
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/* BOOL bCurrentFrameIsInterpolated;*/
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/* MR1709*/
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long lLastComputeFrame;
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/*ANNECY VL 26/11/97{*/
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MTH3D_tdstVector stLastEventGlobalPosition;
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/*ENDANNECY VL }*/
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/* ANNECY MT - 12/06/98 {*/
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unsigned char bAnimMatrixChanged;
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unsigned char ucUserEventFlags;
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unsigned char ucBrainComputationFrequency;
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char cBrainCounter;
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unsigned short uwBrainMainCounter;
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/* END ANNECY MT }*/
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unsigned char ucTransparency;
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/* --> Oliv' - here we've got 1 char hole (alignment) <-- */
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/* Olivier Didelot le 1 juillet 1998*/
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/* Oliv' - remove this, since the PersonalType in StdGame plays the same role - 22/06/1999 */
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/*
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#if defined (U64)
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short wNumRom;
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#else
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*/
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/* EndOfOliv' */
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#ifndef U64
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unsigned char ucLightComputationFrequency;
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char cLightCounter;
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MTH3D_tdstVector stSHWDeformationVector;
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MTH_tdxReal xSHWHeight;
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#endif /* U64*/
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/* For ZDX drawing */
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#if defined(_DEBUG) || defined(_U64_GLI_BENCH_) /* Oliv' - 19/05/1999 - I want to see Zdx too */
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long lZdxMask;
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#endif /* _DEBUG || _U64_GLI_BENCH_ */
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} tdst3dData;
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/*#endif /* D_3dData_StructureDefine */
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/* Olivier Didelot le 1 juillet 1998*/
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#if defined (U64)
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#if defined USE_PROFILER
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short fn_wGet3dDataNumRom(struct tdstEngineObject_ * p_stEngineObject);
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void fn_wSet3dDataNumRom(struct tdstEngineObject_ * p_stEngineObject, short wNum);
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#endif /* USE_PROFILER*/
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#endif /* U64*/
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/**** 3dData scripts ****/
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#define C_Section3dDataDescription "3dData"
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// Shaitan => state list in the level
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#define C_Entry3dDataListOfState "ListOfState"
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// End Shaitan => state list in the level
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#define C_Entry3dDataInitialState "InitialState"
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#define C_Entry3dDataInitialObjectsTable "InitialObjectsTable"
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#define C_Entry3dDataShadowTexture "ShadowTexture"
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#define C_Entry3dDataShadowQuality "ShadowQuality"
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#define C_Entry3dDataShadowMaterial "ShadowMaterial"
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#define C_Entry3dDataShadowScale "ShadowScale"
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#define C_Entry3dDataShadowHeight "ShadowHeight"
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#define C_Entry3dDataDrawMask "DrawMask"
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#define C_Entry3dDataBrainComputationFrequency "BrainComputationFrequency"
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#define C_Entry3dDataLightComputationFrequency "LightComputationFrequency"
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/*******************************/
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/**** Base functions define ****/
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/*******************************/
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#if !defined(U64)
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extern CPA_EXPORT SCR_tde_Anl_ReturnValue fn_e3dDataScriptCallBack(SCR_tdst_File_Description *_p_stFile,char *_p_szName,char *_ap_szParams[],SCR_tde_Anl_Action _eAction);
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#endif /* U64 */
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/*extern CPA_EXPORT void fn_v3dDataSaveMiniStructure(SCR_tdst_File_Description *p_stFile,struct tdstEngineObject_ *p_stObject);*/
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extern CPA_EXPORT void fn_v3dDataAlloc(struct tdstEngineObject_ *p_stObject);
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extern CPA_EXPORT MS_tdxHandleTo3dData fn_h_3dDataRealAlloc();
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extern CPA_EXPORT void fn_v3dDataFree(struct tdstEngineObject_ *p_stObject);
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extern CPA_EXPORT void fn_v3dDataInit(struct tdstEngineObject_ *p_stObject,enum tdeObjectTreeInit_ eObjectInit);
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extern CPA_EXPORT void fn_v3dDataDesinit(struct tdstEngineObject_ *p_stObject,enum tdeObjectTreeInit_ eObjectInit);
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extern CPA_EXPORT void fn_v3dDataCopyClone(struct tdstEngineObject_ * _p_stObjectDest,struct tdstEngineObject_ * _p_stObjectSrc);
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extern CPA_EXPORT void fn_v3dDataInitValueSAI(MS_tdxHandleTo3dData h_3dData);
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extern CPA_EXPORT void fn_v3dDataSavedValueSAI(MS_tdxHandleTo3dData h_3dData);
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extern CPA_EXPORT void fn_v3dDataFreeInitValueSAI(MS_tdxHandleTo3dData h_3dData);
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extern CPA_EXPORT unsigned long fn_ul3dDataSizeOf();
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#if defined (ACTIVE_EDITOR)
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extern CPA_EXPORT MTH_tdxReal fn_v3dDataGetMatrixElement(MS_tdxHandleTo3dData h_3dData,unsigned char ucInitOrLocalOrAbsolute,unsigned char ucWhichMatrix,unsigned char ucWhichVector,unsigned char ucWhichElement);
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#endif
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/* MR2608*/
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#if defined (ACTIVE_EDITOR)
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/*extern CPA_EXPORT void fn_v3dDataSetChannelActivationList(MS_tdxHandleTo3dData h_3dData,CHN_tdxHandleToCASList hCASList);*/
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/*extern CPA_EXPORT void fn_v3dDataSetChannelUnderControlList(MS_tdxHandleTo3dData h_3dData,CHN_tdxHandleToUCCList hUCCList);*/
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#endif /*ACTIVE_EDITOR*/
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/*ANNECY VL 08/04/98{*/
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/*extern CPA_EXPORT void fn_v3dDataSetDrawMaskInit(MS_tdxHandleTo3dData _h3dData,long _lDrawMaskInit);*/
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#if defined (ACTIVE_EDITOR)
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extern CPA_EXPORT long fn_l3dDataGetDrawMaskInit(MS_tdxHandleTo3dData _h3dData);
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#endif /*ACTIVE_EDITOR*/
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/*ENDANNECY VL}*/
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/* MR0306*/
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extern CPA_EXPORT void fn_v3dDataSetFrameRate(MS_tdxHandleTo3dData h_3dData,unsigned char ucFrameRate);
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extern CPA_EXPORT void fn_v3dDataFactorFrameRate(MS_tdxHandleTo3dData _h3dData,unsigned long _ulFactor100);
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#if defined (ACTIVE_EDITOR)
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extern CPA_EXPORT GMT_tdxHandleToGameMaterial fn_p_st3dDataGetShadowMaterial(MS_tdxHandleTo3dData _h3dData);
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#endif /*ACTIVE_EDITOR*/
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extern CPA_EXPORT BOOL fn_b3dDataGetUserEventFlag(MS_tdxHandleTo3dData h_3dData, unsigned char _ucFlagIndex, MTH3D_tdstVector *_p_stPosition );
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extern CPA_EXPORT void fn_v3dDataSetUserEventFlag( MS_tdxHandleTo3dData h_3dData,unsigned char _ucFlagIndex, BOOL _bSet, MTH3D_tdstVector *_p_stPosition );
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/* ANNECY MT - 12/06/98 {*/
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extern CPA_EXPORT void fn_v3dDataSetBrainComputationFrequency(MS_tdxHandleTo3dData h_3dData,unsigned char _ucFrequency);
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extern CPA_EXPORT void fn_v3dDataSetLightComputationFrequency(MS_tdxHandleTo3dData h_3dData,unsigned char _ucFrequency);
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extern CPA_EXPORT void fn_v3dDataUpdateBrainCounter(HIE_tdxHandleToSuperObject _hCharacter);
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extern CPA_EXPORT ACP_tdxBool fn_b3dDataCanComputeBrain(HIE_tdxHandleToSuperObject _hCharacter);
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#if !defined(U64) /* MT {*/
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extern CPA_EXPORT void fn_v3dDataUpdateLightCounter(HIE_tdxHandleToSuperObject _hCharacter);
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extern CPA_EXPORT ACP_tdxBool fn_b3dDataCanComputeLight(HIE_tdxHandleToSuperObject _hCharacter);
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#endif /* U64 - MT }*/
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/* END ANNECY MT }*/
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/**********************************/
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/**** Special functions define ****/
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/**********************************/
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/*extern CPA_EXPORT void fn_vUpdateDrawMaskForCharacter(HIE_tdxHandleToSuperObject _hCharacter);*/
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extern CPA_EXPORT void fn_vSetCharacterInvisible(HIE_tdxHandleToSuperObject _hCharacter);
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extern CPA_EXPORT void fn_vSetCharacterVisible(HIE_tdxHandleToSuperObject _hCharacter);
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/* MR1605: No Last Mech Event in the anim...*/
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#define LME_INVALID 65535
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/**********************************/
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/**********************************/
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/* ANNECY MT - 22/09/98 {*/
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extern CPA_EXPORT void fn_vAllocArrayOfElts3d(MS_tdxHandleTo3dData h_3dData,unsigned short _wNumberOfElts3d);
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extern CPA_EXPORT void fn_vFreeArrayOfElts3d(MS_tdxHandleTo3dData h_3dData);
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/* END ANNECY MT }*/
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/**********************************/
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/*NZO 25/09/97*/
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#ifdef BIN_SaveBin
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extern CPA_EXPORT unsigned long TdData_fn_ulWriteBinaryBloc(unsigned long _ulStructAddress, char* _p_cDestBuffer);
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#endif
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/*NZO 25/09/97*/
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#ifdef BIN_LoadBin
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extern CPA_EXPORT void TdData_fn_vReadBinaryBloc(unsigned long _ulStructAddress, char* _p_cDestBuffer);
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#endif
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#include "gam/Structur/Objects.h"
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/* ================================================= */
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/* ================================================= */
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/* =========== INLINE FUNCTIONS ================ */
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/* ================================================= */
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/* ================================================= */
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#undef M_3dData_SAIFlags
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#define M_3dData_SAIFlags (SAI_tdeFlags)(SAI_eInitWhenPlayerDead|SAI_eInitWhenReinitTheMap|SAI_eInitWhenMapLoaded/*|SAI_eInitWhenPlayerGameSavedLoaded*/)
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INLINE
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POS_tdstCompletePosition *fn_p_st3dDataGetMatrixInit(MS_tdxHandleTo3dData h_3dData)
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{
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return(POS_tdstCompletePosition *)SAI_fn_p_vGetTableValuePointerOf((void*)&h_3dData->stGLIObjectMatrix,M_3dData_SAIFlags);
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}
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/*#undef M_3dData_SAIFlags*/
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/****************************/
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INLINE
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tdxHandleToState fn_h3dDataGetInitialState(MS_tdxHandleTo3dData h_3dData)
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{
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return(h_3dData->h_InitialState);
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}
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INLINE
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tdxHandleToState fn_h3dDataGetInitialStateSO (HIE_tdxHandleToSuperObject hSuperObj)
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{
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return fn_h3dDataGetInitialState (M_GetMSHandle(hSuperObj,3dData));
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}
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INLINE
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void fn_v3dDataSetInitialState(MS_tdxHandleTo3dData h_3dData, tdxHandleToState h_InitialState)
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{
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h_3dData->h_InitialState = h_InitialState;
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}
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/****************************/
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INLINE
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tdxHandleToState fn_h3dDataGetCurrentState(MS_tdxHandleTo3dData h_3dData)
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{
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return(h_3dData->h_CurrentState);
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}
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INLINE
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void fn_v3dDataSetCurrentState(MS_tdxHandleTo3dData h_3dData, tdxHandleToState h_CurrentState)
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{
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h_3dData->h_CurrentState = h_CurrentState;
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}
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/****************************/
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INLINE
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tdxHandleToState fn_h3dDataGetFirstStateOfAction(MS_tdxHandleTo3dData h_3dData)
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{
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return(h_3dData->h_FirstStateOfAction);
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}
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INLINE
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void fn_v3dDataSetFirstStateOfAction(MS_tdxHandleTo3dData h_3dData, tdxHandleToState h_FirstStateOfAction)
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{
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h_3dData->h_FirstStateOfAction = h_FirstStateOfAction;
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}
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/****************************/
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INLINE
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tdxHandleToObjectsTablesList fn_h3dDataGetCurrentObjectsTable(MS_tdxHandleTo3dData h_3dData)
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{
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return(h_3dData->h_CurrentObjectsTable);
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}
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INLINE
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void fn_v3dDataSetCurrentObjectsTable(MS_tdxHandleTo3dData h_3dData, tdxHandleToObjectsTablesList h_CurrentObjectsTable)
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{
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h_3dData->h_CurrentObjectsTable = h_CurrentObjectsTable;
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}
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/****************************/
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INLINE
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tdxHandleToObjectsTablesList fn_h3dDataGetInitialObjectsTable(MS_tdxHandleTo3dData h_3dData)
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{
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return(h_3dData->h_InitialObjectsTable);
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}
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INLINE
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void fn_v3dDataSetInitialObjectsTable(MS_tdxHandleTo3dData h_3dData, tdxHandleToObjectsTablesList h_InitialObjectsTable)
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{
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h_3dData->h_InitialObjectsTable = h_InitialObjectsTable;
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}
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/****************************/
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INLINE
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tdxHandleToFamilyList fn_h3dDataGetFamily(MS_tdxHandleTo3dData h_3dData)
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{
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return(h_3dData->h_Family);
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}
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INLINE
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void fn_v3dDataSetFamily(MS_tdxHandleTo3dData h_3dData,tdxHandleToFamilyList h_Family)
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{
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h_3dData->h_Family = h_Family;
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}
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/****************************/
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INLINE
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POS_tdstCompletePosition *fn_p_st3dDataGetAbsoluteMatrix(MS_tdxHandleTo3dData _h_3dData)
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{
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return((_h_3dData->p_stGLIObjectAbsoluteMatrix));
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}
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INLINE
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void fn_v3dDataSetAbsoluteMatrix(MS_tdxHandleTo3dData _h_3dData,POS_tdstCompletePosition *_p_stMatrix)
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{
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_h_3dData->p_stGLIObjectAbsoluteMatrix = _p_stMatrix;
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}
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INLINE
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void fn_v3dDataCopyAbsoluteMatrix(MS_tdxHandleTo3dData _h_3dData,POS_tdstCompletePosition *_p_stMatrix)
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|
{
|
|
POS_fn_vCopyMatrix(_h_3dData->p_stGLIObjectAbsoluteMatrix,_p_stMatrix);
|
|
}
|
|
/****************************/
|
|
INLINE
|
|
POS_tdstCompletePosition *fn_p_st3dDataGetMatrix(MS_tdxHandleTo3dData h_3dData)
|
|
{
|
|
return(&(h_3dData->stGLIObjectMatrix));
|
|
}
|
|
|
|
INLINE
|
|
void fn_v3dDataSetMatrix(MS_tdxHandleTo3dData h_3dData, POS_tdxHandleToPosition _hMatrix)
|
|
{
|
|
POS_fn_vCopyMatrix(&(h_3dData->stGLIObjectMatrix), _hMatrix);
|
|
}
|
|
/****************************/
|
|
INLINE
|
|
unsigned short fn_uw3dDataGetCurrentFrame(MS_tdxHandleTo3dData h_3dData)
|
|
{
|
|
return(h_3dData->uwCurrentFrame);
|
|
}
|
|
INLINE
|
|
void fn_v3dDataSetCurrentFrame(MS_tdxHandleTo3dData h_3dData,unsigned short uwCurrentFrame)
|
|
{
|
|
h_3dData->uwCurrentFrame = uwCurrentFrame;
|
|
}
|
|
/****************************/
|
|
INLINE
|
|
tdstCouple *fn_p_st3dDataGetCurrentHieCouples(MS_tdxHandleTo3dData h_3dData)
|
|
{
|
|
return(h_3dData->p_stCurrentHieCouples);
|
|
}
|
|
INLINE
|
|
void fn_v3dDataSetCurrentHieCouples(MS_tdxHandleTo3dData h_3dData,tdstCouple *_p_stCpl)
|
|
{
|
|
h_3dData->p_stCurrentHieCouples = _p_stCpl;
|
|
}
|
|
/****************************/
|
|
/* ANNECY MT - 22/09/98 {*/
|
|
INLINE
|
|
unsigned long fn_ul3dDataGetCurrentHieNbCouples(MS_tdxHandleTo3dData h_3dData)
|
|
{
|
|
return((unsigned long)h_3dData->wCurrentHieNbCouples);
|
|
}
|
|
INLINE
|
|
void fn_v3dDataSetCurrentHieNbCouples(MS_tdxHandleTo3dData h_3dData,unsigned long _ulNbCpl)
|
|
{
|
|
h_3dData->wCurrentHieNbCouples = (unsigned short)_ulNbCpl;
|
|
}
|
|
/****************************/
|
|
INLINE
|
|
unsigned short fn_w3dDataGetSizeOfArrayOfElts3d(MS_tdxHandleTo3dData h_3dData)
|
|
{
|
|
return(h_3dData->wSizeOfArrayOfElts3d);
|
|
}
|
|
INLINE
|
|
void fn_v3dDataSetSizeOfArrayOfElts3d(MS_tdxHandleTo3dData h_3dData,unsigned short _wSize)
|
|
{
|
|
h_3dData->wSizeOfArrayOfElts3d = _wSize;
|
|
}
|
|
/* END ANNECY MT }*/
|
|
/****************************/
|
|
INLINE
|
|
unsigned char fn_uc3dDataGetRepeatAnimation(MS_tdxHandleTo3dData h_3dData)
|
|
{
|
|
return(h_3dData->ucRepeatAnimation);
|
|
}
|
|
INLINE
|
|
void fn_v3dDataSetRepeatAnimation(MS_tdxHandleTo3dData h_3dData,unsigned char ucRepeatAnimation)
|
|
{
|
|
h_3dData->ucRepeatAnimation = ucRepeatAnimation;
|
|
}
|
|
/****************************/
|
|
INLINE
|
|
void fn_v3dDataDecRepeatAnimation(MS_tdxHandleTo3dData h_3dData)
|
|
{
|
|
(h_3dData->ucRepeatAnimation)--;
|
|
}
|
|
INLINE
|
|
unsigned char fn_uc3dDataGetNextEvent(MS_tdxHandleTo3dData h_3dData)
|
|
{
|
|
return(h_3dData->ucNextEvent);
|
|
}
|
|
/****************************/
|
|
INLINE
|
|
void fn_v3dDataSetNextEvent(MS_tdxHandleTo3dData h_3dData,unsigned char ucNextEvent)
|
|
{
|
|
h_3dData->ucNextEvent = ucNextEvent;
|
|
}
|
|
INLINE
|
|
void fn_v3dDataAddNextEvent(MS_tdxHandleTo3dData h_3dData,char _cNextEvent)
|
|
{
|
|
h_3dData->ucNextEvent = (unsigned char)((long)(h_3dData->ucNextEvent)+(long)_cNextEvent);
|
|
}
|
|
INLINE
|
|
void fn_v3dDataAllocateEventActivation(MS_tdxHandleTo3dData h_3dData,unsigned long ulNumber)
|
|
{
|
|
h_3dData->d_ucEventActivation = ( unsigned char * )TMP_M_p_Malloc(sizeof( unsigned char ) * ulNumber );
|
|
}
|
|
/****************************/
|
|
INLINE
|
|
void fn_v3dDataFreeEventActivation(MS_tdxHandleTo3dData h_3dData)
|
|
{
|
|
if (h_3dData->d_ucEventActivation)
|
|
TMP_M_Free(h_3dData->d_ucEventActivation );
|
|
}
|
|
INLINE
|
|
void fn_v3dDataSetEventActivationByIndex(MS_tdxHandleTo3dData h_3dData,unsigned long ulIndex,unsigned char ucValue)
|
|
{
|
|
h_3dData->d_ucEventActivation[ulIndex] = ucValue;
|
|
}
|
|
/****************************/
|
|
INLINE
|
|
unsigned char fn_uc3dDataGetEventActivationByIndex(MS_tdxHandleTo3dData h_3dData,unsigned long ulIndex)
|
|
{
|
|
return(h_3dData->d_ucEventActivation[ulIndex]);
|
|
}
|
|
INLINE
|
|
void fn_v3dDataAddEventActivationByIndex(MS_tdxHandleTo3dData h_3dData,unsigned long ulIndex,char _cValue)
|
|
{
|
|
h_3dData->d_ucEventActivation[ulIndex] = (unsigned char)((long)(h_3dData->d_ucEventActivation[ulIndex])+(long)_cValue);
|
|
}
|
|
/****************************/
|
|
INLINE
|
|
struct tdstFrame3d_ *fn_p_st3dDataGetCurrentFrame(MS_tdxHandleTo3dData h_3dData)
|
|
{
|
|
return(&h_3dData->stFrame3d);
|
|
}
|
|
/*INLINE void fn_v3dDataSetSubAnim(MS_tdxHandleTo3dData h_3dData,struct tdstSubAnim3d_ *p_stSubAnim3d)
|
|
{
|
|
h_3dData->p_stSubAnim = p_stSubAnim3d;
|
|
}
|
|
*//****************************/
|
|
/*INLINE POS_tdstCompletePosition *fn_p_st3dDataGetControlMatrix(MS_tdxHandleTo3dData h_3dData)
|
|
{
|
|
return(&(h_3dData->stControlMatrix));
|
|
}
|
|
*//****************************/
|
|
INLINE
|
|
tdxHandleToState fn_h3dDataGetWantedState(MS_tdxHandleTo3dData h_3dData)
|
|
{
|
|
return(h_3dData->h_WantedState);
|
|
}
|
|
INLINE
|
|
void fn_v3dDataSetWantedState(MS_tdxHandleTo3dData h_3dData,tdxHandleToState h_WantedState)
|
|
{
|
|
h_3dData->h_WantedState = h_WantedState;
|
|
}
|
|
INLINE
|
|
void fn_v3dDataSetStateInLastFrame(MS_tdxHandleTo3dData h_3dData,tdxHandleToState h_StateInLastFrame)
|
|
{
|
|
h_3dData->h_StateInLastFrame = h_StateInLastFrame;
|
|
}
|
|
/****************************/
|
|
INLINE
|
|
unsigned char fn_uc3dDataGetFlagModifState(MS_tdxHandleTo3dData h_3dData)
|
|
{
|
|
return(h_3dData->ucFlagModifState);
|
|
}
|
|
INLINE
|
|
void fn_v3dDataSetFlagModifState(MS_tdxHandleTo3dData h_3dData,unsigned char ucFlagModifState)
|
|
{
|
|
h_3dData->ucFlagModifState = ucFlagModifState;
|
|
}
|
|
|
|
/****************************/
|
|
INLINE
|
|
void fn_v3dDataSetAnimMatrixHasChanged(MS_tdxHandleTo3dData h_3dData)
|
|
{
|
|
h_3dData->bAnimMatrixChanged = TRUE;
|
|
}
|
|
INLINE
|
|
void fn_v3dDataResetAnimMatrixHasChanged(MS_tdxHandleTo3dData h_3dData)
|
|
{
|
|
h_3dData->bAnimMatrixChanged = FALSE;
|
|
}
|
|
|
|
INLINE
|
|
BOOL fn_b3dDataHasAnimMatrixChanged(MS_tdxHandleTo3dData h_3dData)
|
|
{
|
|
return h_3dData->bAnimMatrixChanged;
|
|
}
|
|
|
|
/****************************/
|
|
INLINE
|
|
unsigned char fn_uc3dDataGetFlagEndOfAnim(MS_tdxHandleTo3dData h_3dData)
|
|
{
|
|
return(h_3dData->ucFlagEndOfAnim);
|
|
}
|
|
INLINE
|
|
void fn_v3dDataSetFlagEndOfAnim(MS_tdxHandleTo3dData h_3dData,unsigned char ucFlagEndOfAnim)
|
|
{
|
|
h_3dData->ucFlagEndOfAnim = ucFlagEndOfAnim;
|
|
}
|
|
/************************** / tmp debut GIZMO*/
|
|
INLINE
|
|
unsigned short fn_uw3dDataGetForcedFrame(MS_tdxHandleTo3dData h_3dData)
|
|
{
|
|
return(h_3dData->uwForcedFrame);
|
|
}
|
|
INLINE
|
|
void fn_v3dDataSetForcedFrame(MS_tdxHandleTo3dData h_3dData,unsigned short uwForcedFrame)
|
|
{
|
|
h_3dData->uwForcedFrame = uwForcedFrame;
|
|
}
|
|
/* tmp fin GIZMO*/
|
|
/****************************/
|
|
INLINE
|
|
unsigned char fn_uc3dDataGetFlagEndState(MS_tdxHandleTo3dData h_3dData)
|
|
{
|
|
return(h_3dData->ucFlagEndState);
|
|
}
|
|
INLINE
|
|
void fn_v3dDataSetFlagEndState(MS_tdxHandleTo3dData h_3dData,unsigned char ucFlagEndState)
|
|
{
|
|
h_3dData->ucFlagEndState = ucFlagEndState;
|
|
}
|
|
/****************************/
|
|
/* MR2503*/
|
|
INLINE
|
|
CHN_tdxHandleToChannelArray fn_h3dDataGetChannelSOList(MS_tdxHandleTo3dData h_3dData)
|
|
{
|
|
return (h_3dData->hArrayOfChannels);
|
|
}
|
|
|
|
/*INLINE CHN_tdxHandleToCASList fn_h3dDataGetChannelActivationList(MS_tdxHandleTo3dData h_3dData)
|
|
{
|
|
return (h_3dData->hChannelActivationList);
|
|
}
|
|
*/
|
|
INLINE
|
|
CHN_tdxHandleToMorphList fn_h3dDataGetMorphList(MS_tdxHandleTo3dData h_3dData)
|
|
{
|
|
return (h_3dData->hMorphChannelList);
|
|
}
|
|
|
|
INLINE
|
|
unsigned long fn_ul3dDataGetNumberOfChannels(MS_tdxHandleTo3dData h_3dData)
|
|
{
|
|
return (h_3dData->ulNumberOfChannels);
|
|
}
|
|
|
|
INLINE
|
|
void fn_v3dDataSetNumberOfChannels(MS_tdxHandleTo3dData h_3dData, unsigned long ulNum)
|
|
{
|
|
h_3dData->ulNumberOfChannels = ulNum;
|
|
}
|
|
|
|
INLINE
|
|
void fn_v3dDataSetChannelSOList(MS_tdxHandleTo3dData h_3dData,CHN_tdxHandleToChannelArray hArray)
|
|
{
|
|
h_3dData->hArrayOfChannels=hArray;
|
|
}
|
|
|
|
|
|
INLINE
|
|
void fn_v3dDataSetFirstActiveChannel(MS_tdxHandleTo3dData h_3dData, CHN_tdxHandleToChannel hFirstActiveChannel)
|
|
{
|
|
h_3dData->hFirstActiveChannel = hFirstActiveChannel;
|
|
}
|
|
|
|
INLINE
|
|
CHN_tdxHandleToChannel fn_h3dDataGetFirstActiveChannel(MS_tdxHandleTo3dData h_3dData)
|
|
{
|
|
return h_3dData->hFirstActiveChannel;
|
|
}
|
|
|
|
INLINE
|
|
unsigned long fn_ul3dDataGetStartTime(MS_tdxHandleTo3dData h_3dData)
|
|
{
|
|
return (h_3dData->ulStartTime);
|
|
}
|
|
|
|
INLINE
|
|
void fn_v3dDataSetStartTime(MS_tdxHandleTo3dData h_3dData,unsigned long ulValue)
|
|
{
|
|
h_3dData->ulStartTime=ulValue;
|
|
}
|
|
|
|
INLINE
|
|
BOOL fn_b3dDataGetSkipCurrentFrame(MS_tdxHandleTo3dData h_3dData)
|
|
{
|
|
return (h_3dData->bSkipCurrentFrame);
|
|
}
|
|
|
|
INLINE
|
|
void fn_v3dDataSetSkipCurrentFrame(MS_tdxHandleTo3dData h_3dData,BOOL bValue)
|
|
{
|
|
h_3dData->bSkipCurrentFrame=(unsigned char)bValue;
|
|
}
|
|
|
|
INLINE
|
|
unsigned long fn_ul3dDataGetTimeDelay(MS_tdxHandleTo3dData h_3dData)
|
|
{
|
|
return (h_3dData->ulTimeDelay);
|
|
}
|
|
|
|
INLINE
|
|
void fn_v3dDataSetTimeDelay(MS_tdxHandleTo3dData h_3dData,unsigned long ulValue)
|
|
{
|
|
h_3dData->ulTimeDelay=ulValue;
|
|
}
|
|
|
|
INLINE
|
|
unsigned long fn_ul3dDataGetTimePreviousFrame(MS_tdxHandleTo3dData h_3dData)
|
|
{
|
|
return (h_3dData->ulTimePreviousFrame);
|
|
}
|
|
|
|
INLINE
|
|
void fn_v3dDataSetTimePreviousFrame(MS_tdxHandleTo3dData h_3dData,unsigned long ulValue)
|
|
{
|
|
h_3dData->ulTimePreviousFrame=ulValue;
|
|
}
|
|
|
|
INLINE
|
|
short fn_s3dDataGetLastFrame(MS_tdxHandleTo3dData h_3dData)
|
|
{
|
|
return (h_3dData->sLastFrame);
|
|
}
|
|
|
|
INLINE
|
|
void fn_v3dDataSetLastFrame(MS_tdxHandleTo3dData h_3dData,short sValue)
|
|
{
|
|
h_3dData->sLastFrame=sValue;
|
|
}
|
|
|
|
INLINE
|
|
BOOL fn_b3dDataGetStateJustModified(MS_tdxHandleTo3dData h_3dData)
|
|
{
|
|
return (h_3dData->bStateJustModified);
|
|
}
|
|
|
|
INLINE
|
|
void fn_v3dDataSetStateJustModified(MS_tdxHandleTo3dData h_3dData,BOOL bValue)
|
|
{
|
|
h_3dData->bStateJustModified=(unsigned char)bValue;
|
|
}
|
|
|
|
INLINE
|
|
unsigned short fn_uw3dDataGetNbEngineFrameSinceLastMechEvent(MS_tdxHandleTo3dData h_3dData)
|
|
{
|
|
return h_3dData->uwNbEngineFrameSinceLastMechEvent;
|
|
}
|
|
|
|
INLINE
|
|
void fn_v3dDataSetNbEngineFrameSinceLastMechEvent(MS_tdxHandleTo3dData h_3dData,unsigned short uwValue)
|
|
{
|
|
h_3dData->uwNbEngineFrameSinceLastMechEvent=uwValue;
|
|
}
|
|
|
|
INLINE
|
|
unsigned char fn_uc3dDataGetFrameRate(MS_tdxHandleTo3dData h_3dData)
|
|
{
|
|
return h_3dData->ucFrameRate;
|
|
}
|
|
INLINE
|
|
MTH_tdxReal fn_x3dDataGetShadowScaleX(MS_tdxHandleTo3dData _h3dData)
|
|
{
|
|
return _h3dData->xShadowScaleX;
|
|
}
|
|
INLINE
|
|
void fn_v3dDataSetShadowScaleX(MS_tdxHandleTo3dData _h3dData, MTH_tdxReal _xScaleX)
|
|
{
|
|
_h3dData->xShadowScaleX=_xScaleX;
|
|
}
|
|
|
|
INLINE
|
|
MTH_tdxReal fn_x3dDataGetShadowScaleY(MS_tdxHandleTo3dData _h3dData)
|
|
{
|
|
return _h3dData->xShadowScaleY;
|
|
}
|
|
INLINE
|
|
void fn_v3dDataSetShadowScaleY(MS_tdxHandleTo3dData _h3dData, MTH_tdxReal _xScaleY)
|
|
{
|
|
_h3dData->xShadowScaleY=_xScaleY;
|
|
}
|
|
|
|
/*XB unused field in U64 engine*/
|
|
#ifndef U64
|
|
INLINE
|
|
short fn_x3dDataGetShadowQuality(MS_tdxHandleTo3dData _h3dData)
|
|
{
|
|
return _h3dData->xShadowQuality;
|
|
}
|
|
INLINE
|
|
void fn_v3dDataSetShadowQuality(MS_tdxHandleTo3dData _h3dData, short _xQuality)
|
|
{
|
|
_h3dData->xShadowQuality=_xQuality;
|
|
}
|
|
#endif /* U64 */
|
|
/*End XB*/
|
|
|
|
|
|
/*XB unused field in U64 engine*/
|
|
#ifndef U64
|
|
INLINE
|
|
void fn_v3dDataSetShadowTexture(MS_tdxHandleTo3dData _h3dData,GLI_tdstTexture * _p_stShadowTexture)
|
|
{
|
|
_h3dData->p_stShadowTexture = _p_stShadowTexture;
|
|
}
|
|
|
|
INLINE
|
|
void fn_v3dDataSetShadowMaterial(MS_tdxHandleTo3dData _h3dData,GMT_tdxHandleToGameMaterial _p_stShadowMaterial)
|
|
{
|
|
_h3dData->p_stShadowMaterial = _p_stShadowMaterial;
|
|
}
|
|
#endif /* U64 */
|
|
/*End XB*/
|
|
|
|
INLINE
|
|
MTH_tdxReal fn_x3dDataGetShadowScaleXFromSO(HIE_tdxHandleToSuperObject _hSO)
|
|
{
|
|
return M_GetMSHandle(_hSO,3dData)->xShadowScaleX;
|
|
}
|
|
INLINE
|
|
void fn_v3dDataSetShadowScaleXInSO(HIE_tdxHandleToSuperObject _hSO, MTH_tdxReal _xScaleX)
|
|
{
|
|
M_GetMSHandle(_hSO,3dData)->xShadowScaleX=_xScaleX;
|
|
}
|
|
|
|
INLINE
|
|
MTH_tdxReal fn_x3dDataGetShadowScaleYFromSO(HIE_tdxHandleToSuperObject _hSO)
|
|
{
|
|
return M_GetMSHandle(_hSO,3dData)->xShadowScaleY;
|
|
}
|
|
INLINE
|
|
void fn_v3dDataSetShadowScaleYInSO(HIE_tdxHandleToSuperObject _hSO, MTH_tdxReal _xScaleY)
|
|
{
|
|
M_GetMSHandle(_hSO,3dData)->xShadowScaleY=_xScaleY;
|
|
}
|
|
|
|
/*XB unused field in U64 engine*/
|
|
#ifndef U64
|
|
INLINE
|
|
short fn_x3dDataGetShadowQualityFromSO(HIE_tdxHandleToSuperObject _hSO)
|
|
{
|
|
return M_GetMSHandle(_hSO,3dData)->xShadowQuality;
|
|
}
|
|
|
|
INLINE
|
|
GMT_tdxHandleToGameMaterial fn_x3dDataGetShadowMaterialFromSO(HIE_tdxHandleToSuperObject _hSO)
|
|
{
|
|
return M_GetMSHandle(_hSO,3dData)->p_stShadowMaterial;
|
|
}
|
|
#endif /* U64 */
|
|
/*End XB*/
|
|
|
|
/****************************/
|
|
#if !defined(U64) /* MT {*/
|
|
INLINE
|
|
MTH3D_tdstVector *fn_p_st3dDataGetSHWDeformationVector(MS_tdxHandleTo3dData _h3dData)
|
|
{
|
|
return &(_h3dData->stSHWDeformationVector);
|
|
}
|
|
|
|
INLINE
|
|
MTH_tdxReal *fn_p_x3dDataGetSHWHeight(MS_tdxHandleTo3dData _h3dData)
|
|
{
|
|
return &(_h3dData->xSHWHeight);
|
|
}
|
|
|
|
INLINE
|
|
MTH3D_tdstVector *fn_p_st3dDataGetSHWDeformationVectorFromSO(HIE_tdxHandleToSuperObject _hSO)
|
|
{
|
|
return &(M_GetMSHandle(_hSO,3dData)->stSHWDeformationVector);
|
|
}
|
|
|
|
INLINE
|
|
MTH_tdxReal *fn_p_x3dDataGetSHWHeightFromSO(HIE_tdxHandleToSuperObject _hSO)
|
|
{
|
|
return &(M_GetMSHandle(_hSO,3dData)->xSHWHeight);
|
|
}
|
|
#endif /* U64 - MT }*/
|
|
|
|
/****************************/
|
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/* Oliv' - 19/05/1999 - I want to see Zdx too */
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#if defined(_DEBUG) || defined(_U64_GLI_BENCH_)
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/* EndOfOliv' */
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INLINE
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long fn_l3dDataGetZdxMask(MS_tdxHandleTo3dData _h3dData)
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{
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return _h3dData->lZdxMask;
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}
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INLINE
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void fn_v3dDataSetZdxMask(MS_tdxHandleTo3dData _h3dData,long _lState)
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{
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_h3dData->lZdxMask = _lState;
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}
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/* Oliv' - 19/05/1999 - I want to see Zdx too */
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#endif /* _DEBUG || _U64_GLI_BENCH_ */
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/* EndOfOliv' */
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|
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/****************************/
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INLINE
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void fn_v3dDataSetDrawMask(MS_tdxHandleTo3dData _h3dData,long _lDrawMask)
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{
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_h3dData->lDrawMask = _lDrawMask;
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}
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INLINE
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long fn_l3dDataGetDrawMask(MS_tdxHandleTo3dData _h3dData)
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{
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return _h3dData->lDrawMask;
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}
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/****************************/
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INLINE
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unsigned char fn_uc3dDataGetBrainComputationFrequency(MS_tdxHandleTo3dData h_3dData)
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|
{
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return(unsigned char)(h_3dData ? h_3dData->ucBrainComputationFrequency : 1);
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}
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INLINE
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unsigned char fn_uc3dDataGetBrainComputationFrequencySO(HIE_tdxHandleToSuperObject _hCharacter)
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|
{
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return(unsigned char)(_hCharacter ? fn_uc3dDataGetBrainComputationFrequency( M_GetMSHandle(_hCharacter,3dData) ) : 1);
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}
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|
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/****************************/
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|
#if !defined(U64) /*MT*/
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|
INLINE
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|
unsigned char fn_uc3dDataGetLightComputationFrequency(MS_tdxHandleTo3dData h_3dData)
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|
{
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|
return(unsigned char)(h_3dData ? h_3dData->ucLightComputationFrequency : 1);
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|
}
|
|
|
|
INLINE
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|
unsigned char fn_uc3dDataGetLightComputationFrequencySO(HIE_tdxHandleToSuperObject _hCharacter)
|
|
{
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|
return(unsigned char)(_hCharacter ? fn_uc3dDataGetLightComputationFrequency( M_GetMSHandle(_hCharacter,3dData) ) : 1);
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|
}
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|
#endif /*U64*/
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|
/****************************/
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|
#ifdef D_USE_LIPSYNC
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|
INLINE
|
|
void fn_v3dDataSetLipsTable(MS_tdxHandleTo3dData h_3dData,tdxHandleOfLipsSynchroTable hLipsTable)
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|
{
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|
h_3dData->hLipsTable=hLipsTable;
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|
}
|
|
|
|
INLINE
|
|
tdxHandleOfLipsSynchroTable fn_x3dDataGetLipsTable(MS_tdxHandleTo3dData h_3dData)
|
|
{
|
|
return h_3dData->hLipsTable;
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|
}
|
|
|
|
INLINE
|
|
void fn_v3dDataSetStartSynchroFrame(MS_tdxHandleTo3dData h_3dData,unsigned short uwStartSynchroframe)
|
|
{
|
|
h_3dData->uwStartSynchroFrame=uwStartSynchroframe;
|
|
}
|
|
|
|
INLINE
|
|
unsigned short fn_uw3dDataGetStartSynchroFrame(MS_tdxHandleTo3dData h_3dData)
|
|
{
|
|
return h_3dData->uwStartSynchroFrame;
|
|
}
|
|
|
|
INLINE
|
|
void fn_v3dDataSetCurrentSynchroFrame(MS_tdxHandleTo3dData h_3dData,unsigned short uwCurrentSynchroframe)
|
|
{
|
|
h_3dData->uwCurrentSynchroFrame=uwCurrentSynchroframe;
|
|
}
|
|
|
|
INLINE
|
|
unsigned short fn_uw3dDataGetCurrentSynchroFrame(MS_tdxHandleTo3dData h_3dData)
|
|
{
|
|
return h_3dData->uwCurrentSynchroFrame;
|
|
}
|
|
#endif /* D_USE_LIPSYNC */
|
|
|
|
/* MR1007*/
|
|
/*INLINE BOOL fn_b3dDataIsCurrentFrameInterpolated(MS_tdxHandleTo3dData h_3dData)
|
|
{
|
|
return h_3dData->bCurrentFrameIsInterpolated;
|
|
}
|
|
|
|
INLINE
|
|
void fn_v3dDataSetCurrentFrameInterpolated(MS_tdxHandleTo3dData h_3dData,BOOL bInter)
|
|
{
|
|
h_3dData->bCurrentFrameIsInterpolated=bInter;
|
|
}
|
|
*/
|
|
/* GARBAGE: TO REMOVE */
|
|
INLINE
|
|
void fn_vInitBubbleEffect()
|
|
{
|
|
}
|
|
|
|
INLINE
|
|
BOOL fn_l3dDataGetLastComputeEngineFrame(MS_tdxHandleTo3dData h_3dData)
|
|
{
|
|
return h_3dData->lLastComputeFrame;
|
|
}
|
|
|
|
INLINE
|
|
void fn_v3dDataSetLastComputeEngineFrame(MS_tdxHandleTo3dData h_3dData,long lLastComputeFrame)
|
|
{
|
|
h_3dData->lLastComputeFrame=lLastComputeFrame;
|
|
}
|
|
|
|
INLINE
|
|
unsigned char fn_uc3dDataGetUserEventFlags(MS_tdxHandleTo3dData h_3dData)
|
|
{
|
|
return h_3dData->ucUserEventFlags;
|
|
}
|
|
|
|
INLINE
|
|
void fn_v3dDataSetUserEventFlags(MS_tdxHandleTo3dData h_3dData,unsigned char _ucFlags)
|
|
{
|
|
h_3dData->ucUserEventFlags = _ucFlags;
|
|
}
|
|
|
|
|
|
INLINE
|
|
void fn_v3dDataUpdateMainBrainCounter(MS_tdxHandleTo3dData h_3dData)
|
|
{
|
|
if(h_3dData) h_3dData->uwBrainMainCounter++;
|
|
}
|
|
|
|
INLINE
|
|
unsigned short fn_uw3dDataGetMainBrainCounter(MS_tdxHandleTo3dData h_3dData)
|
|
{
|
|
return(unsigned short)(h_3dData ? h_3dData->uwBrainMainCounter : 0);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
#if defined(__cplusplus)
|
|
}
|
|
#endif /* __cplusplus */
|
|
|
|
#endif /* __3dData_H__ */
|