reman3/Rayman_X/cpa/public/GAM/Collisio.h

56 lines
2.5 KiB
C

#ifndef _COLLISIO_H_
#define _COLLISIO_H_
/******************************************/
#if _MSC_VER >= 1000
#pragma once
#endif /* _MSC_VER >= 1000 */
/******************************************/
#include "GAM/Header.h"
#if defined(__cplusplus)
extern "C"
{
#endif /* __cplusplus */
#define C_ucZdmTypePied 0
#define C_ucZdmTypeTronc 1
#define C_ucZdmTypetete 2
#define C_lCompleteCollision 0xFFFFFFFF
#define C_lHandsCollisionIsOn 1
#define C_lFixedCollisionIsOn 2
#define C_lTruncCollisionIsOn 4
#define C_lFeetCollisionIsOn 8
#define C_lHeadCollisionIsOn 16
extern CPA_EXPORT long COL_lHaveITakeSThgIntoTheMug (DNM_tdstMecObstacle _p_stResultObstacle [] ,
HIE_tdxHandleToSuperObject _p_stSupObj,
POS_tdstCompletePosition * _p_stStartPosition,
POS_tdstCompletePosition * _p_stEndPosition);
extern CPA_EXPORT void COL_fn_vNewStaticCollisionForCharacter (HIE_tdxHandleToSuperObject _hCharacter,
HIE_tdxHandleToSuperObject _hSector,
POS_tdstCompletePosition * _p_stStartMatrix,
POS_tdstCompletePosition * _p_stEndMatrix);
extern CPA_EXPORT void COL_fn_vStaticCollisionWithPartOfTreeForSector (HIE_tdxHandleToSuperObject _p_stEngineObj,
HIE_tdxHandleToSuperObject _p_stSuperObj,
GEO_tdstGeometricObject * _p_stDynamicGeoColl,
POS_tdstCompletePosition * _p_stStartMatrix,
POS_tdstCompletePosition * _p_stEndMatrix);
/* This function find the triangles of the super object containing the given point*/
/* and fill an array with the normals of these triangles (two triangles maximum)*/
extern CPA_EXPORT long COL_fn_lFindNormal (HIE_tdxHandleToSuperObject _hSuperObject,
MTH3D_tdstVector * _p_stPoint,
MTH3D_tdstVector * _p_a2_stNormal);
#if defined(__cplusplus)
}
#endif /* __cplusplus */
#endif