reman3/Rayman_X/cpa/public/GAM/LoadAni.h

133 lines
4.4 KiB
C

/*=========================================================================
* LoadAni.h : Header file for loading animations.
* This is a part of the Game project.
*
* Version 1.0
* Creation date 18/10/96
* Revision date
*
* That file needs to be compatible for all platforms.
*
* (c) Ubi Studios 1996
*=======================================================================*/
#if !defined(__LOADANI_H__)
#define __LOADANI_H__
/******************************************/
#if _MSC_VER >= 1000
#pragma once
#endif /* _MSC_VER >= 1000 */
/******************************************/
#include "GAM/Header.h"
#include "GAM/GAMHandl.h"
#if defined(__cplusplus)
extern "C"
{
#endif /* __cplusplus */
/**** Animations scripts ****/
#define C_Section_AnimationHeader "A3dHEADER"
#define C_Entry_FileVersion "VersionNumber"
#define C_Entry_FileType "FileType"
#define C_AnimationsFileType "Animations"
#define C_Section_AnimationGeneral "A3dAnimationGENERAL"
#define C_Entry_ActorName "Actor"
#define C_Entry_AnimationName "Animation"
#define C_Entry_NumberOfChannels "NumberOfChannels"
#define C_Entry_NumberOfFrames "NumberOfFrames"
#define C_Entry_NumberOfEvents "NumberOfEvents" /* test events*/
/* MR1504*/
#define C_Entry_AnimationTranslationOffset "AnimationTranslationOffset"
/* MR1804*/
#define C_Entry_AnimationSpeed "AnimationSpeed"
/* MR0907*/
#define C_Entry_Compressed "Compressed"
#define C_Section_AnimationFrame "A3dAnimationFRAME"
#define C_Section_AnimationChannel "A3dAnimationCHANNEL"
#define C_Entry_BankName "Bank"
#define C_Entry_ObjectName "Object"
#define C_Entry_Orientation "Orientation"
#define C_Entry_Scale "Scale"
#define C_Entry_Position "Position"
#define C_Entry_Status "Status"
#define C_Entry_ObjectType "ObjectType"
/* MR2908*/
#define C_Entry_LightColorNearFar "LightColorNearFar"
#define C_Entry_SpotLightLittleBigAlpha "SpotLightLittleBigAlpha"
/* End MR2908*/
/* MR2307*/
#define C_Entry_ActiveStatus "ActiveStatus"
/* tmp for Objects Tables Test DVD (Gizmo)*/
#define C_Entry_NumberInTable "NumberInTable"
/* test events*/
#define C_Section_AnimationEvent "A3dAnimationEVENT"
#define C_Entry_EventReference "Reference"
#define C_Entry_EventDefinition "Definition"
/* Speed*/
#define C_Section_AnimationSpeedList "SpeedsList"
#define C_Section_AnimationSpeed "Speed"
#define C_Entry_RotationSpeed "RotationSpeed"
#define C_Entry_TranslationSpeed "TranslationSpeed"
#define C_Entry_Morphing "Morphing"
/* SOUND 14/02/97*/
#define C_Entry_SoundEventReference "LoadSoundEvent"
/* SOUND fin*/
#define C_Entry_MechanicEventReference "Type"
#define C_Entry_GenericEventReference "Data"
/* MR1206*/
#define C_Entry_AnimReferenceChannel "AnimReferenceChannel"
#define C_Section_HierarchiesList "HierarchiesList"
#define C_Section_HIERARCHY "A3dHIERARCHY"
#define C_Entry_ChannelAndFather "ChannelAndFather"
#define C_Entry_StringTableAdd "Add"
#define C_Entry_VerticesTableAdd "Add"
#define C_Entry_QuaternionTableAdd "Add"
#define C_Section_Channel "Channel"
#define C_Section_Frame "Frame"
#define C_Entry_LightColor "LightColor"
#define C_Entry_LightNearFar "LightNearFar"
#define C_Section_A3dStringsTable "A3dStringsTable"
#define C_Section_A3dVertexesTable "A3dVertexesTable"
#define C_Section_A3dQuaternionsTable "A3dQuaternionsTable"
/* end test events*/
/*
* Animations files script call-backs
*/
/*
* Initialisation and access to link table for animation name storage
*/
extern void fn_vInitAnimationLinkTable( void );
extern void fn_vCloseAnimationLinkTable( void );
extern void fn_vDeleteAnimationLinkTable(unsigned char ucMin,unsigned char ucMax);
#if !defined(U64)
extern CPA_EXPORT SCR_tdst_Link_Table *fnp_stGetAnimationLinkTable( void );
#endif /* U64 */
extern void GAM_fn_vUpdateEventArrayOfAnimation(struct tdstAnim3d_* _p_stAnim, tdxHandleToObjectsTablesList _h_ObjectsTablesListElement);
extern void GAM_fn_vCreateEventArrayOfAnimation(struct tdstAnim3d_* _p_stAnim, tdxHandleToObjectsTablesList _h_ObjectsTablesListElement);
void fn_vAddAnimIntoA3bLinkTable(struct tdstAnim3d_* _p_stAnim, char* _szAnimFileName);
struct tdstAnim3d_* fn_p_stGetAnimIntoA3bLinkTable(char* _szAnimFileName);
#if defined(__cplusplus)
}
#endif /* __cplusplus */
#endif /* !__LOADANI_H__ */