176 lines
6.9 KiB
C
176 lines
6.9 KiB
C
/*=========================================================================
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* GameScript.h : Contain all section and section entry of all Game script
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* This is a part of the Game project.
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*
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* Version 1.0
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* Creation date 09/08/96
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* Revision date
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*
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* That file needs to be compatible for all platforms.
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*
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* (c) Ubi Studios 1996
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*=======================================================================*/
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#if !defined(__GameScpt_h__)
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#define __GameScpt_h__
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/******************************************/
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#if _MSC_VER >= 1000
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#pragma once
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#endif /* _MSC_VER >= 1000 */
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/******************************************/
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#include "GAM/Header.h"
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#define GAM_C_FixScriptPriority 1
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#define GAM_C_LevelScriptPriority 2
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#define GAM_C_FixDynamicScriptPriority 11
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#define GAM_C_LevelDynamicScriptPriority 12
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/************************************************************/
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/**** IMPORTANT : ****/
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/**** All this sections must be registred in ****/
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/**** fn_vRegisterAllScriptSections in Basic.c file ****/
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/************************************************************/
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/**** Directories script ****/
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#define C_Section_DirectoriesDescription "DirectoriesDescription"
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/**** Memory script ****/
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#define C_Section_MemoryDescription "NewMemoryDescription"
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#define C_Section_BinaryMemoryDescription "NewBinaryMemoryDescription"
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#define C_Section_BinaryMemoryDescriptionPass1 "NewBinaryMemoryDescriptionPass1"
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#define C_Section_BinaryMemoryDescriptionPass2 "NewBinaryMemoryDescriptionPass2"
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#define C_Entry_GAM_FixMemory "GameFixMemorySize"
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#define C_Entry_GAM_LevelMemory "GameLevelMemorySize"
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#define C_Entry_MenuMemory "MenuMemorySize"
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#define C_Entry_FontMemory "FontMemorySize"
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#define C_Entry_SAIFixMemory "SAIFixMemorySize"
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#define C_Entry_SAILevelMemory "SAIMemorySize"
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#define C_Entry_AIFixMemory "AIFixMemory"
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#define C_Entry_AIMemory "AIMemory"
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#define C_Entry_TMPFixMemory "TMPFixMemory"
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#define C_Entry_TMPLevelMemory "TMPLevelMemory"
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#define C_Entry_ACPTextMemory "ACPTextMemory"
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#define C_Entry_ACPFixMemory "ACPFixMemory"
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#define C_Entry_ACPLevelMemory "ACPMemory"
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#define C_Entry_POSMemory "PositionMemorySize"
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#define C_Entry_ScriptMemory "ScriptMemorySize"
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#define C_Entry_IPTMemory "IPTMemorySize"
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/* MR0912*/
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#define C_Entry_LipsSynchMemory "LipsSynchMemory"
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/* For BIN*/
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#define C_Entry_UseMemorySnapshot "UseMemorySnapshot"
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/**** Input devices manager ****/
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#define C_Section_InputDeviceManagerDescription "InputDeviceManagerDescription"
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#define C_Entry_InitInputDeviceManager "InitInputDeviceManager"
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#define C_Entry_AddInputDeviceFile "AddInputDeviceFile"
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#define C_Entry_Computable "Computetable"
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/**** Random manager ****/
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#define C_Section_RandomManagerDescription "RandomManagerDescription"
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#define C_Entry_InitRandomManager "InitRandomManager"
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/**** Game Options ****/
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#define C_Section_GameOptionsFile "GameOptionsFile"
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#define C_Entry_GameOptionsDefault "DefaultFile"
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#define C_Entry_GameOptionsCurrent "CurrentFile"
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/*#define C_Entry_CreditsLevel "CreditsLevelName"*/
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#define C_Entry_FrameSynchro "FrameSynchro"
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#define C_Section_BigFile "BigFiles"
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#define C_Entry_BigFileVignettes "Vignettes"
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#define C_Entry_BigFileTextures "Textures"
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/**** Anim Stacks ****/
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#define C_Section_Animstacks "AnimStacks"
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#define C_Entry_A3dGeneral "A3dGeneral"
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#define C_Entry_Vertexes "Vertexes"
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#define C_Entry_Quaternions "Quaternions"
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#define C_Entry_Hierarchies "Hierarchies"
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#define C_Entry_NTTO "NTTO"
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#define C_Entry_OnlyFrames "OnlyFrames"
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#define C_Entry_Channels "Channels"
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#define C_Entry_Frames "Frames"
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#define C_Entry_FramesKF "FramesKF"
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#define C_Entry_KeyFrames "KeyFrames"
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#define C_Entry_Events "Events"
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#define C_Entry_MorphData "MorphData"
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/******************/
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/**** Filename ****/
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/******************/
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#ifdef ACTIVE_EDITOR
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#define C_GameMemoryFile "GameData\\Game.mem"
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#define C_GameScriptFile "GameData\\Game.dsc"
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#define C_GameVignetteFile "GameData\\Game.pgb"
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#endif /* ACTIVE_EDITOR*/
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#define C_DefaultDirGameData "GameData"
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#define C_GameMemoryFileName "Game.mem"
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#define C_GameScriptFileName "Game.dsc"
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#define C_GameVignetteFileName "Game.pgb"
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#define C_GameFixScriptFile "Game.Fix"
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/*#define C_WorldScriptFile "World.dsc"*/
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#define C_ScriptCharacterDirectory "Charact"
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#define C_MemoryDescriptionSuffixe "mem" /**** Suffixe for memories filenames ****/
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#define C_ScriptDescriptionSuffixe "dsc" /**** Suffixe for descriptions filenames ****/
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#define C_ScriptCharacterSuffixe "car" /**** Suffixe for characters filenames ****/
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#define C_ScriptLevelSuffixe "lvl" /**** Suffixe for level filenames ****/
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#define C_ScriptAlwaysSuffixe "alw" /**** Suffixe for always filenames ****/
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#define C_MecaLevelSuffixe "ame"
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/*#define C_ScriptPgbSuffixe "pgb"*/
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/*****************************************************************************************/
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/**** Below : macros used to read script. ****/
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/**** to use them, the callback function must have there parameters as next : ****/
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/**** FILE *p_stHandle,char *szAction,char *d_szPars[],char cIsTitle ****/
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/*****************************************************************************************/
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#define C_GrandChildSection ( 2)
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#define C_ChildSection ( 1)
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#define C_ThisSection ( 0)
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#define C_ParentSection (-1)
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#define C_GrandParentSection (-2)
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#define C_GrandChildContext ( 2)
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#define C_ChildContext ( 1)
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#define C_ThisContext ( 0)
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#define C_ParentContext (-1)
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#define C_GrandParentContext (-2)
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#define M_IsTitle (_eAction==SCR_EA_Anl_BeginSection)
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#define M_IsEnd (_eAction==SCR_EA_Anl_EndSection)
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#define M_IsBegSubSection (_eAction==SCR_EA_Anl_BeginSubSection)
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#define M_IsEndSubSection (_eAction==SCR_EA_Anl_EndSubSection)
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#define M_IsEntry (_eAction==SCR_EA_Anl_Entry)
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#define M_ActionIs(szActionAsked) (!strcmpi(_p_szName,szActionAsked))
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#define M_CheckScriptParamNumber(ulNumber) \
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{ \
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if (SCR_fn_uc_RdL0_GetNumberOfParameters(_ap_szParams)!=ulNumber) \
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M_GameFatalError(E_uwGameScriptBadNumberOfArg); \
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}
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#ifndef _FIRE_DEADCODE_U64_
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EXTERN unsigned long g_SCR_a9MemTable[9]
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#if defined(D_GameGlobals)
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={0,0,0,0,0,0,0,0,0}
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#endif /* D_GameGlobals */
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;
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#endif /* _FIRE_DEADCODE_U64_ */
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#endif /* __GameScpt_h__ */
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