reman3/Rayman_X/cpa/public/GAM/STRUCTUR/GameScpt.h

176 lines
6.9 KiB
C

/*=========================================================================
* GameScript.h : Contain all section and section entry of all Game script
* This is a part of the Game project.
*
* Version 1.0
* Creation date 09/08/96
* Revision date
*
* That file needs to be compatible for all platforms.
*
* (c) Ubi Studios 1996
*=======================================================================*/
#if !defined(__GameScpt_h__)
#define __GameScpt_h__
/******************************************/
#if _MSC_VER >= 1000
#pragma once
#endif /* _MSC_VER >= 1000 */
/******************************************/
#include "GAM/Header.h"
#define GAM_C_FixScriptPriority 1
#define GAM_C_LevelScriptPriority 2
#define GAM_C_FixDynamicScriptPriority 11
#define GAM_C_LevelDynamicScriptPriority 12
/************************************************************/
/**** IMPORTANT : ****/
/**** All this sections must be registred in ****/
/**** fn_vRegisterAllScriptSections in Basic.c file ****/
/************************************************************/
/**** Directories script ****/
#define C_Section_DirectoriesDescription "DirectoriesDescription"
/**** Memory script ****/
#define C_Section_MemoryDescription "NewMemoryDescription"
#define C_Section_BinaryMemoryDescription "NewBinaryMemoryDescription"
#define C_Section_BinaryMemoryDescriptionPass1 "NewBinaryMemoryDescriptionPass1"
#define C_Section_BinaryMemoryDescriptionPass2 "NewBinaryMemoryDescriptionPass2"
#define C_Entry_GAM_FixMemory "GameFixMemorySize"
#define C_Entry_GAM_LevelMemory "GameLevelMemorySize"
#define C_Entry_MenuMemory "MenuMemorySize"
#define C_Entry_FontMemory "FontMemorySize"
#define C_Entry_SAIFixMemory "SAIFixMemorySize"
#define C_Entry_SAILevelMemory "SAIMemorySize"
#define C_Entry_AIFixMemory "AIFixMemory"
#define C_Entry_AIMemory "AIMemory"
#define C_Entry_TMPFixMemory "TMPFixMemory"
#define C_Entry_TMPLevelMemory "TMPLevelMemory"
#define C_Entry_ACPTextMemory "ACPTextMemory"
#define C_Entry_ACPFixMemory "ACPFixMemory"
#define C_Entry_ACPLevelMemory "ACPMemory"
#define C_Entry_POSMemory "PositionMemorySize"
#define C_Entry_ScriptMemory "ScriptMemorySize"
#define C_Entry_IPTMemory "IPTMemorySize"
/* MR0912*/
#define C_Entry_LipsSynchMemory "LipsSynchMemory"
/* For BIN*/
#define C_Entry_UseMemorySnapshot "UseMemorySnapshot"
/**** Input devices manager ****/
#define C_Section_InputDeviceManagerDescription "InputDeviceManagerDescription"
#define C_Entry_InitInputDeviceManager "InitInputDeviceManager"
#define C_Entry_AddInputDeviceFile "AddInputDeviceFile"
#define C_Entry_Computable "Computetable"
/**** Random manager ****/
#define C_Section_RandomManagerDescription "RandomManagerDescription"
#define C_Entry_InitRandomManager "InitRandomManager"
/**** Game Options ****/
#define C_Section_GameOptionsFile "GameOptionsFile"
#define C_Entry_GameOptionsDefault "DefaultFile"
#define C_Entry_GameOptionsCurrent "CurrentFile"
/*#define C_Entry_CreditsLevel "CreditsLevelName"*/
#define C_Entry_FrameSynchro "FrameSynchro"
#define C_Section_BigFile "BigFiles"
#define C_Entry_BigFileVignettes "Vignettes"
#define C_Entry_BigFileTextures "Textures"
/**** Anim Stacks ****/
#define C_Section_Animstacks "AnimStacks"
#define C_Entry_A3dGeneral "A3dGeneral"
#define C_Entry_Vertexes "Vertexes"
#define C_Entry_Quaternions "Quaternions"
#define C_Entry_Hierarchies "Hierarchies"
#define C_Entry_NTTO "NTTO"
#define C_Entry_OnlyFrames "OnlyFrames"
#define C_Entry_Channels "Channels"
#define C_Entry_Frames "Frames"
#define C_Entry_FramesKF "FramesKF"
#define C_Entry_KeyFrames "KeyFrames"
#define C_Entry_Events "Events"
#define C_Entry_MorphData "MorphData"
/******************/
/**** Filename ****/
/******************/
#ifdef ACTIVE_EDITOR
#define C_GameMemoryFile "GameData\\Game.mem"
#define C_GameScriptFile "GameData\\Game.dsc"
#define C_GameVignetteFile "GameData\\Game.pgb"
#endif /* ACTIVE_EDITOR*/
#define C_DefaultDirGameData "GameData"
#define C_GameMemoryFileName "Game.mem"
#define C_GameScriptFileName "Game.dsc"
#define C_GameVignetteFileName "Game.pgb"
#define C_GameFixScriptFile "Game.Fix"
/*#define C_WorldScriptFile "World.dsc"*/
#define C_ScriptCharacterDirectory "Charact"
#define C_MemoryDescriptionSuffixe "mem" /**** Suffixe for memories filenames ****/
#define C_ScriptDescriptionSuffixe "dsc" /**** Suffixe for descriptions filenames ****/
#define C_ScriptCharacterSuffixe "car" /**** Suffixe for characters filenames ****/
#define C_ScriptLevelSuffixe "lvl" /**** Suffixe for level filenames ****/
#define C_ScriptAlwaysSuffixe "alw" /**** Suffixe for always filenames ****/
#define C_MecaLevelSuffixe "ame"
/*#define C_ScriptPgbSuffixe "pgb"*/
/*****************************************************************************************/
/**** Below : macros used to read script. ****/
/**** to use them, the callback function must have there parameters as next : ****/
/**** FILE *p_stHandle,char *szAction,char *d_szPars[],char cIsTitle ****/
/*****************************************************************************************/
#define C_GrandChildSection ( 2)
#define C_ChildSection ( 1)
#define C_ThisSection ( 0)
#define C_ParentSection (-1)
#define C_GrandParentSection (-2)
#define C_GrandChildContext ( 2)
#define C_ChildContext ( 1)
#define C_ThisContext ( 0)
#define C_ParentContext (-1)
#define C_GrandParentContext (-2)
#define M_IsTitle (_eAction==SCR_EA_Anl_BeginSection)
#define M_IsEnd (_eAction==SCR_EA_Anl_EndSection)
#define M_IsBegSubSection (_eAction==SCR_EA_Anl_BeginSubSection)
#define M_IsEndSubSection (_eAction==SCR_EA_Anl_EndSubSection)
#define M_IsEntry (_eAction==SCR_EA_Anl_Entry)
#define M_ActionIs(szActionAsked) (!strcmpi(_p_szName,szActionAsked))
#define M_CheckScriptParamNumber(ulNumber) \
{ \
if (SCR_fn_uc_RdL0_GetNumberOfParameters(_ap_szParams)!=ulNumber) \
M_GameFatalError(E_uwGameScriptBadNumberOfArg); \
}
#ifndef _FIRE_DEADCODE_U64_
EXTERN unsigned long g_SCR_a9MemTable[9]
#if defined(D_GameGlobals)
={0,0,0,0,0,0,0,0,0}
#endif /* D_GameGlobals */
;
#endif /* _FIRE_DEADCODE_U64_ */
#endif /* __GameScpt_h__ */