reman3/Rayman_X/cpa/public/GAM/ToolMatr.h

41 lines
1.4 KiB
C

/* FM970130 : Matrix tool*/
/*=========================================================================
* ToolMatr.h : This module contain simple used functions
* This is a part of the Game project.
*
* It contains adding function concerning the matrix management
*
* Version 1.0
* Creation date 30/01/97
* Author Fabien MORALES
* Revision date
*
* That file needs to be compatible for all platforms.
*
* (c) Ubi Studios 1996
*=======================================================================*/
#ifndef TOOL_MATR_H
#define TOOL_MATR_H
/******************************************/
#if _MSC_VER >= 1000
#pragma once
#endif /* _MSC_VER >= 1000 */
/******************************************/
#include "GAM/Header.h"
/********************************************/
/* Operations on Rotation-Matrices */
/********************************************/
/* Set the absolute angle of rotation (X, Y or Z axis) for a super perso matrix :*/
void fn_vSetRotationMatrixX ( POS_tdstCompletePosition *p_stMatrix, GLI_tdxValue xAngle );
void fn_vSetRotationMatrixY ( POS_tdstCompletePosition *p_stMatrix, GLI_tdxValue xAngle );
void fn_vSetRotationMatrixZ ( POS_tdstCompletePosition *p_stMatrix, GLI_tdxValue xAngle );
void fn_vTurnMatrixX(POS_tdstCompletePosition *, MTH_tdxReal);
void fn_vTurnMatrixY(POS_tdstCompletePosition *, MTH_tdxReal);
void fn_vTurnMatrixZ(POS_tdstCompletePosition *, MTH_tdxReal);
#endif /* TOOL_MATR_H */