179 lines
8.7 KiB
C
179 lines
8.7 KiB
C
/* (c) Ubi R&D 1996*/
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/* See Alain Robin for any comment or question*/
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#ifndef __GMTFUNCT_H__
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#define __GMTFUNCT_H__
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#ifdef __cplusplus
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extern "C" {
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#endif /* __cplusplus */
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/* For DLLs who are using this module : */
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#undef CPA_EXPORT
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#if defined(CPA_WANTS_IMPORT)
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#define CPA_EXPORT __declspec(dllimport)
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#elif defined(CPA_WANTS_EXPORT)
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#define CPA_EXPORT __declspec(dllexport)
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#else
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#define CPA_EXPORT
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#endif
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/****************************************************************************/
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/* ACCESSORS FOR GMT */
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/****************************************************************************/
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/*----------------------------------------------------------------------------
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// Description : GMT_fn_hGetVisualMaterial
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// Used to get the visual part of the material
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//----------------------------------------------------------------------------
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// Input : _hGameMat : Handle to the game material
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// Output : Handle to the visual material
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----------------------------------------------------------------------------*/
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extern CPA_EXPORT ACP_tdxHandleOfMaterial GMT_fn_hGetVisualMaterial(GMT_tdxHandleToGameMaterial _hGameMat);
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/*----------------------------------------------------------------------------
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// Description : GMT_fn_vSetVisualMaterial
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// Used to set the visual part of the material
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//----------------------------------------------------------------------------
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// Input : _hGameMat : Handle to the game material
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// _hVisualMat : Handle to the visual meterial
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// Output :
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----------------------------------------------------------------------------*/
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extern CPA_EXPORT void GMT_fn_vSetVisualMaterial(GMT_tdxHandleToGameMaterial _hGameMat,
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ACP_tdxHandleOfMaterial _hVisualMat);
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/*----------------------------------------------------------------------------
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// Description : GMT_fn_hGetMechanicsMaterial
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// Used to get the mechanics part of the material
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//----------------------------------------------------------------------------
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// Input : _hGameMat : Handle to the game material
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// Output : Handle to the mechanics material
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----------------------------------------------------------------------------*/
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extern CPA_EXPORT DNM_tdxHandleToMecMatCharacteristics GMT_fn_hGetMechanicsMaterial(GMT_tdxHandleToGameMaterial _hGameMat);
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/*----------------------------------------------------------------------------
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// Description : GMT_fn_vSetMechanicsMaterial
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// Used to set the mechanics part of the material
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//----------------------------------------------------------------------------
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// Input : _hGameMat : Handle to the game material
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// _hMechanicsMat : Handle to the mechanics characteristics
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// Output :
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----------------------------------------------------------------------------*/
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extern CPA_EXPORT void GMT_fn_vSetMechanicsMaterial(GMT_tdxHandleToGameMaterial _hGameMat,
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DNM_tdxHandleToMecMatCharacteristics _hMechanicsMat);
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/*----------------------------------------------------------------------------
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// Description : GMT_fn_hGetSoundMaterial
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// Used to set the sound characteristics of the material
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//----------------------------------------------------------------------------
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// Input : _hGameMat : Handle to the game material
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// Output : the sound material
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----------------------------------------------------------------------------*/
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extern CPA_EXPORT SND_tdxHandleToSoundMaterial GMT_fn_hGetSoundMaterial(GMT_tdxHandleToGameMaterial _hGameMat);
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/*----------------------------------------------------------------------------
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// Description : GMT_fn_vSetSoundMaterial
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// Used to set the sound part of the material
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//----------------------------------------------------------------------------
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// Input : _hGameMat : Handle to the game material
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// _hMechanicsMat : Handle to the mechanics characteristics
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// Output :
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----------------------------------------------------------------------------*/
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extern CPA_EXPORT void GMT_fn_vSetSoundMaterial(GMT_tdxHandleToGameMaterial _hGameMat,
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SND_tdxHandleToSoundMaterial _hSoundMat);
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/*----------------------------------------------------------------------------
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// Description : GMT_fn_hGetCollideMaterial
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// Used to set the collision part of the material
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//----------------------------------------------------------------------------
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// Input : _hGameMat : Handle to the game material
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// Output : the collide material
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----------------------------------------------------------------------------*/
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extern CPA_EXPORT GMT_tdxHandleToCollideMaterial GMT_fn_hGetCollideMaterial(GMT_tdxHandleToGameMaterial _hGameMat);
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/*----------------------------------------------------------------------------
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// Description : GMT_fn_vSetCollideMaterial
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// Used to set the collision part of the material
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//----------------------------------------------------------------------------
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// Input : _hGameMat : Handle to the game material
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// _hCollideMat : Handle to the collide material
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// Output :
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----------------------------------------------------------------------------*/
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extern CPA_EXPORT void GMT_fn_vSetCollideMaterial(GMT_tdxHandleToGameMaterial _hGameMat,
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GMT_tdxHandleToCollideMaterial _hCollideMat);
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#ifdef SECTOR_IN_GMT
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/*----------------------------------------------------------------------------
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// Description : GMT_fn_hGetSectorMaterial
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// Used to set the sector part of the material
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//----------------------------------------------------------------------------
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// Input : _hGameMat : Handle to the game material
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// Output : the sector material (handle to the next sector)
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----------------------------------------------------------------------------*/
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extern CPA_EXPORT HIE_tdxHandleToSuperObject GMT_fn_hGetSectorMaterial(GMT_tdxHandleToGameMaterial _hGameMat);
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/*----------------------------------------------------------------------------
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// Description : GMT_fn_vSetSectorMaterial
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// Used to set the sector part of the material
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//----------------------------------------------------------------------------
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// Input : _hGameMat : Handle to the game material
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// _hSectorMat : Handle to the sector material
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// Output :
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----------------------------------------------------------------------------*/
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extern CPA_EXPORT void GMT_fn_vSetSectorMaterial(GMT_tdxHandleToGameMaterial _hGameMat,
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HIE_tdxHandleToSuperObject _hSectorMat);
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#endif /*SECTOR_IN_GMT*/
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/****************************************************************************/
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/* ACCESSORS FOR COLLIDE MATERIAL */
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/****************************************************************************/
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/*----------------------------------------------------------------------------
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// Description : GMT_fn_wGetTypeOfCollideMaterial
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// Used to get the type of the collide material
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//----------------------------------------------------------------------------
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// Input : _hCollideMat : Handle to the collide material
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// Output : GMT_C_wZDM or GMT_C_wZDR or GMT_C_wZDE
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----------------------------------------------------------------------------*/
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extern CPA_EXPORT short GMT_fn_wGetTypeOfCollideMaterial(GMT_tdxHandleToCollideMaterial _hCollideMat);
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/*----------------------------------------------------------------------------
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// Description : GMT_fn_vSetTypeOfCollideMaterial
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// Used to set the type of the collide material
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//----------------------------------------------------------------------------
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// Input : _hCollideMat : Handle to the game material
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// GMT_C_wZDM or GMT_C_wZDR or GMT_C_wZDE
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// Output :
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----------------------------------------------------------------------------*/
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extern CPA_EXPORT void GMT_fn_vSetTypeOfCollideMaterial(GMT_tdxHandleToCollideMaterial _hCollideMat,
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short wType);
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/*----------------------------------------------------------------------------
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// Description : GMT_fn_hGetCollideMaterialIdentifier
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// Used to get the identifier of the collide material
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//----------------------------------------------------------------------------
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// Input : _hCollideMat : Handle to the collide material
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// Output : the identifier
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----------------------------------------------------------------------------*/
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extern CPA_EXPORT GMT_tdxMask GMT_fn_hGetCollideMaterialIdentifier(GMT_tdxHandleToCollideMaterial _hCollideMat);
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/*----------------------------------------------------------------------------
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// Description : GMT_fn_hSetCollideMaterialIdentifier
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// Used to set the collide identifier part of the collide material
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//----------------------------------------------------------------------------
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// Input : _hCollideMat : Handle to the collide material
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// the identifier
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// Output :
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----------------------------------------------------------------------------*/
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extern CPA_EXPORT void GMT_fn_hSetCollideMaterialIdentifier(GMT_tdxHandleToCollideMaterial _hCollideMat,
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GMT_tdxMask wIdentifier);
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#ifdef __cplusplus
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}/* extern "C" */
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#endif
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#endif /* __GMTFUNCT_H__*/
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