reman3/Rayman_X/cpa/public/TDE/tde_draw.h

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6.3 KiB
C
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/**************************************************************************************
File : DRAW.H
Basic drawing routines
***************************************************************************************/
/*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You must do :
#define TDE_GLOBALS
in one (and only one) .c file of your Module.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*/
/* To avoid unnecessary includes : */
#ifndef __TDE_DRAW_H
#define __TDE_DRAW_H
#ifdef __cplusplus
extern "C" {
#endif /* __cplusplus */
/* For DLLs who are using this module : */
#undef CPA_EXPORT
#if defined(CPA_WANTS_IMPORT)
#define CPA_EXPORT __declspec(dllimport)
#elif defined(CPA_WANTS_EXPORT)
#define CPA_EXPORT __declspec(dllexport)
#else
#define CPA_EXPORT
#endif
/* For Global declaration in C files : */
#ifndef TDE_GLOBALS
#define __TDE_EXTERN extern
#else /* !TDE_GLOBALS */
#define __TDE_EXTERN
#endif /* !TDE_GLOBALS */
/*
-----------------------------------------------------------------------------
INCLUDES FILES :
Include here any other header files of your module you need !
Ex :
#include "toto.h"
Note : Do Not include header files from other Modules (do this in C files
only)
-----------------------------------------------------------------------------
*/
/*
-----------------------------------------------------------------------------
CONSTANT DECLARATION:
Ex :
#define TDE_C_LMAX 100
-----------------------------------------------------------------------------
*/
/*
-----------------------------------------------------------------------------
TYPES DEFINITION :
Declare here any type you need, and constant you need to do this :
Ex : typedef struct TDE_tdstToto_
{
long aLMAX_lBuffer[TDE_C_LMAX];
...
} TDE_tdst_Toto ;
-----------------------------------------------------------------------------
*/
/*
-----------------------------------------------------------------------------
GLOBAL VARIABLE DECLARATION :
Ex :
__TDE_EXTERN <type> <variable name>
#ifdef TDE_GLOBALS
= <initial values>
#endif
;
-----------------------------------------------------------------------------
*/
/*
-----------------------------------------------------------------------------
FUNCTIONS DECLARATION:
-----------------------------------------------------------------------------
*/
/**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~**
NAME : TDE_vFastDrawMemorySpriteAbsolute
VERSION : 2.0 / Val<61>rie
1.0 / Franck
AIM : Display a sprite stored in memory
! ATTENTION ! : The sprite has to be defined with absolute coordinates
**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~**/
extern void TDE_vFastDrawMemorySpriteAbsolute (GLD_tdpstViewportAttributes p_stViewAttrib,
TDE_tdsSuperObject *p_stSuperObject,
TDE_tdsRect *p_stScreenRect);
/**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~**
NAME : TDE_vFastDrawMemorySpriteAbsoluteInvert
VERSION : 2.0 / Val<61>rie
1.0 / Franck
AIM : Display a sprite stored in memory
! ATTENTION ! : The sprite has to be defined with absolute coordinates
**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~**/
extern void TDE_vFastDrawMemorySpriteAbsoluteInvert (GLD_tdpstViewportAttributes p_stViewAttrib,
TDE_tdsSuperObject *p_stSuperObject,
TDE_tdsRect *p_stScreenRect);
/**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~**
NAME : TDE_vDrawSuperObject16
VERSION : 2.0 / Val<61>rie
1.0 / Franck
AIM : Display a super object (for sprites)
**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~**/
extern void TDE_vDrawSuperObject16(GLD_tdpstViewportAttributes p_stViewAttrib, TDE_tdsSuperObject *p_stSuperObjet);
/**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~**
NAME : TDE_vDrawSuperObjectFast16
VERSION : 2.0 / Val<61>rie
1.0 / Franck
AIM : Display a super object (for sprites) without stretch
**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~**/
extern void TDE_vDrawSuperObjectFast16(GLD_tdpstViewportAttributes p_stViewAttrib, TDE_tdsSuperObject *p_stSuperObjet);
extern void TDE_vDrawMemSprite_Abs_16(GLD_tdpstViewportAttributes p_stViewAttrib, TDE_tdsSuperObject *p_stSuperObjet);
/**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~**
NAME : TDE_vDrawSuperObjectRotated16
VERSION : 2.0 / Val<61>rie
1.0 / Franck
AIM : Display a super object with rotation (for sprites)
**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~**/
extern void TDE_vDrawSuperObjectRotated16(GLD_tdpstViewportAttributes p_stViewAttrib, TDE_tdsSuperObject *p_stSuperObjet);
/**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~**
NAME : TDE_vDrawSuperObjectClipped16
VERSION : 2.0 / Val<61>rie
1.0 / Franck
AIM : Display a super object with clipping (for sprites)
**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~**/
extern void TDE_vDrawSuperObjectClipped16(GLD_tdpstViewportAttributes p_stViewAttrib, TDE_tdsSuperObject *p_stSuperObjet);
/**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~**
NAME : TDE_vSendObjectsToViewPort
VERSION : 2.0 / Val<61>rie
1.0 / Franck
AIM : Create Z list with a camera attached to a Viewport
**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~**/
extern void TDE_vSendObjectsToViewPort(GLD_tdpstViewportAttributes p_stViewAttrib, TDE_tdsSuperObject *p_stSuperObject , TDE_p_stSuperObject *ZList);
/**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~**
NAME : TDE_vSendListToViewPort
VERSION : 2.0 / Val<61>rie
1.0 / Franck
AIM : Send Z liste to a viewport
**~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~**/
extern void TDE_vSendListToViewPort(GLD_tdpstViewportAttributes p_stViewAttrib, TDE_p_stSuperObject *ZList, TDE_tdsRect *stClipScreenRect, BOOL bViewPortLocked);
#ifdef __cplusplus
};
#endif /* __cplusplus */
#endif /* __TDE_DRAW_H */