63 lines
1.5 KiB
C++
63 lines
1.5 KiB
C++
#ifndef D9171C14_8ED0_407B_A289_4C75D30D9DCC
|
|
#define D9171C14_8ED0_407B_A289_4C75D30D9DCC
|
|
|
|
#include <string>
|
|
#include <gh_global.h>
|
|
|
|
struct R3Config {
|
|
// The root directory of the game, containing the executable
|
|
std::string gameRootDir;
|
|
// Language code of the game "English", etc.
|
|
std::string language;
|
|
// The adapter to use
|
|
int gfxAdapter{};
|
|
// The UUID of the device to use
|
|
std::string gfxIdentifier;
|
|
// Game default is "1 - 640 x 480 x 16"
|
|
// first digit 1 is fullscreen, 0 is windowed
|
|
// second digit is width
|
|
// third digit is height
|
|
// fourth digit is bpp
|
|
std::string gfxGliMode;
|
|
// Any of:
|
|
// Agp8
|
|
// Agp4
|
|
// Vram8
|
|
// Vram4
|
|
// Vram+
|
|
// Vram
|
|
std::string gfxTexturesMem;
|
|
bool gfxTexturesCompressed{};
|
|
bool gfxTnl{};
|
|
bool gfxTrilinear{};
|
|
int cameraHorizontalAxis = 2;
|
|
int cameraVerticalAxis = 5;
|
|
std::string gameDataBinPath;
|
|
};
|
|
|
|
inline R3Config createDefaultConfig() {
|
|
R3Config config{};
|
|
#ifdef R3_GAME_DATA_DIR
|
|
config.gameRootDir = R3_GAME_DATA_DIR;
|
|
#endif
|
|
|
|
// Windowed 720p
|
|
config.gfxGliMode = "0 - 1200 x 720 x 16";
|
|
config.gfxAdapter = 0;
|
|
config.gfxIdentifier = "00000000-0000-0000-0000-000000000000";
|
|
config.language = s_English_005b684c;
|
|
config.gfxTexturesMem = "Vram+";
|
|
config.gfxTrilinear = true;
|
|
config.gfxTnl = true;
|
|
config.gfxTexturesCompressed = false;
|
|
config.gameDataBinPath = "Gamedatabin";
|
|
return config;
|
|
}
|
|
|
|
inline R3Config &getDefaultConfig() {
|
|
static R3Config config = createDefaultConfig();
|
|
return config;
|
|
}
|
|
|
|
#endif /* D9171C14_8ED0_407B_A289_4C75D30D9DCC */
|