526 lines
50 KiB (Stored with Git LFS)
Plaintext
526 lines
50 KiB (Stored with Git LFS)
Plaintext
cuuid( 0x00000003, 0x0000002a ) * fixe no * level yes * transition no * file AL_SwampN01
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cuuid( 0x00000003, 0x00000078 ) * fixe no * level yes * transition no * file ALt_SwampN01
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cuuid( 0x00000003, 0x00000089 ) * fixe no * level yes * transition no * file AL_InsideSmall01
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cuuid( 0x00000003, 0x0000008b ) * fixe no * level yes * transition no * file ALt_InsideSmall01
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cuuid( 0x00000001, 0x000000f0 ) * fixe no * level yes * transition no * file Play_ALt_SwampN01
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cuuid( 0x00000001, 0x0000010e ) * fixe no * level yes * transition no * file Play_ALt_InsideSmall01
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cuuid( 0x00000001, 0x0003000a ) * fixe no * level yes * transition no * file Play_ABr_CrowSmall01
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cuuid( 0x00000001, 0x00030015 ) * fixe no * level yes * transition no * file Play_ABr_OwlSwamp01
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cuuid( 0x00000003, 0x00030080 ) * fixe no * level yes * transition no * file AB_CrowSmall01
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cuuid( 0x00000003, 0x000300b6 ) * fixe no * level yes * transition no * file AB_OwlSwamp01
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cuuid( 0x00000003, 0x000300db ) * fixe no * level yes * transition no * file ABr_CrowSmall01
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cuuid( 0x00000003, 0x000300e6 ) * fixe no * level yes * transition no * file ABr_OwlSwamp01
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cuuid( 0x00000003, 0x00040002 ) * fixe no * level yes * transition no * file Vide
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cuuid( 0x00000003, 0x00080006 ) * fixe no * level yes * transition no * file AI_Bee01
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cuuid( 0x00000001, 0x00080009 ) * fixe no * level yes * transition no * file Play_AIr_Mosquito01
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cuuid( 0x00000003, 0x00080016 ) * fixe no * level yes * transition no * file AI_Fly01
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cuuid( 0x00000003, 0x0008002e ) * fixe no * level yes * transition no * file AIr_Mosquito01
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cuuid( 0x00000001, 0x000a0050 ) * fixe no * level yes * transition no * file Play_MSt_PirSwG_01Warn
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cuuid( 0x00000001, 0x000a0051 ) * fixe no * level yes * transition no * file Play_MSt_PirSwG_01Attack
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cuuid( 0x00000001, 0x000a0053 ) * fixe no * level yes * transition no * file Stop_MSt_PirSwG_01Attack
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cuuid( 0x00000001, 0x000a007b ) * fixe no * level yes * transition no * file Play_MVt_Sw82_01CgMeet
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cuuid( 0x00000003, 0x000a013e ) * fixe no * level yes * transition no * file MS_PirSw_01Warn_00
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cuuid( 0x00000003, 0x000a013f ) * fixe no * level yes * transition no * file MS_PirSw_01Attack_00
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cuuid( 0x00000003, 0x000a0140 ) * fixe no * level yes * transition no * file MSt_PirSw_01Warn
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cuuid( 0x00000003, 0x000a0141 ) * fixe no * level yes * transition no * file MSt_PirSw_01Attack
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cuuid( 0x00000003, 0x000a0239 ) * fixe no * level yes * transition no * file MS_PirSw_03Attack_00
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cuuid( 0x00000003, 0x000a023a ) * fixe no * level yes * transition no * file MS_PirSw_02Warn_00
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cuuid( 0x00000003, 0x000a023b ) * fixe no * level yes * transition no * file MS_PirSw_02Attack_00
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cuuid( 0x00000003, 0x000a023c ) * fixe no * level yes * transition no * file MS_PirSw_03Warn_00
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cuuid( 0x00000003, 0x000a023d ) * fixe no * level yes * transition no * file MS_PirSw_04Attack_00
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cuuid( 0x00000003, 0x000a023e ) * fixe no * level yes * transition no * file MS_PirSw_04Warn_00
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cuuid( 0x00000003, 0x000a023f ) * fixe no * level yes * transition no * file MSr_PirSw_01Warn
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cuuid( 0x00000003, 0x000a0240 ) * fixe no * level yes * transition no * file MSr_PirSw_01Attack
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cuuid( 0x00000003, 0x000a0322 ) * fixe no * level yes * transition no * file MSt_PirSw_02Attack
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cuuid( 0x00000003, 0x000a0323 ) * fixe no * level yes * transition no * file MSt_PirSw_03Attack
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cuuid( 0x00000003, 0x000a0324 ) * fixe no * level yes * transition no * file MSt_PirSw_04Attack
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cuuid( 0x00000003, 0x000a0325 ) * fixe no * level yes * transition no * file MSt_PirSw_02Warn
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cuuid( 0x00000003, 0x000a0326 ) * fixe no * level yes * transition no * file MSt_PirSw_03Warn
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cuuid( 0x00000003, 0x000a0327 ) * fixe no * level yes * transition no * file MSt_PirSw_04Warn
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cuuid( 0x00000003, 0x000a0356 ) * fixe no * level yes * transition no * file MS_PirSw_05Warn_00
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cuuid( 0x00000003, 0x000a0357 ) * fixe no * level yes * transition no * file MSt_PirSw_05Warn
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cuuid( 0x00000003, 0x000e0001 ) * fixe no * level yes * transition no * file BL_Splash01
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cuuid( 0x00000001, 0x000e000c ) * fixe no * level yes * transition no * file Play_BLr_Splash01
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cuuid( 0x00000001, 0x000e0017 ) * fixe no * level yes * transition no * file Play_BLr_Bublin04
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cuuid( 0x00000001, 0x000e0028 ) * fixe no * level yes * transition no * file Play_BLr_Submersion01
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cuuid( 0x00000003, 0x000e0028 ) * fixe no * level yes * transition no * file BL_Bubbling04
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cuuid( 0x00000001, 0x000e0029 ) * fixe no * level yes * transition no * file Play_BLr_SplashIn01
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cuuid( 0x00000003, 0x000e0057 ) * fixe no * level yes * transition no * file BL_Submersion01
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cuuid( 0x00000003, 0x000e005b ) * fixe no * level yes * transition no * file BL_SplashIn01
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cuuid( 0x00000003, 0x000f0003 ) * fixe no * level yes * transition no * file PC_CagPaf01
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cuuid( 0x00000001, 0x000f0004 ) * fixe no * level yes * transition no * file Play_PC_CagPaf01
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cuuid( 0x00000001, 0x000f0014 ) * fixe no * level yes * transition no * file Play_PCr_Death01
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cuuid( 0x00000001, 0x000f0015 ) * fixe no * level yes * transition no * file Play_PC_Parade01
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cuuid( 0x00000001, 0x000f001a ) * fixe no * level yes * transition no * file Play_PCb_CGaTurn01
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cuuid( 0x00000001, 0x000f001b ) * fixe no * level yes * transition no * file Stop_PCb_CGaTurn01
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cuuid( 0x00000001, 0x000f001f ) * fixe no * level yes * transition no * file Play_PCr_GunHit01
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cuuid( 0x00000001, 0x000f0021 ) * fixe no * level yes * transition no * file Play_PCr_CBaBall01
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cuuid( 0x00000001, 0x000f0022 ) * fixe no * level yes * transition no * file Play_PCr_CBaGlove01
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cuuid( 0x00000001, 0x000f0023 ) * fixe no * level yes * transition no * file Play_PCr_CBaShoot01
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cuuid( 0x00000001, 0x000f0024 ) * fixe no * level yes * transition no * file Play_PCr_CBaStick01
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cuuid( 0x00000001, 0x000f0025 ) * fixe no * level yes * transition no * file Play_PC_CagPafMetal01
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cuuid( 0x00000003, 0x000f002b ) * fixe no * level yes * transition no * file PCb_CGaTurn01
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cuuid( 0x00000003, 0x000f0030 ) * fixe no * level yes * transition no * file PC_GunHit02
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cuuid( 0x00000003, 0x000f0049 ) * fixe no * level yes * transition no * file PC_CBaBall01
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cuuid( 0x00000003, 0x000f004d ) * fixe no * level yes * transition no * file PC_CBaGlove01
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cuuid( 0x00000003, 0x000f0051 ) * fixe no * level yes * transition no * file PC_CBaShoot01
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cuuid( 0x00000003, 0x000f0055 ) * fixe no * level yes * transition no * file PC_CBaStick01
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cuuid( 0x00000003, 0x000f005c ) * fixe no * level yes * transition no * file PC_CagPafMetal01
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cuuid( 0x00000003, 0x000f0061 ) * fixe no * level yes * transition no * file PC_Death02
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cuuid( 0x00000003, 0x000f0064 ) * fixe no * level yes * transition no * file PC_Parade01
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cuuid( 0x00000001, 0x00100000 ) * fixe no * level yes * transition no * file Play_SW_CagGen1R
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cuuid( 0x00000003, 0x00100000 ) * fixe no * level yes * transition no * file SW_CagGen1R
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cuuid( 0x00000001, 0x00100001 ) * fixe no * level yes * transition no * file Play_SW_CagGen1L
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cuuid( 0x00000003, 0x00100001 ) * fixe no * level yes * transition no * file SW_CagGen1L
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cuuid( 0x00000001, 0x00100002 ) * fixe no * level yes * transition no * file Play_SR_CagGen1R
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cuuid( 0x00000003, 0x00100002 ) * fixe no * level yes * transition no * file SR_CagGen1R
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cuuid( 0x00000001, 0x00100003 ) * fixe no * level yes * transition no * file Play_SR_CagGen1L
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cuuid( 0x00000003, 0x00100003 ) * fixe no * level yes * transition no * file SR_CagGen1L
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cuuid( 0x00000001, 0x00100004 ) * fixe no * level yes * transition no * file Play_SL_CagGen1
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cuuid( 0x00000003, 0x00100004 ) * fixe no * level yes * transition no * file SL_CagGen1
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cuuid( 0x00000001, 0x00100020 ) * fixe no * level yes * transition no * file Play_SR_ToaGen01
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cuuid( 0x00000001, 0x00100021 ) * fixe no * level yes * transition no * file Play_SR_ToaGen02
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cuuid( 0x00000003, 0x00100021 ) * fixe no * level yes * transition no * file SR_ToaGen01
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cuuid( 0x00000003, 0x00100022 ) * fixe no * level yes * transition no * file SR_ToaGen02
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cuuid( 0x00000001, 0x00100035 ) * fixe no * level yes * transition no * file Play_SW_CGaGen1L
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cuuid( 0x00000001, 0x00100036 ) * fixe no * level yes * transition no * file Play_SW_CGaGen1R
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cuuid( 0x00000003, 0x00100036 ) * fixe no * level yes * transition no * file SW_CGaGen1L
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cuuid( 0x00000001, 0x00100037 ) * fixe no * level yes * transition no * file Play_SR_CGaGen1L
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cuuid( 0x00000003, 0x00100037 ) * fixe no * level yes * transition no * file SR_CGaGen1L
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cuuid( 0x00000001, 0x00100038 ) * fixe no * level yes * transition no * file Play_SR_CGaGen1R
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cuuid( 0x00000003, 0x00100038 ) * fixe no * level yes * transition no * file SR_CGaGen1R
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cuuid( 0x00000001, 0x00100039 ) * fixe no * level yes * transition no * file Play_SL_CGaGen1
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cuuid( 0x00000003, 0x00100039 ) * fixe no * level yes * transition no * file SL_CGaGen1
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cuuid( 0x00000001, 0x0010003a ) * fixe no * level yes * transition no * file Play_SW_CArGen1L
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cuuid( 0x00000003, 0x0010003a ) * fixe no * level yes * transition no * file SW_CGaGen1R
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cuuid( 0x00000001, 0x0010003b ) * fixe no * level yes * transition no * file Play_SW_CArGen1R
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cuuid( 0x00000003, 0x0010003b ) * fixe no * level yes * transition no * file SW_CArGen1L
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cuuid( 0x00000001, 0x0010003c ) * fixe no * level yes * transition no * file Play_SR_CArGen1L
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cuuid( 0x00000003, 0x0010003c ) * fixe no * level yes * transition no * file SR_CArGen1L
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cuuid( 0x00000001, 0x0010003d ) * fixe no * level yes * transition no * file Play_SR_CArGen1R
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cuuid( 0x00000003, 0x0010003d ) * fixe no * level yes * transition no * file SR_CArGen1R
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cuuid( 0x00000001, 0x0010003e ) * fixe no * level yes * transition no * file Play_SL_CArGen1
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cuuid( 0x00000003, 0x0010003e ) * fixe no * level yes * transition no * file SL_CArGen1
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cuuid( 0x00000003, 0x0010003f ) * fixe no * level yes * transition no * file SW_CArGen1R
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cuuid( 0x00000001, 0x00100056 ) * fixe no * level yes * transition no * file Play_SW_PtzGen1R
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cuuid( 0x00000001, 0x00100057 ) * fixe no * level yes * transition no * file Play_SW_PtzGen1L
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cuuid( 0x00000003, 0x00100057 ) * fixe no * level yes * transition no * file SW_PtzGen1R
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cuuid( 0x00000001, 0x0010005a ) * fixe no * level yes * transition no * file Play_SL_PtzGen1
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cuuid( 0x00000003, 0x0010005a ) * fixe no * level yes * transition no * file SW_PtzGen1L
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cuuid( 0x00000003, 0x0010005b ) * fixe no * level yes * transition no * file SL_PtzGen1
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cuuid( 0x00000003, 0x00110002 ) * fixe no * level yes * transition no * file BF_Shot01
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cuuid( 0x00000001, 0x0011000d ) * fixe no * level yes * transition no * file Play_BFr_LRicochet01
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cuuid( 0x00000001, 0x0011000e ) * fixe no * level yes * transition no * file Play_BFr_Reload01
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cuuid( 0x00000001, 0x0011000f ) * fixe no * level yes * transition no * file Play_BFr_Shot01
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cuuid( 0x00000001, 0x00110014 ) * fixe no * level yes * transition no * file Play_BFr_CagBullet01
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cuuid( 0x00000003, 0x00110015 ) * fixe no * level yes * transition no * file BF_LRicochet01
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cuuid( 0x00000003, 0x0011001b ) * fixe no * level yes * transition no * file BF_Reload03
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cuuid( 0x00000003, 0x0011004b ) * fixe no * level yes * transition no * file BF_CagBullet01
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cuuid( 0x00000003, 0x0011004c ) * fixe no * level yes * transition no * file BF_CagBullet02
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cuuid( 0x00000003, 0x0011004e ) * fixe no * level yes * transition no * file BFr_CagBullet01
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cuuid( 0x00000001, 0x00120001 ) * fixe no * level yes * transition no * file Play_BI_Stick02
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cuuid( 0x00000003, 0x00120001 ) * fixe no * level yes * transition no * file BI_Stick02
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cuuid( 0x00000001, 0x00120007 ) * fixe no * level yes * transition no * file Play_BIr_CloPaf01
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cuuid( 0x00000001, 0x00120008 ) * fixe no * level yes * transition no * file Play_BIr_Ball01
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cuuid( 0x00000003, 0x00120011 ) * fixe no * level yes * transition no * file BI_CloPaf01
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cuuid( 0x00000003, 0x00120013 ) * fixe no * level yes * transition no * file BI_Ball01
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cuuid( 0x00000001, 0x00120021 ) * fixe no * level yes * transition no * file Play_BIr_SoftHand01
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cuuid( 0x00000001, 0x00120022 ) * fixe no * level yes * transition no * file Play_BIr_Jangle01
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cuuid( 0x00000001, 0x00120027 ) * fixe no * level yes * transition no * file Play_BIr_PhialRebund01
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cuuid( 0x00000001, 0x00120028 ) * fixe no * level yes * transition no * file Play_BIr_Metal01
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cuuid( 0x00000001, 0x00120034 ) * fixe no * level yes * transition no * file Play_BI_NullFistGen01
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cuuid( 0x00000001, 0x0012003a ) * fixe no * level yes * transition no * file Play_BIr_HeavyCrush01
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cuuid( 0x00000001, 0x0012003b ) * fixe no * level yes * transition no * file Play_BIr_HeavyMetal01
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cuuid( 0x00000003, 0x00120064 ) * fixe no * level yes * transition no * file BI_SoftHand01
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cuuid( 0x00000003, 0x00120066 ) * fixe no * level yes * transition no * file BI_Jangle01
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cuuid( 0x00000003, 0x0012007c ) * fixe no * level yes * transition no * file BI_PhialRebound03
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cuuid( 0x00000003, 0x0012007e ) * fixe no * level yes * transition no * file BI_Metal01
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cuuid( 0x00000003, 0x001200ab ) * fixe no * level yes * transition no * file BI_NullFistGen01
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cuuid( 0x00000003, 0x001200c2 ) * fixe no * level yes * transition no * file BI_HeavyCrush01
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cuuid( 0x00000003, 0x001200c5 ) * fixe no * level yes * transition no * file BI_HeavyMetal01
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cuuid( 0x00000001, 0x00140008 ) * fixe no * level yes * transition no * file Play_VOr_CSniSnorInspir01
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cuuid( 0x00000001, 0x00140009 ) * fixe no * level yes * transition no * file Play_VOr_CSniWakeUp01
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cuuid( 0x00000001, 0x0014000b ) * fixe no * level yes * transition no * file Play_VOr_CGaPant01
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cuuid( 0x00000001, 0x0014000c ) * fixe no * level yes * transition no * file Play_VOr_CGaDie01
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cuuid( 0x00000001, 0x0014000d ) * fixe no * level yes * transition no * file Play_VOr_CGaWait01
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cuuid( 0x00000001, 0x0014000e ) * fixe no * level yes * transition no * file Play_VOr_CGaTurnB01
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cuuid( 0x00000001, 0x0014000f ) * fixe no * level yes * transition no * file Play_VOr_CSniSnorExpir01
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cuuid( 0x00000001, 0x00140010 ) * fixe no * level yes * transition no * file Play_VOr_CGaAttack01
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cuuid( 0x00000001, 0x00140013 ) * fixe no * level yes * transition no * file Play_VOr_CSniCall01
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cuuid( 0x00000001, 0x00140014 ) * fixe no * level yes * transition no * file Play_VOr_CSniAttack_01
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cuuid( 0x00000001, 0x00140015 ) * fixe no * level yes * transition no * file Play_VOr_CSniBreathe01
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cuuid( 0x00000001, 0x00140016 ) * fixe no * level yes * transition no * file Play_VOr_CSniSurprise01
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cuuid( 0x00000001, 0x00140017 ) * fixe no * level yes * transition no * file Play_VOr_CsniTerror01
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cuuid( 0x00000001, 0x00140018 ) * fixe no * level yes * transition no * file Play_VOr_CsniElectrocut01
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cuuid( 0x00000001, 0x0014001b ) * fixe no * level yes * transition no * file Play_VOr_CBafAttac01
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cuuid( 0x00000001, 0x0014001c ) * fixe no * level yes * transition no * file Play_VOr_CSniPaf01
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cuuid( 0x00000001, 0x0014001e ) * fixe no * level yes * transition no * file Play_VOr_CSniEffort01
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cuuid( 0x00000001, 0x0014001f ) * fixe no * level yes * transition no * file Play_VOr_CGaPaf01
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cuuid( 0x00000001, 0x00140022 ) * fixe no * level yes * transition no * file Play_VOr_CSniCrush01
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cuuid( 0x00000001, 0x00140023 ) * fixe no * level yes * transition no * file Play_VOr_CSniQuestion01
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cuuid( 0x00000001, 0x00140024 ) * fixe no * level yes * transition no * file Play_VOr_CSniQuestion02
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cuuid( 0x00000001, 0x00140026 ) * fixe no * level yes * transition no * file Play_VOr_CSniDie01
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cuuid( 0x00000001, 0x00140027 ) * fixe no * level yes * transition no * file Play_VOr_CSniInflating01
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cuuid( 0x00000001, 0x00140028 ) * fixe no * level yes * transition no * file Play_VOb_CGaTurnC01
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cuuid( 0x00000001, 0x00140029 ) * fixe no * level yes * transition no * file Stop_VOb_CGaTurnC01
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cuuid( 0x00000001, 0x0014002c ) * fixe no * level yes * transition no * file Play_VOr_CBafDie01
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cuuid( 0x00000001, 0x0014002d ) * fixe no * level yes * transition no * file Play_VOr_CBafEffort01
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cuuid( 0x00000001, 0x00140034 ) * fixe no * level yes * transition no * file Play_VOr_CBafSurp01
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cuuid( 0x00000001, 0x00140035 ) * fixe no * level yes * transition no * file Play_VOr_CArDie01
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cuuid( 0x00000001, 0x00140036 ) * fixe no * level yes * transition no * file Play_VOr_CArAttack01
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cuuid( 0x00000001, 0x00140037 ) * fixe no * level yes * transition no * file Play_VOr_CArHappy01
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cuuid( 0x00000001, 0x00140038 ) * fixe no * level yes * transition no * file Play_VOr_CArLaugh01
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cuuid( 0x00000001, 0x00140039 ) * fixe no * level yes * transition no * file Play_VOr_CArPaf01
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cuuid( 0x00000001, 0x0014003a ) * fixe no * level yes * transition no * file Play_VOr_CArQue01
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cuuid( 0x00000001, 0x0014003b ) * fixe no * level yes * transition no * file Play_VOr_CArBalance01
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cuuid( 0x00000001, 0x0014003c ) * fixe no * level yes * transition no * file Play_VOr_CArHop01
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cuuid( 0x00000001, 0x0014003d ) * fixe no * level yes * transition no * file Play_VOr_CArPant01
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cuuid( 0x00000001, 0x00140043 ) * fixe no * level yes * transition no * file Play_VOr_CSniThink01
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cuuid( 0x00000001, 0x00140044 ) * fixe no * level yes * transition no * file Play_VOr_CSniLaugh01
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cuuid( 0x00000001, 0x00140045 ) * fixe no * level yes * transition no * file Play_VOr_CagDrinkingOn01
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cuuid( 0x00000001, 0x00140046 ) * fixe no * level yes * transition no * file Play_VOr_CagDrinkingOff01
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cuuid( 0x00000001, 0x00140047 ) * fixe no * level yes * transition no * file Play_VOb_CagDrinking01
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cuuid( 0x00000001, 0x00140048 ) * fixe no * level yes * transition no * file Stop_VOb_CagDrinking01
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cuuid( 0x00000001, 0x00140049 ) * fixe no * level yes * transition no * file Play_VOr_CagHiccough01
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cuuid( 0x00000001, 0x0014004b ) * fixe no * level yes * transition no * file Play_VO_CBafEffort01
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cuuid( 0x00000001, 0x0014004e ) * fixe no * level yes * transition no * file Play_VO_CBafCharge01
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cuuid( 0x00000001, 0x0014004f ) * fixe no * level yes * transition no * file Play_VO_CBafAttack01
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cuuid( 0x00000001, 0x00140052 ) * fixe no * level yes * transition no * file Play_VO_CBafJuggle03
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cuuid( 0x00000001, 0x00140053 ) * fixe no * level yes * transition no * file Play_VO_CBafKata03
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cuuid( 0x00000001, 0x00140055 ) * fixe no * level yes * transition no * file Play_VO_CBafSurprise03
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cuuid( 0x00000001, 0x00140056 ) * fixe no * level yes * transition no * file Stop_VOr_CSniLaugh01
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cuuid( 0x00000003, 0x00140059 ) * fixe no * level yes * transition no * file VO_CSniCall01
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cuuid( 0x00000003, 0x0014005a ) * fixe no * level yes * transition no * file VO_CSniCall02
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cuuid( 0x00000003, 0x0014005c ) * fixe no * level yes * transition no * file VO_CSniAttack01
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cuuid( 0x00000003, 0x0014005d ) * fixe no * level yes * transition no * file VO_CSniAttack02
|
|
cuuid( 0x00000003, 0x00140060 ) * fixe no * level yes * transition no * file VO_CSniBreathe02
|
|
cuuid( 0x00000003, 0x00140062 ) * fixe no * level yes * transition no * file VO_CSniSurprise01
|
|
cuuid( 0x00000003, 0x00140065 ) * fixe no * level yes * transition no * file VOr_CSniCall01
|
|
cuuid( 0x00000003, 0x00140066 ) * fixe no * level yes * transition no * file VOr_CSniAttack01
|
|
cuuid( 0x00000003, 0x00140067 ) * fixe no * level yes * transition no * file VOr_CSniBreathe01
|
|
cuuid( 0x00000003, 0x00140068 ) * fixe no * level yes * transition no * file VOr_CSniSurprise01
|
|
cuuid( 0x00000003, 0x00140069 ) * fixe no * level yes * transition no * file VO_CSniTerror01
|
|
cuuid( 0x00000003, 0x0014006c ) * fixe no * level yes * transition no * file VOr_CSniTerror01
|
|
cuuid( 0x00000003, 0x0014006d ) * fixe no * level yes * transition no * file VO_CSniElectrocute01
|
|
cuuid( 0x00000003, 0x0014006f ) * fixe no * level yes * transition no * file VO_CSniElectrocute03
|
|
cuuid( 0x00000003, 0x00140070 ) * fixe no * level yes * transition no * file VOr_CSniElectrocute01
|
|
cuuid( 0x00000003, 0x00140071 ) * fixe no * level yes * transition no * file VO_CSniQuestion01
|
|
cuuid( 0x00000003, 0x00140072 ) * fixe no * level yes * transition no * file VO_CSniQuestion02
|
|
cuuid( 0x00000003, 0x00140073 ) * fixe no * level yes * transition no * file VO_CSniQuestion03
|
|
cuuid( 0x00000003, 0x00140074 ) * fixe no * level yes * transition no * file VOr_CSniQuestion01
|
|
cuuid( 0x00000003, 0x00140076 ) * fixe no * level yes * transition no * file VO_CSniPain03
|
|
cuuid( 0x00000003, 0x00140077 ) * fixe no * level yes * transition no * file VO_CSniPain02
|
|
cuuid( 0x00000003, 0x00140079 ) * fixe no * level yes * transition no * file VOr_CSniPain01
|
|
cuuid( 0x00000003, 0x0014007b ) * fixe no * level yes * transition no * file VO_CSniEffort02
|
|
cuuid( 0x00000003, 0x0014007d ) * fixe no * level yes * transition no * file VOr_CSniEffort01
|
|
cuuid( 0x00000003, 0x00140088 ) * fixe no * level yes * transition no * file VO_CGaPain01
|
|
cuuid( 0x00000003, 0x0014008a ) * fixe no * level yes * transition no * file VO_CGaPain03
|
|
cuuid( 0x00000003, 0x0014008b ) * fixe no * level yes * transition no * file VOr_CGaPain01
|
|
cuuid( 0x00000003, 0x00140096 ) * fixe no * level yes * transition no * file VO_CSniCrush03
|
|
cuuid( 0x00000003, 0x00140097 ) * fixe no * level yes * transition no * file VOr_CSniCrush01
|
|
cuuid( 0x00000003, 0x0014009f ) * fixe no * level yes * transition no * file VO_CSniDie01
|
|
cuuid( 0x00000003, 0x001400a0 ) * fixe no * level yes * transition no * file VO_CSniDie02
|
|
cuuid( 0x00000003, 0x001400a2 ) * fixe no * level yes * transition no * file VOr_CSniDie01
|
|
cuuid( 0x00000003, 0x001400a3 ) * fixe no * level yes * transition no * file VO_CSniInflate01
|
|
cuuid( 0x00000003, 0x001400a4 ) * fixe no * level yes * transition no * file VO_CSniInflate02
|
|
cuuid( 0x00000003, 0x001400a6 ) * fixe no * level yes * transition no * file VOr_CSniInflate01
|
|
cuuid( 0x00000003, 0x001400ab ) * fixe no * level yes * transition no * file VO_CGaDie02
|
|
cuuid( 0x00000003, 0x001400b3 ) * fixe no * level yes * transition no * file VOb_CGaTurnC01
|
|
cuuid( 0x00000003, 0x001400c4 ) * fixe no * level yes * transition no * file VO_CSniWakeUp01
|
|
cuuid( 0x00000003, 0x001400d0 ) * fixe no * level yes * transition no * file VO_CBafAttack01
|
|
cuuid( 0x00000003, 0x001400d1 ) * fixe no * level yes * transition no * file VO_CBafAttack02
|
|
cuuid( 0x00000003, 0x001400d3 ) * fixe no * level yes * transition no * file VOr_CBafAttack01
|
|
cuuid( 0x00000003, 0x001400dc ) * fixe no * level yes * transition no * file VO_CBafDie01
|
|
cuuid( 0x00000003, 0x001400e4 ) * fixe no * level yes * transition no * file VO_CBafExpir01
|
|
cuuid( 0x00000003, 0x001400f2 ) * fixe no * level yes * transition no * file VO_CBafJuggle03
|
|
cuuid( 0x00000003, 0x001400f4 ) * fixe no * level yes * transition no * file VO_CBafKata01
|
|
cuuid( 0x00000003, 0x001400f5 ) * fixe no * level yes * transition no * file VO_CBafKata02
|
|
cuuid( 0x00000003, 0x001400f7 ) * fixe no * level yes * transition no * file VOr_CBafKata01
|
|
cuuid( 0x00000003, 0x001400fe ) * fixe no * level yes * transition no * file VO_CBafSurprise03
|
|
cuuid( 0x00000003, 0x00140100 ) * fixe no * level yes * transition no * file VO_CArHappy03
|
|
cuuid( 0x00000003, 0x00140101 ) * fixe no * level yes * transition no * file VO_CArAttack02
|
|
cuuid( 0x00000003, 0x00140102 ) * fixe no * level yes * transition no * file VO_CArAttack03
|
|
cuuid( 0x00000003, 0x00140103 ) * fixe no * level yes * transition no * file VO_CArDie01
|
|
cuuid( 0x00000003, 0x00140106 ) * fixe no * level yes * transition no * file VO_CArHappy01
|
|
cuuid( 0x00000003, 0x00140109 ) * fixe no * level yes * transition no * file VO_CArLaugh01
|
|
cuuid( 0x00000003, 0x0014010b ) * fixe no * level yes * transition no * file VO_CArLaugh03
|
|
cuuid( 0x00000003, 0x0014010c ) * fixe no * level yes * transition no * file VO_CArPain01
|
|
cuuid( 0x00000003, 0x0014010e ) * fixe no * level yes * transition no * file VO_CArPain03
|
|
cuuid( 0x00000003, 0x00140110 ) * fixe no * level yes * transition no * file VO_CArQuestion02
|
|
cuuid( 0x00000003, 0x00140111 ) * fixe no * level yes * transition no * file VO_CArQuestion03
|
|
cuuid( 0x00000003, 0x00140112 ) * fixe no * level yes * transition no * file VOr_CArAttack01
|
|
cuuid( 0x00000003, 0x00140113 ) * fixe no * level yes * transition no * file VOr_CArHappy01
|
|
cuuid( 0x00000003, 0x00140114 ) * fixe no * level yes * transition no * file VOr_CArLaugh01
|
|
cuuid( 0x00000003, 0x00140115 ) * fixe no * level yes * transition no * file VOr_CArPain01
|
|
cuuid( 0x00000003, 0x00140116 ) * fixe no * level yes * transition no * file VOr_CArQuestion01
|
|
cuuid( 0x00000003, 0x00140137 ) * fixe no * level yes * transition no * file VO_CSniLaugh01
|
|
cuuid( 0x00000003, 0x00140139 ) * fixe no * level yes * transition no * file VO_CSniLaugh03
|
|
cuuid( 0x00000003, 0x0014013a ) * fixe no * level yes * transition no * file VO_CSniThink01
|
|
cuuid( 0x00000003, 0x0014013b ) * fixe no * level yes * transition no * file VO_CSniThink02
|
|
cuuid( 0x00000003, 0x0014013c ) * fixe no * level yes * transition no * file VO_CSniThink03
|
|
cuuid( 0x00000003, 0x0014013d ) * fixe no * level yes * transition no * file VOr_CSniThink01
|
|
cuuid( 0x00000003, 0x0014013e ) * fixe no * level yes * transition no * file VOr_CSniLaugh01
|
|
cuuid( 0x00000003, 0x00140143 ) * fixe no * level yes * transition no * file VO_CagDrinkOff01
|
|
cuuid( 0x00000003, 0x00140149 ) * fixe no * level yes * transition no * file VO_CagHiccough02
|
|
cuuid( 0x00000003, 0x00160000 ) * fixe no * level yes * transition no * file BA_AirHit01
|
|
cuuid( 0x00000001, 0x00160002 ) * fixe no * level yes * transition no * file Play_BAr_AirJump01
|
|
cuuid( 0x00000003, 0x00160002 ) * fixe no * level yes * transition no * file BA_AirJump01
|
|
cuuid( 0x00000001, 0x00160003 ) * fixe no * level yes * transition no * file Play_BAr_AirHit01
|
|
cuuid( 0x00000001, 0x00160006 ) * fixe no * level yes * transition no * file Play_BAr_WingL01
|
|
cuuid( 0x00000001, 0x00160009 ) * fixe no * level yes * transition no * file Play_BA_FallShort01
|
|
cuuid( 0x00000003, 0x0016000d ) * fixe no * level yes * transition no * file BA_WingL01
|
|
cuuid( 0x00000003, 0x00160015 ) * fixe no * level yes * transition no * file BA_FallShort01
|
|
cuuid( 0x00000001, 0x00160016 ) * fixe no * level yes * transition no * file Play_BAr_AirHit03
|
|
cuuid( 0x00000003, 0x00160024 ) * fixe no * level yes * transition no * file BA_AirHit07
|
|
cuuid( 0x00000001, 0x00160031 ) * fixe no * level yes * transition no * file Play_BAr_Phial01
|
|
cuuid( 0x00000001, 0x0016003b ) * fixe no * level yes * transition no * file Stop_BAr_Phial01
|
|
cuuid( 0x00000003, 0x00160068 ) * fixe no * level yes * transition no * file BA_Phial02
|
|
cuuid( 0x00000001, 0x00190032 ) * fixe no * level yes * transition no * file Play_BMr_AntiGravityUp01
|
|
cuuid( 0x00000001, 0x00190033 ) * fixe no * level yes * transition no * file Play_BMr_AntiGravityDown01
|
|
cuuid( 0x00000001, 0x00190034 ) * fixe no * level yes * transition no * file Play_BMb_AntiGravity01
|
|
cuuid( 0x00000001, 0x00190035 ) * fixe no * level yes * transition no * file Stop_BMb_AntiGravity01
|
|
cuuid( 0x00000003, 0x0019004b ) * fixe no * level yes * transition no * file BM_AntiGravityUp01
|
|
cuuid( 0x00000003, 0x0019004f ) * fixe no * level yes * transition no * file BM_AntiGravityDown01
|
|
cuuid( 0x00000003, 0x00190053 ) * fixe no * level yes * transition no * file BMb_AntiGravity01
|
|
cuuid( 0x00000001, 0x001b0005 ) * fixe no * level yes * transition no * file Play_BEr_Wood02
|
|
cuuid( 0x00000001, 0x001b0008 ) * fixe no * level yes * transition no * file Play_BEr_Ball01
|
|
cuuid( 0x00000001, 0x001b0010 ) * fixe no * level yes * transition no * file Play_BEr_Cage01
|
|
cuuid( 0x00000003, 0x001b0012 ) * fixe no * level yes * transition no * file BE_Wood05
|
|
cuuid( 0x00000001, 0x001b0014 ) * fixe no * level yes * transition no * file Play_BEr_Phial01
|
|
cuuid( 0x00000003, 0x001b001a ) * fixe no * level yes * transition no * file BE_Ball01
|
|
cuuid( 0x00000003, 0x001b003a ) * fixe no * level yes * transition no * file BE_Cage01
|
|
cuuid( 0x00000003, 0x001b004a ) * fixe no * level yes * transition no * file BE_Phial01
|
|
cuuid( 0x00000001, 0x001e0000 ) * fixe no * level yes * transition no * file Play_BCr_LWood01
|
|
cuuid( 0x00000001, 0x001e0004 ) * fixe no * level yes * transition no * file Play_BCr_SWood02
|
|
cuuid( 0x00000003, 0x001e0009 ) * fixe no * level yes * transition no * file BC_LWood03
|
|
cuuid( 0x00000001, 0x001e000a ) * fixe no * level yes * transition no * file Play_BCr_GlassLong01
|
|
cuuid( 0x00000003, 0x001e000a ) * fixe no * level yes * transition no * file BC_SWood01
|
|
cuuid( 0x00000001, 0x001e000c ) * fixe no * level yes * transition no * file Play_BCr_GlassShort01
|
|
cuuid( 0x00000001, 0x001e0010 ) * fixe no * level yes * transition no * file Play_BCb_SPlatformMoving01
|
|
cuuid( 0x00000001, 0x001e0011 ) * fixe no * level yes * transition no * file Stop_BCb_SPlatformMoving01
|
|
cuuid( 0x00000001, 0x001e0013 ) * fixe no * level yes * transition no * file Play_BCr_Jaws01
|
|
cuuid( 0x00000001, 0x001e0014 ) * fixe no * level yes * transition no * file Play_BCr_Jaws02
|
|
cuuid( 0x00000001, 0x001e0015 ) * fixe no * level yes * transition no * file Play_BCr_Jaws03
|
|
cuuid( 0x00000003, 0x001e001f ) * fixe no * level yes * transition no * file BC_GlassLong01
|
|
cuuid( 0x00000003, 0x001e0020 ) * fixe no * level yes * transition no * file BC_GlassShort01
|
|
cuuid( 0x00000003, 0x001e0031 ) * fixe no * level yes * transition no * file BCb_SPlatformMoving01
|
|
cuuid( 0x00000003, 0x001e0037 ) * fixe no * level yes * transition no * file BC_Jaws02
|
|
cuuid( 0x00000001, 0x001e003b ) * fixe no * level yes * transition no * file Play_BCr_Chain03
|
|
cuuid( 0x00000003, 0x001e003c ) * fixe no * level yes * transition no * file BC_Jaws04
|
|
cuuid( 0x00000003, 0x001e003d ) * fixe no * level yes * transition no * file BC_Jaws05
|
|
cuuid( 0x00000001, 0x001e0058 ) * fixe no * level yes * transition no * file Play_BCr_ElasticMush01
|
|
cuuid( 0x00000003, 0x001e0086 ) * fixe no * level yes * transition no * file BC_Chain08
|
|
cuuid( 0x00000003, 0x001e0088 ) * fixe no * level yes * transition no * file BCr_Chain03
|
|
cuuid( 0x00000003, 0x001e00b0 ) * fixe no * level yes * transition no * file BC_ElasticMush01
|
|
cuuid( 0x00000001, 0x00210005 ) * fixe no * level yes * transition no * file Play_VOr_BegToadPain01
|
|
cuuid( 0x00000003, 0x00210014 ) * fixe no * level yes * transition no * file VO_BegToadPain01
|
|
cuuid( 0x00000003, 0x00210015 ) * fixe no * level yes * transition no * file VO_BegToadPain02
|
|
cuuid( 0x00000003, 0x0021001a ) * fixe no * level yes * transition no * file VOr_BegToadPain01
|
|
cuuid( 0x00000001, 0x002a0016 ) * fixe no * level yes * transition no * file Play_BDr_Spring01
|
|
cuuid( 0x00000003, 0x002a0018 ) * fixe no * level yes * transition no * file BD_Spring01
|
|
cuuid( 0x00000001, 0x002a005b ) * fixe no * level yes * transition no * file Play_BDr_BigMushOn01
|
|
cuuid( 0x00000001, 0x002a005c ) * fixe no * level yes * transition no * file Play_BDr_BigMushOff01
|
|
cuuid( 0x00000001, 0x002a005d ) * fixe no * level yes * transition no * file Play_BDb_BigMushSpin01
|
|
cuuid( 0x00000001, 0x002a005e ) * fixe no * level yes * transition no * file Stop_BDb_BigMushSpin01
|
|
cuuid( 0x00000003, 0x002a0096 ) * fixe no * level yes * transition no * file BD_BigMushOn01
|
|
cuuid( 0x00000003, 0x002a009c ) * fixe no * level yes * transition no * file BD_BigMushOff01
|
|
cuuid( 0x00000003, 0x002a009e ) * fixe no * level yes * transition no * file BDb_BigMushSpin01
|
|
cuuid( 0x00000001, 0x002d0002 ) * fixe no * level yes * transition no * file Play_VOr_PiranhaAttack01
|
|
cuuid( 0x00000001, 0x002d0003 ) * fixe no * level yes * transition no * file Play_VOr_PiranhaPaf01
|
|
cuuid( 0x00000003, 0x002d0006 ) * fixe no * level yes * transition no * file VO_PiranhaAttack01
|
|
cuuid( 0x00000003, 0x002d0009 ) * fixe no * level yes * transition no * file VOr_PiranhaAttack01
|
|
cuuid( 0x00000003, 0x002d000c ) * fixe no * level yes * transition no * file VO_PiranhaPaf01
|
|
cuuid( 0x00000003, 0x002d000d ) * fixe no * level yes * transition no * file VOr_PiranhaPaf01
|
|
cuuid( 0x00000003, 0x00310000 ) * fixe no * level yes * transition no * file PT_ToaJum01
|
|
cuuid( 0x00000001, 0x00310001 ) * fixe no * level yes * transition no * file Play_PTr_ToaJum01
|
|
cuuid( 0x00000003, 0x00310002 ) * fixe no * level yes * transition no * file PT_Helico01
|
|
cuuid( 0x00000001, 0x00310003 ) * fixe no * level yes * transition no * file Play_PTr_Helico01
|
|
cuuid( 0x00000001, 0x00310004 ) * fixe no * level yes * transition no * file Play_PTr_ToaPaf01
|
|
cuuid( 0x00000003, 0x00310006 ) * fixe no * level yes * transition no * file PT_ToaPaf01
|
|
cuuid( 0x00000001, 0x00320000 ) * fixe no * level yes * transition no * file Play_VOr_ToaCaw1
|
|
cuuid( 0x00000001, 0x00320001 ) * fixe no * level yes * transition no * file Play_VOr_ToaPaf1
|
|
cuuid( 0x00000003, 0x00320001 ) * fixe no * level yes * transition no * file VO_ToaCaw02
|
|
cuuid( 0x00000001, 0x00320002 ) * fixe no * level yes * transition no * file Play_VOr_ToaCaw02
|
|
cuuid( 0x00000003, 0x00320002 ) * fixe no * level yes * transition no * file VO_ToaCaw01
|
|
cuuid( 0x00000003, 0x00320004 ) * fixe no * level yes * transition no * file VO_ToaPaf01
|
|
cuuid( 0x00000003, 0x003b0002 ) * fixe no * level yes * transition no * file MVt_Rm_01ForceFistA
|
|
cuuid( 0x00000003, 0x003b0003 ) * fixe no * level yes * transition no * file MVt_Rm_01ForceFistB
|
|
cuuid( 0x00000003, 0x003b0004 ) * fixe no * level yes * transition no * file MVt_Rm_01GrapnelA
|
|
cuuid( 0x00000003, 0x003b0005 ) * fixe no * level yes * transition no * file MVt_Rm_01GrapnelB
|
|
cuuid( 0x00000003, 0x003b0006 ) * fixe no * level yes * transition no * file MVt_Rm_01SnipeA
|
|
cuuid( 0x00000003, 0x003b0007 ) * fixe no * level yes * transition no * file MVt_Rm_01SnipeB
|
|
cuuid( 0x00000003, 0x003b0008 ) * fixe no * level yes * transition no * file MVt_Rm_01SuperHelicoA
|
|
cuuid( 0x00000003, 0x003b0009 ) * fixe no * level yes * transition no * file MVt_Rm_01SuperHelicoB
|
|
cuuid( 0x00000003, 0x003b000a ) * fixe no * level yes * transition no * file MVt_Rm_01TornadoA
|
|
cuuid( 0x00000003, 0x003b000b ) * fixe no * level yes * transition no * file MVt_Rm_01TornadoB
|
|
cuuid( 0x00000003, 0x003b000c ) * fixe no * level yes * transition no * file MJt_Rm_01VictoryA
|
|
cuuid( 0x00000003, 0x003b000d ) * fixe no * level yes * transition no * file MJt_Rm_01VictoryB
|
|
cuuid( 0x00000003, 0x003b000e ) * fixe no * level yes * transition no * file MJt_Rm_01VictoryC
|
|
cuuid( 0x00000001, 0x003b0021 ) * fixe no * level yes * transition no * file Play_MJ_Ptz_DanceWd01
|
|
cuuid( 0x00000003, 0x003b0021 ) * fixe no * level yes * transition no * file MJ_Ptz_DanceWd01
|
|
cuuid( 0x00000001, 0x003b002e ) * fixe no * level yes * transition no * file Play_MJ_Rm_01TrickC
|
|
cuuid( 0x00000001, 0x003b002f ) * fixe no * level yes * transition no * file Play_MVt_Rm_01SnipeA
|
|
cuuid( 0x00000003, 0x003b002f ) * fixe no * level yes * transition no * file MV_Rm_01ForceFistA
|
|
cuuid( 0x00000001, 0x003b0030 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01SnipeB
|
|
cuuid( 0x00000003, 0x003b0030 ) * fixe no * level yes * transition no * file MV_Rm_01ForceFistB
|
|
cuuid( 0x00000001, 0x003b0031 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01GrapnelA
|
|
cuuid( 0x00000003, 0x003b0031 ) * fixe no * level yes * transition no * file MV_Rm_01GrapnelA
|
|
cuuid( 0x00000001, 0x003b0032 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01GrapnelB
|
|
cuuid( 0x00000003, 0x003b0032 ) * fixe no * level yes * transition no * file MV_Rm_01GrapnelB
|
|
cuuid( 0x00000001, 0x003b0033 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01ForceFistA
|
|
cuuid( 0x00000003, 0x003b0033 ) * fixe no * level yes * transition no * file MV_Rm_01SnipeA
|
|
cuuid( 0x00000001, 0x003b0034 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01ForceFistB
|
|
cuuid( 0x00000003, 0x003b0034 ) * fixe no * level yes * transition no * file MV_Rm_01SnipeB
|
|
cuuid( 0x00000003, 0x003b0035 ) * fixe no * level yes * transition no * file MV_Rm_01SuperHelicoA
|
|
cuuid( 0x00000001, 0x003b0036 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01TornadoA
|
|
cuuid( 0x00000003, 0x003b0036 ) * fixe no * level yes * transition no * file MV_Rm_01SuperHelicoB
|
|
cuuid( 0x00000001, 0x003b0037 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01TornadoB
|
|
cuuid( 0x00000003, 0x003b0037 ) * fixe no * level yes * transition no * file MV_Rm_01TornadoA
|
|
cuuid( 0x00000001, 0x003b0038 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01SuperHelicoA
|
|
cuuid( 0x00000003, 0x003b0038 ) * fixe no * level yes * transition no * file MV_Rm_01TornadoB
|
|
cuuid( 0x00000001, 0x003b0039 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01SuperHelicoB
|
|
cuuid( 0x00000001, 0x003b003a ) * fixe no * level yes * transition no * file Play_MJ_Rm_01VictoryA
|
|
cuuid( 0x00000003, 0x003b003a ) * fixe no * level yes * transition no * file MJ_Rm_01VictoryA
|
|
cuuid( 0x00000001, 0x003b003b ) * fixe no * level yes * transition no * file Play_MJ_Rm_01VictoryB
|
|
cuuid( 0x00000003, 0x003b003b ) * fixe no * level yes * transition no * file MJ_Rm_01VictoryB
|
|
cuuid( 0x00000001, 0x003b003c ) * fixe no * level yes * transition no * file Play_MJ_Rm_01VictoryC
|
|
cuuid( 0x00000003, 0x003b003c ) * fixe no * level yes * transition no * file MJ_Rm_01VictoryC
|
|
cuuid( 0x00000003, 0x003b0040 ) * fixe no * level yes * transition no * file MJ_Rm_01TrickC
|
|
cuuid( 0x00000003, 0x003e0002 ) * fixe no * level yes * transition no * file OV_BalloonSmall01
|
|
cuuid( 0x00000003, 0x003e0003 ) * fixe no * level yes * transition no * file OV_BalloonExplode01
|
|
cuuid( 0x00000003, 0x003e0005 ) * fixe no * level yes * transition no * file OV_BalloonBig01
|
|
cuuid( 0x00000001, 0x003e000a ) * fixe no * level yes * transition no * file Play_OVr_BalloonBig01
|
|
cuuid( 0x00000001, 0x003e000b ) * fixe no * level yes * transition no * file Play_OVr_BalloonSmall01
|
|
cuuid( 0x00000001, 0x003e000c ) * fixe no * level yes * transition no * file Play_OVr_BalloonExplode01
|
|
cuuid( 0x00000001, 0x003f001d ) * fixe no * level yes * transition no * file Play_RFr_GrapnelHang01
|
|
cuuid( 0x00000003, 0x003f002c ) * fixe no * level yes * transition no * file RF_GrapnelHang01
|
|
cuuid( 0x00000001, 0x00430004 ) * fixe no * level yes * transition no * file Play_VOr_PWoSuperHappy01
|
|
cuuid( 0x00000001, 0x00430005 ) * fixe no * level yes * transition no * file Play_VOr_PWoHelp01
|
|
cuuid( 0x00000003, 0x00430010 ) * fixe no * level yes * transition no * file VO_PWoSuperHappy01
|
|
cuuid( 0x00000003, 0x00430016 ) * fixe no * level yes * transition no * file VO_PWoHelp03
|
|
cuuid( 0x00000003, 0x00430017 ) * fixe no * level yes * transition no * file VOr_PWoHelp01
|
|
cuuid( 0x00000001, 0x00440004 ) * fixe no * level yes * transition no * file Play_PPr_FlipFlap01
|
|
cuuid( 0x00000001, 0x00440005 ) * fixe no * level yes * transition no * file Play_PPb_Foot01
|
|
cuuid( 0x00000001, 0x00440006 ) * fixe no * level yes * transition no * file Stop_PPb_Foot01
|
|
cuuid( 0x00000001, 0x00440007 ) * fixe no * level yes * transition no * file Play_PPr_Impulse01
|
|
cuuid( 0x00000001, 0x00440008 ) * fixe no * level yes * transition no * file Play_PPr_Foot02
|
|
cuuid( 0x00000001, 0x0044000a ) * fixe no * level yes * transition no * file Play_PPr_FunnySpell01
|
|
cuuid( 0x00000003, 0x0044000b ) * fixe no * level yes * transition no * file PP_FlipFlap01
|
|
cuuid( 0x00000001, 0x0044000f ) * fixe no * level yes * transition no * file Play_PPr_Teleport01
|
|
cuuid( 0x00000003, 0x00440010 ) * fixe no * level yes * transition no * file PPb_Foot01
|
|
cuuid( 0x00000003, 0x00440011 ) * fixe no * level yes * transition no * file PP_Impulse01
|
|
cuuid( 0x00000003, 0x00440015 ) * fixe no * level yes * transition no * file PP_Foot02
|
|
cuuid( 0x00000003, 0x0044001c ) * fixe no * level yes * transition no * file PP_FunnySpell01
|
|
cuuid( 0x00000003, 0x00440022 ) * fixe no * level yes * transition no * file PP_Teleport01
|
|
cuuid( 0x00000001, 0x004c0013 ) * fixe no * level yes * transition no * file Play_PCr_Throw01
|
|
cuuid( 0x00000003, 0x004c003c ) * fixe no * level yes * transition no * file PC_Throw01
|
|
cuuid( 0x00000003, 0x004e0007 ) * fixe no * level yes * transition no * file PV_ChamCall01
|
|
cuuid( 0x00000001, 0x004e000f ) * fixe no * level yes * transition no * file Play_PVr_Chameleon01
|
|
cuuid( 0x00000001, 0x004e0010 ) * fixe no * level yes * transition no * file Play_PV_ChaDisappear01
|
|
cuuid( 0x00000003, 0x004e001d ) * fixe no * level yes * transition no * file PVr_ChamCall01
|
|
cuuid( 0x00000003, 0x004e001e ) * fixe no * level yes * transition no * file PV_ChamDisappear01
|
|
cuuid( 0x00000001, 0x004e0022 ) * fixe no * level yes * transition no * file Play_PVr_JawsSmall01
|
|
cuuid( 0x00000001, 0x004e0023 ) * fixe no * level yes * transition no * file Play_PVr_SPiranhaJump01
|
|
cuuid( 0x00000001, 0x004e0024 ) * fixe no * level yes * transition no * file Play_PVr_SPiranhaDive01
|
|
cuuid( 0x00000001, 0x004e0025 ) * fixe no * level yes * transition no * file Play_PVb_SPiranhaMvt01
|
|
cuuid( 0x00000001, 0x004e0026 ) * fixe no * level yes * transition no * file Stop_PVb_SPiranhaMvt01
|
|
cuuid( 0x00000003, 0x004e0038 ) * fixe no * level yes * transition no * file PV_JawsSmall01
|
|
cuuid( 0x00000003, 0x004e003b ) * fixe no * level yes * transition no * file PV_SPiranhaJump01
|
|
cuuid( 0x00000003, 0x004e0041 ) * fixe no * level yes * transition no * file PV_SPiranhaDive01
|
|
cuuid( 0x00000003, 0x004e0043 ) * fixe no * level yes * transition no * file PVb_SPiranhaMvt01
|
|
cuuid( 0x00000001, 0x00500034 ) * fixe no * level yes * transition no * file Play_MCt_MCagouBase01
|
|
cuuid( 0x00000003, 0x0050035d ) * fixe no * level yes * transition no * file MC_ComEmbus002
|
|
cuuid( 0x00000003, 0x0050035e ) * fixe no * level yes * transition no * file MC_ComEmbus003
|
|
cuuid( 0x00000003, 0x0050035f ) * fixe no * level yes * transition no * file MC_ComEmbus004
|
|
cuuid( 0x00000003, 0x00500360 ) * fixe no * level yes * transition no * file MC_ComEmbus005
|
|
cuuid( 0x00000003, 0x00500366 ) * fixe no * level yes * transition no * file MC_ComEmbus001
|
|
cuuid( 0x00000003, 0x00500375 ) * fixe no * level yes * transition no * file MCt_Commando1Full
|
|
cuuid( 0x00000001, 0x00510025 ) * fixe no * level yes * transition no * file Play_VD_GENE_Ptz1_03_01m
|
|
cuuid( 0x00000003, 0x00510025 ) * fixe no * level yes * transition no * file VD_GENE_Ptz1_03_01m
|
|
cuuid( 0x00000001, 0x0051005f ) * fixe no * level yes * transition no * file Play_VD_GENE_Ptz4_03_04r
|
|
cuuid( 0x00000003, 0x0051005f ) * fixe no * level yes * transition no * file VD_GENE_Ptz4_03_04r
|
|
cuuid( 0x00000001, 0x00520002 ) * fixe no * level yes * transition no * file Play_PL_RedIn
|
|
cuuid( 0x00000003, 0x00520002 ) * fixe no * level yes * transition no * file PL_RedIn
|
|
cuuid( 0x00000003, 0x0052001a ) * fixe no * level yes * transition no * file PL_DarkMutation03
|
|
cuuid( 0x00000003, 0x0052001e ) * fixe no * level yes * transition no * file PL_DarkLaugh02
|
|
cuuid( 0x00000001, 0x0052001f ) * fixe no * level yes * transition no * file Play_PL_DarkBorn
|
|
cuuid( 0x00000001, 0x00520020 ) * fixe no * level yes * transition no * file Play_PL_DarkVolatilize
|
|
cuuid( 0x00000003, 0x00520022 ) * fixe no * level yes * transition no * file PL_RedLife01
|
|
cuuid( 0x00000001, 0x00520023 ) * fixe no * level yes * transition no * file Play_PLr_DarkMutation01
|
|
cuuid( 0x00000001, 0x00520024 ) * fixe no * level yes * transition no * file Play_PLr_DarkLaugh01
|
|
cuuid( 0x00000001, 0x00520025 ) * fixe no * level yes * transition no * file Play_PLr_RedLife01
|
|
cuuid( 0x00000003, 0x00520026 ) * fixe no * level yes * transition no * file PL_DarkVolatilize02
|
|
cuuid( 0x00000001, 0x00520028 ) * fixe no * level yes * transition no * file Play_PL_DLumTransform01
|
|
cuuid( 0x00000001, 0x00520029 ) * fixe no * level yes * transition no * file Play_PL_DLumRebound01
|
|
cuuid( 0x00000003, 0x00520029 ) * fixe no * level yes * transition no * file PL_DarkBorn02
|
|
cuuid( 0x00000003, 0x0052002d ) * fixe no * level yes * transition no * file PL_DLumTransform01
|
|
cuuid( 0x00000003, 0x0052002e ) * fixe no * level yes * transition no * file PL_DLumRebound01
|
|
cuuid( 0x00000001, 0x00530002 ) * fixe no * level yes * transition no * file Play_VOr_DarkCGrimace01
|
|
cuuid( 0x00000001, 0x00530003 ) * fixe no * level yes * transition no * file Play_VOr_DarkCAttack01
|
|
cuuid( 0x00000001, 0x00530004 ) * fixe no * level yes * transition no * file Play_VOr_DarkCAngry01
|
|
cuuid( 0x00000003, 0x00530009 ) * fixe no * level yes * transition no * file VO_DarkCGrimace03
|
|
cuuid( 0x00000003, 0x0053000c ) * fixe no * level yes * transition no * file VO_DarkCAttack01
|
|
cuuid( 0x00000003, 0x00530012 ) * fixe no * level yes * transition no * file VO_DarkCAngry01
|
|
cuuid( 0x00000001, 0x00550000 ) * fixe no * level yes * transition no * file Play_OI_PickUp01
|
|
cuuid( 0x00000003, 0x00550000 ) * fixe no * level yes * transition no * file OI_PickUp01
|
|
cuuid( 0x00000001, 0x00550001 ) * fixe no * level yes * transition no * file Play_OI_ForceFistOn
|
|
cuuid( 0x00000001, 0x00550002 ) * fixe no * level yes * transition no * file Play_OI_ForceFistCan
|
|
cuuid( 0x00000001, 0x00550004 ) * fixe no * level yes * transition no * file Play_OI_GrapnelOn
|
|
cuuid( 0x00000001, 0x00550005 ) * fixe no * level yes * transition no * file Play_OI_GrapnelCan
|
|
cuuid( 0x00000001, 0x00550007 ) * fixe no * level yes * transition no * file Play_OI_MissileFistOn
|
|
cuuid( 0x00000001, 0x00550008 ) * fixe no * level yes * transition no * file Play_OI_MissileFistCan
|
|
cuuid( 0x00000001, 0x0055000a ) * fixe no * level yes * transition no * file Play_OI_SuperHelicoOn
|
|
cuuid( 0x00000001, 0x0055000b ) * fixe no * level yes * transition no * file Play_OI_SuperHelicoCan
|
|
cuuid( 0x00000001, 0x0055000d ) * fixe no * level yes * transition no * file Play_OI_WheelFistOn
|
|
cuuid( 0x00000001, 0x0055000e ) * fixe no * level yes * transition no * file Play_OI_WheelFistCan
|
|
cuuid( 0x00000003, 0x0055000f ) * fixe no * level yes * transition no * file OI_WheelFistCan
|
|
cuuid( 0x00000001, 0x00550010 ) * fixe no * level yes * transition no * file Play_OI_CanPowerOn01
|
|
cuuid( 0x00000001, 0x00550011 ) * fixe no * level yes * transition no * file Play_OI_CanPowerOff01
|
|
cuuid( 0x00000003, 0x00550011 ) * fixe no * level yes * transition no * file OI_WheelFistOn
|
|
cuuid( 0x00000001, 0x00550012 ) * fixe no * level yes * transition no * file Play_OIb_CanPower01
|
|
cuuid( 0x00000003, 0x00550012 ) * fixe no * level yes * transition no * file OIb_CanPower01
|
|
cuuid( 0x00000001, 0x00550013 ) * fixe no * level yes * transition no * file Stop_OIb_CanPower01
|
|
cuuid( 0x00000003, 0x00550013 ) * fixe no * level yes * transition no * file OI_CanPowerOff01
|
|
cuuid( 0x00000003, 0x00550014 ) * fixe no * level yes * transition no * file OI_CanPowerOn01
|
|
cuuid( 0x00000001, 0x00550015 ) * fixe no * level yes * transition no * file Play_OI_Diamond01
|
|
cuuid( 0x00000001, 0x00550016 ) * fixe no * level yes * transition no * file Play_OI_Diamond02
|
|
cuuid( 0x00000001, 0x00550017 ) * fixe no * level yes * transition no * file Play_OI_Diamond03
|
|
cuuid( 0x00000003, 0x00550019 ) * fixe no * level yes * transition no * file OI_DiamondA01
|
|
cuuid( 0x00000003, 0x0055001a ) * fixe no * level yes * transition no * file OI_DiamondB01
|
|
cuuid( 0x00000003, 0x0055001b ) * fixe no * level yes * transition no * file OI_DiamondC01
|
|
cuuid( 0x00000001, 0x0055001c ) * fixe no * level yes * transition no * file Play_OIr_PigBoxHit01
|
|
cuuid( 0x00000001, 0x0055001e ) * fixe no * level yes * transition no * file Play_OIr_PigBoxWin01
|
|
cuuid( 0x00000001, 0x0055001f ) * fixe no * level yes * transition no * file Play_OIr_PigBoxWin02
|
|
cuuid( 0x00000001, 0x00550022 ) * fixe no * level yes * transition no * file Play_OIr_DwarfExplo01
|
|
cuuid( 0x00000003, 0x0055002a ) * fixe no * level yes * transition no * file OI_DiamondA03
|
|
cuuid( 0x00000003, 0x0055002c ) * fixe no * level yes * transition no * file OI_DiamondA02
|
|
cuuid( 0x00000003, 0x0055002f ) * fixe no * level yes * transition no * file OIr_DiamondA
|
|
cuuid( 0x00000003, 0x0055003a ) * fixe no * level yes * transition no * file OI_PigBoxHit01
|
|
cuuid( 0x00000003, 0x00550047 ) * fixe no * level yes * transition no * file OI_PigBoxWin05
|
|
cuuid( 0x00000003, 0x0055004e ) * fixe no * level yes * transition no * file OI_DwarfExplo01
|
|
cuuid( 0x00000003, 0x0055004f ) * fixe no * level yes * transition no * file OI_DwarfExplo02
|
|
cuuid( 0x00000003, 0x00550050 ) * fixe no * level yes * transition no * file OI_DwarfExplo03
|
|
cuuid( 0x00000003, 0x00550052 ) * fixe no * level yes * transition no * file OIr_DwarfExplo01
|
|
cuuid( 0x00000001, 0x00560006 ) * fixe no * level yes * transition no * file Play_BHr_ClothTear01
|
|
cuuid( 0x00000001, 0x00560007 ) * fixe no * level yes * transition no * file Play_BHr_ClothTear02
|
|
cuuid( 0x00000001, 0x00560008 ) * fixe no * level yes * transition no * file Play_BHr_ClothTear03
|
|
cuuid( 0x00000003, 0x00560018 ) * fixe no * level yes * transition no * file BH_ClothTear03
|
|
cuuid( 0x00000003, 0x0056001e ) * fixe no * level yes * transition no * file BH_ClothTear04
|
|
cuuid( 0x00000003, 0x00560022 ) * fixe no * level yes * transition no * file BH_ClothTear07
|
|
cuuid( 0x00000001, 0x00580006 ) * fixe no * level yes * transition no * file Play_APr_Rainette01
|
|
cuuid( 0x00000001, 0x0058000f ) * fixe no * level yes * transition no * file Play_APb_FrogBackGnd01
|
|
cuuid( 0x00000001, 0x00580010 ) * fixe no * level yes * transition no * file Stop_APb_FrogBackGnd01
|
|
cuuid( 0x00000003, 0x00580019 ) * fixe no * level yes * transition no * file AP_Rainette01
|
|
cuuid( 0x00000003, 0x0058001b ) * fixe no * level yes * transition no * file APr_Rainette01
|
|
cuuid( 0x00000003, 0x0058003c ) * fixe no * level yes * transition no * file APb_FrogBackGnd01
|
|
cuuid( 0x00000001, 0x005f002d ) * fixe no * level yes * transition no * file Play_MCt_CagouMedium03
|
|
cuuid( 0x00000003, 0x005f016b ) * fixe no * level yes * transition no * file MC_MastRag002
|
|
cuuid( 0x00000003, 0x005f016c ) * fixe no * level yes * transition no * file MC_MastRag003
|
|
cuuid( 0x00000003, 0x005f016d ) * fixe no * level yes * transition no * file MC_MastRag004
|
|
cuuid( 0x00000003, 0x005f016f ) * fixe no * level yes * transition no * file MC_MastRag001
|
|
cuuid( 0x00000003, 0x005f0170 ) * fixe no * level yes * transition no * file MC_MastRagRB001
|
|
cuuid( 0x00000003, 0x005f0171 ) * fixe no * level yes * transition no * file MC_MastRagRB002
|
|
cuuid( 0x00000003, 0x005f0172 ) * fixe no * level yes * transition no * file MC_MastRagRB003
|
|
cuuid( 0x00000003, 0x005f0173 ) * fixe no * level yes * transition no * file MC_MastRagRB004
|
|
cuuid( 0x00000003, 0x005f0176 ) * fixe no * level yes * transition no * file MCt_Ragga
|