497 lines
47 KiB (Stored with Git LFS)
Plaintext
497 lines
47 KiB (Stored with Git LFS)
Plaintext
cuuid( 0x00000003, 0x00040002 ) * fixe no * level yes * transition no * file Vide
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cuuid( 0x00000003, 0x00070019 ) * fixe no * level yes * transition no * file AW_AcidFall01
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cuuid( 0x00000001, 0x00070031 ) * fixe no * level yes * transition no * file Play_AWb_AcidFall01
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cuuid( 0x00000003, 0x000f0003 ) * fixe no * level yes * transition no * file PC_CagPaf01
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cuuid( 0x00000001, 0x000f0004 ) * fixe no * level yes * transition no * file Play_PC_CagPaf01
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cuuid( 0x00000001, 0x000f0014 ) * fixe no * level yes * transition no * file Play_PCr_Death01
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cuuid( 0x00000001, 0x000f0015 ) * fixe no * level yes * transition no * file Play_PC_Parade01
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cuuid( 0x00000001, 0x000f001f ) * fixe no * level yes * transition no * file Play_PCr_GunHit01
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cuuid( 0x00000001, 0x000f0025 ) * fixe no * level yes * transition no * file Play_PC_CagPafMetal01
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cuuid( 0x00000003, 0x000f0030 ) * fixe no * level yes * transition no * file PC_GunHit02
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cuuid( 0x00000003, 0x000f005c ) * fixe no * level yes * transition no * file PC_CagPafMetal01
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cuuid( 0x00000003, 0x000f0061 ) * fixe no * level yes * transition no * file PC_Death02
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cuuid( 0x00000003, 0x000f0064 ) * fixe no * level yes * transition no * file PC_Parade01
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cuuid( 0x00000001, 0x00100000 ) * fixe no * level yes * transition no * file Play_SW_CagGen1R
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cuuid( 0x00000003, 0x00100000 ) * fixe no * level yes * transition no * file SW_CagGen1R
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cuuid( 0x00000001, 0x00100001 ) * fixe no * level yes * transition no * file Play_SW_CagGen1L
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cuuid( 0x00000003, 0x00100001 ) * fixe no * level yes * transition no * file SW_CagGen1L
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cuuid( 0x00000001, 0x00100002 ) * fixe no * level yes * transition no * file Play_SR_CagGen1R
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cuuid( 0x00000003, 0x00100002 ) * fixe no * level yes * transition no * file SR_CagGen1R
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cuuid( 0x00000001, 0x00100003 ) * fixe no * level yes * transition no * file Play_SR_CagGen1L
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cuuid( 0x00000003, 0x00100003 ) * fixe no * level yes * transition no * file SR_CagGen1L
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cuuid( 0x00000001, 0x00100004 ) * fixe no * level yes * transition no * file Play_SL_CagGen1
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cuuid( 0x00000003, 0x00100004 ) * fixe no * level yes * transition no * file SL_CagGen1
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cuuid( 0x00000001, 0x00100056 ) * fixe no * level yes * transition no * file Play_SW_PtzGen1R
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cuuid( 0x00000001, 0x00100057 ) * fixe no * level yes * transition no * file Play_SW_PtzGen1L
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cuuid( 0x00000003, 0x00100057 ) * fixe no * level yes * transition no * file SW_PtzGen1R
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cuuid( 0x00000001, 0x0010005a ) * fixe no * level yes * transition no * file Play_SL_PtzGen1
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cuuid( 0x00000003, 0x0010005a ) * fixe no * level yes * transition no * file SW_PtzGen1L
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cuuid( 0x00000003, 0x0010005b ) * fixe no * level yes * transition no * file SL_PtzGen1
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cuuid( 0x00000003, 0x00110002 ) * fixe no * level yes * transition no * file BF_Shot01
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cuuid( 0x00000001, 0x0011000d ) * fixe no * level yes * transition no * file Play_BFr_LRicochet01
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cuuid( 0x00000001, 0x0011000e ) * fixe no * level yes * transition no * file Play_BFr_Reload01
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cuuid( 0x00000001, 0x0011000f ) * fixe no * level yes * transition no * file Play_BFr_Shot01
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cuuid( 0x00000001, 0x00110014 ) * fixe no * level yes * transition no * file Play_BFr_CagBullet01
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cuuid( 0x00000001, 0x00110015 ) * fixe no * level yes * transition no * file Play_BFr_Shot02
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cuuid( 0x00000003, 0x00110015 ) * fixe no * level yes * transition no * file BF_LRicochet01
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cuuid( 0x00000003, 0x0011001b ) * fixe no * level yes * transition no * file BF_Reload03
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cuuid( 0x00000003, 0x00110027 ) * fixe no * level yes * transition no * file BF_Shot04
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cuuid( 0x00000003, 0x0011004b ) * fixe no * level yes * transition no * file BF_CagBullet01
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cuuid( 0x00000003, 0x0011004c ) * fixe no * level yes * transition no * file BF_CagBullet02
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cuuid( 0x00000003, 0x0011004e ) * fixe no * level yes * transition no * file BFr_CagBullet01
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cuuid( 0x00000001, 0x00120005 ) * fixe no * level yes * transition no * file Play_BIr_WoodH01
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cuuid( 0x00000001, 0x00120007 ) * fixe no * level yes * transition no * file Play_BIr_CloPaf01
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cuuid( 0x00000003, 0x0012000b ) * fixe no * level yes * transition no * file BI_WoodH01
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cuuid( 0x00000001, 0x00120011 ) * fixe no * level yes * transition no * file Play_BI_CrashMetalShort01
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cuuid( 0x00000003, 0x00120011 ) * fixe no * level yes * transition no * file BI_CloPaf01
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cuuid( 0x00000001, 0x00120021 ) * fixe no * level yes * transition no * file Play_BIr_SoftHand01
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cuuid( 0x00000001, 0x00120022 ) * fixe no * level yes * transition no * file Play_BIr_Jangle01
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cuuid( 0x00000001, 0x00120025 ) * fixe no * level yes * transition no * file Play_BIr_StoneHard02
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cuuid( 0x00000003, 0x00120029 ) * fixe no * level yes * transition no * file BI_CrashMetalShort01
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cuuid( 0x00000001, 0x00120034 ) * fixe no * level yes * transition no * file Play_BI_NullFistGen01
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cuuid( 0x00000001, 0x0012003a ) * fixe no * level yes * transition no * file Play_BIr_HeavyCrush01
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cuuid( 0x00000003, 0x00120064 ) * fixe no * level yes * transition no * file BI_SoftHand01
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cuuid( 0x00000003, 0x00120066 ) * fixe no * level yes * transition no * file BI_Jangle01
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cuuid( 0x00000003, 0x00120072 ) * fixe no * level yes * transition no * file BI_StoneHard04
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cuuid( 0x00000003, 0x001200ab ) * fixe no * level yes * transition no * file BI_NullFistGen01
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cuuid( 0x00000003, 0x001200c2 ) * fixe no * level yes * transition no * file BI_HeavyCrush01
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cuuid( 0x00000001, 0x00140008 ) * fixe no * level yes * transition no * file Play_VOr_CSniSnorInspir01
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cuuid( 0x00000001, 0x00140009 ) * fixe no * level yes * transition no * file Play_VOr_CSniWakeUp01
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cuuid( 0x00000001, 0x0014000f ) * fixe no * level yes * transition no * file Play_VOr_CSniSnorExpir01
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cuuid( 0x00000001, 0x00140011 ) * fixe no * level yes * transition no * file Play_VOr_CStDie01
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cuuid( 0x00000001, 0x00140012 ) * fixe no * level yes * transition no * file Play_VOr_CStAttack01
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cuuid( 0x00000001, 0x00140013 ) * fixe no * level yes * transition no * file Play_VOr_CSniCall01
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cuuid( 0x00000001, 0x00140014 ) * fixe no * level yes * transition no * file Play_VOr_CSniAttack_01
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cuuid( 0x00000001, 0x00140015 ) * fixe no * level yes * transition no * file Play_VOr_CSniBreathe01
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cuuid( 0x00000001, 0x00140016 ) * fixe no * level yes * transition no * file Play_VOr_CSniSurprise01
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cuuid( 0x00000001, 0x00140017 ) * fixe no * level yes * transition no * file Play_VOr_CsniTerror01
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cuuid( 0x00000001, 0x00140018 ) * fixe no * level yes * transition no * file Play_VOr_CsniElectrocut01
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cuuid( 0x00000001, 0x00140019 ) * fixe no * level yes * transition no * file Play_VOr_CStPaf01
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cuuid( 0x00000001, 0x0014001c ) * fixe no * level yes * transition no * file Play_VOr_CSniPaf01
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cuuid( 0x00000001, 0x0014001e ) * fixe no * level yes * transition no * file Play_VOr_CSniEffort01
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cuuid( 0x00000001, 0x00140021 ) * fixe no * level yes * transition no * file Play_VOr_CStCrazy01
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cuuid( 0x00000001, 0x00140022 ) * fixe no * level yes * transition no * file Play_VOr_CSniCrush01
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cuuid( 0x00000001, 0x00140023 ) * fixe no * level yes * transition no * file Play_VOr_CSniQuestion01
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cuuid( 0x00000001, 0x00140024 ) * fixe no * level yes * transition no * file Play_VOr_CSniQuestion02
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cuuid( 0x00000001, 0x00140026 ) * fixe no * level yes * transition no * file Play_VOr_CSniDie01
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cuuid( 0x00000001, 0x00140027 ) * fixe no * level yes * transition no * file Play_VOr_CSniInflating01
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cuuid( 0x00000001, 0x00140043 ) * fixe no * level yes * transition no * file Play_VOr_CSniThink01
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cuuid( 0x00000001, 0x00140044 ) * fixe no * level yes * transition no * file Play_VOr_CSniLaugh01
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cuuid( 0x00000001, 0x00140045 ) * fixe no * level yes * transition no * file Play_VOr_CagDrinkingOn01
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cuuid( 0x00000001, 0x00140046 ) * fixe no * level yes * transition no * file Play_VOr_CagDrinkingOff01
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cuuid( 0x00000001, 0x00140047 ) * fixe no * level yes * transition no * file Play_VOb_CagDrinking01
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cuuid( 0x00000001, 0x00140048 ) * fixe no * level yes * transition no * file Stop_VOb_CagDrinking01
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cuuid( 0x00000001, 0x00140049 ) * fixe no * level yes * transition no * file Play_VOr_CagHiccough01
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cuuid( 0x00000001, 0x00140056 ) * fixe no * level yes * transition no * file Stop_VOr_CSniLaugh01
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cuuid( 0x00000003, 0x00140059 ) * fixe no * level yes * transition no * file VO_CSniCall01
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cuuid( 0x00000003, 0x0014005a ) * fixe no * level yes * transition no * file VO_CSniCall02
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cuuid( 0x00000003, 0x0014005c ) * fixe no * level yes * transition no * file VO_CSniAttack01
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cuuid( 0x00000003, 0x0014005d ) * fixe no * level yes * transition no * file VO_CSniAttack02
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cuuid( 0x00000003, 0x00140060 ) * fixe no * level yes * transition no * file VO_CSniBreathe02
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cuuid( 0x00000003, 0x00140062 ) * fixe no * level yes * transition no * file VO_CSniSurprise01
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cuuid( 0x00000003, 0x00140065 ) * fixe no * level yes * transition no * file VOr_CSniCall01
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cuuid( 0x00000003, 0x00140066 ) * fixe no * level yes * transition no * file VOr_CSniAttack01
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cuuid( 0x00000003, 0x00140067 ) * fixe no * level yes * transition no * file VOr_CSniBreathe01
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cuuid( 0x00000003, 0x00140068 ) * fixe no * level yes * transition no * file VOr_CSniSurprise01
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cuuid( 0x00000003, 0x00140069 ) * fixe no * level yes * transition no * file VO_CSniTerror01
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cuuid( 0x00000003, 0x0014006c ) * fixe no * level yes * transition no * file VOr_CSniTerror01
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cuuid( 0x00000003, 0x0014006d ) * fixe no * level yes * transition no * file VO_CSniElectrocute01
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cuuid( 0x00000003, 0x0014006f ) * fixe no * level yes * transition no * file VO_CSniElectrocute03
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cuuid( 0x00000003, 0x00140070 ) * fixe no * level yes * transition no * file VOr_CSniElectrocute01
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cuuid( 0x00000003, 0x00140071 ) * fixe no * level yes * transition no * file VO_CSniQuestion01
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cuuid( 0x00000003, 0x00140072 ) * fixe no * level yes * transition no * file VO_CSniQuestion02
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cuuid( 0x00000003, 0x00140073 ) * fixe no * level yes * transition no * file VO_CSniQuestion03
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cuuid( 0x00000003, 0x00140074 ) * fixe no * level yes * transition no * file VOr_CSniQuestion01
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cuuid( 0x00000003, 0x00140076 ) * fixe no * level yes * transition no * file VO_CSniPain03
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cuuid( 0x00000003, 0x00140077 ) * fixe no * level yes * transition no * file VO_CSniPain02
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cuuid( 0x00000003, 0x00140079 ) * fixe no * level yes * transition no * file VOr_CSniPain01
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cuuid( 0x00000003, 0x0014007b ) * fixe no * level yes * transition no * file VO_CSniEffort02
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cuuid( 0x00000003, 0x0014007d ) * fixe no * level yes * transition no * file VOr_CSniEffort01
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cuuid( 0x00000003, 0x00140080 ) * fixe no * level yes * transition no * file VO_CStPain02
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cuuid( 0x00000003, 0x00140081 ) * fixe no * level yes * transition no * file VO_CStPain03
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cuuid( 0x00000003, 0x00140082 ) * fixe no * level yes * transition no * file VOr_CStPain01
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cuuid( 0x00000003, 0x00140090 ) * fixe no * level yes * transition no * file VO_CStCrazy01
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cuuid( 0x00000003, 0x00140092 ) * fixe no * level yes * transition no * file VO_CStCrazy03
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cuuid( 0x00000003, 0x00140093 ) * fixe no * level yes * transition no * file VOr_CStCrazy01
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cuuid( 0x00000003, 0x00140096 ) * fixe no * level yes * transition no * file VO_CSniCrush03
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cuuid( 0x00000003, 0x00140097 ) * fixe no * level yes * transition no * file VOr_CSniCrush01
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cuuid( 0x00000003, 0x00140098 ) * fixe no * level yes * transition no * file VO_CStAttack02
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cuuid( 0x00000003, 0x0014009a ) * fixe no * level yes * transition no * file VO_CStDie02
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cuuid( 0x00000003, 0x0014009b ) * fixe no * level yes * transition no * file VO_CStAttack01
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cuuid( 0x00000003, 0x0014009d ) * fixe no * level yes * transition no * file VOr_CStAttack01
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cuuid( 0x00000003, 0x0014009f ) * fixe no * level yes * transition no * file VO_CSniDie01
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cuuid( 0x00000003, 0x001400a0 ) * fixe no * level yes * transition no * file VO_CSniDie02
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cuuid( 0x00000003, 0x001400a2 ) * fixe no * level yes * transition no * file VOr_CSniDie01
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cuuid( 0x00000003, 0x001400a3 ) * fixe no * level yes * transition no * file VO_CSniInflate01
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cuuid( 0x00000003, 0x001400a4 ) * fixe no * level yes * transition no * file VO_CSniInflate02
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cuuid( 0x00000003, 0x001400a6 ) * fixe no * level yes * transition no * file VOr_CSniInflate01
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cuuid( 0x00000003, 0x001400c4 ) * fixe no * level yes * transition no * file VO_CSniWakeUp01
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cuuid( 0x00000003, 0x00140137 ) * fixe no * level yes * transition no * file VO_CSniLaugh01
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cuuid( 0x00000003, 0x00140139 ) * fixe no * level yes * transition no * file VO_CSniLaugh03
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cuuid( 0x00000003, 0x0014013a ) * fixe no * level yes * transition no * file VO_CSniThink01
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cuuid( 0x00000003, 0x0014013b ) * fixe no * level yes * transition no * file VO_CSniThink02
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cuuid( 0x00000003, 0x0014013c ) * fixe no * level yes * transition no * file VO_CSniThink03
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cuuid( 0x00000003, 0x0014013d ) * fixe no * level yes * transition no * file VOr_CSniThink01
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cuuid( 0x00000003, 0x0014013e ) * fixe no * level yes * transition no * file VOr_CSniLaugh01
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cuuid( 0x00000003, 0x00140143 ) * fixe no * level yes * transition no * file VO_CagDrinkOff01
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cuuid( 0x00000003, 0x00140149 ) * fixe no * level yes * transition no * file VO_CagHiccough02
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cuuid( 0x00000001, 0x00150008 ) * fixe no * level yes * transition no * file Play_VOr_CbfPaf01
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cuuid( 0x00000001, 0x0015000a ) * fixe no * level yes * transition no * file Play_VOr_CBfSnigger01
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cuuid( 0x00000001, 0x0015000c ) * fixe no * level yes * transition no * file Play_VOr_CBfAttack01
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cuuid( 0x00000001, 0x00150011 ) * fixe no * level yes * transition no * file Play_VOr_CBfDie01
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cuuid( 0x00000003, 0x00150017 ) * fixe no * level yes * transition no * file VOr_CBfAttack01
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cuuid( 0x00000003, 0x00150019 ) * fixe no * level yes * transition no * file VOr_CBfSnigger01
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cuuid( 0x00000003, 0x0015001b ) * fixe no * level yes * transition no * file VO_CBfAttack02
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cuuid( 0x00000003, 0x00150020 ) * fixe no * level yes * transition no * file VO_CBfSnigger01
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cuuid( 0x00000003, 0x00150021 ) * fixe no * level yes * transition no * file VO_CBfSnigger02
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cuuid( 0x00000003, 0x00150022 ) * fixe no * level yes * transition no * file VO_CBfAttack01
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cuuid( 0x00000003, 0x00150024 ) * fixe no * level yes * transition no * file VOr_CBfPain01
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cuuid( 0x00000003, 0x00150028 ) * fixe no * level yes * transition no * file VO_CBfPain01
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cuuid( 0x00000003, 0x00150029 ) * fixe no * level yes * transition no * file VO_CBfPain02
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cuuid( 0x00000003, 0x0015003b ) * fixe no * level yes * transition no * file VO_CBfDie01
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cuuid( 0x00000003, 0x0015003e ) * fixe no * level yes * transition no * file VOr_CBfDie01
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cuuid( 0x00000003, 0x00160000 ) * fixe no * level yes * transition no * file BA_AirHit01
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cuuid( 0x00000001, 0x00160003 ) * fixe no * level yes * transition no * file Play_BAr_AirHit01
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cuuid( 0x00000001, 0x00160006 ) * fixe no * level yes * transition no * file Play_BAr_WingL01
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cuuid( 0x00000003, 0x0016000d ) * fixe no * level yes * transition no * file BA_WingL01
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cuuid( 0x00000001, 0x0019003f ) * fixe no * level yes * transition no * file Play_BMr_Cannon01
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cuuid( 0x00000003, 0x00190066 ) * fixe no * level yes * transition no * file BM_Cannon01
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cuuid( 0x00000001, 0x001b0000 ) * fixe no * level yes * transition no * file Play_BEr_Wood01
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cuuid( 0x00000001, 0x001b0005 ) * fixe no * level yes * transition no * file Play_BEr_Wood02
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cuuid( 0x00000001, 0x001b0008 ) * fixe no * level yes * transition no * file Play_BEr_Ball01
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cuuid( 0x00000001, 0x001b000b ) * fixe no * level yes * transition no * file Play_BEr_Stone02
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cuuid( 0x00000003, 0x001b000b ) * fixe no * level yes * transition no * file BE_Wood02
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cuuid( 0x00000001, 0x001b0010 ) * fixe no * level yes * transition no * file Play_BEr_Cage01
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cuuid( 0x00000003, 0x001b0012 ) * fixe no * level yes * transition no * file BE_Wood05
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cuuid( 0x00000003, 0x001b001a ) * fixe no * level yes * transition no * file BE_Ball01
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cuuid( 0x00000001, 0x001b0024 ) * fixe no * level yes * transition no * file Play_BE_Metal04
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cuuid( 0x00000003, 0x001b0027 ) * fixe no * level yes * transition no * file BE_Stone05
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cuuid( 0x00000003, 0x001b003a ) * fixe no * level yes * transition no * file BE_Cage01
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cuuid( 0x00000003, 0x001b0050 ) * fixe no * level yes * transition no * file BE_Metal04
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cuuid( 0x00000001, 0x001e0006 ) * fixe no * level yes * transition no * file Play_BCr_Engine01
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cuuid( 0x00000001, 0x001e000d ) * fixe no * level yes * transition no * file Play_BCr_WoodBreak01
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cuuid( 0x00000001, 0x001e0010 ) * fixe no * level yes * transition no * file Play_BCb_SPlatformMoving01
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cuuid( 0x00000001, 0x001e0011 ) * fixe no * level yes * transition no * file Stop_BCb_SPlatformMoving01
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cuuid( 0x00000003, 0x001e0015 ) * fixe no * level yes * transition no * file BC_Engine01
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cuuid( 0x00000001, 0x001e001f ) * fixe no * level yes * transition no * file Play_BCb_StoneMoving01
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cuuid( 0x00000001, 0x001e0020 ) * fixe no * level yes * transition no * file Stop_BCb_StoneMoving01
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cuuid( 0x00000001, 0x001e0021 ) * fixe no * level yes * transition no * file Play_BCb_StoneMoving02
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cuuid( 0x00000001, 0x001e0022 ) * fixe no * level yes * transition no * file Stop_BCb_StoneMoving02
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cuuid( 0x00000001, 0x001e0023 ) * fixe no * level yes * transition no * file Play_BCr_FallenRocks01
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cuuid( 0x00000003, 0x001e0024 ) * fixe no * level yes * transition no * file BC_WoodBreak01
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cuuid( 0x00000003, 0x001e0027 ) * fixe no * level yes * transition no * file BCr_WoodBreak01
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cuuid( 0x00000003, 0x001e0031 ) * fixe no * level yes * transition no * file BCb_SPlatformMoving01
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cuuid( 0x00000001, 0x001e003c ) * fixe no * level yes * transition no * file Play_BCr_ElasticBounce01
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cuuid( 0x00000003, 0x001e004d ) * fixe no * level yes * transition no * file BCb_StoneMoving02
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cuuid( 0x00000003, 0x001e004e ) * fixe no * level yes * transition no * file BCb_StoneMoving01
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cuuid( 0x00000003, 0x001e0051 ) * fixe no * level yes * transition no * file BC_FallenRocks01
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cuuid( 0x00000003, 0x001e0089 ) * fixe no * level yes * transition no * file BC_ElasticBounce01
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cuuid( 0x00000001, 0x002a0000 ) * fixe no * level yes * transition no * file Play_BDb_Engine01
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cuuid( 0x00000003, 0x002a0000 ) * fixe no * level yes * transition no * file BDb_Engine01
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cuuid( 0x00000001, 0x002a0001 ) * fixe no * level yes * transition no * file Stop_BDb_Engine01
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cuuid( 0x00000003, 0x002a0002 ) * fixe no * level yes * transition no * file BD_Cannon01
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cuuid( 0x00000001, 0x002a0003 ) * fixe no * level yes * transition no * file Play_BDr_Cannon01
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cuuid( 0x00000001, 0x002a0004 ) * fixe no * level yes * transition no * file Play_BDr_Cannon02
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cuuid( 0x00000001, 0x002a0005 ) * fixe no * level yes * transition no * file Play_BD_EngOn01
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cuuid( 0x00000003, 0x002a0006 ) * fixe no * level yes * transition no * file BD_Cannon04
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cuuid( 0x00000001, 0x002a0007 ) * fixe no * level yes * transition no * file Play_BDb_EngOff02
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cuuid( 0x00000001, 0x002a0008 ) * fixe no * level yes * transition no * file Stop_BDb_EngOff02
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cuuid( 0x00000001, 0x002a0009 ) * fixe no * level yes * transition no * file Play_BDr_Pressu01
|
|
cuuid( 0x00000003, 0x002a000a ) * fixe no * level yes * transition no * file BDb_EngOff02
|
|
cuuid( 0x00000003, 0x002a000b ) * fixe no * level yes * transition no * file BD_EngOn01
|
|
cuuid( 0x00000003, 0x002a000c ) * fixe no * level yes * transition no * file BD_Pressure01
|
|
cuuid( 0x00000001, 0x002a0016 ) * fixe no * level yes * transition no * file Play_BDr_Spring01
|
|
cuuid( 0x00000003, 0x002a0018 ) * fixe no * level yes * transition no * file BD_Spring01
|
|
cuuid( 0x00000001, 0x002a001c ) * fixe no * level yes * transition no * file Play_BDr_HarrowClosing01
|
|
cuuid( 0x00000001, 0x002a001d ) * fixe no * level yes * transition no * file Play_BDr_HarrowOpening01
|
|
cuuid( 0x00000003, 0x002a0024 ) * fixe no * level yes * transition no * file BD_HarrowClosing01
|
|
cuuid( 0x00000003, 0x002a0025 ) * fixe no * level yes * transition no * file BD_HarrowOpening01
|
|
cuuid( 0x00000001, 0x002a0026 ) * fixe no * level yes * transition no * file Play_BDr_FunnySpring01
|
|
cuuid( 0x00000003, 0x002a002e ) * fixe no * level yes * transition no * file BD_FunnySpring02
|
|
cuuid( 0x00000003, 0x002a002f ) * fixe no * level yes * transition no * file BD_FunnySpring01
|
|
cuuid( 0x00000003, 0x002a0030 ) * fixe no * level yes * transition no * file BDr_FunnySpring01
|
|
cuuid( 0x00000001, 0x002a0031 ) * fixe no * level yes * transition no * file Play_BDr_StoneOn01
|
|
cuuid( 0x00000001, 0x002a0032 ) * fixe no * level yes * transition no * file Play_BDr_StoneOff01
|
|
cuuid( 0x00000001, 0x002a0044 ) * fixe no * level yes * transition no * file Play_BDb_WoodGears01
|
|
cuuid( 0x00000001, 0x002a0045 ) * fixe no * level yes * transition no * file Stop_BDb_WoodGears01
|
|
cuuid( 0x00000003, 0x002a0046 ) * fixe no * level yes * transition no * file BD_StoneOn01
|
|
cuuid( 0x00000001, 0x002a004a ) * fixe no * level yes * transition no * file Play_BDb_OldEngine01
|
|
cuuid( 0x00000001, 0x002a004b ) * fixe no * level yes * transition no * file Stop_BDb_OldEngine01
|
|
cuuid( 0x00000003, 0x002a004f ) * fixe no * level yes * transition no * file BD_StoneOff01
|
|
cuuid( 0x00000001, 0x002a006b ) * fixe no * level yes * transition no * file Play_BDb_DoorStone01
|
|
cuuid( 0x00000001, 0x002a006c ) * fixe no * level yes * transition no * file Stop_BDb_DoorStone01
|
|
cuuid( 0x00000003, 0x002a0076 ) * fixe no * level yes * transition no * file BDb_WoodGears01
|
|
cuuid( 0x00000003, 0x002a0080 ) * fixe no * level yes * transition no * file BDb_OldEngine01
|
|
cuuid( 0x00000001, 0x002a00a7 ) * fixe no * level yes * transition no * file Play_BDr_EjectPropeller01
|
|
cuuid( 0x00000003, 0x002a00b3 ) * fixe no * level yes * transition no * file BDb_DoorStone01
|
|
cuuid( 0x00000003, 0x002a012d ) * fixe no * level yes * transition no * file BD_EjectPropeller01
|
|
cuuid( 0x00000003, 0x003b0002 ) * fixe no * level yes * transition no * file MVt_Rm_01ForceFistA
|
|
cuuid( 0x00000003, 0x003b0003 ) * fixe no * level yes * transition no * file MVt_Rm_01ForceFistB
|
|
cuuid( 0x00000003, 0x003b0004 ) * fixe no * level yes * transition no * file MVt_Rm_01GrapnelA
|
|
cuuid( 0x00000003, 0x003b0005 ) * fixe no * level yes * transition no * file MVt_Rm_01GrapnelB
|
|
cuuid( 0x00000003, 0x003b0006 ) * fixe no * level yes * transition no * file MVt_Rm_01SnipeA
|
|
cuuid( 0x00000003, 0x003b0007 ) * fixe no * level yes * transition no * file MVt_Rm_01SnipeB
|
|
cuuid( 0x00000003, 0x003b0008 ) * fixe no * level yes * transition no * file MVt_Rm_01SuperHelicoA
|
|
cuuid( 0x00000003, 0x003b0009 ) * fixe no * level yes * transition no * file MVt_Rm_01SuperHelicoB
|
|
cuuid( 0x00000003, 0x003b000a ) * fixe no * level yes * transition no * file MVt_Rm_01TornadoA
|
|
cuuid( 0x00000003, 0x003b000b ) * fixe no * level yes * transition no * file MVt_Rm_01TornadoB
|
|
cuuid( 0x00000003, 0x003b000c ) * fixe no * level yes * transition no * file MJt_Rm_01VictoryA
|
|
cuuid( 0x00000003, 0x003b000d ) * fixe no * level yes * transition no * file MJt_Rm_01VictoryB
|
|
cuuid( 0x00000003, 0x003b000e ) * fixe no * level yes * transition no * file MJt_Rm_01VictoryC
|
|
cuuid( 0x00000001, 0x003b0022 ) * fixe no * level yes * transition no * file Play_MJ_Ptz_DanceMn01
|
|
cuuid( 0x00000003, 0x003b0022 ) * fixe no * level yes * transition no * file MJ_Ptz_DanceMn01
|
|
cuuid( 0x00000001, 0x003b002d ) * fixe no * level yes * transition no * file Play_MJ_Rm_01TrickB
|
|
cuuid( 0x00000001, 0x003b002e ) * fixe no * level yes * transition no * file Play_MJ_Rm_01TrickC
|
|
cuuid( 0x00000001, 0x003b002f ) * fixe no * level yes * transition no * file Play_MVt_Rm_01SnipeA
|
|
cuuid( 0x00000003, 0x003b002f ) * fixe no * level yes * transition no * file MV_Rm_01ForceFistA
|
|
cuuid( 0x00000001, 0x003b0030 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01SnipeB
|
|
cuuid( 0x00000003, 0x003b0030 ) * fixe no * level yes * transition no * file MV_Rm_01ForceFistB
|
|
cuuid( 0x00000001, 0x003b0031 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01GrapnelA
|
|
cuuid( 0x00000003, 0x003b0031 ) * fixe no * level yes * transition no * file MV_Rm_01GrapnelA
|
|
cuuid( 0x00000001, 0x003b0032 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01GrapnelB
|
|
cuuid( 0x00000003, 0x003b0032 ) * fixe no * level yes * transition no * file MV_Rm_01GrapnelB
|
|
cuuid( 0x00000001, 0x003b0033 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01ForceFistA
|
|
cuuid( 0x00000003, 0x003b0033 ) * fixe no * level yes * transition no * file MV_Rm_01SnipeA
|
|
cuuid( 0x00000001, 0x003b0034 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01ForceFistB
|
|
cuuid( 0x00000003, 0x003b0034 ) * fixe no * level yes * transition no * file MV_Rm_01SnipeB
|
|
cuuid( 0x00000003, 0x003b0035 ) * fixe no * level yes * transition no * file MV_Rm_01SuperHelicoA
|
|
cuuid( 0x00000001, 0x003b0036 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01TornadoA
|
|
cuuid( 0x00000003, 0x003b0036 ) * fixe no * level yes * transition no * file MV_Rm_01SuperHelicoB
|
|
cuuid( 0x00000001, 0x003b0037 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01TornadoB
|
|
cuuid( 0x00000003, 0x003b0037 ) * fixe no * level yes * transition no * file MV_Rm_01TornadoA
|
|
cuuid( 0x00000001, 0x003b0038 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01SuperHelicoA
|
|
cuuid( 0x00000003, 0x003b0038 ) * fixe no * level yes * transition no * file MV_Rm_01TornadoB
|
|
cuuid( 0x00000001, 0x003b0039 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01SuperHelicoB
|
|
cuuid( 0x00000001, 0x003b003a ) * fixe no * level yes * transition no * file Play_MJ_Rm_01VictoryA
|
|
cuuid( 0x00000003, 0x003b003a ) * fixe no * level yes * transition no * file MJ_Rm_01VictoryA
|
|
cuuid( 0x00000001, 0x003b003b ) * fixe no * level yes * transition no * file Play_MJ_Rm_01VictoryB
|
|
cuuid( 0x00000003, 0x003b003b ) * fixe no * level yes * transition no * file MJ_Rm_01VictoryB
|
|
cuuid( 0x00000001, 0x003b003c ) * fixe no * level yes * transition no * file Play_MJ_Rm_01VictoryC
|
|
cuuid( 0x00000003, 0x003b003c ) * fixe no * level yes * transition no * file MJ_Rm_01VictoryC
|
|
cuuid( 0x00000003, 0x003b003f ) * fixe no * level yes * transition no * file MJ_Rm_01TrickB
|
|
cuuid( 0x00000003, 0x003b0040 ) * fixe no * level yes * transition no * file MJ_Rm_01TrickC
|
|
cuuid( 0x00000003, 0x003e0002 ) * fixe no * level yes * transition no * file OV_BalloonSmall01
|
|
cuuid( 0x00000003, 0x003e0003 ) * fixe no * level yes * transition no * file OV_BalloonExplode01
|
|
cuuid( 0x00000003, 0x003e0005 ) * fixe no * level yes * transition no * file OV_BalloonBig01
|
|
cuuid( 0x00000001, 0x003e000a ) * fixe no * level yes * transition no * file Play_OVr_BalloonBig01
|
|
cuuid( 0x00000001, 0x003e000b ) * fixe no * level yes * transition no * file Play_OVr_BalloonSmall01
|
|
cuuid( 0x00000001, 0x003e000c ) * fixe no * level yes * transition no * file Play_OVr_BalloonExplode01
|
|
cuuid( 0x00000001, 0x003f001d ) * fixe no * level yes * transition no * file Play_RFr_GrapnelHang01
|
|
cuuid( 0x00000003, 0x003f002c ) * fixe no * level yes * transition no * file RF_GrapnelHang01
|
|
cuuid( 0x00000001, 0x00430017 ) * fixe no * level yes * transition no * file Play_VOr_PMoSuperHappy01
|
|
cuuid( 0x00000001, 0x0043001a ) * fixe no * level yes * transition no * file Play_VOr_PMoHelp01
|
|
cuuid( 0x00000003, 0x00430024 ) * fixe no * level yes * transition no * file VO_PMrHelp01
|
|
cuuid( 0x00000003, 0x00430061 ) * fixe no * level yes * transition no * file VO_PMoSuperHappy01
|
|
cuuid( 0x00000003, 0x0043006e ) * fixe no * level yes * transition no * file VOr_PMoHelp01
|
|
cuuid( 0x00000001, 0x00440005 ) * fixe no * level yes * transition no * file Play_PPb_Foot01
|
|
cuuid( 0x00000001, 0x00440006 ) * fixe no * level yes * transition no * file Stop_PPb_Foot01
|
|
cuuid( 0x00000001, 0x00440007 ) * fixe no * level yes * transition no * file Play_PPr_Impulse01
|
|
cuuid( 0x00000001, 0x00440008 ) * fixe no * level yes * transition no * file Play_PPr_Foot02
|
|
cuuid( 0x00000001, 0x0044000a ) * fixe no * level yes * transition no * file Play_PPr_FunnySpell01
|
|
cuuid( 0x00000001, 0x0044000f ) * fixe no * level yes * transition no * file Play_PPr_Teleport01
|
|
cuuid( 0x00000003, 0x00440010 ) * fixe no * level yes * transition no * file PPb_Foot01
|
|
cuuid( 0x00000003, 0x00440011 ) * fixe no * level yes * transition no * file PP_Impulse01
|
|
cuuid( 0x00000003, 0x00440015 ) * fixe no * level yes * transition no * file PP_Foot02
|
|
cuuid( 0x00000003, 0x0044001c ) * fixe no * level yes * transition no * file PP_FunnySpell01
|
|
cuuid( 0x00000003, 0x00440022 ) * fixe no * level yes * transition no * file PP_Teleport01
|
|
cuuid( 0x00000001, 0x004c0017 ) * fixe no * level yes * transition no * file Play_PCr_BFlShot01
|
|
cuuid( 0x00000003, 0x004c0040 ) * fixe no * level yes * transition no * file PC_BFlShot01
|
|
cuuid( 0x00000003, 0x004e0000 ) * fixe no * level yes * transition no * file PV_Bat01
|
|
cuuid( 0x00000001, 0x004e0003 ) * fixe no * level yes * transition no * file Play_PVr_Bat01
|
|
cuuid( 0x00000003, 0x004e0004 ) * fixe no * level yes * transition no * file PVr_Bat01
|
|
cuuid( 0x00000001, 0x00500006 ) * fixe no * level yes * transition no * file Play_MCt_MCagBaseRythmic
|
|
cuuid( 0x00000001, 0x0050000b ) * fixe no * level yes * transition no * file Play_MCt_CagouSmalRythmic
|
|
cuuid( 0x00000001, 0x00500026 ) * fixe no * level yes * transition no * file Play_MCt_Stic_01FightA
|
|
cuuid( 0x00000001, 0x00500027 ) * fixe no * level yes * transition no * file Play_MCt_Stic_01FightB
|
|
cuuid( 0x00000003, 0x00500331 ) * fixe no * level yes * transition no * file MC_CagouFrapR001
|
|
cuuid( 0x00000003, 0x00500332 ) * fixe no * level yes * transition no * file MC_CagouFrapR002
|
|
cuuid( 0x00000003, 0x00500333 ) * fixe no * level yes * transition no * file MC_CagouFrapR003
|
|
cuuid( 0x00000003, 0x00500334 ) * fixe no * level yes * transition no * file MC_CagouFrapR004
|
|
cuuid( 0x00000003, 0x00500335 ) * fixe no * level yes * transition no * file MC_CagouFrapR005
|
|
cuuid( 0x00000003, 0x00500336 ) * fixe no * level yes * transition no * file MC_CagouFrapR006
|
|
cuuid( 0x00000003, 0x0050033a ) * fixe no * level yes * transition no * file MCt_TitFrappeRythmic
|
|
cuuid( 0x00000003, 0x0050037a ) * fixe no * level yes * transition no * file MC_ComEmbusRB002
|
|
cuuid( 0x00000003, 0x0050037b ) * fixe no * level yes * transition no * file MC_ComEmbusRB003
|
|
cuuid( 0x00000003, 0x0050037c ) * fixe no * level yes * transition no * file MC_ComEmbusRB004
|
|
cuuid( 0x00000003, 0x0050037e ) * fixe no * level yes * transition no * file MC_ComEmbusRB001
|
|
cuuid( 0x00000003, 0x0050037f ) * fixe no * level yes * transition no * file MCt_Commando1Rythme
|
|
cuuid( 0x00000003, 0x0050039f ) * fixe no * level yes * transition no * file MC_Guepe001
|
|
cuuid( 0x00000003, 0x005003a0 ) * fixe no * level yes * transition no * file MC_Guepe002
|
|
cuuid( 0x00000003, 0x005003a1 ) * fixe no * level yes * transition no * file MC_Guepe003
|
|
cuuid( 0x00000003, 0x005003a2 ) * fixe no * level yes * transition no * file MC_Guepe004
|
|
cuuid( 0x00000003, 0x005003a5 ) * fixe no * level yes * transition no * file MC_GuepeLi001
|
|
cuuid( 0x00000003, 0x005003a6 ) * fixe no * level yes * transition no * file MC_GuepeLi002
|
|
cuuid( 0x00000003, 0x005003a7 ) * fixe no * level yes * transition no * file MC_GuepeLi003
|
|
cuuid( 0x00000003, 0x005003a8 ) * fixe no * level yes * transition no * file MC_GuepeLi004
|
|
cuuid( 0x00000003, 0x005003ab ) * fixe no * level yes * transition no * file MC_GuepePro001
|
|
cuuid( 0x00000003, 0x005003ac ) * fixe no * level yes * transition no * file MC_GuepePro002
|
|
cuuid( 0x00000003, 0x005003ad ) * fixe no * level yes * transition no * file MC_GuepePro003
|
|
cuuid( 0x00000003, 0x005003ae ) * fixe no * level yes * transition no * file MC_GuepePro004
|
|
cuuid( 0x00000003, 0x005003b2 ) * fixe no * level yes * transition no * file MCt_GuepeLight
|
|
cuuid( 0x00000003, 0x005003b3 ) * fixe no * level yes * transition no * file MCt_GuepeProgress
|
|
cuuid( 0x00000003, 0x005003b4 ) * fixe no * level yes * transition no * file MC_GuepeRB001
|
|
cuuid( 0x00000003, 0x005003b5 ) * fixe no * level yes * transition no * file MC_GuepeRB002
|
|
cuuid( 0x00000003, 0x005003b6 ) * fixe no * level yes * transition no * file MC_GuepeRB003
|
|
cuuid( 0x00000003, 0x005003b7 ) * fixe no * level yes * transition no * file MC_GuepeRB004
|
|
cuuid( 0x00000003, 0x005003b8 ) * fixe no * level yes * transition no * file MC_GuepeRB005
|
|
cuuid( 0x00000001, 0x0051003f ) * fixe no * level yes * transition no * file Play_VD_GENE_Ptz5_03_05d
|
|
cuuid( 0x00000003, 0x0051003f ) * fixe no * level yes * transition no * file VD_GENE_Ptz5_03_05d
|
|
cuuid( 0x00000001, 0x00510040 ) * fixe no * level yes * transition no * file Play_VD_GENE_Ptz5_03_05e
|
|
cuuid( 0x00000003, 0x00510040 ) * fixe no * level yes * transition no * file VD_GENE_Ptz5_03_05e
|
|
cuuid( 0x00000001, 0x00510041 ) * fixe no * level yes * transition no * file Play_VD_GENE_Ptz5_03_05f
|
|
cuuid( 0x00000003, 0x00510041 ) * fixe no * level yes * transition no * file VD_GENE_Ptz5_03_05f
|
|
cuuid( 0x00000001, 0x00510042 ) * fixe no * level yes * transition no * file Play_VD_GENE_Ptz5_03_05g
|
|
cuuid( 0x00000003, 0x00510042 ) * fixe no * level yes * transition no * file VD_GENE_Ptz5_03_05g
|
|
cuuid( 0x00000001, 0x00510043 ) * fixe no * level yes * transition no * file Play_VD_GENE_Ptz5_03_05h
|
|
cuuid( 0x00000003, 0x00510043 ) * fixe no * level yes * transition no * file VD_GENE_Ptz5_03_05h
|
|
cuuid( 0x00000001, 0x00510044 ) * fixe no * level yes * transition no * file Play_VD_GENE_Ptz5_03_05i
|
|
cuuid( 0x00000003, 0x00510044 ) * fixe no * level yes * transition no * file VD_GENE_Ptz5_03_05i
|
|
cuuid( 0x00000001, 0x00520002 ) * fixe no * level yes * transition no * file Play_PL_RedIn
|
|
cuuid( 0x00000003, 0x00520002 ) * fixe no * level yes * transition no * file PL_RedIn
|
|
cuuid( 0x00000003, 0x0052001a ) * fixe no * level yes * transition no * file PL_DarkMutation03
|
|
cuuid( 0x00000003, 0x0052001e ) * fixe no * level yes * transition no * file PL_DarkLaugh02
|
|
cuuid( 0x00000001, 0x0052001f ) * fixe no * level yes * transition no * file Play_PL_DarkBorn
|
|
cuuid( 0x00000001, 0x00520020 ) * fixe no * level yes * transition no * file Play_PL_DarkVolatilize
|
|
cuuid( 0x00000003, 0x00520022 ) * fixe no * level yes * transition no * file PL_RedLife01
|
|
cuuid( 0x00000001, 0x00520023 ) * fixe no * level yes * transition no * file Play_PLr_DarkMutation01
|
|
cuuid( 0x00000001, 0x00520024 ) * fixe no * level yes * transition no * file Play_PLr_DarkLaugh01
|
|
cuuid( 0x00000001, 0x00520025 ) * fixe no * level yes * transition no * file Play_PLr_RedLife01
|
|
cuuid( 0x00000003, 0x00520026 ) * fixe no * level yes * transition no * file PL_DarkVolatilize02
|
|
cuuid( 0x00000001, 0x00520028 ) * fixe no * level yes * transition no * file Play_PL_DLumTransform01
|
|
cuuid( 0x00000001, 0x00520029 ) * fixe no * level yes * transition no * file Play_PL_DLumRebound01
|
|
cuuid( 0x00000003, 0x00520029 ) * fixe no * level yes * transition no * file PL_DarkBorn02
|
|
cuuid( 0x00000003, 0x0052002d ) * fixe no * level yes * transition no * file PL_DLumTransform01
|
|
cuuid( 0x00000003, 0x0052002e ) * fixe no * level yes * transition no * file PL_DLumRebound01
|
|
cuuid( 0x00000001, 0x00530002 ) * fixe no * level yes * transition no * file Play_VOr_DarkCGrimace01
|
|
cuuid( 0x00000001, 0x00530003 ) * fixe no * level yes * transition no * file Play_VOr_DarkCAttack01
|
|
cuuid( 0x00000001, 0x00530004 ) * fixe no * level yes * transition no * file Play_VOr_DarkCAngry01
|
|
cuuid( 0x00000003, 0x00530009 ) * fixe no * level yes * transition no * file VO_DarkCGrimace03
|
|
cuuid( 0x00000003, 0x0053000c ) * fixe no * level yes * transition no * file VO_DarkCAttack01
|
|
cuuid( 0x00000003, 0x00530012 ) * fixe no * level yes * transition no * file VO_DarkCAngry01
|
|
cuuid( 0x00000001, 0x00550000 ) * fixe no * level yes * transition no * file Play_OI_PickUp01
|
|
cuuid( 0x00000003, 0x00550000 ) * fixe no * level yes * transition no * file OI_PickUp01
|
|
cuuid( 0x00000001, 0x00550001 ) * fixe no * level yes * transition no * file Play_OI_ForceFistOn
|
|
cuuid( 0x00000001, 0x00550002 ) * fixe no * level yes * transition no * file Play_OI_ForceFistCan
|
|
cuuid( 0x00000001, 0x00550004 ) * fixe no * level yes * transition no * file Play_OI_GrapnelOn
|
|
cuuid( 0x00000001, 0x00550005 ) * fixe no * level yes * transition no * file Play_OI_GrapnelCan
|
|
cuuid( 0x00000001, 0x00550007 ) * fixe no * level yes * transition no * file Play_OI_MissileFistOn
|
|
cuuid( 0x00000001, 0x00550008 ) * fixe no * level yes * transition no * file Play_OI_MissileFistCan
|
|
cuuid( 0x00000001, 0x0055000a ) * fixe no * level yes * transition no * file Play_OI_SuperHelicoOn
|
|
cuuid( 0x00000001, 0x0055000b ) * fixe no * level yes * transition no * file Play_OI_SuperHelicoCan
|
|
cuuid( 0x00000001, 0x0055000d ) * fixe no * level yes * transition no * file Play_OI_WheelFistOn
|
|
cuuid( 0x00000001, 0x0055000e ) * fixe no * level yes * transition no * file Play_OI_WheelFistCan
|
|
cuuid( 0x00000003, 0x0055000f ) * fixe no * level yes * transition no * file OI_WheelFistCan
|
|
cuuid( 0x00000001, 0x00550010 ) * fixe no * level yes * transition no * file Play_OI_CanPowerOn01
|
|
cuuid( 0x00000001, 0x00550011 ) * fixe no * level yes * transition no * file Play_OI_CanPowerOff01
|
|
cuuid( 0x00000003, 0x00550011 ) * fixe no * level yes * transition no * file OI_WheelFistOn
|
|
cuuid( 0x00000001, 0x00550012 ) * fixe no * level yes * transition no * file Play_OIb_CanPower01
|
|
cuuid( 0x00000003, 0x00550012 ) * fixe no * level yes * transition no * file OIb_CanPower01
|
|
cuuid( 0x00000001, 0x00550013 ) * fixe no * level yes * transition no * file Stop_OIb_CanPower01
|
|
cuuid( 0x00000003, 0x00550013 ) * fixe no * level yes * transition no * file OI_CanPowerOff01
|
|
cuuid( 0x00000003, 0x00550014 ) * fixe no * level yes * transition no * file OI_CanPowerOn01
|
|
cuuid( 0x00000001, 0x00550015 ) * fixe no * level yes * transition no * file Play_OI_Diamond01
|
|
cuuid( 0x00000001, 0x00550016 ) * fixe no * level yes * transition no * file Play_OI_Diamond02
|
|
cuuid( 0x00000001, 0x00550017 ) * fixe no * level yes * transition no * file Play_OI_Diamond03
|
|
cuuid( 0x00000003, 0x00550019 ) * fixe no * level yes * transition no * file OI_DiamondA01
|
|
cuuid( 0x00000003, 0x0055001a ) * fixe no * level yes * transition no * file OI_DiamondB01
|
|
cuuid( 0x00000003, 0x0055001b ) * fixe no * level yes * transition no * file OI_DiamondC01
|
|
cuuid( 0x00000001, 0x0055001c ) * fixe no * level yes * transition no * file Play_OIr_PigBoxHit01
|
|
cuuid( 0x00000001, 0x0055001e ) * fixe no * level yes * transition no * file Play_OIr_PigBoxWin01
|
|
cuuid( 0x00000001, 0x0055001f ) * fixe no * level yes * transition no * file Play_OIr_PigBoxWin02
|
|
cuuid( 0x00000001, 0x00550022 ) * fixe no * level yes * transition no * file Play_OIr_DwarfExplo01
|
|
cuuid( 0x00000003, 0x0055002a ) * fixe no * level yes * transition no * file OI_DiamondA03
|
|
cuuid( 0x00000003, 0x0055002c ) * fixe no * level yes * transition no * file OI_DiamondA02
|
|
cuuid( 0x00000003, 0x0055002f ) * fixe no * level yes * transition no * file OIr_DiamondA
|
|
cuuid( 0x00000003, 0x0055003a ) * fixe no * level yes * transition no * file OI_PigBoxHit01
|
|
cuuid( 0x00000003, 0x00550047 ) * fixe no * level yes * transition no * file OI_PigBoxWin05
|
|
cuuid( 0x00000003, 0x0055004e ) * fixe no * level yes * transition no * file OI_DwarfExplo01
|
|
cuuid( 0x00000003, 0x0055004f ) * fixe no * level yes * transition no * file OI_DwarfExplo02
|
|
cuuid( 0x00000003, 0x00550050 ) * fixe no * level yes * transition no * file OI_DwarfExplo03
|
|
cuuid( 0x00000003, 0x00550052 ) * fixe no * level yes * transition no * file OIr_DwarfExplo01
|
|
cuuid( 0x00000001, 0x00560006 ) * fixe no * level yes * transition no * file Play_BHr_ClothTear01
|
|
cuuid( 0x00000001, 0x00560007 ) * fixe no * level yes * transition no * file Play_BHr_ClothTear02
|
|
cuuid( 0x00000001, 0x00560008 ) * fixe no * level yes * transition no * file Play_BHr_ClothTear03
|
|
cuuid( 0x00000003, 0x00560018 ) * fixe no * level yes * transition no * file BH_ClothTear03
|
|
cuuid( 0x00000003, 0x0056001e ) * fixe no * level yes * transition no * file BH_ClothTear04
|
|
cuuid( 0x00000003, 0x00560022 ) * fixe no * level yes * transition no * file BH_ClothTear07
|
|
cuuid( 0x00000001, 0x005e002b ) * fixe no * level yes * transition no * file Play_MTt_Tower_01Explo
|
|
cuuid( 0x00000001, 0x005e002d ) * fixe no * level yes * transition no * file Play_MTt_Tower_01Plateform
|
|
cuuid( 0x00000003, 0x005e0034 ) * fixe no * level yes * transition no * file MTt_Tower_01Explo
|
|
cuuid( 0x00000003, 0x005e0035 ) * fixe no * level yes * transition no * file MTt_Tower_01Plateform
|
|
cuuid( 0x00000001, 0x005e003d ) * fixe no * level yes * transition no * file Play_MTt_Tower_02Plateform
|
|
cuuid( 0x00000003, 0x005e0046 ) * fixe no * level yes * transition no * file MTt_Tower_02Plateform
|
|
cuuid( 0x00000001, 0x005e004a ) * fixe no * level yes * transition no * file Play_MTt_Tower_03Explo
|
|
cuuid( 0x00000001, 0x005e004e ) * fixe no * level yes * transition no * file Play_MTt_Tower_04Plateform
|
|
cuuid( 0x00000001, 0x005e0051 ) * fixe no * level yes * transition no * file Play_MTt_Tower_05Plateform
|
|
cuuid( 0x00000003, 0x005e0051 ) * fixe no * level yes * transition no * file MT_Tower_01Explo02
|
|
cuuid( 0x00000003, 0x005e0052 ) * fixe no * level yes * transition no * file MT_Tower_01Explo03
|
|
cuuid( 0x00000003, 0x005e0053 ) * fixe no * level yes * transition no * file MT_Tower_01Explo01
|
|
cuuid( 0x00000003, 0x005e0054 ) * fixe no * level yes * transition no * file MT_Tower_01Explo04
|
|
cuuid( 0x00000003, 0x005e005b ) * fixe no * level yes * transition no * file MT_Tower_03Explo01
|
|
cuuid( 0x00000003, 0x005e005c ) * fixe no * level yes * transition no * file MT_Tower_03Explo02
|
|
cuuid( 0x00000003, 0x005e005d ) * fixe no * level yes * transition no * file MT_Tower_03Explo03
|
|
cuuid( 0x00000003, 0x005e005e ) * fixe no * level yes * transition no * file MT_Tower_03Explo04
|
|
cuuid( 0x00000003, 0x005e0061 ) * fixe no * level yes * transition no * file MTt_Tower_03Explo
|
|
cuuid( 0x00000003, 0x005e0080 ) * fixe no * level yes * transition no * file MT_04Plateform01
|
|
cuuid( 0x00000003, 0x005e0081 ) * fixe no * level yes * transition no * file MT_04Plateform02
|
|
cuuid( 0x00000003, 0x005e0082 ) * fixe no * level yes * transition no * file MT_04Plateform03
|
|
cuuid( 0x00000003, 0x005e0083 ) * fixe no * level yes * transition no * file MT_04Plateform04
|
|
cuuid( 0x00000003, 0x005e0084 ) * fixe no * level yes * transition no * file MT_04Plateform05
|
|
cuuid( 0x00000003, 0x005e0085 ) * fixe no * level yes * transition no * file MT_04Plateform06
|
|
cuuid( 0x00000003, 0x005e0086 ) * fixe no * level yes * transition no * file MT_04Plateform07
|
|
cuuid( 0x00000003, 0x005e0087 ) * fixe no * level yes * transition no * file MT_04Plateform08
|
|
cuuid( 0x00000003, 0x005e0088 ) * fixe no * level yes * transition no * file MT_04Plateform09
|
|
cuuid( 0x00000003, 0x005e0089 ) * fixe no * level yes * transition no * file MT_04Plateform10
|
|
cuuid( 0x00000003, 0x005e008a ) * fixe no * level yes * transition no * file MT_04Plateform11
|
|
cuuid( 0x00000003, 0x005e008c ) * fixe no * level yes * transition no * file MTt_Tower_04Plateform
|
|
cuuid( 0x00000003, 0x005e008d ) * fixe no * level yes * transition no * file MT_05Plateform03
|
|
cuuid( 0x00000003, 0x005e008e ) * fixe no * level yes * transition no * file MT_05Plateform02
|
|
cuuid( 0x00000003, 0x005e008f ) * fixe no * level yes * transition no * file MT_05Plateform01
|
|
cuuid( 0x00000003, 0x005e0090 ) * fixe no * level yes * transition no * file MT_05Plateform04
|
|
cuuid( 0x00000003, 0x005e0091 ) * fixe no * level yes * transition no * file MT_05Plateform05
|
|
cuuid( 0x00000003, 0x005e0092 ) * fixe no * level yes * transition no * file MT_05Plateform06
|
|
cuuid( 0x00000003, 0x005e0093 ) * fixe no * level yes * transition no * file MT_05Plateform07
|
|
cuuid( 0x00000003, 0x005e0094 ) * fixe no * level yes * transition no * file MT_05Plateform08
|
|
cuuid( 0x00000003, 0x005e0095 ) * fixe no * level yes * transition no * file MT_05Plateform09
|
|
cuuid( 0x00000003, 0x005e0096 ) * fixe no * level yes * transition no * file MT_05Plateform10
|
|
cuuid( 0x00000003, 0x005e0097 ) * fixe no * level yes * transition no * file MTt_Tower_05Plateform
|
|
cuuid( 0x00000003, 0x005e016c ) * fixe no * level yes * transition no * file MT_Platform-31
|
|
cuuid( 0x00000003, 0x005e016d ) * fixe no * level yes * transition no * file MT_Platform-33
|
|
cuuid( 0x00000003, 0x005e016e ) * fixe no * level yes * transition no * file MT_Platform-35
|
|
cuuid( 0x00000003, 0x005e016f ) * fixe no * level yes * transition no * file MT_Platform-37
|
|
cuuid( 0x00000003, 0x005e0170 ) * fixe no * level yes * transition no * file MT_Platform--39
|
|
cuuid( 0x00000003, 0x005e0171 ) * fixe no * level yes * transition no * file MT_Platform-41
|
|
cuuid( 0x00000003, 0x005e0172 ) * fixe no * level yes * transition no * file MT_Platform-43
|
|
cuuid( 0x00000003, 0x005e0175 ) * fixe no * level yes * transition no * file MT_Platform-29
|
|
cuuid( 0x00000003, 0x005e0177 ) * fixe no * level yes * transition no * file MT_TowerPlatNR001
|
|
cuuid( 0x00000003, 0x005e0178 ) * fixe no * level yes * transition no * file MT_TowerPlatNR002
|
|
cuuid( 0x00000003, 0x005e0179 ) * fixe no * level yes * transition no * file MT_TowerPlatNR003
|
|
cuuid( 0x00000003, 0x005e017a ) * fixe no * level yes * transition no * file MT_TowerPlatNR004
|
|
cuuid( 0x00000003, 0x005e017b ) * fixe no * level yes * transition no * file MT_TowerPlatNR005
|
|
cuuid( 0x00000003, 0x005e017c ) * fixe no * level yes * transition no * file MT_TowerPlatNR006
|
|
cuuid( 0x00000003, 0x005e017d ) * fixe no * level yes * transition no * file MT_TowerPlatNR007
|
|
cuuid( 0x00000003, 0x005e017e ) * fixe no * level yes * transition no * file MT_TowerPlatNR008
|
|
cuuid( 0x00000001, 0x00600000 ) * fixe no * level yes * transition no * file Play_MCt_BFl_01FightA
|
|
cuuid( 0x00000001, 0x00600002 ) * fixe no * level yes * transition no * file Play_MCt_BFl_01FightB
|
|
cuuid( 0x00000003, 0x006000b1 ) * fixe no * level yes * transition no * file MC_Frelon002
|
|
cuuid( 0x00000003, 0x006000b2 ) * fixe no * level yes * transition no * file MC_Frelon003
|
|
cuuid( 0x00000003, 0x006000b3 ) * fixe no * level yes * transition no * file MC_Frelon004
|
|
cuuid( 0x00000003, 0x006000b4 ) * fixe no * level yes * transition no * file MC_Frelon005
|
|
cuuid( 0x00000003, 0x006000b5 ) * fixe no * level yes * transition no * file MC_Frelon006
|
|
cuuid( 0x00000003, 0x006000b6 ) * fixe no * level yes * transition no * file MC_Frelon007
|
|
cuuid( 0x00000003, 0x006000b7 ) * fixe no * level yes * transition no * file MC_Frelon008
|
|
cuuid( 0x00000003, 0x006000ba ) * fixe no * level yes * transition no * file MC_Frelon001
|
|
cuuid( 0x00000003, 0x006000bb ) * fixe no * level yes * transition no * file MC_FrelonB'N'B001
|
|
cuuid( 0x00000003, 0x006000bc ) * fixe no * level yes * transition no * file MC_FrelonB'N'B002
|
|
cuuid( 0x00000003, 0x006000bd ) * fixe no * level yes * transition no * file MC_FrelonB'N'B003
|
|
cuuid( 0x00000003, 0x006000be ) * fixe no * level yes * transition no * file MC_FrelonB'N'B004
|
|
cuuid( 0x00000003, 0x006000bf ) * fixe no * level yes * transition no * file MC_FrelonB'N'B005
|
|
cuuid( 0x00000003, 0x006000c0 ) * fixe no * level yes * transition no * file MCt_FrelonFull
|
|
cuuid( 0x00000003, 0x006000c1 ) * fixe no * level yes * transition no * file MCt_FrelonBB
|
|
cuuid( 0x00000003, 0x006000c3 ) * fixe no * level yes * transition no * file MC_FrelonSB002
|
|
cuuid( 0x00000003, 0x006000c4 ) * fixe no * level yes * transition no * file MC_FrelonSB003
|
|
cuuid( 0x00000003, 0x006000c5 ) * fixe no * level yes * transition no * file MC_FrelonSB004
|
|
cuuid( 0x00000003, 0x006000c6 ) * fixe no * level yes * transition no * file MC_FrelonSB005
|
|
cuuid( 0x00000003, 0x006000c7 ) * fixe no * level yes * transition no * file MC_FrelonSB006
|
|
cuuid( 0x00000003, 0x006000c9 ) * fixe no * level yes * transition no * file MC_FrelonSB001
|