reman3/game_re/third_party/bink/bink.h

715 lines
27 KiB
C

#ifndef __BINKH__
#define __BINKH__
#define BINKMAJORVERSION 1
#define BINKMINORVERSION 5
#define BINKSUBVERSION 21
#define BINKVERSION "1.5y"
#define BINKDATE "2003-09-23"
#ifndef __RADRES__
#ifndef __RADBASEH__
#include "radbase.h"
#endif
RADDEFSTART
typedef struct BINK PTR4* HBINK;
struct BINKIO;
typedef S32 (RADLINK PTR4* BINKIOOPEN) (struct BINKIO PTR4* Bnkio, const char PTR4 *name, U32 flags);
typedef U32 (RADLINK PTR4* BINKIOREADHEADER) (struct BINKIO PTR4* Bnkio, S32 Offset, void PTR4* Dest,U32 Size);
typedef U32 (RADLINK PTR4* BINKIOREADFRAME) (struct BINKIO PTR4* Bnkio, U32 Framenum,S32 origofs,void PTR4* dest,U32 size);
typedef U32 (RADLINK PTR4* BINKIOGETBUFFERSIZE)(struct BINKIO PTR4* Bnkio, U32 Size);
typedef void (RADLINK PTR4* BINKIOSETINFO) (struct BINKIO PTR4* Bnkio, void PTR4* Buf,U32 Size,U32 FileSize,U32 simulate);
typedef U32 (RADLINK PTR4* BINKIOIDLE) (struct BINKIO PTR4* Bnkio);
typedef void (RADLINK PTR4* BINKIOCLOSE) (struct BINKIO PTR4* Bnkio);
typedef void (RADLINK PTR4* BINKCBSUSPEND) (struct BINKIO PTR4* Bnkio);
typedef S32 (RADLINK PTR4* BINKCBTRYSUSPEND) (struct BINKIO PTR4* Bnkio);
typedef void (RADLINK PTR4* BINKCBRESUME) (struct BINKIO PTR4* Bnkio);
typedef void (RADLINK PTR4* BINKCBIDLE) (struct BINKIO PTR4* Bnkio);
typedef struct BINKIO {
BINKIOREADHEADER ReadHeader;
BINKIOREADFRAME ReadFrame;
BINKIOGETBUFFERSIZE GetBufferSize;
BINKIOSETINFO SetInfo;
BINKIOIDLE Idle;
BINKIOCLOSE Close;
HBINK bink;
volatile U32 ReadError;
volatile U32 DoingARead;
volatile U32 BytesRead;
volatile U32 Working;
volatile U32 TotalTime;
volatile U32 ForegroundTime;
volatile U32 IdleTime;
volatile U32 ThreadTime;
volatile U32 BufSize;
volatile U32 BufHighUsed;
volatile U32 CurBufSize;
volatile U32 CurBufUsed;
volatile U8 iodata[128+32];
// filled in by the caller
BINKCBSUSPEND suspend_callback;
BINKCBTRYSUSPEND try_suspend_callback;
BINKCBRESUME resume_callback;
BINKCBIDLE idle_on_callback;
volatile U32 callback_control[16]; // buffer for background IO callback
} BINKIO;
struct BINKSND;
typedef S32 (RADLINK PTR4* BINKSNDOPEN) (struct BINKSND PTR4* BnkSnd, U32 freq, S32 bits, S32 chans, U32 flags, HBINK bink);
typedef S32 (RADLINK PTR4* BINKSNDREADY) (struct BINKSND PTR4* BnkSnd);
typedef S32 (RADLINK PTR4* BINKSNDLOCK) (struct BINKSND PTR4* BnkSnd, U8 PTR4* PTR4* addr, U32 PTR4* len);
typedef S32 (RADLINK PTR4* BINKSNDUNLOCK) (struct BINKSND PTR4* BnkSnd, U32 filled);
typedef void (RADLINK PTR4* BINKSNDVOLUME) (struct BINKSND PTR4* BnkSnd, S32 volume);
typedef void (RADLINK PTR4* BINKSNDPAN) (struct BINKSND PTR4* BnkSnd, S32 pan);
typedef void (RADLINK PTR4* BINKSNDMIXBINS) (struct BINKSND PTR4* BnkSnd, U32 PTR4* mix_bins, U32 total);
typedef void (RADLINK PTR4* BINKSNDMIXBINVOLS) (struct BINKSND PTR4* BnkSnd, U32 PTR4* vol_mix_bins, S32 PTR4* volumes, U32 total );
typedef S32 (RADLINK PTR4* BINKSNDONOFF) (struct BINKSND PTR4* BnkSnd, S32 status);
typedef S32 (RADLINK PTR4* BINKSNDPAUSE) (struct BINKSND PTR4* BnkSnd, S32 status);
typedef void (RADLINK PTR4* BINKSNDCLOSE) (struct BINKSND PTR4* BnkSnd);
typedef BINKSNDOPEN (RADLINK PTR4* BINKSNDSYSOPEN) (U32 param);
typedef struct BINKSND {
BINKSNDREADY Ready;
BINKSNDLOCK Lock;
BINKSNDUNLOCK Unlock;
BINKSNDVOLUME Volume;
BINKSNDPAN Pan;
BINKSNDPAUSE Pause;
BINKSNDONOFF SetOnOff;
BINKSNDCLOSE Close;
BINKSNDMIXBINS MixBins;
BINKSNDMIXBINVOLS MixBinVols;
U32 sndbufsize; // sound buffer size
U8 PTR4* sndbuf; // sound buffer
U8 PTR4* sndend; // end of the sound buffer
U8 PTR4* sndwritepos; // current write position
U8 PTR4* sndreadpos; // current read position
U32 sndcomp; // sound compression handle
U32 sndamt; // amount of sound currently in the buffer
U32 sndconvert8; // convert back to 8-bit sound at runtime
U32 sndendframe; // frame number that the sound ends on
U32 sndprime; // amount of data to prime the playahead
U32 sndpad; // padded this much audio
U32 BestSizeIn16;
U32 BestSizeMask;
U32 SoundDroppedOut;
S32 NoThreadService;
S32 OnOff;
U32 Latency;
U32 VideoScale;
U32 freq;
S32 bits,chans;
U8 snddata[256];
} BINKSND;
typedef struct BINKRECT {
S32 Left,Top,Width,Height;
} BINKRECT;
#define BINKMAXDIRTYRECTS 8
typedef struct BUNDLEPOINTERS {
void* typeptr;
void* type16ptr;
void* colorptr;
void* bits2ptr;
void* motionXptr;
void* motionYptr;
void* dctptr;
void* mdctptr;
void* patptr;
} BUNDLEPOINTERS;
typedef struct BINK {
U32 Width; // Width (1 based, 640 for example)
U32 Height; // Height (1 based, 480 for example)
U32 Frames; // Number of frames (1 based, 100 = 100 frames)
U32 FrameNum; // Frame to *be* displayed (1 based)
U32 LastFrameNum; // Last frame decompressed or skipped (1 based)
U32 FrameRate; // Frame Rate Numerator
U32 FrameRateDiv; // Frame Rate Divisor (frame rate=numerator/divisor)
U32 ReadError; // Non-zero if a read error has ocurred
U32 OpenFlags; // flags used on open
U32 BinkType; // Bink flags
U32 Size; // size of file
U32 FrameSize; // The current frame's size in bytes
U32 SndSize; // The current frame sound tracks' size in bytes
BINKRECT FrameRects[BINKMAXDIRTYRECTS];// Dirty rects from BinkGetRects
S32 NumRects;
U32 PlaneNum; // which set of planes is current
void PTR4* YPlane[2]; // pointer to the uncompressed Y (Cr and Cr follow)
void PTR4* APlane[2]; // decompressed alpha plane (if present)
U32 YWidth; // widths and heights of the video planes
U32 YHeight;
U32 UVWidth;
U32 UVHeight;
void PTR4* MaskPlane; // pointer to the mask plane (Ywidth/16*Yheight/16)
U32 MaskPitch; // Mask Pitch
U32 MaskLength; // total length of the mask plane
U32 LargestFrameSize; // Largest frame size
U32 InternalFrames; // how many frames were potentially compressed
S32 NumTracks; // how many tracks
U32 Highest1SecRate; // Highest 1 sec data rate
U32 Highest1SecFrame; // Highest 1 sec data rate starting frame
S32 Paused; // is the bink movie paused?
U32 BackgroundThread; // handle to background thread
// everything below is for internal Bink use
void PTR4* compframe; // compressed frame data
void PTR4* preloadptr; // preloaded compressed frame data
U32* frameoffsets; // offsets of each of the frames
BINKIO bio; // IO structure
U8 PTR4* ioptr; // io buffer ptr
U32 iosize; // io buffer size
U32 decompwidth; // width not include scaling
U32 decompheight; // height not include scaling
S32 PTR4* trackindexes; // track indexes
U32 PTR4* tracksizes; // largest single frame of track
U32 PTR4* tracktypes; // type of each sound track
S32 PTR4* trackIDs; // external track numbers
U32 numrects; // number of rects from BinkGetRects
U32 playedframes; // how many frames have we played
U32 firstframetime; // very first frame start
U32 startframetime; // start frame start
U32 startblittime; // start of blit period
U32 startsynctime; // start of synched time
U32 startsyncframe; // frame of startsynctime
U32 twoframestime; // two frames worth of time
U32 entireframetime; // entire frame time
U32 slowestframetime; // slowest frame in ms
U32 slowestframe; // slowest frame number
U32 slowest2frametime; // second slowest frame in ms
U32 slowest2frame; // second slowest frame
U32 soundon; // sound turned on?
U32 videoon; // video turned on?
U32 totalmem; // total memory used
U32 timevdecomp; // total time decompressing video
U32 timeadecomp; // total time decompressing audio
U32 timeblit; // total time blitting
U32 timeopen; // total open time
U32 fileframerate; // frame rate originally in the file
U32 fileframeratediv;
U32 runtimeframes; // max frames for runtime analysis
U32 runtimemoveamt; // bytes to move each frame
U32 PTR4* rtframetimes; // start times for runtime frames
U32 PTR4* rtadecomptimes; // decompress times for runtime frames
U32 PTR4* rtvdecomptimes; // decompress times for runtime frames
U32 PTR4* rtblittimes; // blit times for runtime frames
U32 PTR4* rtreadtimes; // read times for runtime frames
U32 PTR4* rtidlereadtimes; // idle read times for runtime frames
U32 PTR4* rtthreadreadtimes;// thread read times for runtime frames
U32 lastblitflags; // flags used on last blit
U32 lastdecompframe; // last frame number decompressed
U32 lastresynctime; // last loop point that we did a resync on
U32 doresync; // should we do a resync in the next doframe?
U32 playingtracks; // how many tracks are playing
U32 soundskips; // number of sound stops
BINKSND PTR4* bsnd; // SND structures
U32 skippedlastblit; // skipped last frame?
U32 skipped_this_frame; // skipped the current frame?
U32 skippedblits; // how many blits were skipped
BUNDLEPOINTERS bunp; // pointers to internal temporary memory
U32 skipped_in_a_row; // how many frames have we skipped in a row
U32 big_sound_skip_adj; // adjustment for large skips
U32 big_sound_skip_reduce; // amount to reduce large skips by each frame
U32 last_time_almost_empty; // time of last almost empty IO buffer
U32 last_read_count; // counter to keep track of the last bink IO
U32 last_sound_count; // counter to keep track of the last bink sound
U32 snd_callback_buffer[16]; // buffer for background sound callback
} BINK;
typedef struct BINKSUMMARY {
U32 Width; // Width of frames
U32 Height; // Height of frames
U32 TotalTime; // total time (ms)
U32 FileFrameRate; // frame rate
U32 FileFrameRateDiv; // frame rate divisor
U32 FrameRate; // frame rate
U32 FrameRateDiv; // frame rate divisor
U32 TotalOpenTime; // Time to open and prepare for decompression
U32 TotalFrames; // Total Frames
U32 TotalPlayedFrames; // Total Frames played
U32 SkippedFrames; // Total number of skipped frames
U32 SkippedBlits; // Total number of skipped blits
U32 SoundSkips; // Total number of sound skips
U32 TotalBlitTime; // Total time spent blitting
U32 TotalReadTime; // Total time spent reading
U32 TotalVideoDecompTime; // Total time spent decompressing video
U32 TotalAudioDecompTime; // Total time spent decompressing audio
U32 TotalIdleReadTime; // Total time spent reading while idle
U32 TotalBackReadTime; // Total time spent reading in background
U32 TotalReadSpeed; // Total io speed (bytes/second)
U32 SlowestFrameTime; // Slowest single frame time (ms)
U32 Slowest2FrameTime; // Second slowest single frame time (ms)
U32 SlowestFrameNum; // Slowest single frame number
U32 Slowest2FrameNum; // Second slowest single frame number
U32 AverageDataRate; // Average data rate of the movie
U32 AverageFrameSize; // Average size of the frame
U32 HighestMemAmount; // Highest amount of memory allocated
U32 TotalIOMemory; // Total extra memory allocated
U32 HighestIOUsed; // Highest extra memory actually used
U32 Highest1SecRate; // Highest 1 second rate
U32 Highest1SecFrame; // Highest 1 second start frame
} BINKSUMMARY;
typedef struct BINKREALTIME {
U32 FrameNum; // Current frame number
U32 FrameRate; // frame rate
U32 FrameRateDiv; // frame rate divisor
U32 Frames; // frames in this sample period
U32 FramesTime; // time is ms for these frames
U32 FramesVideoDecompTime; // time decompressing these frames
U32 FramesAudioDecompTime; // time decompressing these frames
U32 FramesReadTime; // time reading these frames
U32 FramesIdleReadTime; // time reading these frames at idle
U32 FramesThreadReadTime; // time reading these frames in background
U32 FramesBlitTime; // time blitting these frames
U32 ReadBufferSize; // size of read buffer
U32 ReadBufferUsed; // amount of read buffer currently used
U32 FramesDataRate; // data rate for these frames
} BINKREALTIME;
#define BINKMARKER1 'fKIB'
#define BINKMARKER2 'gKIB' // new Bink files use this tag
#define BINKMARKER3 'hKIB' // newer Bink files use this tag
#define BINKMARKER4 'iKIB' // even newer Bink files use this tag
typedef struct BINKHDR {
U32 Marker; // Bink marker
U32 Size; // size of the file-8
U32 Frames; // Number of frames (1 based, 100 = 100 frames)
U32 LargestFrameSize; // Size in bytes of largest frame
U32 InternalFrames; // Number of internal frames
U32 Width; // Width (1 based, 640 for example)
U32 Height; // Height (1 based, 480 for example)
U32 FrameRate; // frame rate
U32 FrameRateDiv; // frame rate divisor (framerate/frameratediv=fps)
U32 Flags; // height compression options
U32 NumTracks; // number of tracks
} BINKHDR;
//=======================================================================
#define BINKYAINVERT 0x00000800L // Reverse Y and A planes when blitting (for debugging)
#define BINKFRAMERATE 0x00001000L // Override fr (call BinkFrameRate first)
#define BINKPRELOADALL 0x00002000L // Preload the entire animation
#define BINKSNDTRACK 0x00004000L // Set the track number to play
#define BINKOLDFRAMEFORMAT 0x00008000L // using the old Bink frame format (internal use only)
#define BINKRBINVERT 0x00010000L // use reversed R and B planes (internal use only)
#define BINKGRAYSCALE 0x00020000L // Force Bink to use grayscale
#define BINKNOMMX 0x00040000L // Don't use MMX
#define BINKNOSKIP 0x00080000L // Don't skip frames if falling behind
#define BINKALPHA 0x00100000L // Decompress alpha plane (if present)
#define BINKNOFILLIOBUF 0x00200000L // Fill the IO buffer in SmackOpen
#define BINKSIMULATE 0x00400000L // Simulate the speed (call BinkSim first)
#define BINKFILEHANDLE 0x00800000L // Use when passing in a file handle
#define BINKIOSIZE 0x01000000L // Set an io size (call BinkIOSize first)
#define BINKIOPROCESSOR 0x02000000L // Set an io processor (call BinkIO first)
#define BINKFROMMEMORY 0x04000000L // Use when passing in a pointer to the file
#define BINKNOTHREADEDIO 0x08000000L // Don't use a background thread for IO
#define BINKSURFACEFAST 0x00000000L
#define BINKSURFACESLOW 0x08000000L
#define BINKSURFACEDIRECT 0x04000000L
#define BINKCOPYALL 0x80000000L // copy all pixels (not just changed)
#define BINKCOPY2XH 0x10000000L // Force doubling height scaling
#define BINKCOPY2XHI 0x20000000L // Force interleaving height scaling
#define BINKCOPY2XW 0x30000000L // copy the width zoomed by two
#define BINKCOPY2XWH 0x40000000L // copy the width and height zoomed by two
#define BINKCOPY2XWHI 0x50000000L // copy the width and height zoomed by two
#define BINKCOPY1XI 0x60000000L // copy the width and height zoomed by two
#define BINKCOPYNOSCALING 0x70000000L // Force scaling off
//#define BINKALPHA 0x00100000L // Decompress alpha plane (if present)
//#define BINKNOSKIP 0x00080000L // don't skip the blit if behind in sound
//#define BINKNOMMX 0x00040000L // Don't skip frames if falling behind
//#define BINKGRAYSCALE 0x00020000L // force Bink to use grayscale
//#define BINKRBINVERT 0x00010000L // use reversed R and B planes
#define BINKSURFACE8P 0
#define BINKSURFACE24 1
#define BINKSURFACE24R 2
#define BINKSURFACE32 3
#define BINKSURFACE32R 4
#define BINKSURFACE32A 5
#define BINKSURFACE32RA 6
#define BINKSURFACE4444 7
#define BINKSURFACE5551 8
#define BINKSURFACE555 9
#define BINKSURFACE565 10
#define BINKSURFACE655 11
#define BINKSURFACE664 12
#define BINKSURFACEYUY2 13
#define BINKSURFACEUYVY 14
#define BINKSURFACEYV12 15
#define BINKSURFACEMASK 15
#ifdef __RADXBOX__
#define BINKSURFACESALL 32
#define BINKCONVERTERSMONO 64
#define BINKCONVERTERS2X 256
#define BINKCONVERTERSALL (BINKSURFACESALL|BINKCONVERTERSMONO|BINKCONVERTERS2X)
#define BinkLoad() BinkLoadUnload(1)
#define BinkUnload() BinkLoadUnload(0)
#define BinkLoadConverter(val) BinkLoadUnloadConverter(val,1)
#define BinkUnloadConverter(val) BinkLoadUnloadConverter(val,0)
RADEXPFUNC void RADEXPLINK BinkLoadUnload( S32 inout );
RADEXPFUNC void RADEXPLINK BinkLoadUnloadConverter( U32 surfaces, S32 inout );
#endif
#define BINKGOTOQUICK 1
#define BINKGOTOQUICKSOUND 2
#define BINKGETKEYPREVIOUS 0
#define BINKGETKEYNEXT 1
#define BINKGETKEYCLOSEST 2
#define BINKGETKEYNOTEQUAL 128
//=======================================================================
#ifdef __RADMAC__
#pragma export on
RADEXPFUNC HBINK RADEXPLINK BinkMacOpen(void /*FSSpec*/ * fsp,U32 flags);
#endif
RADEXPFUNC void PTR4* RADEXPLINK BinkLogoAddress(void);
RADEXPFUNC void RADEXPLINK BinkSetError(const char PTR4* err);
RADEXPFUNC char PTR4* RADEXPLINK BinkGetError(void);
RADEXPFUNC HBINK RADEXPLINK BinkOpen(const char PTR4* name,U32 flags);
RADEXPFUNC S32 RADEXPLINK BinkDoFrame(HBINK bnk);
RADEXPFUNC void RADEXPLINK BinkNextFrame(HBINK bnk);
RADEXPFUNC S32 RADEXPLINK BinkWait(HBINK bnk);
RADEXPFUNC void RADEXPLINK BinkClose(HBINK bnk);
RADEXPFUNC S32 RADEXPLINK BinkPause(HBINK bnk,S32 pause);
RADEXPFUNC S32 RADEXPLINK BinkCopyToBuffer(HBINK bnk,void* dest,S32 destpitch,U32 destheight,U32 destx,U32 desty,U32 flags);
RADEXPFUNC S32 RADEXPLINK BinkCopyToBufferRect(HBINK bnk,void* dest,S32 destpitch,U32 destheight,U32 destx,U32 desty,U32 srcx, U32 srcy, U32 srcw, U32 srch, U32 flags);
RADEXPFUNC S32 RADEXPLINK BinkGetRects(HBINK bnk,U32 flags);
RADEXPFUNC void RADEXPLINK BinkGoto(HBINK bnk,U32 frame,S32 flags); // use 1 for the first frame
RADEXPFUNC U32 RADEXPLINK BinkGetKeyFrame(HBINK bnk,U32 frame,S32 flags);
RADEXPFUNC S32 RADEXPLINK BinkSetVideoOnOff(HBINK bnk,S32 onoff);
RADEXPFUNC S32 RADEXPLINK BinkSetSoundOnOff(HBINK bnk,S32 onoff);
RADEXPFUNC void RADEXPLINK BinkFreeGlocalMemory( void );
RADEXPFUNC void RADEXPLINK BinkSetVolume(HBINK bnk, U32 trackid, S32 volume);
RADEXPFUNC void RADEXPLINK BinkSetPan(HBINK bnk,U32 trackid, S32 pan);
RADEXPFUNC void RADEXPLINK BinkSetMixBins(HBINK bnk,U32 trackid, U32 PTR4* mix_bins, U32 total);
RADEXPFUNC void RADEXPLINK BinkSetMixBinVolumes(HBINK bnk,U32 trackid, U32 PTR4* vol_mix_bins, S32 PTR4* volumes, U32 total);
RADEXPFUNC void RADEXPLINK BinkService(HBINK bink);
typedef struct BINKTRACK PTR4* HBINKTRACK;
typedef struct BINKTRACK
{
U32 Frequency;
U32 Bits;
U32 Channels;
U32 MaxSize;
HBINK bink;
U32 sndcomp;
S32 trackindex;
} BINKTRACK;
RADEXPFUNC HBINKTRACK RADEXPLINK BinkOpenTrack(HBINK bnk,U32 trackindex);
RADEXPFUNC void RADEXPLINK BinkCloseTrack(HBINKTRACK bnkt);
RADEXPFUNC U32 RADEXPLINK BinkGetTrackData(HBINKTRACK bnkt,void PTR4* dest);
RADEXPFUNC U32 RADEXPLINK BinkGetTrackType(HBINK bnk,U32 trackindex);
RADEXPFUNC U32 RADEXPLINK BinkGetTrackMaxSize(HBINK bnk,U32 trackindex);
RADEXPFUNC U32 RADEXPLINK BinkGetTrackID(HBINK bnk,U32 trackindex);
RADEXPFUNC void RADEXPLINK BinkGetSummary(HBINK bnk,BINKSUMMARY PTR4* sum);
RADEXPFUNC void RADEXPLINK BinkGetRealtime(HBINK bink,BINKREALTIME PTR4* run,U32 frames);
RADEXPFUNC void RADEXPLINK BinkSetSoundTrack(U32 total_tracks, U32 PTR4* tracks);
RADEXPFUNC void RADEXPLINK BinkSetIO(BINKIOOPEN io);
RADEXPFUNC void RADEXPLINK BinkSetFrameRate(U32 forcerate,U32 forceratediv);
RADEXPFUNC void RADEXPLINK BinkSetSimulate(U32 sim);
RADEXPFUNC void RADEXPLINK BinkSetIOSize(U32 iosize);
RADEXPFUNC S32 RADEXPLINK BinkSetSoundSystem(BINKSNDSYSOPEN open, U32 param);
#ifdef __RADWIN__
RADEXPFUNC BINKSNDOPEN RADEXPLINK BinkOpenDirectSound(U32 param); // don't call directly
#define BinkSoundUseDirectSound(lpDS) BinkSetSoundSystem(BinkOpenDirectSound,(U32)lpDS)
RADEXPFUNC BINKSNDOPEN RADEXPLINK BinkOpenWaveOut(U32 param); // don't call directly
#define BinkSoundUseWaveOut() BinkSetSoundSystem(BinkOpenWaveOut,0)
#endif
#ifndef __RADMAC__
RADEXPFUNC BINKSNDOPEN RADEXPLINK BinkOpenMiles(U32 param); // don't call directly
#define BinkSoundUseMiles(hdigdriver) BinkSetSoundSystem(BinkOpenMiles,(U32)hdigdriver)
#endif
#ifdef __RADMAC__
RADEXPFUNC BINKSNDOPEN RADEXPLINK BinkOpenSoundManager(U32 param); // don't call directly
#define BinkSoundUseSoundManager() BinkSetSoundSystem(BinkOpenSoundManager,0)
#endif
#ifdef __RADLINUX__
RADEXPFUNC BINKSNDOPEN RADEXPLINK BinkOpenSDLMixer(U32 param); // don't call directly
#define BinkSoundUseSDLMixer() BinkSetSoundSystem(BinkOpenSDLMixer,0)
#endif
#ifdef __RADNGC__
typedef void PTR4 * (RADLINK PTR4* RADARAMALLOC) ( U32 num_bytes );
typedef void (RADLINK PTR4* RADARAMFREE) ( void PTR4 * ptr );
typedef struct RADARAMCALLBACKS
{
RADARAMALLOC aram_malloc;
RADARAMFREE aram_free;
} RADARAMCALLBACKS;
RADEXPFUNC BINKSNDOPEN RADEXPLINK BinkOpenAX(U32 param); // don't call directly
#define BinkSoundUseAX( functions ) BinkSetSoundSystem(BinkOpenAX,(U32)functions) // takes a pointer to RADARAMCALLBACKS
RADEXPFUNC BINKSNDOPEN RADEXPLINK BinkOpenMusyXSound(U32 param); // don't call directly
#define BinkSoundUseMusyX( ) BinkSetSoundSystem(BinkOpenMusyXSound,0)
#endif
#if defined(__RADXBOX__) || defined(__RADWIN__)
RADEXPFUNC S32 RADEXPLINK BinkDX8SurfaceType(void* lpD3Ds);
#endif
#if defined(__RADWIN__)
RADEXPFUNC S32 RADEXPLINK BinkDX9SurfaceType(void* lpD3Ds);
#endif
// The BinkBuffer API isn't implemented on DOS, Xbox or GameCube
#if !defined(__RADDOS__) && !defined(__RADXBOX__) && !defined(__RADNGC__)
//=========================================================================
typedef struct BINKBUFFER * HBINKBUFFER;
#define BINKBUFFERSTRETCHXINT 0x80000000
#define BINKBUFFERSTRETCHX 0x40000000
#define BINKBUFFERSHRINKXINT 0x20000000
#define BINKBUFFERSHRINKX 0x10000000
#define BINKBUFFERSTRETCHYINT 0x08000000
#define BINKBUFFERSTRETCHY 0x04000000
#define BINKBUFFERSHRINKYINT 0x02000000
#define BINKBUFFERSHRINKY 0x01000000
#define BINKBUFFERSCALES 0xff000000
#define BINKBUFFERRESOLUTION 0x00800000
#ifdef __RADMAC__
//#include <windows.h>
//#include <palettes.h>
//#include <qdoffscreen.h>
typedef struct BINKBUFFER {
U32 Width;
U32 Height;
U32 WindowWidth;
U32 WindowHeight;
U32 SurfaceType;
void* Buffer;
S32 BufferPitch;
U32 ScreenWidth;
U32 ScreenHeight;
U32 ScreenDepth;
U32 ScaleFlags;
S32 destx,desty;
S32 wndx,wndy;
U32 wnd;
S32 noclipping;
U32 type;
S32 issoftcur;
U32 cursorcount;
} BINKBUFFER;
#define BINKBUFFERAUTO 0
#define BINKBUFFERDIRECT 1
#define BINKBUFFERGWORLD 2
#define BINKBUFFERTYPEMASK 31
RADEXPFUNC HBINKBUFFER RADEXPLINK BinkBufferOpen( void* /*WindowPtr*/ wnd, U32 width, U32 height, U32 bufferflags);
RADEXPFUNC S32 RADEXPLINK BinkGDSurfaceType( void* /*GDHandle*/ gd );
RADEXPFUNC S32 RADEXPLINK BinkIsSoftwareCursor(void* /*GDHandle*/ gd);
RADEXPFUNC S32 RADEXPLINK BinkCheckCursor(void* /*WindowPtr*/ wp,S32 x,S32 y,S32 w,S32 h);
#else
typedef struct BINKBUFFER {
U32 Width;
U32 Height;
U32 WindowWidth;
U32 WindowHeight;
U32 SurfaceType;
void* Buffer;
S32 BufferPitch;
S32 ClientOffsetX;
S32 ClientOffsetY;
U32 ScreenWidth;
U32 ScreenHeight;
U32 ScreenDepth;
U32 ExtraWindowWidth;
U32 ExtraWindowHeight;
U32 ScaleFlags;
U32 StretchWidth;
U32 StretchHeight;
S32 surface;
void* ddsurface;
void* ddclipper;
S32 destx,desty;
S32 wndx,wndy;
U32 wnd;
S32 minimized;
S32 ddoverlay;
S32 ddoffscreen;
S32 lastovershow;
S32 issoftcur;
U32 cursorcount;
void* buffertop;
U32 type;
S32 noclipping;
S32 loadeddd;
S32 loadedwin;
void* dibh;
void* dibbuffer;
S32 dibpitch;
void* dibinfo;
U32 dibdc;
U32 diboldbitmap;
} BINKBUFFER;
#define BINKBUFFERAUTO 0
#define BINKBUFFERPRIMARY 1
#define BINKBUFFERDIBSECTION 2
#define BINKBUFFERYV12OVERLAY 3
#define BINKBUFFERYUY2OVERLAY 4
#define BINKBUFFERUYVYOVERLAY 5
#define BINKBUFFERYV12OFFSCREEN 6
#define BINKBUFFERYUY2OFFSCREEN 7
#define BINKBUFFERUYVYOFFSCREEN 8
#define BINKBUFFERRGBOFFSCREENVIDEO 9
#define BINKBUFFERRGBOFFSCREENSYSTEM 10
#define BINKBUFFERLAST 10
#define BINKBUFFERTYPEMASK 31
RADEXPFUNC HBINKBUFFER RADEXPLINK BinkBufferOpen( void* /*HWND*/ wnd, U32 width, U32 height, U32 bufferflags);
RADEXPFUNC S32 RADEXPLINK BinkBufferSetHWND( HBINKBUFFER buf, void* /*HWND*/ newwnd);
RADEXPFUNC S32 RADEXPLINK BinkDDSurfaceType(void PTR4* lpDDS);
RADEXPFUNC S32 RADEXPLINK BinkIsSoftwareCursor(void PTR4* lpDDSP, void* /*HCURSOR*/ cur);
RADEXPFUNC S32 RADEXPLINK BinkCheckCursor(void* /*HWND*/ wnd,S32 x,S32 y,S32 w,S32 h);
RADEXPFUNC S32 RADEXPLINK BinkBufferSetDirectDraw(void PTR4* lpDirectDraw, void PTR4* lpPrimary);
#endif
RADEXPFUNC void RADEXPLINK BinkBufferClose( HBINKBUFFER buf);
RADEXPFUNC S32 RADEXPLINK BinkBufferLock( HBINKBUFFER buf);
RADEXPFUNC S32 RADEXPLINK BinkBufferUnlock( HBINKBUFFER buf);
RADEXPFUNC void RADEXPLINK BinkBufferSetResolution( S32 w, S32 h, S32 bits);
RADEXPFUNC void RADEXPLINK BinkBufferCheckWinPos( HBINKBUFFER buf, S32 PTR4* NewWindowX, S32 PTR4* NewWindowY);
RADEXPFUNC S32 RADEXPLINK BinkBufferSetOffset( HBINKBUFFER buf, S32 destx, S32 desty);
RADEXPFUNC void RADEXPLINK BinkBufferBlit( HBINKBUFFER buf, BINKRECT PTR4* rects, U32 numrects );
RADEXPFUNC S32 RADEXPLINK BinkBufferSetScale( HBINKBUFFER buf, U32 w, U32 h);
RADEXPFUNC char PTR4* RADEXPLINK BinkBufferGetDescription( HBINKBUFFER buf);
RADEXPFUNC char PTR4* RADEXPLINK BinkBufferGetError();
RADEXPFUNC void RADEXPLINK BinkRestoreCursor(S32 checkcount);
RADEXPFUNC S32 RADEXPLINK BinkBufferClear(HBINKBUFFER buf, U32 RGB);
#endif
typedef void PTR4* (RADLINK PTR4* BINKMEMALLOC) (U32 bytes);
typedef void (RADLINK PTR4* BINKMEMFREE) (void PTR4* ptr);
RADEXPFUNC void RADEXPLINK BinkSetMemory(BINKMEMALLOC a,BINKMEMFREE f);
#ifdef __RADMAC__
#pragma export off
#endif
RADDEFEND
#endif
// @cdep pre $set(INCs,$INCs -I$clipfilename($file)) $ignore(TakeCPP)
#endif