reman3/game_re/gh_global.cxx

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// AUTO-GENERATED FILE
#include <gh_global_binder.h>
const char* s__s_not_initialized__005b63e0 = "%s not initialized."; // 005b63e0
const char* s_Please_run_the__s_setup__005b63f4 = "Please run the %s setup."; // 005b63f4
char(&s_dashCC)[4] = *reinterpret_cast<char(*)[4]>(GH_MEM(0x005b6410));
const char* s_Gli_Mode_005b6414 = "Gli_Mode"; // 005b6414
const char* s_Identifier_005b6420 = "Identifier"; // 005b6420
const char* s_Check_your_version_of_DirectX__V_005b6430 = "Check your version of DirectX. Version 8.1 or higher is required."; // 005b6430
const char* lpText_005b6478 = "ᅵberprfen Sie, welche DirectX-Version auf Ihrem PC derzeit installiert ist. Sie bentigen DirectX 8.1 oder hher."; // 005b6478
const char* lpText_005b64f0 = "Controlla la tua versione di DirectX. ￈ necessaria la versione 8.1 o superiore."; // 005b64f0
const char* lpText_005b6540 = "Comprueba tu versin de DirectX. Se necesita la versin 8.1 o superior."; // 005b6540
const char* s_Rayman_3_005b6588 = "Rayman 3"; // 005b6588
const char* lpText_005b6598 = "V←rifiez votre version de DirectX. La version 8.1 minimum est n←cessaire."; // 005b6598
const char* s_Erreur_Rayman_3_005b65e4 = "Erreur Rayman 3 "; // 005b65e4
const char* s_dpnhpast_dll_005b65f8 = "dpnhpast.dll"; // 005b65f8
const char* s_DRAWSEM_005b6608 = "DRAWSEM"; // 005b6608
const char* s_Restoring_data_____005b6610 = "Restoring data ..."; // 005b6610
char(&s_QUIT)[8] = *reinterpret_cast<char(*)[8]>(GH_MEM(0x005b6624));
const char* s_or_press_ESC_to_quit_Rayman_3__005b662c = "or press ESC to quit Rayman 3."; // 005b662c
const char* s__s___Restoring_data____005b664c = "%s - Restoring data..."; // 005b664c
const char* s_Daten_Reparatur____005b6664 = "Daten-Reparatur..."; // 005b6664
undefined s_BEENDIGEN_005b6678= (undefined&) GH_MEM(0x005b6678);
undefined2 DAT_005b6684= (undefined2&) GH_MEM(0x005b6684);
const char* s__s___Daten_Reparatur____005b66ac = "%s - Daten-Reparatur..."; // 005b66ac
const char* s_German_005b66c4 = "German"; // 005b66c4
const char* s_Ripristino_dati____005b66cc = "Ripristino dati..."; // 005b66cc
const char* s__s___Pausa_005b66e0 = "%s - Pausa"; // 005b66e0
undefined s_USCIRE_005b66ec= (undefined&) GH_MEM(0x005b66ec);
const char* s_Premi_ESC_per_uscire_da_Rayman_3_005b66f4 = "Premi ESC per uscire da Rayman 3."; // 005b66f4
const char* s__s___Ripristino_dati____005b6718 = "%s - Ripristino dati..."; // 005b6718
const char* s_Italian_005b6730 = "Italian"; // 005b6730
const char* s_Restablecer_datos____005b6738 = "Restablecer datos..."; // 005b6738
const char* s__s___Rotura_005b6750 = "%s - Rotura"; // 005b6750
undefined s_SALIR_005b675c= (undefined&) GH_MEM(0x005b675c);
const char* s_Pulsa_ESC_para_salir_Rayman_3__005b6764 = "Pulsa ESC para salir Rayman 3."; // 005b6764
const char* s__s___Restablecer_datos____005b6784 = "%s - Restablecer datos..."; // 005b6784
const char* s_Spanish_005b67a0 = "Spanish"; // 005b67a0
const char* s_Restauration = "Restauration des donn←es..."; // 005b67a8
const char* s__s___Pause_005b67c4 = "%s - Pause"; // 005b67c4
const char* s_ou_appuyez_sur_Echap_pour_quitte_005b67d0 = "ou appuyez sur Echap pour quitter Rayman 3."; // 005b67d0
char(&s_QUITTER)[8] = *reinterpret_cast<char(*)[8]>(GH_MEM(0x005b67fc));
const char* s_Restauration_fmt = "%s - Restauration des donn←es..."; // 005b6804
const char* s_French_005b6828 = "French"; // 005b6828
char(&s_windowTitle)[12] = *reinterpret_cast<char(*)[12]>(GH_MEM(0x005b6830));
char(&s_percents)[4] = *reinterpret_cast<char(*)[4]>(GH_MEM(0x005b683c));
const char* s_Language_005b6840 = "Language"; // 005b6840
const char* s_English_005b684c = "English"; // 005b684c
const char* s_CompleteInstall_005b6854 = "CompleteInstall"; // 005b6854
const char* s_SOFTWARE_UBI_SOFT_RAYMAN_3_005b6864 = "SOFTWARE\\UBI SOFT\\RAYMAN 3"; // 005b6864
const char* s_Unable_to_find_R3_Setup_DX8_exe__005b6880 = "Unable to find R3_Setup_DX8.exe. Please reinstall the game."; // 005b6880
const char* s_Rayman_3_Error_005b68bc = "Rayman 3 Error"; // 005b68bc
const char* fopen_mode_r_binary = "rb"; // 005b68cc
const char* s__R3_Setup_DX8_exe_005b68d0 = "\\R3_Setup_DX8.exe"; // 005b68d0
const char* s_Adapter_005b68e4 = "Adapter"; // 005b68e4
const char* fopen_mode_r_text = "rt"; // 005b68ec
const char* lpAppName_005b68f0 = "Rayman3"; // 005b68f0
const char* s_Directory_005b68f8 = "Directory"; // 005b68f8
const char* s_None = "None"; // 005b6904
const char* s_UbiSoft_Ubi_ini = "/UbiSoft/Ubi.ini"; // 005b690c
long lpDefault_005cf96c= (long&) GH_MEM(0x005cf96c);
r3_main_data r3_main_data_005d28b6= (r3_main_data&) GH_MEM(0x005d28b6);
uint hasGLIMode= (uint&) GH_MEM(0x0077d0a8);
undefined4 g_engineRunning= (undefined4&) GH_MEM(0x0077d0b4);
HANDLE g_drawSemaphore= (HANDLE&) GH_MEM(0x0077d0bc);
char(&g_mutexName_Rayman3)[256] = *reinterpret_cast<char(*)[256]>(GH_MEM(0x0077d0c0));
char(&g_windowTitle)[256] = *reinterpret_cast<char(*)[256]>(GH_MEM(0x0077d1c0));
char(&lpString_0077d2c0)[256] = *reinterpret_cast<char(*)[256]>(GH_MEM(0x0077d2c0));
char(&s_windowTitleRestoring)[256] = *reinterpret_cast<char(*)[256]>(GH_MEM(0x0077d3c0));
HINSTANCE g_hinstance= (HINSTANCE&) GH_MEM(0x0077d4c0);
HWND g_gameHWND= (HWND&) GH_MEM(0x0077d4c4);
HANDLE g_mainThreadHandle= (HANDLE&) GH_MEM(0x0077d4c8);
char(&g_appCmdLine)[256] = *reinterpret_cast<char(*)[256]>(GH_MEM(0x0077d4e0));
char(&s_wndStrRestoring)[256] = *reinterpret_cast<char(*)[256]>(GH_MEM(0x0077d5e0));
undefined2 DAT_007825c0= (undefined2&) GH_MEM(0x007825c0);
char(&s_wndStrQuiting)[56] = *reinterpret_cast<char(*)[56]>(GH_MEM(0x00782600));
uint DAT_007d9cc4= (uint&) GH_MEM(0x007d9cc4);