427 lines
40 KiB (Stored with Git LFS)
Plaintext
427 lines
40 KiB (Stored with Git LFS)
Plaintext
cuuid( 0x00000003, 0x00040002 ) * fixe no * level yes * transition no * file Vide
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cuuid( 0x00000003, 0x0007000f ) * fixe no * level yes * transition no * file AWb_WaterFallSmall01
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cuuid( 0x00000003, 0x00070016 ) * fixe no * level yes * transition no * file AWb_ScumMedium01
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cuuid( 0x00000001, 0x0007001e ) * fixe no * level yes * transition no * file Play_AWb_WaterFallSmall01
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cuuid( 0x00000001, 0x0007002c ) * fixe no * level yes * transition no * file Play_AWb_ScumMedium01
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cuuid( 0x00000001, 0x00080011 ) * fixe no * level yes * transition no * file Play_AIb_InsectBackGnd03
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cuuid( 0x00000003, 0x00080037 ) * fixe no * level yes * transition no * file AIb_InsectBackGnd03
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cuuid( 0x00000001, 0x000a0050 ) * fixe no * level yes * transition no * file Play_MSt_PirSwG_01Warn
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cuuid( 0x00000001, 0x000a0052 ) * fixe no * level yes * transition no * file Stop_MSt_PirSwG_01Warn
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cuuid( 0x00000001, 0x000a0063 ) * fixe no * level yes * transition no * file Play_MSt_MuySbi_01Fight
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cuuid( 0x00000001, 0x000a0064 ) * fixe no * level yes * transition no * file Stop_MSt_MuySbi_01Fight
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cuuid( 0x00000001, 0x000a0083 ) * fixe no * level yes * transition no * file Play_MSt_PirSw_05Warn
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cuuid( 0x00000001, 0x000a0084 ) * fixe no * level yes * transition no * file Stop_MSt_PirSw_05Warn
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cuuid( 0x00000003, 0x000a013e ) * fixe no * level yes * transition no * file MS_PirSw_01Warn_00
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cuuid( 0x00000003, 0x000a0140 ) * fixe no * level yes * transition no * file MSt_PirSw_01Warn
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cuuid( 0x00000003, 0x000a0155 ) * fixe no * level yes * transition no * file MS_MuySbi_01Fight_01
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cuuid( 0x00000003, 0x000a0156 ) * fixe no * level yes * transition no * file MSt_MuySbi_01Fight
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cuuid( 0x00000003, 0x000a023a ) * fixe no * level yes * transition no * file MS_PirSw_02Warn_00
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cuuid( 0x00000003, 0x000a023c ) * fixe no * level yes * transition no * file MS_PirSw_03Warn_00
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cuuid( 0x00000003, 0x000a023e ) * fixe no * level yes * transition no * file MS_PirSw_04Warn_00
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cuuid( 0x00000003, 0x000a023f ) * fixe no * level yes * transition no * file MSr_PirSw_01Warn
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cuuid( 0x00000003, 0x000a0255 ) * fixe no * level yes * transition no * file MS_MuySbi_05Fight_01
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cuuid( 0x00000003, 0x000a0256 ) * fixe no * level yes * transition no * file MS_MuySbi_01Fight_03
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cuuid( 0x00000003, 0x000a0257 ) * fixe no * level yes * transition no * file MS_MuySbi_01Fight_04
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cuuid( 0x00000003, 0x000a0258 ) * fixe no * level yes * transition no * file MS_MuySbi_02Fight_01
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cuuid( 0x00000003, 0x000a0259 ) * fixe no * level yes * transition no * file MS_MuySbi_02Fight_02
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cuuid( 0x00000003, 0x000a025a ) * fixe no * level yes * transition no * file MS_MuySbi_02Fight_03
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cuuid( 0x00000003, 0x000a025b ) * fixe no * level yes * transition no * file MS_MuySbi_02Fight_04
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cuuid( 0x00000003, 0x000a025c ) * fixe no * level yes * transition no * file MS_MuySbi_03Fight_01
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cuuid( 0x00000003, 0x000a025d ) * fixe no * level yes * transition no * file MS_MuySbi_03Fight_02
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cuuid( 0x00000003, 0x000a025e ) * fixe no * level yes * transition no * file MS_MuySbi_03Fight_03
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cuuid( 0x00000003, 0x000a025f ) * fixe no * level yes * transition no * file MS_MuySbi_03Fight_04
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cuuid( 0x00000003, 0x000a0260 ) * fixe no * level yes * transition no * file MS_MuySbi_04Fight_01
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cuuid( 0x00000003, 0x000a0261 ) * fixe no * level yes * transition no * file MS_MuySbi_04Fight_02
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cuuid( 0x00000003, 0x000a0262 ) * fixe no * level yes * transition no * file MS_MuySbi_04Fight_03
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cuuid( 0x00000003, 0x000a0263 ) * fixe no * level yes * transition no * file MS_MuySbi_04Fight_04
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cuuid( 0x00000003, 0x000a0264 ) * fixe no * level yes * transition no * file MS_MuySbi_01Fight_02
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cuuid( 0x00000003, 0x000a0265 ) * fixe no * level yes * transition no * file MS_MuySbi_05Fight_02
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cuuid( 0x00000003, 0x000a0266 ) * fixe no * level yes * transition no * file MS_MuySbi_05Fight_03
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cuuid( 0x00000003, 0x000a0267 ) * fixe no * level yes * transition no * file MS_MuySbi_05Fight_04
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cuuid( 0x00000003, 0x000a0268 ) * fixe no * level yes * transition no * file MSr_MuySbi_01Fight
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cuuid( 0x00000003, 0x000a0269 ) * fixe no * level yes * transition no * file MSt_MuySbi_02Fight
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cuuid( 0x00000003, 0x000a026a ) * fixe no * level yes * transition no * file MSt_MuySbi_03Fight
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cuuid( 0x00000003, 0x000a026b ) * fixe no * level yes * transition no * file MSt_MuySbi_04Fight
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cuuid( 0x00000003, 0x000a0325 ) * fixe no * level yes * transition no * file MSt_PirSw_02Warn
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cuuid( 0x00000003, 0x000a0326 ) * fixe no * level yes * transition no * file MSt_PirSw_03Warn
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cuuid( 0x00000003, 0x000a0327 ) * fixe no * level yes * transition no * file MSt_PirSw_04Warn
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cuuid( 0x00000003, 0x000a034d ) * fixe no * level yes * transition no * file MSt_MuySbi_05Fight
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cuuid( 0x00000003, 0x000a0356 ) * fixe no * level yes * transition no * file MS_PirSw_05Warn_00
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cuuid( 0x00000003, 0x000a0357 ) * fixe no * level yes * transition no * file MSt_PirSw_05Warn
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cuuid( 0x00000001, 0x000d0005 ) * fixe no * level yes * transition no * file Play_VOr_RmPain01
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cuuid( 0x00000003, 0x000d002c ) * fixe no * level yes * transition no * file VO_RmPain02
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cuuid( 0x00000003, 0x000d002d ) * fixe no * level yes * transition no * file VO_RmPain03
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cuuid( 0x00000003, 0x000d0042 ) * fixe no * level yes * transition no * file VOr_RmPain01
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cuuid( 0x00000003, 0x000e0001 ) * fixe no * level yes * transition no * file BL_Splash01
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cuuid( 0x00000001, 0x000e000c ) * fixe no * level yes * transition no * file Play_BLr_Splash01
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cuuid( 0x00000001, 0x000e0028 ) * fixe no * level yes * transition no * file Play_BLr_Submersion01
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cuuid( 0x00000001, 0x000e0029 ) * fixe no * level yes * transition no * file Play_BLr_SplashIn01
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cuuid( 0x00000003, 0x000e0057 ) * fixe no * level yes * transition no * file BL_Submersion01
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cuuid( 0x00000003, 0x000e005b ) * fixe no * level yes * transition no * file BL_SplashIn01
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cuuid( 0x00000003, 0x000f0003 ) * fixe no * level yes * transition no * file PC_CagPaf01
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cuuid( 0x00000001, 0x000f0004 ) * fixe no * level yes * transition no * file Play_PC_CagPaf01
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cuuid( 0x00000001, 0x000f0014 ) * fixe no * level yes * transition no * file Play_PCr_Death01
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cuuid( 0x00000001, 0x000f0015 ) * fixe no * level yes * transition no * file Play_PC_Parade01
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cuuid( 0x00000001, 0x000f001f ) * fixe no * level yes * transition no * file Play_PCr_GunHit01
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cuuid( 0x00000003, 0x000f0030 ) * fixe no * level yes * transition no * file PC_GunHit02
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cuuid( 0x00000003, 0x000f0061 ) * fixe no * level yes * transition no * file PC_Death02
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cuuid( 0x00000003, 0x000f0064 ) * fixe no * level yes * transition no * file PC_Parade01
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cuuid( 0x00000001, 0x00100000 ) * fixe no * level yes * transition no * file Play_SW_CagGen1R
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cuuid( 0x00000003, 0x00100000 ) * fixe no * level yes * transition no * file SW_CagGen1R
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cuuid( 0x00000001, 0x00100001 ) * fixe no * level yes * transition no * file Play_SW_CagGen1L
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cuuid( 0x00000003, 0x00100001 ) * fixe no * level yes * transition no * file SW_CagGen1L
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cuuid( 0x00000001, 0x00100002 ) * fixe no * level yes * transition no * file Play_SR_CagGen1R
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cuuid( 0x00000003, 0x00100002 ) * fixe no * level yes * transition no * file SR_CagGen1R
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cuuid( 0x00000001, 0x00100003 ) * fixe no * level yes * transition no * file Play_SR_CagGen1L
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cuuid( 0x00000003, 0x00100003 ) * fixe no * level yes * transition no * file SR_CagGen1L
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cuuid( 0x00000001, 0x00100004 ) * fixe no * level yes * transition no * file Play_SL_CagGen1
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cuuid( 0x00000003, 0x00100004 ) * fixe no * level yes * transition no * file SL_CagGen1
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cuuid( 0x00000001, 0x00100014 ) * fixe no * level yes * transition no * file Play_SW_RazGen1L
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cuuid( 0x00000003, 0x00100014 ) * fixe no * level yes * transition no * file SW_RazGen1L
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cuuid( 0x00000001, 0x00100015 ) * fixe no * level yes * transition no * file Play_SW_RazGen1R
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cuuid( 0x00000003, 0x00100015 ) * fixe no * level yes * transition no * file SW_RazGen1R
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cuuid( 0x00000001, 0x00100016 ) * fixe no * level yes * transition no * file Play_SR_RazGen1R
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cuuid( 0x00000003, 0x00100016 ) * fixe no * level yes * transition no * file SR_RazGen1R
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cuuid( 0x00000001, 0x00100017 ) * fixe no * level yes * transition no * file Play_SR_RazGen1L
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cuuid( 0x00000003, 0x00100017 ) * fixe no * level yes * transition no * file SR_RazGen1L
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cuuid( 0x00000001, 0x00100018 ) * fixe no * level yes * transition no * file Play_SL_RazGen1
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cuuid( 0x00000003, 0x00100018 ) * fixe no * level yes * transition no * file SL_RazGen1
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cuuid( 0x00000001, 0x0010003a ) * fixe no * level yes * transition no * file Play_SW_CArGen1L
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cuuid( 0x00000001, 0x0010003b ) * fixe no * level yes * transition no * file Play_SW_CArGen1R
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cuuid( 0x00000003, 0x0010003b ) * fixe no * level yes * transition no * file SW_CArGen1L
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cuuid( 0x00000001, 0x0010003c ) * fixe no * level yes * transition no * file Play_SR_CArGen1L
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cuuid( 0x00000003, 0x0010003c ) * fixe no * level yes * transition no * file SR_CArGen1L
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cuuid( 0x00000001, 0x0010003d ) * fixe no * level yes * transition no * file Play_SR_CArGen1R
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cuuid( 0x00000003, 0x0010003d ) * fixe no * level yes * transition no * file SR_CArGen1R
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cuuid( 0x00000001, 0x0010003e ) * fixe no * level yes * transition no * file Play_SL_CArGen1
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cuuid( 0x00000003, 0x0010003e ) * fixe no * level yes * transition no * file SL_CArGen1
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cuuid( 0x00000003, 0x0010003f ) * fixe no * level yes * transition no * file SW_CArGen1R
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cuuid( 0x00000001, 0x00100051 ) * fixe no * level yes * transition no * file Play_SL_RazMetal1
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cuuid( 0x00000001, 0x00100052 ) * fixe no * level yes * transition no * file Play_SR_RazMetal1L
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cuuid( 0x00000003, 0x00100052 ) * fixe no * level yes * transition no * file SL_RazMetal1
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cuuid( 0x00000001, 0x00100053 ) * fixe no * level yes * transition no * file Play_SR_RazMetal1R
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cuuid( 0x00000003, 0x00100053 ) * fixe no * level yes * transition no * file SR_RazMetal1L
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cuuid( 0x00000001, 0x00100054 ) * fixe no * level yes * transition no * file Play_SW_RazMetal1L
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cuuid( 0x00000003, 0x00100054 ) * fixe no * level yes * transition no * file SR_RazMetal1R
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cuuid( 0x00000001, 0x00100055 ) * fixe no * level yes * transition no * file Play_SW_RazMetal1R
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cuuid( 0x00000003, 0x00100055 ) * fixe no * level yes * transition no * file SW_RazMetal1L
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cuuid( 0x00000003, 0x00100056 ) * fixe no * level yes * transition no * file SW_RazMetal1R
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cuuid( 0x00000001, 0x0010005b ) * fixe no * level yes * transition no * file Play_SW_CHrGen1R
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cuuid( 0x00000001, 0x0010005c ) * fixe no * level yes * transition no * file Play_SW_CHrGen1L
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cuuid( 0x00000003, 0x0010005c ) * fixe no * level yes * transition no * file SL_CHrGen1
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cuuid( 0x00000001, 0x0010005d ) * fixe no * level yes * transition no * file Play_SR_CHrGen1R
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cuuid( 0x00000003, 0x0010005d ) * fixe no * level yes * transition no * file SR_CHrGen1L
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cuuid( 0x00000001, 0x0010005e ) * fixe no * level yes * transition no * file Play_SR_CHrGen1L
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cuuid( 0x00000003, 0x0010005e ) * fixe no * level yes * transition no * file SR_CHrGen1R
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cuuid( 0x00000001, 0x0010005f ) * fixe no * level yes * transition no * file Play_SL_CHrGen1
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cuuid( 0x00000003, 0x0010005f ) * fixe no * level yes * transition no * file SW_CHrGen1L
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cuuid( 0x00000003, 0x00100060 ) * fixe no * level yes * transition no * file SW_CHrGen1R
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cuuid( 0x00000003, 0x00110002 ) * fixe no * level yes * transition no * file BF_Shot01
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cuuid( 0x00000003, 0x00110008 ) * fixe no * level yes * transition no * file BF_GunThrow01
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cuuid( 0x00000001, 0x00110009 ) * fixe no * level yes * transition no * file Play_BFr_GunThrow01
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cuuid( 0x00000001, 0x0011000d ) * fixe no * level yes * transition no * file Play_BFr_LRicochet01
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cuuid( 0x00000001, 0x0011000e ) * fixe no * level yes * transition no * file Play_BFr_Reload01
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cuuid( 0x00000001, 0x0011000f ) * fixe no * level yes * transition no * file Play_BFr_Shot01
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cuuid( 0x00000001, 0x00110014 ) * fixe no * level yes * transition no * file Play_BFr_CagBullet01
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cuuid( 0x00000001, 0x00110015 ) * fixe no * level yes * transition no * file Play_BFr_Shot02
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cuuid( 0x00000003, 0x00110015 ) * fixe no * level yes * transition no * file BF_LRicochet01
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cuuid( 0x00000001, 0x00110016 ) * fixe no * level yes * transition no * file Play_BFr_Shot03
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cuuid( 0x00000003, 0x0011001b ) * fixe no * level yes * transition no * file BF_Reload03
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cuuid( 0x00000003, 0x00110027 ) * fixe no * level yes * transition no * file BF_Shot04
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cuuid( 0x00000003, 0x0011004b ) * fixe no * level yes * transition no * file BF_CagBullet01
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cuuid( 0x00000003, 0x0011004c ) * fixe no * level yes * transition no * file BF_CagBullet02
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cuuid( 0x00000003, 0x0011004e ) * fixe no * level yes * transition no * file BFr_CagBullet01
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cuuid( 0x00000003, 0x00110051 ) * fixe no * level yes * transition no * file BF_Shot07
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cuuid( 0x00000001, 0x00120007 ) * fixe no * level yes * transition no * file Play_BIr_CloPaf01
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cuuid( 0x00000001, 0x00120011 ) * fixe no * level yes * transition no * file Play_BI_CrashMetalShort01
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cuuid( 0x00000003, 0x00120011 ) * fixe no * level yes * transition no * file BI_CloPaf01
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cuuid( 0x00000001, 0x00120021 ) * fixe no * level yes * transition no * file Play_BIr_SoftHand01
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cuuid( 0x00000001, 0x00120022 ) * fixe no * level yes * transition no * file Play_BIr_Jangle01
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cuuid( 0x00000003, 0x00120029 ) * fixe no * level yes * transition no * file BI_CrashMetalShort01
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cuuid( 0x00000001, 0x0012002d ) * fixe no * level yes * transition no * file Play_BIr_PadStamp01
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cuuid( 0x00000003, 0x00120064 ) * fixe no * level yes * transition no * file BI_SoftHand01
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cuuid( 0x00000003, 0x00120066 ) * fixe no * level yes * transition no * file BI_Jangle01
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cuuid( 0x00000003, 0x00120092 ) * fixe no * level yes * transition no * file BI_PadStamp01
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cuuid( 0x00000003, 0x00120093 ) * fixe no * level yes * transition no * file BI_PadStamp02
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cuuid( 0x00000003, 0x00120095 ) * fixe no * level yes * transition no * file BIr_PadStamp01
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cuuid( 0x00000001, 0x00140008 ) * fixe no * level yes * transition no * file Play_VOr_CSniSnorInspir01
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cuuid( 0x00000001, 0x00140009 ) * fixe no * level yes * transition no * file Play_VOr_CSniWakeUp01
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cuuid( 0x00000001, 0x0014000f ) * fixe no * level yes * transition no * file Play_VOr_CSniSnorExpir01
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cuuid( 0x00000001, 0x00140011 ) * fixe no * level yes * transition no * file Play_VOr_CStDie01
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cuuid( 0x00000001, 0x00140012 ) * fixe no * level yes * transition no * file Play_VOr_CStAttack01
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cuuid( 0x00000001, 0x00140013 ) * fixe no * level yes * transition no * file Play_VOr_CSniCall01
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cuuid( 0x00000001, 0x00140014 ) * fixe no * level yes * transition no * file Play_VOr_CSniAttack_01
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cuuid( 0x00000001, 0x00140015 ) * fixe no * level yes * transition no * file Play_VOr_CSniBreathe01
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cuuid( 0x00000001, 0x00140016 ) * fixe no * level yes * transition no * file Play_VOr_CSniSurprise01
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cuuid( 0x00000001, 0x00140017 ) * fixe no * level yes * transition no * file Play_VOr_CsniTerror01
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cuuid( 0x00000001, 0x00140018 ) * fixe no * level yes * transition no * file Play_VOr_CsniElectrocut01
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cuuid( 0x00000001, 0x00140019 ) * fixe no * level yes * transition no * file Play_VOr_CStPaf01
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cuuid( 0x00000001, 0x0014001c ) * fixe no * level yes * transition no * file Play_VOr_CSniPaf01
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cuuid( 0x00000001, 0x0014001e ) * fixe no * level yes * transition no * file Play_VOr_CSniEffort01
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cuuid( 0x00000001, 0x00140021 ) * fixe no * level yes * transition no * file Play_VOr_CStCrazy01
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cuuid( 0x00000001, 0x00140022 ) * fixe no * level yes * transition no * file Play_VOr_CSniCrush01
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cuuid( 0x00000001, 0x00140023 ) * fixe no * level yes * transition no * file Play_VOr_CSniQuestion01
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cuuid( 0x00000001, 0x00140024 ) * fixe no * level yes * transition no * file Play_VOr_CSniQuestion02
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cuuid( 0x00000001, 0x00140026 ) * fixe no * level yes * transition no * file Play_VOr_CSniDie01
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cuuid( 0x00000001, 0x00140027 ) * fixe no * level yes * transition no * file Play_VOr_CSniInflating01
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cuuid( 0x00000001, 0x00140035 ) * fixe no * level yes * transition no * file Play_VOr_CArDie01
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cuuid( 0x00000001, 0x00140036 ) * fixe no * level yes * transition no * file Play_VOr_CArAttack01
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cuuid( 0x00000001, 0x00140037 ) * fixe no * level yes * transition no * file Play_VOr_CArHappy01
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cuuid( 0x00000001, 0x00140038 ) * fixe no * level yes * transition no * file Play_VOr_CArLaugh01
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cuuid( 0x00000001, 0x00140039 ) * fixe no * level yes * transition no * file Play_VOr_CArPaf01
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cuuid( 0x00000001, 0x0014003a ) * fixe no * level yes * transition no * file Play_VOr_CArQue01
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cuuid( 0x00000001, 0x0014003b ) * fixe no * level yes * transition no * file Play_VOr_CArBalance01
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cuuid( 0x00000001, 0x0014003c ) * fixe no * level yes * transition no * file Play_VOr_CArHop01
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cuuid( 0x00000001, 0x0014003d ) * fixe no * level yes * transition no * file Play_VOr_CArPant01
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cuuid( 0x00000001, 0x00140043 ) * fixe no * level yes * transition no * file Play_VOr_CSniThink01
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cuuid( 0x00000001, 0x00140044 ) * fixe no * level yes * transition no * file Play_VOr_CSniLaugh01
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cuuid( 0x00000001, 0x00140045 ) * fixe no * level yes * transition no * file Play_VOr_CagDrinkingOn01
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cuuid( 0x00000001, 0x00140046 ) * fixe no * level yes * transition no * file Play_VOr_CagDrinkingOff01
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cuuid( 0x00000001, 0x00140047 ) * fixe no * level yes * transition no * file Play_VOb_CagDrinking01
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cuuid( 0x00000001, 0x00140048 ) * fixe no * level yes * transition no * file Stop_VOb_CagDrinking01
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cuuid( 0x00000001, 0x00140049 ) * fixe no * level yes * transition no * file Play_VOr_CagHiccough01
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cuuid( 0x00000001, 0x00140056 ) * fixe no * level yes * transition no * file Stop_VOr_CSniLaugh01
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cuuid( 0x00000003, 0x00140059 ) * fixe no * level yes * transition no * file VO_CSniCall01
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cuuid( 0x00000003, 0x0014005a ) * fixe no * level yes * transition no * file VO_CSniCall02
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cuuid( 0x00000003, 0x0014005c ) * fixe no * level yes * transition no * file VO_CSniAttack01
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cuuid( 0x00000003, 0x0014005d ) * fixe no * level yes * transition no * file VO_CSniAttack02
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cuuid( 0x00000003, 0x00140060 ) * fixe no * level yes * transition no * file VO_CSniBreathe02
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cuuid( 0x00000003, 0x00140062 ) * fixe no * level yes * transition no * file VO_CSniSurprise01
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cuuid( 0x00000003, 0x00140065 ) * fixe no * level yes * transition no * file VOr_CSniCall01
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cuuid( 0x00000003, 0x00140066 ) * fixe no * level yes * transition no * file VOr_CSniAttack01
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cuuid( 0x00000003, 0x00140067 ) * fixe no * level yes * transition no * file VOr_CSniBreathe01
|
|
cuuid( 0x00000003, 0x00140068 ) * fixe no * level yes * transition no * file VOr_CSniSurprise01
|
|
cuuid( 0x00000003, 0x00140069 ) * fixe no * level yes * transition no * file VO_CSniTerror01
|
|
cuuid( 0x00000003, 0x0014006c ) * fixe no * level yes * transition no * file VOr_CSniTerror01
|
|
cuuid( 0x00000003, 0x0014006d ) * fixe no * level yes * transition no * file VO_CSniElectrocute01
|
|
cuuid( 0x00000003, 0x0014006f ) * fixe no * level yes * transition no * file VO_CSniElectrocute03
|
|
cuuid( 0x00000003, 0x00140070 ) * fixe no * level yes * transition no * file VOr_CSniElectrocute01
|
|
cuuid( 0x00000003, 0x00140071 ) * fixe no * level yes * transition no * file VO_CSniQuestion01
|
|
cuuid( 0x00000003, 0x00140072 ) * fixe no * level yes * transition no * file VO_CSniQuestion02
|
|
cuuid( 0x00000003, 0x00140073 ) * fixe no * level yes * transition no * file VO_CSniQuestion03
|
|
cuuid( 0x00000003, 0x00140074 ) * fixe no * level yes * transition no * file VOr_CSniQuestion01
|
|
cuuid( 0x00000003, 0x00140076 ) * fixe no * level yes * transition no * file VO_CSniPain03
|
|
cuuid( 0x00000003, 0x00140077 ) * fixe no * level yes * transition no * file VO_CSniPain02
|
|
cuuid( 0x00000003, 0x00140079 ) * fixe no * level yes * transition no * file VOr_CSniPain01
|
|
cuuid( 0x00000003, 0x0014007b ) * fixe no * level yes * transition no * file VO_CSniEffort02
|
|
cuuid( 0x00000003, 0x0014007d ) * fixe no * level yes * transition no * file VOr_CSniEffort01
|
|
cuuid( 0x00000003, 0x00140080 ) * fixe no * level yes * transition no * file VO_CStPain02
|
|
cuuid( 0x00000003, 0x00140081 ) * fixe no * level yes * transition no * file VO_CStPain03
|
|
cuuid( 0x00000003, 0x00140082 ) * fixe no * level yes * transition no * file VOr_CStPain01
|
|
cuuid( 0x00000003, 0x00140090 ) * fixe no * level yes * transition no * file VO_CStCrazy01
|
|
cuuid( 0x00000003, 0x00140092 ) * fixe no * level yes * transition no * file VO_CStCrazy03
|
|
cuuid( 0x00000003, 0x00140093 ) * fixe no * level yes * transition no * file VOr_CStCrazy01
|
|
cuuid( 0x00000003, 0x00140096 ) * fixe no * level yes * transition no * file VO_CSniCrush03
|
|
cuuid( 0x00000003, 0x00140097 ) * fixe no * level yes * transition no * file VOr_CSniCrush01
|
|
cuuid( 0x00000003, 0x00140098 ) * fixe no * level yes * transition no * file VO_CStAttack02
|
|
cuuid( 0x00000003, 0x0014009a ) * fixe no * level yes * transition no * file VO_CStDie02
|
|
cuuid( 0x00000003, 0x0014009b ) * fixe no * level yes * transition no * file VO_CStAttack01
|
|
cuuid( 0x00000003, 0x0014009d ) * fixe no * level yes * transition no * file VOr_CStAttack01
|
|
cuuid( 0x00000003, 0x0014009f ) * fixe no * level yes * transition no * file VO_CSniDie01
|
|
cuuid( 0x00000003, 0x001400a0 ) * fixe no * level yes * transition no * file VO_CSniDie02
|
|
cuuid( 0x00000003, 0x001400a2 ) * fixe no * level yes * transition no * file VOr_CSniDie01
|
|
cuuid( 0x00000003, 0x001400a3 ) * fixe no * level yes * transition no * file VO_CSniInflate01
|
|
cuuid( 0x00000003, 0x001400a4 ) * fixe no * level yes * transition no * file VO_CSniInflate02
|
|
cuuid( 0x00000003, 0x001400a6 ) * fixe no * level yes * transition no * file VOr_CSniInflate01
|
|
cuuid( 0x00000003, 0x001400c4 ) * fixe no * level yes * transition no * file VO_CSniWakeUp01
|
|
cuuid( 0x00000003, 0x00140100 ) * fixe no * level yes * transition no * file VO_CArHappy03
|
|
cuuid( 0x00000003, 0x00140101 ) * fixe no * level yes * transition no * file VO_CArAttack02
|
|
cuuid( 0x00000003, 0x00140102 ) * fixe no * level yes * transition no * file VO_CArAttack03
|
|
cuuid( 0x00000003, 0x00140103 ) * fixe no * level yes * transition no * file VO_CArDie01
|
|
cuuid( 0x00000003, 0x00140106 ) * fixe no * level yes * transition no * file VO_CArHappy01
|
|
cuuid( 0x00000003, 0x00140109 ) * fixe no * level yes * transition no * file VO_CArLaugh01
|
|
cuuid( 0x00000003, 0x0014010b ) * fixe no * level yes * transition no * file VO_CArLaugh03
|
|
cuuid( 0x00000003, 0x0014010c ) * fixe no * level yes * transition no * file VO_CArPain01
|
|
cuuid( 0x00000003, 0x0014010e ) * fixe no * level yes * transition no * file VO_CArPain03
|
|
cuuid( 0x00000003, 0x00140110 ) * fixe no * level yes * transition no * file VO_CArQuestion02
|
|
cuuid( 0x00000003, 0x00140111 ) * fixe no * level yes * transition no * file VO_CArQuestion03
|
|
cuuid( 0x00000003, 0x00140112 ) * fixe no * level yes * transition no * file VOr_CArAttack01
|
|
cuuid( 0x00000003, 0x00140113 ) * fixe no * level yes * transition no * file VOr_CArHappy01
|
|
cuuid( 0x00000003, 0x00140114 ) * fixe no * level yes * transition no * file VOr_CArLaugh01
|
|
cuuid( 0x00000003, 0x00140115 ) * fixe no * level yes * transition no * file VOr_CArPain01
|
|
cuuid( 0x00000003, 0x00140116 ) * fixe no * level yes * transition no * file VOr_CArQuestion01
|
|
cuuid( 0x00000003, 0x00140137 ) * fixe no * level yes * transition no * file VO_CSniLaugh01
|
|
cuuid( 0x00000003, 0x00140139 ) * fixe no * level yes * transition no * file VO_CSniLaugh03
|
|
cuuid( 0x00000003, 0x0014013a ) * fixe no * level yes * transition no * file VO_CSniThink01
|
|
cuuid( 0x00000003, 0x0014013b ) * fixe no * level yes * transition no * file VO_CSniThink02
|
|
cuuid( 0x00000003, 0x0014013c ) * fixe no * level yes * transition no * file VO_CSniThink03
|
|
cuuid( 0x00000003, 0x0014013d ) * fixe no * level yes * transition no * file VOr_CSniThink01
|
|
cuuid( 0x00000003, 0x0014013e ) * fixe no * level yes * transition no * file VOr_CSniLaugh01
|
|
cuuid( 0x00000003, 0x00140143 ) * fixe no * level yes * transition no * file VO_CagDrinkOff01
|
|
cuuid( 0x00000003, 0x00140149 ) * fixe no * level yes * transition no * file VO_CagHiccough02
|
|
cuuid( 0x00000003, 0x00160000 ) * fixe no * level yes * transition no * file BA_AirHit01
|
|
cuuid( 0x00000001, 0x00160002 ) * fixe no * level yes * transition no * file Play_BAr_AirJump01
|
|
cuuid( 0x00000003, 0x00160002 ) * fixe no * level yes * transition no * file BA_AirJump01
|
|
cuuid( 0x00000001, 0x00160003 ) * fixe no * level yes * transition no * file Play_BAr_AirHit01
|
|
cuuid( 0x00000001, 0x00160004 ) * fixe no * level yes * transition no * file Play_BAr_Airhit02
|
|
cuuid( 0x00000003, 0x00160004 ) * fixe no * level yes * transition no * file BA_AirHit04
|
|
cuuid( 0x00000001, 0x00160006 ) * fixe no * level yes * transition no * file Play_BAr_WingL01
|
|
cuuid( 0x00000001, 0x00160009 ) * fixe no * level yes * transition no * file Play_BA_FallShort01
|
|
cuuid( 0x00000003, 0x0016000d ) * fixe no * level yes * transition no * file BA_WingL01
|
|
cuuid( 0x00000003, 0x00160015 ) * fixe no * level yes * transition no * file BA_FallShort01
|
|
cuuid( 0x00000001, 0x001b0004 ) * fixe no * level yes * transition no * file Play_BEr_Grenade01
|
|
cuuid( 0x00000001, 0x001b0005 ) * fixe no * level yes * transition no * file Play_BEr_Wood02
|
|
cuuid( 0x00000001, 0x001b0008 ) * fixe no * level yes * transition no * file Play_BEr_Ball01
|
|
cuuid( 0x00000003, 0x001b0008 ) * fixe no * level yes * transition no * file BE_Grenade01
|
|
cuuid( 0x00000003, 0x001b0012 ) * fixe no * level yes * transition no * file BE_Wood05
|
|
cuuid( 0x00000003, 0x001b001a ) * fixe no * level yes * transition no * file BE_Ball01
|
|
cuuid( 0x00000001, 0x001e0000 ) * fixe no * level yes * transition no * file Play_BCr_LWood01
|
|
cuuid( 0x00000001, 0x001e0001 ) * fixe no * level yes * transition no * file Play_BCr_Leathe01
|
|
cuuid( 0x00000001, 0x001e0002 ) * fixe no * level yes * transition no * file Play_BCr_Chain01
|
|
cuuid( 0x00000001, 0x001e0004 ) * fixe no * level yes * transition no * file Play_BCr_SWood02
|
|
cuuid( 0x00000003, 0x001e0005 ) * fixe no * level yes * transition no * file BC_Leather01
|
|
cuuid( 0x00000003, 0x001e0007 ) * fixe no * level yes * transition no * file BC_Chain01
|
|
cuuid( 0x00000003, 0x001e0009 ) * fixe no * level yes * transition no * file BC_LWood03
|
|
cuuid( 0x00000001, 0x001e000a ) * fixe no * level yes * transition no * file Play_BCr_GlassLong01
|
|
cuuid( 0x00000003, 0x001e000a ) * fixe no * level yes * transition no * file BC_SWood01
|
|
cuuid( 0x00000001, 0x001e000c ) * fixe no * level yes * transition no * file Play_BCr_GlassShort01
|
|
cuuid( 0x00000003, 0x001e001f ) * fixe no * level yes * transition no * file BC_GlassLong01
|
|
cuuid( 0x00000003, 0x001e0020 ) * fixe no * level yes * transition no * file BC_GlassShort01
|
|
cuuid( 0x00000001, 0x001e0038 ) * fixe no * level yes * transition no * file Play_BCr_MetalH02
|
|
cuuid( 0x00000001, 0x001e003a ) * fixe no * level yes * transition no * file Play_BCr_Chain02
|
|
cuuid( 0x00000001, 0x001e003d ) * fixe no * level yes * transition no * file Play_BCr_Wood01
|
|
cuuid( 0x00000003, 0x001e007e ) * fixe no * level yes * transition no * file BC_MetalH04
|
|
cuuid( 0x00000003, 0x001e0081 ) * fixe no * level yes * transition no * file BC_Chain04
|
|
cuuid( 0x00000003, 0x001e008f ) * fixe no * level yes * transition no * file BC_Wood01
|
|
cuuid( 0x00000001, 0x00250000 ) * fixe no * level yes * transition no * file Play_PZr_GunRun01
|
|
cuuid( 0x00000001, 0x00250001 ) * fixe no * level yes * transition no * file Play_PZr_FirePin01
|
|
cuuid( 0x00000001, 0x00250002 ) * fixe no * level yes * transition no * file Play_PZr_Reload01
|
|
cuuid( 0x00000003, 0x00250002 ) * fixe no * level yes * transition no * file PZ_GunRun01
|
|
cuuid( 0x00000001, 0x00250003 ) * fixe no * level yes * transition no * file Play_PZr_Paf01
|
|
cuuid( 0x00000003, 0x00250004 ) * fixe no * level yes * transition no * file PZ_FirePin01
|
|
cuuid( 0x00000001, 0x00250005 ) * fixe no * level yes * transition no * file Play_PZr_Harpoon01
|
|
cuuid( 0x00000003, 0x0025000a ) * fixe no * level yes * transition no * file PZ_Reload01
|
|
cuuid( 0x00000003, 0x0025000c ) * fixe no * level yes * transition no * file PZ_Paf01
|
|
cuuid( 0x00000003, 0x00250017 ) * fixe no * level yes * transition no * file PZ_Harpoon01
|
|
cuuid( 0x00000001, 0x00260000 ) * fixe no * level yes * transition no * file Play_VOr_RzSnigger01
|
|
cuuid( 0x00000001, 0x00260001 ) * fixe no * level yes * transition no * file Play_VOr_RzPain01
|
|
cuuid( 0x00000003, 0x00260001 ) * fixe no * level yes * transition no * file VO_RzPain02
|
|
cuuid( 0x00000001, 0x00260003 ) * fixe no * level yes * transition no * file Play_VOr_RzGroan01
|
|
cuuid( 0x00000003, 0x00260003 ) * fixe no * level yes * transition no * file VOb_RzPant01
|
|
cuuid( 0x00000001, 0x00260004 ) * fixe no * level yes * transition no * file Play_VOb_RzPant01
|
|
cuuid( 0x00000001, 0x00260005 ) * fixe no * level yes * transition no * file Stop_VOb_RzPant01
|
|
cuuid( 0x00000003, 0x00260006 ) * fixe no * level yes * transition no * file VO_RzPain01
|
|
cuuid( 0x00000003, 0x00260007 ) * fixe no * level yes * transition no * file VO_RzSnigger02
|
|
cuuid( 0x00000003, 0x00260008 ) * fixe no * level yes * transition no * file VO_RzSnigger03
|
|
cuuid( 0x00000003, 0x00260009 ) * fixe no * level yes * transition no * file VOr_RzSnigger01
|
|
cuuid( 0x00000001, 0x0026000a ) * fixe no * level yes * transition no * file Play_VOr_RzYell01
|
|
cuuid( 0x00000003, 0x0026000a ) * fixe no * level yes * transition no * file VOr_RzPain01
|
|
cuuid( 0x00000001, 0x0026000b ) * fixe no * level yes * transition no * file Play_VOr_RzAttack01
|
|
cuuid( 0x00000001, 0x0026000c ) * fixe no * level yes * transition no * file Play_VOr_RzExhausted01
|
|
cuuid( 0x00000003, 0x0026000c ) * fixe no * level yes * transition no * file VO_RzGroan01
|
|
cuuid( 0x00000001, 0x0026000d ) * fixe no * level yes * transition no * file Play_VOr_RzPain02
|
|
cuuid( 0x00000001, 0x0026000e ) * fixe no * level yes * transition no * file Play_VOr_RzPain03
|
|
cuuid( 0x00000001, 0x0026000f ) * fixe no * level yes * transition no * file Play_VOr_RzRemount01
|
|
cuuid( 0x00000003, 0x0026000f ) * fixe no * level yes * transition no * file VOr_RzGroan01
|
|
cuuid( 0x00000001, 0x00260010 ) * fixe no * level yes * transition no * file Stop_VOr_RzYell01
|
|
cuuid( 0x00000001, 0x00260011 ) * fixe no * level yes * transition no * file Play_VOr_RzSnigger02
|
|
cuuid( 0x00000003, 0x00260014 ) * fixe no * level yes * transition no * file VO_RzYell01
|
|
cuuid( 0x00000003, 0x00260015 ) * fixe no * level yes * transition no * file VOr_RzYell01
|
|
cuuid( 0x00000003, 0x00260016 ) * fixe no * level yes * transition no * file VO_RzYell02
|
|
cuuid( 0x00000003, 0x0026001a ) * fixe no * level yes * transition no * file VO_RzAttack01
|
|
cuuid( 0x00000003, 0x0026001c ) * fixe no * level yes * transition no * file VO_RzExhausted03
|
|
cuuid( 0x00000003, 0x0026001d ) * fixe no * level yes * transition no * file VO_RzExhausted02
|
|
cuuid( 0x00000003, 0x0026001e ) * fixe no * level yes * transition no * file VO_RzExhausted01
|
|
cuuid( 0x00000003, 0x0026001f ) * fixe no * level yes * transition no * file VOr_RzExhausted01
|
|
cuuid( 0x00000003, 0x00260020 ) * fixe no * level yes * transition no * file VO_RzPain04
|
|
cuuid( 0x00000003, 0x00260021 ) * fixe no * level yes * transition no * file VO_RzPain05
|
|
cuuid( 0x00000003, 0x00260022 ) * fixe no * level yes * transition no * file VO_RzPain06
|
|
cuuid( 0x00000003, 0x00260023 ) * fixe no * level yes * transition no * file VOr_RzPain02
|
|
cuuid( 0x00000003, 0x00260024 ) * fixe no * level yes * transition no * file VO_RzPain09
|
|
cuuid( 0x00000003, 0x00260025 ) * fixe no * level yes * transition no * file VO_RzPain08
|
|
cuuid( 0x00000003, 0x00260026 ) * fixe no * level yes * transition no * file VO_RzPain07
|
|
cuuid( 0x00000003, 0x00260027 ) * fixe no * level yes * transition no * file VOr_RzPain03
|
|
cuuid( 0x00000003, 0x00260028 ) * fixe no * level yes * transition no * file VO_RzRemount02
|
|
cuuid( 0x00000003, 0x00260029 ) * fixe no * level yes * transition no * file VO_RzRemount03
|
|
cuuid( 0x00000003, 0x0026002a ) * fixe no * level yes * transition no * file VO_RzRemount01
|
|
cuuid( 0x00000003, 0x0026002b ) * fixe no * level yes * transition no * file VOr_RzRemount01
|
|
cuuid( 0x00000003, 0x0026002c ) * fixe no * level yes * transition no * file VO_RzSnigger05
|
|
cuuid( 0x00000003, 0x0026002d ) * fixe no * level yes * transition no * file VO_RzSnigger06
|
|
cuuid( 0x00000003, 0x0026002e ) * fixe no * level yes * transition no * file VO_RzSnigger04
|
|
cuuid( 0x00000003, 0x0026002f ) * fixe no * level yes * transition no * file VOr_RzSnigger02
|
|
cuuid( 0x00000001, 0x002a000f ) * fixe no * level yes * transition no * file Play_BDb_OldAlarm01
|
|
cuuid( 0x00000001, 0x002a0010 ) * fixe no * level yes * transition no * file Stop_BDb_OldAlarm01
|
|
cuuid( 0x00000001, 0x002a0011 ) * fixe no * level yes * transition no * file Play_BD_ButtonOn
|
|
cuuid( 0x00000001, 0x002a0013 ) * fixe no * level yes * transition no * file Play_BD_ChainBreakShort01
|
|
cuuid( 0x00000003, 0x002a0013 ) * fixe no * level yes * transition no * file BDb_OldAlarm01
|
|
cuuid( 0x00000003, 0x002a0014 ) * fixe no * level yes * transition no * file BD_Button03
|
|
cuuid( 0x00000001, 0x002a0016 ) * fixe no * level yes * transition no * file Play_BDr_Spring01
|
|
cuuid( 0x00000003, 0x002a0016 ) * fixe no * level yes * transition no * file BD_ChainBreakShort01
|
|
cuuid( 0x00000003, 0x002a0018 ) * fixe no * level yes * transition no * file BD_Spring01
|
|
cuuid( 0x00000001, 0x002a00a7 ) * fixe no * level yes * transition no * file Play_BDr_EjectPropeller01
|
|
cuuid( 0x00000003, 0x002a012d ) * fixe no * level yes * transition no * file BD_EjectPropeller01
|
|
cuuid( 0x00000001, 0x002f0006 ) * fixe no * level yes * transition no * file Play_VD_SW50_Razo_01_01
|
|
cuuid( 0x00000003, 0x002f0006 ) * fixe no * level yes * transition no * file VD_SW50_Razo_01_01
|
|
cuuid( 0x00000003, 0x003b000e ) * fixe no * level yes * transition no * file MJt_Rm_01VictoryC
|
|
cuuid( 0x00000001, 0x003b0028 ) * fixe no * level yes * transition no * file Play_MJ_Rm_01PowerUp
|
|
cuuid( 0x00000001, 0x003b003c ) * fixe no * level yes * transition no * file Play_MJ_Rm_01VictoryC
|
|
cuuid( 0x00000003, 0x003b003c ) * fixe no * level yes * transition no * file MJ_Rm_01VictoryC
|
|
cuuid( 0x00000001, 0x003b003d ) * fixe no * level yes * transition no * file Play_MJ_RmDeath01
|
|
cuuid( 0x00000003, 0x003b0046 ) * fixe no * level yes * transition no * file MJ_RmDeath01
|
|
cuuid( 0x00000003, 0x003b004c ) * fixe no * level yes * transition no * file MJ_Rm_02PowerUp01
|
|
cuuid( 0x00000003, 0x003e0002 ) * fixe no * level yes * transition no * file OV_BalloonSmall01
|
|
cuuid( 0x00000003, 0x003e0003 ) * fixe no * level yes * transition no * file OV_BalloonExplode01
|
|
cuuid( 0x00000003, 0x003e0005 ) * fixe no * level yes * transition no * file OV_BalloonBig01
|
|
cuuid( 0x00000001, 0x003e000a ) * fixe no * level yes * transition no * file Play_OVr_BalloonBig01
|
|
cuuid( 0x00000001, 0x003e000b ) * fixe no * level yes * transition no * file Play_OVr_BalloonSmall01
|
|
cuuid( 0x00000001, 0x003e000c ) * fixe no * level yes * transition no * file Play_OVr_BalloonExplode01
|
|
cuuid( 0x00000001, 0x004c0006 ) * fixe no * level yes * transition no * file Play_PCr_CHrArmour01
|
|
cuuid( 0x00000001, 0x004c000c ) * fixe no * level yes * transition no * file Play_PCr_CHrFunjump01
|
|
cuuid( 0x00000001, 0x004c0010 ) * fixe no * level yes * transition no * file Play_PC_CHrThrow01
|
|
cuuid( 0x00000001, 0x004c0011 ) * fixe no * level yes * transition no * file Play_PCr_CHrFlush01
|
|
cuuid( 0x00000001, 0x004c0013 ) * fixe no * level yes * transition no * file Play_PCr_Throw01
|
|
cuuid( 0x00000003, 0x004c0018 ) * fixe no * level yes * transition no * file PC_CHrArmour01
|
|
cuuid( 0x00000003, 0x004c002a ) * fixe no * level yes * transition no * file PC_CHrFunJump01
|
|
cuuid( 0x00000003, 0x004c0034 ) * fixe no * level yes * transition no * file PC_CHrThrow01
|
|
cuuid( 0x00000003, 0x004c0038 ) * fixe no * level yes * transition no * file PC_CHrFlush01
|
|
cuuid( 0x00000003, 0x004c003c ) * fixe no * level yes * transition no * file PC_Throw01
|
|
cuuid( 0x00000001, 0x004d0015 ) * fixe no * level yes * transition no * file Play_VOr_CHrPaf02
|
|
cuuid( 0x00000001, 0x004d0016 ) * fixe no * level yes * transition no * file Play_VOr_CHrPaf01
|
|
cuuid( 0x00000001, 0x004d0017 ) * fixe no * level yes * transition no * file Play_VOr_CHrLaugh01
|
|
cuuid( 0x00000001, 0x004d0018 ) * fixe no * level yes * transition no * file Play_VOr_CHrDie01
|
|
cuuid( 0x00000001, 0x004d0019 ) * fixe no * level yes * transition no * file Play_VO_CHrAttack01
|
|
cuuid( 0x00000001, 0x004d001c ) * fixe no * level yes * transition no * file Play_VOr_CHrImpact01
|
|
cuuid( 0x00000001, 0x004d001d ) * fixe no * level yes * transition no * file Play_VOr_CHrGun01
|
|
cuuid( 0x00000003, 0x004d003e ) * fixe no * level yes * transition no * file VO_CHrAttack02
|
|
cuuid( 0x00000003, 0x004d0040 ) * fixe no * level yes * transition no * file VO_CHrDie01
|
|
cuuid( 0x00000003, 0x004d0042 ) * fixe no * level yes * transition no * file VO_CHrLaugh02
|
|
cuuid( 0x00000003, 0x004d0045 ) * fixe no * level yes * transition no * file VO_CHrPain02
|
|
cuuid( 0x00000003, 0x004d0048 ) * fixe no * level yes * transition no * file VO_CHrPain04
|
|
cuuid( 0x00000003, 0x004d004b ) * fixe no * level yes * transition no * file VOr_CHrPain01
|
|
cuuid( 0x00000003, 0x004d004c ) * fixe no * level yes * transition no * file VOr_CHrLaugh01
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cuuid( 0x00000003, 0x004d004d ) * fixe no * level yes * transition no * file VOr_CHrAttack01
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cuuid( 0x00000003, 0x004d005c ) * fixe no * level yes * transition no * file VO_CHrImpact01
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cuuid( 0x00000003, 0x004d005e ) * fixe no * level yes * transition no * file VOr_CHrImpact01
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cuuid( 0x00000003, 0x004d0060 ) * fixe no * level yes * transition no * file VO_CHrGun01
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cuuid( 0x00000003, 0x004d0062 ) * fixe no * level yes * transition no * file VOr_CHrGun01
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cuuid( 0x00000001, 0x00520002 ) * fixe no * level yes * transition no * file Play_PL_RedIn
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cuuid( 0x00000003, 0x00520002 ) * fixe no * level yes * transition no * file PL_RedIn
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cuuid( 0x00000003, 0x0052001a ) * fixe no * level yes * transition no * file PL_DarkMutation03
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cuuid( 0x00000003, 0x0052001e ) * fixe no * level yes * transition no * file PL_DarkLaugh02
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cuuid( 0x00000001, 0x0052001f ) * fixe no * level yes * transition no * file Play_PL_DarkBorn
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cuuid( 0x00000001, 0x00520020 ) * fixe no * level yes * transition no * file Play_PL_DarkVolatilize
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cuuid( 0x00000001, 0x00520023 ) * fixe no * level yes * transition no * file Play_PLr_DarkMutation01
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cuuid( 0x00000001, 0x00520024 ) * fixe no * level yes * transition no * file Play_PLr_DarkLaugh01
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cuuid( 0x00000003, 0x00520026 ) * fixe no * level yes * transition no * file PL_DarkVolatilize02
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cuuid( 0x00000001, 0x00520028 ) * fixe no * level yes * transition no * file Play_PL_DLumTransform01
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cuuid( 0x00000001, 0x00520029 ) * fixe no * level yes * transition no * file Play_PL_DLumRebound01
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cuuid( 0x00000003, 0x00520029 ) * fixe no * level yes * transition no * file PL_DarkBorn02
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cuuid( 0x00000003, 0x0052002d ) * fixe no * level yes * transition no * file PL_DLumTransform01
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cuuid( 0x00000003, 0x0052002e ) * fixe no * level yes * transition no * file PL_DLumRebound01
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cuuid( 0x00000001, 0x00530002 ) * fixe no * level yes * transition no * file Play_VOr_DarkCGrimace01
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cuuid( 0x00000001, 0x00530003 ) * fixe no * level yes * transition no * file Play_VOr_DarkCAttack01
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cuuid( 0x00000001, 0x00530004 ) * fixe no * level yes * transition no * file Play_VOr_DarkCAngry01
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cuuid( 0x00000003, 0x00530009 ) * fixe no * level yes * transition no * file VO_DarkCGrimace03
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cuuid( 0x00000003, 0x0053000c ) * fixe no * level yes * transition no * file VO_DarkCAttack01
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cuuid( 0x00000003, 0x00530012 ) * fixe no * level yes * transition no * file VO_DarkCAngry01
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cuuid( 0x00000001, 0x00560001 ) * fixe no * level yes * transition no * file Play_BHr_ClothRustle02
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cuuid( 0x00000003, 0x00560005 ) * fixe no * level yes * transition no * file BH_ClothRustle05
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cuuid( 0x00000001, 0x00560006 ) * fixe no * level yes * transition no * file Play_BHr_ClothTear01
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cuuid( 0x00000001, 0x00560007 ) * fixe no * level yes * transition no * file Play_BHr_ClothTear02
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cuuid( 0x00000001, 0x00560008 ) * fixe no * level yes * transition no * file Play_BHr_ClothTear03
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cuuid( 0x00000003, 0x00560018 ) * fixe no * level yes * transition no * file BH_ClothTear03
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cuuid( 0x00000003, 0x0056001e ) * fixe no * level yes * transition no * file BH_ClothTear04
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cuuid( 0x00000003, 0x00560022 ) * fixe no * level yes * transition no * file BH_ClothTear07
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cuuid( 0x00000001, 0x00580011 ) * fixe no * level yes * transition no * file Play_APb_ToadBackGnd01
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cuuid( 0x00000003, 0x0058003d ) * fixe no * level yes * transition no * file APb_ToadBackGnd01
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