535 lines
50 KiB (Stored with Git LFS)
Plaintext
535 lines
50 KiB (Stored with Git LFS)
Plaintext
cuuid( 0x00000001, 0x000b0000 ) * fixe yes * level no * transition no * file Play_RSb_Helico01
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cuuid( 0x00000003, 0x000b0000 ) * fixe yes * level no * transition no * file RSb_Helico01
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cuuid( 0x00000001, 0x000b0001 ) * fixe yes * level no * transition no * file Stop_RSb_Helico01
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cuuid( 0x00000003, 0x000b0001 ) * fixe yes * level no * transition no * file RS_HelicoEnd01
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cuuid( 0x00000001, 0x000b0002 ) * fixe yes * level no * transition no * file Play_RSr_HelicoEnd01
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cuuid( 0x00000003, 0x000b0003 ) * fixe yes * level no * transition no * file RS_Swimming01
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cuuid( 0x00000001, 0x000b0004 ) * fixe yes * level no * transition no * file Play_RSr_Swimming01
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cuuid( 0x00000001, 0x000b0014 ) * fixe yes * level no * transition no * file Play_RSb_Slide01
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cuuid( 0x00000001, 0x000b0015 ) * fixe yes * level no * transition no * file Stop_RSb_Slide01
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cuuid( 0x00000003, 0x000b0025 ) * fixe yes * level no * transition no * file RSb_Slide01
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cuuid( 0x00000001, 0x000b002a ) * fixe yes * level no * transition no * file Play_RSr_Rolling01
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cuuid( 0x00000001, 0x000b002b ) * fixe yes * level no * transition no * file Play_RSb_SuperHelico01
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cuuid( 0x00000001, 0x000b002c ) * fixe yes * level no * transition no * file Stop_RSb_SuperHelico01
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cuuid( 0x00000001, 0x000b0033 ) * fixe yes * level no * transition no * file Play_RSr_HelicoStart01
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cuuid( 0x00000001, 0x000b0034 ) * fixe yes * level no * transition no * file Stop_RSr_HelicoStart01
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cuuid( 0x00000001, 0x000b0035 ) * fixe yes * level no * transition no * file Play_RSr_SuperHelicoOn01
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cuuid( 0x00000001, 0x000b0036 ) * fixe yes * level no * transition no * file Stop_RSr_SuperHelicoOn01
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cuuid( 0x00000001, 0x000b0037 ) * fixe yes * level no * transition no * file Play_RS_EquipGrapnelFist
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cuuid( 0x00000001, 0x000b0038 ) * fixe yes * level no * transition no * file Play_RS_EquipMissile
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cuuid( 0x00000001, 0x000b0039 ) * fixe yes * level no * transition no * file Play_RS_EquipHelico
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cuuid( 0x00000001, 0x000b003a ) * fixe yes * level no * transition no * file Play_RS_EquipForceFist
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cuuid( 0x00000001, 0x000b003b ) * fixe yes * level no * transition no * file Play_RS_EquipWheelFist
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cuuid( 0x00000001, 0x000b003c ) * fixe yes * level no * transition no * file Play_RS_SupHelicoDeploy
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cuuid( 0x00000001, 0x000b003f ) * fixe yes * level no * transition no * file Play_RS_GloveHitHelico
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cuuid( 0x00000001, 0x000b0040 ) * fixe yes * level no * transition no * file Play_RSr_TorpedoStart01
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cuuid( 0x00000001, 0x000b0041 ) * fixe yes * level no * transition no * file Play_RSr_TorpedoEnd01
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cuuid( 0x00000001, 0x000b0042 ) * fixe yes * level no * transition no * file Play_RSb_Torpedo01
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cuuid( 0x00000001, 0x000b0043 ) * fixe yes * level no * transition no * file Stop_RSb_Torpedo01
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cuuid( 0x00000001, 0x000b0046 ) * fixe yes * level no * transition no * file Play_RSb_TimerOffAlert01
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cuuid( 0x00000001, 0x000b0047 ) * fixe yes * level no * transition no * file Stop_RSb_TimerOffAlert01
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cuuid( 0x00000003, 0x000b0048 ) * fixe yes * level no * transition no * file RS_Rolling01
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cuuid( 0x00000001, 0x000b0049 ) * fixe yes * level no * transition no * file Stop_RSb_Timer01
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cuuid( 0x00000001, 0x000b004b ) * fixe yes * level no * transition no * file Play_RSr_BodyEnlarge01
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cuuid( 0x00000001, 0x000b004c ) * fixe yes * level no * transition no * file Play_RSr_BodyShrink01
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cuuid( 0x00000003, 0x000b004c ) * fixe yes * level no * transition no * file RSb_SuperHelico01
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cuuid( 0x00000001, 0x000b004d ) * fixe yes * level no * transition no * file Play_RSr_RmGrimace01
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cuuid( 0x00000001, 0x000b004f ) * fixe yes * level no * transition no * file Play_RSr_Kick01
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cuuid( 0x00000001, 0x000b0050 ) * fixe yes * level no * transition no * file Play_RSb_ElectricChain01
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cuuid( 0x00000001, 0x000b0051 ) * fixe yes * level no * transition no * file Stop_RSb_ElectricChain01
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cuuid( 0x00000003, 0x000b0054 ) * fixe yes * level no * transition no * file RS_HelicoStart01
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cuuid( 0x00000001, 0x000b0059 ) * fixe yes * level no * transition no * file Play_RSr_Jump01
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cuuid( 0x00000003, 0x000b005b ) * fixe yes * level no * transition no * file RS_SuperHelicoOn01
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cuuid( 0x00000001, 0x000b005d ) * fixe yes * level no * transition no * file Play_RS_GrapnelGo01
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cuuid( 0x00000001, 0x000b005e ) * fixe yes * level no * transition no * file Play_RS_GrapnelBack01
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cuuid( 0x00000001, 0x000b005f ) * fixe yes * level no * transition no * file Play_RS_Hiccough
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cuuid( 0x00000003, 0x000b0061 ) * fixe yes * level no * transition no * file RS_EquipHelico
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cuuid( 0x00000003, 0x000b0064 ) * fixe yes * level no * transition no * file RS_SupHelicoDeploy
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cuuid( 0x00000003, 0x000b0067 ) * fixe yes * level no * transition no * file RS_GloveHitHelico
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cuuid( 0x00000003, 0x000b0068 ) * fixe yes * level no * transition no * file RS_TorpedoStart01
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cuuid( 0x00000003, 0x000b006c ) * fixe yes * level no * transition no * file RS_TorpedoEnd01
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cuuid( 0x00000003, 0x000b0070 ) * fixe yes * level no * transition no * file RSb_Torpedo01
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cuuid( 0x00000003, 0x000b0079 ) * fixe yes * level no * transition no * file RSb_TimerOffAlert01
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cuuid( 0x00000003, 0x000b007a ) * fixe yes * level no * transition no * file RSb_Timer01
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cuuid( 0x00000003, 0x000b0083 ) * fixe yes * level no * transition no * file RS_BodyEnlarge01
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cuuid( 0x00000003, 0x000b0085 ) * fixe yes * level no * transition no * file RS_BodyShrink01
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cuuid( 0x00000003, 0x000b008a ) * fixe yes * level no * transition no * file RS_RmGrimace01
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cuuid( 0x00000003, 0x000b0094 ) * fixe yes * level no * transition no * file RS_Kick01
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cuuid( 0x00000003, 0x000b0096 ) * fixe yes * level no * transition no * file RSb_ElectricChain01
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cuuid( 0x00000003, 0x000b009f ) * fixe yes * level no * transition no * file RS_Jump01
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cuuid( 0x00000003, 0x000b00a9 ) * fixe yes * level no * transition no * file RS_GrapnelBack01
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cuuid( 0x00000003, 0x000b00aa ) * fixe yes * level no * transition no * file RS_GrapnelGo01
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cuuid( 0x00000003, 0x000b00ab ) * fixe yes * level no * transition no * file RS_Hiccough
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cuuid( 0x00000001, 0x000c0000 ) * fixe yes * level no * transition no * file Play_SWs_RmRight
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cuuid( 0x00000003, 0x000c0000 ) * fixe yes * level no * transition no * file SW_RmGeneric1R
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cuuid( 0x00000001, 0x000c0001 ) * fixe yes * level no * transition no * file Play_SWs_RmLeft
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cuuid( 0x00000003, 0x000c0001 ) * fixe yes * level no * transition no * file SW_RmGeneric1L
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cuuid( 0x00000001, 0x000c0002 ) * fixe yes * level no * transition no * file Play_SRs_RmRight
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cuuid( 0x00000003, 0x000c0002 ) * fixe yes * level no * transition no * file SR_RmGeneric1R
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cuuid( 0x00000001, 0x000c0003 ) * fixe yes * level no * transition no * file Play_SRs_RmLeft
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cuuid( 0x00000003, 0x000c0003 ) * fixe yes * level no * transition no * file SR_RmGeneric1L
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cuuid( 0x00000001, 0x000c0004 ) * fixe yes * level no * transition no * file Play_SLs_RmLanding
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cuuid( 0x00000003, 0x000c0004 ) * fixe yes * level no * transition no * file SW_RmEarthS1R
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cuuid( 0x00000003, 0x000c0005 ) * fixe yes * level no * transition no * file SW_RmEarthS1L
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cuuid( 0x00000003, 0x000c0006 ) * fixe yes * level no * transition no * file SR_RmEarthS1R
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cuuid( 0x00000003, 0x000c0007 ) * fixe yes * level no * transition no * file SR_RmEarthS1L
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cuuid( 0x00000003, 0x000c0008 ) * fixe yes * level no * transition no * file SW_RmEarthH1R
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cuuid( 0x00000003, 0x000c0009 ) * fixe yes * level no * transition no * file SW_RmEarthH1L
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cuuid( 0x00000003, 0x000c000a ) * fixe yes * level no * transition no * file SR_RmEarthH1R
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cuuid( 0x00000003, 0x000c000b ) * fixe yes * level no * transition no * file SR_RmEarthH1L
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cuuid( 0x00000003, 0x000c000c ) * fixe yes * level no * transition no * file SW_RmStoneS1R
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cuuid( 0x00000003, 0x000c000d ) * fixe yes * level no * transition no * file SW_RmStoneS1L
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cuuid( 0x00000003, 0x000c000e ) * fixe yes * level no * transition no * file SR_RmStoneS1R
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cuuid( 0x00000003, 0x000c000f ) * fixe yes * level no * transition no * file SR_RmStoneS1L
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cuuid( 0x00000003, 0x000c0010 ) * fixe yes * level no * transition no * file SW_RmStoneH1R
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cuuid( 0x00000003, 0x000c0011 ) * fixe yes * level no * transition no * file SW_RmStoneH1L
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cuuid( 0x00000003, 0x000c0012 ) * fixe yes * level no * transition no * file SR_RmStoneH1R
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cuuid( 0x00000003, 0x000c0013 ) * fixe yes * level no * transition no * file SR_RmStoneH1L
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cuuid( 0x00000003, 0x000c0014 ) * fixe yes * level no * transition no * file SW_RmGrassS1R
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cuuid( 0x00000003, 0x000c0015 ) * fixe yes * level no * transition no * file SW_RmGrassS1L
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cuuid( 0x00000003, 0x000c0016 ) * fixe yes * level no * transition no * file SR_RmGrassS1R
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cuuid( 0x00000003, 0x000c0017 ) * fixe yes * level no * transition no * file SR_RmGrassS1L
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cuuid( 0x00000003, 0x000c0018 ) * fixe yes * level no * transition no * file SW_RmGrassH1R
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cuuid( 0x00000003, 0x000c0019 ) * fixe yes * level no * transition no * file SW_RmGrassH1L
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cuuid( 0x00000003, 0x000c001a ) * fixe yes * level no * transition no * file SR_RmGrassH1R
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cuuid( 0x00000003, 0x000c001b ) * fixe yes * level no * transition no * file SR_RmGrassH1L
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cuuid( 0x00000003, 0x000c001c ) * fixe yes * level no * transition no * file SW_RmLeavesS1R
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cuuid( 0x00000003, 0x000c001d ) * fixe yes * level no * transition no * file SW_RmLeavesS1L
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cuuid( 0x00000003, 0x000c001e ) * fixe yes * level no * transition no * file SR_RmLeavesS1R
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cuuid( 0x00000003, 0x000c001f ) * fixe yes * level no * transition no * file SR_RmLeavesS1L
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cuuid( 0x00000003, 0x000c0020 ) * fixe yes * level no * transition no * file SW_RmLeavesH1R
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cuuid( 0x00000003, 0x000c0021 ) * fixe yes * level no * transition no * file SW_RmLeavesH1L
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cuuid( 0x00000003, 0x000c0022 ) * fixe yes * level no * transition no * file SR_RmLeavesH1R
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cuuid( 0x00000003, 0x000c0023 ) * fixe yes * level no * transition no * file SR_RmLeavesH1L
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cuuid( 0x00000003, 0x000c0024 ) * fixe yes * level no * transition no * file SW_RmSandS1R
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cuuid( 0x00000003, 0x000c0025 ) * fixe yes * level no * transition no * file SW_RmSandS1L
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cuuid( 0x00000003, 0x000c0026 ) * fixe yes * level no * transition no * file SR_RmSandS1R
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cuuid( 0x00000003, 0x000c0027 ) * fixe yes * level no * transition no * file SR_RmSandS1L
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cuuid( 0x00000003, 0x000c0028 ) * fixe yes * level no * transition no * file SW_RmSandH1R
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cuuid( 0x00000003, 0x000c0029 ) * fixe yes * level no * transition no * file SW_RmSandH1L
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cuuid( 0x00000003, 0x000c002a ) * fixe yes * level no * transition no * file SR_RmSandH1R
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cuuid( 0x00000003, 0x000c002b ) * fixe yes * level no * transition no * file SR_RmSandH1L
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cuuid( 0x00000003, 0x000c002c ) * fixe yes * level no * transition no * file SW_RmWoodS1R
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cuuid( 0x00000003, 0x000c002d ) * fixe yes * level no * transition no * file SW_RmWoodS1L
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cuuid( 0x00000003, 0x000c002e ) * fixe yes * level no * transition no * file SR_RmWoodS1R
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cuuid( 0x00000003, 0x000c002f ) * fixe yes * level no * transition no * file SR_RmWoodS1L
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cuuid( 0x00000003, 0x000c0030 ) * fixe yes * level no * transition no * file SW_RmWoodH1R
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cuuid( 0x00000003, 0x000c0031 ) * fixe yes * level no * transition no * file SW_RmWoodH1L
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cuuid( 0x00000003, 0x000c0032 ) * fixe yes * level no * transition no * file SR_RmWoodH1R
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cuuid( 0x00000003, 0x000c0033 ) * fixe yes * level no * transition no * file SR_RmWoodH1L
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cuuid( 0x00000003, 0x000c0034 ) * fixe yes * level no * transition no * file SW_RmWaterS1R
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cuuid( 0x00000003, 0x000c0035 ) * fixe yes * level no * transition no * file SW_RmWaterS1L
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cuuid( 0x00000003, 0x000c0036 ) * fixe yes * level no * transition no * file SR_RmWaterS1R
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cuuid( 0x00000003, 0x000c0037 ) * fixe yes * level no * transition no * file SR_RmWaterS1L
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cuuid( 0x00000003, 0x000c0038 ) * fixe yes * level no * transition no * file SW_RmWaterH1R
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cuuid( 0x00000003, 0x000c0039 ) * fixe yes * level no * transition no * file SW_RmWaterH1L
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cuuid( 0x00000003, 0x000c003a ) * fixe yes * level no * transition no * file SR_RmWaterH1R
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cuuid( 0x00000003, 0x000c003b ) * fixe yes * level no * transition no * file SR_RmWaterH1L
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cuuid( 0x00000003, 0x000c003c ) * fixe yes * level no * transition no * file SW_RmMetalS1R
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cuuid( 0x00000003, 0x000c003d ) * fixe yes * level no * transition no * file SW_RmMetalS1L
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cuuid( 0x00000003, 0x000c003e ) * fixe yes * level no * transition no * file SR_RmMetalS1R
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cuuid( 0x00000003, 0x000c003f ) * fixe yes * level no * transition no * file SR_RmMetalS1L
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cuuid( 0x00000003, 0x000c0040 ) * fixe yes * level no * transition no * file SW_RmMetalH1R
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cuuid( 0x00000003, 0x000c0041 ) * fixe yes * level no * transition no * file SW_RmMetalH1L
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cuuid( 0x00000003, 0x000c0042 ) * fixe yes * level no * transition no * file SR_RmMetalH1R
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cuuid( 0x00000003, 0x000c0043 ) * fixe yes * level no * transition no * file SR_RmMetalH1L
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cuuid( 0x00000003, 0x000c0044 ) * fixe yes * level no * transition no * file SW_RmTilingS1R
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cuuid( 0x00000003, 0x000c0045 ) * fixe yes * level no * transition no * file SW_RmTilingS1L
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cuuid( 0x00000003, 0x000c0046 ) * fixe yes * level no * transition no * file SR_RmTilingS1R
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cuuid( 0x00000003, 0x000c0047 ) * fixe yes * level no * transition no * file SR_RmTilingS1L
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cuuid( 0x00000003, 0x000c0048 ) * fixe yes * level no * transition no * file SW_RmTilingH1R
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cuuid( 0x00000003, 0x000c0049 ) * fixe yes * level no * transition no * file SW_RmTilingH1L
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cuuid( 0x00000003, 0x000c004a ) * fixe yes * level no * transition no * file SR_RmTilingH1R
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cuuid( 0x00000003, 0x000c004b ) * fixe yes * level no * transition no * file SR_RmTilingH1L
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cuuid( 0x00000003, 0x000c004c ) * fixe yes * level no * transition no * file SWs_RmRight
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cuuid( 0x00000003, 0x000c004d ) * fixe yes * level no * transition no * file SWs_RmLeft
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cuuid( 0x00000003, 0x000c004e ) * fixe yes * level no * transition no * file SRs_RmRight
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cuuid( 0x00000003, 0x000c004f ) * fixe yes * level no * transition no * file SRs_RmLeft
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cuuid( 0x00000003, 0x000c0050 ) * fixe yes * level no * transition no * file SW_RmMudS1R
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cuuid( 0x00000003, 0x000c0051 ) * fixe yes * level no * transition no * file SW_RmMudS1L
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cuuid( 0x00000003, 0x000c0052 ) * fixe yes * level no * transition no * file SR_RmMudS1R
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cuuid( 0x00000003, 0x000c0053 ) * fixe yes * level no * transition no * file SR_RmMudS1L
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cuuid( 0x00000003, 0x000c0054 ) * fixe yes * level no * transition no * file SW_RmMudH1R
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cuuid( 0x00000003, 0x000c0055 ) * fixe yes * level no * transition no * file SW_RmMudH1L
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cuuid( 0x00000003, 0x000c0056 ) * fixe yes * level no * transition no * file SR_RmMudH1R
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cuuid( 0x00000003, 0x000c0057 ) * fixe yes * level no * transition no * file SR_RmMudH1L
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cuuid( 0x00000003, 0x000c0058 ) * fixe yes * level no * transition no * file SW_RmSnowPowder1R
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cuuid( 0x00000003, 0x000c0059 ) * fixe yes * level no * transition no * file SW_RmSnowPowder1L
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cuuid( 0x00000003, 0x000c005a ) * fixe yes * level no * transition no * file SR_RmSnowPowder1R
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cuuid( 0x00000003, 0x000c005b ) * fixe yes * level no * transition no * file SR_RmSnowPowder1L
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cuuid( 0x00000003, 0x000c005c ) * fixe yes * level no * transition no * file SW_RmSnowSlush1R
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cuuid( 0x00000003, 0x000c005d ) * fixe yes * level no * transition no * file SW_RmSnowSlush1L
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cuuid( 0x00000003, 0x000c005e ) * fixe yes * level no * transition no * file SR_RmSnowSlush1R
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cuuid( 0x00000003, 0x000c005f ) * fixe yes * level no * transition no * file SR_RmSnowSlush1L
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cuuid( 0x00000003, 0x000c0060 ) * fixe yes * level no * transition no * file SW_RmIce1R
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cuuid( 0x00000003, 0x000c0061 ) * fixe yes * level no * transition no * file SW_RmIce1L
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cuuid( 0x00000003, 0x000c0062 ) * fixe yes * level no * transition no * file SR_RmIce1R
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cuuid( 0x00000003, 0x000c0063 ) * fixe yes * level no * transition no * file SR_RmIce1L
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cuuid( 0x00000003, 0x000c0064 ) * fixe yes * level no * transition no * file SW_RmCarpet1R
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cuuid( 0x00000003, 0x000c0065 ) * fixe yes * level no * transition no * file SW_RmCarpet1L
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cuuid( 0x00000003, 0x000c0066 ) * fixe yes * level no * transition no * file SR_RmCarpet1R
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cuuid( 0x00000003, 0x000c0067 ) * fixe yes * level no * transition no * file SR_RmCarpet1L
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cuuid( 0x00000003, 0x000c0068 ) * fixe yes * level no * transition no * file SW_RmMoss1R
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cuuid( 0x00000003, 0x000c0069 ) * fixe yes * level no * transition no * file SW_RmMoss1L
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cuuid( 0x00000003, 0x000c006a ) * fixe yes * level no * transition no * file SR_RmMoss1R
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cuuid( 0x00000003, 0x000c006b ) * fixe yes * level no * transition no * file SR_RmMoss1L
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cuuid( 0x00000003, 0x000c006c ) * fixe yes * level no * transition no * file SW_RmMetalGrate1R
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cuuid( 0x00000003, 0x000c006d ) * fixe yes * level no * transition no * file SW_RmMetalGrate1L
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cuuid( 0x00000003, 0x000c006e ) * fixe yes * level no * transition no * file SR_RmMetalGrate1R
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cuuid( 0x00000003, 0x000c006f ) * fixe yes * level no * transition no * file SR_RmMetalGrate1L
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cuuid( 0x00000003, 0x000c0070 ) * fixe yes * level no * transition no * file SW_RmWoodParquet1R
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cuuid( 0x00000003, 0x000c0071 ) * fixe yes * level no * transition no * file SW_RmWoodParquet1L
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cuuid( 0x00000003, 0x000c0072 ) * fixe yes * level no * transition no * file SR_RmWoodParquet1R
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cuuid( 0x00000003, 0x000c0073 ) * fixe yes * level no * transition no * file SR_RmWoodParquet1L
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cuuid( 0x00000003, 0x000c0074 ) * fixe yes * level no * transition no * file SW_RmWoodCreak1R
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cuuid( 0x00000003, 0x000c0075 ) * fixe yes * level no * transition no * file SW_RmWoodCreak1L
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cuuid( 0x00000003, 0x000c0076 ) * fixe yes * level no * transition no * file SR_RmWoodCreak1R
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cuuid( 0x00000003, 0x000c0077 ) * fixe yes * level no * transition no * file SR_RmWoodCreak1L
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cuuid( 0x00000003, 0x000c0078 ) * fixe yes * level no * transition no * file SW_RmWoodTrapDoor1R
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cuuid( 0x00000003, 0x000c0079 ) * fixe yes * level no * transition no * file SW_RmWoodTrapDoor1L
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cuuid( 0x00000003, 0x000c007a ) * fixe yes * level no * transition no * file SR_RmWoodTrapDoor1R
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cuuid( 0x00000003, 0x000c007b ) * fixe yes * level no * transition no * file SR_RmWoodTrapDoor1L
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cuuid( 0x00000003, 0x000c007c ) * fixe yes * level no * transition no * file SW_RmCloth1R
|
|
cuuid( 0x00000003, 0x000c007d ) * fixe yes * level no * transition no * file SW_RmCloth1L
|
|
cuuid( 0x00000003, 0x000c007e ) * fixe yes * level no * transition no * file SR_RmCloth1R
|
|
cuuid( 0x00000003, 0x000c007f ) * fixe yes * level no * transition no * file SR_RmCloth1L
|
|
cuuid( 0x00000003, 0x000c0080 ) * fixe yes * level no * transition no * file SW_RmRope1R
|
|
cuuid( 0x00000003, 0x000c0081 ) * fixe yes * level no * transition no * file SW_RmRope1L
|
|
cuuid( 0x00000003, 0x000c0082 ) * fixe yes * level no * transition no * file SR_RmRope1R
|
|
cuuid( 0x00000003, 0x000c0083 ) * fixe yes * level no * transition no * file SR_RmRope1L
|
|
cuuid( 0x00000003, 0x000c0084 ) * fixe yes * level no * transition no * file SL_RmGeneric1
|
|
cuuid( 0x00000003, 0x000c0085 ) * fixe yes * level no * transition no * file SL_RmEarthS1
|
|
cuuid( 0x00000003, 0x000c0086 ) * fixe yes * level no * transition no * file SL_RmStoneS1
|
|
cuuid( 0x00000003, 0x000c0087 ) * fixe yes * level no * transition no * file SL_RmGrassS1
|
|
cuuid( 0x00000003, 0x000c0088 ) * fixe yes * level no * transition no * file SL_RmLeavesS1
|
|
cuuid( 0x00000003, 0x000c0089 ) * fixe yes * level no * transition no * file SL_RmSandS1
|
|
cuuid( 0x00000003, 0x000c008a ) * fixe yes * level no * transition no * file SL_RmWoodS1
|
|
cuuid( 0x00000003, 0x000c008b ) * fixe yes * level no * transition no * file SL_RmWaterS1
|
|
cuuid( 0x00000003, 0x000c008c ) * fixe yes * level no * transition no * file SL_RmMetalS1
|
|
cuuid( 0x00000003, 0x000c008d ) * fixe yes * level no * transition no * file SL_RmTilingS1
|
|
cuuid( 0x00000003, 0x000c008e ) * fixe yes * level no * transition no * file SL_RmMudS1
|
|
cuuid( 0x00000003, 0x000c008f ) * fixe yes * level no * transition no * file SL_RmSnowPowder1
|
|
cuuid( 0x00000003, 0x000c0090 ) * fixe yes * level no * transition no * file SL_RmSnowSlush1
|
|
cuuid( 0x00000003, 0x000c0091 ) * fixe yes * level no * transition no * file SL_RmIce1
|
|
cuuid( 0x00000003, 0x000c0092 ) * fixe yes * level no * transition no * file SL_RmCarpet1
|
|
cuuid( 0x00000003, 0x000c0093 ) * fixe yes * level no * transition no * file SL_RmMoss1
|
|
cuuid( 0x00000003, 0x000c0094 ) * fixe yes * level no * transition no * file SL_RmMetalGrate1
|
|
cuuid( 0x00000003, 0x000c0095 ) * fixe yes * level no * transition no * file SL_RmWoodParquet1
|
|
cuuid( 0x00000003, 0x000c0096 ) * fixe yes * level no * transition no * file SL_RmWoodTrapDoor1
|
|
cuuid( 0x00000003, 0x000c0097 ) * fixe yes * level no * transition no * file SL_RmCloth1
|
|
cuuid( 0x00000003, 0x000c0098 ) * fixe yes * level no * transition no * file SLs_RmLanding
|
|
cuuid( 0x00000003, 0x000c0099 ) * fixe yes * level no * transition no * file SL_RmWoodCreak1
|
|
cuuid( 0x00000003, 0x000c009a ) * fixe yes * level no * transition no * file SL_RmRope1
|
|
cuuid( 0x00000003, 0x000c00b2 ) * fixe yes * level no * transition no * file SW_RmBones1R
|
|
cuuid( 0x00000003, 0x000c00b3 ) * fixe yes * level no * transition no * file SW_RmBones1L
|
|
cuuid( 0x00000003, 0x000c00b4 ) * fixe yes * level no * transition no * file SR_RmBones1R
|
|
cuuid( 0x00000003, 0x000c00b5 ) * fixe yes * level no * transition no * file SR_RmBones1L
|
|
cuuid( 0x00000003, 0x000c00b6 ) * fixe yes * level no * transition no * file SW_RmFire1R
|
|
cuuid( 0x00000003, 0x000c00b7 ) * fixe yes * level no * transition no * file SW_RmFire1L
|
|
cuuid( 0x00000003, 0x000c00b8 ) * fixe yes * level no * transition no * file SR_RmFire1R
|
|
cuuid( 0x00000003, 0x000c00b9 ) * fixe yes * level no * transition no * file SR_RmFire1L
|
|
cuuid( 0x00000003, 0x000c00ba ) * fixe yes * level no * transition no * file SL_RmBones1
|
|
cuuid( 0x00000003, 0x000c00bb ) * fixe yes * level no * transition no * file SL_RmFire1
|
|
cuuid( 0x00000003, 0x000c00be ) * fixe yes * level no * transition no * file SW_RmAcid1R
|
|
cuuid( 0x00000003, 0x000c00bf ) * fixe yes * level no * transition no * file SW_RmAcid1L
|
|
cuuid( 0x00000003, 0x000c00c0 ) * fixe yes * level no * transition no * file SR_RmAcid1R
|
|
cuuid( 0x00000003, 0x000c00c1 ) * fixe yes * level no * transition no * file SR_RmAcid1L
|
|
cuuid( 0x00000003, 0x000c00c2 ) * fixe yes * level no * transition no * file SL_RmEarthH1
|
|
cuuid( 0x00000003, 0x000c00c3 ) * fixe yes * level no * transition no * file SL_RmGrassH1
|
|
cuuid( 0x00000003, 0x000c00c4 ) * fixe yes * level no * transition no * file SL_RmLeavesH1
|
|
cuuid( 0x00000003, 0x000c00c5 ) * fixe yes * level no * transition no * file SL_RmMetalH1
|
|
cuuid( 0x00000003, 0x000c00c6 ) * fixe yes * level no * transition no * file SL_RmMudH1
|
|
cuuid( 0x00000003, 0x000c00c7 ) * fixe yes * level no * transition no * file SL_RmSandH1
|
|
cuuid( 0x00000003, 0x000c00c8 ) * fixe yes * level no * transition no * file SL_RmStoneH1
|
|
cuuid( 0x00000003, 0x000c00c9 ) * fixe yes * level no * transition no * file SL_RmTilingH1
|
|
cuuid( 0x00000003, 0x000c00ca ) * fixe yes * level no * transition no * file SL_RmWaterH1
|
|
cuuid( 0x00000003, 0x000c00cb ) * fixe yes * level no * transition no * file SL_RmWoodH1
|
|
cuuid( 0x00000003, 0x000c00d4 ) * fixe yes * level no * transition no * file SL_RmAcid1
|
|
cuuid( 0x00000003, 0x000d0000 ) * fixe yes * level no * transition no * file Vide0
|
|
cuuid( 0x00000003, 0x000d0003 ) * fixe yes * level no * transition no * file VO_RmBalance01
|
|
cuuid( 0x00000001, 0x000d0004 ) * fixe yes * level no * transition no * file Play_VOr_RmPant01
|
|
cuuid( 0x00000003, 0x000d0004 ) * fixe yes * level no * transition no * file VO_RmBalance02
|
|
cuuid( 0x00000001, 0x000d0005 ) * fixe yes * level no * transition no * file Play_VOr_RmPain01
|
|
cuuid( 0x00000003, 0x000d0005 ) * fixe yes * level no * transition no * file VO_RmBalance03
|
|
cuuid( 0x00000001, 0x000d0006 ) * fixe yes * level no * transition no * file Play_VOr_RmAttack01
|
|
cuuid( 0x00000001, 0x000d0008 ) * fixe yes * level no * transition no * file Play_VOr_RmJoy01
|
|
cuuid( 0x00000001, 0x000d0009 ) * fixe yes * level no * transition no * file Play_VOr_RmBreathe01
|
|
cuuid( 0x00000003, 0x000d0009 ) * fixe yes * level no * transition no * file VO_RmDie01
|
|
cuuid( 0x00000001, 0x000d000a ) * fixe yes * level no * transition no * file Play_VOr_RmImpulse01
|
|
cuuid( 0x00000001, 0x000d000b ) * fixe yes * level no * transition no * file Play_VOr_RmRelief01
|
|
cuuid( 0x00000003, 0x000d000c ) * fixe yes * level no * transition no * file VO_RmDrown01
|
|
cuuid( 0x00000003, 0x000d000d ) * fixe yes * level no * transition no * file VO_RmDrown02
|
|
cuuid( 0x00000001, 0x000d000e ) * fixe yes * level no * transition no * file Play_VOr_RmEffort01
|
|
cuuid( 0x00000003, 0x000d000e ) * fixe yes * level no * transition no * file VO_RmDrown03
|
|
cuuid( 0x00000001, 0x000d000f ) * fixe yes * level no * transition no * file Play_VOr_RmDrown01
|
|
cuuid( 0x00000003, 0x000d000f ) * fixe yes * level no * transition no * file VO_RmEffort01
|
|
cuuid( 0x00000001, 0x000d0010 ) * fixe yes * level no * transition no * file Play_VOr_RmDie01
|
|
cuuid( 0x00000003, 0x000d0010 ) * fixe yes * level no * transition no * file VO_RmEffort02
|
|
cuuid( 0x00000003, 0x000d0011 ) * fixe yes * level no * transition no * file VO_RmEffort03
|
|
cuuid( 0x00000001, 0x000d0012 ) * fixe yes * level no * transition no * file Play_VOr_RmBalance01
|
|
cuuid( 0x00000001, 0x000d0014 ) * fixe yes * level no * transition no * file Play_VOr_RmCrash01
|
|
cuuid( 0x00000001, 0x000d0015 ) * fixe yes * level no * transition no * file Play_VOr_RmElectrocute01
|
|
cuuid( 0x00000001, 0x000d0019 ) * fixe yes * level no * transition no * file Play_VOr_RmPain02
|
|
cuuid( 0x00000003, 0x000d0019 ) * fixe yes * level no * transition no * file VO_RmRelief01
|
|
cuuid( 0x00000003, 0x000d001a ) * fixe yes * level no * transition no * file VO_RmRelief02
|
|
cuuid( 0x00000003, 0x000d001b ) * fixe yes * level no * transition no * file VO_RmRelief03
|
|
cuuid( 0x00000003, 0x000d001c ) * fixe yes * level no * transition no * file VO_RmImpulse01
|
|
cuuid( 0x00000003, 0x000d001d ) * fixe yes * level no * transition no * file VO_RmImpulse02
|
|
cuuid( 0x00000003, 0x000d001e ) * fixe yes * level no * transition no * file VO_RmImpulse03
|
|
cuuid( 0x00000001, 0x000d001f ) * fixe yes * level no * transition no * file Play_VO_RmYell01
|
|
cuuid( 0x00000003, 0x000d001f ) * fixe yes * level no * transition no * file VO_RmBreathe01
|
|
cuuid( 0x00000001, 0x000d0020 ) * fixe yes * level no * transition no * file Play_VO_RmYell02
|
|
cuuid( 0x00000003, 0x000d0020 ) * fixe yes * level no * transition no * file VO_RmBreathe02
|
|
cuuid( 0x00000001, 0x000d0021 ) * fixe yes * level no * transition no * file Play_VO_RmPain01
|
|
cuuid( 0x00000003, 0x000d0021 ) * fixe yes * level no * transition no * file VO_RmBreathe03
|
|
cuuid( 0x00000001, 0x000d0022 ) * fixe yes * level no * transition no * file Play_VOb_RmGrimace01
|
|
cuuid( 0x00000001, 0x000d0023 ) * fixe yes * level no * transition no * file Stop_VOb_RmGrimace01
|
|
cuuid( 0x00000001, 0x000d0028 ) * fixe yes * level no * transition no * file Play_VO_RmAttack01
|
|
cuuid( 0x00000003, 0x000d0028 ) * fixe yes * level no * transition no * file VO_RmAttack01
|
|
cuuid( 0x00000003, 0x000d0029 ) * fixe yes * level no * transition no * file VO_RmAttack02
|
|
cuuid( 0x00000003, 0x000d002a ) * fixe yes * level no * transition no * file VO_RmAttack03
|
|
cuuid( 0x00000003, 0x000d002b ) * fixe yes * level no * transition no * file VO_RmPain01
|
|
cuuid( 0x00000003, 0x000d002c ) * fixe yes * level no * transition no * file VO_RmPain02
|
|
cuuid( 0x00000003, 0x000d002d ) * fixe yes * level no * transition no * file VO_RmPain03
|
|
cuuid( 0x00000003, 0x000d002e ) * fixe yes * level no * transition no * file VO_RmPant01
|
|
cuuid( 0x00000003, 0x000d002f ) * fixe yes * level no * transition no * file VO_RmPant02
|
|
cuuid( 0x00000003, 0x000d0030 ) * fixe yes * level no * transition no * file VO_RmPant03
|
|
cuuid( 0x00000001, 0x000d0033 ) * fixe yes * level no * transition no * file Play_VOr_RmPiranhas01
|
|
cuuid( 0x00000001, 0x000d0036 ) * fixe yes * level no * transition no * file Play_VOr_RmFart01
|
|
cuuid( 0x00000001, 0x000d0038 ) * fixe yes * level no * transition no * file Play_VOr_RmAttackFury01
|
|
cuuid( 0x00000001, 0x000d0039 ) * fixe yes * level no * transition no * file Play_VOr_RmImpulseGI01
|
|
cuuid( 0x00000001, 0x000d003b ) * fixe yes * level no * transition no * file Play_VOr_RmThrow01
|
|
cuuid( 0x00000003, 0x000d0041 ) * fixe yes * level no * transition no * file VOr_RmPant01
|
|
cuuid( 0x00000003, 0x000d0042 ) * fixe yes * level no * transition no * file VOr_RmPain01
|
|
cuuid( 0x00000003, 0x000d0043 ) * fixe yes * level no * transition no * file VOr_RmAttack01
|
|
cuuid( 0x00000001, 0x000d0045 ) * fixe yes * level no * transition no * file Play_VO_RmSpeWin01
|
|
cuuid( 0x00000001, 0x000d0046 ) * fixe yes * level no * transition no * file Play_VO_RmSpeWin02
|
|
cuuid( 0x00000003, 0x000d0046 ) * fixe yes * level no * transition no * file VOr_RmBreathe01
|
|
cuuid( 0x00000001, 0x000d0047 ) * fixe yes * level no * transition no * file Play_VO_RmSpeWin03
|
|
cuuid( 0x00000003, 0x000d0047 ) * fixe yes * level no * transition no * file VOr_RmImpulse01
|
|
cuuid( 0x00000001, 0x000d0048 ) * fixe yes * level no * transition no * file Play_VO_RmSpeWin04
|
|
cuuid( 0x00000003, 0x000d0048 ) * fixe yes * level no * transition no * file VOr_RmRelief01
|
|
cuuid( 0x00000001, 0x000d0049 ) * fixe yes * level no * transition no * file Play_VO_RmSpeWin05
|
|
cuuid( 0x00000001, 0x000d004a ) * fixe yes * level no * transition no * file Play_VO_RmSpeScared01
|
|
cuuid( 0x00000001, 0x000d004b ) * fixe yes * level no * transition no * file Play_VOr_RmScratch01
|
|
cuuid( 0x00000003, 0x000d004b ) * fixe yes * level no * transition no * file VOr_RmEffort01
|
|
cuuid( 0x00000003, 0x000d004c ) * fixe yes * level no * transition no * file VOr_RmDrown01
|
|
cuuid( 0x00000001, 0x000d004d ) * fixe yes * level no * transition no * file Play_VOr_RmInfinitFall01
|
|
cuuid( 0x00000001, 0x000d004e ) * fixe yes * level no * transition no * file Play_VOb_RmSlide
|
|
cuuid( 0x00000001, 0x000d004f ) * fixe yes * level no * transition no * file Stop_VOb_RmSlide
|
|
cuuid( 0x00000003, 0x000d004f ) * fixe yes * level no * transition no * file VOr_RmBalance01
|
|
cuuid( 0x00000001, 0x000d0050 ) * fixe yes * level no * transition no * file Stop_VOr_RmElectrocute01
|
|
cuuid( 0x00000003, 0x000d0051 ) * fixe yes * level no * transition no * file VO_RmCrash01
|
|
cuuid( 0x00000001, 0x000d0052 ) * fixe yes * level no * transition no * file Play_VOr_RmKick01
|
|
cuuid( 0x00000003, 0x000d0052 ) * fixe yes * level no * transition no * file VO_RmCrash02
|
|
cuuid( 0x00000003, 0x000d0053 ) * fixe yes * level no * transition no * file VO_RmCrash03
|
|
cuuid( 0x00000003, 0x000d0054 ) * fixe yes * level no * transition no * file VOr_RmCrash01
|
|
cuuid( 0x00000001, 0x000d0055 ) * fixe yes * level no * transition no * file Play_VOr_RmPirouette01
|
|
cuuid( 0x00000003, 0x000d0055 ) * fixe yes * level no * transition no * file VO_RmElectrocute01
|
|
cuuid( 0x00000001, 0x000d0056 ) * fixe yes * level no * transition no * file Play_VOr_RmPirouette02
|
|
cuuid( 0x00000003, 0x000d0056 ) * fixe yes * level no * transition no * file VO_RmElectrocute02
|
|
cuuid( 0x00000001, 0x000d0057 ) * fixe yes * level no * transition no * file Play_VOr_RmRoll01
|
|
cuuid( 0x00000003, 0x000d0057 ) * fixe yes * level no * transition no * file VO_RmElectrocute03
|
|
cuuid( 0x00000001, 0x000d0058 ) * fixe yes * level no * transition no * file Play_VOr_RmTake01
|
|
cuuid( 0x00000003, 0x000d0058 ) * fixe yes * level no * transition no * file VOr_RmElectrocute01
|
|
cuuid( 0x00000001, 0x000d0059 ) * fixe yes * level no * transition no * file Play_VO_RmSpeHappy
|
|
cuuid( 0x00000001, 0x000d005a ) * fixe yes * level no * transition no * file Stop_VO_RmSpeHappy
|
|
cuuid( 0x00000001, 0x000d0060 ) * fixe yes * level no * transition no * file Play_VO_RmSpinTornado
|
|
cuuid( 0x00000003, 0x000d0075 ) * fixe yes * level no * transition no * file VOb_RmGrimace04
|
|
cuuid( 0x00000003, 0x000d0091 ) * fixe yes * level no * transition no * file VO_RmImpulse06
|
|
cuuid( 0x00000003, 0x000d0092 ) * fixe yes * level no * transition no * file VO_RmImpulse05
|
|
cuuid( 0x00000003, 0x000d0093 ) * fixe yes * level no * transition no * file VO_RmImpulse04
|
|
cuuid( 0x00000003, 0x000d0094 ) * fixe yes * level no * transition no * file VOr_RmImpulse02
|
|
cuuid( 0x00000003, 0x000d0095 ) * fixe yes * level no * transition no * file VO_RmFart01
|
|
cuuid( 0x00000003, 0x000d0096 ) * fixe yes * level no * transition no * file VO_RmFart02
|
|
cuuid( 0x00000003, 0x000d0097 ) * fixe yes * level no * transition no * file VO_RmFart03
|
|
cuuid( 0x00000003, 0x000d0098 ) * fixe yes * level no * transition no * file VOr_RmFart01
|
|
cuuid( 0x00000003, 0x000d009e ) * fixe yes * level no * transition no * file VO_RmAttackFury02
|
|
cuuid( 0x00000003, 0x000d009f ) * fixe yes * level no * transition no * file VO_RmAttackFury03
|
|
cuuid( 0x00000003, 0x000d00a0 ) * fixe yes * level no * transition no * file VOr_RmAttackFury01
|
|
cuuid( 0x00000003, 0x000d00a1 ) * fixe yes * level no * transition no * file VO_RmImpulseGI01
|
|
cuuid( 0x00000003, 0x000d00a2 ) * fixe yes * level no * transition no * file VO_RmImpulseGI02
|
|
cuuid( 0x00000003, 0x000d00a3 ) * fixe yes * level no * transition no * file VO_RmImpulseGI03
|
|
cuuid( 0x00000003, 0x000d00a4 ) * fixe yes * level no * transition no * file VOr_RmImpulseGI01
|
|
cuuid( 0x00000003, 0x000d00a9 ) * fixe yes * level no * transition no * file VO_RmThrow03
|
|
cuuid( 0x00000003, 0x000d00aa ) * fixe yes * level no * transition no * file VO_RmThrow02
|
|
cuuid( 0x00000003, 0x000d00ab ) * fixe yes * level no * transition no * file VO_RmThrow01
|
|
cuuid( 0x00000003, 0x000d00ac ) * fixe yes * level no * transition no * file VOr_RmThrow01
|
|
cuuid( 0x00000003, 0x000d00cd ) * fixe yes * level no * transition no * file VO_RmSpeWin05
|
|
cuuid( 0x00000003, 0x000d00ce ) * fixe yes * level no * transition no * file VO_RmSpeWin04
|
|
cuuid( 0x00000003, 0x000d00cf ) * fixe yes * level no * transition no * file VO_RmSpeWin03
|
|
cuuid( 0x00000003, 0x000d00d0 ) * fixe yes * level no * transition no * file VO_RmSpeWin02
|
|
cuuid( 0x00000003, 0x000d00d1 ) * fixe yes * level no * transition no * file VO_RmSpeWin01
|
|
cuuid( 0x00000003, 0x000d00d2 ) * fixe yes * level no * transition no * file VO_RmSpeScared01
|
|
cuuid( 0x00000003, 0x000d00db ) * fixe yes * level no * transition no * file VO_RmInfinitFall02
|
|
cuuid( 0x00000003, 0x000d00dc ) * fixe yes * level no * transition no * file VO_RmInfinitFall03
|
|
cuuid( 0x00000003, 0x000d00dd ) * fixe yes * level no * transition no * file VO_RmInfinitFall01
|
|
cuuid( 0x00000003, 0x000d00de ) * fixe yes * level no * transition no * file VOr_RmInfinitFall01
|
|
cuuid( 0x00000003, 0x000d00df ) * fixe yes * level no * transition no * file VOb_RmSlide01
|
|
cuuid( 0x00000003, 0x000d00e4 ) * fixe yes * level no * transition no * file VO_RmKick01
|
|
cuuid( 0x00000003, 0x000d00e5 ) * fixe yes * level no * transition no * file VO_RmKick02
|
|
cuuid( 0x00000003, 0x000d00e6 ) * fixe yes * level no * transition no * file VO_RmKick03
|
|
cuuid( 0x00000003, 0x000d00e7 ) * fixe yes * level no * transition no * file VOr_RmKick01
|
|
cuuid( 0x00000003, 0x000d00e8 ) * fixe yes * level no * transition no * file VO_RmPain05
|
|
cuuid( 0x00000003, 0x000d00e9 ) * fixe yes * level no * transition no * file VO_RmPain06
|
|
cuuid( 0x00000003, 0x000d00ea ) * fixe yes * level no * transition no * file VO_RmPain04
|
|
cuuid( 0x00000003, 0x000d00eb ) * fixe yes * level no * transition no * file VOr_RmPain02
|
|
cuuid( 0x00000003, 0x000d00f4 ) * fixe yes * level no * transition no * file VO_RmPirouette02
|
|
cuuid( 0x00000003, 0x000d00f5 ) * fixe yes * level no * transition no * file VO_RmPirouette03
|
|
cuuid( 0x00000003, 0x000d00f6 ) * fixe yes * level no * transition no * file VO_RmPirouette01
|
|
cuuid( 0x00000003, 0x000d00f7 ) * fixe yes * level no * transition no * file VOr_RmPirouette01
|
|
cuuid( 0x00000003, 0x000d00f8 ) * fixe yes * level no * transition no * file VO_RmPirouette05
|
|
cuuid( 0x00000003, 0x000d00f9 ) * fixe yes * level no * transition no * file VO_RmPirouette06
|
|
cuuid( 0x00000003, 0x000d00fa ) * fixe yes * level no * transition no * file VO_RmPirouette04
|
|
cuuid( 0x00000003, 0x000d00fb ) * fixe yes * level no * transition no * file VOr_RmPirouette02
|
|
cuuid( 0x00000003, 0x000d00fc ) * fixe yes * level no * transition no * file VO_RmRoll02
|
|
cuuid( 0x00000003, 0x000d00fd ) * fixe yes * level no * transition no * file VO_RmRoll03
|
|
cuuid( 0x00000003, 0x000d00fe ) * fixe yes * level no * transition no * file VO_RmRoll01
|
|
cuuid( 0x00000003, 0x000d00ff ) * fixe yes * level no * transition no * file VOr_RmRoll01
|
|
cuuid( 0x00000003, 0x000d0100 ) * fixe yes * level no * transition no * file VO_RmTake02
|
|
cuuid( 0x00000003, 0x000d0101 ) * fixe yes * level no * transition no * file Vide
|
|
cuuid( 0x00000003, 0x000d0102 ) * fixe yes * level no * transition no * file VO_RmTake01
|
|
cuuid( 0x00000003, 0x000d0103 ) * fixe yes * level no * transition no * file VOr_RmTake01
|
|
cuuid( 0x00000003, 0x000d0104 ) * fixe yes * level no * transition no * file VO_RmSpeHappy
|
|
cuuid( 0x00000001, 0x000e0005 ) * fixe yes * level no * transition no * file Play_BLr_Bubble01
|
|
cuuid( 0x00000003, 0x000e0008 ) * fixe yes * level no * transition no * file BL_Bubble03
|
|
cuuid( 0x00000001, 0x000e0024 ) * fixe yes * level no * transition no * file Play_BLr_BackwashLight01
|
|
cuuid( 0x00000001, 0x000e0025 ) * fixe yes * level no * transition no * file Play_BLr_BackwashLight02
|
|
cuuid( 0x00000001, 0x000e0026 ) * fixe yes * level no * transition no * file Play_BLr_AquaticPafS01
|
|
cuuid( 0x00000001, 0x000e0027 ) * fixe yes * level no * transition no * file Play_BLr_AquaticPafL01
|
|
cuuid( 0x00000001, 0x000e0028 ) * fixe yes * level no * transition no * file Play_BLr_Submersion01
|
|
cuuid( 0x00000001, 0x000e0029 ) * fixe yes * level no * transition no * file Play_BLr_SplashIn01
|
|
cuuid( 0x00000001, 0x000e002a ) * fixe yes * level no * transition no * file Play_BLr_SplashOut01
|
|
cuuid( 0x00000003, 0x000e0047 ) * fixe yes * level no * transition no * file BL_BackwashLight01
|
|
cuuid( 0x00000003, 0x000e004a ) * fixe yes * level no * transition no * file BLr_BackwashLight01
|
|
cuuid( 0x00000003, 0x000e004d ) * fixe yes * level no * transition no * file BL_BackwashLight06
|
|
cuuid( 0x00000003, 0x000e004e ) * fixe yes * level no * transition no * file BLr_BackwashLight02
|
|
cuuid( 0x00000003, 0x000e004f ) * fixe yes * level no * transition no * file BL_AquaticPafS01
|
|
cuuid( 0x00000003, 0x000e0053 ) * fixe yes * level no * transition no * file BL_AquaticPafL01
|
|
cuuid( 0x00000003, 0x000e0057 ) * fixe yes * level no * transition no * file BL_Submersion01
|
|
cuuid( 0x00000003, 0x000e005b ) * fixe yes * level no * transition no * file BL_SplashIn01
|
|
cuuid( 0x00000003, 0x000e005f ) * fixe yes * level no * transition no * file BL_SplashOut01
|
|
cuuid( 0x00000001, 0x00120003 ) * fixe yes * level no * transition no * file Play_BIr_Paf01
|
|
cuuid( 0x00000003, 0x00120003 ) * fixe yes * level no * transition no * file BI_Paf02
|
|
cuuid( 0x00000001, 0x0012002d ) * fixe yes * level no * transition no * file Play_BIr_PadStamp01
|
|
cuuid( 0x00000001, 0x00120043 ) * fixe yes * level no * transition no * file Play_BIr_BallFoot01
|
|
cuuid( 0x00000003, 0x00120092 ) * fixe yes * level no * transition no * file BI_PadStamp01
|
|
cuuid( 0x00000003, 0x00120093 ) * fixe yes * level no * transition no * file BI_PadStamp02
|
|
cuuid( 0x00000003, 0x00120095 ) * fixe yes * level no * transition no * file BIr_PadStamp01
|
|
cuuid( 0x00000003, 0x001200e7 ) * fixe yes * level no * transition no * file BI_BallFoot01
|
|
cuuid( 0x00000003, 0x00160000 ) * fixe yes * level no * transition no * file BA_AirHit01
|
|
cuuid( 0x00000001, 0x00160003 ) * fixe yes * level no * transition no * file Play_BAr_AirHit01
|
|
cuuid( 0x00000001, 0x001b001b ) * fixe yes * level no * transition no * file Play_BEr_Missile01
|
|
cuuid( 0x00000003, 0x001b0066 ) * fixe yes * level no * transition no * file BE_Missile01
|
|
cuuid( 0x00000001, 0x002a0026 ) * fixe yes * level no * transition no * file Play_BDr_FunnySpring01
|
|
cuuid( 0x00000003, 0x002a002e ) * fixe yes * level no * transition no * file BD_FunnySpring02
|
|
cuuid( 0x00000003, 0x002a002f ) * fixe yes * level no * transition no * file BD_FunnySpring01
|
|
cuuid( 0x00000003, 0x002a0030 ) * fixe yes * level no * transition no * file BDr_FunnySpring01
|
|
cuuid( 0x00000001, 0x00330016 ) * fixe yes * level no * transition no * file Play_PXb_R2Electric01
|
|
cuuid( 0x00000001, 0x00330017 ) * fixe yes * level no * transition no * file Stop_PXb_R2Electric01
|
|
cuuid( 0x00000003, 0x00330031 ) * fixe yes * level no * transition no * file PXb_R2Electric01
|
|
cuuid( 0x00000001, 0x003b0027 ) * fixe yes * level no * transition no * file Play_MJ_Rm_01PowerDown
|
|
cuuid( 0x00000001, 0x003b0028 ) * fixe yes * level no * transition no * file Play_MJ_Rm_01PowerUp
|
|
cuuid( 0x00000001, 0x003b003d ) * fixe yes * level no * transition no * file Play_MJ_RmDeath01
|
|
cuuid( 0x00000001, 0x003b003e ) * fixe yes * level no * transition no * file Play_MJ_GemCase01
|
|
cuuid( 0x00000001, 0x003b003f ) * fixe yes * level no * transition no * file Play_MJ_GemComplete01
|
|
cuuid( 0x00000003, 0x003b0046 ) * fixe yes * level no * transition no * file MJ_RmDeath01
|
|
cuuid( 0x00000003, 0x003b0047 ) * fixe yes * level no * transition no * file MJ_GemCase01
|
|
cuuid( 0x00000003, 0x003b0048 ) * fixe yes * level no * transition no * file MJ_GemComplete01
|
|
cuuid( 0x00000003, 0x003b004c ) * fixe yes * level no * transition no * file MJ_Rm_02PowerUp01
|
|
cuuid( 0x00000003, 0x003b0050 ) * fixe yes * level no * transition no * file MJ_Rm_02PoweDown01
|
|
cuuid( 0x00000001, 0x003d0000 ) * fixe yes * level no * transition no * file Play_RCs_Climb01R
|
|
cuuid( 0x00000003, 0x003d0000 ) * fixe yes * level no * transition no * file SC_RmWood1L
|
|
cuuid( 0x00000001, 0x003d0001 ) * fixe yes * level no * transition no * file Play_RCs_Climb01L
|
|
cuuid( 0x00000003, 0x003d0001 ) * fixe yes * level no * transition no * file SC_RmEarth1R
|
|
cuuid( 0x00000003, 0x003d0002 ) * fixe yes * level no * transition no * file SC_RmGeneric1L
|
|
cuuid( 0x00000003, 0x003d0003 ) * fixe yes * level no * transition no * file SC_RmGeneric1R
|
|
cuuid( 0x00000003, 0x003d0004 ) * fixe yes * level no * transition no * file SC_RmGrass1L
|
|
cuuid( 0x00000003, 0x003d0005 ) * fixe yes * level no * transition no * file SC_RmGrass1R
|
|
cuuid( 0x00000003, 0x003d0006 ) * fixe yes * level no * transition no * file SC_RmLeaves1L
|
|
cuuid( 0x00000003, 0x003d0007 ) * fixe yes * level no * transition no * file SC_RmLeaves1R
|
|
cuuid( 0x00000003, 0x003d0008 ) * fixe yes * level no * transition no * file SC_RmMetal1L
|
|
cuuid( 0x00000003, 0x003d0009 ) * fixe yes * level no * transition no * file SC_RmMetal1R
|
|
cuuid( 0x00000003, 0x003d000a ) * fixe yes * level no * transition no * file SC_RmMoss1L
|
|
cuuid( 0x00000003, 0x003d000b ) * fixe yes * level no * transition no * file SC_RmMoss1R
|
|
cuuid( 0x00000003, 0x003d000c ) * fixe yes * level no * transition no * file SC_RmRope1L
|
|
cuuid( 0x00000003, 0x003d000d ) * fixe yes * level no * transition no * file SC_RmRope1R
|
|
cuuid( 0x00000003, 0x003d000e ) * fixe yes * level no * transition no * file SC_RmSand1L
|
|
cuuid( 0x00000003, 0x003d000f ) * fixe yes * level no * transition no * file SC_RmSand1R
|
|
cuuid( 0x00000003, 0x003d0010 ) * fixe yes * level no * transition no * file SC_RmSnow1L
|
|
cuuid( 0x00000003, 0x003d0011 ) * fixe yes * level no * transition no * file SC_RmSnow1R
|
|
cuuid( 0x00000003, 0x003d0012 ) * fixe yes * level no * transition no * file SC_RmStone1L
|
|
cuuid( 0x00000003, 0x003d0013 ) * fixe yes * level no * transition no * file SC_RmStone1R
|
|
cuuid( 0x00000003, 0x003d0014 ) * fixe yes * level no * transition no * file SC_RmEarth1L
|
|
cuuid( 0x00000003, 0x003d0015 ) * fixe yes * level no * transition no * file SC_RmWood1R
|
|
cuuid( 0x00000003, 0x003d0016 ) * fixe yes * level no * transition no * file SCs_RmClimb1R
|
|
cuuid( 0x00000003, 0x003d0017 ) * fixe yes * level no * transition no * file SCs_RmClimb1L
|
|
cuuid( 0x00000003, 0x003d0018 ) * fixe yes * level no * transition no * file SC_RmCloth1L
|
|
cuuid( 0x00000003, 0x003d0019 ) * fixe yes * level no * transition no * file SC_RmCloth1R
|
|
cuuid( 0x00000003, 0x003d001a ) * fixe yes * level no * transition no * file SC_RmBones1R
|
|
cuuid( 0x00000003, 0x003d001b ) * fixe yes * level no * transition no * file SC_RmBones1L
|
|
cuuid( 0x00000003, 0x003d001c ) * fixe yes * level no * transition no * file SC_RmMushroom1R
|
|
cuuid( 0x00000003, 0x003d001d ) * fixe yes * level no * transition no * file SC_RmMushroom1L
|
|
cuuid( 0x00000001, 0x003f0000 ) * fixe yes * level no * transition no * file Play_RFr_FistShootShort01
|
|
cuuid( 0x00000001, 0x003f0001 ) * fixe yes * level no * transition no * file Play_RFr_FistShootLong01
|
|
cuuid( 0x00000001, 0x003f0002 ) * fixe yes * level no * transition no * file Play_RFr_ChainShootS01
|
|
cuuid( 0x00000001, 0x003f0004 ) * fixe yes * level no * transition no * file Play_RFr_MissileShoot01
|
|
cuuid( 0x00000001, 0x003f0006 ) * fixe yes * level no * transition no * file Play_RFr_ChainShootL01
|
|
cuuid( 0x00000003, 0x003f0006 ) * fixe yes * level no * transition no * file RF_FistShootShort01
|
|
cuuid( 0x00000003, 0x003f000a ) * fixe yes * level no * transition no * file RF_ChainShootShort01
|
|
cuuid( 0x00000001, 0x003f0011 ) * fixe yes * level no * transition no * file Play_RFb_Missile01
|
|
cuuid( 0x00000001, 0x003f0012 ) * fixe yes * level no * transition no * file Stop_RFb_Missile01
|
|
cuuid( 0x00000003, 0x003f0012 ) * fixe yes * level no * transition no * file RF_MissileShoot02
|
|
cuuid( 0x00000003, 0x003f0018 ) * fixe yes * level no * transition no * file RF_FistShootLong01
|
|
cuuid( 0x00000001, 0x003f0019 ) * fixe yes * level no * transition no * file Play_RFr_FistLoading01
|
|
cuuid( 0x00000001, 0x003f001a ) * fixe yes * level no * transition no * file Play_RFb_FistLoaded01
|
|
cuuid( 0x00000001, 0x003f001b ) * fixe yes * level no * transition no * file Stop_RFb_FistLoaded01
|
|
cuuid( 0x00000001, 0x003f001c ) * fixe yes * level no * transition no * file Stop_RFr_FistLoading01
|
|
cuuid( 0x00000003, 0x003f001c ) * fixe yes * level no * transition no * file RFb_Missile01
|
|
cuuid( 0x00000001, 0x003f001d ) * fixe yes * level no * transition no * file Play_RFr_GrapnelHang01
|
|
cuuid( 0x00000001, 0x003f001e ) * fixe yes * level no * transition no * file Play_RFr_FistForcelShort01
|
|
cuuid( 0x00000001, 0x003f001f ) * fixe yes * level no * transition no * file Play_RFr_FistForcelLong01
|
|
cuuid( 0x00000001, 0x003f0020 ) * fixe yes * level no * transition no * file Play_RFr_FistWheelShort01
|
|
cuuid( 0x00000001, 0x003f0021 ) * fixe yes * level no * transition no * file Play_RFr_FistWheelLong01
|
|
cuuid( 0x00000001, 0x003f0022 ) * fixe yes * level no * transition no * file Play_RFb_FistWheelAttak01
|
|
cuuid( 0x00000001, 0x003f0023 ) * fixe yes * level no * transition no * file Stop_RFb_FistWheelAttak01
|
|
cuuid( 0x00000003, 0x003f0026 ) * fixe yes * level no * transition no * file RF_FistLoading01
|
|
cuuid( 0x00000003, 0x003f002a ) * fixe yes * level no * transition no * file RFb_FistLoaded01
|
|
cuuid( 0x00000003, 0x003f002c ) * fixe yes * level no * transition no * file RF_GrapnelHang01
|
|
cuuid( 0x00000003, 0x003f0032 ) * fixe yes * level no * transition no * file RF_FistForceShort01
|
|
cuuid( 0x00000003, 0x003f003a ) * fixe yes * level no * transition no * file RF_FistWheelShort01
|
|
cuuid( 0x00000003, 0x003f0040 ) * fixe yes * level no * transition no * file RFb_FistWheelAttack01
|
|
cuuid( 0x00000001, 0x00550000 ) * fixe yes * level no * transition no * file Play_OI_PickUp01
|
|
cuuid( 0x00000003, 0x00550000 ) * fixe yes * level no * transition no * file OI_PickUp01
|
|
cuuid( 0x00000003, 0x00550002 ) * fixe yes * level no * transition no * file OI_ForceFistOff
|
|
cuuid( 0x00000001, 0x00550009 ) * fixe yes * level no * transition no * file Play_OI_MissileFistOff
|
|
cuuid( 0x00000001, 0x0055000c ) * fixe yes * level no * transition no * file Play_OI_SuperHelicoOff
|
|
cuuid( 0x00000001, 0x00550014 ) * fixe yes * level no * transition no * file Play_OIr_Locket01
|
|
cuuid( 0x00000003, 0x00550015 ) * fixe yes * level no * transition no * file OI_Locket01
|
|
cuuid( 0x00000001, 0x00550019 ) * fixe yes * level no * transition no * file Play_OIr_LocketGem01
|
|
cuuid( 0x00000003, 0x00550020 ) * fixe yes * level no * transition no * file OI_LocketGem01
|
|
cuuid( 0x00000001, 0x00640006 ) * fixe yes * level no * transition no * file Play_BGb_RmEndLife01
|
|
cuuid( 0x00000001, 0x00640007 ) * fixe yes * level no * transition no * file Stop_BGb_RmEndLife01
|
|
cuuid( 0x00000001, 0x00640008 ) * fixe yes * level no * transition no * file Play_BGr_CamRecall01
|
|
cuuid( 0x00000001, 0x00640009 ) * fixe yes * level no * transition no * file Play_BG_LockEnemy01
|
|
cuuid( 0x00000001, 0x0064000a ) * fixe yes * level no * transition no * file Play_BG_UnLockEnemy01
|
|
cuuid( 0x00000001, 0x0064000b ) * fixe yes * level no * transition no * file Play_BG_LockFriend01
|
|
cuuid( 0x00000001, 0x0064000c ) * fixe yes * level no * transition no * file Play_BG_UnlockFriend01
|
|
cuuid( 0x00000001, 0x0064000d ) * fixe yes * level no * transition no * file Play_BG_MouseClic01
|
|
cuuid( 0x00000001, 0x0064000e ) * fixe yes * level no * transition no * file Play_BG_MenuOut01
|
|
cuuid( 0x00000003, 0x0064000e ) * fixe yes * level no * transition no * file BGb_RmEndLife01
|
|
cuuid( 0x00000001, 0x0064000f ) * fixe yes * level no * transition no * file Play_BG_MenuIn01
|
|
cuuid( 0x00000003, 0x0064000f ) * fixe yes * level no * transition no * file BG_CamRecall01
|
|
cuuid( 0x00000001, 0x00640010 ) * fixe yes * level no * transition no * file Play_BG_MouseFly01
|
|
cuuid( 0x00000001, 0x00640011 ) * fixe yes * level no * transition no * file Play_BG_TurnPage01
|
|
cuuid( 0x00000001, 0x00640012 ) * fixe yes * level no * transition no * file Play_BG_LockStraff
|
|
cuuid( 0x00000003, 0x00640012 ) * fixe yes * level no * transition no * file BG_LockFriend01
|
|
cuuid( 0x00000003, 0x00640013 ) * fixe yes * level no * transition no * file BG_UnLockEnemy01
|
|
cuuid( 0x00000003, 0x00640014 ) * fixe yes * level no * transition no * file BG_UnlockFriend01
|
|
cuuid( 0x00000003, 0x00640016 ) * fixe yes * level no * transition no * file BG_MouseClic01
|
|
cuuid( 0x00000003, 0x00640017 ) * fixe yes * level no * transition no * file BG_MenuOut01
|
|
cuuid( 0x00000003, 0x00640018 ) * fixe yes * level no * transition no * file BG_MenuIn01
|
|
cuuid( 0x00000003, 0x00640019 ) * fixe yes * level no * transition no * file BG_MouseFly01
|
|
cuuid( 0x00000003, 0x0064001a ) * fixe yes * level no * transition no * file BG_TurnPage01
|
|
cuuid( 0x00000003, 0x0064001c ) * fixe yes * level no * transition no * file BG_LockStraff02
|