654 lines
62 KiB (Stored with Git LFS)
Plaintext
654 lines
62 KiB (Stored with Git LFS)
Plaintext
cuuid( 0x00000003, 0x00040002 ) * fixe no * level yes * transition no * file Vide
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cuuid( 0x00000003, 0x00050004 ) * fixe no * level yes * transition no * file AE_EarthQuake01
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cuuid( 0x00000001, 0x00050007 ) * fixe no * level yes * transition no * file Play_AEr_EarthQuake01
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cuuid( 0x00000003, 0x00050009 ) * fixe no * level yes * transition no * file AE_Rumblequake01
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cuuid( 0x00000001, 0x0005000b ) * fixe no * level yes * transition no * file Play_AEr_Rumblequake01
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cuuid( 0x00000001, 0x0005000c ) * fixe no * level yes * transition no * file Play_AEr_QuakeEpicentre01
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cuuid( 0x00000001, 0x0005000d ) * fixe no * level yes * transition no * file Play_AEr_QuakeEpicentre02
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cuuid( 0x00000003, 0x0005000d ) * fixe no * level yes * transition no * file AE_QuakeEpicentre01
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cuuid( 0x00000001, 0x0005000e ) * fixe no * level yes * transition no * file Play_AEr_QuakeEpicentre03
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cuuid( 0x00000003, 0x00050011 ) * fixe no * level yes * transition no * file AE_QuakeEpicentre04
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cuuid( 0x00000003, 0x00050015 ) * fixe no * level yes * transition no * file AE_QuakeEpicentre07
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cuuid( 0x00000001, 0x000b0047 ) * fixe no * level yes * transition no * file Stop_RSb_TimerOffAlert01
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cuuid( 0x00000003, 0x000b0079 ) * fixe no * level yes * transition no * file RSb_TimerOffAlert01
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cuuid( 0x00000003, 0x000d0003 ) * fixe no * level yes * transition no * file VO_RmBalance01
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cuuid( 0x00000003, 0x000d0004 ) * fixe no * level yes * transition no * file VO_RmBalance02
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cuuid( 0x00000003, 0x000d0005 ) * fixe no * level yes * transition no * file VO_RmBalance03
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cuuid( 0x00000001, 0x000d0008 ) * fixe no * level yes * transition no * file Play_VOr_RmJoy01
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cuuid( 0x00000001, 0x000d0012 ) * fixe no * level yes * transition no * file Play_VOr_RmBalance01
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cuuid( 0x00000003, 0x000d004f ) * fixe no * level yes * transition no * file VOr_RmBalance01
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cuuid( 0x00000003, 0x000d0091 ) * fixe no * level yes * transition no * file VO_RmImpulse06
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cuuid( 0x00000003, 0x000d0092 ) * fixe no * level yes * transition no * file VO_RmImpulse05
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cuuid( 0x00000003, 0x000d0093 ) * fixe no * level yes * transition no * file VO_RmImpulse04
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cuuid( 0x00000003, 0x000d0094 ) * fixe no * level yes * transition no * file VOr_RmImpulse02
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cuuid( 0x00000001, 0x000e0023 ) * fixe no * level yes * transition no * file Play_BLr_Squirt01
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cuuid( 0x00000001, 0x000e0024 ) * fixe no * level yes * transition no * file Play_BLr_BackwashLight01
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cuuid( 0x00000003, 0x000e0041 ) * fixe no * level yes * transition no * file BL_Squirt02
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cuuid( 0x00000003, 0x000e0047 ) * fixe no * level yes * transition no * file BL_BackwashLight01
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cuuid( 0x00000003, 0x000e004a ) * fixe no * level yes * transition no * file BLr_BackwashLight01
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cuuid( 0x00000003, 0x000f0003 ) * fixe no * level yes * transition no * file PC_CagPaf01
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cuuid( 0x00000001, 0x000f0004 ) * fixe no * level yes * transition no * file Play_PC_CagPaf01
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cuuid( 0x00000001, 0x000f0014 ) * fixe no * level yes * transition no * file Play_PCr_Death01
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cuuid( 0x00000001, 0x000f0015 ) * fixe no * level yes * transition no * file Play_PC_Parade01
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cuuid( 0x00000001, 0x000f001f ) * fixe no * level yes * transition no * file Play_PCr_GunHit01
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cuuid( 0x00000001, 0x000f0021 ) * fixe no * level yes * transition no * file Play_PCr_CBaBall01
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cuuid( 0x00000001, 0x000f0022 ) * fixe no * level yes * transition no * file Play_PCr_CBaGlove01
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cuuid( 0x00000001, 0x000f0023 ) * fixe no * level yes * transition no * file Play_PCr_CBaShoot01
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cuuid( 0x00000001, 0x000f0024 ) * fixe no * level yes * transition no * file Play_PCr_CBaStick01
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cuuid( 0x00000003, 0x000f0030 ) * fixe no * level yes * transition no * file PC_GunHit02
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cuuid( 0x00000003, 0x000f0049 ) * fixe no * level yes * transition no * file PC_CBaBall01
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cuuid( 0x00000003, 0x000f004d ) * fixe no * level yes * transition no * file PC_CBaGlove01
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cuuid( 0x00000003, 0x000f0051 ) * fixe no * level yes * transition no * file PC_CBaShoot01
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cuuid( 0x00000003, 0x000f0055 ) * fixe no * level yes * transition no * file PC_CBaStick01
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cuuid( 0x00000003, 0x000f0061 ) * fixe no * level yes * transition no * file PC_Death02
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cuuid( 0x00000003, 0x000f0064 ) * fixe no * level yes * transition no * file PC_Parade01
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cuuid( 0x00000001, 0x00100000 ) * fixe no * level yes * transition no * file Play_SW_CagGen1R
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cuuid( 0x00000003, 0x00100000 ) * fixe no * level yes * transition no * file SW_CagGen1R
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cuuid( 0x00000001, 0x00100001 ) * fixe no * level yes * transition no * file Play_SW_CagGen1L
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cuuid( 0x00000003, 0x00100001 ) * fixe no * level yes * transition no * file SW_CagGen1L
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cuuid( 0x00000001, 0x00100002 ) * fixe no * level yes * transition no * file Play_SR_CagGen1R
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cuuid( 0x00000003, 0x00100002 ) * fixe no * level yes * transition no * file SR_CagGen1R
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cuuid( 0x00000001, 0x00100003 ) * fixe no * level yes * transition no * file Play_SR_CagGen1L
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cuuid( 0x00000003, 0x00100003 ) * fixe no * level yes * transition no * file SR_CagGen1L
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cuuid( 0x00000001, 0x00100004 ) * fixe no * level yes * transition no * file Play_SL_CagGen1
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cuuid( 0x00000003, 0x00100004 ) * fixe no * level yes * transition no * file SL_CagGen1
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cuuid( 0x00000001, 0x0010000f ) * fixe no * level yes * transition no * file Play_SW_GloGen1R
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cuuid( 0x00000003, 0x0010000f ) * fixe no * level yes * transition no * file SW_GloGen1R
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cuuid( 0x00000001, 0x00100010 ) * fixe no * level yes * transition no * file Play_SW_GloGen1L
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cuuid( 0x00000003, 0x00100010 ) * fixe no * level yes * transition no * file SW_GloGen1L
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cuuid( 0x00000001, 0x00100011 ) * fixe no * level yes * transition no * file Play_SR_GloGen1R
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cuuid( 0x00000003, 0x00100011 ) * fixe no * level yes * transition no * file SR_GloGen1R
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cuuid( 0x00000001, 0x00100012 ) * fixe no * level yes * transition no * file Play_SR_GloGen1L
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cuuid( 0x00000003, 0x00100012 ) * fixe no * level yes * transition no * file SR_GloGen1L
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cuuid( 0x00000001, 0x00100013 ) * fixe no * level yes * transition no * file Play_SL_GloGen1
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cuuid( 0x00000003, 0x00100013 ) * fixe no * level yes * transition no * file SL_GloGen1
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cuuid( 0x00000003, 0x00110002 ) * fixe no * level yes * transition no * file BF_Shot01
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cuuid( 0x00000001, 0x0011000d ) * fixe no * level yes * transition no * file Play_BFr_LRicochet01
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cuuid( 0x00000001, 0x0011000e ) * fixe no * level yes * transition no * file Play_BFr_Reload01
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cuuid( 0x00000001, 0x0011000f ) * fixe no * level yes * transition no * file Play_BFr_Shot01
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cuuid( 0x00000001, 0x00110014 ) * fixe no * level yes * transition no * file Play_BFr_CagBullet01
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cuuid( 0x00000003, 0x00110015 ) * fixe no * level yes * transition no * file BF_LRicochet01
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cuuid( 0x00000003, 0x0011001b ) * fixe no * level yes * transition no * file BF_Reload03
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cuuid( 0x00000003, 0x0011004b ) * fixe no * level yes * transition no * file BF_CagBullet01
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cuuid( 0x00000003, 0x0011004c ) * fixe no * level yes * transition no * file BF_CagBullet02
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cuuid( 0x00000003, 0x0011004e ) * fixe no * level yes * transition no * file BFr_CagBullet01
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cuuid( 0x00000001, 0x00120001 ) * fixe no * level yes * transition no * file Play_BI_Stick02
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cuuid( 0x00000003, 0x00120001 ) * fixe no * level yes * transition no * file BI_Stick02
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cuuid( 0x00000001, 0x00120002 ) * fixe no * level yes * transition no * file Play_BI_Paf01
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cuuid( 0x00000003, 0x00120002 ) * fixe no * level yes * transition no * file BI_Paf01
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cuuid( 0x00000001, 0x00120007 ) * fixe no * level yes * transition no * file Play_BIr_CloPaf01
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cuuid( 0x00000003, 0x00120011 ) * fixe no * level yes * transition no * file BI_CloPaf01
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cuuid( 0x00000001, 0x00120012 ) * fixe no * level yes * transition no * file Play_BIr_Rock01
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cuuid( 0x00000001, 0x00120021 ) * fixe no * level yes * transition no * file Play_BIr_SoftHand01
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cuuid( 0x00000001, 0x00120022 ) * fixe no * level yes * transition no * file Play_BIr_Jangle01
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cuuid( 0x00000001, 0x0012002a ) * fixe no * level yes * transition no * file Play_BIr_Barrel01
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cuuid( 0x00000003, 0x0012002a ) * fixe no * level yes * transition no * file BI_Rock01
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cuuid( 0x00000001, 0x0012002f ) * fixe no * level yes * transition no * file Play_BIr_StoneHard03
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cuuid( 0x00000001, 0x00120034 ) * fixe no * level yes * transition no * file Play_BI_NullFistGen01
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cuuid( 0x00000001, 0x00120039 ) * fixe no * level yes * transition no * file Play_BIr_Landing01
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cuuid( 0x00000001, 0x0012003a ) * fixe no * level yes * transition no * file Play_BIr_HeavyCrush01
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cuuid( 0x00000003, 0x00120064 ) * fixe no * level yes * transition no * file BI_SoftHand01
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cuuid( 0x00000003, 0x00120066 ) * fixe no * level yes * transition no * file BI_Jangle01
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cuuid( 0x00000003, 0x00120087 ) * fixe no * level yes * transition no * file BI_Barrel02
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cuuid( 0x00000003, 0x0012009a ) * fixe no * level yes * transition no * file BI_StoneHard07
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cuuid( 0x00000003, 0x001200ab ) * fixe no * level yes * transition no * file BI_NullFistGen01
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cuuid( 0x00000003, 0x001200b7 ) * fixe no * level yes * transition no * file BI_Landing01
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cuuid( 0x00000003, 0x001200c2 ) * fixe no * level yes * transition no * file BI_HeavyCrush01
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cuuid( 0x00000001, 0x00140008 ) * fixe no * level yes * transition no * file Play_VOr_CSniSnorInspir01
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cuuid( 0x00000001, 0x00140009 ) * fixe no * level yes * transition no * file Play_VOr_CSniWakeUp01
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cuuid( 0x00000001, 0x0014000f ) * fixe no * level yes * transition no * file Play_VOr_CSniSnorExpir01
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cuuid( 0x00000001, 0x00140013 ) * fixe no * level yes * transition no * file Play_VOr_CSniCall01
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cuuid( 0x00000001, 0x00140014 ) * fixe no * level yes * transition no * file Play_VOr_CSniAttack_01
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cuuid( 0x00000001, 0x00140015 ) * fixe no * level yes * transition no * file Play_VOr_CSniBreathe01
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cuuid( 0x00000001, 0x00140016 ) * fixe no * level yes * transition no * file Play_VOr_CSniSurprise01
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cuuid( 0x00000001, 0x00140017 ) * fixe no * level yes * transition no * file Play_VOr_CsniTerror01
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cuuid( 0x00000001, 0x00140018 ) * fixe no * level yes * transition no * file Play_VOr_CsniElectrocut01
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cuuid( 0x00000001, 0x0014001b ) * fixe no * level yes * transition no * file Play_VOr_CBafAttac01
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cuuid( 0x00000001, 0x0014001c ) * fixe no * level yes * transition no * file Play_VOr_CSniPaf01
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cuuid( 0x00000001, 0x0014001e ) * fixe no * level yes * transition no * file Play_VOr_CSniEffort01
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cuuid( 0x00000001, 0x00140022 ) * fixe no * level yes * transition no * file Play_VOr_CSniCrush01
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cuuid( 0x00000001, 0x00140023 ) * fixe no * level yes * transition no * file Play_VOr_CSniQuestion01
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cuuid( 0x00000001, 0x00140024 ) * fixe no * level yes * transition no * file Play_VOr_CSniQuestion02
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cuuid( 0x00000001, 0x00140026 ) * fixe no * level yes * transition no * file Play_VOr_CSniDie01
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cuuid( 0x00000001, 0x00140027 ) * fixe no * level yes * transition no * file Play_VOr_CSniInflating01
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cuuid( 0x00000001, 0x0014002c ) * fixe no * level yes * transition no * file Play_VOr_CBafDie01
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cuuid( 0x00000001, 0x0014002d ) * fixe no * level yes * transition no * file Play_VOr_CBafEffort01
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cuuid( 0x00000001, 0x00140034 ) * fixe no * level yes * transition no * file Play_VOr_CBafSurp01
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cuuid( 0x00000001, 0x00140043 ) * fixe no * level yes * transition no * file Play_VOr_CSniThink01
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cuuid( 0x00000001, 0x00140044 ) * fixe no * level yes * transition no * file Play_VOr_CSniLaugh01
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cuuid( 0x00000001, 0x00140045 ) * fixe no * level yes * transition no * file Play_VOr_CagDrinkingOn01
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cuuid( 0x00000001, 0x00140046 ) * fixe no * level yes * transition no * file Play_VOr_CagDrinkingOff01
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cuuid( 0x00000001, 0x00140047 ) * fixe no * level yes * transition no * file Play_VOb_CagDrinking01
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cuuid( 0x00000001, 0x00140048 ) * fixe no * level yes * transition no * file Stop_VOb_CagDrinking01
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cuuid( 0x00000001, 0x00140049 ) * fixe no * level yes * transition no * file Play_VOr_CagHiccough01
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cuuid( 0x00000001, 0x0014004b ) * fixe no * level yes * transition no * file Play_VO_CBafEffort01
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cuuid( 0x00000001, 0x0014004e ) * fixe no * level yes * transition no * file Play_VO_CBafCharge01
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cuuid( 0x00000001, 0x0014004f ) * fixe no * level yes * transition no * file Play_VO_CBafAttack01
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cuuid( 0x00000001, 0x00140052 ) * fixe no * level yes * transition no * file Play_VO_CBafJuggle03
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cuuid( 0x00000001, 0x00140053 ) * fixe no * level yes * transition no * file Play_VO_CBafKata03
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cuuid( 0x00000001, 0x00140055 ) * fixe no * level yes * transition no * file Play_VO_CBafSurprise03
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cuuid( 0x00000001, 0x00140056 ) * fixe no * level yes * transition no * file Stop_VOr_CSniLaugh01
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cuuid( 0x00000003, 0x00140059 ) * fixe no * level yes * transition no * file VO_CSniCall01
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cuuid( 0x00000003, 0x0014005a ) * fixe no * level yes * transition no * file VO_CSniCall02
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cuuid( 0x00000003, 0x0014005c ) * fixe no * level yes * transition no * file VO_CSniAttack01
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cuuid( 0x00000003, 0x0014005d ) * fixe no * level yes * transition no * file VO_CSniAttack02
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cuuid( 0x00000003, 0x00140060 ) * fixe no * level yes * transition no * file VO_CSniBreathe02
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cuuid( 0x00000003, 0x00140062 ) * fixe no * level yes * transition no * file VO_CSniSurprise01
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cuuid( 0x00000003, 0x00140065 ) * fixe no * level yes * transition no * file VOr_CSniCall01
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cuuid( 0x00000003, 0x00140066 ) * fixe no * level yes * transition no * file VOr_CSniAttack01
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cuuid( 0x00000003, 0x00140067 ) * fixe no * level yes * transition no * file VOr_CSniBreathe01
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cuuid( 0x00000003, 0x00140068 ) * fixe no * level yes * transition no * file VOr_CSniSurprise01
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cuuid( 0x00000003, 0x00140069 ) * fixe no * level yes * transition no * file VO_CSniTerror01
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cuuid( 0x00000003, 0x0014006c ) * fixe no * level yes * transition no * file VOr_CSniTerror01
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cuuid( 0x00000003, 0x0014006d ) * fixe no * level yes * transition no * file VO_CSniElectrocute01
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cuuid( 0x00000003, 0x0014006f ) * fixe no * level yes * transition no * file VO_CSniElectrocute03
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cuuid( 0x00000003, 0x00140070 ) * fixe no * level yes * transition no * file VOr_CSniElectrocute01
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cuuid( 0x00000003, 0x00140071 ) * fixe no * level yes * transition no * file VO_CSniQuestion01
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cuuid( 0x00000003, 0x00140072 ) * fixe no * level yes * transition no * file VO_CSniQuestion02
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cuuid( 0x00000003, 0x00140073 ) * fixe no * level yes * transition no * file VO_CSniQuestion03
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cuuid( 0x00000003, 0x00140074 ) * fixe no * level yes * transition no * file VOr_CSniQuestion01
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cuuid( 0x00000003, 0x00140076 ) * fixe no * level yes * transition no * file VO_CSniPain03
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cuuid( 0x00000003, 0x00140077 ) * fixe no * level yes * transition no * file VO_CSniPain02
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cuuid( 0x00000003, 0x00140079 ) * fixe no * level yes * transition no * file VOr_CSniPain01
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cuuid( 0x00000003, 0x0014007b ) * fixe no * level yes * transition no * file VO_CSniEffort02
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cuuid( 0x00000003, 0x0014007d ) * fixe no * level yes * transition no * file VOr_CSniEffort01
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cuuid( 0x00000003, 0x00140096 ) * fixe no * level yes * transition no * file VO_CSniCrush03
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cuuid( 0x00000003, 0x00140097 ) * fixe no * level yes * transition no * file VOr_CSniCrush01
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cuuid( 0x00000003, 0x0014009f ) * fixe no * level yes * transition no * file VO_CSniDie01
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cuuid( 0x00000003, 0x001400a0 ) * fixe no * level yes * transition no * file VO_CSniDie02
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cuuid( 0x00000003, 0x001400a2 ) * fixe no * level yes * transition no * file VOr_CSniDie01
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cuuid( 0x00000003, 0x001400a3 ) * fixe no * level yes * transition no * file VO_CSniInflate01
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cuuid( 0x00000003, 0x001400a4 ) * fixe no * level yes * transition no * file VO_CSniInflate02
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cuuid( 0x00000003, 0x001400a6 ) * fixe no * level yes * transition no * file VOr_CSniInflate01
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cuuid( 0x00000003, 0x001400c4 ) * fixe no * level yes * transition no * file VO_CSniWakeUp01
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cuuid( 0x00000003, 0x001400d0 ) * fixe no * level yes * transition no * file VO_CBafAttack01
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cuuid( 0x00000003, 0x001400d1 ) * fixe no * level yes * transition no * file VO_CBafAttack02
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cuuid( 0x00000003, 0x001400d3 ) * fixe no * level yes * transition no * file VOr_CBafAttack01
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cuuid( 0x00000003, 0x001400dc ) * fixe no * level yes * transition no * file VO_CBafDie01
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cuuid( 0x00000003, 0x001400e4 ) * fixe no * level yes * transition no * file VO_CBafExpir01
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cuuid( 0x00000003, 0x001400f2 ) * fixe no * level yes * transition no * file VO_CBafJuggle03
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cuuid( 0x00000003, 0x001400f4 ) * fixe no * level yes * transition no * file VO_CBafKata01
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cuuid( 0x00000003, 0x001400f5 ) * fixe no * level yes * transition no * file VO_CBafKata02
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cuuid( 0x00000003, 0x001400f7 ) * fixe no * level yes * transition no * file VOr_CBafKata01
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cuuid( 0x00000003, 0x001400fe ) * fixe no * level yes * transition no * file VO_CBafSurprise03
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cuuid( 0x00000003, 0x00140137 ) * fixe no * level yes * transition no * file VO_CSniLaugh01
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cuuid( 0x00000003, 0x00140139 ) * fixe no * level yes * transition no * file VO_CSniLaugh03
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cuuid( 0x00000003, 0x0014013a ) * fixe no * level yes * transition no * file VO_CSniThink01
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cuuid( 0x00000003, 0x0014013b ) * fixe no * level yes * transition no * file VO_CSniThink02
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cuuid( 0x00000003, 0x0014013c ) * fixe no * level yes * transition no * file VO_CSniThink03
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cuuid( 0x00000003, 0x0014013d ) * fixe no * level yes * transition no * file VOr_CSniThink01
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cuuid( 0x00000003, 0x0014013e ) * fixe no * level yes * transition no * file VOr_CSniLaugh01
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cuuid( 0x00000003, 0x00140143 ) * fixe no * level yes * transition no * file VO_CagDrinkOff01
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cuuid( 0x00000003, 0x00140149 ) * fixe no * level yes * transition no * file VO_CagHiccough02
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cuuid( 0x00000003, 0x00160000 ) * fixe no * level yes * transition no * file BA_AirHit01
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cuuid( 0x00000001, 0x00160002 ) * fixe no * level yes * transition no * file Play_BAr_AirJump01
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cuuid( 0x00000003, 0x00160002 ) * fixe no * level yes * transition no * file BA_AirJump01
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cuuid( 0x00000001, 0x00160003 ) * fixe no * level yes * transition no * file Play_BAr_AirHit01
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cuuid( 0x00000001, 0x00160004 ) * fixe no * level yes * transition no * file Play_BAr_Airhit02
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cuuid( 0x00000003, 0x00160004 ) * fixe no * level yes * transition no * file BA_AirHit04
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cuuid( 0x00000001, 0x00160006 ) * fixe no * level yes * transition no * file Play_BAr_WingL01
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cuuid( 0x00000001, 0x0016000b ) * fixe no * level yes * transition no * file Play_BAr_ObjectPassBy01
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cuuid( 0x00000003, 0x0016000d ) * fixe no * level yes * transition no * file BA_WingL01
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cuuid( 0x00000003, 0x00160015 ) * fixe no * level yes * transition no * file BA_FallShort01
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cuuid( 0x00000001, 0x00160016 ) * fixe no * level yes * transition no * file Play_BAr_AirHit03
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cuuid( 0x00000003, 0x00160018 ) * fixe no * level yes * transition no * file BA_ObjectPassBy01
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cuuid( 0x00000003, 0x00160024 ) * fixe no * level yes * transition no * file BA_AirHit07
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cuuid( 0x00000001, 0x00160038 ) * fixe no * level yes * transition no * file Play_BAr_FallShort01
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cuuid( 0x00000001, 0x0016003d ) * fixe no * level yes * transition no * file Play_BAr_FallLong01
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cuuid( 0x00000003, 0x00160082 ) * fixe no * level yes * transition no * file BA_FallLong01
|
|
cuuid( 0x00000001, 0x0019003c ) * fixe no * level yes * transition no * file Play_BMr_Book01
|
|
cuuid( 0x00000001, 0x00190041 ) * fixe no * level yes * transition no * file Play_BMr_DarkLumAppear01
|
|
cuuid( 0x00000001, 0x00190042 ) * fixe no * level yes * transition no * file Play_BMr_FairyAppear01
|
|
cuuid( 0x00000001, 0x00190045 ) * fixe no * level yes * transition no * file Play_BM_FairySpell01
|
|
cuuid( 0x00000001, 0x00190047 ) * fixe no * level yes * transition no * file Play_BMr_FairyLum01
|
|
cuuid( 0x00000003, 0x00190058 ) * fixe no * level yes * transition no * file BM_Book01
|
|
cuuid( 0x00000003, 0x0019006c ) * fixe no * level yes * transition no * file BM_DarkLumAppear01
|
|
cuuid( 0x00000003, 0x00190070 ) * fixe no * level yes * transition no * file BM_FairyAppear01
|
|
cuuid( 0x00000003, 0x0019007c ) * fixe no * level yes * transition no * file BM_FairySpell01
|
|
cuuid( 0x00000003, 0x0019007f ) * fixe no * level yes * transition no * file BM_FairyLum01
|
|
cuuid( 0x00000003, 0x00190080 ) * fixe no * level yes * transition no * file BMr_FairyLum01
|
|
cuuid( 0x00000001, 0x001b0008 ) * fixe no * level yes * transition no * file Play_BEr_Ball01
|
|
cuuid( 0x00000001, 0x001b0016 ) * fixe no * level yes * transition no * file Play_BEr_Stone03
|
|
cuuid( 0x00000003, 0x001b001a ) * fixe no * level yes * transition no * file BE_Ball01
|
|
cuuid( 0x00000003, 0x001b0054 ) * fixe no * level yes * transition no * file BE_Stone07
|
|
cuuid( 0x00000001, 0x001e0009 ) * fixe no * level yes * transition no * file Play_BCr_Rope01
|
|
cuuid( 0x00000003, 0x001e001c ) * fixe no * level yes * transition no * file BC_Rope01
|
|
cuuid( 0x00000001, 0x001e0032 ) * fixe no * level yes * transition no * file Play_BCr_SWings01
|
|
cuuid( 0x00000001, 0x001e0033 ) * fixe no * level yes * transition no * file Play_BCr_LWings01
|
|
cuuid( 0x00000001, 0x001e0036 ) * fixe no * level yes * transition no * file Play_BCr_LDarkCWings01
|
|
cuuid( 0x00000001, 0x001e0037 ) * fixe no * level yes * transition no * file Play_BCr_SDarkCWings01
|
|
cuuid( 0x00000001, 0x001e0057 ) * fixe no * level yes * transition no * file Play_BCr_Barrel01
|
|
cuuid( 0x00000001, 0x001e005a ) * fixe no * level yes * transition no * file Play_BCr_StoneSnap01
|
|
cuuid( 0x00000003, 0x001e0060 ) * fixe no * level yes * transition no * file BC_SWings01
|
|
cuuid( 0x00000003, 0x001e0064 ) * fixe no * level yes * transition no * file BC_LWings01
|
|
cuuid( 0x00000003, 0x001e0074 ) * fixe no * level yes * transition no * file BC_LDarkCWings01
|
|
cuuid( 0x00000003, 0x001e0078 ) * fixe no * level yes * transition no * file BC_SDarkCWings01
|
|
cuuid( 0x00000003, 0x001e00ad ) * fixe no * level yes * transition no * file BC_Barrel03
|
|
cuuid( 0x00000003, 0x001e00b8 ) * fixe no * level yes * transition no * file BC_StoneSnap01
|
|
cuuid( 0x00000001, 0x002a0016 ) * fixe no * level yes * transition no * file Play_BDr_Spring01
|
|
cuuid( 0x00000003, 0x002a0018 ) * fixe no * level yes * transition no * file BD_Spring01
|
|
cuuid( 0x00000001, 0x002a005b ) * fixe no * level yes * transition no * file Play_BDr_BigMushOn01
|
|
cuuid( 0x00000001, 0x002a005c ) * fixe no * level yes * transition no * file Play_BDr_BigMushOff01
|
|
cuuid( 0x00000001, 0x002a005d ) * fixe no * level yes * transition no * file Play_BDb_BigMushSpin01
|
|
cuuid( 0x00000001, 0x002a005e ) * fixe no * level yes * transition no * file Stop_BDb_BigMushSpin01
|
|
cuuid( 0x00000001, 0x002a0069 ) * fixe no * level yes * transition no * file Play_BDr_DoorStoneOpen01
|
|
cuuid( 0x00000001, 0x002a006a ) * fixe no * level yes * transition no * file Play_BDr_DoorStoneClose01
|
|
cuuid( 0x00000001, 0x002a007a ) * fixe no * level yes * transition no * file Play_BDr_StairStoneOn01
|
|
cuuid( 0x00000001, 0x002a0094 ) * fixe no * level yes * transition no * file Play_BDr_DoorDolmenOn01
|
|
cuuid( 0x00000003, 0x002a0096 ) * fixe no * level yes * transition no * file BD_BigMushOn01
|
|
cuuid( 0x00000003, 0x002a009c ) * fixe no * level yes * transition no * file BD_BigMushOff01
|
|
cuuid( 0x00000003, 0x002a009e ) * fixe no * level yes * transition no * file BDb_BigMushSpin01
|
|
cuuid( 0x00000003, 0x002a00ac ) * fixe no * level yes * transition no * file BD_DoorStoneOpen01
|
|
cuuid( 0x00000003, 0x002a00af ) * fixe no * level yes * transition no * file BD_DoorStoneClose01
|
|
cuuid( 0x00000003, 0x002a00da ) * fixe no * level yes * transition no * file BD_StairStoneOn01
|
|
cuuid( 0x00000003, 0x002a0117 ) * fixe no * level yes * transition no * file BD_DoorDolmenOn01
|
|
cuuid( 0x00000003, 0x002d0022 ) * fixe no * level yes * transition no * file VO_DarkLaugh01
|
|
cuuid( 0x00000001, 0x00380000 ) * fixe no * level yes * transition no * file Play_PGr_SwimSw01
|
|
cuuid( 0x00000001, 0x00380002 ) * fixe no * level yes * transition no * file Play_PGr_BodyTorsion01
|
|
cuuid( 0x00000003, 0x00380003 ) * fixe no * level yes * transition no * file PG_SwimSw01
|
|
cuuid( 0x00000001, 0x00380005 ) * fixe no * level yes * transition no * file Play_PGs_HandR01
|
|
cuuid( 0x00000001, 0x00380006 ) * fixe no * level yes * transition no * file Play_PGs_HandL01
|
|
cuuid( 0x00000003, 0x00380006 ) * fixe no * level yes * transition no * file PG_BodyTorsion01
|
|
cuuid( 0x00000001, 0x0038000b ) * fixe no * level yes * transition no * file Play_PGr_Swish01
|
|
cuuid( 0x00000001, 0x0038000f ) * fixe no * level yes * transition no * file Play_PGr_Alarm01
|
|
cuuid( 0x00000001, 0x00380010 ) * fixe no * level yes * transition no * file Play_PGr_GlApplaud01
|
|
cuuid( 0x00000001, 0x00380011 ) * fixe no * level yes * transition no * file Play_PGb_BodyShake01
|
|
cuuid( 0x00000001, 0x00380012 ) * fixe no * level yes * transition no * file Stop_PGb_BodyShake01
|
|
cuuid( 0x00000001, 0x00380013 ) * fixe no * level yes * transition no * file Play_PGr_BodyShake01
|
|
cuuid( 0x00000001, 0x00380018 ) * fixe no * level yes * transition no * file Play_PGr_BodyFall01
|
|
cuuid( 0x00000001, 0x00380019 ) * fixe no * level yes * transition no * file Play_PGr_BodyPaf01
|
|
cuuid( 0x00000001, 0x0038001a ) * fixe no * level yes * transition no * file Play_PGr_BodyReduce01
|
|
cuuid( 0x00000001, 0x0038001b ) * fixe no * level yes * transition no * file Play_PGr_BodyStretching01
|
|
cuuid( 0x00000001, 0x0038001c ) * fixe no * level yes * transition no * file Play_PGr_StomachMove01
|
|
cuuid( 0x00000003, 0x0038001e ) * fixe no * level yes * transition no * file PG_Swish01
|
|
cuuid( 0x00000001, 0x00380020 ) * fixe no * level yes * transition no * file Play_PGr_SpaceEyes01
|
|
cuuid( 0x00000001, 0x00380021 ) * fixe no * level yes * transition no * file Play_PGr_StomachBubble01
|
|
cuuid( 0x00000001, 0x00380022 ) * fixe no * level yes * transition no * file Play_PGr_StomachShake01
|
|
cuuid( 0x00000001, 0x00380023 ) * fixe no * level yes * transition no * file Play_PGr_Whistle01
|
|
cuuid( 0x00000001, 0x00380024 ) * fixe no * level yes * transition no * file Play_PGr_ArmShake01
|
|
cuuid( 0x00000003, 0x00380024 ) * fixe no * level yes * transition no * file PG_Applaud01
|
|
cuuid( 0x00000001, 0x00380025 ) * fixe no * level yes * transition no * file Play_PGr_EyesBlink01
|
|
cuuid( 0x00000001, 0x00380027 ) * fixe no * level yes * transition no * file Play_PG_DLumSwallow01
|
|
cuuid( 0x00000003, 0x00380028 ) * fixe no * level yes * transition no * file PGb_BodyShake01
|
|
cuuid( 0x00000003, 0x0038002a ) * fixe no * level yes * transition no * file PG_BodyShake03
|
|
cuuid( 0x00000003, 0x0038002c ) * fixe no * level yes * transition no * file PGr_BodyShake01
|
|
cuuid( 0x00000003, 0x00380031 ) * fixe no * level yes * transition no * file PG_StomachMove01
|
|
cuuid( 0x00000003, 0x00380033 ) * fixe no * level yes * transition no * file PG_BodyFall01
|
|
cuuid( 0x00000003, 0x00380038 ) * fixe no * level yes * transition no * file PG_BodyPaf03
|
|
cuuid( 0x00000003, 0x0038003a ) * fixe no * level yes * transition no * file PG_BodyReduce02
|
|
cuuid( 0x00000003, 0x0038003d ) * fixe no * level yes * transition no * file PG_BodyStretching02
|
|
cuuid( 0x00000003, 0x00380040 ) * fixe no * level yes * transition no * file PG_Hand01
|
|
cuuid( 0x00000003, 0x00380042 ) * fixe no * level yes * transition no * file PG_Hand03
|
|
cuuid( 0x00000003, 0x0038004d ) * fixe no * level yes * transition no * file PG_SpaceEyes01
|
|
cuuid( 0x00000003, 0x00380051 ) * fixe no * level yes * transition no * file PG_StomachBubble01
|
|
cuuid( 0x00000003, 0x00380056 ) * fixe no * level yes * transition no * file PG_StomachShake02
|
|
cuuid( 0x00000003, 0x00380059 ) * fixe no * level yes * transition no * file PG_Whistle02
|
|
cuuid( 0x00000003, 0x0038005e ) * fixe no * level yes * transition no * file PG_Alarm01
|
|
cuuid( 0x00000003, 0x00380062 ) * fixe no * level yes * transition no * file PG_ArmShake01
|
|
cuuid( 0x00000003, 0x00380067 ) * fixe no * level yes * transition no * file PG_EyesBlink02
|
|
cuuid( 0x00000003, 0x0038006e ) * fixe no * level yes * transition no * file PG_DLumSwallow01
|
|
cuuid( 0x00000001, 0x00390000 ) * fixe no * level yes * transition no * file Play_VOr_GloAfraid01
|
|
cuuid( 0x00000003, 0x00390000 ) * fixe no * level yes * transition no * file VO_GloAfraid01
|
|
cuuid( 0x00000001, 0x00390001 ) * fixe no * level yes * transition no * file Play_VOr_GloBalance01
|
|
cuuid( 0x00000003, 0x00390001 ) * fixe no * level yes * transition no * file VO_GloCall01
|
|
cuuid( 0x00000001, 0x00390002 ) * fixe no * level yes * transition no * file Play_VOr_GloCall01
|
|
cuuid( 0x00000001, 0x00390003 ) * fixe no * level yes * transition no * file Play_VOr_GloCluck01
|
|
cuuid( 0x00000003, 0x00390003 ) * fixe no * level yes * transition no * file VO_GloBalance01
|
|
cuuid( 0x00000001, 0x00390004 ) * fixe no * level yes * transition no * file Play_VOr_GloCrazy01
|
|
cuuid( 0x00000001, 0x00390005 ) * fixe no * level yes * transition no * file Play_VOr_GloDrunk01
|
|
cuuid( 0x00000001, 0x00390006 ) * fixe no * level yes * transition no * file Play_VOr_GloEffort01
|
|
cuuid( 0x00000001, 0x00390007 ) * fixe no * level yes * transition no * file Play_VOr_GloEncourage01
|
|
cuuid( 0x00000003, 0x00390007 ) * fixe no * level yes * transition no * file VO_GloCall02
|
|
cuuid( 0x00000001, 0x00390008 ) * fixe no * level yes * transition no * file Play_VOr_GloHappy01
|
|
cuuid( 0x00000003, 0x00390008 ) * fixe no * level yes * transition no * file VO_GloCall03
|
|
cuuid( 0x00000003, 0x00390009 ) * fixe no * level yes * transition no * file VO_GloCluck01
|
|
cuuid( 0x00000001, 0x0039000a ) * fixe no * level yes * transition no * file Play_VOr_GloPain01
|
|
cuuid( 0x00000003, 0x0039000a ) * fixe no * level yes * transition no * file VO_GloYell01
|
|
cuuid( 0x00000003, 0x0039000b ) * fixe no * level yes * transition no * file VO_GloCluck03
|
|
cuuid( 0x00000001, 0x0039000c ) * fixe no * level yes * transition no * file Play_VOr_GloRainDance01
|
|
cuuid( 0x00000003, 0x0039000c ) * fixe no * level yes * transition no * file VO_GloCrazy01
|
|
cuuid( 0x00000001, 0x0039000d ) * fixe no * level yes * transition no * file Play_VOr_GloScared01
|
|
cuuid( 0x00000003, 0x0039000d ) * fixe no * level yes * transition no * file VO_GloCrazy03
|
|
cuuid( 0x00000001, 0x0039000e ) * fixe no * level yes * transition no * file Play_VOr_GloSurprise01
|
|
cuuid( 0x00000003, 0x0039000e ) * fixe no * level yes * transition no * file VO_GloDrunk01
|
|
cuuid( 0x00000001, 0x00390011 ) * fixe no * level yes * transition no * file Play_VOr_GloSwallow01
|
|
cuuid( 0x00000001, 0x00390012 ) * fixe no * level yes * transition no * file Play_VO_GloDrunk01
|
|
cuuid( 0x00000001, 0x00390013 ) * fixe no * level yes * transition no * file Play_VOr_GloSuperHappy01
|
|
cuuid( 0x00000003, 0x00390013 ) * fixe no * level yes * transition no * file VO_GloEffort03
|
|
cuuid( 0x00000001, 0x00390015 ) * fixe no * level yes * transition no * file Play_VO_GloCall02
|
|
cuuid( 0x00000001, 0x00390016 ) * fixe no * level yes * transition no * file Play_VO_GloPain02
|
|
cuuid( 0x00000003, 0x00390016 ) * fixe no * level yes * transition no * file VO_GloEncourage03
|
|
cuuid( 0x00000001, 0x00390017 ) * fixe no * level yes * transition no * file Play_VO_GloScared03
|
|
cuuid( 0x00000003, 0x00390017 ) * fixe no * level yes * transition no * file VO_GloHappy01
|
|
cuuid( 0x00000001, 0x00390018 ) * fixe no * level yes * transition no * file Play_VO_GloYell01
|
|
cuuid( 0x00000001, 0x00390019 ) * fixe no * level yes * transition no * file Play_VO_GloCall01
|
|
cuuid( 0x00000001, 0x0039001c ) * fixe no * level yes * transition no * file Play_VOr_GloImpluse01
|
|
cuuid( 0x00000001, 0x0039001d ) * fixe no * level yes * transition no * file Play_VOr_GloDrinking01
|
|
cuuid( 0x00000001, 0x0039001e ) * fixe no * level yes * transition no * file Play_VOb_GloPant01
|
|
cuuid( 0x00000003, 0x0039001e ) * fixe no * level yes * transition no * file VO_GloPain02
|
|
cuuid( 0x00000001, 0x0039001f ) * fixe no * level yes * transition no * file Stop_VOb_GloPant01
|
|
cuuid( 0x00000003, 0x0039001f ) * fixe no * level yes * transition no * file VO_GloPain03
|
|
cuuid( 0x00000003, 0x00390020 ) * fixe no * level yes * transition no * file VOb_GloPant01
|
|
cuuid( 0x00000001, 0x00390021 ) * fixe no * level yes * transition no * file Play_VO_GloSuperHappySpe
|
|
cuuid( 0x00000003, 0x00390024 ) * fixe no * level yes * transition no * file VO_GloRainDance01
|
|
cuuid( 0x00000003, 0x00390028 ) * fixe no * level yes * transition no * file VO_GloScared01
|
|
cuuid( 0x00000003, 0x00390029 ) * fixe no * level yes * transition no * file VO_GloScared02
|
|
cuuid( 0x00000003, 0x0039002a ) * fixe no * level yes * transition no * file VO_GloScared03
|
|
cuuid( 0x00000003, 0x00390036 ) * fixe no * level yes * transition no * file VO_GloSurprise03
|
|
cuuid( 0x00000003, 0x00390037 ) * fixe no * level yes * transition no * file VOr_GloAfraid01
|
|
cuuid( 0x00000003, 0x00390039 ) * fixe no * level yes * transition no * file VOr_GloCall01
|
|
cuuid( 0x00000003, 0x0039003a ) * fixe no * level yes * transition no * file VOr_GloCluck01
|
|
cuuid( 0x00000003, 0x0039003b ) * fixe no * level yes * transition no * file VOr_GloCrazy01
|
|
cuuid( 0x00000003, 0x0039003d ) * fixe no * level yes * transition no * file VOr_GloEffort01
|
|
cuuid( 0x00000003, 0x00390041 ) * fixe no * level yes * transition no * file VOr_GloPain01
|
|
cuuid( 0x00000003, 0x00390044 ) * fixe no * level yes * transition no * file VOr_GloScared01
|
|
cuuid( 0x00000003, 0x0039004a ) * fixe no * level yes * transition no * file VO_GloSwallow02
|
|
cuuid( 0x00000003, 0x0039004d ) * fixe no * level yes * transition no * file VO_GloSuperHappy03
|
|
cuuid( 0x00000003, 0x00390054 ) * fixe no * level yes * transition no * file VO_GloImpulse01
|
|
cuuid( 0x00000003, 0x00390056 ) * fixe no * level yes * transition no * file VO_GloDrinking01
|
|
cuuid( 0x00000003, 0x0039005c ) * fixe no * level yes * transition no * file VO_GloSuperHappySpe
|
|
cuuid( 0x00000003, 0x003b0002 ) * fixe no * level yes * transition no * file MVt_Rm_01ForceFistA
|
|
cuuid( 0x00000003, 0x003b0003 ) * fixe no * level yes * transition no * file MVt_Rm_01ForceFistB
|
|
cuuid( 0x00000003, 0x003b0004 ) * fixe no * level yes * transition no * file MVt_Rm_01GrapnelA
|
|
cuuid( 0x00000003, 0x003b0005 ) * fixe no * level yes * transition no * file MVt_Rm_01GrapnelB
|
|
cuuid( 0x00000003, 0x003b0006 ) * fixe no * level yes * transition no * file MVt_Rm_01SnipeA
|
|
cuuid( 0x00000003, 0x003b0007 ) * fixe no * level yes * transition no * file MVt_Rm_01SnipeB
|
|
cuuid( 0x00000003, 0x003b0008 ) * fixe no * level yes * transition no * file MVt_Rm_01SuperHelicoA
|
|
cuuid( 0x00000003, 0x003b0009 ) * fixe no * level yes * transition no * file MVt_Rm_01SuperHelicoB
|
|
cuuid( 0x00000003, 0x003b000a ) * fixe no * level yes * transition no * file MVt_Rm_01TornadoA
|
|
cuuid( 0x00000003, 0x003b000b ) * fixe no * level yes * transition no * file MVt_Rm_01TornadoB
|
|
cuuid( 0x00000003, 0x003b000c ) * fixe no * level yes * transition no * file MJt_Rm_01VictoryA
|
|
cuuid( 0x00000001, 0x003b002e ) * fixe no * level yes * transition no * file Play_MJ_Rm_01TrickC
|
|
cuuid( 0x00000001, 0x003b002f ) * fixe no * level yes * transition no * file Play_MVt_Rm_01SnipeA
|
|
cuuid( 0x00000003, 0x003b002f ) * fixe no * level yes * transition no * file MV_Rm_01ForceFistA
|
|
cuuid( 0x00000001, 0x003b0030 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01SnipeB
|
|
cuuid( 0x00000003, 0x003b0030 ) * fixe no * level yes * transition no * file MV_Rm_01ForceFistB
|
|
cuuid( 0x00000001, 0x003b0031 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01GrapnelA
|
|
cuuid( 0x00000003, 0x003b0031 ) * fixe no * level yes * transition no * file MV_Rm_01GrapnelA
|
|
cuuid( 0x00000001, 0x003b0032 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01GrapnelB
|
|
cuuid( 0x00000003, 0x003b0032 ) * fixe no * level yes * transition no * file MV_Rm_01GrapnelB
|
|
cuuid( 0x00000001, 0x003b0033 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01ForceFistA
|
|
cuuid( 0x00000003, 0x003b0033 ) * fixe no * level yes * transition no * file MV_Rm_01SnipeA
|
|
cuuid( 0x00000001, 0x003b0034 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01ForceFistB
|
|
cuuid( 0x00000003, 0x003b0034 ) * fixe no * level yes * transition no * file MV_Rm_01SnipeB
|
|
cuuid( 0x00000003, 0x003b0035 ) * fixe no * level yes * transition no * file MV_Rm_01SuperHelicoA
|
|
cuuid( 0x00000001, 0x003b0036 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01TornadoA
|
|
cuuid( 0x00000003, 0x003b0036 ) * fixe no * level yes * transition no * file MV_Rm_01SuperHelicoB
|
|
cuuid( 0x00000001, 0x003b0037 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01TornadoB
|
|
cuuid( 0x00000003, 0x003b0037 ) * fixe no * level yes * transition no * file MV_Rm_01TornadoA
|
|
cuuid( 0x00000001, 0x003b0038 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01SuperHelicoA
|
|
cuuid( 0x00000003, 0x003b0038 ) * fixe no * level yes * transition no * file MV_Rm_01TornadoB
|
|
cuuid( 0x00000001, 0x003b0039 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01SuperHelicoB
|
|
cuuid( 0x00000001, 0x003b003a ) * fixe no * level yes * transition no * file Play_MJ_Rm_01VictoryA
|
|
cuuid( 0x00000003, 0x003b003a ) * fixe no * level yes * transition no * file MJ_Rm_01VictoryA
|
|
cuuid( 0x00000003, 0x003b0040 ) * fixe no * level yes * transition no * file MJ_Rm_01TrickC
|
|
cuuid( 0x00000003, 0x003e0002 ) * fixe no * level yes * transition no * file OV_BalloonSmall01
|
|
cuuid( 0x00000003, 0x003e0003 ) * fixe no * level yes * transition no * file OV_BalloonExplode01
|
|
cuuid( 0x00000003, 0x003e0005 ) * fixe no * level yes * transition no * file OV_BalloonBig01
|
|
cuuid( 0x00000001, 0x003e000a ) * fixe no * level yes * transition no * file Play_OVr_BalloonBig01
|
|
cuuid( 0x00000001, 0x003e000b ) * fixe no * level yes * transition no * file Play_OVr_BalloonSmall01
|
|
cuuid( 0x00000001, 0x003e000c ) * fixe no * level yes * transition no * file Play_OVr_BalloonExplode01
|
|
cuuid( 0x00000001, 0x003f0000 ) * fixe no * level yes * transition no * file Play_RFr_FistShootShort01
|
|
cuuid( 0x00000001, 0x003f0001 ) * fixe no * level yes * transition no * file Play_RFr_FistShootLong01
|
|
cuuid( 0x00000003, 0x003f0006 ) * fixe no * level yes * transition no * file RF_FistShootShort01
|
|
cuuid( 0x00000003, 0x003f0018 ) * fixe no * level yes * transition no * file RF_FistShootLong01
|
|
cuuid( 0x00000001, 0x004000e3 ) * fixe no * level yes * transition no * file Play_VD_IN20_Glob_05_01
|
|
cuuid( 0x00000003, 0x004000e6 ) * fixe no * level yes * transition no * file VD_IN20_Glob_05_01
|
|
cuuid( 0x00000003, 0x00460000 ) * fixe no * level yes * transition no * file PAb_MurNormalWings01
|
|
cuuid( 0x00000001, 0x00460002 ) * fixe no * level yes * transition no * file Play_PAb_MurNormalWings01
|
|
cuuid( 0x00000001, 0x00460003 ) * fixe no * level yes * transition no * file Stop_PAb_MurNormalWings01
|
|
cuuid( 0x00000003, 0x00460003 ) * fixe no * level yes * transition no * file PAb_MurNormalWings02
|
|
cuuid( 0x00000001, 0x00460006 ) * fixe no * level yes * transition no * file Play_PAb_MurNormalWings02
|
|
cuuid( 0x00000001, 0x00460007 ) * fixe no * level yes * transition no * file Stop_PAb_MurNormalWings02
|
|
cuuid( 0x00000001, 0x0047001e ) * fixe no * level yes * transition no * file Play_VD_IN20_Murf_01_06
|
|
cuuid( 0x00000003, 0x0047001e ) * fixe no * level yes * transition no * file VD_IN20_Murf_01_06
|
|
cuuid( 0x00000001, 0x0047001f ) * fixe no * level yes * transition no * file Play_VD_IN20_Murf_02_03
|
|
cuuid( 0x00000003, 0x0047001f ) * fixe no * level yes * transition no * file VD_IN20_Murf_02_03
|
|
cuuid( 0x00000001, 0x00470021 ) * fixe no * level yes * transition no * file Play_VD_IN20_Murf_02_05
|
|
cuuid( 0x00000003, 0x00470021 ) * fixe no * level yes * transition no * file VD_IN20_Murf_02_05
|
|
cuuid( 0x00000001, 0x00470022 ) * fixe no * level yes * transition no * file Play_VD_IN20_Murf_02_06
|
|
cuuid( 0x00000003, 0x00470022 ) * fixe no * level yes * transition no * file VD_IN20_Murf_02_06
|
|
cuuid( 0x00000001, 0x00470023 ) * fixe no * level yes * transition no * file Play_VD_IN20_Murf_03_01
|
|
cuuid( 0x00000003, 0x00470023 ) * fixe no * level yes * transition no * file VD_IN20_Murf_03_01
|
|
cuuid( 0x00000001, 0x00470025 ) * fixe no * level yes * transition no * file Play_VD_IN20_Murf_02_10
|
|
cuuid( 0x00000003, 0x00470025 ) * fixe no * level yes * transition no * file VD_IN20_Murf_02_10
|
|
cuuid( 0x00000001, 0x00470027 ) * fixe no * level yes * transition no * file Play_VD_IN20_Murf_03_02
|
|
cuuid( 0x00000003, 0x00470027 ) * fixe no * level yes * transition no * file VD_IN20_Murf_03_02
|
|
cuuid( 0x00000001, 0x00470029 ) * fixe no * level yes * transition no * file Play_VD_IN20_Murf_03_04
|
|
cuuid( 0x00000003, 0x00470029 ) * fixe no * level yes * transition no * file VD_IN20_Murf_03_04
|
|
cuuid( 0x00000001, 0x0047002a ) * fixe no * level yes * transition no * file Play_VD_IN20_Murf_03_05
|
|
cuuid( 0x00000003, 0x0047002a ) * fixe no * level yes * transition no * file VD_IN20_Murf_03_05
|
|
cuuid( 0x00000001, 0x0047002d ) * fixe no * level yes * transition no * file Play_VD_IN20_Murf_04_02
|
|
cuuid( 0x00000003, 0x0047002d ) * fixe no * level yes * transition no * file VD_IN20_Murf_04_02
|
|
cuuid( 0x00000001, 0x00470049 ) * fixe no * level yes * transition no * file Play_VD_IN20_Murf_01_13
|
|
cuuid( 0x00000003, 0x00470049 ) * fixe no * level yes * transition no * file VD_IN20_Murf_01_13
|
|
cuuid( 0x00000001, 0x00470077 ) * fixe no * level yes * transition no * file Play_VD_IN20_Murf_01_09
|
|
cuuid( 0x00000003, 0x00470077 ) * fixe no * level yes * transition no * file VD_IN20_Murf_01_09
|
|
cuuid( 0x00000001, 0x0047007a ) * fixe no * level yes * transition no * file Play_VD_IN20_Murf_01_08
|
|
cuuid( 0x00000003, 0x0047007a ) * fixe no * level yes * transition no * file VD_IN20_Murf_01_08
|
|
cuuid( 0x00000001, 0x00470088 ) * fixe no * level yes * transition no * file Play_VD_IN15_Murf_07_07
|
|
cuuid( 0x00000003, 0x00470088 ) * fixe no * level yes * transition no * file VD_IN15_Murf_07_07
|
|
cuuid( 0x00000001, 0x00470089 ) * fixe no * level yes * transition no * file Play_VD_IN15_Murf_07_03
|
|
cuuid( 0x00000003, 0x00470089 ) * fixe no * level yes * transition no * file VD_IN15_Murf_07_03
|
|
cuuid( 0x00000001, 0x0047008a ) * fixe no * level yes * transition no * file Play_VD_IN15_Murf_07_04
|
|
cuuid( 0x00000003, 0x0047008a ) * fixe no * level yes * transition no * file VD_IN15_Murf_07_04
|
|
cuuid( 0x00000001, 0x0047008b ) * fixe no * level yes * transition no * file Play_VD_IN15_Murf_07_05
|
|
cuuid( 0x00000003, 0x0047008b ) * fixe no * level yes * transition no * file VD_IN15_Murf_07_05
|
|
cuuid( 0x00000001, 0x00480000 ) * fixe no * level yes * transition no * file Play_VOr_MurSuperHappy01
|
|
cuuid( 0x00000001, 0x00480001 ) * fixe no * level yes * transition no * file Play_VOr_MurSad01
|
|
cuuid( 0x00000003, 0x00480001 ) * fixe no * level yes * transition no * file VO_MurSuperHappy02
|
|
cuuid( 0x00000001, 0x00480002 ) * fixe no * level yes * transition no * file Play_VOr_MurImpulse01
|
|
cuuid( 0x00000001, 0x00480003 ) * fixe no * level yes * transition no * file Play_VOr_MurHappy01
|
|
cuuid( 0x00000001, 0x00480004 ) * fixe no * level yes * transition no * file Play_VOr_MurCurse01
|
|
cuuid( 0x00000001, 0x00480005 ) * fixe no * level yes * transition no * file Play_VOr_MurCall01
|
|
cuuid( 0x00000001, 0x00480006 ) * fixe no * level yes * transition no * file Play_VOr_MurAngry01
|
|
cuuid( 0x00000003, 0x00480006 ) * fixe no * level yes * transition no * file VO_MurSad01
|
|
cuuid( 0x00000001, 0x00480007 ) * fixe no * level yes * transition no * file Play_VOr_MurSurprised01
|
|
cuuid( 0x00000001, 0x00480008 ) * fixe no * level yes * transition no * file Play_VOr_MurWhistle01
|
|
cuuid( 0x00000003, 0x0048000a ) * fixe no * level yes * transition no * file VO_MurImpulse01
|
|
cuuid( 0x00000003, 0x0048000e ) * fixe no * level yes * transition no * file VO_MurHappy01
|
|
cuuid( 0x00000003, 0x00480012 ) * fixe no * level yes * transition no * file VO_MurCurse01
|
|
cuuid( 0x00000003, 0x00480016 ) * fixe no * level yes * transition no * file VO_MurCall01
|
|
cuuid( 0x00000003, 0x0048001a ) * fixe no * level yes * transition no * file VO_MurAngry01
|
|
cuuid( 0x00000003, 0x0048001e ) * fixe no * level yes * transition no * file VO_MurSurprised01
|
|
cuuid( 0x00000003, 0x00480021 ) * fixe no * level yes * transition no * file VO_MurWhistle01
|
|
cuuid( 0x00000001, 0x00490003 ) * fixe no * level yes * transition no * file Play_VD_IN20_Fees_02_09a
|
|
cuuid( 0x00000003, 0x00490003 ) * fixe no * level yes * transition no * file VD_IN20_Fees_02_09a
|
|
cuuid( 0x00000001, 0x00490004 ) * fixe no * level yes * transition no * file Play_VD_IN20_Fees_04_04
|
|
cuuid( 0x00000003, 0x00490004 ) * fixe no * level yes * transition no * file VD_IN20_Fees_04_04
|
|
cuuid( 0x00000001, 0x00490006 ) * fixe no * level yes * transition no * file Play_VD_IN20_Fees_02_09f
|
|
cuuid( 0x00000003, 0x00490006 ) * fixe no * level yes * transition no * file VD_IN20_Fees_02_09f
|
|
cuuid( 0x00000001, 0x00490007 ) * fixe no * level yes * transition no * file Play_VD_IN20_Fees_02_09b
|
|
cuuid( 0x00000003, 0x00490007 ) * fixe no * level yes * transition no * file VD_IN20_Fees_02_09b
|
|
cuuid( 0x00000001, 0x00490008 ) * fixe no * level yes * transition no * file Play_VD_IN20_Fees_02_09d
|
|
cuuid( 0x00000003, 0x00490008 ) * fixe no * level yes * transition no * file VD_IN20_Fees_02_09d
|
|
cuuid( 0x00000001, 0x00490009 ) * fixe no * level yes * transition no * file Play_VD_IN20_Fees_02_09e
|
|
cuuid( 0x00000003, 0x00490009 ) * fixe no * level yes * transition no * file VD_IN20_Fees_02_09e
|
|
cuuid( 0x00000001, 0x004a0002 ) * fixe no * level yes * transition no * file Play_VO_LudCry01
|
|
cuuid( 0x00000001, 0x004a0003 ) * fixe no * level yes * transition no * file Play_VOr_LudHappy01
|
|
cuuid( 0x00000001, 0x004a0004 ) * fixe no * level yes * transition no * file Play_VOr_LudHelp01
|
|
cuuid( 0x00000003, 0x004a0004 ) * fixe no * level yes * transition no * file VO_LudHappy02
|
|
cuuid( 0x00000001, 0x004a0005 ) * fixe no * level yes * transition no * file Play_VOr_LudShock01
|
|
cuuid( 0x00000001, 0x004a0006 ) * fixe no * level yes * transition no * file Play_VOr_LudSpell01
|
|
cuuid( 0x00000003, 0x004a0007 ) * fixe no * level yes * transition no * file VO_LudCry01
|
|
cuuid( 0x00000003, 0x004a0008 ) * fixe no * level yes * transition no * file VO_LudHappy01
|
|
cuuid( 0x00000003, 0x004a0009 ) * fixe no * level yes * transition no * file VO_LudHelp02
|
|
cuuid( 0x00000003, 0x004a000c ) * fixe no * level yes * transition no * file VO_LudSpell03
|
|
cuuid( 0x00000003, 0x004a000d ) * fixe no * level yes * transition no * file VO_LudHelp03
|
|
cuuid( 0x00000003, 0x004a0010 ) * fixe no * level yes * transition no * file VO_LudShock02
|
|
cuuid( 0x00000003, 0x004a0011 ) * fixe no * level yes * transition no * file VO_LudShock03
|
|
cuuid( 0x00000003, 0x004a0013 ) * fixe no * level yes * transition no * file VO_LudSpell02
|
|
cuuid( 0x00000003, 0x004a0015 ) * fixe no * level yes * transition no * file VOr_LudHappy01
|
|
cuuid( 0x00000003, 0x004a0016 ) * fixe no * level yes * transition no * file VOr_LudHelp01
|
|
cuuid( 0x00000003, 0x004a0017 ) * fixe no * level yes * transition no * file VOr_LudShock01
|
|
cuuid( 0x00000003, 0x004a0018 ) * fixe no * level yes * transition no * file VOr_LudSpell01
|
|
cuuid( 0x00000001, 0x004e0005 ) * fixe no * level yes * transition no * file Play_PVr_Tribelle01
|
|
cuuid( 0x00000003, 0x004e0007 ) * fixe no * level yes * transition no * file PV_ChamCall01
|
|
cuuid( 0x00000001, 0x004e0008 ) * fixe no * level yes * transition no * file Play_PV_NinjaCrabOut01
|
|
cuuid( 0x00000003, 0x004e000e ) * fixe no * level yes * transition no * file PV_NinjaCrabOut01
|
|
cuuid( 0x00000001, 0x004e000f ) * fixe no * level yes * transition no * file Play_PVr_Chameleon01
|
|
cuuid( 0x00000001, 0x004e0010 ) * fixe no * level yes * transition no * file Play_PV_ChaDisappear01
|
|
cuuid( 0x00000003, 0x004e0012 ) * fixe no * level yes * transition no * file PV_Tribelle01
|
|
cuuid( 0x00000001, 0x004e0013 ) * fixe no * level yes * transition no * file Play_PV_NinjaStar01
|
|
cuuid( 0x00000001, 0x004e0014 ) * fixe no * level yes * transition no * file Play_PVr_MushPaf01
|
|
cuuid( 0x00000001, 0x004e0016 ) * fixe no * level yes * transition no * file Play_PV_TribelleOut01
|
|
cuuid( 0x00000003, 0x004e0016 ) * fixe no * level yes * transition no * file PVr_MushPaf01
|
|
cuuid( 0x00000003, 0x004e001d ) * fixe no * level yes * transition no * file PVr_ChamCall01
|
|
cuuid( 0x00000003, 0x004e001e ) * fixe no * level yes * transition no * file PV_ChamDisappear01
|
|
cuuid( 0x00000001, 0x004e0020 ) * fixe no * level yes * transition no * file Play_PVr_MushJump01
|
|
cuuid( 0x00000003, 0x004e0021 ) * fixe no * level yes * transition no * file PV_NinjaStar01
|
|
cuuid( 0x00000003, 0x004e0022 ) * fixe no * level yes * transition no * file PV_MushPaf01
|
|
cuuid( 0x00000003, 0x004e0026 ) * fixe no * level yes * transition no * file PV_TribelleOut01
|
|
cuuid( 0x00000003, 0x004e0028 ) * fixe no * level yes * transition no * file PVr_Tribelle01
|
|
cuuid( 0x00000003, 0x004e0033 ) * fixe no * level yes * transition no * file PV_MushJump01
|
|
cuuid( 0x00000003, 0x004e0034 ) * fixe no * level yes * transition no * file PVr_MushJump01
|
|
cuuid( 0x00000001, 0x004e0038 ) * fixe no * level yes * transition no * file Play_PV_NinjaCrabIn01
|
|
cuuid( 0x00000001, 0x004e0039 ) * fixe no * level yes * transition no * file Play_PV_NinjaCrabDie01
|
|
cuuid( 0x00000001, 0x004e003a ) * fixe no * level yes * transition no * file Play_PVr_NinjaCrabPaf01
|
|
cuuid( 0x00000003, 0x004e0075 ) * fixe no * level yes * transition no * file PV_NinjaCrabIn01
|
|
cuuid( 0x00000003, 0x004e0076 ) * fixe no * level yes * transition no * file PV_NinjaCrabDie01
|
|
cuuid( 0x00000003, 0x004e0077 ) * fixe no * level yes * transition no * file PV_NinjaCrabPaf01
|
|
cuuid( 0x00000001, 0x00520002 ) * fixe no * level yes * transition no * file Play_PL_RedIn
|
|
cuuid( 0x00000003, 0x00520002 ) * fixe no * level yes * transition no * file PL_RedIn
|
|
cuuid( 0x00000003, 0x00520019 ) * fixe no * level yes * transition no * file PLb_DarkEnergy
|
|
cuuid( 0x00000003, 0x0052001a ) * fixe no * level yes * transition no * file PL_DarkMutation03
|
|
cuuid( 0x00000003, 0x0052001e ) * fixe no * level yes * transition no * file PL_DarkLaugh02
|
|
cuuid( 0x00000001, 0x0052001f ) * fixe no * level yes * transition no * file Play_PL_DarkBorn
|
|
cuuid( 0x00000001, 0x00520020 ) * fixe no * level yes * transition no * file Play_PL_DarkVolatilize
|
|
cuuid( 0x00000001, 0x00520021 ) * fixe no * level yes * transition no * file Play_PLb_DarkEnergy
|
|
cuuid( 0x00000001, 0x00520022 ) * fixe no * level yes * transition no * file Stop_PLb_DarkEnergy
|
|
cuuid( 0x00000003, 0x00520022 ) * fixe no * level yes * transition no * file PL_RedLife01
|
|
cuuid( 0x00000001, 0x00520023 ) * fixe no * level yes * transition no * file Play_PLr_DarkMutation01
|
|
cuuid( 0x00000001, 0x00520024 ) * fixe no * level yes * transition no * file Play_PLr_DarkLaugh01
|
|
cuuid( 0x00000001, 0x00520025 ) * fixe no * level yes * transition no * file Play_PLr_RedLife01
|
|
cuuid( 0x00000001, 0x00520026 ) * fixe no * level yes * transition no * file Play_PLb_DarkEnergy02
|
|
cuuid( 0x00000003, 0x00520026 ) * fixe no * level yes * transition no * file PL_DarkVolatilize02
|
|
cuuid( 0x00000001, 0x00520027 ) * fixe no * level yes * transition no * file Stop_PLb_DarkEnergy02
|
|
cuuid( 0x00000001, 0x00520028 ) * fixe no * level yes * transition no * file Play_PL_DLumTransform01
|
|
cuuid( 0x00000001, 0x00520029 ) * fixe no * level yes * transition no * file Play_PL_DLumRebound01
|
|
cuuid( 0x00000003, 0x00520029 ) * fixe no * level yes * transition no * file PL_DarkBorn02
|
|
cuuid( 0x00000003, 0x0052002c ) * fixe no * level yes * transition no * file PLb_DarkEnergy02
|
|
cuuid( 0x00000003, 0x0052002d ) * fixe no * level yes * transition no * file PL_DLumTransform01
|
|
cuuid( 0x00000003, 0x0052002e ) * fixe no * level yes * transition no * file PL_DLumRebound01
|
|
cuuid( 0x00000001, 0x00530000 ) * fixe no * level yes * transition no * file Play_VOr_DarkCLaugh01
|
|
cuuid( 0x00000001, 0x00530001 ) * fixe no * level yes * transition no * file Play_VOr_DarkCHappy01
|
|
cuuid( 0x00000003, 0x00530001 ) * fixe no * level yes * transition no * file VO_DarkCLaugh02
|
|
cuuid( 0x00000001, 0x00530002 ) * fixe no * level yes * transition no * file Play_VOr_DarkCGrimace01
|
|
cuuid( 0x00000001, 0x00530003 ) * fixe no * level yes * transition no * file Play_VOr_DarkCAttack01
|
|
cuuid( 0x00000003, 0x00530003 ) * fixe no * level yes * transition no * file VOr_DarkCLaugh01
|
|
cuuid( 0x00000001, 0x00530004 ) * fixe no * level yes * transition no * file Play_VOr_DarkCAngry01
|
|
cuuid( 0x00000001, 0x00530006 ) * fixe no * level yes * transition no * file Play_VOr_DarkCFlee01
|
|
cuuid( 0x00000001, 0x00530008 ) * fixe no * level yes * transition no * file Play_VO_DarkCPanic01
|
|
cuuid( 0x00000003, 0x00530009 ) * fixe no * level yes * transition no * file VO_DarkCGrimace03
|
|
cuuid( 0x00000003, 0x0053000c ) * fixe no * level yes * transition no * file VO_DarkCAttack01
|
|
cuuid( 0x00000003, 0x00530012 ) * fixe no * level yes * transition no * file VO_DarkCAngry01
|
|
cuuid( 0x00000003, 0x00530018 ) * fixe no * level yes * transition no * file VO_DarkCFlee02
|
|
cuuid( 0x00000003, 0x0053001d ) * fixe no * level yes * transition no * file VO_DarkCPanic01
|
|
cuuid( 0x00000001, 0x0054000c ) * fixe no * level yes * transition no * file Play_VD_IN20_Lums_02_01
|
|
cuuid( 0x00000003, 0x0054000c ) * fixe no * level yes * transition no * file VD_IN20_Lums_02_01
|
|
cuuid( 0x00000001, 0x0054000d ) * fixe no * level yes * transition no * file Play_VD_IN20_Lums_04_03
|
|
cuuid( 0x00000003, 0x0054000d ) * fixe no * level yes * transition no * file VD_IN20_Lums_04_03
|
|
cuuid( 0x00000001, 0x00550000 ) * fixe no * level yes * transition no * file Play_OI_PickUp01
|
|
cuuid( 0x00000003, 0x00550000 ) * fixe no * level yes * transition no * file OI_PickUp01
|
|
cuuid( 0x00000001, 0x00550001 ) * fixe no * level yes * transition no * file Play_OI_ForceFistOn
|
|
cuuid( 0x00000001, 0x00550002 ) * fixe no * level yes * transition no * file Play_OI_ForceFistCan
|
|
cuuid( 0x00000001, 0x00550004 ) * fixe no * level yes * transition no * file Play_OI_GrapnelOn
|
|
cuuid( 0x00000001, 0x00550005 ) * fixe no * level yes * transition no * file Play_OI_GrapnelCan
|
|
cuuid( 0x00000001, 0x00550007 ) * fixe no * level yes * transition no * file Play_OI_MissileFistOn
|
|
cuuid( 0x00000001, 0x00550008 ) * fixe no * level yes * transition no * file Play_OI_MissileFistCan
|
|
cuuid( 0x00000001, 0x0055000a ) * fixe no * level yes * transition no * file Play_OI_SuperHelicoOn
|
|
cuuid( 0x00000001, 0x0055000b ) * fixe no * level yes * transition no * file Play_OI_SuperHelicoCan
|
|
cuuid( 0x00000001, 0x0055000d ) * fixe no * level yes * transition no * file Play_OI_WheelFistOn
|
|
cuuid( 0x00000001, 0x0055000e ) * fixe no * level yes * transition no * file Play_OI_WheelFistCan
|
|
cuuid( 0x00000003, 0x0055000f ) * fixe no * level yes * transition no * file OI_WheelFistCan
|
|
cuuid( 0x00000001, 0x00550010 ) * fixe no * level yes * transition no * file Play_OI_CanPowerOn01
|
|
cuuid( 0x00000001, 0x00550011 ) * fixe no * level yes * transition no * file Play_OI_CanPowerOff01
|
|
cuuid( 0x00000003, 0x00550011 ) * fixe no * level yes * transition no * file OI_WheelFistOn
|
|
cuuid( 0x00000001, 0x00550012 ) * fixe no * level yes * transition no * file Play_OIb_CanPower01
|
|
cuuid( 0x00000003, 0x00550012 ) * fixe no * level yes * transition no * file OIb_CanPower01
|
|
cuuid( 0x00000001, 0x00550013 ) * fixe no * level yes * transition no * file Stop_OIb_CanPower01
|
|
cuuid( 0x00000003, 0x00550013 ) * fixe no * level yes * transition no * file OI_CanPowerOff01
|
|
cuuid( 0x00000003, 0x00550014 ) * fixe no * level yes * transition no * file OI_CanPowerOn01
|
|
cuuid( 0x00000001, 0x00550015 ) * fixe no * level yes * transition no * file Play_OI_Diamond01
|
|
cuuid( 0x00000001, 0x00550016 ) * fixe no * level yes * transition no * file Play_OI_Diamond02
|
|
cuuid( 0x00000001, 0x00550017 ) * fixe no * level yes * transition no * file Play_OI_Diamond03
|
|
cuuid( 0x00000003, 0x00550019 ) * fixe no * level yes * transition no * file OI_DiamondA01
|
|
cuuid( 0x00000003, 0x0055001a ) * fixe no * level yes * transition no * file OI_DiamondB01
|
|
cuuid( 0x00000003, 0x0055001b ) * fixe no * level yes * transition no * file OI_DiamondC01
|
|
cuuid( 0x00000003, 0x0055002a ) * fixe no * level yes * transition no * file OI_DiamondA03
|
|
cuuid( 0x00000003, 0x0055002c ) * fixe no * level yes * transition no * file OI_DiamondA02
|
|
cuuid( 0x00000003, 0x0055002f ) * fixe no * level yes * transition no * file OIr_DiamondA
|
|
cuuid( 0x00000001, 0x00560006 ) * fixe no * level yes * transition no * file Play_BHr_ClothTear01
|
|
cuuid( 0x00000001, 0x00560007 ) * fixe no * level yes * transition no * file Play_BHr_ClothTear02
|
|
cuuid( 0x00000001, 0x00560008 ) * fixe no * level yes * transition no * file Play_BHr_ClothTear03
|
|
cuuid( 0x00000003, 0x00560018 ) * fixe no * level yes * transition no * file BH_ClothTear03
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cuuid( 0x00000003, 0x0056001e ) * fixe no * level yes * transition no * file BH_ClothTear04
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cuuid( 0x00000003, 0x00560022 ) * fixe no * level yes * transition no * file BH_ClothTear07
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cuuid( 0x00000003, 0x005b0002 ) * fixe no * level yes * transition no * file MI_Mur_05Flight_06
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cuuid( 0x00000001, 0x005b0003 ) * fixe no * level yes * transition no * file Stop_MIt_Con_01ExploA
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cuuid( 0x00000003, 0x005b0004 ) * fixe no * level yes * transition no * file MI_Con_01ExploA_00
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cuuid( 0x00000003, 0x005b0005 ) * fixe no * level yes * transition no * file MIt_Con_01ExploA
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cuuid( 0x00000001, 0x005b0012 ) * fixe no * level yes * transition no * file Play_MIt_Con_01ExploInB
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cuuid( 0x00000001, 0x005b0014 ) * fixe no * level yes * transition no * file Play_MIt_Con_01ExploInC
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cuuid( 0x00000001, 0x005b0015 ) * fixe no * level yes * transition no * file Stop_MIt_Con_01ExploInC
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cuuid( 0x00000001, 0x005b0016 ) * fixe no * level yes * transition no * file Play_MIt_Con_01ExploInD
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cuuid( 0x00000001, 0x005b001a ) * fixe no * level yes * transition no * file Play_MVt_Con_01ExploInBC
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cuuid( 0x00000001, 0x005b001c ) * fixe no * level yes * transition no * file Play_MVt_Con_01ExploInCD
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cuuid( 0x00000001, 0x005b001e ) * fixe no * level yes * transition no * file Play_MVt_Con_01ExploInD
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cuuid( 0x00000003, 0x005b0021 ) * fixe no * level yes * transition no * file Silence_Stereo
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cuuid( 0x00000001, 0x005b0028 ) * fixe no * level yes * transition no * file Play_MIt_Con_02ExploInB
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cuuid( 0x00000001, 0x005b0029 ) * fixe no * level yes * transition no * file Stop_MIt_Con_02ExploInB
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cuuid( 0x00000001, 0x005b002a ) * fixe no * level yes * transition no * file Play_MIt_Con_02ExploInD
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cuuid( 0x00000003, 0x005b00bf ) * fixe no * level yes * transition no * file MI_Con_01ExploInB01
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cuuid( 0x00000003, 0x005b00c0 ) * fixe no * level yes * transition no * file MIt_Con_01ExploInB
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cuuid( 0x00000003, 0x005b00c1 ) * fixe no * level yes * transition no * file MI_Con_01ExploInC01
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cuuid( 0x00000003, 0x005b00c2 ) * fixe no * level yes * transition no * file MIt_Con_01ExploInC
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|
cuuid( 0x00000003, 0x005b00c3 ) * fixe no * level yes * transition no * file MI_Con_01ExploInD01
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|
cuuid( 0x00000003, 0x005b00c4 ) * fixe no * level yes * transition no * file MIt_Con_01ExploInD
|
|
cuuid( 0x00000003, 0x005b00c7 ) * fixe no * level yes * transition no * file MV_Con_01ExploInBC
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|
cuuid( 0x00000003, 0x005b00c8 ) * fixe no * level yes * transition no * file MVt_Con_01ExploInBC
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|
cuuid( 0x00000003, 0x005b00c9 ) * fixe no * level yes * transition no * file MV_Con_01ExploInCD
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|
cuuid( 0x00000003, 0x005b00ca ) * fixe no * level yes * transition no * file MVt_Con_01ExploInCD
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|
cuuid( 0x00000003, 0x005b00cb ) * fixe no * level yes * transition no * file MV_Con_01ExploInD
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|
cuuid( 0x00000003, 0x005b00cc ) * fixe no * level yes * transition no * file MVt_Con_01ExploInD
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|
cuuid( 0x00000003, 0x005b0121 ) * fixe no * level yes * transition no * file MI_Con_01ExploInB02
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|
cuuid( 0x00000003, 0x005b0122 ) * fixe no * level yes * transition no * file MI_Con_01ExploInB03
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|
cuuid( 0x00000003, 0x005b0123 ) * fixe no * level yes * transition no * file MI_Con_01ExploInB04
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|
cuuid( 0x00000003, 0x005b0124 ) * fixe no * level yes * transition no * file MI_Con_01ExploInB05
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|
cuuid( 0x00000003, 0x005b012d ) * fixe no * level yes * transition no * file MI_Con_02ExploInB01
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|
cuuid( 0x00000003, 0x005b012f ) * fixe no * level yes * transition no * file MI_Con_02ExploInB03
|
|
cuuid( 0x00000003, 0x005b0130 ) * fixe no * level yes * transition no * file MI_Con_02ExploInB04
|
|
cuuid( 0x00000003, 0x005b0131 ) * fixe no * level yes * transition no * file MI_Con_02ExploInB05
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|
cuuid( 0x00000003, 0x005b0132 ) * fixe no * level yes * transition no * file MI_Con_02ExploInB06
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|
cuuid( 0x00000003, 0x005b0133 ) * fixe no * level yes * transition no * file MI_Con_02ExploInB07
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|
cuuid( 0x00000003, 0x005b013a ) * fixe no * level yes * transition no * file MI_Con_03ExploInB01
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|
cuuid( 0x00000003, 0x005b013b ) * fixe no * level yes * transition no * file MI_Con_03ExploInB02
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|
cuuid( 0x00000003, 0x005b013c ) * fixe no * level yes * transition no * file MI_Con_03ExploInB03
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|
cuuid( 0x00000003, 0x005b013d ) * fixe no * level yes * transition no * file MI_Con_03ExploInB04
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|
cuuid( 0x00000003, 0x005b013e ) * fixe no * level yes * transition no * file MI_Con_03ExploInB05
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|
cuuid( 0x00000003, 0x005b0146 ) * fixe no * level yes * transition no * file MI_Con_01ExploInC02
|
|
cuuid( 0x00000003, 0x005b0147 ) * fixe no * level yes * transition no * file MI_Con_01ExploInC03
|
|
cuuid( 0x00000003, 0x005b0148 ) * fixe no * level yes * transition no * file MI_Con_01ExploInC04
|
|
cuuid( 0x00000003, 0x005b014c ) * fixe no * level yes * transition no * file MI_Con_02ExploInC01
|
|
cuuid( 0x00000003, 0x005b014d ) * fixe no * level yes * transition no * file MI_Con_02ExploInC02
|
|
cuuid( 0x00000003, 0x005b014e ) * fixe no * level yes * transition no * file MI_Con_02ExploInC03
|
|
cuuid( 0x00000003, 0x005b014f ) * fixe no * level yes * transition no * file MI_Con_02ExploInC04
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|
cuuid( 0x00000003, 0x005b0152 ) * fixe no * level yes * transition no * file MI_Con_03ExploInC01
|
|
cuuid( 0x00000003, 0x005b0153 ) * fixe no * level yes * transition no * file MI_Con_03ExploInC02
|
|
cuuid( 0x00000003, 0x005b0154 ) * fixe no * level yes * transition no * file MI_Con_03ExploInC03
|
|
cuuid( 0x00000003, 0x005b0157 ) * fixe no * level yes * transition no * file MI_Con_01ExploInD02
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|
cuuid( 0x00000003, 0x005b0158 ) * fixe no * level yes * transition no * file MI_Con_01ExploInD03
|
|
cuuid( 0x00000003, 0x005b0159 ) * fixe no * level yes * transition no * file MI_Con_01ExploInD04
|
|
cuuid( 0x00000003, 0x005b015a ) * fixe no * level yes * transition no * file MI_Con_01ExploInD05
|
|
cuuid( 0x00000003, 0x005b015c ) * fixe no * level yes * transition no * file MI_Con_02ExploInD01
|
|
cuuid( 0x00000003, 0x005b015d ) * fixe no * level yes * transition no * file MI_Con_02ExploInD02
|
|
cuuid( 0x00000003, 0x005b015e ) * fixe no * level yes * transition no * file MI_Con_02ExploInD03
|
|
cuuid( 0x00000003, 0x005b015f ) * fixe no * level yes * transition no * file MI_Con_02ExploInD04
|
|
cuuid( 0x00000003, 0x005b0161 ) * fixe no * level yes * transition no * file MI_Con_03ExploInD01
|
|
cuuid( 0x00000003, 0x005b0162 ) * fixe no * level yes * transition no * file MI_Con_03ExploInD02
|
|
cuuid( 0x00000003, 0x005b0163 ) * fixe no * level yes * transition no * file MI_Con_03ExploInD03
|
|
cuuid( 0x00000003, 0x005b0164 ) * fixe no * level yes * transition no * file MI_Con_03ExploInD04
|
|
cuuid( 0x00000003, 0x005b0165 ) * fixe no * level yes * transition no * file MI_Con_03ExploInD05
|
|
cuuid( 0x00000003, 0x005b0187 ) * fixe no * level yes * transition no * file MIt_Con_02ExploInB
|
|
cuuid( 0x00000003, 0x005b0188 ) * fixe no * level yes * transition no * file MIt_Con_02ExploInD
|