610 lines
57 KiB (Stored with Git LFS)
Plaintext
610 lines
57 KiB (Stored with Git LFS)
Plaintext
cuuid( 0x00000003, 0x0000004d ) * fixe no * level yes * transition no * file AL_MountainHigh01
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cuuid( 0x00000003, 0x0000007a ) * fixe no * level yes * transition no * file ALt_MountainHigh01
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cuuid( 0x00000001, 0x000000f4 ) * fixe no * level yes * transition no * file Play_ALt_MountainHigh01
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cuuid( 0x00000001, 0x00020004 ) * fixe no * level yes * transition no * file Play_AAr_Ibex01
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cuuid( 0x00000003, 0x00020004 ) * fixe no * level yes * transition no * file AA_Ibex02
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cuuid( 0x00000003, 0x0002003d ) * fixe no * level yes * transition no * file AAr_Ibex01
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cuuid( 0x00000001, 0x0003000b ) * fixe no * level yes * transition no * file Play_ABr_Eagle01
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cuuid( 0x00000001, 0x00030014 ) * fixe no * level yes * transition no * file Play_ABr_OwlSnow01
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cuuid( 0x00000003, 0x00030084 ) * fixe no * level yes * transition no * file AB_Eagle02
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cuuid( 0x00000003, 0x00030085 ) * fixe no * level yes * transition no * file AB_Eagle03
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cuuid( 0x00000003, 0x000300b3 ) * fixe no * level yes * transition no * file AB_OwlSnow01
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cuuid( 0x00000003, 0x000300dc ) * fixe no * level yes * transition no * file ABr_Eagle01
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cuuid( 0x00000003, 0x000300e5 ) * fixe no * level yes * transition no * file ABr_OwlSnow01
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cuuid( 0x00000003, 0x00040002 ) * fixe no * level yes * transition no * file Vide
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cuuid( 0x00000003, 0x000e0001 ) * fixe no * level yes * transition no * file BL_Splash01
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cuuid( 0x00000001, 0x000e000c ) * fixe no * level yes * transition no * file Play_BLr_Splash01
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cuuid( 0x00000001, 0x000e0028 ) * fixe no * level yes * transition no * file Play_BLr_Submersion01
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cuuid( 0x00000001, 0x000e0029 ) * fixe no * level yes * transition no * file Play_BLr_SplashIn01
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cuuid( 0x00000003, 0x000e0057 ) * fixe no * level yes * transition no * file BL_Submersion01
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cuuid( 0x00000003, 0x000e005b ) * fixe no * level yes * transition no * file BL_SplashIn01
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cuuid( 0x00000003, 0x000f0003 ) * fixe no * level yes * transition no * file PC_CagPaf01
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cuuid( 0x00000001, 0x000f0004 ) * fixe no * level yes * transition no * file Play_PC_CagPaf01
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cuuid( 0x00000003, 0x000f0005 ) * fixe no * level yes * transition no * file PC_FlpWing01
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cuuid( 0x00000001, 0x000f0007 ) * fixe no * level yes * transition no * file Play_PCr_FlpWing01
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cuuid( 0x00000001, 0x000f0008 ) * fixe no * level yes * transition no * file Play_xx
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cuuid( 0x00000003, 0x000f0009 ) * fixe no * level yes * transition no * file PC_FlpHit01
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cuuid( 0x00000001, 0x000f000a ) * fixe no * level yes * transition no * file Play_PCr_FlpKo01
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cuuid( 0x00000001, 0x000f000b ) * fixe no * level yes * transition no * file Play_PCr_FlpHit01
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cuuid( 0x00000001, 0x000f000c ) * fixe no * level yes * transition no * file Play_PCr_FlpPaf01
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cuuid( 0x00000001, 0x000f0014 ) * fixe no * level yes * transition no * file Play_PCr_Death01
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cuuid( 0x00000001, 0x000f0015 ) * fixe no * level yes * transition no * file Play_PC_Parade01
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cuuid( 0x00000001, 0x000f001a ) * fixe no * level yes * transition no * file Play_PCb_CGaTurn01
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cuuid( 0x00000001, 0x000f001b ) * fixe no * level yes * transition no * file Stop_PCb_CGaTurn01
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cuuid( 0x00000001, 0x000f001f ) * fixe no * level yes * transition no * file Play_PCr_GunHit01
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cuuid( 0x00000001, 0x000f0025 ) * fixe no * level yes * transition no * file Play_PC_CagPafMetal01
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cuuid( 0x00000003, 0x000f002b ) * fixe no * level yes * transition no * file PCb_CGaTurn01
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cuuid( 0x00000003, 0x000f0030 ) * fixe no * level yes * transition no * file PC_GunHit02
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cuuid( 0x00000003, 0x000f0036 ) * fixe no * level yes * transition no * file PC_FlpKo02
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cuuid( 0x00000003, 0x000f0039 ) * fixe no * level yes * transition no * file PC_FlpPaf02
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cuuid( 0x00000003, 0x000f005c ) * fixe no * level yes * transition no * file PC_CagPafMetal01
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cuuid( 0x00000003, 0x000f0061 ) * fixe no * level yes * transition no * file PC_Death02
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cuuid( 0x00000003, 0x000f0064 ) * fixe no * level yes * transition no * file PC_Parade01
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cuuid( 0x00000001, 0x00100000 ) * fixe no * level yes * transition no * file Play_SW_CagGen1R
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cuuid( 0x00000003, 0x00100000 ) * fixe no * level yes * transition no * file SW_CagGen1R
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cuuid( 0x00000001, 0x00100001 ) * fixe no * level yes * transition no * file Play_SW_CagGen1L
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cuuid( 0x00000003, 0x00100001 ) * fixe no * level yes * transition no * file SW_CagGen1L
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cuuid( 0x00000001, 0x00100002 ) * fixe no * level yes * transition no * file Play_SR_CagGen1R
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cuuid( 0x00000003, 0x00100002 ) * fixe no * level yes * transition no * file SR_CagGen1R
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cuuid( 0x00000001, 0x00100003 ) * fixe no * level yes * transition no * file Play_SR_CagGen1L
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cuuid( 0x00000003, 0x00100003 ) * fixe no * level yes * transition no * file SR_CagGen1L
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cuuid( 0x00000001, 0x00100004 ) * fixe no * level yes * transition no * file Play_SL_CagGen1
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cuuid( 0x00000003, 0x00100004 ) * fixe no * level yes * transition no * file SL_CagGen1
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cuuid( 0x00000001, 0x00100035 ) * fixe no * level yes * transition no * file Play_SW_CGaGen1L
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cuuid( 0x00000001, 0x00100036 ) * fixe no * level yes * transition no * file Play_SW_CGaGen1R
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cuuid( 0x00000003, 0x00100036 ) * fixe no * level yes * transition no * file SW_CGaGen1L
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cuuid( 0x00000001, 0x00100037 ) * fixe no * level yes * transition no * file Play_SR_CGaGen1L
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cuuid( 0x00000003, 0x00100037 ) * fixe no * level yes * transition no * file SR_CGaGen1L
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cuuid( 0x00000001, 0x00100038 ) * fixe no * level yes * transition no * file Play_SR_CGaGen1R
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cuuid( 0x00000003, 0x00100038 ) * fixe no * level yes * transition no * file SR_CGaGen1R
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cuuid( 0x00000001, 0x00100039 ) * fixe no * level yes * transition no * file Play_SL_CGaGen1
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cuuid( 0x00000003, 0x00100039 ) * fixe no * level yes * transition no * file SL_CGaGen1
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cuuid( 0x00000001, 0x0010003a ) * fixe no * level yes * transition no * file Play_SW_CArGen1L
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cuuid( 0x00000003, 0x0010003a ) * fixe no * level yes * transition no * file SW_CGaGen1R
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cuuid( 0x00000001, 0x0010003b ) * fixe no * level yes * transition no * file Play_SW_CArGen1R
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cuuid( 0x00000003, 0x0010003b ) * fixe no * level yes * transition no * file SW_CArGen1L
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cuuid( 0x00000001, 0x0010003c ) * fixe no * level yes * transition no * file Play_SR_CArGen1L
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cuuid( 0x00000003, 0x0010003c ) * fixe no * level yes * transition no * file SR_CArGen1L
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cuuid( 0x00000001, 0x0010003d ) * fixe no * level yes * transition no * file Play_SR_CArGen1R
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cuuid( 0x00000003, 0x0010003d ) * fixe no * level yes * transition no * file SR_CArGen1R
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cuuid( 0x00000001, 0x0010003e ) * fixe no * level yes * transition no * file Play_SL_CArGen1
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cuuid( 0x00000003, 0x0010003e ) * fixe no * level yes * transition no * file SL_CArGen1
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cuuid( 0x00000003, 0x0010003f ) * fixe no * level yes * transition no * file SW_CArGen1R
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cuuid( 0x00000001, 0x00100056 ) * fixe no * level yes * transition no * file Play_SW_PtzGen1R
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cuuid( 0x00000001, 0x00100057 ) * fixe no * level yes * transition no * file Play_SW_PtzGen1L
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cuuid( 0x00000003, 0x00100057 ) * fixe no * level yes * transition no * file SW_PtzGen1R
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cuuid( 0x00000001, 0x0010005a ) * fixe no * level yes * transition no * file Play_SL_PtzGen1
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cuuid( 0x00000003, 0x0010005a ) * fixe no * level yes * transition no * file SW_PtzGen1L
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cuuid( 0x00000003, 0x0010005b ) * fixe no * level yes * transition no * file SL_PtzGen1
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cuuid( 0x00000003, 0x00110002 ) * fixe no * level yes * transition no * file BF_Shot01
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cuuid( 0x00000001, 0x0011000d ) * fixe no * level yes * transition no * file Play_BFr_LRicochet01
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cuuid( 0x00000001, 0x0011000e ) * fixe no * level yes * transition no * file Play_BFr_Reload01
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cuuid( 0x00000001, 0x0011000f ) * fixe no * level yes * transition no * file Play_BFr_Shot01
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cuuid( 0x00000001, 0x00110014 ) * fixe no * level yes * transition no * file Play_BFr_CagBullet01
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cuuid( 0x00000003, 0x00110015 ) * fixe no * level yes * transition no * file BF_LRicochet01
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cuuid( 0x00000003, 0x0011001b ) * fixe no * level yes * transition no * file BF_Reload03
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cuuid( 0x00000003, 0x0011004b ) * fixe no * level yes * transition no * file BF_CagBullet01
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cuuid( 0x00000003, 0x0011004c ) * fixe no * level yes * transition no * file BF_CagBullet02
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cuuid( 0x00000003, 0x0011004e ) * fixe no * level yes * transition no * file BFr_CagBullet01
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cuuid( 0x00000001, 0x00120005 ) * fixe no * level yes * transition no * file Play_BIr_WoodH01
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cuuid( 0x00000001, 0x00120007 ) * fixe no * level yes * transition no * file Play_BIr_CloPaf01
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cuuid( 0x00000003, 0x0012000b ) * fixe no * level yes * transition no * file BI_WoodH01
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cuuid( 0x00000001, 0x00120011 ) * fixe no * level yes * transition no * file Play_BI_CrashMetalShort01
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cuuid( 0x00000003, 0x00120011 ) * fixe no * level yes * transition no * file BI_CloPaf01
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cuuid( 0x00000001, 0x00120018 ) * fixe no * level yes * transition no * file Play_BIr_SSnow01
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cuuid( 0x00000001, 0x00120021 ) * fixe no * level yes * transition no * file Play_BIr_SoftHand01
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cuuid( 0x00000001, 0x00120022 ) * fixe no * level yes * transition no * file Play_BIr_Jangle01
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cuuid( 0x00000001, 0x00120027 ) * fixe no * level yes * transition no * file Play_BIr_PhialRebund01
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cuuid( 0x00000001, 0x00120028 ) * fixe no * level yes * transition no * file Play_BIr_Metal01
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cuuid( 0x00000003, 0x00120029 ) * fixe no * level yes * transition no * file BI_CrashMetalShort01
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cuuid( 0x00000001, 0x00120034 ) * fixe no * level yes * transition no * file Play_BI_NullFistGen01
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cuuid( 0x00000001, 0x0012003a ) * fixe no * level yes * transition no * file Play_BIr_HeavyCrush01
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cuuid( 0x00000001, 0x0012003b ) * fixe no * level yes * transition no * file Play_BIr_HeavyMetal01
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cuuid( 0x00000001, 0x0012003c ) * fixe no * level yes * transition no * file Play_BIr_SnowBallRebond01
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cuuid( 0x00000003, 0x00120050 ) * fixe no * level yes * transition no * file BI_SSnow01
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cuuid( 0x00000003, 0x00120064 ) * fixe no * level yes * transition no * file BI_SoftHand01
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cuuid( 0x00000003, 0x00120066 ) * fixe no * level yes * transition no * file BI_Jangle01
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cuuid( 0x00000003, 0x0012007c ) * fixe no * level yes * transition no * file BI_PhialRebound03
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cuuid( 0x00000003, 0x0012007e ) * fixe no * level yes * transition no * file BI_Metal01
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cuuid( 0x00000003, 0x001200ab ) * fixe no * level yes * transition no * file BI_NullFistGen01
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cuuid( 0x00000003, 0x001200c2 ) * fixe no * level yes * transition no * file BI_HeavyCrush01
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cuuid( 0x00000003, 0x001200c5 ) * fixe no * level yes * transition no * file BI_HeavyMetal01
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cuuid( 0x00000003, 0x001200ca ) * fixe no * level yes * transition no * file BI_SnowBallRebond01
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cuuid( 0x00000001, 0x00140004 ) * fixe no * level yes * transition no * file Play_VOr_CFpShock01
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cuuid( 0x00000001, 0x00140005 ) * fixe no * level yes * transition no * file Play_VOr_CFpAttack01
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cuuid( 0x00000001, 0x00140006 ) * fixe no * level yes * transition no * file Play_VOr_CFpDie01
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cuuid( 0x00000001, 0x00140008 ) * fixe no * level yes * transition no * file Play_VOr_CSniSnorInspir01
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cuuid( 0x00000001, 0x00140009 ) * fixe no * level yes * transition no * file Play_VOr_CSniWakeUp01
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cuuid( 0x00000001, 0x0014000b ) * fixe no * level yes * transition no * file Play_VOr_CGaPant01
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cuuid( 0x00000001, 0x0014000c ) * fixe no * level yes * transition no * file Play_VOr_CGaDie01
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cuuid( 0x00000001, 0x0014000d ) * fixe no * level yes * transition no * file Play_VOr_CGaWait01
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cuuid( 0x00000001, 0x0014000e ) * fixe no * level yes * transition no * file Play_VOr_CGaTurnB01
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cuuid( 0x00000001, 0x0014000f ) * fixe no * level yes * transition no * file Play_VOr_CSniSnorExpir01
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cuuid( 0x00000001, 0x00140010 ) * fixe no * level yes * transition no * file Play_VOr_CGaAttack01
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cuuid( 0x00000001, 0x00140013 ) * fixe no * level yes * transition no * file Play_VOr_CSniCall01
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cuuid( 0x00000001, 0x00140014 ) * fixe no * level yes * transition no * file Play_VOr_CSniAttack_01
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cuuid( 0x00000001, 0x00140015 ) * fixe no * level yes * transition no * file Play_VOr_CSniBreathe01
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cuuid( 0x00000001, 0x00140016 ) * fixe no * level yes * transition no * file Play_VOr_CSniSurprise01
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cuuid( 0x00000001, 0x00140017 ) * fixe no * level yes * transition no * file Play_VOr_CsniTerror01
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cuuid( 0x00000001, 0x00140018 ) * fixe no * level yes * transition no * file Play_VOr_CsniElectrocut01
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cuuid( 0x00000001, 0x0014001c ) * fixe no * level yes * transition no * file Play_VOr_CSniPaf01
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cuuid( 0x00000001, 0x0014001e ) * fixe no * level yes * transition no * file Play_VOr_CSniEffort01
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cuuid( 0x00000001, 0x0014001f ) * fixe no * level yes * transition no * file Play_VOr_CGaPaf01
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cuuid( 0x00000003, 0x00140020 ) * fixe no * level yes * transition no * file VO_CFpShock02
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cuuid( 0x00000001, 0x00140022 ) * fixe no * level yes * transition no * file Play_VOr_CSniCrush01
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cuuid( 0x00000003, 0x00140022 ) * fixe no * level yes * transition no * file VOr_CFpShock01
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cuuid( 0x00000001, 0x00140023 ) * fixe no * level yes * transition no * file Play_VOr_CSniQuestion01
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cuuid( 0x00000003, 0x00140023 ) * fixe no * level yes * transition no * file VO_CFpAttack01
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cuuid( 0x00000001, 0x00140024 ) * fixe no * level yes * transition no * file Play_VOr_CSniQuestion02
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cuuid( 0x00000001, 0x00140026 ) * fixe no * level yes * transition no * file Play_VOr_CSniDie01
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cuuid( 0x00000003, 0x00140026 ) * fixe no * level yes * transition no * file VOr_CFpAttack01
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cuuid( 0x00000001, 0x00140027 ) * fixe no * level yes * transition no * file Play_VOr_CSniInflating01
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cuuid( 0x00000001, 0x00140028 ) * fixe no * level yes * transition no * file Play_VOb_CGaTurnC01
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cuuid( 0x00000001, 0x00140029 ) * fixe no * level yes * transition no * file Stop_VOb_CGaTurnC01
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cuuid( 0x00000003, 0x00140029 ) * fixe no * level yes * transition no * file VO_CFpDie03
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cuuid( 0x00000001, 0x00140035 ) * fixe no * level yes * transition no * file Play_VOr_CArDie01
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cuuid( 0x00000001, 0x00140036 ) * fixe no * level yes * transition no * file Play_VOr_CArAttack01
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cuuid( 0x00000001, 0x00140037 ) * fixe no * level yes * transition no * file Play_VOr_CArHappy01
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cuuid( 0x00000001, 0x00140038 ) * fixe no * level yes * transition no * file Play_VOr_CArLaugh01
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cuuid( 0x00000001, 0x00140039 ) * fixe no * level yes * transition no * file Play_VOr_CArPaf01
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cuuid( 0x00000001, 0x0014003a ) * fixe no * level yes * transition no * file Play_VOr_CArQue01
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cuuid( 0x00000001, 0x0014003b ) * fixe no * level yes * transition no * file Play_VOr_CArBalance01
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cuuid( 0x00000001, 0x0014003c ) * fixe no * level yes * transition no * file Play_VOr_CArHop01
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cuuid( 0x00000001, 0x0014003d ) * fixe no * level yes * transition no * file Play_VOr_CArPant01
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cuuid( 0x00000001, 0x0014003e ) * fixe no * level yes * transition no * file Play_VOr_CFpChuckle01
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cuuid( 0x00000001, 0x0014003f ) * fixe no * level yes * transition no * file Play_VOr_CFpDash01
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cuuid( 0x00000001, 0x00140040 ) * fixe no * level yes * transition no * file Play_VOr_CFpInflating01
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cuuid( 0x00000001, 0x00140041 ) * fixe no * level yes * transition no * file Play_VOr_CFpSatisfy01
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cuuid( 0x00000001, 0x00140042 ) * fixe no * level yes * transition no * file Play_VOr_CFpSnig01
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cuuid( 0x00000001, 0x00140043 ) * fixe no * level yes * transition no * file Play_VOr_CSniThink01
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cuuid( 0x00000001, 0x00140044 ) * fixe no * level yes * transition no * file Play_VOr_CSniLaugh01
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cuuid( 0x00000001, 0x00140045 ) * fixe no * level yes * transition no * file Play_VOr_CagDrinkingOn01
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cuuid( 0x00000001, 0x00140046 ) * fixe no * level yes * transition no * file Play_VOr_CagDrinkingOff01
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cuuid( 0x00000001, 0x00140047 ) * fixe no * level yes * transition no * file Play_VOb_CagDrinking01
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cuuid( 0x00000001, 0x00140048 ) * fixe no * level yes * transition no * file Stop_VOb_CagDrinking01
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cuuid( 0x00000001, 0x00140049 ) * fixe no * level yes * transition no * file Play_VOr_CagHiccough01
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cuuid( 0x00000001, 0x00140056 ) * fixe no * level yes * transition no * file Stop_VOr_CSniLaugh01
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cuuid( 0x00000003, 0x00140059 ) * fixe no * level yes * transition no * file VO_CSniCall01
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cuuid( 0x00000003, 0x0014005a ) * fixe no * level yes * transition no * file VO_CSniCall02
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cuuid( 0x00000003, 0x0014005c ) * fixe no * level yes * transition no * file VO_CSniAttack01
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cuuid( 0x00000003, 0x0014005d ) * fixe no * level yes * transition no * file VO_CSniAttack02
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cuuid( 0x00000003, 0x00140060 ) * fixe no * level yes * transition no * file VO_CSniBreathe02
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cuuid( 0x00000003, 0x00140062 ) * fixe no * level yes * transition no * file VO_CSniSurprise01
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cuuid( 0x00000003, 0x00140065 ) * fixe no * level yes * transition no * file VOr_CSniCall01
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cuuid( 0x00000003, 0x00140066 ) * fixe no * level yes * transition no * file VOr_CSniAttack01
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cuuid( 0x00000003, 0x00140067 ) * fixe no * level yes * transition no * file VOr_CSniBreathe01
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cuuid( 0x00000003, 0x00140068 ) * fixe no * level yes * transition no * file VOr_CSniSurprise01
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cuuid( 0x00000003, 0x00140069 ) * fixe no * level yes * transition no * file VO_CSniTerror01
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cuuid( 0x00000003, 0x0014006c ) * fixe no * level yes * transition no * file VOr_CSniTerror01
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cuuid( 0x00000003, 0x0014006d ) * fixe no * level yes * transition no * file VO_CSniElectrocute01
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cuuid( 0x00000003, 0x0014006f ) * fixe no * level yes * transition no * file VO_CSniElectrocute03
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cuuid( 0x00000003, 0x00140070 ) * fixe no * level yes * transition no * file VOr_CSniElectrocute01
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cuuid( 0x00000003, 0x00140071 ) * fixe no * level yes * transition no * file VO_CSniQuestion01
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cuuid( 0x00000003, 0x00140072 ) * fixe no * level yes * transition no * file VO_CSniQuestion02
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cuuid( 0x00000003, 0x00140073 ) * fixe no * level yes * transition no * file VO_CSniQuestion03
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cuuid( 0x00000003, 0x00140074 ) * fixe no * level yes * transition no * file VOr_CSniQuestion01
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cuuid( 0x00000003, 0x00140076 ) * fixe no * level yes * transition no * file VO_CSniPain03
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cuuid( 0x00000003, 0x00140077 ) * fixe no * level yes * transition no * file VO_CSniPain02
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cuuid( 0x00000003, 0x00140079 ) * fixe no * level yes * transition no * file VOr_CSniPain01
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cuuid( 0x00000003, 0x0014007b ) * fixe no * level yes * transition no * file VO_CSniEffort02
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cuuid( 0x00000003, 0x0014007d ) * fixe no * level yes * transition no * file VOr_CSniEffort01
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cuuid( 0x00000003, 0x00140088 ) * fixe no * level yes * transition no * file VO_CGaPain01
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cuuid( 0x00000003, 0x0014008a ) * fixe no * level yes * transition no * file VO_CGaPain03
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cuuid( 0x00000003, 0x0014008b ) * fixe no * level yes * transition no * file VOr_CGaPain01
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cuuid( 0x00000003, 0x00140096 ) * fixe no * level yes * transition no * file VO_CSniCrush03
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cuuid( 0x00000003, 0x00140097 ) * fixe no * level yes * transition no * file VOr_CSniCrush01
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cuuid( 0x00000003, 0x0014009f ) * fixe no * level yes * transition no * file VO_CSniDie01
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cuuid( 0x00000003, 0x001400a0 ) * fixe no * level yes * transition no * file VO_CSniDie02
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cuuid( 0x00000003, 0x001400a2 ) * fixe no * level yes * transition no * file VOr_CSniDie01
|
|
cuuid( 0x00000003, 0x001400a3 ) * fixe no * level yes * transition no * file VO_CSniInflate01
|
|
cuuid( 0x00000003, 0x001400a4 ) * fixe no * level yes * transition no * file VO_CSniInflate02
|
|
cuuid( 0x00000003, 0x001400a6 ) * fixe no * level yes * transition no * file VOr_CSniInflate01
|
|
cuuid( 0x00000003, 0x001400ab ) * fixe no * level yes * transition no * file VO_CGaDie02
|
|
cuuid( 0x00000003, 0x001400b3 ) * fixe no * level yes * transition no * file VOb_CGaTurnC01
|
|
cuuid( 0x00000003, 0x001400c4 ) * fixe no * level yes * transition no * file VO_CSniWakeUp01
|
|
cuuid( 0x00000003, 0x00140100 ) * fixe no * level yes * transition no * file VO_CArHappy03
|
|
cuuid( 0x00000003, 0x00140101 ) * fixe no * level yes * transition no * file VO_CArAttack02
|
|
cuuid( 0x00000003, 0x00140102 ) * fixe no * level yes * transition no * file VO_CArAttack03
|
|
cuuid( 0x00000003, 0x00140103 ) * fixe no * level yes * transition no * file VO_CArDie01
|
|
cuuid( 0x00000003, 0x00140106 ) * fixe no * level yes * transition no * file VO_CArHappy01
|
|
cuuid( 0x00000003, 0x00140109 ) * fixe no * level yes * transition no * file VO_CArLaugh01
|
|
cuuid( 0x00000003, 0x0014010b ) * fixe no * level yes * transition no * file VO_CArLaugh03
|
|
cuuid( 0x00000003, 0x0014010c ) * fixe no * level yes * transition no * file VO_CArPain01
|
|
cuuid( 0x00000003, 0x0014010e ) * fixe no * level yes * transition no * file VO_CArPain03
|
|
cuuid( 0x00000003, 0x00140110 ) * fixe no * level yes * transition no * file VO_CArQuestion02
|
|
cuuid( 0x00000003, 0x00140111 ) * fixe no * level yes * transition no * file VO_CArQuestion03
|
|
cuuid( 0x00000003, 0x00140112 ) * fixe no * level yes * transition no * file VOr_CArAttack01
|
|
cuuid( 0x00000003, 0x00140113 ) * fixe no * level yes * transition no * file VOr_CArHappy01
|
|
cuuid( 0x00000003, 0x00140114 ) * fixe no * level yes * transition no * file VOr_CArLaugh01
|
|
cuuid( 0x00000003, 0x00140115 ) * fixe no * level yes * transition no * file VOr_CArPain01
|
|
cuuid( 0x00000003, 0x00140116 ) * fixe no * level yes * transition no * file VOr_CArQuestion01
|
|
cuuid( 0x00000003, 0x00140124 ) * fixe no * level yes * transition no * file VO_CFpChuckle02
|
|
cuuid( 0x00000003, 0x00140126 ) * fixe no * level yes * transition no * file VOr_CFpChuckle01
|
|
cuuid( 0x00000003, 0x00140128 ) * fixe no * level yes * transition no * file VO_CFpDash02
|
|
cuuid( 0x00000003, 0x0014012b ) * fixe no * level yes * transition no * file VO_CFpInflate01
|
|
cuuid( 0x00000003, 0x00140131 ) * fixe no * level yes * transition no * file VO_CFpSatisfy03
|
|
cuuid( 0x00000003, 0x00140132 ) * fixe no * level yes * transition no * file VOr_CFpSatisfy01
|
|
cuuid( 0x00000003, 0x00140135 ) * fixe no * level yes * transition no * file VO_CFpSnigger03
|
|
cuuid( 0x00000003, 0x00140136 ) * fixe no * level yes * transition no * file VOr_CFpSnigger01
|
|
cuuid( 0x00000003, 0x00140137 ) * fixe no * level yes * transition no * file VO_CSniLaugh01
|
|
cuuid( 0x00000003, 0x00140139 ) * fixe no * level yes * transition no * file VO_CSniLaugh03
|
|
cuuid( 0x00000003, 0x0014013a ) * fixe no * level yes * transition no * file VO_CSniThink01
|
|
cuuid( 0x00000003, 0x0014013b ) * fixe no * level yes * transition no * file VO_CSniThink02
|
|
cuuid( 0x00000003, 0x0014013c ) * fixe no * level yes * transition no * file VO_CSniThink03
|
|
cuuid( 0x00000003, 0x0014013d ) * fixe no * level yes * transition no * file VOr_CSniThink01
|
|
cuuid( 0x00000003, 0x0014013e ) * fixe no * level yes * transition no * file VOr_CSniLaugh01
|
|
cuuid( 0x00000003, 0x00140143 ) * fixe no * level yes * transition no * file VO_CagDrinkOff01
|
|
cuuid( 0x00000003, 0x00140149 ) * fixe no * level yes * transition no * file VO_CagHiccough02
|
|
cuuid( 0x00000001, 0x00150008 ) * fixe no * level yes * transition no * file Play_VOr_CbfPaf01
|
|
cuuid( 0x00000001, 0x0015000a ) * fixe no * level yes * transition no * file Play_VOr_CBfSnigger01
|
|
cuuid( 0x00000001, 0x0015000c ) * fixe no * level yes * transition no * file Play_VOr_CBfAttack01
|
|
cuuid( 0x00000001, 0x00150011 ) * fixe no * level yes * transition no * file Play_VOr_CBfDie01
|
|
cuuid( 0x00000003, 0x00150017 ) * fixe no * level yes * transition no * file VOr_CBfAttack01
|
|
cuuid( 0x00000003, 0x00150019 ) * fixe no * level yes * transition no * file VOr_CBfSnigger01
|
|
cuuid( 0x00000003, 0x0015001b ) * fixe no * level yes * transition no * file VO_CBfAttack02
|
|
cuuid( 0x00000003, 0x00150020 ) * fixe no * level yes * transition no * file VO_CBfSnigger01
|
|
cuuid( 0x00000003, 0x00150021 ) * fixe no * level yes * transition no * file VO_CBfSnigger02
|
|
cuuid( 0x00000003, 0x00150022 ) * fixe no * level yes * transition no * file VO_CBfAttack01
|
|
cuuid( 0x00000003, 0x00150024 ) * fixe no * level yes * transition no * file VOr_CBfPain01
|
|
cuuid( 0x00000003, 0x00150028 ) * fixe no * level yes * transition no * file VO_CBfPain01
|
|
cuuid( 0x00000003, 0x00150029 ) * fixe no * level yes * transition no * file VO_CBfPain02
|
|
cuuid( 0x00000003, 0x0015003b ) * fixe no * level yes * transition no * file VO_CBfDie01
|
|
cuuid( 0x00000003, 0x0015003e ) * fixe no * level yes * transition no * file VOr_CBfDie01
|
|
cuuid( 0x00000003, 0x00160000 ) * fixe no * level yes * transition no * file BA_AirHit01
|
|
cuuid( 0x00000001, 0x00160002 ) * fixe no * level yes * transition no * file Play_BAr_AirJump01
|
|
cuuid( 0x00000003, 0x00160002 ) * fixe no * level yes * transition no * file BA_AirJump01
|
|
cuuid( 0x00000001, 0x00160003 ) * fixe no * level yes * transition no * file Play_BAr_AirHit01
|
|
cuuid( 0x00000001, 0x00160006 ) * fixe no * level yes * transition no * file Play_BAr_WingL01
|
|
cuuid( 0x00000001, 0x00160009 ) * fixe no * level yes * transition no * file Play_BA_FallShort01
|
|
cuuid( 0x00000003, 0x0016000d ) * fixe no * level yes * transition no * file BA_WingL01
|
|
cuuid( 0x00000003, 0x00160015 ) * fixe no * level yes * transition no * file BA_FallShort01
|
|
cuuid( 0x00000001, 0x00160031 ) * fixe no * level yes * transition no * file Play_BAr_Phial01
|
|
cuuid( 0x00000001, 0x0016003b ) * fixe no * level yes * transition no * file Stop_BAr_Phial01
|
|
cuuid( 0x00000003, 0x00160068 ) * fixe no * level yes * transition no * file BA_Phial02
|
|
cuuid( 0x00000001, 0x0019003f ) * fixe no * level yes * transition no * file Play_BMr_Cannon01
|
|
cuuid( 0x00000003, 0x00190066 ) * fixe no * level yes * transition no * file BM_Cannon01
|
|
cuuid( 0x00000001, 0x001b0000 ) * fixe no * level yes * transition no * file Play_BEr_Wood01
|
|
cuuid( 0x00000001, 0x001b0005 ) * fixe no * level yes * transition no * file Play_BEr_Wood02
|
|
cuuid( 0x00000001, 0x001b0008 ) * fixe no * level yes * transition no * file Play_BEr_Ball01
|
|
cuuid( 0x00000003, 0x001b000b ) * fixe no * level yes * transition no * file BE_Wood02
|
|
cuuid( 0x00000001, 0x001b0010 ) * fixe no * level yes * transition no * file Play_BEr_Cage01
|
|
cuuid( 0x00000001, 0x001b0011 ) * fixe no * level yes * transition no * file Play_BEr_SnowSmall01
|
|
cuuid( 0x00000003, 0x001b0012 ) * fixe no * level yes * transition no * file BE_Wood05
|
|
cuuid( 0x00000001, 0x001b0014 ) * fixe no * level yes * transition no * file Play_BEr_Phial01
|
|
cuuid( 0x00000003, 0x001b001a ) * fixe no * level yes * transition no * file BE_Ball01
|
|
cuuid( 0x00000001, 0x001b0024 ) * fixe no * level yes * transition no * file Play_BE_Metal04
|
|
cuuid( 0x00000003, 0x001b003a ) * fixe no * level yes * transition no * file BE_Cage01
|
|
cuuid( 0x00000003, 0x001b003e ) * fixe no * level yes * transition no * file BE_SnowSmall01
|
|
cuuid( 0x00000003, 0x001b004a ) * fixe no * level yes * transition no * file BE_Phial01
|
|
cuuid( 0x00000003, 0x001b0050 ) * fixe no * level yes * transition no * file BE_Metal04
|
|
cuuid( 0x00000001, 0x001e0000 ) * fixe no * level yes * transition no * file Play_BCr_LWood01
|
|
cuuid( 0x00000001, 0x001e0004 ) * fixe no * level yes * transition no * file Play_BCr_SWood02
|
|
cuuid( 0x00000001, 0x001e0006 ) * fixe no * level yes * transition no * file Play_BCr_Engine01
|
|
cuuid( 0x00000003, 0x001e0009 ) * fixe no * level yes * transition no * file BC_LWood03
|
|
cuuid( 0x00000001, 0x001e000a ) * fixe no * level yes * transition no * file Play_BCr_GlassLong01
|
|
cuuid( 0x00000003, 0x001e000a ) * fixe no * level yes * transition no * file BC_SWood01
|
|
cuuid( 0x00000001, 0x001e000c ) * fixe no * level yes * transition no * file Play_BCr_GlassShort01
|
|
cuuid( 0x00000003, 0x001e0015 ) * fixe no * level yes * transition no * file BC_Engine01
|
|
cuuid( 0x00000003, 0x001e001f ) * fixe no * level yes * transition no * file BC_GlassLong01
|
|
cuuid( 0x00000003, 0x001e0020 ) * fixe no * level yes * transition no * file BC_GlassShort01
|
|
cuuid( 0x00000001, 0x001e003b ) * fixe no * level yes * transition no * file Play_BCr_Chain03
|
|
cuuid( 0x00000001, 0x001e003c ) * fixe no * level yes * transition no * file Play_BCr_ElasticBounce01
|
|
cuuid( 0x00000001, 0x001e0047 ) * fixe no * level yes * transition no * file Play_BCr_AvalancheOff01
|
|
cuuid( 0x00000001, 0x001e0048 ) * fixe no * level yes * transition no * file Play_BCb_Avalanche01
|
|
cuuid( 0x00000001, 0x001e0049 ) * fixe no * level yes * transition no * file Stop_BCb_Avalanche01
|
|
cuuid( 0x00000003, 0x001e0086 ) * fixe no * level yes * transition no * file BC_Chain08
|
|
cuuid( 0x00000003, 0x001e0088 ) * fixe no * level yes * transition no * file BCr_Chain03
|
|
cuuid( 0x00000003, 0x001e0089 ) * fixe no * level yes * transition no * file BC_ElasticBounce01
|
|
cuuid( 0x00000003, 0x001e0099 ) * fixe no * level yes * transition no * file BC_AvalancheOff01
|
|
cuuid( 0x00000003, 0x001e009d ) * fixe no * level yes * transition no * file BCb_Avalanche01
|
|
cuuid( 0x00000001, 0x002a0000 ) * fixe no * level yes * transition no * file Play_BDb_Engine01
|
|
cuuid( 0x00000003, 0x002a0000 ) * fixe no * level yes * transition no * file BDb_Engine01
|
|
cuuid( 0x00000001, 0x002a0001 ) * fixe no * level yes * transition no * file Stop_BDb_Engine01
|
|
cuuid( 0x00000003, 0x002a0002 ) * fixe no * level yes * transition no * file BD_Cannon01
|
|
cuuid( 0x00000001, 0x002a0003 ) * fixe no * level yes * transition no * file Play_BDr_Cannon01
|
|
cuuid( 0x00000001, 0x002a0004 ) * fixe no * level yes * transition no * file Play_BDr_Cannon02
|
|
cuuid( 0x00000001, 0x002a0005 ) * fixe no * level yes * transition no * file Play_BD_EngOn01
|
|
cuuid( 0x00000003, 0x002a0006 ) * fixe no * level yes * transition no * file BD_Cannon04
|
|
cuuid( 0x00000001, 0x002a0007 ) * fixe no * level yes * transition no * file Play_BDb_EngOff02
|
|
cuuid( 0x00000001, 0x002a0008 ) * fixe no * level yes * transition no * file Stop_BDb_EngOff02
|
|
cuuid( 0x00000001, 0x002a0009 ) * fixe no * level yes * transition no * file Play_BDr_Pressu01
|
|
cuuid( 0x00000003, 0x002a000a ) * fixe no * level yes * transition no * file BDb_EngOff02
|
|
cuuid( 0x00000003, 0x002a000b ) * fixe no * level yes * transition no * file BD_EngOn01
|
|
cuuid( 0x00000003, 0x002a000c ) * fixe no * level yes * transition no * file BD_Pressure01
|
|
cuuid( 0x00000001, 0x002a0016 ) * fixe no * level yes * transition no * file Play_BDr_Spring01
|
|
cuuid( 0x00000003, 0x002a0018 ) * fixe no * level yes * transition no * file BD_Spring01
|
|
cuuid( 0x00000001, 0x002a0026 ) * fixe no * level yes * transition no * file Play_BDr_FunnySpring01
|
|
cuuid( 0x00000003, 0x002a002e ) * fixe no * level yes * transition no * file BD_FunnySpring02
|
|
cuuid( 0x00000003, 0x002a002f ) * fixe no * level yes * transition no * file BD_FunnySpring01
|
|
cuuid( 0x00000003, 0x002a0030 ) * fixe no * level yes * transition no * file BDr_FunnySpring01
|
|
cuuid( 0x00000001, 0x002a0046 ) * fixe no * level yes * transition no * file Play_BDb_WoodGears02
|
|
cuuid( 0x00000001, 0x002a0059 ) * fixe no * level yes * transition no * file Play_BDb_WindPump01
|
|
cuuid( 0x00000003, 0x002a0077 ) * fixe no * level yes * transition no * file BDb_WoodGears02
|
|
cuuid( 0x00000003, 0x002a0095 ) * fixe no * level yes * transition no * file BDb_WindPump01
|
|
cuuid( 0x00000003, 0x003b0002 ) * fixe no * level yes * transition no * file MVt_Rm_01ForceFistA
|
|
cuuid( 0x00000003, 0x003b0003 ) * fixe no * level yes * transition no * file MVt_Rm_01ForceFistB
|
|
cuuid( 0x00000003, 0x003b0004 ) * fixe no * level yes * transition no * file MVt_Rm_01GrapnelA
|
|
cuuid( 0x00000003, 0x003b0005 ) * fixe no * level yes * transition no * file MVt_Rm_01GrapnelB
|
|
cuuid( 0x00000003, 0x003b0006 ) * fixe no * level yes * transition no * file MVt_Rm_01SnipeA
|
|
cuuid( 0x00000003, 0x003b0007 ) * fixe no * level yes * transition no * file MVt_Rm_01SnipeB
|
|
cuuid( 0x00000003, 0x003b0008 ) * fixe no * level yes * transition no * file MVt_Rm_01SuperHelicoA
|
|
cuuid( 0x00000003, 0x003b0009 ) * fixe no * level yes * transition no * file MVt_Rm_01SuperHelicoB
|
|
cuuid( 0x00000003, 0x003b000a ) * fixe no * level yes * transition no * file MVt_Rm_01TornadoA
|
|
cuuid( 0x00000003, 0x003b000b ) * fixe no * level yes * transition no * file MVt_Rm_01TornadoB
|
|
cuuid( 0x00000003, 0x003b000c ) * fixe no * level yes * transition no * file MJt_Rm_01VictoryA
|
|
cuuid( 0x00000003, 0x003b000d ) * fixe no * level yes * transition no * file MJt_Rm_01VictoryB
|
|
cuuid( 0x00000003, 0x003b000e ) * fixe no * level yes * transition no * file MJt_Rm_01VictoryC
|
|
cuuid( 0x00000001, 0x003b0022 ) * fixe no * level yes * transition no * file Play_MJ_Ptz_DanceMn01
|
|
cuuid( 0x00000003, 0x003b0022 ) * fixe no * level yes * transition no * file MJ_Ptz_DanceMn01
|
|
cuuid( 0x00000001, 0x003b002d ) * fixe no * level yes * transition no * file Play_MJ_Rm_01TrickB
|
|
cuuid( 0x00000001, 0x003b002f ) * fixe no * level yes * transition no * file Play_MVt_Rm_01SnipeA
|
|
cuuid( 0x00000003, 0x003b002f ) * fixe no * level yes * transition no * file MV_Rm_01ForceFistA
|
|
cuuid( 0x00000001, 0x003b0030 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01SnipeB
|
|
cuuid( 0x00000003, 0x003b0030 ) * fixe no * level yes * transition no * file MV_Rm_01ForceFistB
|
|
cuuid( 0x00000001, 0x003b0031 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01GrapnelA
|
|
cuuid( 0x00000003, 0x003b0031 ) * fixe no * level yes * transition no * file MV_Rm_01GrapnelA
|
|
cuuid( 0x00000001, 0x003b0032 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01GrapnelB
|
|
cuuid( 0x00000003, 0x003b0032 ) * fixe no * level yes * transition no * file MV_Rm_01GrapnelB
|
|
cuuid( 0x00000001, 0x003b0033 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01ForceFistA
|
|
cuuid( 0x00000003, 0x003b0033 ) * fixe no * level yes * transition no * file MV_Rm_01SnipeA
|
|
cuuid( 0x00000001, 0x003b0034 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01ForceFistB
|
|
cuuid( 0x00000003, 0x003b0034 ) * fixe no * level yes * transition no * file MV_Rm_01SnipeB
|
|
cuuid( 0x00000003, 0x003b0035 ) * fixe no * level yes * transition no * file MV_Rm_01SuperHelicoA
|
|
cuuid( 0x00000001, 0x003b0036 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01TornadoA
|
|
cuuid( 0x00000003, 0x003b0036 ) * fixe no * level yes * transition no * file MV_Rm_01SuperHelicoB
|
|
cuuid( 0x00000001, 0x003b0037 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01TornadoB
|
|
cuuid( 0x00000003, 0x003b0037 ) * fixe no * level yes * transition no * file MV_Rm_01TornadoA
|
|
cuuid( 0x00000001, 0x003b0038 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01SuperHelicoA
|
|
cuuid( 0x00000003, 0x003b0038 ) * fixe no * level yes * transition no * file MV_Rm_01TornadoB
|
|
cuuid( 0x00000001, 0x003b0039 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01SuperHelicoB
|
|
cuuid( 0x00000001, 0x003b003a ) * fixe no * level yes * transition no * file Play_MJ_Rm_01VictoryA
|
|
cuuid( 0x00000003, 0x003b003a ) * fixe no * level yes * transition no * file MJ_Rm_01VictoryA
|
|
cuuid( 0x00000001, 0x003b003b ) * fixe no * level yes * transition no * file Play_MJ_Rm_01VictoryB
|
|
cuuid( 0x00000003, 0x003b003b ) * fixe no * level yes * transition no * file MJ_Rm_01VictoryB
|
|
cuuid( 0x00000001, 0x003b003c ) * fixe no * level yes * transition no * file Play_MJ_Rm_01VictoryC
|
|
cuuid( 0x00000003, 0x003b003c ) * fixe no * level yes * transition no * file MJ_Rm_01VictoryC
|
|
cuuid( 0x00000003, 0x003b003f ) * fixe no * level yes * transition no * file MJ_Rm_01TrickB
|
|
cuuid( 0x00000003, 0x003e0002 ) * fixe no * level yes * transition no * file OV_BalloonSmall01
|
|
cuuid( 0x00000003, 0x003e0003 ) * fixe no * level yes * transition no * file OV_BalloonExplode01
|
|
cuuid( 0x00000003, 0x003e0005 ) * fixe no * level yes * transition no * file OV_BalloonBig01
|
|
cuuid( 0x00000001, 0x003e000a ) * fixe no * level yes * transition no * file Play_OVr_BalloonBig01
|
|
cuuid( 0x00000001, 0x003e000b ) * fixe no * level yes * transition no * file Play_OVr_BalloonSmall01
|
|
cuuid( 0x00000001, 0x003e000c ) * fixe no * level yes * transition no * file Play_OVr_BalloonExplode01
|
|
cuuid( 0x00000001, 0x003f001d ) * fixe no * level yes * transition no * file Play_RFr_GrapnelHang01
|
|
cuuid( 0x00000003, 0x003f002c ) * fixe no * level yes * transition no * file RF_GrapnelHang01
|
|
cuuid( 0x00000001, 0x00430017 ) * fixe no * level yes * transition no * file Play_VOr_PMoSuperHappy01
|
|
cuuid( 0x00000001, 0x0043001a ) * fixe no * level yes * transition no * file Play_VOr_PMoHelp01
|
|
cuuid( 0x00000003, 0x00430024 ) * fixe no * level yes * transition no * file VO_PMrHelp01
|
|
cuuid( 0x00000003, 0x00430061 ) * fixe no * level yes * transition no * file VO_PMoSuperHappy01
|
|
cuuid( 0x00000003, 0x0043006e ) * fixe no * level yes * transition no * file VOr_PMoHelp01
|
|
cuuid( 0x00000001, 0x00440005 ) * fixe no * level yes * transition no * file Play_PPb_Foot01
|
|
cuuid( 0x00000001, 0x00440006 ) * fixe no * level yes * transition no * file Stop_PPb_Foot01
|
|
cuuid( 0x00000001, 0x00440007 ) * fixe no * level yes * transition no * file Play_PPr_Impulse01
|
|
cuuid( 0x00000001, 0x00440008 ) * fixe no * level yes * transition no * file Play_PPr_Foot02
|
|
cuuid( 0x00000001, 0x0044000a ) * fixe no * level yes * transition no * file Play_PPr_FunnySpell01
|
|
cuuid( 0x00000001, 0x0044000f ) * fixe no * level yes * transition no * file Play_PPr_Teleport01
|
|
cuuid( 0x00000003, 0x00440010 ) * fixe no * level yes * transition no * file PPb_Foot01
|
|
cuuid( 0x00000003, 0x00440011 ) * fixe no * level yes * transition no * file PP_Impulse01
|
|
cuuid( 0x00000003, 0x00440015 ) * fixe no * level yes * transition no * file PP_Foot02
|
|
cuuid( 0x00000003, 0x0044001c ) * fixe no * level yes * transition no * file PP_FunnySpell01
|
|
cuuid( 0x00000003, 0x00440022 ) * fixe no * level yes * transition no * file PP_Teleport01
|
|
cuuid( 0x00000001, 0x004c0013 ) * fixe no * level yes * transition no * file Play_PCr_Throw01
|
|
cuuid( 0x00000001, 0x004c0017 ) * fixe no * level yes * transition no * file Play_PCr_BFlShot01
|
|
cuuid( 0x00000003, 0x004c003c ) * fixe no * level yes * transition no * file PC_Throw01
|
|
cuuid( 0x00000003, 0x004c0040 ) * fixe no * level yes * transition no * file PC_BFlShot01
|
|
cuuid( 0x00000003, 0x004e0007 ) * fixe no * level yes * transition no * file PV_ChamCall01
|
|
cuuid( 0x00000001, 0x004e000f ) * fixe no * level yes * transition no * file Play_PVr_Chameleon01
|
|
cuuid( 0x00000001, 0x004e0010 ) * fixe no * level yes * transition no * file Play_PV_ChaDisappear01
|
|
cuuid( 0x00000003, 0x004e001d ) * fixe no * level yes * transition no * file PVr_ChamCall01
|
|
cuuid( 0x00000003, 0x004e001e ) * fixe no * level yes * transition no * file PV_ChamDisappear01
|
|
cuuid( 0x00000001, 0x00500008 ) * fixe no * level yes * transition no * file Play_MCt_MCagBaseLight
|
|
cuuid( 0x00000001, 0x00500009 ) * fixe no * level yes * transition no * file Play_MCt_CagouSmalAmb
|
|
cuuid( 0x00000001, 0x0050000b ) * fixe no * level yes * transition no * file Play_MCt_CagouSmalRythmic
|
|
cuuid( 0x00000001, 0x0050000c ) * fixe no * level yes * transition no * file Play_MCt_CagouSmalProgress
|
|
cuuid( 0x00000001, 0x0050002b ) * fixe no * level yes * transition no * file Play_MCt_MCagBaseProgress
|
|
cuuid( 0x00000003, 0x00500319 ) * fixe no * level yes * transition no * file MC_CagouFrap002
|
|
cuuid( 0x00000003, 0x0050031a ) * fixe no * level yes * transition no * file MC_CagouFrap003
|
|
cuuid( 0x00000003, 0x0050031b ) * fixe no * level yes * transition no * file MC_CagouFrap004
|
|
cuuid( 0x00000003, 0x0050031c ) * fixe no * level yes * transition no * file MC_CagouFrap005
|
|
cuuid( 0x00000003, 0x0050031d ) * fixe no * level yes * transition no * file MC_CagouFrap006
|
|
cuuid( 0x00000003, 0x0050031e ) * fixe no * level yes * transition no * file MC_CagouFrap007
|
|
cuuid( 0x00000003, 0x00500320 ) * fixe no * level yes * transition no * file MC_CagouFrap001
|
|
cuuid( 0x00000003, 0x00500323 ) * fixe no * level yes * transition no * file MC_CagouFrapAmb002
|
|
cuuid( 0x00000003, 0x00500324 ) * fixe no * level yes * transition no * file MC_CagouFrapAmb003
|
|
cuuid( 0x00000003, 0x00500325 ) * fixe no * level yes * transition no * file MC_CagouFrapAmb004
|
|
cuuid( 0x00000003, 0x00500326 ) * fixe no * level yes * transition no * file MC_CagouFrapAmb005
|
|
cuuid( 0x00000003, 0x00500328 ) * fixe no * level yes * transition no * file MC_CagouFrapPro001
|
|
cuuid( 0x00000003, 0x00500329 ) * fixe no * level yes * transition no * file MC_CagouFrapPro002
|
|
cuuid( 0x00000003, 0x0050032a ) * fixe no * level yes * transition no * file MC_CagouFrapPro003
|
|
cuuid( 0x00000003, 0x0050032b ) * fixe no * level yes * transition no * file MC_CagouFrapPro004
|
|
cuuid( 0x00000003, 0x0050032c ) * fixe no * level yes * transition no * file MC_CagouFrapAmb001
|
|
cuuid( 0x00000003, 0x0050032d ) * fixe no * level yes * transition no * file MC_CagouFrapPro005
|
|
cuuid( 0x00000003, 0x0050032e ) * fixe no * level yes * transition no * file MC_CagouFrapPro006
|
|
cuuid( 0x00000003, 0x00500331 ) * fixe no * level yes * transition no * file MC_CagouFrapR001
|
|
cuuid( 0x00000003, 0x00500332 ) * fixe no * level yes * transition no * file MC_CagouFrapR002
|
|
cuuid( 0x00000003, 0x00500333 ) * fixe no * level yes * transition no * file MC_CagouFrapR003
|
|
cuuid( 0x00000003, 0x00500334 ) * fixe no * level yes * transition no * file MC_CagouFrapR004
|
|
cuuid( 0x00000003, 0x00500335 ) * fixe no * level yes * transition no * file MC_CagouFrapR005
|
|
cuuid( 0x00000003, 0x00500336 ) * fixe no * level yes * transition no * file MC_CagouFrapR006
|
|
cuuid( 0x00000003, 0x00500338 ) * fixe no * level yes * transition no * file MCt_TitFrapAmbient
|
|
cuuid( 0x00000003, 0x00500339 ) * fixe no * level yes * transition no * file MCt_TitFrapProgress
|
|
cuuid( 0x00000003, 0x0050033a ) * fixe no * level yes * transition no * file MCt_TitFrappeRythmic
|
|
cuuid( 0x00000003, 0x0050035d ) * fixe no * level yes * transition no * file MC_ComEmbus002
|
|
cuuid( 0x00000003, 0x0050035e ) * fixe no * level yes * transition no * file MC_ComEmbus003
|
|
cuuid( 0x00000003, 0x0050035f ) * fixe no * level yes * transition no * file MC_ComEmbus004
|
|
cuuid( 0x00000003, 0x00500360 ) * fixe no * level yes * transition no * file MC_ComEmbus005
|
|
cuuid( 0x00000003, 0x00500366 ) * fixe no * level yes * transition no * file MC_ComEmbus001
|
|
cuuid( 0x00000003, 0x0050036a ) * fixe no * level yes * transition no * file MC_ComEmbusL001
|
|
cuuid( 0x00000003, 0x0050036b ) * fixe no * level yes * transition no * file MC_ComEmbusL002
|
|
cuuid( 0x00000003, 0x0050036c ) * fixe no * level yes * transition no * file MC_ComEmbusL003
|
|
cuuid( 0x00000003, 0x0050036d ) * fixe no * level yes * transition no * file MC_ComEmbusL004
|
|
cuuid( 0x00000003, 0x0050036e ) * fixe no * level yes * transition no * file MC_ComEmbusL005
|
|
cuuid( 0x00000003, 0x0050036f ) * fixe no * level yes * transition no * file MC_ComEmbusL006
|
|
cuuid( 0x00000003, 0x00500370 ) * fixe no * level yes * transition no * file MC_ComEmbusPro001
|
|
cuuid( 0x00000003, 0x00500371 ) * fixe no * level yes * transition no * file MC_ComEmbusPro002
|
|
cuuid( 0x00000003, 0x00500372 ) * fixe no * level yes * transition no * file MC_ComEmbusPro003
|
|
cuuid( 0x00000003, 0x00500373 ) * fixe no * level yes * transition no * file MC_ComEmbusPro004
|
|
cuuid( 0x00000003, 0x00500376 ) * fixe no * level yes * transition no * file MCt_Commando1Light
|
|
cuuid( 0x00000003, 0x00500378 ) * fixe no * level yes * transition no * file MCt_Commando1Progress
|
|
cuuid( 0x00000003, 0x00500386 ) * fixe no * level yes * transition no * file MC_ComTraqueNH001
|
|
cuuid( 0x00000003, 0x00500387 ) * fixe no * level yes * transition no * file MC_ComTraqueNH002
|
|
cuuid( 0x00000003, 0x00500388 ) * fixe no * level yes * transition no * file MC_ComTraqueNH003
|
|
cuuid( 0x00000003, 0x00500389 ) * fixe no * level yes * transition no * file MC_ComTraqueNH004
|
|
cuuid( 0x00000003, 0x0050038b ) * fixe no * level yes * transition no * file MC_ComTraqueNH005
|
|
cuuid( 0x00000003, 0x0050038d ) * fixe no * level yes * transition no * file MC_ComTraquePro001
|
|
cuuid( 0x00000003, 0x0050038e ) * fixe no * level yes * transition no * file MC_ComTraquePro002
|
|
cuuid( 0x00000003, 0x00500393 ) * fixe no * level yes * transition no * file MC_ComTraquePro007
|
|
cuuid( 0x00000003, 0x00500394 ) * fixe no * level yes * transition no * file MC_ComTraquePro008
|
|
cuuid( 0x00000003, 0x00500398 ) * fixe no * level yes * transition no * file MC_ComTraqueRB003
|
|
cuuid( 0x00000003, 0x00500399 ) * fixe no * level yes * transition no * file MC_ComTraqueRB004
|
|
cuuid( 0x00000003, 0x0050039c ) * fixe no * level yes * transition no * file MCt_Commando2NoHit
|
|
cuuid( 0x00000003, 0x0050039d ) * fixe no * level yes * transition no * file MCt_Commando2Progress
|
|
cuuid( 0x00000001, 0x0051003c ) * fixe no * level yes * transition no * file Play_VD_GENE_Ptz5_03_05a
|
|
cuuid( 0x00000003, 0x0051003c ) * fixe no * level yes * transition no * file VD_GENE_Ptz5_03_05a
|
|
cuuid( 0x00000001, 0x0051003d ) * fixe no * level yes * transition no * file Play_VD_GENE_Ptz5_03_05b
|
|
cuuid( 0x00000003, 0x0051003d ) * fixe no * level yes * transition no * file VD_GENE_Ptz5_03_05b
|
|
cuuid( 0x00000001, 0x00520002 ) * fixe no * level yes * transition no * file Play_PL_RedIn
|
|
cuuid( 0x00000003, 0x00520002 ) * fixe no * level yes * transition no * file PL_RedIn
|
|
cuuid( 0x00000003, 0x0052001a ) * fixe no * level yes * transition no * file PL_DarkMutation03
|
|
cuuid( 0x00000003, 0x0052001e ) * fixe no * level yes * transition no * file PL_DarkLaugh02
|
|
cuuid( 0x00000001, 0x0052001f ) * fixe no * level yes * transition no * file Play_PL_DarkBorn
|
|
cuuid( 0x00000001, 0x00520020 ) * fixe no * level yes * transition no * file Play_PL_DarkVolatilize
|
|
cuuid( 0x00000003, 0x00520022 ) * fixe no * level yes * transition no * file PL_RedLife01
|
|
cuuid( 0x00000001, 0x00520023 ) * fixe no * level yes * transition no * file Play_PLr_DarkMutation01
|
|
cuuid( 0x00000001, 0x00520024 ) * fixe no * level yes * transition no * file Play_PLr_DarkLaugh01
|
|
cuuid( 0x00000001, 0x00520025 ) * fixe no * level yes * transition no * file Play_PLr_RedLife01
|
|
cuuid( 0x00000003, 0x00520026 ) * fixe no * level yes * transition no * file PL_DarkVolatilize02
|
|
cuuid( 0x00000001, 0x00520028 ) * fixe no * level yes * transition no * file Play_PL_DLumTransform01
|
|
cuuid( 0x00000001, 0x00520029 ) * fixe no * level yes * transition no * file Play_PL_DLumRebound01
|
|
cuuid( 0x00000003, 0x00520029 ) * fixe no * level yes * transition no * file PL_DarkBorn02
|
|
cuuid( 0x00000003, 0x0052002d ) * fixe no * level yes * transition no * file PL_DLumTransform01
|
|
cuuid( 0x00000003, 0x0052002e ) * fixe no * level yes * transition no * file PL_DLumRebound01
|
|
cuuid( 0x00000001, 0x00530002 ) * fixe no * level yes * transition no * file Play_VOr_DarkCGrimace01
|
|
cuuid( 0x00000001, 0x00530003 ) * fixe no * level yes * transition no * file Play_VOr_DarkCAttack01
|
|
cuuid( 0x00000001, 0x00530004 ) * fixe no * level yes * transition no * file Play_VOr_DarkCAngry01
|
|
cuuid( 0x00000003, 0x00530009 ) * fixe no * level yes * transition no * file VO_DarkCGrimace03
|
|
cuuid( 0x00000003, 0x0053000c ) * fixe no * level yes * transition no * file VO_DarkCAttack01
|
|
cuuid( 0x00000003, 0x00530012 ) * fixe no * level yes * transition no * file VO_DarkCAngry01
|
|
cuuid( 0x00000001, 0x00550000 ) * fixe no * level yes * transition no * file Play_OI_PickUp01
|
|
cuuid( 0x00000003, 0x00550000 ) * fixe no * level yes * transition no * file OI_PickUp01
|
|
cuuid( 0x00000001, 0x00550001 ) * fixe no * level yes * transition no * file Play_OI_ForceFistOn
|
|
cuuid( 0x00000001, 0x00550002 ) * fixe no * level yes * transition no * file Play_OI_ForceFistCan
|
|
cuuid( 0x00000001, 0x00550004 ) * fixe no * level yes * transition no * file Play_OI_GrapnelOn
|
|
cuuid( 0x00000001, 0x00550005 ) * fixe no * level yes * transition no * file Play_OI_GrapnelCan
|
|
cuuid( 0x00000001, 0x00550007 ) * fixe no * level yes * transition no * file Play_OI_MissileFistOn
|
|
cuuid( 0x00000001, 0x00550008 ) * fixe no * level yes * transition no * file Play_OI_MissileFistCan
|
|
cuuid( 0x00000001, 0x0055000a ) * fixe no * level yes * transition no * file Play_OI_SuperHelicoOn
|
|
cuuid( 0x00000001, 0x0055000b ) * fixe no * level yes * transition no * file Play_OI_SuperHelicoCan
|
|
cuuid( 0x00000001, 0x0055000d ) * fixe no * level yes * transition no * file Play_OI_WheelFistOn
|
|
cuuid( 0x00000001, 0x0055000e ) * fixe no * level yes * transition no * file Play_OI_WheelFistCan
|
|
cuuid( 0x00000003, 0x0055000f ) * fixe no * level yes * transition no * file OI_WheelFistCan
|
|
cuuid( 0x00000001, 0x00550010 ) * fixe no * level yes * transition no * file Play_OI_CanPowerOn01
|
|
cuuid( 0x00000001, 0x00550011 ) * fixe no * level yes * transition no * file Play_OI_CanPowerOff01
|
|
cuuid( 0x00000003, 0x00550011 ) * fixe no * level yes * transition no * file OI_WheelFistOn
|
|
cuuid( 0x00000001, 0x00550012 ) * fixe no * level yes * transition no * file Play_OIb_CanPower01
|
|
cuuid( 0x00000003, 0x00550012 ) * fixe no * level yes * transition no * file OIb_CanPower01
|
|
cuuid( 0x00000001, 0x00550013 ) * fixe no * level yes * transition no * file Stop_OIb_CanPower01
|
|
cuuid( 0x00000003, 0x00550013 ) * fixe no * level yes * transition no * file OI_CanPowerOff01
|
|
cuuid( 0x00000003, 0x00550014 ) * fixe no * level yes * transition no * file OI_CanPowerOn01
|
|
cuuid( 0x00000001, 0x00550015 ) * fixe no * level yes * transition no * file Play_OI_Diamond01
|
|
cuuid( 0x00000001, 0x00550016 ) * fixe no * level yes * transition no * file Play_OI_Diamond02
|
|
cuuid( 0x00000001, 0x00550017 ) * fixe no * level yes * transition no * file Play_OI_Diamond03
|
|
cuuid( 0x00000003, 0x00550019 ) * fixe no * level yes * transition no * file OI_DiamondA01
|
|
cuuid( 0x00000003, 0x0055001a ) * fixe no * level yes * transition no * file OI_DiamondB01
|
|
cuuid( 0x00000003, 0x0055001b ) * fixe no * level yes * transition no * file OI_DiamondC01
|
|
cuuid( 0x00000001, 0x0055001c ) * fixe no * level yes * transition no * file Play_OIr_PigBoxHit01
|
|
cuuid( 0x00000001, 0x0055001e ) * fixe no * level yes * transition no * file Play_OIr_PigBoxWin01
|
|
cuuid( 0x00000001, 0x0055001f ) * fixe no * level yes * transition no * file Play_OIr_PigBoxWin02
|
|
cuuid( 0x00000001, 0x00550022 ) * fixe no * level yes * transition no * file Play_OIr_DwarfExplo01
|
|
cuuid( 0x00000003, 0x0055002a ) * fixe no * level yes * transition no * file OI_DiamondA03
|
|
cuuid( 0x00000003, 0x0055002c ) * fixe no * level yes * transition no * file OI_DiamondA02
|
|
cuuid( 0x00000003, 0x0055002f ) * fixe no * level yes * transition no * file OIr_DiamondA
|
|
cuuid( 0x00000003, 0x0055003a ) * fixe no * level yes * transition no * file OI_PigBoxHit01
|
|
cuuid( 0x00000003, 0x00550047 ) * fixe no * level yes * transition no * file OI_PigBoxWin05
|
|
cuuid( 0x00000003, 0x0055004e ) * fixe no * level yes * transition no * file OI_DwarfExplo01
|
|
cuuid( 0x00000003, 0x0055004f ) * fixe no * level yes * transition no * file OI_DwarfExplo02
|
|
cuuid( 0x00000003, 0x00550050 ) * fixe no * level yes * transition no * file OI_DwarfExplo03
|
|
cuuid( 0x00000003, 0x00550052 ) * fixe no * level yes * transition no * file OIr_DwarfExplo01
|
|
cuuid( 0x00000001, 0x00560000 ) * fixe no * level yes * transition no * file Play_BHr_ClothRustle01
|
|
cuuid( 0x00000003, 0x00560000 ) * fixe no * level yes * transition no * file BH_ClothRustle03
|
|
cuuid( 0x00000001, 0x00560001 ) * fixe no * level yes * transition no * file Play_BHr_ClothRustle02
|
|
cuuid( 0x00000001, 0x00560002 ) * fixe no * level yes * transition no * file Play_BHr_ClothRustle03
|
|
cuuid( 0x00000001, 0x00560003 ) * fixe no * level yes * transition no * file Play_BHr_ClothScratch01
|
|
cuuid( 0x00000001, 0x00560004 ) * fixe no * level yes * transition no * file Play_BHr_ClothScratch02
|
|
cuuid( 0x00000001, 0x00560005 ) * fixe no * level yes * transition no * file Play_BHr_ClothScratch03
|
|
cuuid( 0x00000003, 0x00560005 ) * fixe no * level yes * transition no * file BH_ClothRustle05
|
|
cuuid( 0x00000001, 0x00560006 ) * fixe no * level yes * transition no * file Play_BHr_ClothTear01
|
|
cuuid( 0x00000001, 0x00560007 ) * fixe no * level yes * transition no * file Play_BHr_ClothTear02
|
|
cuuid( 0x00000001, 0x00560008 ) * fixe no * level yes * transition no * file Play_BHr_ClothTear03
|
|
cuuid( 0x00000003, 0x0056000a ) * fixe no * level yes * transition no * file BH_ClothRustle07
|
|
cuuid( 0x00000003, 0x0056000d ) * fixe no * level yes * transition no * file BH_ClothScratch02
|
|
cuuid( 0x00000003, 0x00560012 ) * fixe no * level yes * transition no * file BH_ClothScratch04
|
|
cuuid( 0x00000003, 0x00560015 ) * fixe no * level yes * transition no * file BH_ClothScratch08
|
|
cuuid( 0x00000003, 0x00560018 ) * fixe no * level yes * transition no * file BH_ClothTear03
|
|
cuuid( 0x00000003, 0x0056001e ) * fixe no * level yes * transition no * file BH_ClothTear04
|
|
cuuid( 0x00000003, 0x00560022 ) * fixe no * level yes * transition no * file BH_ClothTear07
|
|
cuuid( 0x00000001, 0x00590000 ) * fixe no * level yes * transition no * file Play_MNt_High_02Explo
|
|
cuuid( 0x00000001, 0x00590001 ) * fixe no * level yes * transition no * file Play_MNt_High_03Explo
|
|
cuuid( 0x00000001, 0x00590002 ) * fixe no * level yes * transition no * file Play_MNt_High_01ExploC
|
|
cuuid( 0x00000003, 0x00590004 ) * fixe no * level yes * transition no * file MNt_High_02Explo
|
|
cuuid( 0x00000003, 0x00590005 ) * fixe no * level yes * transition no * file MNt_High_03Explo
|
|
cuuid( 0x00000003, 0x00590006 ) * fixe no * level yes * transition no * file MNt_High_01Explo
|
|
cuuid( 0x00000003, 0x00590007 ) * fixe no * level yes * transition no * file MNt_High_04Explo
|
|
cuuid( 0x00000001, 0x0059000c ) * fixe no * level yes * transition no * file Play_MNt_High_04Explo
|
|
cuuid( 0x00000003, 0x0059007e ) * fixe no * level yes * transition no * file MN_High_01Explo03
|
|
cuuid( 0x00000003, 0x0059007f ) * fixe no * level yes * transition no * file MN_High_01Explo02
|
|
cuuid( 0x00000003, 0x00590080 ) * fixe no * level yes * transition no * file MN_High_03Explo03
|
|
cuuid( 0x00000003, 0x00590081 ) * fixe no * level yes * transition no * file MN_High_01Explo04
|
|
cuuid( 0x00000003, 0x00590083 ) * fixe no * level yes * transition no * file MN_High_02Explo01
|
|
cuuid( 0x00000003, 0x00590084 ) * fixe no * level yes * transition no * file MN_High_02Explo02
|
|
cuuid( 0x00000003, 0x00590085 ) * fixe no * level yes * transition no * file MN_High_02Explo03
|
|
cuuid( 0x00000003, 0x00590086 ) * fixe no * level yes * transition no * file MN_High_02Explo04
|
|
cuuid( 0x00000003, 0x00590088 ) * fixe no * level yes * transition no * file MN_High_01Explo01
|
|
cuuid( 0x00000003, 0x00590089 ) * fixe no * level yes * transition no * file MN_High_03Explo01
|
|
cuuid( 0x00000003, 0x0059008a ) * fixe no * level yes * transition no * file MN_High_03Explo02
|
|
cuuid( 0x00000003, 0x0059008b ) * fixe no * level yes * transition no * file MN_High_03Explo04
|
|
cuuid( 0x00000003, 0x0059008d ) * fixe no * level yes * transition no * file MN_High_04Explo01
|
|
cuuid( 0x00000003, 0x0059008e ) * fixe no * level yes * transition no * file MN_High_04Explo02
|
|
cuuid( 0x00000003, 0x0059008f ) * fixe no * level yes * transition no * file MN_High_04Explo03
|
|
cuuid( 0x00000003, 0x00590090 ) * fixe no * level yes * transition no * file MN_High_04Explo04
|
|
cuuid( 0x00000001, 0x005f0002 ) * fixe no * level yes * transition no * file Play_MCt_MCagouMedNoHit
|
|
cuuid( 0x00000001, 0x005f000b ) * fixe no * level yes * transition no * file Play_MCt_CagouMed02RB
|
|
cuuid( 0x00000001, 0x005f000c ) * fixe no * level yes * transition no * file Play_MCt_CagouMed02LD
|
|
cuuid( 0x00000001, 0x005f002f ) * fixe no * level yes * transition no * file Play_MCt_MCagouMed01
|
|
cuuid( 0x00000003, 0x005f0152 ) * fixe no * level yes * transition no * file MC_HHopLD001
|
|
cuuid( 0x00000003, 0x005f0153 ) * fixe no * level yes * transition no * file MC_HHopLD002
|
|
cuuid( 0x00000003, 0x005f0154 ) * fixe no * level yes * transition no * file MC_HHopLD003
|
|
cuuid( 0x00000003, 0x005f0155 ) * fixe no * level yes * transition no * file MC_HHopLD004
|
|
cuuid( 0x00000003, 0x005f0158 ) * fixe no * level yes * transition no * file MC_HHopRB001
|
|
cuuid( 0x00000003, 0x005f0159 ) * fixe no * level yes * transition no * file MC_HHopRB002
|
|
cuuid( 0x00000003, 0x005f015a ) * fixe no * level yes * transition no * file MC_HHopRB003
|
|
cuuid( 0x00000003, 0x005f015b ) * fixe no * level yes * transition no * file MC_HHopRB004
|
|
cuuid( 0x00000003, 0x005f015d ) * fixe no * level yes * transition no * file MCt_HipHopLD
|
|
cuuid( 0x00000003, 0x005f015e ) * fixe no * level yes * transition no * file MCt_HipHopRB
|
|
cuuid( 0x00000001, 0x00600000 ) * fixe no * level yes * transition no * file Play_MCt_BFl_01FightA
|
|
cuuid( 0x00000001, 0x00600001 ) * fixe no * level yes * transition no * file Stop_MCt_BFl_01FightA
|
|
cuuid( 0x00000001, 0x00600002 ) * fixe no * level yes * transition no * file Play_MCt_BFl_01FightB
|
|
cuuid( 0x00000001, 0x00600003 ) * fixe no * level yes * transition no * file Stop_MCt_BFl_01FightB
|
|
cuuid( 0x00000001, 0x00600004 ) * fixe no * level yes * transition no * file Play_MCt_BFl_01Meet
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cuuid( 0x00000003, 0x006000b1 ) * fixe no * level yes * transition no * file MC_Frelon002
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cuuid( 0x00000003, 0x006000b2 ) * fixe no * level yes * transition no * file MC_Frelon003
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cuuid( 0x00000003, 0x006000b3 ) * fixe no * level yes * transition no * file MC_Frelon004
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cuuid( 0x00000003, 0x006000b4 ) * fixe no * level yes * transition no * file MC_Frelon005
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cuuid( 0x00000003, 0x006000b5 ) * fixe no * level yes * transition no * file MC_Frelon006
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cuuid( 0x00000003, 0x006000b6 ) * fixe no * level yes * transition no * file MC_Frelon007
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cuuid( 0x00000003, 0x006000b7 ) * fixe no * level yes * transition no * file MC_Frelon008
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cuuid( 0x00000003, 0x006000ba ) * fixe no * level yes * transition no * file MC_Frelon001
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cuuid( 0x00000003, 0x006000bb ) * fixe no * level yes * transition no * file MC_FrelonB'N'B001
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cuuid( 0x00000003, 0x006000bc ) * fixe no * level yes * transition no * file MC_FrelonB'N'B002
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cuuid( 0x00000003, 0x006000bd ) * fixe no * level yes * transition no * file MC_FrelonB'N'B003
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cuuid( 0x00000003, 0x006000be ) * fixe no * level yes * transition no * file MC_FrelonB'N'B004
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cuuid( 0x00000003, 0x006000bf ) * fixe no * level yes * transition no * file MC_FrelonB'N'B005
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cuuid( 0x00000003, 0x006000c0 ) * fixe no * level yes * transition no * file MCt_FrelonFull
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cuuid( 0x00000003, 0x006000c1 ) * fixe no * level yes * transition no * file MCt_FrelonBB
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cuuid( 0x00000003, 0x006000c3 ) * fixe no * level yes * transition no * file MC_FrelonSB002
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cuuid( 0x00000003, 0x006000c4 ) * fixe no * level yes * transition no * file MC_FrelonSB003
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cuuid( 0x00000003, 0x006000c5 ) * fixe no * level yes * transition no * file MC_FrelonSB004
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cuuid( 0x00000003, 0x006000c6 ) * fixe no * level yes * transition no * file MC_FrelonSB005
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cuuid( 0x00000003, 0x006000c7 ) * fixe no * level yes * transition no * file MC_FrelonSB006
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cuuid( 0x00000003, 0x006000c9 ) * fixe no * level yes * transition no * file MC_FrelonSB001
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