642 lines
61 KiB (Stored with Git LFS)
Plaintext
642 lines
61 KiB (Stored with Git LFS)
Plaintext
cuuid( 0x00000003, 0x0000002a ) * fixe no * level yes * transition no * file AL_SwampN01
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cuuid( 0x00000003, 0x00000078 ) * fixe no * level yes * transition no * file ALt_SwampN01
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cuuid( 0x00000003, 0x0000008c ) * fixe no * level yes * transition no * file AL_InsideMedium01
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cuuid( 0x00000003, 0x0000008d ) * fixe no * level yes * transition no * file ALt_InsideMedium01
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cuuid( 0x00000001, 0x000000f0 ) * fixe no * level yes * transition no * file Play_ALt_SwampN01
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cuuid( 0x00000001, 0x00000110 ) * fixe no * level yes * transition no * file Play_ALt_InsideMedium01
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cuuid( 0x00000001, 0x00020013 ) * fixe no * level yes * transition no * file Play_AAr_Jackal01
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cuuid( 0x00000003, 0x00020072 ) * fixe no * level yes * transition no * file AA_Jackal01
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cuuid( 0x00000003, 0x00020075 ) * fixe no * level yes * transition no * file AAr_Jackal01
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cuuid( 0x00000001, 0x00030010 ) * fixe no * level yes * transition no * file Play_ABr_Owl01
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cuuid( 0x00000001, 0x00030015 ) * fixe no * level yes * transition no * file Play_ABr_OwlSwamp01
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cuuid( 0x00000001, 0x0003001f ) * fixe no * level yes * transition no * file Play_ABb_WingsMyriad01
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cuuid( 0x00000001, 0x00030020 ) * fixe no * level yes * transition no * file Stop_ABb_WingsMyriad01
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cuuid( 0x00000003, 0x000300a7 ) * fixe no * level yes * transition no * file AB_Owl01
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cuuid( 0x00000003, 0x000300a8 ) * fixe no * level yes * transition no * file AB_Owl02
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cuuid( 0x00000003, 0x000300b6 ) * fixe no * level yes * transition no * file AB_OwlSwamp01
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cuuid( 0x00000003, 0x000300e1 ) * fixe no * level yes * transition no * file ABr_Owl01
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cuuid( 0x00000003, 0x000300e6 ) * fixe no * level yes * transition no * file ABr_OwlSwamp01
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cuuid( 0x00000003, 0x000300f0 ) * fixe no * level yes * transition no * file ABb_WingsMyriad01
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cuuid( 0x00000003, 0x00040002 ) * fixe no * level yes * transition no * file Vide
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cuuid( 0x00000001, 0x00080000 ) * fixe no * level yes * transition no * file Play_AIr_Bee01
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cuuid( 0x00000003, 0x00080006 ) * fixe no * level yes * transition no * file AI_Bee01
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cuuid( 0x00000001, 0x00080009 ) * fixe no * level yes * transition no * file Play_AIr_Mosquito01
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cuuid( 0x00000001, 0x0008000f ) * fixe no * level yes * transition no * file Play_AIb_InsectBackGnd02
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cuuid( 0x00000001, 0x00080010 ) * fixe no * level yes * transition no * file Stop_AIb_InsectBackGnd02
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cuuid( 0x00000003, 0x00080016 ) * fixe no * level yes * transition no * file AI_Fly01
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cuuid( 0x00000003, 0x00080025 ) * fixe no * level yes * transition no * file AIr_Bee01
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cuuid( 0x00000003, 0x0008002e ) * fixe no * level yes * transition no * file AIr_Mosquito01
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cuuid( 0x00000003, 0x00080036 ) * fixe no * level yes * transition no * file AIb_InsectBackGnd02
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cuuid( 0x00000001, 0x000a001e ) * fixe no * level yes * transition no * file Play_MSt_SwG_01PlatForm
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cuuid( 0x00000001, 0x000a0029 ) * fixe no * level yes * transition no * file Play_MSt_SwRz_01Explo
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cuuid( 0x00000001, 0x000a002a ) * fixe no * level yes * transition no * file Play_MSt_SwRz_01Explo_In
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cuuid( 0x00000001, 0x000a0051 ) * fixe no * level yes * transition no * file Play_MSt_PirSwG_01Attack
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cuuid( 0x00000001, 0x000a0053 ) * fixe no * level yes * transition no * file Stop_MSt_PirSwG_01Attack
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cuuid( 0x00000001, 0x000a005a ) * fixe no * level yes * transition no * file Play_MSt_SwG_01ExpDark_In
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cuuid( 0x00000001, 0x000a0063 ) * fixe no * level yes * transition no * file Play_MSt_MuySbi_01Fight
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cuuid( 0x00000003, 0x000a00f6 ) * fixe no * level yes * transition no * file MS_SwG_01ExpDark_01
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cuuid( 0x00000003, 0x000a00f8 ) * fixe no * level yes * transition no * file MS_SwG_01PlatForm_00
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cuuid( 0x00000003, 0x000a00f9 ) * fixe no * level yes * transition no * file MSt_SwG_01PlatForm
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cuuid( 0x00000003, 0x000a0109 ) * fixe no * level yes * transition no * file MS_SwRz_01Explo_00
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cuuid( 0x00000003, 0x000a010a ) * fixe no * level yes * transition no * file MSt_SwRz_01Explo
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cuuid( 0x00000003, 0x000a010b ) * fixe no * level yes * transition no * file MSt_SwRz_01Explo_In
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cuuid( 0x00000003, 0x000a0116 ) * fixe no * level yes * transition no * file MS_SwG_01ExpDark_02
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cuuid( 0x00000003, 0x000a011c ) * fixe no * level yes * transition no * file MS_SwG_01PlatForm_In
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cuuid( 0x00000003, 0x000a012a ) * fixe no * level yes * transition no * file MS_SwG_01ExpDark_03
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cuuid( 0x00000003, 0x000a012b ) * fixe no * level yes * transition no * file MS_SwG_01ExpDark_04
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cuuid( 0x00000003, 0x000a012c ) * fixe no * level yes * transition no * file MS_SwG_01ExpDark_05
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cuuid( 0x00000003, 0x000a012d ) * fixe no * level yes * transition no * file MS_SwG_01ExpDark_06
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cuuid( 0x00000003, 0x000a0130 ) * fixe no * level yes * transition no * file MS_SwRz_01Explo_In
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cuuid( 0x00000003, 0x000a013f ) * fixe no * level yes * transition no * file MS_PirSw_01Attack_00
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cuuid( 0x00000003, 0x000a0141 ) * fixe no * level yes * transition no * file MSt_PirSw_01Attack
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cuuid( 0x00000003, 0x000a0151 ) * fixe no * level yes * transition no * file MSt_SwG_01ExpDark_In
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cuuid( 0x00000003, 0x000a0155 ) * fixe no * level yes * transition no * file MS_MuySbi_01Fight_01
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cuuid( 0x00000003, 0x000a0156 ) * fixe no * level yes * transition no * file MSt_MuySbi_01Fight
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cuuid( 0x00000003, 0x000a0239 ) * fixe no * level yes * transition no * file MS_PirSw_03Attack_00
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cuuid( 0x00000003, 0x000a023b ) * fixe no * level yes * transition no * file MS_PirSw_02Attack_00
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cuuid( 0x00000003, 0x000a023d ) * fixe no * level yes * transition no * file MS_PirSw_04Attack_00
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cuuid( 0x00000003, 0x000a0240 ) * fixe no * level yes * transition no * file MSr_PirSw_01Attack
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cuuid( 0x00000003, 0x000a0255 ) * fixe no * level yes * transition no * file MS_MuySbi_05Fight_01
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cuuid( 0x00000003, 0x000a0256 ) * fixe no * level yes * transition no * file MS_MuySbi_01Fight_03
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cuuid( 0x00000003, 0x000a0257 ) * fixe no * level yes * transition no * file MS_MuySbi_01Fight_04
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cuuid( 0x00000003, 0x000a0258 ) * fixe no * level yes * transition no * file MS_MuySbi_02Fight_01
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cuuid( 0x00000003, 0x000a0259 ) * fixe no * level yes * transition no * file MS_MuySbi_02Fight_02
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cuuid( 0x00000003, 0x000a025a ) * fixe no * level yes * transition no * file MS_MuySbi_02Fight_03
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cuuid( 0x00000003, 0x000a025b ) * fixe no * level yes * transition no * file MS_MuySbi_02Fight_04
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cuuid( 0x00000003, 0x000a025c ) * fixe no * level yes * transition no * file MS_MuySbi_03Fight_01
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cuuid( 0x00000003, 0x000a025d ) * fixe no * level yes * transition no * file MS_MuySbi_03Fight_02
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cuuid( 0x00000003, 0x000a025e ) * fixe no * level yes * transition no * file MS_MuySbi_03Fight_03
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cuuid( 0x00000003, 0x000a025f ) * fixe no * level yes * transition no * file MS_MuySbi_03Fight_04
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cuuid( 0x00000003, 0x000a0260 ) * fixe no * level yes * transition no * file MS_MuySbi_04Fight_01
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cuuid( 0x00000003, 0x000a0261 ) * fixe no * level yes * transition no * file MS_MuySbi_04Fight_02
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cuuid( 0x00000003, 0x000a0262 ) * fixe no * level yes * transition no * file MS_MuySbi_04Fight_03
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cuuid( 0x00000003, 0x000a0263 ) * fixe no * level yes * transition no * file MS_MuySbi_04Fight_04
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cuuid( 0x00000003, 0x000a0264 ) * fixe no * level yes * transition no * file MS_MuySbi_01Fight_02
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cuuid( 0x00000003, 0x000a0265 ) * fixe no * level yes * transition no * file MS_MuySbi_05Fight_02
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cuuid( 0x00000003, 0x000a0266 ) * fixe no * level yes * transition no * file MS_MuySbi_05Fight_03
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cuuid( 0x00000003, 0x000a0267 ) * fixe no * level yes * transition no * file MS_MuySbi_05Fight_04
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cuuid( 0x00000003, 0x000a0268 ) * fixe no * level yes * transition no * file MSr_MuySbi_01Fight
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cuuid( 0x00000003, 0x000a0269 ) * fixe no * level yes * transition no * file MSt_MuySbi_02Fight
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cuuid( 0x00000003, 0x000a026a ) * fixe no * level yes * transition no * file MSt_MuySbi_03Fight
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cuuid( 0x00000003, 0x000a026b ) * fixe no * level yes * transition no * file MSt_MuySbi_04Fight
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cuuid( 0x00000003, 0x000a0322 ) * fixe no * level yes * transition no * file MSt_PirSw_02Attack
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cuuid( 0x00000003, 0x000a0323 ) * fixe no * level yes * transition no * file MSt_PirSw_03Attack
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cuuid( 0x00000003, 0x000a0324 ) * fixe no * level yes * transition no * file MSt_PirSw_04Attack
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cuuid( 0x00000003, 0x000a034d ) * fixe no * level yes * transition no * file MSt_MuySbi_05Fight
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cuuid( 0x00000003, 0x000a035e ) * fixe no * level yes * transition no * file MS_SwG_02PlatForm_00
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cuuid( 0x00000003, 0x000a035f ) * fixe no * level yes * transition no * file MS_SwG_03PlatForm_00
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cuuid( 0x00000003, 0x000a0360 ) * fixe no * level yes * transition no * file MSt_SwG_02PlatForm
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cuuid( 0x00000003, 0x000a0361 ) * fixe no * level yes * transition no * file MSt_SwG_03PlatForm
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cuuid( 0x00000003, 0x000a0362 ) * fixe no * level yes * transition no * file MSr_SwG_01PlatForm
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cuuid( 0x00000003, 0x000e0001 ) * fixe no * level yes * transition no * file BL_Splash01
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cuuid( 0x00000001, 0x000e000c ) * fixe no * level yes * transition no * file Play_BLr_Splash01
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cuuid( 0x00000001, 0x000e0028 ) * fixe no * level yes * transition no * file Play_BLr_Submersion01
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cuuid( 0x00000001, 0x000e0029 ) * fixe no * level yes * transition no * file Play_BLr_SplashIn01
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cuuid( 0x00000003, 0x000e0057 ) * fixe no * level yes * transition no * file BL_Submersion01
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cuuid( 0x00000003, 0x000e005b ) * fixe no * level yes * transition no * file BL_SplashIn01
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cuuid( 0x00000003, 0x000f0003 ) * fixe no * level yes * transition no * file PC_CagPaf01
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cuuid( 0x00000001, 0x000f0004 ) * fixe no * level yes * transition no * file Play_PC_CagPaf01
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cuuid( 0x00000001, 0x000f0014 ) * fixe no * level yes * transition no * file Play_PCr_Death01
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cuuid( 0x00000001, 0x000f0015 ) * fixe no * level yes * transition no * file Play_PC_Parade01
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cuuid( 0x00000001, 0x000f001a ) * fixe no * level yes * transition no * file Play_PCb_CGaTurn01
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cuuid( 0x00000001, 0x000f001b ) * fixe no * level yes * transition no * file Stop_PCb_CGaTurn01
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cuuid( 0x00000001, 0x000f001f ) * fixe no * level yes * transition no * file Play_PCr_GunHit01
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cuuid( 0x00000001, 0x000f0021 ) * fixe no * level yes * transition no * file Play_PCr_CBaBall01
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cuuid( 0x00000001, 0x000f0022 ) * fixe no * level yes * transition no * file Play_PCr_CBaGlove01
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cuuid( 0x00000001, 0x000f0023 ) * fixe no * level yes * transition no * file Play_PCr_CBaShoot01
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cuuid( 0x00000001, 0x000f0024 ) * fixe no * level yes * transition no * file Play_PCr_CBaStick01
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cuuid( 0x00000001, 0x000f0025 ) * fixe no * level yes * transition no * file Play_PC_CagPafMetal01
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cuuid( 0x00000003, 0x000f002b ) * fixe no * level yes * transition no * file PCb_CGaTurn01
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cuuid( 0x00000003, 0x000f0030 ) * fixe no * level yes * transition no * file PC_GunHit02
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cuuid( 0x00000003, 0x000f0049 ) * fixe no * level yes * transition no * file PC_CBaBall01
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cuuid( 0x00000003, 0x000f004d ) * fixe no * level yes * transition no * file PC_CBaGlove01
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cuuid( 0x00000003, 0x000f0051 ) * fixe no * level yes * transition no * file PC_CBaShoot01
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cuuid( 0x00000003, 0x000f0055 ) * fixe no * level yes * transition no * file PC_CBaStick01
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cuuid( 0x00000003, 0x000f005c ) * fixe no * level yes * transition no * file PC_CagPafMetal01
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cuuid( 0x00000003, 0x000f0061 ) * fixe no * level yes * transition no * file PC_Death02
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cuuid( 0x00000003, 0x000f0064 ) * fixe no * level yes * transition no * file PC_Parade01
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cuuid( 0x00000001, 0x00100000 ) * fixe no * level yes * transition no * file Play_SW_CagGen1R
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cuuid( 0x00000003, 0x00100000 ) * fixe no * level yes * transition no * file SW_CagGen1R
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cuuid( 0x00000001, 0x00100001 ) * fixe no * level yes * transition no * file Play_SW_CagGen1L
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cuuid( 0x00000003, 0x00100001 ) * fixe no * level yes * transition no * file SW_CagGen1L
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cuuid( 0x00000001, 0x00100002 ) * fixe no * level yes * transition no * file Play_SR_CagGen1R
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cuuid( 0x00000003, 0x00100002 ) * fixe no * level yes * transition no * file SR_CagGen1R
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cuuid( 0x00000001, 0x00100003 ) * fixe no * level yes * transition no * file Play_SR_CagGen1L
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cuuid( 0x00000003, 0x00100003 ) * fixe no * level yes * transition no * file SR_CagGen1L
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cuuid( 0x00000001, 0x00100004 ) * fixe no * level yes * transition no * file Play_SL_CagGen1
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cuuid( 0x00000003, 0x00100004 ) * fixe no * level yes * transition no * file SL_CagGen1
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cuuid( 0x00000001, 0x00100035 ) * fixe no * level yes * transition no * file Play_SW_CGaGen1L
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cuuid( 0x00000001, 0x00100036 ) * fixe no * level yes * transition no * file Play_SW_CGaGen1R
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cuuid( 0x00000003, 0x00100036 ) * fixe no * level yes * transition no * file SW_CGaGen1L
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cuuid( 0x00000001, 0x00100037 ) * fixe no * level yes * transition no * file Play_SR_CGaGen1L
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cuuid( 0x00000003, 0x00100037 ) * fixe no * level yes * transition no * file SR_CGaGen1L
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cuuid( 0x00000001, 0x00100038 ) * fixe no * level yes * transition no * file Play_SR_CGaGen1R
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cuuid( 0x00000003, 0x00100038 ) * fixe no * level yes * transition no * file SR_CGaGen1R
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cuuid( 0x00000001, 0x00100039 ) * fixe no * level yes * transition no * file Play_SL_CGaGen1
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cuuid( 0x00000003, 0x00100039 ) * fixe no * level yes * transition no * file SL_CGaGen1
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cuuid( 0x00000001, 0x0010003a ) * fixe no * level yes * transition no * file Play_SW_CArGen1L
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cuuid( 0x00000003, 0x0010003a ) * fixe no * level yes * transition no * file SW_CGaGen1R
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cuuid( 0x00000001, 0x0010003b ) * fixe no * level yes * transition no * file Play_SW_CArGen1R
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cuuid( 0x00000003, 0x0010003b ) * fixe no * level yes * transition no * file SW_CArGen1L
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cuuid( 0x00000001, 0x0010003c ) * fixe no * level yes * transition no * file Play_SR_CArGen1L
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cuuid( 0x00000003, 0x0010003c ) * fixe no * level yes * transition no * file SR_CArGen1L
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cuuid( 0x00000001, 0x0010003d ) * fixe no * level yes * transition no * file Play_SR_CArGen1R
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cuuid( 0x00000003, 0x0010003d ) * fixe no * level yes * transition no * file SR_CArGen1R
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cuuid( 0x00000001, 0x0010003e ) * fixe no * level yes * transition no * file Play_SL_CArGen1
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cuuid( 0x00000003, 0x0010003e ) * fixe no * level yes * transition no * file SL_CArGen1
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cuuid( 0x00000003, 0x0010003f ) * fixe no * level yes * transition no * file SW_CArGen1R
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cuuid( 0x00000001, 0x00100056 ) * fixe no * level yes * transition no * file Play_SW_PtzGen1R
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cuuid( 0x00000001, 0x00100057 ) * fixe no * level yes * transition no * file Play_SW_PtzGen1L
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cuuid( 0x00000003, 0x00100057 ) * fixe no * level yes * transition no * file SW_PtzGen1R
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cuuid( 0x00000001, 0x0010005a ) * fixe no * level yes * transition no * file Play_SL_PtzGen1
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cuuid( 0x00000003, 0x0010005a ) * fixe no * level yes * transition no * file SW_PtzGen1L
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cuuid( 0x00000003, 0x0010005b ) * fixe no * level yes * transition no * file SL_PtzGen1
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cuuid( 0x00000003, 0x00110002 ) * fixe no * level yes * transition no * file BF_Shot01
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cuuid( 0x00000001, 0x0011000d ) * fixe no * level yes * transition no * file Play_BFr_LRicochet01
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cuuid( 0x00000001, 0x0011000e ) * fixe no * level yes * transition no * file Play_BFr_Reload01
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cuuid( 0x00000001, 0x0011000f ) * fixe no * level yes * transition no * file Play_BFr_Shot01
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cuuid( 0x00000001, 0x00110014 ) * fixe no * level yes * transition no * file Play_BFr_CagBullet01
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cuuid( 0x00000003, 0x00110015 ) * fixe no * level yes * transition no * file BF_LRicochet01
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cuuid( 0x00000003, 0x0011001b ) * fixe no * level yes * transition no * file BF_Reload03
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cuuid( 0x00000003, 0x0011004b ) * fixe no * level yes * transition no * file BF_CagBullet01
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cuuid( 0x00000003, 0x0011004c ) * fixe no * level yes * transition no * file BF_CagBullet02
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cuuid( 0x00000003, 0x0011004e ) * fixe no * level yes * transition no * file BFr_CagBullet01
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cuuid( 0x00000001, 0x00120001 ) * fixe no * level yes * transition no * file Play_BI_Stick02
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cuuid( 0x00000003, 0x00120001 ) * fixe no * level yes * transition no * file BI_Stick02
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cuuid( 0x00000001, 0x00120007 ) * fixe no * level yes * transition no * file Play_BIr_CloPaf01
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cuuid( 0x00000001, 0x00120008 ) * fixe no * level yes * transition no * file Play_BIr_Ball01
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cuuid( 0x00000003, 0x00120011 ) * fixe no * level yes * transition no * file BI_CloPaf01
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cuuid( 0x00000003, 0x00120013 ) * fixe no * level yes * transition no * file BI_Ball01
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cuuid( 0x00000001, 0x00120017 ) * fixe no * level yes * transition no * file Play_BIr_SWood01
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cuuid( 0x00000001, 0x00120021 ) * fixe no * level yes * transition no * file Play_BIr_SoftHand01
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cuuid( 0x00000001, 0x00120022 ) * fixe no * level yes * transition no * file Play_BIr_Jangle01
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cuuid( 0x00000001, 0x00120027 ) * fixe no * level yes * transition no * file Play_BIr_PhialRebund01
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cuuid( 0x00000001, 0x00120028 ) * fixe no * level yes * transition no * file Play_BIr_Metal01
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cuuid( 0x00000001, 0x00120034 ) * fixe no * level yes * transition no * file Play_BI_NullFistGen01
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cuuid( 0x00000001, 0x0012003a ) * fixe no * level yes * transition no * file Play_BIr_HeavyCrush01
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cuuid( 0x00000001, 0x0012003b ) * fixe no * level yes * transition no * file Play_BIr_HeavyMetal01
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cuuid( 0x00000003, 0x0012003e ) * fixe no * level yes * transition no * file BI_SWood01
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cuuid( 0x00000003, 0x00120064 ) * fixe no * level yes * transition no * file BI_SoftHand01
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cuuid( 0x00000003, 0x00120066 ) * fixe no * level yes * transition no * file BI_Jangle01
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cuuid( 0x00000003, 0x0012007c ) * fixe no * level yes * transition no * file BI_PhialRebound03
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cuuid( 0x00000003, 0x0012007e ) * fixe no * level yes * transition no * file BI_Metal01
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cuuid( 0x00000003, 0x001200ab ) * fixe no * level yes * transition no * file BI_NullFistGen01
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cuuid( 0x00000003, 0x001200c2 ) * fixe no * level yes * transition no * file BI_HeavyCrush01
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cuuid( 0x00000003, 0x001200c5 ) * fixe no * level yes * transition no * file BI_HeavyMetal01
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cuuid( 0x00000001, 0x00140008 ) * fixe no * level yes * transition no * file Play_VOr_CSniSnorInspir01
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cuuid( 0x00000001, 0x00140009 ) * fixe no * level yes * transition no * file Play_VOr_CSniWakeUp01
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cuuid( 0x00000001, 0x0014000b ) * fixe no * level yes * transition no * file Play_VOr_CGaPant01
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cuuid( 0x00000001, 0x0014000c ) * fixe no * level yes * transition no * file Play_VOr_CGaDie01
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cuuid( 0x00000001, 0x0014000d ) * fixe no * level yes * transition no * file Play_VOr_CGaWait01
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cuuid( 0x00000001, 0x0014000e ) * fixe no * level yes * transition no * file Play_VOr_CGaTurnB01
|
|
cuuid( 0x00000001, 0x0014000f ) * fixe no * level yes * transition no * file Play_VOr_CSniSnorExpir01
|
|
cuuid( 0x00000001, 0x00140010 ) * fixe no * level yes * transition no * file Play_VOr_CGaAttack01
|
|
cuuid( 0x00000001, 0x00140013 ) * fixe no * level yes * transition no * file Play_VOr_CSniCall01
|
|
cuuid( 0x00000001, 0x00140014 ) * fixe no * level yes * transition no * file Play_VOr_CSniAttack_01
|
|
cuuid( 0x00000001, 0x00140015 ) * fixe no * level yes * transition no * file Play_VOr_CSniBreathe01
|
|
cuuid( 0x00000001, 0x00140016 ) * fixe no * level yes * transition no * file Play_VOr_CSniSurprise01
|
|
cuuid( 0x00000001, 0x00140017 ) * fixe no * level yes * transition no * file Play_VOr_CsniTerror01
|
|
cuuid( 0x00000001, 0x00140018 ) * fixe no * level yes * transition no * file Play_VOr_CsniElectrocut01
|
|
cuuid( 0x00000001, 0x0014001b ) * fixe no * level yes * transition no * file Play_VOr_CBafAttac01
|
|
cuuid( 0x00000001, 0x0014001c ) * fixe no * level yes * transition no * file Play_VOr_CSniPaf01
|
|
cuuid( 0x00000001, 0x0014001e ) * fixe no * level yes * transition no * file Play_VOr_CSniEffort01
|
|
cuuid( 0x00000001, 0x0014001f ) * fixe no * level yes * transition no * file Play_VOr_CGaPaf01
|
|
cuuid( 0x00000001, 0x00140022 ) * fixe no * level yes * transition no * file Play_VOr_CSniCrush01
|
|
cuuid( 0x00000001, 0x00140023 ) * fixe no * level yes * transition no * file Play_VOr_CSniQuestion01
|
|
cuuid( 0x00000001, 0x00140024 ) * fixe no * level yes * transition no * file Play_VOr_CSniQuestion02
|
|
cuuid( 0x00000001, 0x00140026 ) * fixe no * level yes * transition no * file Play_VOr_CSniDie01
|
|
cuuid( 0x00000001, 0x00140027 ) * fixe no * level yes * transition no * file Play_VOr_CSniInflating01
|
|
cuuid( 0x00000001, 0x00140028 ) * fixe no * level yes * transition no * file Play_VOb_CGaTurnC01
|
|
cuuid( 0x00000001, 0x00140029 ) * fixe no * level yes * transition no * file Stop_VOb_CGaTurnC01
|
|
cuuid( 0x00000001, 0x0014002c ) * fixe no * level yes * transition no * file Play_VOr_CBafDie01
|
|
cuuid( 0x00000001, 0x0014002d ) * fixe no * level yes * transition no * file Play_VOr_CBafEffort01
|
|
cuuid( 0x00000001, 0x00140034 ) * fixe no * level yes * transition no * file Play_VOr_CBafSurp01
|
|
cuuid( 0x00000001, 0x00140035 ) * fixe no * level yes * transition no * file Play_VOr_CArDie01
|
|
cuuid( 0x00000001, 0x00140036 ) * fixe no * level yes * transition no * file Play_VOr_CArAttack01
|
|
cuuid( 0x00000001, 0x00140037 ) * fixe no * level yes * transition no * file Play_VOr_CArHappy01
|
|
cuuid( 0x00000001, 0x00140038 ) * fixe no * level yes * transition no * file Play_VOr_CArLaugh01
|
|
cuuid( 0x00000001, 0x00140039 ) * fixe no * level yes * transition no * file Play_VOr_CArPaf01
|
|
cuuid( 0x00000001, 0x0014003a ) * fixe no * level yes * transition no * file Play_VOr_CArQue01
|
|
cuuid( 0x00000001, 0x0014003b ) * fixe no * level yes * transition no * file Play_VOr_CArBalance01
|
|
cuuid( 0x00000001, 0x0014003c ) * fixe no * level yes * transition no * file Play_VOr_CArHop01
|
|
cuuid( 0x00000001, 0x0014003d ) * fixe no * level yes * transition no * file Play_VOr_CArPant01
|
|
cuuid( 0x00000001, 0x00140043 ) * fixe no * level yes * transition no * file Play_VOr_CSniThink01
|
|
cuuid( 0x00000001, 0x00140044 ) * fixe no * level yes * transition no * file Play_VOr_CSniLaugh01
|
|
cuuid( 0x00000001, 0x00140045 ) * fixe no * level yes * transition no * file Play_VOr_CagDrinkingOn01
|
|
cuuid( 0x00000001, 0x00140046 ) * fixe no * level yes * transition no * file Play_VOr_CagDrinkingOff01
|
|
cuuid( 0x00000001, 0x00140047 ) * fixe no * level yes * transition no * file Play_VOb_CagDrinking01
|
|
cuuid( 0x00000001, 0x00140048 ) * fixe no * level yes * transition no * file Stop_VOb_CagDrinking01
|
|
cuuid( 0x00000001, 0x00140049 ) * fixe no * level yes * transition no * file Play_VOr_CagHiccough01
|
|
cuuid( 0x00000001, 0x0014004b ) * fixe no * level yes * transition no * file Play_VO_CBafEffort01
|
|
cuuid( 0x00000001, 0x0014004e ) * fixe no * level yes * transition no * file Play_VO_CBafCharge01
|
|
cuuid( 0x00000001, 0x0014004f ) * fixe no * level yes * transition no * file Play_VO_CBafAttack01
|
|
cuuid( 0x00000001, 0x00140052 ) * fixe no * level yes * transition no * file Play_VO_CBafJuggle03
|
|
cuuid( 0x00000001, 0x00140053 ) * fixe no * level yes * transition no * file Play_VO_CBafKata03
|
|
cuuid( 0x00000001, 0x00140055 ) * fixe no * level yes * transition no * file Play_VO_CBafSurprise03
|
|
cuuid( 0x00000001, 0x00140056 ) * fixe no * level yes * transition no * file Stop_VOr_CSniLaugh01
|
|
cuuid( 0x00000003, 0x00140059 ) * fixe no * level yes * transition no * file VO_CSniCall01
|
|
cuuid( 0x00000003, 0x0014005a ) * fixe no * level yes * transition no * file VO_CSniCall02
|
|
cuuid( 0x00000003, 0x0014005c ) * fixe no * level yes * transition no * file VO_CSniAttack01
|
|
cuuid( 0x00000003, 0x0014005d ) * fixe no * level yes * transition no * file VO_CSniAttack02
|
|
cuuid( 0x00000003, 0x00140060 ) * fixe no * level yes * transition no * file VO_CSniBreathe02
|
|
cuuid( 0x00000003, 0x00140062 ) * fixe no * level yes * transition no * file VO_CSniSurprise01
|
|
cuuid( 0x00000003, 0x00140065 ) * fixe no * level yes * transition no * file VOr_CSniCall01
|
|
cuuid( 0x00000003, 0x00140066 ) * fixe no * level yes * transition no * file VOr_CSniAttack01
|
|
cuuid( 0x00000003, 0x00140067 ) * fixe no * level yes * transition no * file VOr_CSniBreathe01
|
|
cuuid( 0x00000003, 0x00140068 ) * fixe no * level yes * transition no * file VOr_CSniSurprise01
|
|
cuuid( 0x00000003, 0x00140069 ) * fixe no * level yes * transition no * file VO_CSniTerror01
|
|
cuuid( 0x00000003, 0x0014006c ) * fixe no * level yes * transition no * file VOr_CSniTerror01
|
|
cuuid( 0x00000003, 0x0014006d ) * fixe no * level yes * transition no * file VO_CSniElectrocute01
|
|
cuuid( 0x00000003, 0x0014006f ) * fixe no * level yes * transition no * file VO_CSniElectrocute03
|
|
cuuid( 0x00000003, 0x00140070 ) * fixe no * level yes * transition no * file VOr_CSniElectrocute01
|
|
cuuid( 0x00000003, 0x00140071 ) * fixe no * level yes * transition no * file VO_CSniQuestion01
|
|
cuuid( 0x00000003, 0x00140072 ) * fixe no * level yes * transition no * file VO_CSniQuestion02
|
|
cuuid( 0x00000003, 0x00140073 ) * fixe no * level yes * transition no * file VO_CSniQuestion03
|
|
cuuid( 0x00000003, 0x00140074 ) * fixe no * level yes * transition no * file VOr_CSniQuestion01
|
|
cuuid( 0x00000003, 0x00140076 ) * fixe no * level yes * transition no * file VO_CSniPain03
|
|
cuuid( 0x00000003, 0x00140077 ) * fixe no * level yes * transition no * file VO_CSniPain02
|
|
cuuid( 0x00000003, 0x00140079 ) * fixe no * level yes * transition no * file VOr_CSniPain01
|
|
cuuid( 0x00000003, 0x0014007b ) * fixe no * level yes * transition no * file VO_CSniEffort02
|
|
cuuid( 0x00000003, 0x0014007d ) * fixe no * level yes * transition no * file VOr_CSniEffort01
|
|
cuuid( 0x00000003, 0x00140088 ) * fixe no * level yes * transition no * file VO_CGaPain01
|
|
cuuid( 0x00000003, 0x0014008a ) * fixe no * level yes * transition no * file VO_CGaPain03
|
|
cuuid( 0x00000003, 0x0014008b ) * fixe no * level yes * transition no * file VOr_CGaPain01
|
|
cuuid( 0x00000003, 0x00140096 ) * fixe no * level yes * transition no * file VO_CSniCrush03
|
|
cuuid( 0x00000003, 0x00140097 ) * fixe no * level yes * transition no * file VOr_CSniCrush01
|
|
cuuid( 0x00000003, 0x0014009f ) * fixe no * level yes * transition no * file VO_CSniDie01
|
|
cuuid( 0x00000003, 0x001400a0 ) * fixe no * level yes * transition no * file VO_CSniDie02
|
|
cuuid( 0x00000003, 0x001400a2 ) * fixe no * level yes * transition no * file VOr_CSniDie01
|
|
cuuid( 0x00000003, 0x001400a3 ) * fixe no * level yes * transition no * file VO_CSniInflate01
|
|
cuuid( 0x00000003, 0x001400a4 ) * fixe no * level yes * transition no * file VO_CSniInflate02
|
|
cuuid( 0x00000003, 0x001400a6 ) * fixe no * level yes * transition no * file VOr_CSniInflate01
|
|
cuuid( 0x00000003, 0x001400ab ) * fixe no * level yes * transition no * file VO_CGaDie02
|
|
cuuid( 0x00000003, 0x001400b3 ) * fixe no * level yes * transition no * file VOb_CGaTurnC01
|
|
cuuid( 0x00000003, 0x001400c4 ) * fixe no * level yes * transition no * file VO_CSniWakeUp01
|
|
cuuid( 0x00000003, 0x001400d0 ) * fixe no * level yes * transition no * file VO_CBafAttack01
|
|
cuuid( 0x00000003, 0x001400d1 ) * fixe no * level yes * transition no * file VO_CBafAttack02
|
|
cuuid( 0x00000003, 0x001400d3 ) * fixe no * level yes * transition no * file VOr_CBafAttack01
|
|
cuuid( 0x00000003, 0x001400dc ) * fixe no * level yes * transition no * file VO_CBafDie01
|
|
cuuid( 0x00000003, 0x001400e4 ) * fixe no * level yes * transition no * file VO_CBafExpir01
|
|
cuuid( 0x00000003, 0x001400f2 ) * fixe no * level yes * transition no * file VO_CBafJuggle03
|
|
cuuid( 0x00000003, 0x001400f4 ) * fixe no * level yes * transition no * file VO_CBafKata01
|
|
cuuid( 0x00000003, 0x001400f5 ) * fixe no * level yes * transition no * file VO_CBafKata02
|
|
cuuid( 0x00000003, 0x001400f7 ) * fixe no * level yes * transition no * file VOr_CBafKata01
|
|
cuuid( 0x00000003, 0x001400fe ) * fixe no * level yes * transition no * file VO_CBafSurprise03
|
|
cuuid( 0x00000003, 0x00140100 ) * fixe no * level yes * transition no * file VO_CArHappy03
|
|
cuuid( 0x00000003, 0x00140101 ) * fixe no * level yes * transition no * file VO_CArAttack02
|
|
cuuid( 0x00000003, 0x00140102 ) * fixe no * level yes * transition no * file VO_CArAttack03
|
|
cuuid( 0x00000003, 0x00140103 ) * fixe no * level yes * transition no * file VO_CArDie01
|
|
cuuid( 0x00000003, 0x00140106 ) * fixe no * level yes * transition no * file VO_CArHappy01
|
|
cuuid( 0x00000003, 0x00140109 ) * fixe no * level yes * transition no * file VO_CArLaugh01
|
|
cuuid( 0x00000003, 0x0014010b ) * fixe no * level yes * transition no * file VO_CArLaugh03
|
|
cuuid( 0x00000003, 0x0014010c ) * fixe no * level yes * transition no * file VO_CArPain01
|
|
cuuid( 0x00000003, 0x0014010e ) * fixe no * level yes * transition no * file VO_CArPain03
|
|
cuuid( 0x00000003, 0x00140110 ) * fixe no * level yes * transition no * file VO_CArQuestion02
|
|
cuuid( 0x00000003, 0x00140111 ) * fixe no * level yes * transition no * file VO_CArQuestion03
|
|
cuuid( 0x00000003, 0x00140112 ) * fixe no * level yes * transition no * file VOr_CArAttack01
|
|
cuuid( 0x00000003, 0x00140113 ) * fixe no * level yes * transition no * file VOr_CArHappy01
|
|
cuuid( 0x00000003, 0x00140114 ) * fixe no * level yes * transition no * file VOr_CArLaugh01
|
|
cuuid( 0x00000003, 0x00140115 ) * fixe no * level yes * transition no * file VOr_CArPain01
|
|
cuuid( 0x00000003, 0x00140116 ) * fixe no * level yes * transition no * file VOr_CArQuestion01
|
|
cuuid( 0x00000003, 0x00140137 ) * fixe no * level yes * transition no * file VO_CSniLaugh01
|
|
cuuid( 0x00000003, 0x00140139 ) * fixe no * level yes * transition no * file VO_CSniLaugh03
|
|
cuuid( 0x00000003, 0x0014013a ) * fixe no * level yes * transition no * file VO_CSniThink01
|
|
cuuid( 0x00000003, 0x0014013b ) * fixe no * level yes * transition no * file VO_CSniThink02
|
|
cuuid( 0x00000003, 0x0014013c ) * fixe no * level yes * transition no * file VO_CSniThink03
|
|
cuuid( 0x00000003, 0x0014013d ) * fixe no * level yes * transition no * file VOr_CSniThink01
|
|
cuuid( 0x00000003, 0x0014013e ) * fixe no * level yes * transition no * file VOr_CSniLaugh01
|
|
cuuid( 0x00000003, 0x00140143 ) * fixe no * level yes * transition no * file VO_CagDrinkOff01
|
|
cuuid( 0x00000003, 0x00140149 ) * fixe no * level yes * transition no * file VO_CagHiccough02
|
|
cuuid( 0x00000003, 0x00160000 ) * fixe no * level yes * transition no * file BA_AirHit01
|
|
cuuid( 0x00000001, 0x00160002 ) * fixe no * level yes * transition no * file Play_BAr_AirJump01
|
|
cuuid( 0x00000003, 0x00160002 ) * fixe no * level yes * transition no * file BA_AirJump01
|
|
cuuid( 0x00000001, 0x00160003 ) * fixe no * level yes * transition no * file Play_BAr_AirHit01
|
|
cuuid( 0x00000001, 0x00160006 ) * fixe no * level yes * transition no * file Play_BAr_WingL01
|
|
cuuid( 0x00000001, 0x00160009 ) * fixe no * level yes * transition no * file Play_BA_FallShort01
|
|
cuuid( 0x00000003, 0x0016000d ) * fixe no * level yes * transition no * file BA_WingL01
|
|
cuuid( 0x00000003, 0x00160015 ) * fixe no * level yes * transition no * file BA_FallShort01
|
|
cuuid( 0x00000001, 0x00160016 ) * fixe no * level yes * transition no * file Play_BAr_AirHit03
|
|
cuuid( 0x00000003, 0x00160024 ) * fixe no * level yes * transition no * file BA_AirHit07
|
|
cuuid( 0x00000001, 0x00160031 ) * fixe no * level yes * transition no * file Play_BAr_Phial01
|
|
cuuid( 0x00000001, 0x0016003b ) * fixe no * level yes * transition no * file Stop_BAr_Phial01
|
|
cuuid( 0x00000003, 0x00160068 ) * fixe no * level yes * transition no * file BA_Phial02
|
|
cuuid( 0x00000001, 0x001b0005 ) * fixe no * level yes * transition no * file Play_BEr_Wood02
|
|
cuuid( 0x00000001, 0x001b0008 ) * fixe no * level yes * transition no * file Play_BEr_Ball01
|
|
cuuid( 0x00000001, 0x001b0010 ) * fixe no * level yes * transition no * file Play_BEr_Cage01
|
|
cuuid( 0x00000003, 0x001b0012 ) * fixe no * level yes * transition no * file BE_Wood05
|
|
cuuid( 0x00000001, 0x001b0014 ) * fixe no * level yes * transition no * file Play_BEr_Phial01
|
|
cuuid( 0x00000003, 0x001b001a ) * fixe no * level yes * transition no * file BE_Ball01
|
|
cuuid( 0x00000003, 0x001b003a ) * fixe no * level yes * transition no * file BE_Cage01
|
|
cuuid( 0x00000003, 0x001b004a ) * fixe no * level yes * transition no * file BE_Phial01
|
|
cuuid( 0x00000001, 0x001e0000 ) * fixe no * level yes * transition no * file Play_BCr_LWood01
|
|
cuuid( 0x00000001, 0x001e0004 ) * fixe no * level yes * transition no * file Play_BCr_SWood02
|
|
cuuid( 0x00000003, 0x001e0009 ) * fixe no * level yes * transition no * file BC_LWood03
|
|
cuuid( 0x00000001, 0x001e000a ) * fixe no * level yes * transition no * file Play_BCr_GlassLong01
|
|
cuuid( 0x00000003, 0x001e000a ) * fixe no * level yes * transition no * file BC_SWood01
|
|
cuuid( 0x00000001, 0x001e000c ) * fixe no * level yes * transition no * file Play_BCr_GlassShort01
|
|
cuuid( 0x00000001, 0x001e0013 ) * fixe no * level yes * transition no * file Play_BCr_Jaws01
|
|
cuuid( 0x00000001, 0x001e0014 ) * fixe no * level yes * transition no * file Play_BCr_Jaws02
|
|
cuuid( 0x00000001, 0x001e0015 ) * fixe no * level yes * transition no * file Play_BCr_Jaws03
|
|
cuuid( 0x00000003, 0x001e001f ) * fixe no * level yes * transition no * file BC_GlassLong01
|
|
cuuid( 0x00000003, 0x001e0020 ) * fixe no * level yes * transition no * file BC_GlassShort01
|
|
cuuid( 0x00000003, 0x001e0037 ) * fixe no * level yes * transition no * file BC_Jaws02
|
|
cuuid( 0x00000001, 0x001e003b ) * fixe no * level yes * transition no * file Play_BCr_Chain03
|
|
cuuid( 0x00000003, 0x001e003c ) * fixe no * level yes * transition no * file BC_Jaws04
|
|
cuuid( 0x00000003, 0x001e003d ) * fixe no * level yes * transition no * file BC_Jaws05
|
|
cuuid( 0x00000001, 0x001e003e ) * fixe no * level yes * transition no * file Play_BCb_WoodWheelBig01
|
|
cuuid( 0x00000001, 0x001e003f ) * fixe no * level yes * transition no * file Stop_BCb_WoodWheelBig01
|
|
cuuid( 0x00000001, 0x001e0044 ) * fixe no * level yes * transition no * file Play_BCb_WoodLightLong01
|
|
cuuid( 0x00000001, 0x001e0045 ) * fixe no * level yes * transition no * file Stop_BCb_WoodLightLong01
|
|
cuuid( 0x00000001, 0x001e0058 ) * fixe no * level yes * transition no * file Play_BCr_ElasticMush01
|
|
cuuid( 0x00000003, 0x001e0086 ) * fixe no * level yes * transition no * file BC_Chain08
|
|
cuuid( 0x00000003, 0x001e0088 ) * fixe no * level yes * transition no * file BCr_Chain03
|
|
cuuid( 0x00000003, 0x001e0091 ) * fixe no * level yes * transition no * file BCb_WoodWheelBig01
|
|
cuuid( 0x00000003, 0x001e0094 ) * fixe no * level yes * transition no * file BCb_WoodLightLong01
|
|
cuuid( 0x00000003, 0x001e00b0 ) * fixe no * level yes * transition no * file BC_ElasticMush01
|
|
cuuid( 0x00000003, 0x00230003 ) * fixe no * level yes * transition no * file PM_MuyDown01
|
|
cuuid( 0x00000001, 0x00230004 ) * fixe no * level yes * transition no * file Play_PMr_MuyDown01
|
|
cuuid( 0x00000001, 0x00230009 ) * fixe no * level yes * transition no * file Play_PMr_MudPaf01
|
|
cuuid( 0x00000001, 0x0023000b ) * fixe no * level yes * transition no * file Play_PMr_MuyShot01
|
|
cuuid( 0x00000003, 0x00230014 ) * fixe no * level yes * transition no * file PM_MudPaf01
|
|
cuuid( 0x00000003, 0x0023001a ) * fixe no * level yes * transition no * file PM_MuyShot02
|
|
cuuid( 0x00000001, 0x00240002 ) * fixe no * level yes * transition no * file Play_VOr_MuyRise01
|
|
cuuid( 0x00000001, 0x00240003 ) * fixe no * level yes * transition no * file Play_VOr_MuyGrumble01
|
|
cuuid( 0x00000001, 0x00240004 ) * fixe no * level yes * transition no * file Play_VOr_MuyAttack01
|
|
cuuid( 0x00000001, 0x00240005 ) * fixe no * level yes * transition no * file Play_VOr_MuyMoan01
|
|
cuuid( 0x00000003, 0x00240009 ) * fixe no * level yes * transition no * file VO_MuyRise02
|
|
cuuid( 0x00000003, 0x0024000b ) * fixe no * level yes * transition no * file VO_MuyGrumble01
|
|
cuuid( 0x00000003, 0x0024000e ) * fixe no * level yes * transition no * file VO_MuyAttack01
|
|
cuuid( 0x00000003, 0x00240012 ) * fixe no * level yes * transition no * file VO_MuyMoan02
|
|
cuuid( 0x00000003, 0x00240014 ) * fixe no * level yes * transition no * file VOr_MuyRise01
|
|
cuuid( 0x00000003, 0x00240015 ) * fixe no * level yes * transition no * file VOr_MuyGrumble01
|
|
cuuid( 0x00000003, 0x00240016 ) * fixe no * level yes * transition no * file VOr_MuyAttack01
|
|
cuuid( 0x00000003, 0x00240017 ) * fixe no * level yes * transition no * file VOr_MuyMoan01
|
|
cuuid( 0x00000001, 0x002a0016 ) * fixe no * level yes * transition no * file Play_BDr_Spring01
|
|
cuuid( 0x00000003, 0x002a0018 ) * fixe no * level yes * transition no * file BD_Spring01
|
|
cuuid( 0x00000001, 0x002a0023 ) * fixe no * level yes * transition no * file Play_BDr_WoodLock01
|
|
cuuid( 0x00000003, 0x002a002a ) * fixe no * level yes * transition no * file BD_WoodLock01
|
|
cuuid( 0x00000001, 0x002a003e ) * fixe no * level yes * transition no * file Play_BDr_WoodOn01
|
|
cuuid( 0x00000001, 0x002a005b ) * fixe no * level yes * transition no * file Play_BDr_BigMushOn01
|
|
cuuid( 0x00000001, 0x002a005c ) * fixe no * level yes * transition no * file Play_BDr_BigMushOff01
|
|
cuuid( 0x00000001, 0x002a005d ) * fixe no * level yes * transition no * file Play_BDb_BigMushSpin01
|
|
cuuid( 0x00000001, 0x002a005e ) * fixe no * level yes * transition no * file Stop_BDb_BigMushSpin01
|
|
cuuid( 0x00000003, 0x002a006a ) * fixe no * level yes * transition no * file BD_WoodOn01
|
|
cuuid( 0x00000003, 0x002a0096 ) * fixe no * level yes * transition no * file BD_BigMushOn01
|
|
cuuid( 0x00000003, 0x002a009c ) * fixe no * level yes * transition no * file BD_BigMushOff01
|
|
cuuid( 0x00000003, 0x002a009e ) * fixe no * level yes * transition no * file BDb_BigMushSpin01
|
|
cuuid( 0x00000001, 0x002d0002 ) * fixe no * level yes * transition no * file Play_VOr_PiranhaAttack01
|
|
cuuid( 0x00000001, 0x002d0003 ) * fixe no * level yes * transition no * file Play_VOr_PiranhaPaf01
|
|
cuuid( 0x00000003, 0x002d0006 ) * fixe no * level yes * transition no * file VO_PiranhaAttack01
|
|
cuuid( 0x00000003, 0x002d0009 ) * fixe no * level yes * transition no * file VOr_PiranhaAttack01
|
|
cuuid( 0x00000003, 0x002d000c ) * fixe no * level yes * transition no * file VO_PiranhaPaf01
|
|
cuuid( 0x00000003, 0x002d000d ) * fixe no * level yes * transition no * file VOr_PiranhaPaf01
|
|
cuuid( 0x00000003, 0x003b0002 ) * fixe no * level yes * transition no * file MVt_Rm_01ForceFistA
|
|
cuuid( 0x00000003, 0x003b0003 ) * fixe no * level yes * transition no * file MVt_Rm_01ForceFistB
|
|
cuuid( 0x00000003, 0x003b0004 ) * fixe no * level yes * transition no * file MVt_Rm_01GrapnelA
|
|
cuuid( 0x00000003, 0x003b0005 ) * fixe no * level yes * transition no * file MVt_Rm_01GrapnelB
|
|
cuuid( 0x00000003, 0x003b0006 ) * fixe no * level yes * transition no * file MVt_Rm_01SnipeA
|
|
cuuid( 0x00000003, 0x003b0007 ) * fixe no * level yes * transition no * file MVt_Rm_01SnipeB
|
|
cuuid( 0x00000003, 0x003b0008 ) * fixe no * level yes * transition no * file MVt_Rm_01SuperHelicoA
|
|
cuuid( 0x00000003, 0x003b0009 ) * fixe no * level yes * transition no * file MVt_Rm_01SuperHelicoB
|
|
cuuid( 0x00000003, 0x003b000a ) * fixe no * level yes * transition no * file MVt_Rm_01TornadoA
|
|
cuuid( 0x00000003, 0x003b000b ) * fixe no * level yes * transition no * file MVt_Rm_01TornadoB
|
|
cuuid( 0x00000003, 0x003b000c ) * fixe no * level yes * transition no * file MJt_Rm_01VictoryA
|
|
cuuid( 0x00000003, 0x003b000d ) * fixe no * level yes * transition no * file MJt_Rm_01VictoryB
|
|
cuuid( 0x00000003, 0x003b000e ) * fixe no * level yes * transition no * file MJt_Rm_01VictoryC
|
|
cuuid( 0x00000001, 0x003b0021 ) * fixe no * level yes * transition no * file Play_MJ_Ptz_DanceWd01
|
|
cuuid( 0x00000003, 0x003b0021 ) * fixe no * level yes * transition no * file MJ_Ptz_DanceWd01
|
|
cuuid( 0x00000001, 0x003b002d ) * fixe no * level yes * transition no * file Play_MJ_Rm_01TrickB
|
|
cuuid( 0x00000001, 0x003b002f ) * fixe no * level yes * transition no * file Play_MVt_Rm_01SnipeA
|
|
cuuid( 0x00000003, 0x003b002f ) * fixe no * level yes * transition no * file MV_Rm_01ForceFistA
|
|
cuuid( 0x00000001, 0x003b0030 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01SnipeB
|
|
cuuid( 0x00000003, 0x003b0030 ) * fixe no * level yes * transition no * file MV_Rm_01ForceFistB
|
|
cuuid( 0x00000001, 0x003b0031 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01GrapnelA
|
|
cuuid( 0x00000003, 0x003b0031 ) * fixe no * level yes * transition no * file MV_Rm_01GrapnelA
|
|
cuuid( 0x00000001, 0x003b0032 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01GrapnelB
|
|
cuuid( 0x00000003, 0x003b0032 ) * fixe no * level yes * transition no * file MV_Rm_01GrapnelB
|
|
cuuid( 0x00000001, 0x003b0033 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01ForceFistA
|
|
cuuid( 0x00000003, 0x003b0033 ) * fixe no * level yes * transition no * file MV_Rm_01SnipeA
|
|
cuuid( 0x00000001, 0x003b0034 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01ForceFistB
|
|
cuuid( 0x00000003, 0x003b0034 ) * fixe no * level yes * transition no * file MV_Rm_01SnipeB
|
|
cuuid( 0x00000003, 0x003b0035 ) * fixe no * level yes * transition no * file MV_Rm_01SuperHelicoA
|
|
cuuid( 0x00000001, 0x003b0036 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01TornadoA
|
|
cuuid( 0x00000003, 0x003b0036 ) * fixe no * level yes * transition no * file MV_Rm_01SuperHelicoB
|
|
cuuid( 0x00000001, 0x003b0037 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01TornadoB
|
|
cuuid( 0x00000003, 0x003b0037 ) * fixe no * level yes * transition no * file MV_Rm_01TornadoA
|
|
cuuid( 0x00000001, 0x003b0038 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01SuperHelicoA
|
|
cuuid( 0x00000003, 0x003b0038 ) * fixe no * level yes * transition no * file MV_Rm_01TornadoB
|
|
cuuid( 0x00000001, 0x003b0039 ) * fixe no * level yes * transition no * file Play_MVt_Rm_01SuperHelicoB
|
|
cuuid( 0x00000001, 0x003b003a ) * fixe no * level yes * transition no * file Play_MJ_Rm_01VictoryA
|
|
cuuid( 0x00000003, 0x003b003a ) * fixe no * level yes * transition no * file MJ_Rm_01VictoryA
|
|
cuuid( 0x00000001, 0x003b003b ) * fixe no * level yes * transition no * file Play_MJ_Rm_01VictoryB
|
|
cuuid( 0x00000003, 0x003b003b ) * fixe no * level yes * transition no * file MJ_Rm_01VictoryB
|
|
cuuid( 0x00000001, 0x003b003c ) * fixe no * level yes * transition no * file Play_MJ_Rm_01VictoryC
|
|
cuuid( 0x00000003, 0x003b003c ) * fixe no * level yes * transition no * file MJ_Rm_01VictoryC
|
|
cuuid( 0x00000003, 0x003b003f ) * fixe no * level yes * transition no * file MJ_Rm_01TrickB
|
|
cuuid( 0x00000003, 0x003e0002 ) * fixe no * level yes * transition no * file OV_BalloonSmall01
|
|
cuuid( 0x00000003, 0x003e0003 ) * fixe no * level yes * transition no * file OV_BalloonExplode01
|
|
cuuid( 0x00000003, 0x003e0005 ) * fixe no * level yes * transition no * file OV_BalloonBig01
|
|
cuuid( 0x00000001, 0x003e000a ) * fixe no * level yes * transition no * file Play_OVr_BalloonBig01
|
|
cuuid( 0x00000001, 0x003e000b ) * fixe no * level yes * transition no * file Play_OVr_BalloonSmall01
|
|
cuuid( 0x00000001, 0x003e000c ) * fixe no * level yes * transition no * file Play_OVr_BalloonExplode01
|
|
cuuid( 0x00000001, 0x003f001d ) * fixe no * level yes * transition no * file Play_RFr_GrapnelHang01
|
|
cuuid( 0x00000003, 0x003f002c ) * fixe no * level yes * transition no * file RF_GrapnelHang01
|
|
cuuid( 0x00000001, 0x00430004 ) * fixe no * level yes * transition no * file Play_VOr_PWoSuperHappy01
|
|
cuuid( 0x00000001, 0x00430005 ) * fixe no * level yes * transition no * file Play_VOr_PWoHelp01
|
|
cuuid( 0x00000003, 0x00430010 ) * fixe no * level yes * transition no * file VO_PWoSuperHappy01
|
|
cuuid( 0x00000003, 0x00430016 ) * fixe no * level yes * transition no * file VO_PWoHelp03
|
|
cuuid( 0x00000003, 0x00430017 ) * fixe no * level yes * transition no * file VOr_PWoHelp01
|
|
cuuid( 0x00000001, 0x00440004 ) * fixe no * level yes * transition no * file Play_PPr_FlipFlap01
|
|
cuuid( 0x00000001, 0x00440005 ) * fixe no * level yes * transition no * file Play_PPb_Foot01
|
|
cuuid( 0x00000001, 0x00440006 ) * fixe no * level yes * transition no * file Stop_PPb_Foot01
|
|
cuuid( 0x00000001, 0x00440007 ) * fixe no * level yes * transition no * file Play_PPr_Impulse01
|
|
cuuid( 0x00000001, 0x00440008 ) * fixe no * level yes * transition no * file Play_PPr_Foot02
|
|
cuuid( 0x00000001, 0x0044000a ) * fixe no * level yes * transition no * file Play_PPr_FunnySpell01
|
|
cuuid( 0x00000003, 0x0044000b ) * fixe no * level yes * transition no * file PP_FlipFlap01
|
|
cuuid( 0x00000001, 0x0044000f ) * fixe no * level yes * transition no * file Play_PPr_Teleport01
|
|
cuuid( 0x00000003, 0x00440010 ) * fixe no * level yes * transition no * file PPb_Foot01
|
|
cuuid( 0x00000003, 0x00440011 ) * fixe no * level yes * transition no * file PP_Impulse01
|
|
cuuid( 0x00000003, 0x00440015 ) * fixe no * level yes * transition no * file PP_Foot02
|
|
cuuid( 0x00000003, 0x0044001c ) * fixe no * level yes * transition no * file PP_FunnySpell01
|
|
cuuid( 0x00000003, 0x00440022 ) * fixe no * level yes * transition no * file PP_Teleport01
|
|
cuuid( 0x00000001, 0x004c0013 ) * fixe no * level yes * transition no * file Play_PCr_Throw01
|
|
cuuid( 0x00000003, 0x004c003c ) * fixe no * level yes * transition no * file PC_Throw01
|
|
cuuid( 0x00000003, 0x004e0007 ) * fixe no * level yes * transition no * file PV_ChamCall01
|
|
cuuid( 0x00000001, 0x004e000f ) * fixe no * level yes * transition no * file Play_PVr_Chameleon01
|
|
cuuid( 0x00000001, 0x004e0010 ) * fixe no * level yes * transition no * file Play_PV_ChaDisappear01
|
|
cuuid( 0x00000003, 0x004e001d ) * fixe no * level yes * transition no * file PVr_ChamCall01
|
|
cuuid( 0x00000003, 0x004e001e ) * fixe no * level yes * transition no * file PV_ChamDisappear01
|
|
cuuid( 0x00000001, 0x004e0022 ) * fixe no * level yes * transition no * file Play_PVr_JawsSmall01
|
|
cuuid( 0x00000001, 0x004e0023 ) * fixe no * level yes * transition no * file Play_PVr_SPiranhaJump01
|
|
cuuid( 0x00000001, 0x004e0024 ) * fixe no * level yes * transition no * file Play_PVr_SPiranhaDive01
|
|
cuuid( 0x00000001, 0x004e0025 ) * fixe no * level yes * transition no * file Play_PVb_SPiranhaMvt01
|
|
cuuid( 0x00000001, 0x004e0026 ) * fixe no * level yes * transition no * file Stop_PVb_SPiranhaMvt01
|
|
cuuid( 0x00000003, 0x004e0038 ) * fixe no * level yes * transition no * file PV_JawsSmall01
|
|
cuuid( 0x00000003, 0x004e003b ) * fixe no * level yes * transition no * file PV_SPiranhaJump01
|
|
cuuid( 0x00000003, 0x004e0041 ) * fixe no * level yes * transition no * file PV_SPiranhaDive01
|
|
cuuid( 0x00000003, 0x004e0043 ) * fixe no * level yes * transition no * file PVb_SPiranhaMvt01
|
|
cuuid( 0x00000001, 0x0050000b ) * fixe no * level yes * transition no * file Play_MCt_CagouSmalRythmic
|
|
cuuid( 0x00000001, 0x0050000c ) * fixe no * level yes * transition no * file Play_MCt_CagouSmalProgress
|
|
cuuid( 0x00000001, 0x0050002a ) * fixe no * level yes * transition no * file Play_MCt_SnC_01Fight
|
|
cuuid( 0x00000003, 0x005002ac ) * fixe no * level yes * transition no * file MC_SnC_01Fight_01
|
|
cuuid( 0x00000003, 0x005002ad ) * fixe no * level yes * transition no * file MC_SnC_01Fight_02
|
|
cuuid( 0x00000003, 0x005002ae ) * fixe no * level yes * transition no * file MC_SnC_01Fight_03
|
|
cuuid( 0x00000003, 0x005002af ) * fixe no * level yes * transition no * file MC_SnC_01Fight_04
|
|
cuuid( 0x00000003, 0x005002b0 ) * fixe no * level yes * transition no * file MC_SnC_01Fight_05
|
|
cuuid( 0x00000003, 0x005002b1 ) * fixe no * level yes * transition no * file MC_SnC_01Fight_06
|
|
cuuid( 0x00000003, 0x005002b2 ) * fixe no * level yes * transition no * file MC_SnC_01Fight_07
|
|
cuuid( 0x00000003, 0x005002b3 ) * fixe no * level yes * transition no * file MC_SnC_01Fight_08
|
|
cuuid( 0x00000003, 0x005002b4 ) * fixe no * level yes * transition no * file MC_SnC_01Fight_09
|
|
cuuid( 0x00000003, 0x005002b5 ) * fixe no * level yes * transition no * file MC_SnC_01Fight_10
|
|
cuuid( 0x00000003, 0x005002b6 ) * fixe no * level yes * transition no * file MC_SnC_01Fight_11
|
|
cuuid( 0x00000003, 0x005002b7 ) * fixe no * level yes * transition no * file MC_SnC_01Fight_12
|
|
cuuid( 0x00000003, 0x005002b8 ) * fixe no * level yes * transition no * file MC_SnC_01Fight_13
|
|
cuuid( 0x00000003, 0x005002b9 ) * fixe no * level yes * transition no * file MC_SnC_01Fight_14
|
|
cuuid( 0x00000003, 0x005002ba ) * fixe no * level yes * transition no * file MC_SnC_01Fight_15
|
|
cuuid( 0x00000003, 0x005002bb ) * fixe no * level yes * transition no * file MC_SnC_01Fight_16
|
|
cuuid( 0x00000003, 0x00500303 ) * fixe no * level yes * transition no * file MCt_SnC_01Fight
|
|
cuuid( 0x00000003, 0x00500304 ) * fixe no * level yes * transition no * file MCt_SnC_02Fight
|
|
cuuid( 0x00000003, 0x00500305 ) * fixe no * level yes * transition no * file MCr_SnC_01Fight
|
|
cuuid( 0x00000003, 0x00500319 ) * fixe no * level yes * transition no * file MC_CagouFrap002
|
|
cuuid( 0x00000003, 0x0050031a ) * fixe no * level yes * transition no * file MC_CagouFrap003
|
|
cuuid( 0x00000003, 0x0050031b ) * fixe no * level yes * transition no * file MC_CagouFrap004
|
|
cuuid( 0x00000003, 0x0050031c ) * fixe no * level yes * transition no * file MC_CagouFrap005
|
|
cuuid( 0x00000003, 0x0050031d ) * fixe no * level yes * transition no * file MC_CagouFrap006
|
|
cuuid( 0x00000003, 0x0050031e ) * fixe no * level yes * transition no * file MC_CagouFrap007
|
|
cuuid( 0x00000003, 0x00500320 ) * fixe no * level yes * transition no * file MC_CagouFrap001
|
|
cuuid( 0x00000003, 0x00500328 ) * fixe no * level yes * transition no * file MC_CagouFrapPro001
|
|
cuuid( 0x00000003, 0x00500329 ) * fixe no * level yes * transition no * file MC_CagouFrapPro002
|
|
cuuid( 0x00000003, 0x0050032a ) * fixe no * level yes * transition no * file MC_CagouFrapPro003
|
|
cuuid( 0x00000003, 0x0050032b ) * fixe no * level yes * transition no * file MC_CagouFrapPro004
|
|
cuuid( 0x00000003, 0x0050032d ) * fixe no * level yes * transition no * file MC_CagouFrapPro005
|
|
cuuid( 0x00000003, 0x0050032e ) * fixe no * level yes * transition no * file MC_CagouFrapPro006
|
|
cuuid( 0x00000003, 0x00500331 ) * fixe no * level yes * transition no * file MC_CagouFrapR001
|
|
cuuid( 0x00000003, 0x00500332 ) * fixe no * level yes * transition no * file MC_CagouFrapR002
|
|
cuuid( 0x00000003, 0x00500333 ) * fixe no * level yes * transition no * file MC_CagouFrapR003
|
|
cuuid( 0x00000003, 0x00500334 ) * fixe no * level yes * transition no * file MC_CagouFrapR004
|
|
cuuid( 0x00000003, 0x00500335 ) * fixe no * level yes * transition no * file MC_CagouFrapR005
|
|
cuuid( 0x00000003, 0x00500336 ) * fixe no * level yes * transition no * file MC_CagouFrapR006
|
|
cuuid( 0x00000003, 0x00500339 ) * fixe no * level yes * transition no * file MCt_TitFrapProgress
|
|
cuuid( 0x00000003, 0x0050033a ) * fixe no * level yes * transition no * file MCt_TitFrappeRythmic
|
|
cuuid( 0x00000003, 0x005003b9 ) * fixe no * level yes * transition no * file MC_SnC_02Fight_06
|
|
cuuid( 0x00000003, 0x005003ba ) * fixe no * level yes * transition no * file MC_SnC_02Fight_01
|
|
cuuid( 0x00000003, 0x005003bb ) * fixe no * level yes * transition no * file MC_SnC_02Fight_02
|
|
cuuid( 0x00000003, 0x005003bc ) * fixe no * level yes * transition no * file MC_SnC_02Fight_03
|
|
cuuid( 0x00000003, 0x005003bd ) * fixe no * level yes * transition no * file MC_SnC_02Fight_04
|
|
cuuid( 0x00000003, 0x005003be ) * fixe no * level yes * transition no * file MC_SnC_02Fight_05
|
|
cuuid( 0x00000003, 0x005003bf ) * fixe no * level yes * transition no * file MC_SnC_01Fight_17
|
|
cuuid( 0x00000003, 0x005003c0 ) * fixe no * level yes * transition no * file MC_SnC_02Fight_07
|
|
cuuid( 0x00000003, 0x005003c1 ) * fixe no * level yes * transition no * file MC_SnC_02Fight_08
|
|
cuuid( 0x00000003, 0x005003c2 ) * fixe no * level yes * transition no * file MC_SnC_02Fight_09
|
|
cuuid( 0x00000003, 0x005003c3 ) * fixe no * level yes * transition no * file MC_SnC_02Fight_10
|
|
cuuid( 0x00000003, 0x005003c4 ) * fixe no * level yes * transition no * file MC_SnC_02Fight_11
|
|
cuuid( 0x00000003, 0x005003c5 ) * fixe no * level yes * transition no * file MC_SnC_02Fight_12
|
|
cuuid( 0x00000003, 0x005003c6 ) * fixe no * level yes * transition no * file MC_SnC_02Fight_13
|
|
cuuid( 0x00000003, 0x005003c7 ) * fixe no * level yes * transition no * file MC_SnC_02Fight_14
|
|
cuuid( 0x00000003, 0x005003c8 ) * fixe no * level yes * transition no * file MC_SnC_02Fight_15
|
|
cuuid( 0x00000003, 0x005003c9 ) * fixe no * level yes * transition no * file MC_SnC_02Fight_16
|
|
cuuid( 0x00000003, 0x005003ca ) * fixe no * level yes * transition no * file MC_SnC_02Fight_17
|
|
cuuid( 0x00000003, 0x005003cb ) * fixe no * level yes * transition no * file MC_SnC_03Fight_01
|
|
cuuid( 0x00000003, 0x005003cc ) * fixe no * level yes * transition no * file MC_SnC_03Fight_02
|
|
cuuid( 0x00000003, 0x005003cd ) * fixe no * level yes * transition no * file MC_SnC_03Fight_03
|
|
cuuid( 0x00000003, 0x005003ce ) * fixe no * level yes * transition no * file MC_SnC_03Fight_04
|
|
cuuid( 0x00000003, 0x005003cf ) * fixe no * level yes * transition no * file MC_SnC_03Fight_05
|
|
cuuid( 0x00000003, 0x005003d0 ) * fixe no * level yes * transition no * file MC_SnC_03Fight_06
|
|
cuuid( 0x00000003, 0x005003d1 ) * fixe no * level yes * transition no * file MC_SnC_03Fight_07
|
|
cuuid( 0x00000003, 0x005003d2 ) * fixe no * level yes * transition no * file MC_SnC_03Fight_08
|
|
cuuid( 0x00000003, 0x005003d3 ) * fixe no * level yes * transition no * file MC_SnC_03Fight_09
|
|
cuuid( 0x00000003, 0x005003d4 ) * fixe no * level yes * transition no * file MC_SnC_03Fight_10
|
|
cuuid( 0x00000003, 0x005003d5 ) * fixe no * level yes * transition no * file MC_SnC_03Fight_11
|
|
cuuid( 0x00000003, 0x005003d6 ) * fixe no * level yes * transition no * file MC_SnC_03Fight_12
|
|
cuuid( 0x00000003, 0x005003d7 ) * fixe no * level yes * transition no * file MC_SnC_03Fight_13
|
|
cuuid( 0x00000003, 0x005003d8 ) * fixe no * level yes * transition no * file MC_SnC_03Fight_14
|
|
cuuid( 0x00000003, 0x005003d9 ) * fixe no * level yes * transition no * file MC_SnC_03Fight_15
|
|
cuuid( 0x00000003, 0x005003da ) * fixe no * level yes * transition no * file MC_SnC_03Fight_16
|
|
cuuid( 0x00000003, 0x005003db ) * fixe no * level yes * transition no * file MC_SnC_03Fight_17
|
|
cuuid( 0x00000003, 0x005003dc ) * fixe no * level yes * transition no * file MCt_SnC_03Fight
|
|
cuuid( 0x00000001, 0x00510028 ) * fixe no * level yes * transition no * file Play_VD_GENE_Ptz1_03_01p
|
|
cuuid( 0x00000003, 0x00510028 ) * fixe no * level yes * transition no * file VD_GENE_Ptz1_03_01p
|
|
cuuid( 0x00000001, 0x00510029 ) * fixe no * level yes * transition no * file Play_VD_GENE_Ptz1_03_01q
|
|
cuuid( 0x00000003, 0x00510029 ) * fixe no * level yes * transition no * file VD_GENE_Ptz1_03_01q
|
|
cuuid( 0x00000001, 0x00520002 ) * fixe no * level yes * transition no * file Play_PL_RedIn
|
|
cuuid( 0x00000003, 0x00520002 ) * fixe no * level yes * transition no * file PL_RedIn
|
|
cuuid( 0x00000003, 0x0052001a ) * fixe no * level yes * transition no * file PL_DarkMutation03
|
|
cuuid( 0x00000003, 0x0052001e ) * fixe no * level yes * transition no * file PL_DarkLaugh02
|
|
cuuid( 0x00000001, 0x0052001f ) * fixe no * level yes * transition no * file Play_PL_DarkBorn
|
|
cuuid( 0x00000001, 0x00520020 ) * fixe no * level yes * transition no * file Play_PL_DarkVolatilize
|
|
cuuid( 0x00000003, 0x00520022 ) * fixe no * level yes * transition no * file PL_RedLife01
|
|
cuuid( 0x00000001, 0x00520023 ) * fixe no * level yes * transition no * file Play_PLr_DarkMutation01
|
|
cuuid( 0x00000001, 0x00520024 ) * fixe no * level yes * transition no * file Play_PLr_DarkLaugh01
|
|
cuuid( 0x00000001, 0x00520025 ) * fixe no * level yes * transition no * file Play_PLr_RedLife01
|
|
cuuid( 0x00000003, 0x00520026 ) * fixe no * level yes * transition no * file PL_DarkVolatilize02
|
|
cuuid( 0x00000001, 0x00520028 ) * fixe no * level yes * transition no * file Play_PL_DLumTransform01
|
|
cuuid( 0x00000001, 0x00520029 ) * fixe no * level yes * transition no * file Play_PL_DLumRebound01
|
|
cuuid( 0x00000003, 0x00520029 ) * fixe no * level yes * transition no * file PL_DarkBorn02
|
|
cuuid( 0x00000003, 0x0052002d ) * fixe no * level yes * transition no * file PL_DLumTransform01
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cuuid( 0x00000003, 0x0052002e ) * fixe no * level yes * transition no * file PL_DLumRebound01
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cuuid( 0x00000001, 0x00530002 ) * fixe no * level yes * transition no * file Play_VOr_DarkCGrimace01
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cuuid( 0x00000001, 0x00530003 ) * fixe no * level yes * transition no * file Play_VOr_DarkCAttack01
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cuuid( 0x00000001, 0x00530004 ) * fixe no * level yes * transition no * file Play_VOr_DarkCAngry01
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cuuid( 0x00000003, 0x00530009 ) * fixe no * level yes * transition no * file VO_DarkCGrimace03
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cuuid( 0x00000003, 0x0053000c ) * fixe no * level yes * transition no * file VO_DarkCAttack01
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cuuid( 0x00000003, 0x00530012 ) * fixe no * level yes * transition no * file VO_DarkCAngry01
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cuuid( 0x00000001, 0x00550000 ) * fixe no * level yes * transition no * file Play_OI_PickUp01
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cuuid( 0x00000003, 0x00550000 ) * fixe no * level yes * transition no * file OI_PickUp01
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cuuid( 0x00000001, 0x00550001 ) * fixe no * level yes * transition no * file Play_OI_ForceFistOn
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cuuid( 0x00000001, 0x00550002 ) * fixe no * level yes * transition no * file Play_OI_ForceFistCan
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cuuid( 0x00000001, 0x00550004 ) * fixe no * level yes * transition no * file Play_OI_GrapnelOn
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cuuid( 0x00000001, 0x00550005 ) * fixe no * level yes * transition no * file Play_OI_GrapnelCan
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cuuid( 0x00000001, 0x00550007 ) * fixe no * level yes * transition no * file Play_OI_MissileFistOn
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cuuid( 0x00000001, 0x00550008 ) * fixe no * level yes * transition no * file Play_OI_MissileFistCan
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cuuid( 0x00000001, 0x0055000a ) * fixe no * level yes * transition no * file Play_OI_SuperHelicoOn
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cuuid( 0x00000001, 0x0055000b ) * fixe no * level yes * transition no * file Play_OI_SuperHelicoCan
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cuuid( 0x00000001, 0x0055000d ) * fixe no * level yes * transition no * file Play_OI_WheelFistOn
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cuuid( 0x00000001, 0x0055000e ) * fixe no * level yes * transition no * file Play_OI_WheelFistCan
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cuuid( 0x00000003, 0x0055000f ) * fixe no * level yes * transition no * file OI_WheelFistCan
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|
cuuid( 0x00000001, 0x00550010 ) * fixe no * level yes * transition no * file Play_OI_CanPowerOn01
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|
cuuid( 0x00000001, 0x00550011 ) * fixe no * level yes * transition no * file Play_OI_CanPowerOff01
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|
cuuid( 0x00000003, 0x00550011 ) * fixe no * level yes * transition no * file OI_WheelFistOn
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|
cuuid( 0x00000001, 0x00550012 ) * fixe no * level yes * transition no * file Play_OIb_CanPower01
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|
cuuid( 0x00000003, 0x00550012 ) * fixe no * level yes * transition no * file OIb_CanPower01
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|
cuuid( 0x00000001, 0x00550013 ) * fixe no * level yes * transition no * file Stop_OIb_CanPower01
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|
cuuid( 0x00000003, 0x00550013 ) * fixe no * level yes * transition no * file OI_CanPowerOff01
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|
cuuid( 0x00000003, 0x00550014 ) * fixe no * level yes * transition no * file OI_CanPowerOn01
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|
cuuid( 0x00000001, 0x00550015 ) * fixe no * level yes * transition no * file Play_OI_Diamond01
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|
cuuid( 0x00000001, 0x00550016 ) * fixe no * level yes * transition no * file Play_OI_Diamond02
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|
cuuid( 0x00000001, 0x00550017 ) * fixe no * level yes * transition no * file Play_OI_Diamond03
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|
cuuid( 0x00000003, 0x00550019 ) * fixe no * level yes * transition no * file OI_DiamondA01
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|
cuuid( 0x00000003, 0x0055001a ) * fixe no * level yes * transition no * file OI_DiamondB01
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|
cuuid( 0x00000003, 0x0055001b ) * fixe no * level yes * transition no * file OI_DiamondC01
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|
cuuid( 0x00000001, 0x0055001c ) * fixe no * level yes * transition no * file Play_OIr_PigBoxHit01
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|
cuuid( 0x00000001, 0x0055001e ) * fixe no * level yes * transition no * file Play_OIr_PigBoxWin01
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|
cuuid( 0x00000001, 0x0055001f ) * fixe no * level yes * transition no * file Play_OIr_PigBoxWin02
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|
cuuid( 0x00000001, 0x00550022 ) * fixe no * level yes * transition no * file Play_OIr_DwarfExplo01
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|
cuuid( 0x00000003, 0x0055002a ) * fixe no * level yes * transition no * file OI_DiamondA03
|
|
cuuid( 0x00000003, 0x0055002c ) * fixe no * level yes * transition no * file OI_DiamondA02
|
|
cuuid( 0x00000003, 0x0055002f ) * fixe no * level yes * transition no * file OIr_DiamondA
|
|
cuuid( 0x00000003, 0x0055003a ) * fixe no * level yes * transition no * file OI_PigBoxHit01
|
|
cuuid( 0x00000003, 0x00550047 ) * fixe no * level yes * transition no * file OI_PigBoxWin05
|
|
cuuid( 0x00000003, 0x0055004e ) * fixe no * level yes * transition no * file OI_DwarfExplo01
|
|
cuuid( 0x00000003, 0x0055004f ) * fixe no * level yes * transition no * file OI_DwarfExplo02
|
|
cuuid( 0x00000003, 0x00550050 ) * fixe no * level yes * transition no * file OI_DwarfExplo03
|
|
cuuid( 0x00000003, 0x00550052 ) * fixe no * level yes * transition no * file OIr_DwarfExplo01
|
|
cuuid( 0x00000001, 0x00560006 ) * fixe no * level yes * transition no * file Play_BHr_ClothTear01
|
|
cuuid( 0x00000001, 0x00560007 ) * fixe no * level yes * transition no * file Play_BHr_ClothTear02
|
|
cuuid( 0x00000001, 0x00560008 ) * fixe no * level yes * transition no * file Play_BHr_ClothTear03
|
|
cuuid( 0x00000003, 0x00560018 ) * fixe no * level yes * transition no * file BH_ClothTear03
|
|
cuuid( 0x00000003, 0x0056001e ) * fixe no * level yes * transition no * file BH_ClothTear04
|
|
cuuid( 0x00000003, 0x00560022 ) * fixe no * level yes * transition no * file BH_ClothTear07
|
|
cuuid( 0x00000001, 0x00580006 ) * fixe no * level yes * transition no * file Play_APr_Rainette01
|
|
cuuid( 0x00000003, 0x00580019 ) * fixe no * level yes * transition no * file AP_Rainette01
|
|
cuuid( 0x00000003, 0x0058001b ) * fixe no * level yes * transition no * file APr_Rainette01
|
|
cuuid( 0x00000001, 0x005f002d ) * fixe no * level yes * transition no * file Play_MCt_CagouMedium03
|
|
cuuid( 0x00000003, 0x005f016b ) * fixe no * level yes * transition no * file MC_MastRag002
|
|
cuuid( 0x00000003, 0x005f016c ) * fixe no * level yes * transition no * file MC_MastRag003
|
|
cuuid( 0x00000003, 0x005f016d ) * fixe no * level yes * transition no * file MC_MastRag004
|
|
cuuid( 0x00000003, 0x005f016f ) * fixe no * level yes * transition no * file MC_MastRag001
|
|
cuuid( 0x00000003, 0x005f0170 ) * fixe no * level yes * transition no * file MC_MastRagRB001
|
|
cuuid( 0x00000003, 0x005f0171 ) * fixe no * level yes * transition no * file MC_MastRagRB002
|
|
cuuid( 0x00000003, 0x005f0172 ) * fixe no * level yes * transition no * file MC_MastRagRB003
|
|
cuuid( 0x00000003, 0x005f0173 ) * fixe no * level yes * transition no * file MC_MastRagRB004
|
|
cuuid( 0x00000003, 0x005f0176 ) * fixe no * level yes * transition no * file MCt_Ragga
|