reman3/game_re/CMakeLists.txt

65 lines
1.6 KiB
CMake

add_executable(game_re
r3/main.cpp
r3/binders/static_mem.cxx
gh_global.cxx
)
target_compile_features(game_re PUBLIC cxx_std_20)
target_include_directories(game_re PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})
set_target_properties(
game_re PROPERTIES
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin
)
if(WIN32 AND R3_32BIT)
target_link_libraries(game_re PRIVATE
binkw32
d3d8
dinput8
)
endif()
target_compile_definitions(game_re PRIVATE
R3_GAME_DATA_DIR=\"${GAME_DATA_DIR}\"
)
get_filename_component(R3_DATA_SEGMENT_FILE "${CMAKE_CURRENT_SOURCE_DIR}/gh_datasegment.bin" ABSOLUTE)
target_compile_definitions(game_re PRIVATE
R3_DATA_SEGMENT_FILE=\"${R3_DATA_SEGMENT_FILE}\"
)
target_compile_definitions(game_re PRIVATE
_CRT_SECURE_NO_WARNINGS=1
_CRT_NONSTDC_NO_WARNINGS=1)
target_link_libraries(game_re PRIVATE spdlog)
file(GLOB GH_AUTO_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/gh_auto/*.cxx)
file(GLOB GH_FIX_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/gh_fix/*.cxx)
file(GLOB GH_STUB_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/gh_stub/*.cxx)
target_sources(game_re PRIVATE
${GH_AUTO_SOURCES}
${GH_FIX_SOURCES}
${GH_STUB_SOURCES}
)
# Ignore -Wformat-security
target_compile_options(game_re PRIVATE -Wno-format-security)
# Ignore -Wmicrosoft-cast
target_compile_options(game_re PRIVATE -Wno-microsoft-cast)
# Automatically re-run CMake if any gh_*.cxx files change
# due to ghidra script runs
set_property(
DIRECTORY
APPEND
PROPERTY CMAKE_CONFIGURE_DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/gh_cmake_timestamp
)
target_precompile_headers(game_re PRIVATE
"$<$<COMPILE_LANGUAGE:CXX>:${CMAKE_CURRENT_SOURCE_DIR}/r3/binders/auto_pch.cxx>"
)