reman3/game_re/gh_global.cxx

77 lines
5.8 KiB
C++

// AUTO-GENERATED FILE
#include <r3/binders/global.h>
char(&s__s_not_initialized__005b63e0)[20] = reinterpret_cast<char(&)[20]>(GH_MEM(0x005b63e0));
char(&s_Please_run_the__s_setup__005b63f4)[28] = reinterpret_cast<char(&)[28]>(GH_MEM(0x005b63f4));
char(&s_dashCC)[4] = reinterpret_cast<char(&)[4]>(GH_MEM(0x005b6410));
char(&s_Gli_Mode_005b6414)[12] = reinterpret_cast<char(&)[12]>(GH_MEM(0x005b6414));
char(&s_Identifier_005b6420)[16] = reinterpret_cast<char(&)[16]>(GH_MEM(0x005b6420));
char(&s_Check_your_version_of_DirectX__V_005b6430)[72] = reinterpret_cast<char(&)[72]>(GH_MEM(0x005b6430));
char(&lpText_005b6478)[120] = reinterpret_cast<char(&)[120]>(GH_MEM(0x005b6478));
char(&lpText_005b64f0)[80] = reinterpret_cast<char(&)[80]>(GH_MEM(0x005b64f0));
char(&lpText_005b6540)[72] = reinterpret_cast<char(&)[72]>(GH_MEM(0x005b6540));
char(&s_Rayman_3_005b6588)[16] = reinterpret_cast<char(&)[16]>(GH_MEM(0x005b6588));
char(&lpText_005b6598)[76] = reinterpret_cast<char(&)[76]>(GH_MEM(0x005b6598));
char(&s_Erreur_Rayman_3_005b65e4)[20] = reinterpret_cast<char(&)[20]>(GH_MEM(0x005b65e4));
char(&s_dpnhpast_dll_005b65f8)[16] = reinterpret_cast<char(&)[16]>(GH_MEM(0x005b65f8));
char(&s_DRAWSEM_005b6608)[8] = reinterpret_cast<char(&)[8]>(GH_MEM(0x005b6608));
char(&s_Restoring_data_____005b6610)[20] = reinterpret_cast<char(&)[20]>(GH_MEM(0x005b6610));
char(&s_QUIT)[8] = reinterpret_cast<char(&)[8]>(GH_MEM(0x005b6624));
char(&s_or_press_ESC_to_quit_Rayman_3__005b662c)[32] = reinterpret_cast<char(&)[32]>(GH_MEM(0x005b662c));
char(&s__s___Restoring_data____005b664c)[24] = reinterpret_cast<char(&)[24]>(GH_MEM(0x005b664c));
char(&s_Daten_Reparatur____005b6664)[20] = reinterpret_cast<char(&)[20]>(GH_MEM(0x005b6664));
char(&s_BEENDIGEN_005b6678)[12] = reinterpret_cast<char(&)[12]>(GH_MEM(0x005b6678));
char& CHAR_E_005b6684= (char&) GH_MEM(0x005b6684);
char(&s__s___Daten_Reparatur____005b66ac)[24] = reinterpret_cast<char(&)[24]>(GH_MEM(0x005b66ac));
char(&s_German_005b66c4)[8] = reinterpret_cast<char(&)[8]>(GH_MEM(0x005b66c4));
char(&s_Ripristino_dati____005b66cc)[20] = reinterpret_cast<char(&)[20]>(GH_MEM(0x005b66cc));
char(&s__s___Pausa_005b66e0)[12] = reinterpret_cast<char(&)[12]>(GH_MEM(0x005b66e0));
char(&s_USCIRE_005b66ec)[8] = reinterpret_cast<char(&)[8]>(GH_MEM(0x005b66ec));
char(&s_Premi_ESC_per_uscire_da_Rayman_3_005b66f4)[36] = reinterpret_cast<char(&)[36]>(GH_MEM(0x005b66f4));
char(&s__s___Ripristino_dati____005b6718)[24] = reinterpret_cast<char(&)[24]>(GH_MEM(0x005b6718));
char(&s_Italian_005b6730)[8] = reinterpret_cast<char(&)[8]>(GH_MEM(0x005b6730));
char(&s_Restablecer_datos____005b6738)[24] = reinterpret_cast<char(&)[24]>(GH_MEM(0x005b6738));
char(&s__s___Rotura_005b6750)[12] = reinterpret_cast<char(&)[12]>(GH_MEM(0x005b6750));
char(&s_SALIR_005b675c)[8] = reinterpret_cast<char(&)[8]>(GH_MEM(0x005b675c));
char(&s_Pulsa_ESC_para_salir_Rayman_3__005b6764)[32] = reinterpret_cast<char(&)[32]>(GH_MEM(0x005b6764));
char(&s__s___Restablecer_datos____005b6784)[28] = reinterpret_cast<char(&)[28]>(GH_MEM(0x005b6784));
char(&s_Spanish_005b67a0)[8] = reinterpret_cast<char(&)[8]>(GH_MEM(0x005b67a0));
char(&s_Restauration)[28] = reinterpret_cast<char(&)[28]>(GH_MEM(0x005b67a8));
char(&s__s___Pause_005b67c4)[11] = reinterpret_cast<char(&)[11]>(GH_MEM(0x005b67c4));
char(&s_ou_appuyez_sur_Echap_pour_quitte_005b67d0)[44] = reinterpret_cast<char(&)[44]>(GH_MEM(0x005b67d0));
char(&s_QUITTER)[8] = reinterpret_cast<char(&)[8]>(GH_MEM(0x005b67fc));
char(&s_Restauration_fmt)[36] = reinterpret_cast<char(&)[36]>(GH_MEM(0x005b6804));
char(&s_French_005b6828)[8] = reinterpret_cast<char(&)[8]>(GH_MEM(0x005b6828));
char(&s_windowTitle)[12] = reinterpret_cast<char(&)[12]>(GH_MEM(0x005b6830));
char(&s_percents)[4] = reinterpret_cast<char(&)[4]>(GH_MEM(0x005b683c));
const char* s_Language_005b6840 = "Language"; // 005b6840
const char* s_English_005b684c = "English"; // 005b684c
const char* s_CompleteInstall_005b6854 = "CompleteInstall"; // 005b6854
const char* s_SOFTWARE_UBI_SOFT_RAYMAN_3_005b6864 = "SOFTWARE\\UBI SOFT\\RAYMAN 3"; // 005b6864
const char* s_Unable_to_find_R3_Setup_DX8_exe__005b6880 = "Unable to find R3_Setup_DX8.exe. Please reinstall the game."; // 005b6880
const char* s_Rayman_3_Error_005b68bc = "Rayman 3 Error"; // 005b68bc
const char* fopen_mode_r_binary = "rb"; // 005b68cc
const char* s__R3_Setup_DX8_exe_005b68d0 = "\\R3_Setup_DX8.exe"; // 005b68d0
const char* s_Adapter_005b68e4 = "Adapter"; // 005b68e4
const char* fopen_mode_r_text = "rt"; // 005b68ec
char(&lpAppName_005b68f0)[8] = reinterpret_cast<char(&)[8]>(GH_MEM(0x005b68f0));
const char* s_Directory_005b68f8 = "Directory"; // 005b68f8
const char* s_None = "None"; // 005b6904
const char* s_UbiSoft_Ubi_ini = "/UbiSoft/Ubi.ini"; // 005b690c
long& lpDefault_005cf96c= (long&) GH_MEM(0x005cf96c);
r3_main_data& r3_main_data_005d28b6= (r3_main_data&) GH_MEM(0x005d28b6);
int& g_runMaximized= (int&) GH_MEM(0x0077d0a8);
undefined4& g_engineRunning= (undefined4&) GH_MEM(0x0077d0b4);
HANDLE& g_drawSemaphore= (HANDLE&) GH_MEM(0x0077d0bc);
char(&g_mutexName_Rayman3)[256] = reinterpret_cast<char(&)[256]>(GH_MEM(0x0077d0c0));
char(&g_windowTitle)[256] = reinterpret_cast<char(&)[256]>(GH_MEM(0x0077d1c0));
char(&g_windowTitle1)[256] = reinterpret_cast<char(&)[256]>(GH_MEM(0x0077d2c0));
char(&s_windowTitleRestoring)[256] = reinterpret_cast<char(&)[256]>(GH_MEM(0x0077d3c0));
HINSTANCE& g_hinstance= (HINSTANCE&) GH_MEM(0x0077d4c0);
HWND& g_gameHWND= (HWND&) GH_MEM(0x0077d4c4);
HANDLE& g_mainThreadHandle= (HANDLE&) GH_MEM(0x0077d4c8);
char(&g_appCmdLine)[256] = reinterpret_cast<char(&)[256]>(GH_MEM(0x0077d4e0));
char(&s_wndStrRestoring)[256] = reinterpret_cast<char(&)[256]>(GH_MEM(0x0077d5e0));
char(&s_quitting1)[64] = reinterpret_cast<char(&)[64]>(GH_MEM(0x007825c0));
char(&s_wndStrQuiting)[56] = reinterpret_cast<char(&)[56]>(GH_MEM(0x00782600));
uint& DAT_007d9cc4= (uint&) GH_MEM(0x007d9cc4);