reman3/Rayman_X/cpa/exe/main/GAMEDATA/Texts/Dialogues_NIK.txt

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{AddNewStrings:English(100)
NewString("Glob20_Dial03", "/o400:/p200:aaaaaaaaaa/e1:")
NewString("Glob20_Dial04", "/o400:aaaa aaaah/e1:")
NewString("Poloc10_Dial01", "/o400:Welcome! I am /o200:Polokus/l:/o400:the spirit of the world./e1:")
NewString("Poloc10_Dial02", "/o400:I see that you have found/l:the first of my /o200:4 masks/o400:./e1:")
NewString("Poloc10_Dial03", "/o400:For now, I am far away and/l:can only speak in dreams./e1:")
NewString("Poloc10_Dial04", "/o400:But if you bring me the last/l:/o200:3 masks/o400:, I will awaken/e1:")
NewString("Poloc10_Dial05", "/o400:and help you to fight /o200:the/l:pirates/o400:./e1:")
NewString("Poloc10_Dial06", "/o400:Be strong. Our World's/l:destiny is in your hands/e1:")
NewString("Poloc20_Dial01", "/o400:You have found the /o200:Second/l:mask/o400:!/e1:")
NewString("Poloc20_Dial02", "/o400:Good /o200:Rayman/o400: You're getting/l:closer to your goal!/e1:")
NewString("Poloc20_Dial03", "/o400:Just /o200:2/o400: more /o200:masks/o400: and I/l:will awaken./e1:")
NewString("Poloc20_Dial04", "/o400:Be careful, the rest of your/l:Quest will be even harder!/e1:")
NewString("Poloc30_Dial01", "/o400:Congratulations, You've found/l:the /o200:Third Mask/o400:!/e1:")
NewString("Poloc30_Dial03", "/o400:Just /o200:1/o400: more /o200:mask/o400:, and the/l:Miracle will come true./e1:")
NewString("Poloc30_Dial04", "/o400:Go... quickly!/e1:")
NewString("Poloc40_Dial01", "/o400:At last, the /o200:Final Mask/o400:.../e1:")
NewString("Poloc40_Dial02", "/o400:Bravo /o200:Rayman/o400:! You've/l:Brought me back !/e1:")
NewString("Poloc40_Dial03", "/o400:The Pirates won't last long./p1000:/e5:/e4:/e1:")
NewString("Poloc40_Dial06", "/o400:I will use my powers to/l:destroy their fort./p1000:/e5:/e4:/e1:")
NewString("Poloc40_Dial07", "/o400:And rid the world of the /l:Robots that infest it./p1000:/e5:/e4:/e1:")
NewString("Poloc40_Dial08", "/o400:Alas, my powers have limits./p1000:/e5:/e4:/e1:")
NewString("Poloc40_Dial09", "/o400:On earth, the /o200:lums/o400: make/l:me invincible./p1000:/e5:/e4:/e1:")
NewString("Poloc40_Dial10", "/o400:But in the air, I am as/l:vulnerable as a new-born./p1000:/e5:/e4:/e1:")
NewString("Poloc40_Dial11", "/o400:It's you who will have to/l:fight on the prison-ship./p1000:/e5:/e4:/e1:")
NewString("Poloc40_Dial12", "/o400:I'm going to give you/l:maximun /o200:energy/o400:./e1:")
NewString("Poloc40_Dial04", "/o400:Now, Go and find /o200:Razorbeard/o400:!/e1:")
NewString("Poloc40_Dial05", "/o400:Go quickly, and/l:have no fear.../e1:")
NewString("Helic30_Dial01", "/o0:I can't /o200:Fly/o0: anymore!/e1:")
;Nego10 Commun Gags
NewString("Nego10_Dial01", "/o400:Welcome back, /o200:Rayman/o400:!/e1:")
NewString("Nego10_Dial02", "/o0:So, did you guys figure it/l:out? Are you the real king?/e1:")
NewString("Nego10_Dial03", "/o400:Uh...we're a little more/l:organized now./e1:")
NewString("Nego10_Dial13", "/o400:You are now in the council/l:chamber of the /o200:Teensies/o400:/e1:")
NewString("Nego10_Dial14", "/o400:From here, we can let you/l:enter /o200:other worlds/o400:./e1:")
;Nego10 Commun 1G & 1
NewString("Nego10_Dial04", "/o400:The trip will demand Lots/l:of /o200:energy/o400:./e1:")
NewString("Nego10_Dial05", "/o400:But I see that you have/l:gathered plenty of /o200:lums/o400:./e1:")
NewString("Nego10_Dial06", "/o400:Prepare yourself to discover/l:A /o200:New World/o400:./e1:")
NewString("Nego10_Dial07", "/o400:Go on! go in!/e1:")
NewString("Nego10_Dial15", "/o400:Come on! don't be shy!/e1:")
; Nego10 Commun 2G & 2
NewString("Nego10_Dial08", "/o400:And I see you still need/l:Another /o200:")
NewStringLength("Nego10_BlaBlabis",150)
NewStringLength("Nego10_BlaBlaTemp",150)
NewString("Nego10_Dial12", "/o200: Lums/o400:./e1:")
NewString("Nego10_Dial09", "/o400:Come back when you have them./e1:")
NewString("Nego10_Dial10", "/o400:Welcome back, /o200:Rayman/o400:!/e1:")
NewString("Nego10_Dial11", "/o400:Welcome to the council/l:Chamber of the /o200:Teensies/o400:./e1:")
NewString("Nego10_Dial16", "/o400:Splendid! You've got enough/l:/o200:Lums/o400: to pass through!/e1:")
NewString("Nego10_Dial19", "/o400:Unfortunately, the trip will/l:demand Lots of /o200:energy/o400:./p2500:/e1:")
NewString("Nego10_Dial20", "/o400:You need another /o200:")
NewString("Nego10_Dial21", "/o200: lums /o400:to/l:Pass through to a /o200:new world/o400:./e1:")
; Batam_10 PirateBarbu 1
NewString("Batam10_PB1_AnnonceNEF", "/o200:Meanwhile.../E1:")
NewString("Batam10_PB1_AnnonceEsc", "/o200:The pirate prison ship./l:Slaves now on board= 33 524./E1:")
NewString("Batam10_PB1_Dial01", "/o400:/p300:What is it?/E1:")
NewString("Batam10_PB1_Dial02", "/o400:Your ferocity...he...he.../l:already has /o200:2 Masks/o400:.../E1:")
NewString("Batam10_PB1_Dial03", "/o400:/p800:You idiotic fool!/E1:")
NewString("Batam10_PB1_Dial04", "/o400:/p500:Go get him and bring him back/l:to me! Dead or alive!/E1:")
; Batam_10 PirateBarbu 1
NewString("Batam10_PB2_AnnonceNEF", "/o200:Somewhere in the sky.../E1:")
NewString("Batam10_PB2_AnnonceEsc", "/o200:The pirate prison ship./l:Slaves now on board= 45,263./E1:")
NewString("Batam10_PB2_Dial01", "/o400:Now what?/E1:")
NewString("Batam10_PB2_Dial02", "/o400:He../p300:he's found the/l:/o200:Third Mask/o400:./E1:")
NewString("Batam10_PB2_Dial03", "/o400:What?!/p500:But that's not/l:Possible!!!/E1:")
NewString("Batam10_PB2_Dial04", "/o400:If he finds that fourth one,/l:/p800:I'll be coming for you.../E1:")
; Fin Textes pour cinematiques
}
{AddNewStrings:French(100)
NewString("Glob20_Dial03", "/o400:/p200:aaaaaaaaaa/e1:")
NewString("Glob20_Dial04", "/o400:aaaa aaaah/e1:")
NewString("Poloc10_Dial01", "/o400:Bienvenue ! Je suis /o200:Polokus/o400:,/l:L'esprit du monde./e1:")
NewString("Poloc10_Dial02", "/o400:Je vois que tu as trouve le/l:Premier de mes /o200:4 masques/o400:./e1:")
NewString("Poloc10_Dial03", "/o400:Pour l'heure, je suis loin et/l:Ne te parle qu'en reve./e1:")
NewString("Poloc10_Dial04", "/o400:Mais Si tu ramenes les /o200:3/o400: autres/l:/o200:masques/o400:, je reviendrai/e1:")
NewString("Poloc10_Dial05", "/o400:Et je t'aiderai a combattre/l:/o200:les pirates/o400:./e1:")
NewString("Poloc10_Dial06", "/o400:Sois fort ! Notre avenir est/l:dans tes poings./e1:")
NewString("Poloc20_Dial01", "/o400:Tu as trouve le /o200:deuxieme/l:masque/o400: !/e1:")
NewString("Poloc20_Dial02", "/o400:C'est bien, /o200:Rayman/o400:, Tu te/l:rapproches du but !/e1:")
NewString("Poloc20_Dial03", "/o400:Encore /o200:2 masques/o400:, et je serai/l:De retour./e1:")
NewString("Poloc20_Dial04", "/o400:Prends garde, la suite de ta/l:Quete sera plus dure !/e1:")
NewString("Poloc30_Dial01", "/o400:Felicitations, tu as trouve/l:Le /o200:troisieme masque/o400:./e1:")
NewString("Poloc30_Dial03", "/o400:Encore /o200:1 masque/o400:, et le/l:miracle s'accomplira.../e1:")
NewString("Poloc30_Dial04", "/o400:Va et fais vite !/e1:")
NewString("Poloc40_Dial01", "/o400:Et voila le /o200:dernier masque/o400:.../e1:")
NewString("Poloc40_Dial02", "/o400:Bravo, /o200:Rayman/o400: ! tu as reussi/l:A me faire revenir !/e1:")
NewString("Poloc40_Dial03", "/o400:Les /o200:pirates/o400: n'en ont plus/l:Pour longtemps !/p1000:/e5:/e4:/e1:")
NewString("Poloc40_Dial06", "/o400:Je vais user de mes pouvoirs/l:Pour detruire leurs bastions./p1000:/e5:/e4:/e1:")
NewString("Poloc40_Dial07", "/o400:Et debarrasser le monde des/l:Robots qui l'infestent./p1000:/e5:/e4:/e1:")
NewString("Poloc40_Dial08", "/o400:Helas, ma puissance a ses/l:Limites./p1000:/e5:/e4:/e1:")
NewString("Poloc40_Dial09", "/o400:Sur terre, les /o200:lums/o400: me/l:Rendent invincibles./p1000:/e5:/e4:/e1:")
NewString("Poloc40_Dial10", "/o400:Mais dans les airs, je suis/l:Aussi frele qu'un nouveau-ne./p1000:/e5:/e4:/e1:")
NewString("Poloc40_Dial11", "/o400:C'est toi qui devras te battre/l:sur le /o200:vaisseau-prison/o400:./p1000:/e5:/e4:/e1:")
NewString("Poloc40_Dial12", "/o400:Je vais te donner un maximum /l:d'/o200:energie vitale/o400:./e1:")
NewString("Poloc40_Dial04", "/o400:Maintenant, va et trouve /l:/o200:Barbe-Tranchante/o400:./e1:")
NewString("Poloc40_Dial05", "/o400:Allez, entre !/p1000: N'aie pas/l:peur.../e1:")
NewString("Helic30_Dial01", "/o0:Je ne peux plus /o200:voler/o0: !/e1:")
; Nego10 Commun Gags
NewString("Nego10_Dial01", "/o400:Heureux de te revoir, /o200:Rayman/o400:./e1:")
NewString("Nego10_Dial02", "/o0:Ca y est, vous etes d'accord./l:Le roi, c'est toi ?/e1:")
NewString("Nego10_Dial03", "/o400:Euh... /p800:On s'est Juste un peu/l:mieux organises./e1:")
NewString("Nego10_Dial13", "/o400:Tu te trouves dans la salle/l:Du conseil des /o200:Ptizetres/o400:./e1:")
NewString("Nego10_Dial14", "/o400:D'ici, nous pouvons te faire/l:Entrer dans /o200:d'autres mondes/o400:./e1:")
; Nego10 Commun 1G & 1
NewString("Nego10_Dial04", "/o400:Le passage demande beaucoup/l:d'/o200:energie/o400:./p3000:/e2:")
NewString("Nego10_Dial05", "/o400:Mais je constate que tu as/l:Ramasse assez de /o200:lums/o400:./e1:")
NewString("Nego10_Dial06", "/o400:Prepare-toi a decouvrir un/l:/o200:Nouveau Monde/o400:.../e1:")
NewString("Nego10_Dial07", "/o400:/p800:Allez, Vas-y !/p500: Entre !/e1:")
NewString("Nego10_Dial15", "/o400:Allez.../p800: Fais pas ton/l:timide !/e1:")
; Nego10 Commun 2G & 2
NewString("Nego10_Dial08", "/o400:Et je constate qu'il te/l:manque /o200:")
NewStringLength("Nego10_BlaBlabis",150)
NewStringLength("Nego10_BlaBlaTemp",150)
NewString("Nego10_Dial12", "/o200: Lums/o400:./e1:")
NewString("Nego10_Dial09", "/o400:Reviens quand tu les auras./e1:")
NewString("Nego10_Dial10", "/o400:Heureux de te revoir, /o200:Rayman./e1:")
NewString("Nego10_Dial11", "/o400:Bienvenue dans la salle du/l:Conseil des /o200:Ptizetres/o400: !/e1:")
NewString("Nego10_Dial16", "/o400:Splendide ! tu as assez de/l:/o200:Lums/o400: pour passer./e1:")
NewString("Nego10_Dial19", "/o400:Helas, le passage demande/l:beaucoup d'/o200:energie/o400:./p2500:/e1:")
NewString("Nego10_Dial20", "/o400:Il te manque /o200:")
NewString("Nego10_Dial21", "/o200: Lums/o400: pour/l:passer dans un /o200:nouveau monde/o400:./o200:/e1:")
; Batam_10 PirateBarbu 1
NewString("Batam10_PB1_AnnonceNEF", "/o200:Au meme moment.../E1:")
NewString("Batam10_PB1_AnnonceEsc", "/o200:Vaisseau-prison des pirates./l:Esclaves a bord= 33 524./E1:")
NewString("Batam10_PB1_Dial01", "/o400:/p300:Qu'est-ce que c'est ?/E1:")
NewString("Batam10_PB1_Dial02", "/o400:Votre horreur...Il.../l:il a deja /o200:2 Masques/o400:.../E1:")
NewString("Batam10_PB1_Dial03", "/o400:/p800:Espece d'imbecile !/E1:")
NewString("Batam10_PB1_Dial04", "/o400:/p500:Pars a sa recherche ! Et ne/l:reviens qu'avec son cadavre !/E1:")
; Batam_10 PirateBarbu 1
NewString("Batam10_PB2_AnnonceNEF", "/o200:Quelque part dans le ciel.../E1:")
NewString("Batam10_PB2_AnnonceEsc", "/o200:Vaisseau-prison des pirates./l:Esclaves a bord= 45 263./E1:")
NewString("Batam10_PB2_Dial01", "/o400:Quoi encore ?!/E1:")
NewString("Batam10_PB2_Dial02", "/o400:Il.../p400:Il a trouve le/l:/o200:Troisieme masque/o400:./E1:")
NewString("Batam10_PB2_Dial03", "/o400:Hein ?!!/p1500: Mais ce n'est pas/l:Possible !!!/E1:")
NewString("Batam10_PB2_Dial04", "/o400:S'il trouve le dernier, je/l:M'occuperai de toi.../E1:")
; Fin Textes pour cinematiques
}
{AddNewStrings:Espanol(100)
NewString("Glob20_Dial03", "/o400:/p200:aaaaaaaaaa/e1:")
NewString("Glob20_Dial04", "/o400:aaaa aaaah/e1:")
NewString("Poloc10_Dial01", "/o400:¡Bienvenido! Soy /o200:Polokus/o400:,/l:el espíritu del mundo./e1:")
NewString("Poloc10_Dial02", "/o400:Ya veo que has encontrado/l:la primera de mis /o200:4 máscaras/o400:./e1:")
NewString("Poloc10_Dial03", "/o400:Por ahora, sigo lejos y sólo/l:te hablaré en sueños./e1:")
NewString("Poloc10_Dial04", "/o400:Pero si consigues las otras/l:/o200:3 máscaras/o400:, regresaré/e1:")
NewString("Poloc10_Dial05", "/o400:y te ayudaré a luchar /l:contra /o200:los piratas/o400:./e1:")
NewString("Poloc10_Dial06", "/o400:¡Sé fuerte! Nuestro futuro/l:depende de tus puños./e1:")
NewString("Poloc20_Dial01", "/o400:¡Ya has encontrado la/l:/o200:segunda máscara/o400:!/e1:")
NewString("Poloc20_Dial02", "/o400:Muy bien /o200:Rayman/o400:, te/l:acercas a tu objetivo./e1:")
NewString("Poloc20_Dial03", "/o400:Consigue otras /o200:2 máscaras/o400:/l:y volveré./e1:")
NewString("Poloc20_Dial04", "/o400:¡Pero cuidado! Te queda lo/l:más duro de tu misión./e1:")
NewString("Poloc30_Dial01", "/o400:¡Enhorabuena! has encontrado/l:la /o200:tercera máscara/o400:./e1:")
NewString("Poloc30_Dial03", "/o200:Una máscara/o400: más y/l:ocurrirá el milagro./e1:")
NewString("Poloc30_Dial04", "/o400:¡Consíguela rápido!/e1:")
NewString("Poloc40_Dial01", "/o400:Ya está, /o200:la última máscara/o400:./e1:")
NewString("Poloc40_Dial02", "/o400:¡Bravo /o200:Rayman/o400:! Has/l:logrado despertarme./e1:")
NewString("Poloc40_Dial03", "/o400:¡Los piratas no durarán/l:mucho tiempo!/p1000:/e5:/e4:/e1:")
NewString("Poloc40_Dial06", "/o400:Utilizaré mis poderes para/l:destruir sus fuerzas/p1000:/e5:/e4:/e1:")
NewString("Poloc40_Dial07", "/o400:y liberaré al mundo de los/l:robots que lo infestan./p1000:/e5:/e4:/e1:")
NewString("Poloc40_Dial08", "/o400:Desgraciadamente, mi/l:poder tiene sus límites./p1000:/e5:/e4:/e1:")
NewString("Poloc40_Dial09", "/o400:En la tierra, los /o200:lums/o400:/l:me hacen invencible/p1000:/e5:/e4:/e1:")
NewString("Poloc40_Dial10", "/o400:Pero en el aire soy tan/l:vulnerable como un bebé./p1000:/e5:/e4:/e1:")
NewString("Poloc40_Dial11", "/o400:Eres tu quien deberá/l:luchar en la nave prisión./p1000:/e5:/e4:/e1:")
NewString("Poloc40_Dial12", "/o400:Te voy a dar el máximo/l:de /o200:energía/o400: vital./e1:")
NewString("Poloc40_Dial04", "/o400:Ahora vete y encuentra a/l:/o200:Barbaguda/o400:./e1:")
NewString("Poloc40_Dial05", "/o400:¡Vamos entra! No tengas/l:miedo.../e1:")
NewString("Helic30_Dial01", "/o0:¡Ya no puedo /o200:volar/o0:!/e1:")
;Nego10 Commun Gags
NewString("Nego10_Dial01", "/o400:¡Encantado de verte, /o200:Rayman/o400:!/e1:")
NewString("Nego10_Dial02", "/o0:¿Os habéis puesto de acuerdo?/l:¿Entonces, eres tú el rey?/e1:")
NewString("Nego10_Dial03", "/o400:Ehh... Nos hemos/l:organizado un poco../e1:")
NewString("Nego10_Dial13", "/o400:Estás en la sala del Consejo/l:de los /o200:Diminutos/o400:,/e1:")
NewString("Nego10_Dial14", "/o400:Desde aquí podemos hacer/l:que entres a /o200:otros mundos/o400:./e1:")
;Nego10 Commun 1G & 1
NewString("Nego10_Dial04", "/o400:Pero para pasar hace falta/l:mucha /o200:energía/o400:./e1:")
NewString("Nego10_Dial05", "/o400:Aunque veo que ya tienes/l:suficientes /o200:lums/o400:./e1:")
NewString("Nego10_Dial06", "/o400:Prepárate para descubrir/l:un /o200:nuevo mundo/o400:.../e1:")
NewString("Nego10_Dial07", "/o400:¡Vamos! ¡Entra!/e1:")
NewString("Nego10_Dial15", "/o400:¡Vamos! ¡No tengas miedo!/e1:")
; Nego10 Commun 2G & 2
NewString("Nego10_Dial08", "/o400:Y veo que te faltan /o200:")
NewStringLength("Nego10_BlaBlabis",150)
NewStringLength("Nego10_BlaBlaTemp",150)
NewString("Nego10_Dial12", "/o200: Lums/o400:./e1:")
NewString("Nego10_Dial09", "/o400:Vuelve cuando los tengas./e1:")
NewString("Nego10_Dial10", "/o400:¡Encantado de verte, /o200:Rayman/o400:!/e1:")
NewString("Nego10_Dial11", "/o400:¡Bienvenido a la sala del/l:Consejo de los /o200:Diminutos/o400:!/e1:")
NewString("Nego10_Dial16", "/o400:¡Estupendo! Tienes los /o200:Lums/o400:/l:que hacen falta para pasar./e1:")
NewString("Nego10_Dial19", "/o400:Pero para pasar hace falta/l:mucha /o200:energía/o400:./p2500:/e1:")
NewString("Nego10_Dial20", "/o400:Te faltan /o200:")
NewString("Nego10_Dial21", "/o200: lums/o400: para/l:entrar a un /o200:nuevo mundo/o400:./e1:")
; Batam_10 PirateBarbu 1
NewString("Batam10_PB1_AnnonceNEF", "/o200:Mientras tanto.../E1:")
NewString("Batam10_PB1_AnnonceEsc", "/o200:Nave prisión de los piratas./l:Esclavos a bordo= 33.254./E1:")
NewString("Batam10_PB1_Dial01", "/o400:/p300:¿Y ahora qué pasa?/E1:")
NewString("Batam10_PB1_Dial02", "/o400:Malestad... Rayman tiene.../l:tiene ya /o200:dos máscaras/o400:.../E1:")
NewString("Batam10_PB1_Dial03", "/o400:/p800:¡Maldito imbécil!/E1:")
NewString("Batam10_PB1_Dial04", "/o400:/p500:¡Ve a por él! ¡Y no vuelvas/l:si no es con su cadáver!/E1:")
; Batam_10 PirateBarbu 1
NewString("Batam10_PB2_AnnonceNEF", "/o200:En alguna parte del cielo.../E1:")
NewString("Batam10_PB2_AnnonceEsc", "/o200:Nave prisión de los piratas./l:Esclavos a bordo= 45.263./E1:")
NewString("Batam10_PB2_Dial01", "/o400:¿Qué pasa ahora?/E1:")
NewString("Batam10_PB2_Dial02", "/o400:Ha... ha encontrado/l:la /o200:tercera máscara/o400:./E1:")
NewString("Batam10_PB2_Dial03", "/o400:¡Cómo? ¡Pero eso es/l:imposible!/E1:")
NewString("Batam10_PB2_Dial04", "/o400:Si encuentra la última/l:me ocuparé de ti en persona./E1:")
; Fin Textes pour cinematiques
}
{AddNewStrings:Italiano(100)
NewString("Glob20_Dial03", "/o400:/p200:aaaaaaaaaa/e1:")
NewString("Glob20_Dial04", "/o400:aaaa aaaah/e1:")
NewString("Poloc10_Dial01", "/o400:Benvenuto! Sono /o200:Polokus/o400:,/l:Lo spirito del mondo./e1:")
NewString("Poloc10_Dial02", "/o400:Vedo che hai trovato la/l:Prima delle mie /o200:4 maschere/o400:./e1:")
NewString("Poloc10_Dial03", "/o400:Per ora, sono lontano e/l:parlo solo durante i sogni./e1:")
NewString("Poloc10_Dial04", "/o400:Ma se mi porti le ultime /o200:tre/l:Maschere/o400:, mi sveglierò/e1:")
NewString("Poloc10_Dial05", "/o400:E ti aiuterò a combattere/l:/o200:i Pirati/o400:./e1:")
NewString("Poloc10_Dial06", "/o400:Sii forte. Il destino del/l:mondo è nelle tue mani./e1:")
NewString("Poloc20_Dial01", "/o400:Hai trovato/l:la /o200:seconda Maschera/o400:!/e1:")
NewString("Poloc20_Dial02", "/o400:Bravo /o200:Rayman/o400:, ti stai/l:Avvicinando alla meta!/e1:")
NewString("Poloc20_Dial03", "/o400:Ancora /o200:due maschere/o400:/l:e mi Sveglierò./e1:")
NewString("Poloc20_Dial04", "/o400:Attento, il resto della tua/l:ricerca sarà più difficile!/e1:")
NewString("Poloc30_Dial01", "/o400:Congratulazioni, hai/l:Trovato la /o200:terza maschera/o400:!/e1:")
NewString("Poloc30_Dial03", "/o400:Ancora /o200:1 maschera/o400: e il/l:Miracolo accadrà.../e1:")
NewString("Poloc30_Dial04", "/o400:Vai e fai presto!!/e1:")
NewString("Poloc40_Dial01", "/o400:Finalmente l'/o200:ultima maschera/o400:./e1:")
NewString("Poloc40_Dial02", "/o400:Bravo /o200:Rayman/o400:! Sei riuscito/l:A svegliarmi!/e1:")
NewString("Poloc40_Dial03", "/o400:/o200:I Pirati/o400: avranno vita breve./p1000:/e5:/e4:/e1:")
NewString("Poloc40_Dial06", "/o400:Userò i miei poteri per/l:distruggere la fortezza/p1000:/e5:/e4:/e1:")
NewString("Poloc40_Dial07", "/o400:E liberare il mondo/l:Dai robot che lo infestano./p1000:/e5:/e4:/e1:")
NewString("Poloc40_Dial08", "/o400:Ma il mio potere/l:ha dei limiti./p1000:/e5:/e4:/e1:")
NewString("Poloc40_Dial09", "/o400:Sulla terra, i /o200:lum/o400:/l:Mi rendono invincibile./p1000:/e5:/e4:/e1:")
NewString("Poloc40_Dial10", "/o400:In aria, sono vulnerabile/l:Come un neonato./p1000:/e5:/e4:/e1:")
NewString("Poloc40_Dial11", "/o400:Sarai tu a batterti/l:Sulla nave-prigione./p1000:/e5:/e4:/e1:")
NewString("Poloc40_Dial12", "/o400:Ti darò il massimo/l:Dell'/o200:energia/o400: vitale./e1:")
NewString("Poloc40_Dial04", "/o400:Ora vai e trova /o200:Razorbeard/o400:./e1:")
NewString("Poloc40_Dial05", "/o400:Fai presto e non avere/l:Paura.../e1:")
NewString("Helic30_Dial01", "/o0:Non riesco più a /o200:volare/o0:!/e1:")
;Nego10 Commun Gags
NewString("Nego10_Dial01", "/o400:Bentornato, /o200:Rayman/o400:!/e1:")
NewString("Nego10_Dial02", "/o0:Vi siete messi d'accordo?/l:Sei tu il vero re?/e1:")
NewString("Nego10_Dial03", "/o400:Uh... ora siamo solo/l:Un po' più organizzati./e1:")
NewString("Nego10_Dial13", "/o400:Sei nella Camera di/l:Consiglio dei /o200:Teens/o400:/e1:")
NewString("Nego10_Dial14", "/o400:Qui, potrai trovare una via/l:D'accesso agli /o200:altri mondi/o400:./e1:")
;Nego10 Commun 1G & 1
NewString("Nego10_Dial04", "/o400:Il viaggio richiederà/l:Molta /o200:energia/o400:./e1:")
NewString("Nego10_Dial05", "/o400:Ma vedo che hai raccolto/l:Molti /o200:lum/o400:./e1:")
NewString("Nego10_Dial06", "/o400:Preparati a scoprire un/l:/o200:Nuovo mondo/o400:.../e1:")
NewString("Nego10_Dial07", "/o400:Avanti! Entra!/e1:")
NewString("Nego10_Dial15", "/o400:Avanti! Non essere timido!/e1:")
; Nego10 Commun 2G & 2
NewString("Nego10_Dial08", "/o400:E vedo che ti mancano/l:Altri /o200:")
NewStringLength("Nego10_BlaBlabis",150)
NewStringLength("Nego10_BlaBlaTemp",150)
NewString("Nego10_Dial12", "/o200: Lum/o400:./e1:")
NewString("Nego10_Dial09", "/o400:Ritorna quando li avrai./e1:")
NewString("Nego10_Dial10", "/o400:Benvenuto /o200:Rayman/o400:!/e1:")
NewString("Nego10_Dial11", "/o400:Benvenuto nella Camera di/l:Consiglio dei /o200:Teens/o400:!/e1:")
NewString("Nego10_Dial16", "/o400:Splendido! Hai abbastanza/l:/o200:Lum/o400: per passare!/e1:")
NewString("Nego10_Dial19", "/o400:Purtroppo il viaggio/l:Richiederà molta /o200:energia/o400:./p2500:/e1:")
NewString("Nego10_Dial20", "/o400:Ti servono altri /o200:")
NewString("Nego10_Dial21", "/o200: lum/o400: per/l:Passare a un /o200:nuovo mondo/o400:./e1:")
; Batam_10 PirateBarbu 1
NewString("Batam10_PB1_AnnonceNEF", "/o200:Nel frattempo.../E1:")
NewString("Batam10_PB1_AnnonceEsc", "/o200:La nave-prigione dei pirati./l:Schiavi a bordo= 33.524./E1:")
NewString("Batam10_PB1_Dial01", "/o400:/p300:Cosa c'è?/E1:")
NewString("Batam10_PB1_Dial02", "/o400:Sua ferocità...lui...lui/l:Ha già /o200:2 maschere/o400:.../E1:")
NewString("Batam10_PB1_Dial03", "/o400:/p800:Stupido idiota!/E1:")
NewString("Batam10_PB1_Dial04", "/o400:/p500:Vai e trovalo! Non tornare/l:Senza il suo cadavere!/E1:")
; Batam_10 PirateBarbu 1
NewString("Batam10_PB2_AnnonceNEF", "/o200:Da qualche parte in cielo.../E1:")
NewString("Batam10_PB2_AnnonceEsc", "/o200:La nave-prigione dei pirati./l:Schiavi a bordo= 45.263./E1:")
NewString("Batam10_PB2_Dial01", "/o400:Allora?/E1:")
NewString("Batam10_PB2_Dial02", "/o400:Ha.../p300: ha trovato/l:La /o200:terza maschera/o400:./E1:")
NewString("Batam10_PB2_Dial03", "/o400:Cosa?! Ma non è /l:Possibile!!!/E1:")
NewString("Batam10_PB2_Dial04", "/o400:Se troverà la quarta, me la/l:Prenderò con te...")
; Fin Textes pour cinematiques
}
{AddNewStrings:Deutsch(100)
NewString("Glob20_Dial03", "/o400:/p200:aaaaaaaaaa/e1:")
NewString("Glob20_Dial04", "/o400:aaaa aaaah/e1:")
NewString("Poloc10_Dial01", "/o400:Hallo! Ich bin /o200:Polokus/o400:, das/l:Bewußtsein der Welt./e1:")
NewString("Poloc10_Dial02", "/o400:Aha, Du hast die erste meiner/l:/o200:4 Masken/o400: gefunden./e1:")
NewString("Poloc10_Dial03", "/o400:Weit entfernt kann ich nur/l:in Träumen zu Dir sprechen./e1:")
NewString("Poloc10_Dial04", "/o400:Bringst Du mir die letzten/l:/o200:3 Masken/o400:, erwache ich.../e1:")
NewString("Poloc10_Dial05", "/o400:Und helfe Dir, /o200:die Piraten/o400: zu/l:bekämpfen./e1:")
NewString("Poloc10_Dial06", "/o400:Sei stark. Das Schicksal der/l:Welt liegt in Deinen Fäusten./e1:")
NewString("Poloc20_Dial01", "/o400:Du hast die /o200:2. Maske/o400: gefunden!/e1:")
NewString("Poloc20_Dial02", "/o400:Gut, /o200:Rayman/o400:. Du kommst/l:Deinem Ziel näher./e1:")
NewString("Poloc20_Dial03", "/o400:Noch /o200:2 Masken/o400:, und ich/l:werde erwachen./e1:")
NewString("Poloc20_Dial04", "/o400:Vorsicht, der Rest Deiner/l:Suche wird noch schwieriger!/e1:")
NewString("Poloc30_Dial01", "/o400:Glückwunsch, Du hast die/l:/o200:3. Maske/o400: gefunden!/e1:")
NewString("Poloc30_Dial03", "/o400:Noch /o200:1 Maske/o400:, und das Wun-/l:der nimmt seinen Lauf.../e1:")
NewString("Poloc30_Dial04", "/o400:Geh und mach schnell!/e1:")
NewString("Poloc40_Dial01", "/o400:Endlich, die /o200:letzte Maske/o400:.../e1:")
NewString("Poloc40_Dial02", "/o400:Bravo, /o200:Rayman/o400:! Du hast mich/l:zurückgebracht!/e1:")
NewString("Poloc40_Dial03", "/o400:Die /o200:Piraten/o400: wird es nicht/l:mehr lange geben!/p1000:/e5:/e4:/e1:")
NewString("Poloc40_Dial06", "/o400:Ich werde meine Kräfte nutzen,/l:um sie zu vernichten.../p1000:/e5:/e4:/e1:")
NewString("Poloc40_Dial07", "/o400:Und die Welt von den grausamen/l:Robotern befreien./p1000:/e5:/e4:/e1:")
NewString("Poloc40_Dial08", "/o400:Oje, meine Kräfte sind/l:beschränkt./p1000:/e5:/e4:/e1:")
NewString("Poloc40_Dial09", "/o400:Auf der Erde machen mich/l:die /o200:lums/o400: unschlagbar./p1000:/e5:/e4:/e1:")
NewString("Poloc40_Dial10", "/o400:Aber in der Luft bin ich/l:Noch richtig verwundbar./p1000:/e5:/e4:/e1:")
NewString("Poloc40_Dial11", "/o400:Du mußt auf dem Gefan-/l:genenschiff kämpfen./p1000:/e5:/e4:/e1:")
NewString("Poloc40_Dial12", "/o400:Ich werde Dir das Maximum/l:an /o200:Energie/o400: geben./e1:")
NewString("Poloc40_Dial04", "/o400:So-jetzt geh und finde/l:Klingenbart!/e1:")
NewString("Poloc40_Dial05", "/o400:Beeil dich und hab keine/l:Angst!/e1:")
NewString("Helic30_Dial01", "/o0:Ich kann nicht mehr /o200:fliegen/o0:!/e1:")
;Nego10 Commun Gags
NewString("Nego10_Dial01", "/o400:Sei gegrüßt, /o200:Rayman/o400:!/e1:")
NewString("Nego10_Dial02", "/o0:Habt Ihr Euch geeinigt? Bist/l:Du der echte König?/e1:")
NewString("Nego10_Dial03", "/o400:äh...mehr oder weniger. Wir/l:sind nun besser organisiert./e1:")
NewString("Nego10_Dial13", "/o400:Du bist nun im Saal des Rats/l:der /o200:Kleinlinge/o400:./e1:")
NewString("Nego10_Dial14", "/o400:Hier könntest Du einen Weg/l:in /o200:andere Welten/o400: finden./e1:")
;Nego10 Commun 1G & 1
NewString("Nego10_Dial04", "/o400:Die Reise benötigt Mengen/l:von /o200:energie/o400:./e1:")
NewString("Nego10_Dial05", "/o400:Aber ich sehe, Du hast viele/l:/o200:Lums/o400: gesammelt./e1:")
NewString("Nego10_Dial06", "/o400:Bereite Dich darauf vor, eine/l:/o200:neue Welt/o400: zu entdecken.../e1:")
NewString("Nego10_Dial07", "/o400:Los, geh hinein!/e1:")
NewString("Nego10_Dial15", "/o400:Geh! Sei nicht so schüchtern!/e1:")
; Nego10 Commun 2G & 2
NewString("Nego10_Dial08", "/o400:Und ich sehe, Du brauchst/l:noch weitere /o200:")
NewStringLength("Nego10_BlaBlabis",150)
NewStringLength("Nego10_BlaBlaTemp",150)
NewString("Nego10_Dial12", "/o200:Lums/o400:./e1:")
NewString("Nego10_Dial09", "/o400:Komm her, wenn Du sie hast./e1:")
NewString("Nego10_Dial10", "/o400:Willkommen zurück, /o200:Rayman/o400:!/e1:")
NewString("Nego10_Dial11", "/o400:Willkommen im Saal des/l:Rats der /o200:Kleinlinge/o400:!/e1:")
NewString("Nego10_Dial16", "/o400:Großartig! Du hast genug/l:/o200:Lums/o400:, um zu passieren!/e1:")
NewString("Nego10_Dial19", "/o400:Leider benötigt die Reise/l:Mengen von /o200:energie/o400:./p2500:/e1:")
NewString("Nego10_Dial20", "/o400:Du brauchst noch /o200:")
NewString("Nego10_Dial21", "/o200: Lums/o400:, um/l:in eine /o200:neue Welt/o400: zu reisen./e1:")
; Batam_10 PirateBarbu 1
NewString("Batam10_PB1_AnnonceNEF", "/o200:In der Zwischenzeit.../E1:")
NewString("Batam10_PB1_AnnonceEsc", "/o200:Das Gefangenenschiff./l:Sklaven an Bord= 33.524./E1:")
NewString("Batam10_PB1_Dial01", "/o400:/p300:Was ist das?/E1:")
NewString("Batam10_PB1_Dial02", "/o400:Eure Brutalität, er... er hat/l:schon /o200:2 Masken/o400:.../E1:")
NewString("Batam10_PB1_Dial03", "/o400:/p800:Du dämlicher Affe!/E1:")
NewString("Batam10_PB1_Dial04", "/o400:/p500:Geh und finde ihn! Ich will/l:ihn tot sehen!/E1:")
; Batam_10 PirateBarbu 1
NewString("Batam10_PB2_AnnonceNEF", "/o200:Irgendwo im Himmel.../E1:")
NewString("Batam10_PB2_AnnonceEsc", "/o200:Das Gefangenenschiff./l:Sklaven an Bord= 45.263./E1:")
NewString("Batam10_PB2_Dial01", "/o400:Und was jetzt?/E1:")
NewString("Batam10_PB2_Dial02", "/o400:Er... er hat die /o200:3. Maske/o400:/l:gefunden./E1:")
NewString("Batam10_PB2_Dial03", "/o400:Was!? Aber... das ist nicht.../l:möglich!!!/E1:")
NewString("Batam10_PB2_Dial04", "/o400:Sollte er die /o200:4. Maske/o400: finden,/l:/p800:mach ich Dich kalt.../E1:")
; Fin Textes pour cinematiques
}