reman3/Rayman_X/cpa/exe/main/GAMEDATA/Texts/GameFonts.def

12 lines
275 B
Modula-2

{ListOfBitmapFont(2)
BitmapFontFile("Font1.tga")
BitmapFontFile("Font2.tga")
}
{DefineFont("Font1", "Arial")
DefineCharacter('a', 0, 0, 32, 32, 0)
DefineCharacter('A', 0, 0, 32, 32, 0)
DefineCharacter('b', 32, 0, 32, 32, 0)
DefineCharacter('c', 64, 0, 32, 32, 0)
}