192 lines
5.5 KiB
Plaintext
192 lines
5.5 KiB
Plaintext
; SCR 552
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; Scripts Parser Version 5.5.2
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; (c) Ubi Simulations 1997
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;+++++++++++++++++++++++++++++++++++++++++++
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;+ Actors Editor +
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;+++++++++++++++++++++++++++++++++++++++++++
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;+ Version 4.1.0 [May 18 1998] <using CTL, ErO, and WAW> +
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; Save date : Tuesday, May 19, 1998, 16h20m
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;+++++++++++++++++++++++++++++++++++++++++++
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;##########################################
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;########### Model Level<nomdulevel> ###########
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;##########################################
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{CreateEditorActorModel:Level<nomdulevel>
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Type(ActorType)
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Bitmap("Mod_World.bmp")
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Family(World)
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EditorBrain(World\Level<nomdulevel>\Level<nomdulevel>)
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;___________________ Group Separator ___________________
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{MiniStructure:3D_Data(Group_1,Allocated)
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Control_Translation(Not_Linked,"0.000","0.000","0.000")
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Current_Action(Not_Linked,NoAction)
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Initial_Action(Not_Linked,NoAction)
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Object_Table(Not_Linked,"No Object Table")
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Object_Table_Init(Not_Linked,"No Object Table")
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Current_Frame(Not_Linked,0)
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Repeat_Anim(Not_Linked,0)
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Next_Event(Not_Linked,0)
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Draw_Mask(Not_Linked,3452816845)
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Shadow_Scale_X(Not_Linked,"0.000")
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Shadow_Scale_Y(Not_Linked,"0.000")
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Shadow_Material(Not_Linked,"No Material!")
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Shadow_Quality(Not_Linked,"No shadow")
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Shadow_Height(Not_Linked,"0.000")
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Crt_Position(Not_Linked,"0.000","0.000","0.000")
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}
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{MiniStructure:Standard_Game(Group_1,Allocated)
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Family_Type(Not_Linked,0)
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Model_Type(Not_Linked,0)
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Perso_Type(Not_Linked,0)
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Last_Trame(Not_Linked,0)
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Hit_Points(Not_Linked,15)
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Initial_Hit_Points(Not_Linked,15)
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Hit_Points_Max(Not_Linked,0)
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Initial_Hit_Points_Max(Not_Linked,0)
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Hit_Points_Max_Max(Not_Linked,0)
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Desactivate_At_All(Not_Linked,False)
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Activable(Not_Linked,False)
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Active(Not_Linked,False)
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Flag_Out_of_Zone(Not_Linked,"Out Of Action Zone")
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Flag_Dead_or_Taken(Not_Linked,"Out Of Action Zone")
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Platform_Type(Not_Linked,None)
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Linked_To_Sector(Not_Linked,Nothing)
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Traction_Factor(Not_Linked,0)
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Actor_Capabilities(Not_Linked,3452816845)
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CustomBit_1(Not_Linked,False)
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Initial_CustomBit_1(Not_Linked,False)
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CustomBit_2(Not_Linked,False)
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Initial_CustomBit_2(Not_Linked,False)
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CustomBit_3(Not_Linked,False)
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Initial_CustomBit_3(Not_Linked,False)
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CustomBit_4(Not_Linked,False)
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Initial_CustomBit_4(Not_Linked,False)
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CustomBit_5(Not_Linked,False)
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Initial_CustomBit_5(Not_Linked,False)
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CustomBit_6(Not_Linked,False)
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Initial_CustomBit_6(Not_Linked,False)
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CustomBit_7(Not_Linked,False)
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Initial_CustomBit_7(Not_Linked,False)
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CustomBit_8(Not_Linked,False)
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Initial_CustomBit_8(Not_Linked,False)
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CustomBit_9(Not_Linked,True)
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Initial_CustomBit_9(Not_Linked,True)
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CustomBit_10(Not_Linked,True)
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Initial_CustomBit_10(Not_Linked,True)
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CustomBit_11(Not_Linked,True)
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Initial_CustomBit_11(Not_Linked,True)
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CustomBit_12(Not_Linked,True)
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Initial_CustomBit_12(Not_Linked,True)
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CustomBit_13(Not_Linked,True)
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Initial_CustomBit_13(Not_Linked,True)
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CustomBit_14(Not_Linked,True)
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Initial_CustomBit_14(Not_Linked,True)
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CustomBit_15(Not_Linked,True)
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Initial_CustomBit_15(Not_Linked,True)
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CustomBit_16(Not_Linked,True)
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Initial_CustomBit_16(Not_Linked,True)
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CustomBit_17(Not_Linked,True)
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Initial_CustomBit_17(Not_Linked,True)
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CustomBit_18(Not_Linked,True)
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Initial_CustomBit_18(Not_Linked,True)
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CustomBit_19(Not_Linked,True)
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Initial_CustomBit_19(Not_Linked,True)
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CustomBit_20(Not_Linked,True)
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Initial_CustomBit_20(Not_Linked,True)
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CustomBit_21(Not_Linked,True)
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Initial_CustomBit_21(Not_Linked,True)
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CustomBit_22(Not_Linked,True)
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Initial_CustomBit_22(Not_Linked,True)
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CustomBit_23(Not_Linked,True)
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Initial_CustomBit_23(Not_Linked,True)
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CustomBit_24(Not_Linked,True)
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Initial_CustomBit_24(Not_Linked,True)
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CustomBit_25(Not_Linked,True)
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Initial_CustomBit_25(Not_Linked,True)
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CustomBit_26(Not_Linked,True)
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Initial_CustomBit_26(Not_Linked,True)
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CustomBit_27(Not_Linked,True)
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Initial_CustomBit_27(Not_Linked,True)
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CustomBit_28(Not_Linked,True)
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Initial_CustomBit_28(Not_Linked,True)
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CustomBit_29(Not_Linked,True)
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Initial_CustomBit_29(Not_Linked,True)
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CustomBit_30(Not_Linked,True)
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Initial_CustomBit_30(Not_Linked,True)
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CustomBit_31(Not_Linked,True)
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Initial_CustomBit_31(Not_Linked,True)
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CustomBit_32(Not_Linked,True)
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Initial_CustomBit_32(Not_Linked,True)
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}
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;___________________ Group Separator ___________________
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{MiniStructure:Dynamics(Group_2,Allocated)
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Slide_x(Not_Linked,"0.000")
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Slide_y(Not_Linked,"0.000")
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Slide_z(Not_Linked,"0.000")
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}
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{MiniStructure:Sect_Info(Group_2,Allocated)
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Current_Sector(Not_Linked,"No Sector!")
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Previous_Sector(Not_Linked,"No Sector!")
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}
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{MiniStructure:Anim_Effect(Group_2,Not_Allocated)
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}
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;___________________ Group Separator ___________________
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{MiniStructure:Light(Group_3,Not_Allocated)
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}
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{MiniStructure:Collision_Set(Group_3,Not_Allocated)
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}
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{MiniStructure:Ways(Group_3,Not_Allocated)
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}
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;___________________ Group Separator ___________________
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{MiniStructure:Camera(Group_4,Not_Allocated)
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}
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{MiniStructure:Micro(Group_4,Not_Allocated)
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}
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{MiniStructure:World(Group_4,Allocated)
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Snow_Force(Not_Linked,0)
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Snow_Force_Init(Not_Linked,0)
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Rain_Force(Not_Linked,0)
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Rain_Force_Init(Not_Linked,0)
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Wind_Vector(Not_Linked,"0.000","0.000","0.000")
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Wind_Vector_Init(Not_Linked,"0.000","0.000","0.000")
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}
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{MiniStructure:Take_Put(Group_4,Allocated)
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}
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{MiniStructure:Stream(Group_4,Not_Allocated)
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}
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{MiniStructure:PrtSource(Group_4,Not_Allocated)
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}
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{MiniStructure:Sound(Group_4,Not_Allocated)
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}
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{MiniStructure:Magnet(Group_4,Not_Allocated)
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}
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}
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