reman3/Rayman_X/cpa/exe/main/GAMEDATA/default/LevelDefault/LevelDefault.rul

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; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
;IA Editor v4.18.0 May 19 1998
;Save date:Tuesday,May,19,1998,16h20m
{CreateIntelligence:(2,3,YLT_InitLevel)
{CreateComport:YLT_InitLevel(0,1)
{CreateRule:(1,13)
MetaAction(Action_FrozenWait,1)
Constant(1,2)
Procedure(Proc_SetSuperimposed,1)
Constant(-5,2)
Constant(-5,2)
Constant(0,2)
Operator(Operator_Affect,1)
Operator(Operator_Dot,2)
PersoRef("_Common\Families\World\GlobalActorModel\Charact\Global.car^Character:Global",3)
DsgVarRef("World\GlobalActorModel\GlobalActorModel.dec^CreateVariables:global_shoot_sinuseffect",3)
Constant(1,2)
Procedure(Proc_ChangeMyComport,1)
ComportRef("World\Level<nomdulevel>\Level<nomdulevel>.rul^CreateIntelligence^CreateComport:YLT_LevelLoop",2)
}
}
{CreateComport:YLT_LevelLoop(1,0)
}
}