101 lines
2.6 KiB
C++
101 lines
2.6 KiB
C++
#ifndef __PROJAPP_HPP__
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#define __PROJAPP_HPP__
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/******************************************/
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#if _MSC_VER >= 1000
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#pragma once
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#endif /* _MSC_VER >= 1000 */
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/******************************************/
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/* here are the directive you must respect when changing this file :
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* === don't use malloc, but use memory module functions
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* === absolutely no file handling in this file
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* === always specify 'void' keyword for functions parameters and return value
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* === take care of upper / lower case for #include and other filenames
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* === NO C++ style comentary
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* === NO ASSERT, use error module equivalent function
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*/
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/***************************************************************
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/ WIN32 PLATFORM
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***************************************************************/
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#ifdef WIN32 /* WIN32 platform*/
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#include "ITF.h"
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//
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// Definition of project application
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//
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class _ProjectApp : public CPA_ProjectApp
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{
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public:
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void fn_vUpdateFrameTitle(void);
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void fn_vCreateEngineThread(void);
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void fn_vWhenAppGainFocus(void);
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void fn_vWhenAppLooseFocus(void);
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void fn_vBeforeEngineStarts(void);
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void fn_vAfterEngineStops(void);
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void fn_vDynaFatalError(char *);
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BOOL InitApplication(void);
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void ExitApplication(void);
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BOOL InitInstance(void);
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void fn_vReinitCurrentMap(void);
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#ifdef ACTIVE_EDITOR
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void fn_vUpdateDynamicLights (void);
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void fn_vFindDynamicLights (HIE_tdxHandleToSuperObject hCharacter, long *lNbLights, GLI_tdxHandleToLight a_hLights[]);
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BOOL fn_bActivateDLL(char *szDLLName);
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BOOL fn_bTreatAppKeyboard(UINT);
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#endif
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};
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extern _ProjectApp theApp; // One instance of application
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//***************************************************************
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// OTHER PLATFORM
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//***************************************************************
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#else /*WIN32 other platform than WIN32*/
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/*
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* Constants for device (screen) parameters
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*/
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#define C_dwScreenWidth 640
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#define C_dwScreenHeight 480
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#define C_dwScreenDepth 8
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/*
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* globals for device and viewport
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*/
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extern GLD_tdhDevice g_hDeviceHandle;
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extern GLD_tdhViewport g_hViewport;
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/*
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* Macros
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*/
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#define M_GetMainGLDDevice( num ) (&g_hDeviceHandle)
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#define M_GetMainGLDViewport( num ) (&g_hViewport )
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/*
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* Functions
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*/
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/* project entrance : main function*/
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int main( int argc, char *argv[] );
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/* creation of main screen display*/
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BOOL fn_bCreateMainDisplayScreen( void );
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#endif /* WIN32*/
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/***************************************************************
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ALL PLATFORM
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***************************************************************/
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/* initialization/destruction of project*/
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BOOL fn_bInitApplication( void );
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void fn_vExitApplication( void );
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#endif /* __PROJAPP_HPP__*/ |