977 lines
21 KiB
Plaintext
977 lines
21 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="ai" - Package Owner=<4>
|
|
# Microsoft Developer Studio Generated Build File, Format Version 5.00
|
|
# ** DO NOT EDIT **
|
|
|
|
# TARGTYPE "Win32 (x86) Static Library" 0x0104
|
|
|
|
CFG=ai - Win32 Debug with Editors
|
|
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
|
!MESSAGE use the Export Makefile command and run
|
|
!MESSAGE
|
|
!MESSAGE NMAKE /f "ai.mak".
|
|
!MESSAGE
|
|
!MESSAGE You can specify a configuration when running NMAKE
|
|
!MESSAGE by defining the macro CFG on the command line. For example:
|
|
!MESSAGE
|
|
!MESSAGE NMAKE /f "ai.mak" CFG="ai - Win32 Debug with Editors"
|
|
!MESSAGE
|
|
!MESSAGE Possible choices for configuration are:
|
|
!MESSAGE
|
|
!MESSAGE "ai - Win32 Release" (based on "Win32 (x86) Static Library")
|
|
!MESSAGE "ai - Win32 Debug" (based on "Win32 (x86) Static Library")
|
|
!MESSAGE "ai - Win32 Retail" (based on "Win32 (x86) Static Library")
|
|
!MESSAGE "ai - Win32 Debug with Editors" (based on\
|
|
"Win32 (x86) Static Library")
|
|
!MESSAGE
|
|
|
|
# Begin Project
|
|
# PROP Scc_ProjName ""$/cpa/tempgrp/AI", EVBAAAAA"
|
|
# PROP Scc_LocalPath "."
|
|
CPP=cl.exe
|
|
|
|
!IF "$(CFG)" == "ai - Win32 Release"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 0
|
|
# PROP BASE Output_Dir ".\Release"
|
|
# PROP BASE Intermediate_Dir ".\Release"
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 0
|
|
# PROP Output_Dir "x:\cpa\lib"
|
|
# PROP Intermediate_Dir "Tmp\Release"
|
|
# PROP Target_Dir ""
|
|
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
|
|
# ADD CPP /nologo /G5 /W4 /GX /O2 /I "x:\cpa\exe\main" /I "x:\cpa\public" /I "x:\cpa\public\AI" /I "x:\cpa\public\AI\AIBase" /I "x:\cpa\public\AI\AIGame" /I "x:\cpa\public\AI\AIDebug" /I "x:\cpa\TempGrp\Ai\AIBase" /I "x:\cpa\TempGrp\Ai\AIGame" /I "x:\cpa\TempGrp\Ai\AIDebug" /D "NDEBUG" /D "USE_PROFILER" /D "USE_IPT_DX5" /D "VISUAL" /D "WIN32" /D "_AI_LIB_" /YX /FD /c
|
|
# SUBTRACT CPP /WX /Fr
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LIB32=link.exe -lib
|
|
# ADD BASE LIB32 /nologo
|
|
# ADD LIB32 /nologo /out:"x:\cpa\lib\Ai_P5_vr.lib"
|
|
|
|
!ELSEIF "$(CFG)" == "ai - Win32 Debug"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 1
|
|
# PROP BASE Output_Dir ".\Debug"
|
|
# PROP BASE Intermediate_Dir ".\Debug"
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 1
|
|
# PROP Output_Dir "x:\cpa\lib"
|
|
# PROP Intermediate_Dir "tmp\debug"
|
|
# PROP Target_Dir ""
|
|
# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
|
|
# ADD CPP /nologo /W4 /GX /Z7 /Od /I "x:\cpa\exe\main" /I "x:\cpa\public" /I "x:\cpa\public\AI" /I "x:\cpa\public\AI\AIBase" /I "x:\cpa\public\AI\AIGame" /I "x:\cpa\public\AI\AIDebug" /I "x:\cpa\TempGrp\Ai\AIBase" /I "x:\cpa\TempGrp\Ai\AIGame" /I "x:\cpa\TempGrp\Ai\AIDebug" /D "_DEBUG" /D "USE_PROFILER" /D "MTH_CHECK" /D "VISUAL" /D "WIN32" /D "_AI_LIB_" /YX /FD /c /Tp
|
|
# SUBTRACT CPP /WX /Fr
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LIB32=link.exe -lib
|
|
# ADD BASE LIB32 /nologo
|
|
# ADD LIB32 /nologo /out:"x:\cpa\lib\Ai_P5_vd.lib"
|
|
|
|
!ELSEIF "$(CFG)" == "ai - Win32 Retail"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 0
|
|
# PROP BASE Output_Dir "ai___Win"
|
|
# PROP BASE Intermediate_Dir "ai___Win"
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 0
|
|
# PROP Output_Dir "x:/cpa/lib"
|
|
# PROP Intermediate_Dir "tmp/retail"
|
|
# PROP Target_Dir ""
|
|
# ADD BASE CPP /nologo /W4 /GX /Ot /Og /Oy /I "x:\cpa\public" /I "x:\cpa\public\AI" /I "x:\cpa\public\AI\AIBase" /I "x:\cpa\public\AI\AIGame" /I "x:\cpa\public\AI\AIDebug" /I "x:\cpa\TempGrp\Ai\AIBase" /I "x:\cpa\TempGrp\Ai\AIGame" /I "x:\cpa\TempGrp\Ai\AIDebug" /D "VISUAL" /D "WIN32" /D "_WINDOWS" /D "GAME_APP" /D "DNM_3DOS" /D "CPA_VISUAL" /D "WIN95" /D "VERSION_PENTIUM" /D "CPA_WANTS_EXPORT" /D "_MBCS" /D "_AI_LIB_" /FR /YX /FD /c
|
|
# SUBTRACT BASE CPP /WX /Ox
|
|
# ADD CPP /nologo /W4 /GX /O2 /I "x:\cpa\exe\main" /I "x:\cpa\public" /I "x:\cpa\public\AI" /I "x:\cpa\public\AI\AIBase" /I "x:\cpa\public\AI\AIGame" /I "x:\cpa\public\AI\AIDebug" /I "x:\cpa\TempGrp\Ai\AIBase" /I "x:\cpa\TempGrp\Ai\AIGame" /I "x:\cpa\TempGrp\Ai\AIDebug" /D "NDEBUG" /D "RETAIL" /D "USE_IPT_DX5" /D "VISUAL" /D "WIN32" /D "_AI_LIB_" /YX /FD /c
|
|
# SUBTRACT CPP /WX /Fr
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LIB32=link.exe -lib
|
|
# ADD BASE LIB32 /nologo /out:"x:\cpa\lib\Ai_P5_vr.lib"
|
|
# ADD LIB32 /nologo /out:"x:\cpa\lib\Ai_P5_vf.lib"
|
|
|
|
!ELSEIF "$(CFG)" == "ai - Win32 Debug with Editors"
|
|
|
|
# PROP BASE Use_MFC 2
|
|
# PROP BASE Use_Debug_Libraries 1
|
|
# PROP BASE Output_Dir "ai___Win"
|
|
# PROP BASE Intermediate_Dir "ai___Win"
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 1
|
|
# PROP Output_Dir "x:\cpa\lib"
|
|
# PROP Intermediate_Dir "tmp/debuged"
|
|
# PROP Target_Dir ""
|
|
# ADD BASE CPP /nologo /MDd /W4 /GX /Z7 /Od /I "x:\cpa\public" /I "x:\cpa\public\AI" /I "x:\cpa\public\AI\AIBase" /I "x:\cpa\public\AI\AIGame" /I "x:\cpa\public\AI\AIDebug" /I "x:\cpa\TempGrp\Ai\AIBase" /I "x:\cpa\TempGrp\Ai\AIGame" /I "x:\cpa\TempGrp\Ai\AIDebug" /D "CPA_DEBUG" /D "_AFXDLL" /D "ACTIVE_EDITOR" /D "MTH_CHECK" /D "WIN32" /D "_WINDOWS" /D "GAME_APP" /D "DNM_3DOS" /D "CPA_VISUAL" /D "WIN95" /D "VERSION_PENTIUM" /D "CPA_WANTS_EXPORT" /D "_MBCS" /D "_AI_LIB_" /D "USE_PROFILER" /FR /YX /FD /c /Tp
|
|
# ADD CPP /nologo /W4 /GX /Z7 /Od /I "x:\cpa\exe\main" /I "x:\cpa\public" /I "x:\cpa\public\AI" /I "x:\cpa\public\AI\AIBase" /I "x:\cpa\public\AI\AIGame" /I "x:\cpa\public\AI\AIDebug" /I "x:\cpa\TempGrp\Ai\AIBase" /I "x:\cpa\TempGrp\Ai\AIGame" /I "x:\cpa\TempGrp\Ai\AIDebug" /D "_DEBUG" /D "USE_PROFILER" /D "MTH_CHECK" /D "ACTIVE_EDITOR" /D "CPA_WANTS_EXPORT" /D "VISUAL" /D "WIN32" /D "_AI_LIB_" /YX /FD /c /Tp
|
|
# SUBTRACT CPP /Fr
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LIB32=link.exe -lib
|
|
# ADD BASE LIB32 /nologo /out:"x:\cpa\lib\Ai_P5Evd.lib"
|
|
# ADD LIB32 /nologo /out:"x:\cpa\lib\Ai_P5Evd.lib"
|
|
|
|
!ENDIF
|
|
|
|
# Begin Target
|
|
|
|
# Name "ai - Win32 Release"
|
|
# Name "ai - Win32 Debug"
|
|
# Name "ai - Win32 Retail"
|
|
# Name "ai - Win32 Debug with Editors"
|
|
# Begin Group "Text"
|
|
|
|
# PROP Default_Filter "txt"
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Exe\Main\GameData\World\Levels\_Common\Families\Defines.ai
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Journal.txt
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Public\AI\link.txt
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Public\AI\new.txt
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Command"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Group "Keyword"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIGame\ConvKey.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Public\AI\AIGame\ConvKey.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Public\AI\AIGame\DefKey.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Public\AI\AIGame\EnumKey.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIGame\Keyword.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIGame\Keyword.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Public\AI\AIGame\ProtKey.h
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Conditions"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIGame\Cond.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIGame\Cond.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIGame\Cond1.cxx
|
|
|
|
!IF "$(CFG)" == "ai - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ai - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ai - Win32 Retail"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ai - Win32 Debug with Editors"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIGame\ConvCond.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Public\AI\AIGame\ConvCond.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\public\AI\AIGame\DefConCa.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Public\AI\AIGame\DefCond.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\public\AI\AIGame\DefCond1.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Public\AI\AIGame\EnumCond.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Public\AI\AIGame\ProtCond.h
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Functions"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIGame\ConvFunc.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Public\AI\AIGame\ConvFunc.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Public\AI\AIGame\DefFunc.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\public\AI\AIGame\DefFunc1.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\public\AI\AIGame\DefFunCa.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Public\AI\AIGame\EnumFunc.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIGame\FuncRay2.cxx
|
|
|
|
!IF "$(CFG)" == "ai - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ai - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ai - Win32 Retail"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ai - Win32 Debug with Editors"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\public\AI\AIGame\FuncRay2.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIGame\Functio1.cxx
|
|
|
|
!IF "$(CFG)" == "ai - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ai - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ai - Win32 Retail"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ai - Win32 Debug with Editors"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIGame\Function.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIGame\Function.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Public\AI\AIGame\ProtFunc.h
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "MetaActions"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIGame\ActMain.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIGame\ConvAct.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Public\AI\AIGame\ConvAct.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Public\AI\AIGame\DefAct.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\public\AI\AIGame\DefActCa.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Public\AI\AIGame\EnumAct.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Public\AI\AIGame\ProtAct.h
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Procedures"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIGame\ConvProc.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Public\AI\AIGame\ConvProc.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Public\AI\AIGame\DefProc.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\public\AI\AIGame\DefProc1.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\public\AI\AIGame\DefProCa.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Public\AI\AIGame\EnumProc.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIGame\Procedu1.cxx
|
|
|
|
!IF "$(CFG)" == "ai - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ai - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ai - Win32 Retail"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ai - Win32 Debug with Editors"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIGame\Procedur.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIGame\Procedur.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIGame\Procray2.cxx
|
|
|
|
!IF "$(CFG)" == "ai - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ai - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ai - Win32 Retail"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ai - Win32 Debug with Editors"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\public\AI\AIGame\ProcRay2.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Public\AI\AIGame\ProtProc.h
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Operators"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIGame\ConvOper.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Public\AI\AIGame\ConvOper.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Public\AI\AIGame\DefOper.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Public\AI\AIGame\EnumOper.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIGame\Operator.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIGame\Operator.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Public\AI\AIGame\ProtOper.h
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Fields"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIGame\ConvFild.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Public\AI\AIGame\ConvFild.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Public\AI\AIGame\DefFild.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Public\AI\AIGame\EnumFild.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIGame\Fields.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIGame\Fields.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Public\AI\AIGame\FildType.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Public\AI\AIGame\ProtFild.h
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "DsgVar"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIGame\ConvVar.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Public\AI\AIGame\ConvVar.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Public\AI\AIGame\DefOTI.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Public\AI\AIGame\DefSAI.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Public\AI\AIGame\DefVar.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Public\AI\AIGame\EnumVar.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Public\AI\AIGame\ProtVar.h
|
|
# End Source File
|
|
# End Group
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Public\AI\AIGame\ConvCst.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIGame\Convert.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Public\AI\AIGame\Convert.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIGame\MGT_Proc.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIGame\procMorf.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Public\AI\AIGame\TypePtr.h
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Debugger"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIDebug\AID_Erm.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIDebug\AID_Head.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIDebug\AID_Main.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIDebug\AID_Main.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIDebug\AID_Mmg.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIDebug\AID_Trac.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\public\AI\AIDebug\specif\AID_Trac.h
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Way Points"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Public\AI\AIBase\WP_Func.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Public\AI\AIBase\WP_Handl.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIBase\WParc.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\public\AI\AIBase\WParc.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIBase\WPEngDsp.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\public\AI\AIBase\WPEngDsp.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIBase\WPgraphe.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\public\AI\AIBase\WPgraphe.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIBase\WPWayPt.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Public\AI\AIBase\WPWayPt.h
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Engine"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Group "CFast"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIBase\CFast.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\public\AI\AIBase\CFast.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIBase\CFastf.cxx
|
|
|
|
!IF "$(CFG)" == "ai - Win32 Release"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ai - Win32 Debug"
|
|
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ai - Win32 Retail"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ai - Win32 Debug with Editors"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
# PROP Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Public\AI\AIBase\ActConst.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIBase\Action.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Public\AI\AIBase\Action.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIBase\ActParam.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIBase\ActParam.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIBase\ActTable.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIBase\specif\ActTable.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Public\AI.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Public\AI\AI_Edit.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIBase\AI_Erm.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIBase\AI_Funct.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Public\AI\AIBase\AI_Funct.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Public\AI\AIBase\AI_Handl.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Public\AI\AIBase\AI_Macro.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIBase\AI_Mmg.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIBase\AI_Proto.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Public\AI\AIBase\AI_Proto.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Public\AI\AI_Pub.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Public\AI\AIBase\AI_Struc.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIBase\AIMacros.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\public\AI\AIBase\specif\AIOption.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIGame\AITools.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIGame\specif\AITools.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIBase\AIUseCPA.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIBase\Array.c
|
|
|
|
!IF "$(CFG)" == "ai - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ai - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "ai - Win32 Retail"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
|
|
!ELSEIF "$(CFG)" == "ai - Win32 Debug with Editors"
|
|
|
|
# PROP BASE Exclude_From_Build 1
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Public\AI\AIBase\Array.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIDebug\BreakPts.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\public\AI\AIDebug\BreakPts.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIGame\DataRay2.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIGame\DataRay2.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Public\AI\AIBase\DefNode.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Public\AI\AIBase\DefType.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIBase\DsgMem.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Public\AI\AIBase\DsgMem.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIBase\DsgMemC.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIBase\DsgMemC.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Public\AI\AIBase\EnumType.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIBase\Getset.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Public\AI\AIBase\Getset.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Public\AI\AIBase\GSParam.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIBase\Intell.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIBase\Intell.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIBase\List.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Public\AI\AIBase\List.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIBase\Protections.cxx
|
|
# PROP Exclude_From_Build 1
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIBase\specif\ReadRule.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Public\AI\AIBase\ReadRule.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIBase\StrIntel.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Public\AI\AIBase\StrIntel.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=..\..\Public\AI\AIBase\VarType.h
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Camera"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIGame\CAM_Act.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIGame\CAM_Base.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIGame\CAM_Base.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIGame\CAM_Cond.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIGame\CAM_Fnct.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIGame\CAM_Proc.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIGame\CAM_Tool.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIGame\CAM_Tool.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIGame\CAM_Vis.c
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\AIGame\CAM_Vis.h
|
|
# End Source File
|
|
# End Group
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ai.mak
|
|
# End Source File
|
|
# End Target
|
|
# End Project
|