124 lines
5.4 KiB
C
124 lines
5.4 KiB
C
/*=========================================================================
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* AllActs.c : This module contain simple used functions for actions
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* This is a part of the Game project.
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*
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* Version 1.0
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* Creation date 11/10/96
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* Revision date
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*
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* That file needs to be compatible for all platforms.
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*
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* (c) Ubi Studios 1996
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*=======================================================================*/
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#include "ToolsCPA.h"
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#include "Options/Options.h"
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#include "Macros.h"
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#include "Main.h"
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#include "Actions/AllActs.h"
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#include "Structur/3DOSLkTb.h"
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#include "Structur/ErrGame.h"
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#include "Structur/EngMode.h"
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#include "Structur/Objects.h"
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#include "Structur/StdObjSt.h"
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#include "Structur/GameScpt.h"
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#include "Structur/MemGame.h"
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#include "Always.h"
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#include "Basic.h"
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#include "Engine.h"
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#include "GameEng.h"
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#include "LoadLvl.h"
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#include "MainChar.h"
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#include "ObjType.h"
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#include "ZeMem.h"
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/*-----------------------------------------------------------------------------
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* Description : Used to register all script callback functions
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*-----------------------------------------------------------------------------
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* Input : object type
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* Output : Size of structure
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*-----------------------------------------------------------------------------
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* Creation date : 02/09/96 Author : Francois
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*-----------------------------------------------------------------------------
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* Modification date : Modification Author :
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* Modifications :
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*-----------------------------------------------------------------------------
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* Modification date :January 1997 Modification Author : Albert
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* Modifications : Adding script registration for MSWay
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*---------------------------------------------------------------------------*/
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void fn_vRegisterAllActionsScriptSections()
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{
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#if defined(GAM_USE_SCRIPT)
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SCR_fn_v_RdL0_RegisterCallback(C_Section3dDataDescription,fn_e3dDataScriptCallBack,SCR_CRC_c_RdL0_ForSection);
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SCR_fn_v_RdL0_RegisterCallback(C_SectionStdGameDescription,fn_eStdGameScriptCallBack,SCR_CRC_c_RdL0_ForSection);
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SCR_fn_v_RdL0_RegisterCallback(C_SectionBrainDescription,fn_eBrainScriptCallBack,SCR_CRC_c_RdL0_ForSection);
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SCR_fn_v_RdL0_RegisterCallback(C_SectionDynamDescription,fn_eDynamScriptCallBack,SCR_CRC_c_RdL0_ForSection);
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SCR_fn_v_RdL0_RegisterCallback(C_SectionCineinfoDescription,CAM_fn_eCineinfoScriptCallBack,SCR_CRC_c_RdL0_ForSection);
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SCR_fn_v_RdL0_RegisterCallback(C_SectionCollSetDescription,fn_eCollSetScriptCallBack,SCR_CRC_c_RdL0_ForSection);
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SCR_fn_v_RdL0_RegisterCallback(C_SectionSectInfoDescription,fn_eSectInfoScriptCallBack,SCR_CRC_c_RdL0_ForSection);
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SCR_fn_v_RdL0_RegisterCallback(C_SectionMSWayDescription,fn_eMSWayScriptCallBack,SCR_CRC_c_RdL0_ForSection);
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SCR_fn_v_RdL0_RegisterCallback(C_SectionLightDescription,fn_eLightScriptCallBack,SCR_CRC_c_RdL0_ForSection);
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SCR_fn_v_RdL0_RegisterCallback(C_SectionMicroDescription,fn_eMicroScriptCallback,SCR_CRC_c_RdL0_ForSection);
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SCR_fn_v_RdL0_RegisterCallback(C_SectionMSPrtSrcDescription,fn_eMSPrtSrcScriptCallback,SCR_CRC_c_RdL0_ForSection);
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SCR_fn_v_RdL0_RegisterCallback(C_SectionMSSoundDescription,fn_eMSSoundScriptCallback,SCR_CRC_c_RdL0_ForSection);
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/*ANNECY BBB 17/10/97 {*/
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SCR_fn_v_RdL0_RegisterCallback(C_SectionAnimEffectDescription,fn_eAnimEffectScriptCallback,SCR_CRC_c_RdL0_ForSection);
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/*ENDANNECY BBB 17/10/97 }*/
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/* CHINA QZY (MT) 26/02/98 {*/
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SCR_fn_v_RdL0_RegisterCallback(C_SectionMSMagnetDescription,fn_eMSMagnetScriptCallback,SCR_CRC_c_RdL0_ForSection);
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/* ENDCHINA QZY }*/
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#endif /* GAM_USE_SCRIPT */
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}
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/*-----------------------------------------------------------------------------
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* Description : Callback script function
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*-----------------------------------------------------------------------------
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* Input : ...
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* Output : void
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*-----------------------------------------------------------------------------
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* Creation date : 29/08/96 Author : Francois
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*-----------------------------------------------------------------------------
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* Modification date : Modification Author :
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* Modifications :
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*---------------------------------------------------------------------------*/
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#if defined(GAM_USE_SCRIPT)
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SCR_tde_Anl_ReturnValue fn_eScriptCallBackOneCharacter(SCR_tdst_File_Description *_p_stFile,char *_p_szName,char *_ap_szParams[],SCR_tde_Anl_Action _eAction)
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{
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SCR_tde_Anl_ReturnValue eReturnValue = SCR_ERV_Anl_NormalReturn;
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struct tdstEngineObject_ *p_stEngineObject;
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/* HIE_tdxHandleToSuperObject h_SupObject;*/
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_p_stFile=_p_stFile;
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/* SCR_M_RdL0_GetSectionLong(C_ParentSection,0,HIE_tdxHandleToSuperObject, h_SupObject);*/
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if (M_IsTitle)
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{
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char szTextWindows[_MAX_PATH];
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char szForScript[_MAX_PATH];
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sprintf(szTextWindows,"Chargement de %s",_p_szName);
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fn_vChangeWindowTitle(szTextWindows);
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MMG_fn_vAddMemoryInfo( MMG_C_lTypeGAM , MMG_C_lSubTypeEngineObject , 0 );
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p_stEngineObject=(tdstEngineObject *)M_p_GameMallocInHLM(sizeof(struct tdstEngineObject_));
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/* if (h_SupObject!=NULL)*/
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/* HIE_fn_vSetSuperObjectObjectAndType(h_SupObject,(void *)p_stEngineObject,HIE_C_ulActor);*/
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SCR_M_RdL0_SetSectionLong(C_ThisSection,0,p_stEngineObject);
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SCR_M_RdL0_ComputeOpenSectionNameR(0,szForScript);
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SCR_M_v_Link_SetAdditionalLong(SCR_fnp_st_Link_SetValue(&g_st3DOSLinkTable.stCharacter,szForScript,(unsigned long)p_stEngineObject),1,strlen(szForScript)-strlen(SCR_M_RdL0_GetCompleteSectionNameR(0)));
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}
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return(eReturnValue);
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}
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#endif /* GAM_USE_SCRIPT */
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