reman3/Rayman_X/cpa/tempgrp/GAM/Actions/Animfx.c

395 lines
15 KiB
C

/*ANNECY BBB 17/10/97 {*/
/*=========================================================================
* AnimEffect.cpp : AnimEffect's functions
*
* //TODO-B 17/10/97: prévenir Vincent quand fini pour la binarisation ?
*
* AnimEffect MUST BE REPLACE BY THE C FILENAME
*
*
* Version 1.0
* Creation date 01/10/96
* Revision date
*
* That file needs to be compatible for all platforms.
*
* (c) Ubi Studios 1996
*=======================================================================*/
#ifndef D_THROW_ANIM_EFFECT
/*******************************************************/
/**** For the structures and variables declarations ****/
/*******************************************************/
#define D_AnimEffect_StructureDefine
#define D_AnimEffect_VariableDefine
#include "ToolsCPA.h"
#include "Options/Options.h"
#include "Macros.h"
#include "Actions/AllActs.h"
#include "Structur/MemGame.h"
#include "Structur/ErrGame.h"
#include "Structur/Objects.h"
#include "Structur/GameScpt.h"
#include "Structur/StdObjSt.h"
#include "Structur/EngMode.h"
#include "Basic.h"
#include "ObjInit.h"
#include "ZeMem.h"
/*-----------------------------------------------------------------------------
* Description : AnimEffect's object action script callback
*-----------------------------------------------------------------------------
* Input : Object pointer
* Output : None
*-----------------------------------------------------------------------------
* Creation date : 01/10/96 Author : Francois
*-----------------------------------------------------------------------------
* Modification date : Modification Author :
* Modifications :
*---------------------------------------------------------------------------*/
#if defined(GAM_USE_SCRIPT)
SCR_tde_Anl_ReturnValue fn_eAnimEffectScriptCallback(SCR_tdst_File_Description *_p_stFile,char *_p_szName,char *_ap_szParams[],SCR_tde_Anl_Action _eAction)
{
SCR_tde_Anl_ReturnValue eReturnValue = SCR_ERV_Anl_NormalReturn;
MS_tdxHandleToAnimEffect h_AnimEffect;
struct tdstEngineObject_ *p_stEngineObject;
_p_stFile=_p_stFile;
SCR_M_RdL0_GetSectionLong(C_ParentSection,0,struct tdstEngineObject_ *, p_stEngineObject);
if (M_IsTitle)
{
MMG_fn_vBeginMemoryInfo (MMG_C_lTypeMiniStructure , MMG_C_lSubTypeAnimEffect , p_stEngineObject);
h_AnimEffect = fn_h_AnimEffectRealAlloc();
MMG_fn_vEndMemoryInfo ();
p_stEngineObject->h_AnimEffect = h_AnimEffect;
SCR_M_RdL0_SetSectionLong(C_ThisSection,0,h_AnimEffect);
}
else if (M_IsEntry)
{
SCR_M_RdL0_GetSectionLong(C_ThisSection,0,MS_tdxHandleToAnimEffect,h_AnimEffect);
if( M_ActionIs(C_EntryAnimEffectShiftPhase) )
{
MTH3D_tdstVector stVector;
M_CheckScriptParamNumber(3);
MTH3D_M_vSetVectorElements(
&stVector,
fn_fAToF(_ap_szParams[0]),
fn_fAToF(_ap_szParams[1]),
fn_fAToF(_ap_szParams[2])
);
fn_vAnimEffectSetShiftPhase(h_AnimEffect, stVector);
}
else if( M_ActionIs(C_EntryAnimEffectShiftMax) )
{
MTH3D_tdstVector stVector;
M_CheckScriptParamNumber(3);
MTH3D_M_vSetVectorElements(
&stVector,
fn_fAToF(_ap_szParams[0]),
fn_fAToF(_ap_szParams[1]),
fn_fAToF(_ap_szParams[2])
);
fn_vAnimEffectSetShiftMax(h_AnimEffect, stVector);
}
else if( M_ActionIs(C_EntryAnimEffectShiftPlus) )
{
MTH3D_tdstVector stVector;
M_CheckScriptParamNumber(3);
MTH3D_M_vSetVectorElements(
&stVector,
fn_fAToF(_ap_szParams[0]),
fn_fAToF(_ap_szParams[1]),
fn_fAToF(_ap_szParams[2])
);
fn_vAnimEffectSetShiftPlus(h_AnimEffect, stVector);
}
}
return(eReturnValue);
}
#endif /* GAM_USE_SCRIPT */
/*-----------------------------------------------------------------------------
* Description : AnimEffect's save structure
*-----------------------------------------------------------------------------
* Input : SCR_tdst_File_Description *, struct tdstEngineObject_ *
* Output : Void
*-----------------------------------------------------------------------------
* Creation date : 28/02/97 Author : Francois
*-----------------------------------------------------------------------------
* Modification date : Modification Author :
* Modifications :
*---------------------------------------------------------------------------*/
/*
void fn_vAnimEffectSaveMiniStructure(SCR_tdst_File_Description *p_stFile,struct tdstEngineObject_ *p_stObject)
{
char szSection[SCR_CV_ui_Cfg_MaxLenName];
MS_tdxHandleToAnimEffect h_AnimEffect = p_stObject->h_AnimEffect;
SCR_M_SvL0_SaveBlankLine(p_stFile);
SCR_M_SvL0_SaveComment(p_stFile, "**** AnimEffect mini-structure definition ****");
sprintf(szSection,"%s:",C_SectionAnimEffectDescription);
SCR_M_SvL0_SaveBeginSection(p_stFile,szSection,SCR_CC_C_Cfg_EOL);
// ** Put here the saving script functions ** - Oliv' - Portage v15 - 1 warning removed here
SCR_M_SvL0_SaveEndSection(p_stFile, SCR_CC_C_Cfg_EOL)
}
*/
/*-----------------------------------------------------------------------------
* Description : AnimEffect's mini-structure sizeof
*-----------------------------------------------------------------------------
* Input : None
* Output : Size of
*-----------------------------------------------------------------------------
* Creation date : 14/10/96 Author : Francois
*-----------------------------------------------------------------------------
* Modification date : Modification Author :
* Modifications :
*---------------------------------------------------------------------------*/
unsigned long fn_ulAnimEffectSizeOf()
{
return(sizeof(struct tdstAnimEffect_));
}
/*-----------------------------------------------------------------------------
* Description : AnimEffect's object action allocation
*-----------------------------------------------------------------------------
* Input : Object pointer
* Output : None
*-----------------------------------------------------------------------------
* Creation date : 01/10/96 Author : Francois
*-----------------------------------------------------------------------------
* Modification date : Modification Author :
* Modifications :
*---------------------------------------------------------------------------*/
void fn_vAnimEffectAlloc(struct tdstEngineObject_ *p_stObject)
{
if (p_stObject==NULL)
M_GameFatalError(E_uwGameMiniStructObjectNull);
if (p_stObject->h_AnimEffect!=NULL)
M_GameFatalError(E_uwGameMiniStructAllocAlreadyAlloc);
MMG_fn_vBeginMemoryInfo (MMG_C_lTypeMiniStructure , MMG_C_lSubTypeAnimEffect , p_stObject);
p_stObject->h_AnimEffect = fn_h_AnimEffectRealAlloc();
MMG_fn_vEndMemoryInfo ();
fn_vAnimEffectInitValueSAI(p_stObject->h_AnimEffect);
}
MS_tdxHandleToAnimEffect fn_h_AnimEffectRealAlloc()
{
MS_tdxHandleToAnimEffect h_AnimEffect;
MTH3D_tdstVector stVector = { 0.0, 0.0, 0.0 };
h_AnimEffect = (MS_tdxHandleToAnimEffect)M_p_GameMallocInHLM(fn_ulAnimEffectSizeOf());
fn_vAnimEffectSetShiftPhase(h_AnimEffect, stVector);
fn_vAnimEffectSetShiftMax(h_AnimEffect, stVector);
fn_vAnimEffectSetShiftPlus(h_AnimEffect, stVector);
return(h_AnimEffect);
}
/*-----------------------------------------------------------------------------
* Description : AnimEffect's object action free
*-----------------------------------------------------------------------------
* Input : Object pointer
* Output : None
*-----------------------------------------------------------------------------
* Creation date : 01/10/96 Author : Francois
*-----------------------------------------------------------------------------
* Modification date : Modification Author :
* Modifications :
*---------------------------------------------------------------------------*/
void fn_vAnimEffectFree(struct tdstEngineObject_ *p_stObject)
{
if (p_stObject==NULL)
M_GameFatalError(E_uwGameMiniStructObjectNull);
if (p_stObject->h_AnimEffect==NULL)
M_GameFatalError(E_uwGameMiniStructNull);
fn_vAnimEffectFreeInitValueSAI(p_stObject->h_AnimEffect);
MMG_fn_vAddMemoryInfo( MMG_C_lTypeMiniStructure , MMG_C_lSubTypeAnimEffect , p_stObject );
M_GameFreeInHLM(p_stObject->h_AnimEffect);
}
/*-----------------------------------------------------------------------------
* Description : AnimEffect's object action initialisation
*-----------------------------------------------------------------------------
* Input : When this function's called (see ObjInit.h)
* Output : None
*-----------------------------------------------------------------------------
* Creation date : 01/10/96 Author : Francois
*-----------------------------------------------------------------------------
* Modification date : Modification Author :
* Modifications :
*---------------------------------------------------------------------------*/
void fn_vAnimEffectInit(struct tdstEngineObject_ *p_stObject,enum tdeObjectTreeInit_ eObjectInit)
{
if (p_stObject==NULL)
M_GameFatalError(E_uwGameMiniStructObjectNull);
if (p_stObject->h_AnimEffect==NULL)
M_GameFatalError(E_uwGameMiniStructNull);
switch(eObjectInit)
{
case OTI_ReinitTheMap:
break;
case OTI_LoadSavedGame:
break;
case OTI_MapLoaded:
break;
case OTI_PlayerDead:
break;
default:
break;
}
}
/*-----------------------------------------------------------------------------
* Description : AnimEffect's object action desinitialisation
*-----------------------------------------------------------------------------
* Input : When this function's called (see ObjInit.h)
* Output : None
*-----------------------------------------------------------------------------
* Creation date : 01/10/96 Author : Francois
*-----------------------------------------------------------------------------
* Modification date : Modification Author :
* Modifications :
*---------------------------------------------------------------------------*/
void fn_vAnimEffectDesinit(struct tdstEngineObject_ *p_stObject,enum tdeObjectTreeInit_ eObjectInit)
{
if (p_stObject==NULL)
M_GameFatalError(E_uwGameMiniStructObjectNull);
if (p_stObject->h_AnimEffect==NULL)
M_GameFatalError(E_uwGameMiniStructNull);
switch(eObjectInit)
{
case OTI_ReinitTheMap:
break;
case OTI_MapLoaded:
break;
case OTI_PlayerDead:
break;
default:
break;
}
}
/*-----------------------------------------------------------------------------
* Description : AnimEffect's object copy clone action
*-----------------------------------------------------------------------------
* Input : Handle to destination, handle to source
* Output : None
*-----------------------------------------------------------------------------
* Creation date : 30/06/97 Author : Olivier Jourdan
*-----------------------------------------------------------------------------
* Modification date : Modification Author :
* Modifications :
*---------------------------------------------------------------------------*/
void fn_vAnimEffectCopyClone(struct tdstEngineObject_ * _p_stObjectDest,struct tdstEngineObject_ * _p_stObjectSrc)
{
/* If AnimEffect doesn't contains pointers to structure that may be*/
/* changed during the game, this function must only be a :*/
memcpy(_p_stObjectDest->h_AnimEffect,_p_stObjectSrc->h_AnimEffect,fn_ulAnimEffectSizeOf());
}
/*-----------------------------------------------------------------------------
* Description : AnimEffect access functions
*-----------------------------------------------------------------------------
* Input : MS_tdxHandleToAnimEffect + (value)
* Output : (value or pointer)
*-----------------------------------------------------------------------------
* Creation date : 29/01/97 Author : Francois
*-----------------------------------------------------------------------------
* Modification date : Modification Author :
* Modifications :
*---------------------------------------------------------------------------*/
#ifndef _FIRE_DEADCODE_U64_ /* Added by RUC */
extern CPA_EXPORT MTH3D_tdstVector fn_stAnimEffectGetShiftPhase(MS_tdxHandleToAnimEffect h_AnimEffect)
{
return h_AnimEffect->stShiftPhase;
}
#endif /* _FIRE_DEADCODE_U64_ */ /* Added by RUC */
#ifndef _FIRE_DEADCODE_U64_ /* Added by RUC */
extern CPA_EXPORT MTH3D_tdstVector fn_stAnimEffectGetShiftMax(MS_tdxHandleToAnimEffect h_AnimEffect)
{
return h_AnimEffect->stShiftMax;
}
#endif /* _FIRE_DEADCODE_U64_ */ /* Added by RUC */
#ifndef _FIRE_DEADCODE_U64_ /* Added by RUC */
extern CPA_EXPORT MTH3D_tdstVector fn_stAnimEffectGetShiftPlus(MS_tdxHandleToAnimEffect h_AnimEffect)
{
return h_AnimEffect->stShiftPlus;
}
#endif /* _FIRE_DEADCODE_U64_ */ /* Added by RUC */
extern CPA_EXPORT void fn_vAnimEffectSetShiftPhase(MS_tdxHandleToAnimEffect h_AnimEffect,MTH3D_tdstVector _stVector)
{
h_AnimEffect->stShiftPhase = _stVector;
}
extern CPA_EXPORT void fn_vAnimEffectSetShiftMax(MS_tdxHandleToAnimEffect h_AnimEffect,MTH3D_tdstVector _stVector)
{
h_AnimEffect->stShiftMax = _stVector;
}
extern CPA_EXPORT void fn_vAnimEffectSetShiftPlus(MS_tdxHandleToAnimEffect h_AnimEffect,MTH3D_tdstVector _stVector)
{
h_AnimEffect->stShiftPlus = _stVector;
}
/*-----------------------------------------------------------------------------
* Description : AnimEffect SAI functions
*-----------------------------------------------------------------------------
* Input : MS_tdxHandleToAnimEffect + (value)
* Output : (value or pointer)
*-----------------------------------------------------------------------------
* Creation date : 29/01/97 Author : Francois
*-----------------------------------------------------------------------------
* Modification date : Modification Author :
* Modifications :
*---------------------------------------------------------------------------*/
void fn_vAnimEffectInitValueSAI(MS_tdxHandleToAnimEffect h_AnimEffect)
{
/**** Put here the functions :*/
/**** SAI_fn_bInsertMTHVectorInTable((void*)&_h_AnimEffect->xxx,SAI_eInitWhenPlayerDead|SAI_eInitWhenReinitTheMap|SAI_eInitWhenMapLoaded);*/
}
#ifndef _FIRE_DEADCODE_U64_ /* Added by RUC */
void fn_vAnimEffectSavedValueSAI(MS_tdxHandleToAnimEffect h_AnimEffect)
{
/**** Put here the functions :*/
/**** SAI_fn_bInsertMTHVectorInTable((void*)&p_AnimEffect->xxx,SAI_eSaveCurrentValue);*/
}
#endif /* _FIRE_DEADCODE_U64_ */ /* Added by RUC */
void fn_vAnimEffectFreeInitValueSAI(MS_tdxHandleToAnimEffect h_AnimEffect)
{
/**** Put here the functions :*/
/*****/
}
/*ENDANNECY BBB 17/10/97 }*/
#endif /* D_THROW_ANIM_EFFECT */