reman3/Rayman_X/cpa/tempgrp/GAM/Actions/MSMag.c

549 lines
20 KiB
C

/*=========================================================================
* MSMagnet.cpp : MSMagnet's functions
*
*
*
* MSMagnet MUST BE REPLACE BY THE C FILENAME
*
*
* Version 1.0
* Creation date 01/10/96
* Revision date
*
* That file needs to be compatible for all platforms.
*
* (c) Ubi Studios 1996
*=======================================================================*/
#ifndef D_THROW_MGT
/*******************************************************/
/**** For the structures and variables declarations ****/
/*******************************************************/
#define D_MSMagnet_StructureDefine
#define D_MSMagnet_VariableDefine
#include "ToolsCPA.h"
#include "Options/Options.h"
#include "Macros.h"
#include "Actions/AllActs.h"
#include "Structur/MemGame.h"
#include "Structur/ErrGame.h"
#include "Structur/Objects.h"
#include "Structur/GameScpt.h"
#include "Structur/StdObjSt.h"
#include "Structur/EngMode.h"
#include "Basic.h"
#include "GameEng.h"
#include "ObjInit.h"
#include "ZeMem.h"
/*-----------------------------------------------------------------------------
* Description : MSMagnet's object action script callback
*-----------------------------------------------------------------------------
* Input : Object pointer
* Output : None
*-----------------------------------------------------------------------------
* Creation date : 01/10/96 Author : Francois
*-----------------------------------------------------------------------------
* Modification date : Modification Author :
* Modifications :
*---------------------------------------------------------------------------*/
#if defined(GAM_USE_SCRIPT)
SCR_tde_Anl_ReturnValue fn_eMSMagnetScriptCallback(SCR_tdst_File_Description *_p_stFile,char *_p_szName,char *_ap_szParams[],SCR_tde_Anl_Action _eAction)
{
SCR_tde_Anl_ReturnValue eReturnValue = SCR_ERV_Anl_NormalReturn;
MS_tdxHandleToMSMagnet h_MSMagnet;
struct tdstEngineObject_ *p_stEngineObject;
_p_stFile=_p_stFile;
SCR_M_RdL0_GetSectionLong(C_ParentSection,0,struct tdstEngineObject_ *, p_stEngineObject);
if (M_IsTitle)
{
MMG_fn_vBeginMemoryInfo (MMG_C_lTypeMiniStructure , MMG_C_lSubTypeMagnet , p_stEngineObject);
h_MSMagnet = fn_h_MSMagnetRealAlloc();
MMG_fn_vEndMemoryInfo ();
p_stEngineObject->h_MSMagnet = h_MSMagnet;
SCR_M_RdL0_SetSectionLong(C_ThisSection,0,h_MSMagnet);
}
else if (M_IsEntry)
{
SCR_M_RdL0_GetSectionLong(C_ThisSection,0,MS_tdxHandleToMSMagnet,h_MSMagnet);
if (M_ActionIs(C_EntryMagnetStatus))
{
M_CheckScriptParamNumber(1);
fn_vMSMagnetSetStatus(h_MSMagnet,(unsigned char)fn_lAToI(_ap_szParams[0]));
}
if (M_ActionIs(C_EntryMagnetFar))
{
M_CheckScriptParamNumber(1);
fn_vMSMagnetSetFar(h_MSMagnet,fn_fAToF(_ap_szParams[0]));
}
if (M_ActionIs(C_EntryMagnetNear))
{
M_CheckScriptParamNumber(1);
fn_vMSMagnetSetNear(h_MSMagnet,fn_fAToF(_ap_szParams[0]));
}
if (M_ActionIs(C_EntryMagnetStrength))
{
M_CheckScriptParamNumber(1);
fn_vMSMagnetSetStrength(h_MSMagnet,fn_fAToF(_ap_szParams[0]));
}
if (M_ActionIs(C_EntryMagnetDuration))
{
M_CheckScriptParamNumber(1);
fn_vMSMagnetSetDuration(h_MSMagnet,(unsigned long)fn_lAToI(_ap_szParams[0]));
}
}
return(eReturnValue);
}
#endif /* GAM_USE_SCRIPT */
/*-----------------------------------------------------------------------------
* Description : MSMagnet's save structure
*-----------------------------------------------------------------------------
* Input : SCR_tdst_File_Description *, struct tdstEngineObject_ *
* Output : Void
*-----------------------------------------------------------------------------
* Creation date : 28/02/97 Author : Francois
*-----------------------------------------------------------------------------
* Modification date : Modification Author :
* Modifications :
*---------------------------------------------------------------------------*/
/*
void fn_vMSMagnetSaveMiniStructure(SCR_tdst_File_Description *p_stFile,struct tdstEngineObject_ *p_stObject)
{
char szSection[SCR_CV_ui_Cfg_MaxLenName];
MS_tdxHandleToMSMagnet h_MSMagnet = p_stObject->h_MSMagnet;
SCR_M_SvL0_SaveBlankLine(p_stFile);
SCR_M_SvL0_SaveComment(p_stFile, "**** MSMagnet mini-structure definition ****");
sprintf(szSection,"%s:",C_SectionMSMagnetDescription);
SCR_M_SvL0_SaveBeginSection(p_stFile,szSection,SCR_CC_C_Cfg_EOL);
// ** Put here the saving script functions ** - Oliv' - Portage v15 - 1 warning removed here
SCR_M_SvL0_SaveEndSection(p_stFile, SCR_CC_C_Cfg_EOL)
}
*/
/*-----------------------------------------------------------------------------
* Description : MSMagnet's mini-structure sizeof
*-----------------------------------------------------------------------------
* Input : None
* Output : Size of
*-----------------------------------------------------------------------------
* Creation date : 14/10/96 Author : Francois
*-----------------------------------------------------------------------------
* Modification date : Modification Author :
* Modifications :
*---------------------------------------------------------------------------*/
unsigned long fn_ulMSMagnetSizeOf()
{
return(sizeof(struct tdstMSMagnet_));
}
/*-----------------------------------------------------------------------------
* Description : MSMagnet's object action allocation
*-----------------------------------------------------------------------------
* Input : Object pointer
* Output : None
*-----------------------------------------------------------------------------
* Creation date : 01/10/96 Author : Francois
*-----------------------------------------------------------------------------
* Modification date : Modification Author :
* Modifications :
*---------------------------------------------------------------------------*/
void fn_vMSMagnetAlloc(struct tdstEngineObject_ *p_stObject)
{
if (p_stObject==NULL)
M_GameFatalError(E_uwGameMiniStructObjectNull);
if (p_stObject->h_MSMagnet!=NULL)
M_GameFatalError(E_uwGameMiniStructAllocAlreadyAlloc);
MMG_fn_vBeginMemoryInfo (MMG_C_lTypeMiniStructure , MMG_C_lSubTypeMagnet , p_stObject);
p_stObject->h_MSMagnet = fn_h_MSMagnetRealAlloc();
MMG_fn_vEndMemoryInfo ();
p_stObject->h_MSMagnet->ulDuration = 0;
p_stObject->h_MSMagnet->status = MAGNETOFF;
p_stObject->h_MSMagnet->xMaxIndexOfMagnetModification = 0;
/*p_stObject->h_MSMagnet->bStrengthModified = FALSE;*/
/*p_stObject->h_MSMagnet->bNearFarModified = FALSE;*/
p_stObject->h_MSMagnet->ucModifiedFlags = 0;
fn_vMSMagnetInitValueSAI(p_stObject->h_MSMagnet);
}
MS_tdxHandleToMSMagnet fn_h_MSMagnetRealAlloc()
{
MS_tdxHandleToMSMagnet h_MSMagnet;
h_MSMagnet = (MS_tdxHandleToMSMagnet)M_p_GameMallocInHLM(fn_ulMSMagnetSizeOf());
return(h_MSMagnet);
}
/*-----------------------------------------------------------------------------
* Description : MSMagnet's object action free
*-----------------------------------------------------------------------------
* Input : Object pointer
* Output : None
*-----------------------------------------------------------------------------
* Creation date : 01/10/96 Author : Francois
*-----------------------------------------------------------------------------
* Modification date : Modification Author :
* Modifications :
*---------------------------------------------------------------------------*/
void fn_vMSMagnetFree(struct tdstEngineObject_ *p_stObject)
{
if (p_stObject==NULL)
M_GameFatalError(E_uwGameMiniStructObjectNull);
if (p_stObject->h_MSMagnet==NULL)
M_GameFatalError(E_uwGameMiniStructNull);
fn_vMSMagnetFreeInitValueSAI(p_stObject->h_MSMagnet);
MMG_fn_vAddMemoryInfo( MMG_C_lTypeMiniStructure , MMG_C_lSubTypeMagnet , p_stObject );
M_GameFreeInHLM(p_stObject->h_MSMagnet);
}
/*-----------------------------------------------------------------------------
* Description : MSMagnet's object action initialisation
*-----------------------------------------------------------------------------
* Input : When this function's called (see ObjInit.h)
* Output : None
*-----------------------------------------------------------------------------
* Creation date : 01/10/96 Author : Francois
*-----------------------------------------------------------------------------
* Modification date : Modification Author :
* Modifications :
*---------------------------------------------------------------------------*/
void fn_vMSMagnetInit(struct tdstEngineObject_ *p_stObject,enum tdeObjectTreeInit_ eObjectInit)
{
if (p_stObject==NULL)
M_GameFatalError(E_uwGameMiniStructObjectNull);
if (p_stObject->h_MSMagnet==NULL)
M_GameFatalError(E_uwGameMiniStructNull);
switch(eObjectInit)
{
case OTI_ReinitTheMap:
fn_vMSMagnetSetStatus(p_stObject->h_MSMagnet, MAGNETOFF);
break;
case OTI_LoadSavedGame:
fn_vMSMagnetSetStatus(p_stObject->h_MSMagnet, MAGNETOFF);
break;
case OTI_MapLoaded:
fn_vMSMagnetSetStatus(p_stObject->h_MSMagnet, MAGNETOFF);
fn_vMSMagnetInitValueSAI(p_stObject->h_MSMagnet);
fn_vMSMagnetSavedValueSAI(p_stObject->h_MSMagnet);
break;
case OTI_PlayerDead:
fn_vMSMagnetSetStatus(p_stObject->h_MSMagnet, MAGNETOFF);
break;
default:
break;
}
}
/*-----------------------------------------------------------------------------
* Description : MSMagnet's object action desinitialisation
*-----------------------------------------------------------------------------
* Input : When this function's called (see ObjInit.h)
* Output : None
*-----------------------------------------------------------------------------
* Creation date : 01/10/96 Author : Francois
*-----------------------------------------------------------------------------
* Modification date : Modification Author :
* Modifications :
*---------------------------------------------------------------------------*/
void fn_vMSMagnetDesinit(struct tdstEngineObject_ *p_stObject,enum tdeObjectTreeInit_ eObjectInit)
{
if (p_stObject==NULL)
M_GameFatalError(E_uwGameMiniStructObjectNull);
if (p_stObject->h_MSMagnet==NULL)
M_GameFatalError(E_uwGameMiniStructNull);
switch(eObjectInit)
{
case OTI_ReinitTheMap:
break;
case OTI_MapLoaded:
break;
case OTI_PlayerDead:
break;
default:
break;
}
}
/*-----------------------------------------------------------------------------
* Description : MSMagnet's object copy clone action
*-----------------------------------------------------------------------------
* Input : Handle to destination, handle to source
* Output : None
*-----------------------------------------------------------------------------
* Creation date : 30/06/97 Author : Olivier Jourdan
*-----------------------------------------------------------------------------
* Modification date : Modification Author :
* Modifications :
*---------------------------------------------------------------------------*/
void fn_vMSMagnetCopyClone(struct tdstEngineObject_ * _p_stObjectDest,struct tdstEngineObject_ * _p_stObjectSrc)
{
/* If MSMagnet doesn't contains pointers to structure that may be*/
/* changed during the game, this function must only be a :*/
memcpy(_p_stObjectDest->h_MSMagnet,_p_stObjectSrc->h_MSMagnet,fn_ulMSMagnetSizeOf());
}
/*-----------------------------------------------------------------------------
* Description : MSMagnet access functions
*-----------------------------------------------------------------------------
* Input : MS_tdxHandleToMSMagnet + (value)
* Output : (value or pointer)
*-----------------------------------------------------------------------------
* Creation date : 29/01/97 Author : Francois
*-----------------------------------------------------------------------------
* Modification date : Modification Author :
* Modifications :
*---------------------------------------------------------------------------*/
MTH_tdxReal fn_xMSMagnetGetFar(MS_tdxHandleToMSMagnet h_MSMagnet)
{
return((h_MSMagnet->xFar > h_MSMagnet->xNear)?h_MSMagnet->xFar:h_MSMagnet->xNear);
}
void fn_vMSMagnetSetFar(MS_tdxHandleToMSMagnet h_MSMagnet,MTH_tdxReal xValue)
{
h_MSMagnet->xFar = xValue;
fn_vMSMagnetSetNearFarModification(h_MSMagnet,TRUE);
}
MTH_tdxReal fn_xMSMagnetGetNear(MS_tdxHandleToMSMagnet h_MSMagnet)
{
return((h_MSMagnet->xFar < h_MSMagnet->xNear)?h_MSMagnet->xFar:h_MSMagnet->xNear);
}
void fn_vMSMagnetSetNear(MS_tdxHandleToMSMagnet h_MSMagnet,MTH_tdxReal xValue)
{
h_MSMagnet->xNear = xValue;
fn_vMSMagnetSetNearFarModification(h_MSMagnet,TRUE);
}
MTH_tdxReal fn_xMSMagnetGetStrength(MS_tdxHandleToMSMagnet h_MSMagnet)
{
return(h_MSMagnet->xStrength);
}
void fn_vMSMagnetSetStrength(MS_tdxHandleToMSMagnet h_MSMagnet,MTH_tdxReal xValue)
{
h_MSMagnet->xStrength = xValue;
fn_vMSMagnetSetStrengthModification(h_MSMagnet,TRUE);
}
unsigned char fn_lMSMagnetGetStatus(MS_tdxHandleToMSMagnet h_MSMagnet)
{
return(h_MSMagnet->status);
}
void fn_vMSMagnetSetStatus(MS_tdxHandleToMSMagnet h_MSMagnet,unsigned char xValue)
{
h_MSMagnet->status = xValue;
}
void fn_vMSMagnetAddMagnetModification(MS_tdxHandleToMSMagnet h_MSMagnet, MGT_tdxHandleToMagnetModification h_MagnetModif )
{
ACP_tdxIndex xIndex;
MGT_tdxHandleToMagnetModification *p_h_MagnetModif;
for( xIndex = 0 , p_h_MagnetModif = h_MSMagnet -> d_hMagnetModification ;
xIndex < h_MSMagnet -> xMaxIndexOfMagnetModification ;
xIndex++, p_h_MagnetModif++ )
{
if( (*p_h_MagnetModif) == NULL )
{
break;
}
}
if( xIndex < MGT_MAX_NUMBEROF_MODIFIEDOBJECTS )
{
(*p_h_MagnetModif) = h_MagnetModif;
if( xIndex == h_MSMagnet -> xMaxIndexOfMagnetModification )
h_MSMagnet -> xMaxIndexOfMagnetModification++;
}
}
void fn_vMSMagnetDeleteMagnetModification(MS_tdxHandleToMSMagnet h_MSMagnet, MGT_tdxHandleToMagnetModification h_MagnetModif )
{
ACP_tdxIndex xIndex;
for( xIndex = 0 ; xIndex < h_MSMagnet -> xMaxIndexOfMagnetModification ; xIndex++ )
{
if( h_MSMagnet -> d_hMagnetModification[ xIndex ] == h_MagnetModif )
{
h_MSMagnet -> d_hMagnetModification[ xIndex ] = NULL;
if( xIndex == (h_MSMagnet -> xMaxIndexOfMagnetModification-1) )
h_MSMagnet -> xMaxIndexOfMagnetModification--;
break;
}
}
}
MGT_tdxHandleToMagnetModification fn_hMSMagnetGetMagnetModification(MS_tdxHandleToMSMagnet h_MSMagnet, ACP_tdxIndex xIndex )
{
return h_MSMagnet -> d_hMagnetModification[ xIndex ];
}
ACP_tdxIndex fn_xMSMagnetGetMaxIndexOfMagnetModification(MS_tdxHandleToMSMagnet h_MSMagnet)
{
return h_MSMagnet -> xMaxIndexOfMagnetModification;
}
MTH3D_tdstVector * fn_hMSMagnetGetPosition(MS_tdxHandleToMSMagnet h_MSMagnet)
{
return(&(h_MSMagnet->stPosition));
}
void fn_vMSMagnetSetPosition(MS_tdxHandleToMSMagnet h_MSMagnet,MTH3D_tdstVector *stPosition)
{
MTH3D_M_vCopyVector(&(h_MSMagnet->stPosition), stPosition);
}
unsigned long fn_ulMSMagnetGetDuration(MS_tdxHandleToMSMagnet h_MSMagnet)
{
return(h_MSMagnet->ulDuration);
}
void fn_vMSMagnetSetDuration(MS_tdxHandleToMSMagnet h_MSMagnet,unsigned long ulDuration)
{
h_MSMagnet->ulDuration = ulDuration;
}
void fn_vMSMagnetSetNearFarModification(MS_tdxHandleToMSMagnet h_MSMagnet,ACP_tdxBool _bModified)
{
/*h_MSMagnet->bNearFarModified = _bModified;*/
if( _bModified )
h_MSMagnet->ucModifiedFlags |= MAGNET_NEARFAR_MODIFIED;
else
h_MSMagnet->ucModifiedFlags &= ~MAGNET_NEARFAR_MODIFIED;
}
ACP_tdxBool fn_bMSMagnetIsNearFarModified(MS_tdxHandleToMSMagnet h_MSMagnet)
{
/*return h_MSMagnet->bNearFarModified;*/
return (unsigned char)( h_MSMagnet->ucModifiedFlags & MAGNET_NEARFAR_MODIFIED ? TRUE : FALSE );
}
void fn_vMSMagnetSetStrengthModification(MS_tdxHandleToMSMagnet h_MSMagnet,ACP_tdxBool _bModified)
{
/*h_MSMagnet->bStrengthModified = _bModified;*/
if( _bModified )
h_MSMagnet->ucModifiedFlags |= MAGNET_STRENGTH_MODIFIED;
else
h_MSMagnet->ucModifiedFlags &= ~MAGNET_STRENGTH_MODIFIED;
}
ACP_tdxBool fn_bMSMagnetIsStrengthModified(MS_tdxHandleToMSMagnet h_MSMagnet)
{
/*return h_MSMagnet->bStrengthModified;*/
return (unsigned char)( h_MSMagnet->ucModifiedFlags & MAGNET_STRENGTH_MODIFIED ? TRUE : FALSE );
}
void fn_vMSMagnetSetPositionModification(MS_tdxHandleToMSMagnet h_MSMagnet,ACP_tdxBool _bModified)
{
if( _bModified )
h_MSMagnet->ucModifiedFlags |= MAGNET_POSITION_MODIFIED;
else
h_MSMagnet->ucModifiedFlags &= ~MAGNET_POSITION_MODIFIED;
}
ACP_tdxBool fn_bMSMagnetIsPositionModified(MS_tdxHandleToMSMagnet h_MSMagnet)
{
return (unsigned char)( h_MSMagnet->ucModifiedFlags & MAGNET_POSITION_MODIFIED ? TRUE : FALSE );
}
/*************************************/
/**** Access functions for Editor ****/
/*************************************/
#define C_Magnet_SAIInitFlags (SAI_eInitWhenPlayerDead|SAI_eInitWhenReinitTheMap|SAI_eInitWhenMapLoaded)
#if defined(ACTIVE_EDITOR)
/*************************************************************************/
MTH_tdxReal *fn_p_xMSMagnetGetFarInit(MS_tdxHandleToMSMagnet _hMSMagnet)
{
return
(MTH_tdxReal *)SAI_fn_p_vGetTableValuePointerOf((void*)&_hMSMagnet->xFar, C_Magnet_SAIInitFlags);
}
MTH_tdxReal *fn_p_xMSMagnetGetNearInit(MS_tdxHandleToMSMagnet _hMSMagnet)
{
return
(MTH_tdxReal *)SAI_fn_p_vGetTableValuePointerOf((void*)&_hMSMagnet->xNear, C_Magnet_SAIInitFlags);
}
MTH_tdxReal *fn_p_xMSMagnetGetStrengthInit(MS_tdxHandleToMSMagnet _hMSMagnet)
{
return
(MTH_tdxReal *)SAI_fn_p_vGetTableValuePointerOf((void*)&_hMSMagnet->xStrength, C_Magnet_SAIInitFlags);
}
unsigned long *fn_p_ulMSMagnetGetDurationInit(MS_tdxHandleToMSMagnet _hMSMagnet)
{
return
(unsigned long *)SAI_fn_p_vGetTableValuePointerOf((void*)&_hMSMagnet->ulDuration, C_Magnet_SAIInitFlags);
}
#endif /* ACTIVE_EDITOR */
/*-----------------------------------------------------------------------------
* Description : MSMagnet SAI functions
*-----------------------------------------------------------------------------
* Input : MS_tdxHandleToMSMagnet + (value)
* Output : (value or pointer)
*-----------------------------------------------------------------------------
* Creation date : 29/01/97 Author : Francois
*-----------------------------------------------------------------------------
* Modification date : Modification Author :
* Modifications :
*---------------------------------------------------------------------------*/
void fn_vMSMagnetInitValueSAI(MS_tdxHandleToMSMagnet _h_MSMagnet)
{
/**** Put here the functions :*/
SAI_fn_bInsertMTHRealInTable((void*)&_h_MSMagnet->xFar, C_Magnet_SAIInitFlags);
SAI_fn_bInsertMTHRealInTable((void*)&_h_MSMagnet->xNear, C_Magnet_SAIInitFlags);
SAI_fn_bInsertMTHRealInTable((void*)&_h_MSMagnet->xStrength, C_Magnet_SAIInitFlags);
SAI_fn_bInsertLongInTable((void*)&_h_MSMagnet->ulDuration, C_Magnet_SAIInitFlags);
}
void fn_vMSMagnetSavedValueSAI(MS_tdxHandleToMSMagnet _h_MSMagnet)
{
/**** Put here the functions :*/
/* SAI_fn_bInsertMTHRealInTable((void*)&_h_MSMagnet->xFar,SAI_ePlayerSaveCurrentValue);*/
/* SAI_fn_bInsertMTHRealInTable((void*)&_h_MSMagnet->xNear,SAI_ePlayerSaveCurrentValue);*/
/* SAI_fn_bInsertMTHRealInTable((void*)&_h_MSMagnet->xStrength,SAI_ePlayerSaveCurrentValue);*/
/* SAI_fn_bInsertLongInTable((void*)&_h_MSMagnet->ulDuration,SAI_ePlayerSaveCurrentValue);*/
}
void fn_vMSMagnetFreeInitValueSAI(MS_tdxHandleToMSMagnet _h_MSMagnet)
{
/**** Put here the functions :*/
/*****/
SAI_fn_bRemoveValueFromTable((void*)&_h_MSMagnet->xFar, C_Magnet_SAIInitFlags);
SAI_fn_bRemoveValueFromTable((void*)&_h_MSMagnet->xNear, C_Magnet_SAIInitFlags);
SAI_fn_bRemoveValueFromTable((void*)&_h_MSMagnet->xStrength, C_Magnet_SAIInitFlags);
SAI_fn_bRemoveValueFromTable((void*)&_h_MSMagnet->ulDuration, C_Magnet_SAIInitFlags);
/* SAI_fn_bRemoveValueFromTable((void*)&_h_MSMagnet->xFar,SAI_ePlayerSaveCurrentValue);*/
/* SAI_fn_bRemoveValueFromTable((void*)&_h_MSMagnet->xNear,SAI_ePlayerSaveCurrentValue);*/
/* SAI_fn_bRemoveValueFromTable((void*)&_h_MSMagnet->xStrength,SAI_ePlayerSaveCurrentValue);*/
/* SAI_fn_bRemoveValueFromTable((void*)&_h_MSMagnet->ulDuration,SAI_ePlayerSaveCurrentValue);*/
}
#endif /* D_THROW_MGT */