378 lines
14 KiB
C
378 lines
14 KiB
C
/*=========================================================================
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* MSSound.cpp : MSSound's functions
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*
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*
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*
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* MSSound MUST BE REPLACE BY THE C FILENAME
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*
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*
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* Version 1.0
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* Creation date 01/10/96
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* Revision date
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*
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* That file needs to be compatible for all platforms.
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*
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* (c) Ubi Studios 1996
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*=======================================================================*/
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/*******************************************************/
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/**** For the structures and variables declarations ****/
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/*******************************************************/
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#define D_MSSound_StructureDefine
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#define D_MSSound_VariableDefine
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#include "ToolsCPA.h"
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#include "Options/Options.h"
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#include "Macros.h"
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#include "Actions/AllActs.h"
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#include "Structur/MemGame.h"
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#include "Structur/ErrGame.h"
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#include "Structur/Objects.h"
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#include "Structur/GameScpt.h"
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#include "Structur/StdObjSt.h"
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#include "Structur/EngMode.h"
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#include "Basic.h"
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#include "ObjInit.h"
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#include "ZeMem.h"
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/*-----------------------------------------------------------------------------
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* Description : MSSound's object action script callback
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*-----------------------------------------------------------------------------
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* Input : Object pointer
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* Output : None
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*-----------------------------------------------------------------------------
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* Creation date : 01/10/96 Author : xxxxxx
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*-----------------------------------------------------------------------------
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* Modification date : Modification Author :
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* Modifications :
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*---------------------------------------------------------------------------*/
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#if defined(GAM_USE_SCRIPT)
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SCR_tde_Anl_ReturnValue fn_eMSSoundScriptCallback(SCR_tdst_File_Description *_p_stFile,char *_p_szName,char *_ap_szParams[],SCR_tde_Anl_Action _eAction)
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{
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SCR_tde_Anl_ReturnValue eReturnValue = SCR_ERV_Anl_NormalReturn;
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MS_tdxHandleToMSSound h_MSSound;
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struct tdstEngineObject_ *p_stEngineObject;
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_p_stFile=_p_stFile;
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SCR_M_RdL0_GetSectionLong(C_ParentSection,0,struct tdstEngineObject_ *, p_stEngineObject);
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if (M_IsTitle)
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{
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MMG_fn_vBeginMemoryInfo (MMG_C_lTypeMiniStructure , MMG_C_lSubTypeMSSound , p_stEngineObject);
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h_MSSound = fn_h_MSSoundRealAlloc();
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MMG_fn_vEndMemoryInfo ();
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p_stEngineObject->h_MSSound = h_MSSound;
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SCR_M_RdL0_SetSectionLong(C_ThisSection,0,h_MSSound);
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}
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else if (M_IsEntry)
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{
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SCR_M_RdL0_GetSectionLong(C_ThisSection,0,MS_tdxHandleToMSSound,h_MSSound);
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if( M_ActionIs(C_EntryMSSoundSaturationDistance) )
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{
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M_CheckScriptParamNumber(1);
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/*h_MSSound->stRollOff.rDistSatur = M_Fixed1616ToRealSnd(MTH_M_xRealToFixed16_16(MTH_M_xDoubleToReal(atof(_ap_szParams[0]))));*/
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h_MSSound->stRollOff.rDistSatur = atol(_ap_szParams[0]);
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}
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else if( M_ActionIs(C_EntryMSSoundBackGroundDistance) )
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{
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M_CheckScriptParamNumber(1);
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/*h_MSSound->stRollOff.rDistBackGround = M_Fixed1616ToRealSnd(MTH_M_xRealToFixed16_16(MTH_M_xDoubleToReal(atof(_ap_szParams[0]))));*/
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h_MSSound->stRollOff.rDistBackGround = atol(_ap_szParams[0]);
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}
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}
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return(eReturnValue);
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}
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#endif /* GAM_USE_SCRIPT */
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/*-----------------------------------------------------------------------------
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* Description : MSSound's save structure
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*-----------------------------------------------------------------------------
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* Input : SCR_tdst_File_Description *, struct tdstEngineObject_ *
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* Output : Void
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*-----------------------------------------------------------------------------
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* Creation date : 28/02/97 Author : xxxxxxxxx
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*-----------------------------------------------------------------------------
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* Modification date : Modification Author :
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* Modifications :
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*---------------------------------------------------------------------------*/
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/*
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void fn_vMSSoundSaveMiniStructure(SCR_tdst_File_Description *p_stFile,struct tdstEngineObject_ *p_stObject)
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{
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char szSection[SCR_CV_ui_Cfg_MaxLenName];
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MS_tdxHandleToMSSound h_MSSound = p_stObject->h_MSSound;
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SCR_M_SvL0_SaveBlankLine(p_stFile);
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SCR_M_SvL0_SaveComment(p_stFile, "**** MSSound mini-structure definition ****");
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sprintf(szSection,"%s:",C_SectionMSSoundDescription);
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SCR_M_SvL0_SaveBeginSection(p_stFile,szSection,SCR_CC_C_Cfg_EOL);
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// ** Put here the saving script functions **
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SCR_M_SvL0_SaveEndSection(p_stFile, SCR_CC_C_Cfg_EOL)
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}
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*/
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/*-----------------------------------------------------------------------------
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* Description : MSSound's mini-structure sizeof
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*-----------------------------------------------------------------------------
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* Input : None
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* Output : Size of
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*-----------------------------------------------------------------------------
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* Creation date : 14/10/96 Author : xxxxxxxxx
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*-----------------------------------------------------------------------------
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* Modification date : Modification Author :
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* Modifications :
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*---------------------------------------------------------------------------*/
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unsigned long fn_ulMSSoundSizeOf()
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{
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return(sizeof(struct tdstMSSound_));
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}
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/*-----------------------------------------------------------------------------
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* Description : MSSound's object action allocation
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*-----------------------------------------------------------------------------
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* Input : Object pointer
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* Output : None
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*-----------------------------------------------------------------------------
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* Creation date : 01/10/96 Author : xxxxxxxxx
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*-----------------------------------------------------------------------------
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* Modification date : Modification Author :
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* Modifications :
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*---------------------------------------------------------------------------*/
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void fn_vMSSoundAlloc(struct tdstEngineObject_ *p_stObject)
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{
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if (p_stObject==NULL)
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M_GameFatalError(E_uwGameMiniStructObjectNull);
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if (p_stObject->h_MSSound!=NULL)
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M_GameFatalError(E_uwGameMiniStructAllocAlreadyAlloc);
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MMG_fn_vBeginMemoryInfo (MMG_C_lTypeMiniStructure , MMG_C_lSubTypeMSSound , p_stObject);
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p_stObject->h_MSSound = fn_h_MSSoundRealAlloc();
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MMG_fn_vEndMemoryInfo ();
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fn_vMSSoundInitValueSAI(p_stObject->h_MSSound);
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}
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MS_tdxHandleToMSSound fn_h_MSSoundRealAlloc()
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{
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MS_tdxHandleToMSSound h_MSSound;
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h_MSSound = (MS_tdxHandleToMSSound)M_p_GameMallocInHLM(fn_ulMSSoundSizeOf());
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return(h_MSSound);
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}
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/*-----------------------------------------------------------------------------
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* Description : MSSound's object action free
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*-----------------------------------------------------------------------------
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* Input : Object pointer
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* Output : None
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*-----------------------------------------------------------------------------
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* Creation date : 01/10/96 Author : xxxxxxxxx
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*-----------------------------------------------------------------------------
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* Modification date : Modification Author :
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* Modifications :
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*---------------------------------------------------------------------------*/
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void fn_vMSSoundFree(struct tdstEngineObject_ *p_stObject)
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{
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if (p_stObject==NULL)
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M_GameFatalError(E_uwGameMiniStructObjectNull);
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if (p_stObject->h_MSSound==NULL)
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M_GameFatalError(E_uwGameMiniStructNull);
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fn_vMSSoundFreeInitValueSAI(p_stObject->h_MSSound);
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MMG_fn_vAddMemoryInfo( MMG_C_lTypeMiniStructure , MMG_C_lSubTypeMSSound , p_stObject );
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M_GameFreeInHLM(p_stObject->h_MSSound);
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}
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/*-----------------------------------------------------------------------------
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* Description : MSSound's object action initialisation
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*-----------------------------------------------------------------------------
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* Input : When this function's called (see ObjInit.h)
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* Output : None
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*-----------------------------------------------------------------------------
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* Creation date : 01/10/96 Author : xxxxxxxxx
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*-----------------------------------------------------------------------------
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* Modification date : Modification Author :
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* Modifications :
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*---------------------------------------------------------------------------*/
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void fn_vMSSoundInit(struct tdstEngineObject_ *p_stObject,enum tdeObjectTreeInit_ eObjectInit)
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{
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if (p_stObject==NULL)
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M_GameFatalError(E_uwGameMiniStructObjectNull);
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if (p_stObject->h_MSSound==NULL)
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M_GameFatalError(E_uwGameMiniStructNull);
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switch(eObjectInit)
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{
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case OTI_WhenGameStart:
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break;
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case OTI_ReinitTheMap:
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break;
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case OTI_LoadSavedGame:
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break;
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case OTI_MapLoaded:
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fn_vMSSoundInitValueSAI(p_stObject->h_MSSound);
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fn_vMSSoundSavedValueSAI(p_stObject->h_MSSound);
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break;
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case OTI_PlayerDead:
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break;
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default:
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break;
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}
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}
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/*-----------------------------------------------------------------------------
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* Description : MSSound's object action desinitialisation
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*-----------------------------------------------------------------------------
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* Input : When this function's called (see ObjInit.h)
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* Output : None
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*-----------------------------------------------------------------------------
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* Creation date : 01/10/96 Author : xxxxxxxxx
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*-----------------------------------------------------------------------------
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* Modification date : Modification Author :
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* Modifications :
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*---------------------------------------------------------------------------*/
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void fn_vMSSoundDesinit(struct tdstEngineObject_ *p_stObject,enum tdeObjectTreeInit_ eObjectInit)
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{
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if (p_stObject==NULL)
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M_GameFatalError(E_uwGameMiniStructObjectNull);
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if (p_stObject->h_MSSound==NULL)
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M_GameFatalError(E_uwGameMiniStructNull);
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switch(eObjectInit)
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{
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case OTI_WhenGameStart:
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break;
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case OTI_ReinitTheMap:
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break;
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case OTI_MapLoaded:
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break;
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case OTI_PlayerDead:
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break;
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default:
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break;
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}
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}
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/*-----------------------------------------------------------------------------
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* Description : MSSound's object copy clone action
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*-----------------------------------------------------------------------------
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* Input : Handle to destination, handle to source
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* Output : None
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*-----------------------------------------------------------------------------
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* Creation date : 30/06/97 Author : Olivier Jourdan
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*-----------------------------------------------------------------------------
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* Modification date : Modification Author :
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* Modifications :
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*---------------------------------------------------------------------------*/
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void fn_vMSSoundCopyClone(struct tdstEngineObject_ * _p_stObjectDest,struct tdstEngineObject_ * _p_stObjectSrc)
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{
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/* If MSSound doesn't contains pointers to structure that may be*/
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/* changed during the game, this function must only be a :*/
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memcpy(_p_stObjectDest->h_MSSound,_p_stObjectSrc->h_MSSound,fn_ulMSSoundSizeOf());
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}
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/*-----------------------------------------------------------------------------
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* Description : MSSound access functions
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*-----------------------------------------------------------------------------
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* Input : MS_tdxHandleToMSSound + (value)
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* Output : (value or pointer)
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*-----------------------------------------------------------------------------
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* Creation date : 29/01/97 Author : Olivier (JO) Jourdan
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*-----------------------------------------------------------------------------
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* Modification date : Modification Author :
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* Modifications :
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*---------------------------------------------------------------------------*/
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SndReal fn_xMSSoundGetSaturationDistance(MS_tdxHandleToMSSound h_MSSound)
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{
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return( h_MSSound->stRollOff.rDistSatur );
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}
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void fn_vMSSoundSetSaturationDistance(MS_tdxHandleToMSSound h_MSSound,SndReal _xSaturationDistance)
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{
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h_MSSound->stRollOff.rDistSatur = _xSaturationDistance;
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}
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SndReal fn_xMSSoundGetBackGroundDistance(MS_tdxHandleToMSSound h_MSSound)
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{
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return( h_MSSound->stRollOff.rDistBackGround );
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}
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void fn_vMSSoundSetBackGroundDistance(MS_tdxHandleToMSSound h_MSSound,SndReal _xBackGroundDistance)
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{
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h_MSSound->stRollOff.rDistBackGround = _xBackGroundDistance;
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}
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SndBool fn_bRetRollOffFactor(long _lObj,RollOffParam* _p_stRolloff)
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{
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MS_tdxHandleToMSSound hMSSound;
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if(!_lObj || _lObj==SND_C_OBJET_FANTOME)
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return FALSE;
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hMSSound = M_GetMSHandle( (HIE_tdxHandleToSuperObject)_lObj,MSSound );
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if( !hMSSound )
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return FALSE;
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_p_stRolloff->rDistSatur = hMSSound->stRollOff.rDistSatur;
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_p_stRolloff->rDistBackGround = hMSSound->stRollOff.rDistBackGround;
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return TRUE;
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}
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/*-----------------------------------------------------------------------------
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* Description : MSSound SAI functions
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*-----------------------------------------------------------------------------
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* Input : MS_tdxHandleToMSSound + (value)
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* Output : (value or pointer)
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*-----------------------------------------------------------------------------
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* Creation date : 29/01/97 Author : xxxxxxxxx
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*-----------------------------------------------------------------------------
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* Modification date : Modification Author :
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* Modifications :
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*---------------------------------------------------------------------------*/
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#define C_Sound_SAIInitFlags SAI_eInitWhenPlayerDead|SAI_eInitWhenReinitTheMap|SAI_eInitWhenMapLoaded
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void fn_vMSSoundInitValueSAI(MS_tdxHandleToMSSound h_MSSound)
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{
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SAI_fn_bInsertLongInTable((void*)&h_MSSound->stRollOff.rDistSatur,C_Sound_SAIInitFlags);
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SAI_fn_bInsertLongInTable((void*)&h_MSSound->stRollOff.rDistBackGround,C_Sound_SAIInitFlags);
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}
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void fn_vMSSoundSavedValueSAI(MS_tdxHandleToMSSound h_MSSound)
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{
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/**** Put here the functions :*/
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/**** SAI_fn_bInsertMTHVectorInTable((void*)&p_MSSound->xxx,SAI_eSaveCurrentValue);*/
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}
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void fn_vMSSoundFreeInitValueSAI(MS_tdxHandleToMSSound h_MSSound)
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{
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SAI_fn_bRemoveValueFromTable((void*)&h_MSSound->stRollOff.rDistSatur,C_Sound_SAIInitFlags);
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SAI_fn_bRemoveValueFromTable((void*)&h_MSSound->stRollOff.rDistBackGround,C_Sound_SAIInitFlags);
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}
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#ifdef ACTIVE_EDITOR /* MT { */
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SndReal *fn_p_xMSSoundGetSaturationDistanceInit(MS_tdxHandleToMSSound h_MSSound)
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{
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return (SndReal *)SAI_fn_p_vGetTableValuePointerOf((void*)&h_MSSound->stRollOff.rDistSatur, C_Sound_SAIInitFlags);
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}
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SndReal *fn_p_xMSSoundGetBackGroundDistanceInit(MS_tdxHandleToMSSound h_MSSound)
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{
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return (SndReal *)SAI_fn_p_vGetTableValuePointerOf((void*)&h_MSSound->stRollOff.rDistBackGround, C_Sound_SAIInitFlags);
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}
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#endif /* MT } */ |