reman3/Rayman_X/cpa/tempgrp/GAM/Actions/MSSound.c

378 lines
14 KiB
C

/*=========================================================================
* MSSound.cpp : MSSound's functions
*
*
*
* MSSound MUST BE REPLACE BY THE C FILENAME
*
*
* Version 1.0
* Creation date 01/10/96
* Revision date
*
* That file needs to be compatible for all platforms.
*
* (c) Ubi Studios 1996
*=======================================================================*/
/*******************************************************/
/**** For the structures and variables declarations ****/
/*******************************************************/
#define D_MSSound_StructureDefine
#define D_MSSound_VariableDefine
#include "ToolsCPA.h"
#include "Options/Options.h"
#include "Macros.h"
#include "Actions/AllActs.h"
#include "Structur/MemGame.h"
#include "Structur/ErrGame.h"
#include "Structur/Objects.h"
#include "Structur/GameScpt.h"
#include "Structur/StdObjSt.h"
#include "Structur/EngMode.h"
#include "Basic.h"
#include "ObjInit.h"
#include "ZeMem.h"
/*-----------------------------------------------------------------------------
* Description : MSSound's object action script callback
*-----------------------------------------------------------------------------
* Input : Object pointer
* Output : None
*-----------------------------------------------------------------------------
* Creation date : 01/10/96 Author : xxxxxx
*-----------------------------------------------------------------------------
* Modification date : Modification Author :
* Modifications :
*---------------------------------------------------------------------------*/
#if defined(GAM_USE_SCRIPT)
SCR_tde_Anl_ReturnValue fn_eMSSoundScriptCallback(SCR_tdst_File_Description *_p_stFile,char *_p_szName,char *_ap_szParams[],SCR_tde_Anl_Action _eAction)
{
SCR_tde_Anl_ReturnValue eReturnValue = SCR_ERV_Anl_NormalReturn;
MS_tdxHandleToMSSound h_MSSound;
struct tdstEngineObject_ *p_stEngineObject;
_p_stFile=_p_stFile;
SCR_M_RdL0_GetSectionLong(C_ParentSection,0,struct tdstEngineObject_ *, p_stEngineObject);
if (M_IsTitle)
{
MMG_fn_vBeginMemoryInfo (MMG_C_lTypeMiniStructure , MMG_C_lSubTypeMSSound , p_stEngineObject);
h_MSSound = fn_h_MSSoundRealAlloc();
MMG_fn_vEndMemoryInfo ();
p_stEngineObject->h_MSSound = h_MSSound;
SCR_M_RdL0_SetSectionLong(C_ThisSection,0,h_MSSound);
}
else if (M_IsEntry)
{
SCR_M_RdL0_GetSectionLong(C_ThisSection,0,MS_tdxHandleToMSSound,h_MSSound);
if( M_ActionIs(C_EntryMSSoundSaturationDistance) )
{
M_CheckScriptParamNumber(1);
/*h_MSSound->stRollOff.rDistSatur = M_Fixed1616ToRealSnd(MTH_M_xRealToFixed16_16(MTH_M_xDoubleToReal(atof(_ap_szParams[0]))));*/
h_MSSound->stRollOff.rDistSatur = atol(_ap_szParams[0]);
}
else if( M_ActionIs(C_EntryMSSoundBackGroundDistance) )
{
M_CheckScriptParamNumber(1);
/*h_MSSound->stRollOff.rDistBackGround = M_Fixed1616ToRealSnd(MTH_M_xRealToFixed16_16(MTH_M_xDoubleToReal(atof(_ap_szParams[0]))));*/
h_MSSound->stRollOff.rDistBackGround = atol(_ap_szParams[0]);
}
}
return(eReturnValue);
}
#endif /* GAM_USE_SCRIPT */
/*-----------------------------------------------------------------------------
* Description : MSSound's save structure
*-----------------------------------------------------------------------------
* Input : SCR_tdst_File_Description *, struct tdstEngineObject_ *
* Output : Void
*-----------------------------------------------------------------------------
* Creation date : 28/02/97 Author : xxxxxxxxx
*-----------------------------------------------------------------------------
* Modification date : Modification Author :
* Modifications :
*---------------------------------------------------------------------------*/
/*
void fn_vMSSoundSaveMiniStructure(SCR_tdst_File_Description *p_stFile,struct tdstEngineObject_ *p_stObject)
{
char szSection[SCR_CV_ui_Cfg_MaxLenName];
MS_tdxHandleToMSSound h_MSSound = p_stObject->h_MSSound;
SCR_M_SvL0_SaveBlankLine(p_stFile);
SCR_M_SvL0_SaveComment(p_stFile, "**** MSSound mini-structure definition ****");
sprintf(szSection,"%s:",C_SectionMSSoundDescription);
SCR_M_SvL0_SaveBeginSection(p_stFile,szSection,SCR_CC_C_Cfg_EOL);
// ** Put here the saving script functions **
SCR_M_SvL0_SaveEndSection(p_stFile, SCR_CC_C_Cfg_EOL)
}
*/
/*-----------------------------------------------------------------------------
* Description : MSSound's mini-structure sizeof
*-----------------------------------------------------------------------------
* Input : None
* Output : Size of
*-----------------------------------------------------------------------------
* Creation date : 14/10/96 Author : xxxxxxxxx
*-----------------------------------------------------------------------------
* Modification date : Modification Author :
* Modifications :
*---------------------------------------------------------------------------*/
unsigned long fn_ulMSSoundSizeOf()
{
return(sizeof(struct tdstMSSound_));
}
/*-----------------------------------------------------------------------------
* Description : MSSound's object action allocation
*-----------------------------------------------------------------------------
* Input : Object pointer
* Output : None
*-----------------------------------------------------------------------------
* Creation date : 01/10/96 Author : xxxxxxxxx
*-----------------------------------------------------------------------------
* Modification date : Modification Author :
* Modifications :
*---------------------------------------------------------------------------*/
void fn_vMSSoundAlloc(struct tdstEngineObject_ *p_stObject)
{
if (p_stObject==NULL)
M_GameFatalError(E_uwGameMiniStructObjectNull);
if (p_stObject->h_MSSound!=NULL)
M_GameFatalError(E_uwGameMiniStructAllocAlreadyAlloc);
MMG_fn_vBeginMemoryInfo (MMG_C_lTypeMiniStructure , MMG_C_lSubTypeMSSound , p_stObject);
p_stObject->h_MSSound = fn_h_MSSoundRealAlloc();
MMG_fn_vEndMemoryInfo ();
fn_vMSSoundInitValueSAI(p_stObject->h_MSSound);
}
MS_tdxHandleToMSSound fn_h_MSSoundRealAlloc()
{
MS_tdxHandleToMSSound h_MSSound;
h_MSSound = (MS_tdxHandleToMSSound)M_p_GameMallocInHLM(fn_ulMSSoundSizeOf());
return(h_MSSound);
}
/*-----------------------------------------------------------------------------
* Description : MSSound's object action free
*-----------------------------------------------------------------------------
* Input : Object pointer
* Output : None
*-----------------------------------------------------------------------------
* Creation date : 01/10/96 Author : xxxxxxxxx
*-----------------------------------------------------------------------------
* Modification date : Modification Author :
* Modifications :
*---------------------------------------------------------------------------*/
void fn_vMSSoundFree(struct tdstEngineObject_ *p_stObject)
{
if (p_stObject==NULL)
M_GameFatalError(E_uwGameMiniStructObjectNull);
if (p_stObject->h_MSSound==NULL)
M_GameFatalError(E_uwGameMiniStructNull);
fn_vMSSoundFreeInitValueSAI(p_stObject->h_MSSound);
MMG_fn_vAddMemoryInfo( MMG_C_lTypeMiniStructure , MMG_C_lSubTypeMSSound , p_stObject );
M_GameFreeInHLM(p_stObject->h_MSSound);
}
/*-----------------------------------------------------------------------------
* Description : MSSound's object action initialisation
*-----------------------------------------------------------------------------
* Input : When this function's called (see ObjInit.h)
* Output : None
*-----------------------------------------------------------------------------
* Creation date : 01/10/96 Author : xxxxxxxxx
*-----------------------------------------------------------------------------
* Modification date : Modification Author :
* Modifications :
*---------------------------------------------------------------------------*/
void fn_vMSSoundInit(struct tdstEngineObject_ *p_stObject,enum tdeObjectTreeInit_ eObjectInit)
{
if (p_stObject==NULL)
M_GameFatalError(E_uwGameMiniStructObjectNull);
if (p_stObject->h_MSSound==NULL)
M_GameFatalError(E_uwGameMiniStructNull);
switch(eObjectInit)
{
case OTI_WhenGameStart:
break;
case OTI_ReinitTheMap:
break;
case OTI_LoadSavedGame:
break;
case OTI_MapLoaded:
fn_vMSSoundInitValueSAI(p_stObject->h_MSSound);
fn_vMSSoundSavedValueSAI(p_stObject->h_MSSound);
break;
case OTI_PlayerDead:
break;
default:
break;
}
}
/*-----------------------------------------------------------------------------
* Description : MSSound's object action desinitialisation
*-----------------------------------------------------------------------------
* Input : When this function's called (see ObjInit.h)
* Output : None
*-----------------------------------------------------------------------------
* Creation date : 01/10/96 Author : xxxxxxxxx
*-----------------------------------------------------------------------------
* Modification date : Modification Author :
* Modifications :
*---------------------------------------------------------------------------*/
void fn_vMSSoundDesinit(struct tdstEngineObject_ *p_stObject,enum tdeObjectTreeInit_ eObjectInit)
{
if (p_stObject==NULL)
M_GameFatalError(E_uwGameMiniStructObjectNull);
if (p_stObject->h_MSSound==NULL)
M_GameFatalError(E_uwGameMiniStructNull);
switch(eObjectInit)
{
case OTI_WhenGameStart:
break;
case OTI_ReinitTheMap:
break;
case OTI_MapLoaded:
break;
case OTI_PlayerDead:
break;
default:
break;
}
}
/*-----------------------------------------------------------------------------
* Description : MSSound's object copy clone action
*-----------------------------------------------------------------------------
* Input : Handle to destination, handle to source
* Output : None
*-----------------------------------------------------------------------------
* Creation date : 30/06/97 Author : Olivier Jourdan
*-----------------------------------------------------------------------------
* Modification date : Modification Author :
* Modifications :
*---------------------------------------------------------------------------*/
void fn_vMSSoundCopyClone(struct tdstEngineObject_ * _p_stObjectDest,struct tdstEngineObject_ * _p_stObjectSrc)
{
/* If MSSound doesn't contains pointers to structure that may be*/
/* changed during the game, this function must only be a :*/
memcpy(_p_stObjectDest->h_MSSound,_p_stObjectSrc->h_MSSound,fn_ulMSSoundSizeOf());
}
/*-----------------------------------------------------------------------------
* Description : MSSound access functions
*-----------------------------------------------------------------------------
* Input : MS_tdxHandleToMSSound + (value)
* Output : (value or pointer)
*-----------------------------------------------------------------------------
* Creation date : 29/01/97 Author : Olivier (JO) Jourdan
*-----------------------------------------------------------------------------
* Modification date : Modification Author :
* Modifications :
*---------------------------------------------------------------------------*/
SndReal fn_xMSSoundGetSaturationDistance(MS_tdxHandleToMSSound h_MSSound)
{
return( h_MSSound->stRollOff.rDistSatur );
}
void fn_vMSSoundSetSaturationDistance(MS_tdxHandleToMSSound h_MSSound,SndReal _xSaturationDistance)
{
h_MSSound->stRollOff.rDistSatur = _xSaturationDistance;
}
SndReal fn_xMSSoundGetBackGroundDistance(MS_tdxHandleToMSSound h_MSSound)
{
return( h_MSSound->stRollOff.rDistBackGround );
}
void fn_vMSSoundSetBackGroundDistance(MS_tdxHandleToMSSound h_MSSound,SndReal _xBackGroundDistance)
{
h_MSSound->stRollOff.rDistBackGround = _xBackGroundDistance;
}
SndBool fn_bRetRollOffFactor(long _lObj,RollOffParam* _p_stRolloff)
{
MS_tdxHandleToMSSound hMSSound;
if(!_lObj || _lObj==SND_C_OBJET_FANTOME)
return FALSE;
hMSSound = M_GetMSHandle( (HIE_tdxHandleToSuperObject)_lObj,MSSound );
if( !hMSSound )
return FALSE;
_p_stRolloff->rDistSatur = hMSSound->stRollOff.rDistSatur;
_p_stRolloff->rDistBackGround = hMSSound->stRollOff.rDistBackGround;
return TRUE;
}
/*-----------------------------------------------------------------------------
* Description : MSSound SAI functions
*-----------------------------------------------------------------------------
* Input : MS_tdxHandleToMSSound + (value)
* Output : (value or pointer)
*-----------------------------------------------------------------------------
* Creation date : 29/01/97 Author : xxxxxxxxx
*-----------------------------------------------------------------------------
* Modification date : Modification Author :
* Modifications :
*---------------------------------------------------------------------------*/
#define C_Sound_SAIInitFlags SAI_eInitWhenPlayerDead|SAI_eInitWhenReinitTheMap|SAI_eInitWhenMapLoaded
void fn_vMSSoundInitValueSAI(MS_tdxHandleToMSSound h_MSSound)
{
SAI_fn_bInsertLongInTable((void*)&h_MSSound->stRollOff.rDistSatur,C_Sound_SAIInitFlags);
SAI_fn_bInsertLongInTable((void*)&h_MSSound->stRollOff.rDistBackGround,C_Sound_SAIInitFlags);
}
void fn_vMSSoundSavedValueSAI(MS_tdxHandleToMSSound h_MSSound)
{
/**** Put here the functions :*/
/**** SAI_fn_bInsertMTHVectorInTable((void*)&p_MSSound->xxx,SAI_eSaveCurrentValue);*/
}
void fn_vMSSoundFreeInitValueSAI(MS_tdxHandleToMSSound h_MSSound)
{
SAI_fn_bRemoveValueFromTable((void*)&h_MSSound->stRollOff.rDistSatur,C_Sound_SAIInitFlags);
SAI_fn_bRemoveValueFromTable((void*)&h_MSSound->stRollOff.rDistBackGround,C_Sound_SAIInitFlags);
}
#ifdef ACTIVE_EDITOR /* MT { */
SndReal *fn_p_xMSSoundGetSaturationDistanceInit(MS_tdxHandleToMSSound h_MSSound)
{
return (SndReal *)SAI_fn_p_vGetTableValuePointerOf((void*)&h_MSSound->stRollOff.rDistSatur, C_Sound_SAIInitFlags);
}
SndReal *fn_p_xMSSoundGetBackGroundDistanceInit(MS_tdxHandleToMSSound h_MSSound)
{
return (SndReal *)SAI_fn_p_vGetTableValuePointerOf((void*)&h_MSSound->stRollOff.rDistBackGround, C_Sound_SAIInitFlags);
}
#endif /* MT } */