reman3/Rayman_X/cpa/tempgrp/GAM/Actions/msWayCB.c

69 lines
1.7 KiB
C

/*******************************************************/
/**** For the structures and variables declarations ****/
/*******************************************************/
#define D_MSWay_StructureDefine
#define D_MSWay_VariableDefine
#include "ToolsCPA.h"
#include "Options/Options.h"
#include "Macros.h"
#include "Actions/AllActs.h"
#include "Structur/MemGame.h"
#include "Structur/ErrGame.h"
#include "Structur/Objects.h"
#include "Structur/GameScpt.h"
#include "Structur/StdObjSt.h"
#include "Structur/EngMode.h"
#include "Basic.h"
#include "ObjInit.h"
#include "ZeMem.h"
/*ANNECY JMD{*/
#define _WP_D_WPGRAPH_FRIEND_
#include "AI/AIBASE/WPgraphe.h"
#undef _WP_D_WPGRAPH_FRIEND_
/*ENDANNECY JMD }*/
#include "AI.h"
#include "safe.h" /*BART*/
/*XB980504*/
#ifdef GAM_USE_SNA
#include "sna.h"
#endif /* GAM_USE_SNA */
/*End XB*/
#include "ldt.h"
/*****************************************************************
Function name : fn_iCreateMSWay
Description :
Author : Ovidiu Scripa (oscripa@ubisoft.ro) - ROMTEAM
Creation Date : 13-Oct-98
Modified :
Return type : int
Argument : LDT_tdst_Link *pLink
*****************************************************************/
int fn_iCreateMSWay( LDT_tdst_Link *pLink )
{
MS_tdxHandleToMSWay h_MSWay;
struct tdstEngineObject_ *p_stEngineObject = (struct tdstEngineObject_ *)pLink->pParent->pObject;
MMG_fn_vBeginMemoryInfo (MMG_C_lTypeMiniStructure , MMG_C_lSubTypeMSWay , p_stEngineObject);
h_MSWay = fn_h_MSWayRealAlloc();
MMG_fn_vEndMemoryInfo ();
p_stEngineObject->h_MSWay=h_MSWay;
pLink->pObject = (void*)h_MSWay;
return 0;
}
/* load for 'MSWay' section is default*/