74 lines
1.9 KiB
C
74 lines
1.9 KiB
C
/*******************************************************/
|
|
/**** For the structures and variables declarations ****/
|
|
/*******************************************************/
|
|
#define D_SectInfo_StructureDefine
|
|
#define D_SectInfo_VariableDefine
|
|
|
|
#include "ToolsCPA.h"
|
|
|
|
#include "Options/Options.h"
|
|
#include "Macros.h"
|
|
|
|
#include "Actions/AllActs.h"
|
|
|
|
#include "Structur/MemGame.h"
|
|
#include "Structur/ErrGame.h"
|
|
#include "Structur/Objects.h"
|
|
#include "Structur/GameScpt.h"
|
|
#include "Structur/StdObjSt.h"
|
|
#include "Structur/EngMode.h"
|
|
#include "Structur/anim_s.h"
|
|
|
|
#include "Basic.h"
|
|
#include "GameEng.h"
|
|
#include "micros.h"
|
|
#include "MainChar.h"
|
|
#include "ObjInit.h"
|
|
#include "ZeMem.h"
|
|
#include "AlwAct.h"
|
|
#include "Playanim/playanim.h"
|
|
|
|
#ifdef GAM_USE_SNA
|
|
#include "sna.h"
|
|
#endif /* GAM_USE_SNA */
|
|
|
|
#include "always.h"
|
|
extern BOOL bFirst;
|
|
|
|
#if defined(GAM_USE_SNA)
|
|
extern tdstEngineObject *g_a20_stSNAObjectsInFix[20];
|
|
extern unsigned long g_ulSNANbObjectsInFix;
|
|
#endif /* GAM_USE_SNA */
|
|
|
|
#include "ldt.h"
|
|
|
|
|
|
|
|
/*****************************************************************
|
|
Function name : fn_iCreateSectInfo
|
|
Description :
|
|
Author : Ovidiu Scripa (oscripa@ubisoft.ro) - ROMTEAM
|
|
Creation Date : 13-Oct-98
|
|
Modified :
|
|
Return type : int
|
|
Argument : LDT_tdst_Link *pLink
|
|
*****************************************************************/
|
|
int fn_iCreateSectInfo( LDT_tdst_Link *pLink )
|
|
{
|
|
MS_tdxHandleToSectInfo h_SectInfo;
|
|
struct tdstEngineObject_ *p_stEngineObject = (struct tdstEngineObject_ *)pLink->pParent->pObject;
|
|
|
|
MMG_fn_vBeginMemoryInfo (MMG_C_lTypeMiniStructure , MMG_C_lSubTypeSectInfo , p_stEngineObject);
|
|
h_SectInfo = fn_h_SectInfoRealAlloc();
|
|
MMG_fn_vEndMemoryInfo ();
|
|
|
|
h_SectInfo->hCurrentSector=NULL;
|
|
p_stEngineObject->h_SectInfo=h_SectInfo;
|
|
|
|
pLink->pObject = (void*)h_SectInfo;
|
|
|
|
return 0;
|
|
}
|
|
|
|
/* load for 'SectInfo' section is default*/
|