reman3/Rayman_X/cpa/tempgrp/GAM/Caps.c

74 lines
2.1 KiB
C

/*=========================================================================
* Caps.c : Capabilities.
* This is a part of the Game project.
*
* Version 1.0
* Creation date 29/01/98
* Author Fred "Bart" Compagnon
* Revision date
*
* That file needs to be compatible for all platforms.
*
* (c) Ubi Studios 1998
*=======================================================================*/
#include "ToolsCPA.h"
#include "Macros.h"
#include "Actions/AllActs.h"
#include "Structur/Objects.h"
#include "Caps.h"
#include "InitEng.h"
#include "GameEng.h"
#include "ObjInit.h"
/**************************************************************************/
void fn_vSetCapabilities(struct tdstEngineObject_ *_p_stObject, unsigned long _ubf32Capabilities)
{
fn_vStandardGameSetCapabilities(_p_stObject->h_StandardGame, _ubf32Capabilities);
}
unsigned long fn_ulGetCapabilities(struct tdstEngineObject_ *_p_stObject)
{
return (fn_ulStandardGameGetCapabilities(_p_stObject->h_StandardGame));
}
void fn_vAddCapabilities(struct tdstEngineObject_ *_p_stObject, unsigned long _ubf32Capabilities)
{
fn_vStandardGameAddCapabilities(_p_stObject->h_StandardGame, _ubf32Capabilities);
}
void fn_vSubCapabilities(struct tdstEngineObject_ *_p_stObject, unsigned long _ubf32Capabilities)
{
fn_vStandardGameSubCapabilities(_p_stObject->h_StandardGame, _ubf32Capabilities);
}
void fn_vChangeCapabilities(struct tdstEngineObject_ *_p_stObject, unsigned long _ubf32Capabilities, long lValue)
{
switch (lValue)
{
case 0: /*add*/
case 2:
fn_vStandardGameAddCapabilities(_p_stObject->h_StandardGame, _ubf32Capabilities);
break;
case 1: /* set*/
case 3:
fn_vStandardGameSetCapabilities(_p_stObject->h_StandardGame, _ubf32Capabilities);
break;
case 4: /* sub*/
fn_vStandardGameSubCapabilities(_p_stObject->h_StandardGame, _ubf32Capabilities);
break;
case 5: /* erase*/
fn_vStandardGameSetCapabilities(_p_stObject->h_StandardGame, (unsigned long)0);
break;
}
}
/**************************************************************************/