reman3/Rayman_X/cpa/tempgrp/GAM/TTrouble/P5/GamOpt.c

703 lines
21 KiB
C
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/*=========================================================================
* GamOpt.c : Game options
* This is a part of the Game project.
*
* Version 1.0
* Creation date 04/05/97
* Revision date
*
* That file needs to be compatible for all platforms.
*
* (c) Ubi Studios 1997
*=======================================================================*/
#define SCR_DM_OptCFiles
#include "ToolsCPA.h"
#include "Options/Options.h"
#include "Macros.h"
#include "Structur/MemGame.h"
#include "Structur/EngMode.h"
#include "Structur/ErrGame.h"
#include "Structur/GameScpt.h"
#include "Basic.h"
#include "GamOpt.h"
#include "GamSave.h"
#include "micros.h"
#include "Zemem.h"
#include "CMP.h"
/*ANNECY BBB 03/11/97 {*/
tdstGameOptions g_stGameOptions;
/*ENDANNECY BBB 03/11/97 }*/
#ifdef __cplusplus
extern "C" {
#endif
extern signed char g_cJoystickXmin;
extern signed char g_cJoystickXmax;
extern signed char g_cJoystickYmin;
extern signed char g_cJoystickYmax;
#ifndef U64
extern signed char g_cJoystickXcenter;
extern signed char g_cJoystickYcenter;
#endif
#ifdef __cplusplus
}
#endif
/**************** F PEREZ *******************/
extern long g_ucNbSaveGameSlots;
extern char g_a_szSlotNames[4];
extern BOOL fn_bActualizeSlotPos(void);
extern char * fn_bGetStringSlotDate(unsigned long _ulSlotId);
long fn_lGetNbAvailableSlotPc();
long fn_bRecupSlotNum(long lSlotPosId);
BOOL fn_bActualizeSlotListBis(long lNbAvailableSlots);
BOOL fn_bEraseGameInSlotList( long lSlotId);
char * fn_cRecupSlotName(long lSlotId);
long fn_bScanDir( char *p_cDir, BOOL bRecursive);
int fn_iVersionN64_PC(void);
extern StructRecupPosSlot * g_p_LastStructRecupPosSlot;
/****************************************************/
/**************************************************************************/
void fn_vSetDefaultGameOptionsFileName(char *_szFileName)
{
strcpy(g_stGameOptions.szDefaultFileName,_szFileName);
}
/**************************************************************************/
void fn_vSetCurrentGameOptionsFileName(char *_szFileName)
{
strcpy(g_stGameOptions.szCurrentFileName,_szFileName);
}
/**************************************************************************/
unsigned char fn_bSaveCurrentGameOptions(void)
{
unsigned char bReturn = TRUE;
FILE *p_stTempFile;
char szFileName[MAX_PATH];
char szTempFile[_MAX_PATH];
int Version;
#ifndef U64
/*************** FPEREZ ***************/
long lNbSaveGameSlot;
StructRecupPosSlot *p_StructRecupPosSlot;
/*********************************************/
#endif
/*unsigned long lValue;*/
sprintf(szTempFile,"%s/TT.tmp",fn_szGetTempDataPath());
sprintf(szFileName,"%s/%s",fn_szGetOptionsDataPath(),g_stGameOptions.szCurrentFileName);
FIL_fn_bValidatePath(".",szFileName);
remove(szTempFile);
p_stTempFile = fopen(szTempFile,"wb");
if (p_stTempFile!=NULL)
{
long lIndex;
char * szTag = __DATE__ " " __TIME__ ;
/* version that saved the file */
lIndex = strlen ( szTag ) ;
fwrite(&lIndex,1,sizeof(unsigned long),p_stTempFile);
fwrite(szTag,1,lIndex+1,p_stTempFile);
/**** Player name ****/
/*lValue = strlen(g_stGameOptions.szPlayerName);*/
/*fwrite(&lValue,1,sizeof(unsigned long),p_stTempFile);*/
/*fwrite(g_stGameOptions.szPlayerName,lValue,sizeof(char),p_stTempFile);*/
/**** Slot names ****/
/***************** FPEREZ **************************/
#ifndef U64
#ifdef ACTIVE_EDITOR
Version = fn_iVersionN64_PC();
if( Version == 1 /* N64 */)
{
for ( lIndex = 0; lIndex < C_ucNbSaveGameSlots; lIndex ++ )
{
fwrite(&g_stGameOptions.a_szSlotNames[lIndex], 1, C_ucSaveGameSlotNameLength + 1, p_stTempFile);
}
}
else if( Version == 2 /* PC */)
{
//lNbSaveGameSlot = fn_lGetNbAvailableSlotsPc();
lNbSaveGameSlot = g_ucNbSaveGameSlots;
p_StructRecupPosSlot = g_p_LastStructRecupPosSlot;
for ( lIndex = 0; lIndex < lNbSaveGameSlot; lIndex ++ )
{
fwrite( p_StructRecupPosSlot->a_szSlotNames , 1, C_ucSaveGameSlotNameLength + 1, p_stTempFile);
p_StructRecupPosSlot = p_StructRecupPosSlot->pt_NextStructRecupPosSlot;
}
}
#else // PC sans editeur
//lNbSaveGameSlot = fn_lGetNbAvailableSlotsPc();
lNbSaveGameSlot = g_ucNbSaveGameSlots;
p_StructRecupPosSlot = g_p_LastStructRecupPosSlot;
for ( lIndex = 0; lIndex < lNbSaveGameSlot; lIndex ++ )
{
fwrite( p_StructRecupPosSlot->a_szSlotNames , 1, C_ucSaveGameSlotNameLength + 1, p_stTempFile);
p_StructRecupPosSlot = p_StructRecupPosSlot->pt_NextStructRecupPosSlot;
}
#endif // EDITOR
#else /* U64*/
for ( lIndex = 0; lIndex < C_ucNbSaveGameSlots; lIndex ++ )
{
fwrite(&g_stGameOptions.a_szSlotNames[lIndex], 1, C_ucSaveGameSlotNameLength + 1, p_stTempFile);
}
#endif // U64
/**** Video options ****/
fwrite(&g_stGameOptions.ulDetails,1,sizeof(unsigned long),p_stTempFile);
fwrite(&g_stGameOptions.ulScreenSize,1,sizeof(unsigned long),p_stTempFile);
lIndex = GLI_fn_lGetBrightness() ;
fwrite(&lIndex,1,sizeof(unsigned long),p_stTempFile);
/**** Sound options ****/
fwrite(&g_stGameOptions.ulFxVolume,1,sizeof(unsigned long),p_stTempFile);
fwrite(&g_stGameOptions.ulMusicVolume,1,sizeof(unsigned long),p_stTempFile);
fwrite(&g_stGameOptions.ulVoiceVolume,1,sizeof(unsigned long),p_stTempFile);
#ifdef USE_IPT_DX5
/* Save joystick calibration */
fwrite( &g_cJoystickXmin, sizeof(signed char), 1, p_stTempFile );
fwrite( &g_cJoystickXmax, sizeof(signed char), 1, p_stTempFile );
fwrite( &g_cJoystickYmin, sizeof(signed char), 1, p_stTempFile );
fwrite( &g_cJoystickYmax, sizeof(signed char), 1, p_stTempFile );
#ifndef U64
fwrite( &g_cJoystickXcenter, sizeof(signed char), 1, p_stTempFile );
fwrite( &g_cJoystickYcenter, sizeof(signed char), 1, p_stTempFile );
#endif
#endif
/**** IPT options ****/
IPT_fn_bSaveOptionsInFile(p_stTempFile);
fclose(p_stTempFile);
CMP_fn_vCompressFileIn(szTempFile,szFileName,D_CMP_DIFF);
}
else
bReturn = FALSE;
remove(szTempFile);
return(bReturn);
}
/**************************************************************************/
/* Modif : 25/05/98 Default volume 127 Carlos Torres*/
unsigned char fn_bLoadCurrentGameOptions(void)
{
ACP_tdxBool bReturn = TRUE;
if (!fn_bLoadGameOptions(g_stGameOptions.szCurrentFileName))
{
if (!fn_bLoadDefaultGameOptions())
{
/*fn_vChangePlayerName("NOBODY");*/
bReturn = FALSE;
}
}
/*///////////////////////////////////// en attendant les menus*/
/* default values if no config files:*/
if( !bReturn )
{
long lIndex;
g_stGameOptions.ulFxVolume = 127;
g_stGameOptions.ulVoiceVolume = 127;
g_stGameOptions.ulMusicVolume = 127;
g_stGameOptions.ulDetails = 0;
g_stGameOptions.ulScreenSize = 0;
for ( lIndex = 0; lIndex < C_ucNbSaveGameSlots; lIndex ++ )
{
/* zero-terminated whitespace slot names -> invalid names*/
memset(&g_stGameOptions.a_szSlotNames[lIndex], ' ', C_ucSaveGameSlotNameLength);
g_stGameOptions.a_szSlotNames[lIndex][C_ucSaveGameSlotNameLength] = '\0';
}
}
/*///////////////////////////////////// en attendant les menus*/
return bReturn;
}
/**************************************************************************/
unsigned char fn_bLoadDefaultGameOptions(void)
{
return(fn_bLoadGameOptions(g_stGameOptions.szDefaultFileName));
}
/**************************************************************************/
unsigned char fn_bLoadGameOptions(char *_szFileName)
{
unsigned char bReturn = FALSE;
char szFileName[MAX_PATH];
/*char szTemp[100];*/
FILE *p_stTempFile;
char szTempFile[_MAX_PATH];
int Version;
#ifndef U64
/*************** FPEREZ ***************/
unsigned char a128_cCurrentSlotDir[128];
unsigned char a128_cNextSlotDir[128];
long lNbSaveGameSlot;
StructRecupPosSlot *p_StructRecupPosSlot;
/*********************************************/
#endif
sprintf(szTempFile,"%s/TT.tmp",fn_szGetTempDataPath());
sprintf(szFileName,"%s/%s",fn_szGetOptionsDataPath(),_szFileName);
remove(szTempFile);
if (CMP_fn_bExpandFileIn(szFileName,szTempFile,D_CMP_DIFF))
{
p_stTempFile = fopen(szTempFile,"rb");
if (p_stTempFile!=NULL)
{
long lIndex;
char * szTag = __DATE__ " " __TIME__ , * szTag2 ;
/* version that saved the file */
fread(&lIndex,1,sizeof(unsigned long),p_stTempFile);
szTag2 = alloca(lIndex+1) ;
fread(szTag2,1,lIndex+1,p_stTempFile);
if ( !strcmp(szTag, szTag2) )
{
/**** Player name ****/
/*fread(&lValue,1,sizeof(unsigned long),p_stTempFile);*/
/*fread(szTemp,lValue,sizeof(char),p_stTempFile);*/
/*szTemp[lValue]=0;*/
/*fn_vChangePlayerName(szTemp);*/
/**** Slot names ****/
/***************** FPEREZ **************************/
#ifndef U64
#ifdef ACTIVE_EDITOR
Version = fn_iVersionN64_PC();
if( Version == 1 /* N64 */)
{
for ( lIndex = 0; lIndex < C_ucNbSaveGameSlots; lIndex ++ )
{
fread(&g_stGameOptions.a_szSlotNames[lIndex], 1, C_ucSaveGameSlotNameLength + 1, p_stTempFile);
g_stGameOptions.a_szSlotNames[lIndex][C_ucSaveGameSlotNameLength] = '\0'; /* pour assurer*/
}
}
else if( Version == 2 /* PC */)
{
//lNbSaveGameSlot = fn_lGetNbAvailableSlotsPc();
lNbSaveGameSlot = g_ucNbSaveGameSlots;
p_StructRecupPosSlot = g_p_LastStructRecupPosSlot;
for ( lIndex = 0; lIndex < lNbSaveGameSlot; lIndex ++ )
{
fread( p_StructRecupPosSlot->a_szSlotNames , 1, C_ucSaveGameSlotNameLength + 1, p_stTempFile);
p_StructRecupPosSlot = p_StructRecupPosSlot->pt_NextStructRecupPosSlot;
}
}
#else /* PC sans Editor */
//lNbSaveGameSlot = fn_lGetNbAvailableSlotsPc();
lNbSaveGameSlot = g_ucNbSaveGameSlots;
p_StructRecupPosSlot = g_p_LastStructRecupPosSlot;
for ( lIndex = 0; lIndex < lNbSaveGameSlot; lIndex ++ )
{
fread( p_StructRecupPosSlot->a_szSlotNames , 1, C_ucSaveGameSlotNameLength + 1, p_stTempFile);
p_StructRecupPosSlot = p_StructRecupPosSlot->pt_NextStructRecupPosSlot;
}
#endif // Editor
#else /* U64*/
for ( lIndex = 0; lIndex < C_ucNbSaveGameSlots; lIndex ++ )
{
fread(&g_stGameOptions.a_szSlotNames[lIndex], 1, C_ucSaveGameSlotNameLength + 1, p_stTempFile);
g_stGameOptions.a_szSlotNames[lIndex][C_ucSaveGameSlotNameLength] = '\0'; /* pour assurer*/
}
#endif //
g_stGameOptions.ulCurrentSlot = 0;
/**** Video options ****/
fread(&g_stGameOptions.ulDetails,1,sizeof(unsigned long),p_stTempFile);
fread(&g_stGameOptions.ulScreenSize,1,sizeof(unsigned long),p_stTempFile);
fread(&lIndex,1,sizeof(unsigned long),p_stTempFile);
GLI_fn_vSetBrightness( lIndex ) ;
/**** Sound options ****/
fread(&g_stGameOptions.ulFxVolume,1,sizeof(unsigned long),p_stTempFile);
fread(&g_stGameOptions.ulMusicVolume,1,sizeof(unsigned long),p_stTempFile);
fread(&g_stGameOptions.ulVoiceVolume,1,sizeof(unsigned long),p_stTempFile);
#ifdef USE_IPT_DX5
/* Read joystick calibration */
fread( &g_cJoystickXmin, sizeof(signed char), 1, p_stTempFile );
fread( &g_cJoystickXmax, sizeof(signed char), 1, p_stTempFile );
fread( &g_cJoystickYmin, sizeof(signed char), 1, p_stTempFile );
fread( &g_cJoystickYmax, sizeof(signed char), 1, p_stTempFile );
#ifndef U64
fread( &g_cJoystickXcenter, sizeof(signed char), 1, p_stTempFile );
fread( &g_cJoystickYcenter, sizeof(signed char), 1, p_stTempFile );
#endif
#endif
/**** IPT options ****/
IPT_fn_bLoadOptionsFromFile(p_stTempFile);
fclose(p_stTempFile);
fn_vValidateAllOption();
bReturn = TRUE;
}
}
}
remove(szTempFile);
return(bReturn);
}
#ifndef U64
//********************** FABPEREZ ************************
long fn_bRecupSlotNum(long lSlotPosId)
{
long lSlotPos = 1;
StructRecupPosSlot *p_CurrentStructRecupPosSlot;
p_CurrentStructRecupPosSlot = g_p_LastStructRecupPosSlot;
while( lSlotPos != lSlotPosId && p_CurrentStructRecupPosSlot->pt_NextStructRecupPosSlot != NULL)
{
p_CurrentStructRecupPosSlot = p_CurrentStructRecupPosSlot->pt_NextStructRecupPosSlot;
lSlotPos ++;
}
return p_CurrentStructRecupPosSlot->pos;
}
long fn_bScanDir( char *p_cDir, BOOL bRecursive)
{
struct _finddata_t stFileInfo;
int iHandle;
int i = 0;
long lNbSlotDir = 0;
if ( _chdir(p_cDir) )
return 0 ;
// start scan on directories
iHandle = _findfirst("*.*",&stFileInfo);
if (iHandle == -1)
{
/*if (errno == ENOENT)
{
// no entry... return
return 0;
}
else
{
// real error
sprintf (csText,"error while scanning directories in %s",p_cDir);
MessageBox(NULL,csText,"error",MB_OK );
return -1;
}*/
}
else
{
// file found, loop on all files
do
{
// look if it is a dir
if (stFileInfo.attrib & _A_SUBDIR)
{
if (bRecursive)
{
// directory + recursive, so scan it !
// check if it is not 'this' directory
if (stFileInfo.name[0] != '.')
{
if( strncmp(stFileInfo.name, "Slot", (long) 4) == 0) lNbSlotDir++;
if ( fn_bScanDir( stFileInfo.name, bRecursive) ==-1 )
{
// error !
return -1;
}
else
{
// directory scan successful, come back to current dir
_chdir("..");
}
}
}
}
// loop on find next file
} while (_findnext(iHandle,&stFileInfo) == 0);
// the end, so close handle
_findclose(iHandle);
}
return lNbSlotDir;
}
long fn_lGetNbAvailableSlotsPc()
{
long lNbAvailableSlots = 0;
char a256_cCurDir[255];
int Version =0;
#ifdef ACTIVE_EDITOR
Version = fn_iVersionN64_PC();
if ( Version == 0) return 0;
else if ( Version == 1 /* U64 */) return 3;
else if( Version == 2 /* PC */)
{
GetCurrentDirectory( 256, a256_cCurDir);
lNbAvailableSlots = fn_bScanDir( fn_szGetSaveGameDataPath() , TRUE);
SetCurrentDirectory( a256_cCurDir);
fn_bActualizeSlotListBis(lNbAvailableSlots);
}
#else // Version PC Normale
GetCurrentDirectory( 256, a256_cCurDir);
lNbAvailableSlots = fn_bScanDir( fn_szGetSaveGameDataPath() , TRUE);
SetCurrentDirectory( a256_cCurDir);
fn_bActualizeSlotListBis(lNbAvailableSlots);
#endif // ACTIVE_EDITOR
return lNbAvailableSlots;
}
int fn_iVersionN64_PC(void)
{
char a_c255_gsz_Version[255];
FILE *hIni;
int i;
static int Result = 0;
if(Result) return Result;
hIni = fopen("version.ini", "rt");
if(hIni)
{
*a_c255_gsz_Version = '\0';
fgets(a_c255_gsz_Version, 49, hIni);
fclose(hIni);
if( !strnicmp ( a_c255_gsz_Version, "GameDN64", 8) ) Result = 1;
else if ( !strncmp ( a_c255_gsz_Version, "GameDPC", 7) ) Result = 2;
}
return Result;
}
char * fn_cRecupSlotName(long lSlotId)
{
long pos = 1;
StructRecupPosSlot *p_StructRecupPosSlot;
p_StructRecupPosSlot = g_p_LastStructRecupPosSlot;
while( pos != lSlotId)
{
p_StructRecupPosSlot = p_StructRecupPosSlot->pt_NextStructRecupPosSlot;
pos++;
}
return p_StructRecupPosSlot->a_szSlotNames;
}
BOOL fn_bEraseGameInSlotList( long lSlotId)
{
StructRecupPosSlot *p_CurrentStructRecupPosSlotTmp;
StructRecupPosSlot *p_CurrentStructRecupPosSlot;
int Num = 0;
BOOL Result = TRUE;
// Arret de la recherche sur le slot precedent celui qui va etre effac<61> dans la liste de slot
if( lSlotId > 1)
{
p_CurrentStructRecupPosSlot = g_p_LastStructRecupPosSlot;
p_CurrentStructRecupPosSlotTmp = g_p_LastStructRecupPosSlot;
while( Num != lSlotId-1 && p_CurrentStructRecupPosSlot != NULL)
{
p_CurrentStructRecupPosSlotTmp = p_CurrentStructRecupPosSlot;
p_CurrentStructRecupPosSlot = p_CurrentStructRecupPosSlot->pt_NextStructRecupPosSlot;
Num++;
}
p_CurrentStructRecupPosSlotTmp->pt_NextStructRecupPosSlot = p_CurrentStructRecupPosSlot->pt_NextStructRecupPosSlot;
TMP_M_Free(p_CurrentStructRecupPosSlot);
}
else
{
p_CurrentStructRecupPosSlotTmp = g_p_LastStructRecupPosSlot;
TMP_M_Free(g_p_LastStructRecupPosSlot);
g_p_LastStructRecupPosSlot = p_CurrentStructRecupPosSlotTmp->pt_NextStructRecupPosSlot;
}
g_ucNbSaveGameSlots--;
return Result;
}
BOOL fn_bActualizeSlotListBis(long lNbAvailableSlots)
{
StructRecupPosSlot *p_StructRecupPosSlot;
BOOL bResult = FALSE;
if( lNbAvailableSlots != g_ucNbSaveGameSlots )
{
while (lNbAvailableSlots != g_ucNbSaveGameSlots)
{
p_StructRecupPosSlot = g_p_LastStructRecupPosSlot;
g_p_LastStructRecupPosSlot = (StructRecupPosSlot *) TMP_M_p_Malloc( sizeof(StructRecupPosSlot) );
g_p_LastStructRecupPosSlot->pt_NextStructRecupPosSlot = p_StructRecupPosSlot;
g_p_LastStructRecupPosSlot->pos = ++g_ucNbSaveGameSlots;
strncpy( g_p_LastStructRecupPosSlot->a_szSlotNames, g_a_szSlotNames, 3);
strcpy( g_p_LastStructRecupPosSlot->a_szOldSlotNames, "\\");
}
bResult = fn_bActualizeSlotPos();
}
return bResult;
}
#endif // ! U64
/******************** F PEREZ ********************/
/* FBF {*/
/*
//************************************************************************
void fn_vMenuOptionInitDetails(struct MNU_stMenuItem_ *hMenuItem,char *szText[])
{
MNU_fn_bSetValue(hMenuItem->uItem.hSlider,(short)g_stGameOptions.ulDetails);
}
//************************************************************************
void fn_vMenuOptionChangeDetailsValue(struct MNU_stMenuItem_ *hMenuItem,char *szText[])
{
fn_vChangeDetailsValue(MNU_fn_lGetValue(hMenuItem->uItem.hSlider));
}
//************************************************************************
void fn_vMenuOptionInitScreenSize(struct MNU_stMenuItem_ *hMenuItem,char *szText[])
{
MNU_fn_bSetValue(hMenuItem->uItem.hSlider,(short)g_stGameOptions.ulScreenSize);
}
//************************************************************************
void fn_vMenuOptionChangeScreenSizeValue(struct MNU_stMenuItem_ *hMenuItem,char *szText[])
{
//ANNECY CB
//fn_vChangeScreenSizeValue(MNU_fn_lGetValue(hMenuItem->uItem.hSlider));
//ENDANNECY
}
//************************************************************************
void fn_vMenuOptionInitMusicVolume(struct MNU_stMenuItem_ *hMenuItem,char *szText[])
{
MNU_fn_bSetValue(hMenuItem->uItem.hSlider,(short)g_stGameOptions.ulMusicVolume);
}
//************************************************************************
void fn_vMenuOptionChangeMusicVolumeValue(struct MNU_stMenuItem_ *hMenuItem,char *szText[])
{
fn_vChangeMusicVolumeValue(MNU_fn_lGetValue(hMenuItem->uItem.hSlider));
}
//************************************************************************
void fn_vMenuOptionInitFxVolume(struct MNU_stMenuItem_ *hMenuItem,char *szText[])
{
MNU_fn_bSetValue(hMenuItem->uItem.hSlider,(short)g_stGameOptions.ulFxVolume);
}
//************************************************************************
void fn_vMenuOptionChangeFxVolumeValue(struct MNU_stMenuItem_ *hMenuItem,char *szText[])
{
fn_vChangeFxVolumeValue(MNU_fn_lGetValue(hMenuItem->uItem.hSlider));
}
//************************************************************************
void fn_vMenuOptionInitVoiceVolume(struct MNU_stMenuItem_ *hMenuItem,char *szText[])
{
MNU_fn_bSetValue(hMenuItem->uItem.hSlider,(short)g_stGameOptions.ulVoiceVolume);
}
//************************************************************************
void fn_vMenuOptionChangeVoiceVolumeValue(struct MNU_stMenuItem_ *hMenuItem,char *szText[])
{
fn_vChangeVoiceVolumeValue(MNU_fn_lGetValue(hMenuItem->uItem.hSlider));
}
*/
/* FBF }*/
/**************************************************************************/
/**************************************************************************/
void fn_vValidateAllOption(void)
{
/**** Video options ****/
fn_vChangeDetailsValue(g_stGameOptions.ulDetails);
/*ANNECY CB*/
/* fn_vChangeScreenSizeValue(g_stGameOptions.ulScreenSize);*/
/*END ANNECY*/
/**** Sound options ****/
fn_vChangeMusicVolumeValue(g_stGameOptions.ulMusicVolume);
fn_vChangeFxVolumeValue(g_stGameOptions.ulFxVolume);
#ifdef D_USE_LIPSYNC
fn_vChangeVoiceVolumeValue(g_stGameOptions.ulVoiceVolume);
#endif
}
/**************************************************************************/
/*void fn_vChangePlayerName(char *_szName)
{
GAM_fn_vSetPlayerName(_szName);
}*/
/**************************************************************************/
void fn_vChangeDetailsValue(unsigned long _ulValue)
{
g_stGameOptions.ulDetails = _ulValue;
}
/**************************************************************************/
void fn_vChangeScreenSizeValue(unsigned long _ulValue)
{
/*ANNECY CB*/
#if 0
_ulValue = max(60,min(100,_ulValue));
g_stGameOptions.ulScreenSize = _ulValue;
fn_vChangeViewPortSize(g_stGameOptions.ulScreenSize);
#endif
/*ENDANNECY*/
}
/**************************************************************************/
void fn_vChangeMusicVolumeValue(unsigned long _ulValue)
{
_ulValue = max(0,min(127,_ulValue));
g_stGameOptions.ulMusicVolume = _ulValue;
SND_fn_vSetVolumeLineSound(g_lSoundVolumeLineMusic,g_stGameOptions.ulMusicVolume);
}
/**************************************************************************/
void fn_vChangeFxVolumeValue(unsigned long _ulValue)
{
_ulValue = max(0,min(127,_ulValue));
g_stGameOptions.ulFxVolume = _ulValue;
SND_fn_vSetVolumeLineSound(g_lSoundVolumeLineSound ,g_stGameOptions.ulFxVolume);
}
/**************************************************************************/
#ifdef D_USE_LIPSYNC
void fn_vChangeVoiceVolumeValue(unsigned long _ulValue)
{
_ulValue = max(0,min(127,_ulValue));
g_stGameOptions.ulVoiceVolume = _ulValue;
SND_fn_vSetVolumeLineSound(g_lSoundVolumeLineVoices ,g_stGameOptions.ulVoiceVolume);
}
#endif D_USE_LIPSYNC
/**************************************************************************/
unsigned long fn_ulGetTrameNumber(void) {
return( g_stEngineStructure.stEngineTimer.ulTrameNumber) ;
}