reman3/Rayman_X/cpa/tempgrp/GliGlou/Drivers/DirectX6/DirectX6.dsp

222 lines
7.2 KiB
Plaintext

# Microsoft Developer Studio Project File - Name="DirectX6" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=DirectX6 - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "DirectX6.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "DirectX6.mak" CFG="DirectX6 - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "DirectX6 - Win32 Release" (based on\
"Win32 (x86) Dynamic-Link Library")
!MESSAGE "DirectX6 - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "DirectX6 - Win32 Retail" (based on\
"Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""$/cpa/tempgrp/GliGlou/Drivers/DirectX6", WUPAAAAA"
# PROP Scc_LocalPath "."
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "DirectX6 - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "temp\Release"
# PROP Intermediate_Dir "temp\Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "t:\3dFX\GLIDE\SRC\SST1\INCLUDE" /I "t:\mssdk\include" /I "x:\cpa\public" /I "x:\cpa\public\gli" /I "x:\cpa\public\geo" /I "inc" /I "x:\cpa\tempgrp\gliglou\multidrv\inc" /I "..\\" /D "NDEBUG" /D "_WINDOWS" /D "USE_PROFILER" /D "WIN32" /D "GLI_DIRECTX6" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD BASE RSC /l 0x40c /d "NDEBUG"
# ADD RSC /l 0x40c /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 /out:"x:\cpa\exe\main\dll\GliDX6vr.dll"
!ELSEIF "$(CFG)" == "DirectX6 - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "temp\Debug"
# PROP Intermediate_Dir "temp\Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /I "t:\3dFX\GLIDE\SRC\SST1\INCLUDE" /I "t:\mssdk\include" /I "x:\cpa\public" /I "x:\cpa\public\gli" /I "x:\cpa\public\geo" /I "inc" /I "x:\cpa\tempgrp\gliglou\multidrv\inc" /I "..\\" /D "_DEBUG" /D "VISUAL" /D "USE_PROFILER" /D "MTH_CHECK" /D "CPA_WANTS_EXPORT" /D "WIN32" /D "GLI_DIRECTX6" /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
# ADD BASE RSC /l 0x40c /d "_DEBUG"
# ADD RSC /l 0x40c /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"x:\cpa\exe\main\dll\GliDX6vd.dll" /pdbtype:sept
!ELSEIF "$(CFG)" == "DirectX6 - Win32 Retail"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "DirectX6__"
# PROP BASE Intermediate_Dir "DirectX6__"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Temp\Retail"
# PROP Intermediate_Dir "Temp\Retail"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /I "t:\3dFX\GLIDE\SRC\SST1\INCLUDE" /I "x:\cpa\public" /I "x:\cpa\public\gli" /I "x:\cpa\public\geo" /I "inc" /I "x:\cpa\tempgrp\gliglou\multidrv\inc" /I "..\\" /I "t:\mssdk\include" /D "NDEBUG" /D "_WINDOWS" /D "RETAIL" /D "WIN32" /D "GLI_DIRECTX6" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
# ADD BASE RSC /l 0x40c /d "NDEBUG"
# ADD RSC /l 0x40c /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 /out:"x:\cpa\exe\main\dll\GliDX6vf.dll"
!ENDIF
# Begin Target
# Name "DirectX6 - Win32 Release"
# Name "DirectX6 - Win32 Debug"
# Name "DirectX6 - Win32 Retail"
# Begin Group "Src"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\Acces_ALL.c
!IF "$(CFG)" == "DirectX6 - Win32 Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "DirectX6 - Win32 Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "DirectX6 - Win32 Retail"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\ClipTRIANGLES.c
# End Source File
# Begin Source File
SOURCE=..\DllCom.c
# End Source File
# Begin Source File
SOURCE=.\Src\DX6_Acces.c
# PROP Exclude_From_Build 1
# End Source File
# Begin Source File
SOURCE=.\Src\DX6_Caps.c
# End Source File
# Begin Source File
SOURCE=.\Src\DX6_Choose.c
# End Source File
# Begin Source File
SOURCE=.\Src\DX6_Dll.c
# End Source File
# Begin Source File
SOURCE=.\Src\DX6_Domat.c
# End Source File
# Begin Source File
SOURCE=.\Src\DX6_HdwTx.c
# End Source File
# Begin Source File
SOURCE=.\Src\DX6_Init.c
# End Source File
# Begin Source File
SOURCE=..\GliDLL.def
# End Source File
# End Group
# Begin Group "inc"
# PROP Default_Filter ""
# Begin Source File
SOURCE=..\DllCom.h
# End Source File
# Begin Source File
SOURCE=.\inc\DX6_Caps.h
# End Source File
# Begin Source File
SOURCE=.\inc\DX6_Choose.h
# End Source File
# Begin Source File
SOURCE=.\inc\MacroD3D.h
# End Source File
# Begin Source File
SOURCE=.\inc\TextuD3D.h
# End Source File
# End Group
# Begin Group "lib"
# PROP Default_Filter ""
# Begin Source File
SOURCE=T:\mssdk\lib\ddraw.lib
# End Source File
# End Group
# Begin Source File
SOURCE=.\DirectX6.mak
# End Source File
# End Target
# End Project