135 lines
3.9 KiB
C
135 lines
3.9 KiB
C
#include <kamui.h>
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/* GET*/
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#define GetX(a) a.fX
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#define GetY(a) a.fY
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#define GetZ(a) a.fZ
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#define GetPackedColor(a) *(unsigned long *)&a.uBaseRGB
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#define GetU(a) a.fU
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#define GetV(a) a.fV
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/* SET*/
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#define SetX(a,b) a.fX = b
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#define SetY(a,b) a.fY = b
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#define SetZ(a,b) a.fZ = b
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#define SetPackedColor(a,b) *(unsigned long *)&a.uBaseRGB = b
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#define SetPackedSpecular(a,b)
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#define SetU(a,b) a.fU = b
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#define SetV(a,b) a.fV = b
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#define SetU_Cpy(a,b) *(unsigned long *)&a.fU = *(unsigned long *)&b
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#define SetV_Cpy(a,b) *(unsigned long *)&a.fV = *(unsigned long *)&b
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/* GLOBALS*/
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#define GLI_tdScreenVertx KMVERTEX_03
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extern KMVERTEXBUFFDESC VertexBufferDesc;
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KMVERTEX_03 CurrentDestXYZ[4];
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/* Special functions*/
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#define GLI_M_RestoreCW()\
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{\
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CurrentDestXYZ[0].ParamControlWord = \
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CurrentDestXYZ[1].ParamControlWord = \
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CurrentDestXYZ[3].ParamControlWord = KM_VERTEXPARAM_NORMAL;\
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CurrentDestXYZ[2].ParamControlWord = KM_VERTEXPARAM_ENDOFSTRIP;\
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}\
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static void GLI_BeforeDraw()
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{
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GLI_M_RestoreCW();
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};
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#define GLI_AfterDraw()
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static void GLI_DrawQuad(void)
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{
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kmSetVertex(&VertexBufferDesc,&CurrentDestXYZ[0],KM_VERTEXTYPE_03,sizeof(CurrentDestXYZ[1]));
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kmSetVertex(&VertexBufferDesc,&CurrentDestXYZ[1],KM_VERTEXTYPE_03,sizeof(CurrentDestXYZ[1]));
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kmSetVertex(&VertexBufferDesc,&CurrentDestXYZ[3],KM_VERTEXTYPE_03,sizeof(CurrentDestXYZ[1]));
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kmSetVertex(&VertexBufferDesc,&CurrentDestXYZ[2],KM_VERTEXTYPE_03,sizeof(CurrentDestXYZ[1]));
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}
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/* Draw Triangle*/
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GLI_FuncNodeBegin(GLI_vDrawTriangle)
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{
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kmSetVertex(&VertexBufferDesc,&CurrentDestXYZ[0],KM_VERTEXTYPE_03,3*sizeof(CurrentDestXYZ[0]));
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}
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void GLI_vDrawZSortedTriangle(void *p_3Point)
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{
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}
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void GLI_vDrawZSortedQuad(void *p_3Point)
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{
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}
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void GLI_vAddDrawFunc()
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{
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GLI_M_AddFunc(GLI_vDrawTriangle);
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}
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/* GLI_BIG_GLOBALS -> lClippingModeMask*/
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void GLI_ReComputeClippingMask()
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{
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*(float *)&fX_CMP_Optimize = 640.0f;
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*(float *)&fY_CMP_Optimize = 480.0f;
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*(float *)&fXMin_CLIP_Optimize = 100.0f;
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*(float *)&fYMin_CLIP_Optimize = 50.0f;
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*(float *)&fXMax_CLIP_Optimize = 540.0f;
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*(float *)&fYMax_CLIP_Optimize = 430.0f;
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}
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/**********************************************************************************************/
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/* Name: GLI_DRV_vSendSpriteToClip*/
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/* Goal: draw a sprite*/
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/* Code: Philippe Vimont */
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/* OPTIMMIZED : No*/
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/**********************************************************************************************/
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void GLI_DRV_vSendSpriteToClip
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(
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GLI_tdstAligned2DVector *a4_st2DVertex ,
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MTH_tdxReal xZ ,
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GLI_tdstInternalGlobalValuesFor3dEngine *p_stGlobaleMT)
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{
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GLI_BeforeDraw();
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GLI_M_InitSprite();
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SetU(CurrentDestXYZ[0],0.0f);
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SetV(CurrentDestXYZ[0],1.0f);
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SetU(CurrentDestXYZ[1],1.0f);
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SetV(CurrentDestXYZ[1],1.0f);
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SetU(CurrentDestXYZ[2],1.0f);
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SetV(CurrentDestXYZ[2],0.0f);
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SetU(CurrentDestXYZ[3],0.0f);
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SetV(CurrentDestXYZ[3],0.0f);
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GLI_DrawQuad();
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GLI_AfterDraw();
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}
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/**********************************************************************************************/
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/* Name: GLI_DRV_vSendSpriteToClipWithUV 1.0*/
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/* Goal: */
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/* Code: Philippe Vimont / 1.0*/
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/* REM: */
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/* OPTIMMIZED : No*/
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/**********************************************************************************************/
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void GLI_DRV_vSendSpriteToClipWithUV
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(
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GLI_tdstAligned2DVector *a4_st2DVertex ,
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MTH_tdxReal *a8_stUVVertex,
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MTH_tdxReal xZ ,
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GLI_tdstInternalGlobalValuesFor3dEngine *p_stGlobaleMT)
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{
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GLI_BeforeDraw();
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GLI_M_InitSprite();
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SetU(CurrentDestXYZ[2],a8_stUVVertex[4]);
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SetV(CurrentDestXYZ[2],a8_stUVVertex[4+1]);
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SetU(CurrentDestXYZ[3],a8_stUVVertex[6]);
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SetV(CurrentDestXYZ[3],a8_stUVVertex[6+1]);
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SetU(CurrentDestXYZ[0],a8_stUVVertex[0]);
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SetV(CurrentDestXYZ[0],a8_stUVVertex[0+1]);
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SetU(CurrentDestXYZ[1],a8_stUVVertex[2]);
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SetV(CurrentDestXYZ[1],a8_stUVVertex[2+1]);
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GLI_DrawQuad();
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GLI_AfterDraw();
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}
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