62 lines
3.2 KiB
C
62 lines
3.2 KiB
C
#ifndef __EXTHEADE_H__
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#define __EXTHEADE_H__
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Return the number of collisions */
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/*extern long COL_lHaveITakeSThgIntoTheMug(
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DNM_tdstObstacle *_p_stResultObstacle,
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HIE_tdxHandleToSuperObject _hSupObj,
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POS_tdstCompletePosition *_p_stAbsoluteStartPosition,
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POS_tdstCompletePosition *_p_stAbsoluteEndSPosition);
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*/
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extern ACP_tdxBool COL_fn_bHaveITakeSThgIntoTheMugStatic (
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DNM_tdstMecObstacle *_p_stResultObstacle,
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HIE_tdxHandleToSuperObject _p_stSupObj,
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struct POS_stCompletePosition *_p_stPosition );
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/* Average velocity */
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/*extern void fn_vAverageSpeed(HIE_tdxHandleToSuperObject p_stSuperObj,MTH_tdxReal xTimeWindow,MTH3D_tdstVector *p_result);*/
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/* break the FSL link */
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/*void fn_vReputCharacterSuperObjectAtTheWorld(HIE_tdxHandleToSuperObject h_SupObject);*/
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/*extern void fn_vReputCharacterSuperObjectAtTheWorld(HIE_tdxHandleToSuperObject p_stSupObject);*/
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/*extern void GAM_fn_vChangeFather(HIE_tdxHandleToSuperObject _hSprObj, HIE_tdxHandleToSuperObject _hNewFather);*/
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/* To compute Fluid Speed due to Streams in sector */
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extern MTH3D_tdstVector *ComputeStreamSpeedForActiveSector(HIE_tdxHandleToSuperObject hChar,HIE_tdxHandleToSuperObject hActiveSector,MTH3D_tdstVector *p_stFinalSpeed);
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extern CPA_EXPORT HIE_tdxHandleToSuperObject GAM_fn_hGetCurrentSector(HIE_tdxHandleToSuperObject);
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/*extern ACP_tdxBool fn_bStandardGameIsAPlatform (HIE_tdxHandleToSuperObject hSupObj);*/
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/*extern struct DNM_stDynamics* fn_p_stDynamGetDynamicsSO (HIE_tdxHandleToSuperObject hSupObj);*/
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extern CPA_EXPORT unsigned long fn_ulStandardGameGetCustomBitsSO (HIE_tdxHandleToSuperObject hSupObj);
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/*extern CPA_EXPORT ACP_tdxBool fn_bBrainWaterCollideSO (HIE_tdxHandleToSuperObject hSupObj);*/
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extern CPA_EXPORT unsigned char fn_ucCollSetGetCollComputeFrequencySO(HIE_tdxHandleToSuperObject hSuperObj);
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extern CPA_EXPORT long COL_fn_lFindNormal (HIE_tdxHandleToSuperObject _hSuperObject,MTH3D_tdstVector *_p_stPoint,MTH3D_tdstVector *_p_a2_stNormal);
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extern CPA_EXPORT ACP_tdxBool fn_bGetCharacterNoCollisionWithMap (HIE_tdxHandleToSuperObject _hSuperObject);
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extern CPA_EXPORT ACP_tdxBool fn_bGetCharacterForceCollisionWhenNotMoving (HIE_tdxHandleToSuperObject _hSuperObject);
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extern CPA_EXPORT void fn_vSetCharacterNoCollisionWithMap (HIE_tdxHandleToSuperObject _hSuperObject, ACP_tdxBool _bValue);
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extern CPA_EXPORT unsigned char fn_ucCollSetGetColliderPrioritySO (HIE_tdxHandleToSuperObject _hSuperObject);
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extern CPA_EXPORT char* AI_fn_pszGetActorName (HIE_tdxHandleToSuperObject hSupObj);
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extern CPA_EXPORT char* AI_fn_pszGetFamilyName (HIE_tdxHandleToSuperObject hSupObj, char* szBuffer);
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extern CPA_EXPORT unsigned char fn_ucIsAnAlwaysObject(struct tdstEngineObject_ *p_stEngineObject);
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/* XB 05/05/99 : it is an inline function !!! */
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#ifndef U64
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extern CPA_EXPORT tdxHandleToState fn_h3dDataGetInitialStateSO (HIE_tdxHandleToSuperObject hSuperObj);
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#endif /* U64 */
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/* End XB 05/05/99 */
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#ifdef __cplusplus
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}
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#endif
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#endif
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