65 lines
1.2 KiB
C
65 lines
1.2 KiB
C
/*
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* universal multiplayer library level 0 header file
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* transport layer: TEN PC-windows 95
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*/
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#if !defined(__L0TENPCWIN95_TYPES__)
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#define __L0TENPCWIN95_TYPES__
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#if !defined(ONLY_TYPES)
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#define L0TENPCWIN95_UNDEF
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#define ONLY_TYPES
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#endif /* !ONLY_TYPES */
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/*
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* include here any other include files you need
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*/
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#include <windows.h>
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#include "l0GlDef.h"
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#if defined(L0TENPCWIN95_UNDEF)
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#undef ONLY_TYPES
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#undef L0TENPCWIN95_UNDEF
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#endif /* !L0TENPCWIN95_UNDEF */
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#endif /* !__L0TENPCWIN95_TYPES__ */
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#if !defined(ONLY_TYPES)
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#if !defined(__L0TENPCWIN95_VARS__)
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#define __L0TENPCWIN95_VARS__
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#undef EXTERN
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#undef extern
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#if !defined(GLOBALS)
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#define EXTERN extern
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#else /* !GLOBALS */
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#define EXTERN
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#endif /* !GLOBALS */
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/*
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* variables of the above types are here. declarations with initialization
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* are of the form:
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*
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* <type> <variable name>
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* #if defined(GLOBALS)
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* = <initial values>
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* #endif
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* ;
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*/
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#endif /* !__L0TENPCWIN95_VARS__ */
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#if !defined (__L0TENPCWIN95_PROTOS__)
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#define __L0TENPCWIN95_PROTOS__
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/*
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* put here the prototypes of the handler functions for the object
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*/
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#include <NET\L0TEN.h>
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#endif /* !__L0TENPCWIN95_PROTOS__ */
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#endif /* !ONLY_TYPES */
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