272 lines
24 KiB
Plaintext
272 lines
24 KiB
Plaintext
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\additive \super \sbasedon10 footnote reference;}}{\info{\title #+ L\'92\'e9diteur de zones}{\author Alexis Vaisse}{\operator Alexis Vaisse}{\creatim\yr1997\mo12\dy4\hr17\min2}{\revtim\yr1997\mo12\dy8\hr11\min45}{\version32}{\edmins100}{\nofpages19}
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{\nofwords1474}{\nofchars8404}{\*\company UBI}{\nofcharsws0}{\vern89}}\paperw11906\paperh16838\margl1417\margr1417\margt1417\margb1417 \deftab708\widowctrl\ftnbj\aenddoc\hyphhotz425\hyphcaps0\formshade\viewkind4\viewscale201\viewzk2 \fet0\sectd
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\linex0\headery709\footery709\colsx709\endnhere\sectdefaultcl {\*\pnseclvl1\pnucrm\pnstart1\pnindent720\pnhang{\pntxta .}}{\*\pnseclvl2\pnucltr\pnstart1\pnindent720\pnhang{\pntxta .}}{\*\pnseclvl3\pndec\pnstart1\pnindent720\pnhang{\pntxta .}}{\*\pnseclvl4
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\pnlcltr\pnstart1\pnindent720\pnhang{\pntxta )}}{\*\pnseclvl5\pndec\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}}{\*\pnseclvl6\pnlcltr\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}}{\*\pnseclvl7\pnlcrm\pnstart1\pnindent720\pnhang{\pntxtb (}
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{\pntxta )}}{\*\pnseclvl8\pnlcltr\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}}{\*\pnseclvl9\pnlcrm\pnstart1\pnindent720\pnhang{\pntxtb (}{\pntxta )}}\pard\plain \qc\keepn\widctlpar\adjustright \fs20\lang1036 {\b\fs36\cf6\lang1033
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\par }{\cs16\b\fs36\cf6\lang1033\super #{\footnote \pard\plain \s15\widctlpar\adjustright \fs20\lang1036 {\cs16\super #}{ ID_Titre}}+{\footnote \pard\plain \s15\widctlpar\adjustright \fs20\lang1036 {\cs16\super +}{ PAGE_010}}}{\b\fs36\cf6\lang1033
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The zone editor
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\par
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\par }\pard \qr\widctlpar\adjustright {\fs24\lang1033 \{BMC PORTRAIT.BMP\}
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\par Alexis Vaisse
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\par }\pard \widctlpar\adjustright {\fs24\lang1033
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\par }{\fs24\uldb\lang1033
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\par
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\par
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\par }{\fs28\lang1033 Presentation of the zones
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\par
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\par }\pard \li284\widctlpar\adjustright {\fs24\uldb\lang1033 The different types of zones}{\v\fs24\lang1033 ID_Types}{\fs24\lang1033
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\par }{\fs24\uldb\lang1033 The zones of an actor}{\v\fs24\lang1033 ID_ZoneActeur}{\fs24\lang1033
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\par }{\fs24\uldb\lang1033 The zones of a module}{\v\fs24\lang1033 ID_ZoneModule}{\fs24\lang1033
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\par }\pard \widctlpar\adjustright {\fs28\lang1033
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\par Creation of a zone
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\par
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\par }\pard \li284\widctlpar\adjustright {\fs24\uldb\lang1033 How to create a zone of actor}{\v\fs24\lang1033 ID_CreationActeur}{\fs24\lang1033
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\par }{\fs24\uldb\lang1033 The list of the families, models, actors...}{\v\fs24\lang1033 ID_List1}{\fs24\lang1033
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\par }{\fs24\uldb\lang1033 The list of the zones of actor}{\v\fs24\lang1033 ID_List2}{\fs24\lang1033
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\par }{\fs24\uldb\lang1033 Creation of shared zones}{\v\fs24\lang1033 ID_Partage}{\fs24\lang1033
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\par }{\fs24\uldb\lang1033 How to change the name of a list of zones}{\v\fs24\lang1033 ID_NomListe}{\fs24\lang1033
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\par }{\fs24\uldb\lang1033 How to set a zone to a given name}{\v\fs24\lang1033 ID_Affectation}{\fs24\lang1033
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\par }{\fs24\uldb\lang1033 How to create a zone of module}{\v\fs24\lang1033 ID_CreationModule}{\fs24\lang1033
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\par }{\fs24\uldb\lang1033 How to change the size of a zone}{\v\fs24\lang1033 ID_Taille}{\fs24\lang1033
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\par }{\fs28\lang1033
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\par }\pard \widctlpar\adjustright {\fs28\lang1033 Visualization of the zones
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\par
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\par }\pard \li284\widctlpar\adjustright {\fs24\uldb\lang1033 Visualization of an actor alone with its zones}{\v\fs24\lang1033 ID_AfficherActeur}{\fs24\lang1033
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\par }{\fs24\uldb\lang1033 Visualization of the zones of several actors}{\v\fs24\lang1033 ID_DisplayControl1}{\fs24\lang1033
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\par }{\fs24\uldb\lang1033 Visualization of the zones in another editor, during the game}{\v\fs24\lang1033 ID_DisplayControl2}{\fs24\lang1033
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\par }{\fs24\uldb\lang1033 Visualization of an actor with its zones of module}{\v\fs24\lang1033 ID_VisualisationModule}{\fs24\lang1033
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\par }{\fs24\lang1033
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\par }\pard \qc\keepn\widctlpar\adjustright {\fs24\lang1033 \page
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\par }{\cs16\fs28\cf6\lang1033\super #{\footnote \pard\plain \s15\widctlpar\adjustright \fs20\lang1036 {\cs16\super #}{ ID_Recherche}}+{\footnote \pard\plain \s15\widctlpar\adjustright \fs20\lang1036 {\cs16\super +}{ PAGE_015}}}{\fs28\cf6\lang1033 Research
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\par
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\par }\pard \widctlpar\adjustright {\fs24\lang1033
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\par Click on the element you want to learn more about\~:
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\par
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\par }\pard \li1134\widctlpar\adjustright {\fs24\lang1033 \{BMC GENERAL.SHG\} \{BMC GENEMODE.SHG\}
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\par }\pard \widctlpar\adjustright {\fs24\lang1033
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\par
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\par }\pard \qc\keepn\widctlpar\adjustright {\fs24\lang1033 \page
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\par }{\cs16\fs28\cf6\lang1033\super #{\footnote \pard\plain \s15\widctlpar\adjustright \fs20\lang1036 {\cs16\super #}{ ID_Types}}+{\footnote \pard\plain \s15\widctlpar\adjustright \fs20\lang1036 {\cs16\super +}{ PAGE_020}}}{\fs28\cf6\lang1033
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The different type of zones
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\par
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\par }\pard \widctlpar\adjustright {\fs24\lang1033
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\par }\pard \fi284\widctlpar\adjustright {\fs24\lang1033 There are two categories of zones zones\~:
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\par
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\par }\pard \fi-142\li709\widctlpar\adjustright {\fs24\lang1033 - The }{\fs24\uldb\lang1033 zones of actor}{\v\fs24\lang1033 ID_ZoneActeur}{\fs24\lang1033 , which are defined for each actor,
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\par - The }{\fs24\uldb\lang1033 zones of module}{\v\fs24\lang1033 ID_ZoneModule}{\fs24\lang1033 , which are defined for each module of the actor (the head, the hand\'85)
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\par }\pard \qc\keepn\widctlpar\adjustright {\fs24\lang1033 \page
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\par }{\cs16\fs28\cf6\lang1033\super #{\footnote \pard\plain \s15\widctlpar\adjustright \fs20\lang1036 {\cs16\super #}{ ID_ZoneActeur}}+{\footnote \pard\plain \s15\widctlpar\adjustright \fs20\lang1036 {\cs16\super +}{ PAGE_022}}}{\fs28\cf6\lang1033 The
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zones of actor
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\par
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\par }\pard \fi284\widctlpar\adjustright {\fs24\lang1033
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\par There are four types of zones of actor :
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\par }\pard \widctlpar\adjustright {\fs24\lang1033
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\par }\pard \li567\widctlpar\adjustright {\fs24\lang1033 - the zones of detection (}{\fs24\cf2\lang1033 ZDD}{\fs24\lang1033 ),
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\par - the zones of event (}{\fs24\cf2\lang1033 ZDE}{\fs24\lang1033 ),
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\par - the zones of movement (}{\fs24\cf2\lang1033 ZDM}{\fs24\lang1033 ),
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\par - and the zones to reposition (}{\fs24\cf2\lang1033 ZDR}{\fs24\lang1033 ).
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\par }\pard \fi284\widctlpar\adjustright {\fs24\lang1033
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\par For each model, four }{\fs24\uld\lang1033 lists of names}{\v\fs24\lang1033 ID_ListeNoms}{\fs24\lang1033 \~can be defined : one list of names of ZDD, one of ZDE, one of ZDM and one of ZDR.
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\par Each actor of this model will have four associated list of zones. The size of a list of zones is equal to the size of the associated list of names of the model (as many zones as names).
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\par
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\par }\pard \li284\widctlpar\adjustright {\fs24\lang1033 See }{\fs24\uldb\lang1033 How to create a zone of actor}{\v\fs24\lang1033 ID_CreationActeur}{\fs24\lang1033
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\par }\pard \qc\keepn\widctlpar\adjustright {\fs24\lang1033 \page
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\par }{\cs16\fs28\cf6\lang1033\super #{\footnote \pard\plain \s15\widctlpar\adjustright \fs20\lang1036 {\cs16\super #}{ ID_ZoneModule}}+{\footnote \pard\plain \s15\widctlpar\adjustright \fs20\lang1036 {\cs16\super +}{ PAGE_024}}}{\fs28\cf6\lang1033
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The zones of module
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\par
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\par }\pard \fi284\widctlpar\adjustright {\fs24\lang1033
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\par There are four types of zones of module :
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\par }\pard \widctlpar\adjustright {\fs24\lang1033
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\par }\pard \li567\widctlpar\adjustright {\fs24\lang1033 - the zones of detection (}{\fs24\cf2\lang1033 ZDD}{\fs24\lang1033 ),
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\par - the zones of event (}{\fs24\cf2\lang1033 ZDE}{\fs24\lang1033 ),
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\par - the zones of movement (}{\fs24\cf2\lang1033 ZDM}{\fs24\lang1033 ),
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\par - and the zones to reposition (}{\fs24\cf2\lang1033 ZDR}{\fs24\lang1033 ).
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\par }\pard \fi284\widctlpar\adjustright {\fs24\lang1033
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\par For each module of an actor, one can define one ZDD, one ZDE, one ZDM and one ZDR.
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\par
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\par }\pard \li284\widctlpar\adjustright {\fs24\lang1033 See }{\fs24\uldb\lang1033 How to create a zone of module}{\v\fs24\lang1033 ID_CreationModule}{\fs24\lang1033
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\par }\pard \fi284\widctlpar\adjustright {\fs24\lang1033
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\par }\pard \qc\keepn\widctlpar\adjustright {\fs24\lang1033 \page
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\par }{\cs16\fs28\cf6\lang1033\super #{\footnote \pard\plain \s15\widctlpar\adjustright \fs20\lang1036 {\cs16\super #}{ ID_CreationActeur}}+{\footnote \pard\plain \s15\widctlpar\adjustright \fs20\lang1036 {\cs16\super +}{ PAGE_030}}}{\fs28\cf6\lang1033
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How to create a zone of actor
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\par
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\par }\pard \widctlpar\adjustright {\fs24\lang1033
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\par }\pard \fi284\widctlpar\adjustright {\fs24\lang1033 Here is the method to follow to create zones of actor\~:
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\par }\pard \widctlpar\adjustright {\fs24\lang1033
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\par }\pard \li567\widctlpar\adjustright {\fs24\lang1033 1. First, the model of the actor must have four }{\fs24\uld\lang1033 lists of names}{\v\fs24\lang1033 ID_ListeNoms}{\fs24\lang1033 . If this is not the case, you have to create them in the actor editor\~
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:
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\par
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\par }\pard \qc\li567\widctlpar\adjustright {\fs24\lang1033 \{BMC LISTENOM.BMP\}
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\par }\pard \li567\widctlpar\adjustright {\fs24\lang1033
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\par \tab This automatically creates some lists of zones for each actor of this model.
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\par
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\par 2. In the zone editor, choose the type of zone (zdd, zde, zdm ou zdr) you when to create by selecting an empty position in the list\~:
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\par
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\par }\pard \qc\li567\widctlpar\adjustright {\fs24\lang1033 \{BMC LIST2.BMP\}
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\par
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\par }\pard \li567\widctlpar\adjustright {\fs24\lang1033 3. }{\i\fs24\lang1033 Drag and drop}{\fs24\lang1033 the zone you want (sphere, box, point or cone) to the actor into the 3D view.
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\par }\pard \qc\keepn\widctlpar\adjustright {\fs24\lang1033 \page
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\par }{\cs16\fs28\cf6\lang1033\super #{\footnote \pard\plain \s15\widctlpar\adjustright \fs20\lang1036 {\cs16\super #}{ ID_List1}}+{\footnote \pard\plain \s15\widctlpar\adjustright \fs20\lang1036 {\cs16\super +}{ PAGE_040}}}{\fs28\cf6\lang1033
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The list of families, models, actors...
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\par
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\par }\pard \fi284\widctlpar\adjustright {\fs24\lang1033
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\par \{BMC LIST1.BMP\}
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\par
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\par In this list, you can choose between\~:
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\par
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\par }\pard \fi-283\li851\widctlpar\adjustright {\fs24\lang1033 1. the }{\fs24\cf2\lang1033 list of all families }{\fs24\lang1033 of the current map, with the models of each family,
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\par 2. the }{\fs24\cf2\lang1033 list of all models}{\fs24\lang1033 , with the actors of each model,
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\par 3. the }{\fs24\cf2\lang1033 list of the models of one family}{\fs24\lang1033 , with the actors of each model,
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\par 4. the }{\fs24\cf2\lang1033 lists of one model}{\fs24\lang1033 , with the list of zones (ZDD, ZDE, ZDM and ZDR) of each actor,
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\par 5. the }{\fs24\cf2\lang1033 list of all the modules of an actor}{\fs24\lang1033 , with the zones of each module.
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\par }\pard \fi284\widctlpar\adjustright {\fs24\lang1033
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\par To show a list, you can\~:
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\par }\pard \li567\widctlpar\adjustright {\fs24\lang1033 - select the list into the combo box,
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\par - double-click on one element of the list
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\par - click on the \lquote }{\i\fs24\lang1033 Return}{\fs24\lang1033 \rquote button\~: \{BMC RETOUR.BMP\}
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\par }\pard \fi284\widctlpar\adjustright {\fs24\lang1033
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\par Each element has an icon that visualizes its type\~:
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\par
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\par }\pard \fi284\li567\widctlpar\adjustright {\fs24\lang1033 \{BMC FAMILLE.BMP\}\tab : family
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\par \{BMC MODELE.BMP\}\tab : model
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\par \{BMC ACTEUR.BMP\}\tab : actor
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\par \{BMC LISTE.BMP\}\tab : list of zones
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\par \{BMC MODULE.BMP\}\tab : module
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\par \{BMC ZONE.BMP\}\tab : zone
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\par }\pard \qc\keepn\widctlpar\adjustright {\fs24\lang1033 \page
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\par }{\cs16\fs28\cf6\lang1033\super #{\footnote \pard\plain \s15\widctlpar\adjustright \fs20\lang1036 {\cs16\super #}{ ID_List2}}+{\footnote \pard\plain \s15\widctlpar\adjustright \fs20\lang1036 {\cs16\super +}{ PAGE_050}}}{\fs28\cf6\lang1033
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The list of zones of actor
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\par
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\par }\pard \fi284\widctlpar\adjustright {\fs24\lang1033
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\par \{BMC LIST2.BMP\}
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\par
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\par The icon at the left of a zone visualizes the type of the zone. You define this type for each name when you create the list of names. Therefore all actors of a model have the same list of types.
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\par
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\par \{BMC COMMUN.BMP\} }{\b\fs24\lang1033 common\~}{\fs24\lang1033 : all actors of the model have the same zone.
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\par \{BMC PARTAGE.BMP\} }{\b\fs24\lang1033 shared\~}{\fs24\lang1033 : some actors can have the same zone, some can have another one.
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\par \{BMC VIERGE.BMP\} }{\b\fs24\lang1033 virgin }{\fs24\lang1033 or }{\b\fs24\lang1033 specific\~}{\fs24\lang1033 : each actor has its own zone, which cannot be shared.
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\par
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\par }\pard \li284\widctlpar\adjustright {\fs24\lang1033 See }{\fs24\uldb\lang1033 Creation of shared zones}{\v\fs24\lang1033 ID_Partage
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\par }\pard \fi284\widctlpar\adjustright {\fs24\lang1033
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\par
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\par }\pard \qc\keepn\widctlpar\adjustright {\fs24\lang1033 \page
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\par }{\cs16\fs28\cf6\lang1033\super #{\footnote \pard\plain \s15\widctlpar\adjustright \fs20\lang1036 {\cs16\super #}{ ID_Partage}}+{\footnote \pard\plain \s15\widctlpar\adjustright \fs20\lang1036 {\cs16\super +}{ PAGE_052}}}{\fs28\cf6\lang1033
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Creation of shared zones
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\par
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\par }\pard \fi284\widctlpar\adjustright {\fs24\lang1033
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\par If you modify a }{\b\fs24\lang1033 shared }{\fs24\lang1033 field (by inserting a zone, removing a zone or reversing two zones and at least one of them is shared) and if the list of zones is used by several actors
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(or one actor and one model), you are asked if you want the modification to be done for all actors using this list\~:
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\par
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\par }\pard \qc\fi284\widctlpar\adjustright {\fs24\lang1033 \{BMC MODIFPAR.BMP\}
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\par }\pard \fi284\widctlpar\adjustright {\fs24\lang1033
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\par If you answer YES, the modification is done in the current list of zones, so all actors using this list get this modification.
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\par
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\par If you answer NO, a new list of zones is creating for the current actor, and the modification is done in this list. All the other actors does not see this modification. This lets you personalize the zone of one actor.
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\par }\pard \qc\keepn\widctlpar\adjustright {\fs24\lang1033 \page
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\par }{\cs16\fs28\cf6\lang1033\super #{\footnote \pard\plain \s15\widctlpar\adjustright \fs20\lang1036 {\cs16\super #}{ ID_NomListe}}+{\footnote \pard\plain \s15\widctlpar\adjustright \fs20\lang1036 {\cs16\super +}{ PAGE_055}}}{\fs28\cf6\lang1033
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How to change the name of a list of zones
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\par
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\par }\pard \fi284\widctlpar\adjustright {\fs24\lang1033
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\par You can change the name of a list of zones in the first list (top left of the screen)\~:
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\par
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\par \{BMC NOMLISTE.BMP\}
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\par
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\par
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\par }\pard \qc\keepn\widctlpar\adjustright {\fs24\lang1033 \page
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\par }{\cs16\fs28\cf6\lang1033\super #{\footnote \pard\plain \s15\widctlpar\adjustright \fs20\lang1036 {\cs16\super #}{ ID_Affectation}}+{\footnote \pard\plain \s15\widctlpar\adjustright \fs20\lang1036 {\cs16\super +}{ PAGE_060}}}{\fs28\cf6\lang1033
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How to set a zone to a given name
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\par
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\par }\pard \fi284\widctlpar\adjustright {\fs24\lang1033
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\par When you create a new zone with a }{\i\fs24\lang1033 drag and drop}{\fs24\lang1033 , it is put in the }{\b\fs24\lang1033 first unused position}{\fs24\lang1033 of the list of zones.
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\par
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\par If you want to create a zone in a specific position (and also if you want to choose the type of the zone : ZDD, ZDE, ZDM or ZDR), you just have to select this empty position before creating the zone.
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\par
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\par To change the position (this can also change its type), select the zone with a }{\i\fs24\lang1033 right click}{\fs24\lang1033 , and move it).
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\par
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\par
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\par \{BMC DRAGDROI.BMP\}
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\par
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\par }\pard \qc\keepn\widctlpar\adjustright {\fs24\lang1033 \page
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\par }{\cs16\fs28\cf6\lang1033\super #{\footnote \pard\plain \s15\widctlpar\adjustright \fs20\lang1036 {\cs16\super #}{ ID_CreationModule}}+{\footnote \pard\plain \s15\widctlpar\adjustright \fs20\lang1036 {\cs16\super +}{ PAGE_065}}}{\fs28\cf6\lang1033
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How to create a zone of module
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\par
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\par }\pard \widctlpar\adjustright {\fs24\lang1033
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\par }\pard \fi284\widctlpar\adjustright {\fs24\lang1033 To edit a zone of module, you have to choose the list of the modules of the actor\~: \{BMC LISTMODU.BMP\}, with the combo box or with the \{BMC BOUTMODU.BMP\} button.
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\par The modules of the actor are displayed in a grid with one module in each square.
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\par
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\par You create a zone of module the same way as you create a zone of actor : select the type of zones (ZDD, ZDE, ZDM or ZDR) into the list and }{\i\fs24\lang1033 drag and drop }{\fs24\lang1033 the zone (sphere, box, point or cone) you want on the module.
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\par }\pard \qc\keepn\widctlpar\adjustright {\fs24\lang1033 \page
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\par }{\cs16\fs28\cf6\lang1033\super #{\footnote \pard\plain \s15\widctlpar\adjustright \fs20\lang1036 {\cs16\super #}{ ID_Taille}}+{\footnote \pard\plain \s15\widctlpar\adjustright \fs20\lang1036 {\cs16\super +}{ PAGE_070}}}{\fs28\cf6\lang1033
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How to change the size of a zone
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\par
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\par }\pard \fi284\widctlpar\adjustright {\fs24\lang1033
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\par In the editor of zones, select the zone to modify.
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\par
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\par }{\i\fs24\lang1033 With the keyboard\~:
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\par }\pard \fi284\li567\widctlpar\adjustright {\fs24\lang1033 Enter the new size (and the position) in the dialog box.
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\par }\pard \fi284\widctlpar\adjustright {\fs24\lang1033
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\par }{\i\fs24\lang1033 With the mouse\~:
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\par }\pard \fi284\li567\widctlpar\adjustright {\fs24\lang1033 Click on the zone with the }{\b\i\fs24\lang1033 Control }{\fs24\lang1033 key pressed.
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\par }\pard \qc\keepn\widctlpar\adjustright {\fs24\lang1033 \page
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\par }{\cs16\fs28\cf6\lang1033\super #{\footnote \pard\plain \s15\widctlpar\adjustright \fs20\lang1036 {\cs16\super #}{ ID_AfficherActeur}}+{\footnote \pard\plain \s15\widctlpar\adjustright \fs20\lang1036 {\cs16\super +}{ PAGE_080}}}{\fs28\cf6\lang1033
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Visualization of an actor alone with its zones
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\par
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\par }\pard \fi284\widctlpar\adjustright {\fs24\lang1033
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\par Click on the \{BMC LUNETTE.BMP\} button in the top right of the dialog of the editor of zones to visualize the current actor alone with its zones.
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\par Click a second time to go back to the normal mode.
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\par }\pard \widctlpar\adjustright {\fs24\lang1033
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\par }\pard \qc\keepn\widctlpar\adjustright {\fs24\lang1033 \page
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\par }{\cs16\fs28\cf6\lang1033\super #{\footnote \pard\plain \s15\widctlpar\adjustright \fs20\lang1036 {\cs16\super #}{ ID_DisplayControl1}}+{\footnote \pard\plain \s15\widctlpar\adjustright \fs20\lang1036 {\cs16\super +}{ PAGE_090}}}{\fs28\cf6\lang1033
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Visualization of the zones of several actors
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\par
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\par }\pard \fi284\widctlpar\adjustright {\fs24\lang1033
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\par }\pard \qc\fi284\widctlpar\adjustright {\fs24\lang1033 \{BMC DISPLAY.BMP\}
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\par }\pard \fi284\widctlpar\adjustright {\fs24\lang1033
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\par With the }{\i\fs24\lang1033 Display Control}{\fs24\lang1033 dialog, you can visualize the zones of all existing actors, or all zones of some actors, or some zones of some actors.
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\par
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\par The button on the }{\i\fs24\lang1033 All Actors}{\fs24\lang1033 line controls the display of the zones of all actors (except for the current actor whose zones are always displayed when you are in the editor of zones).
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\par To visualize the zones of all actors, select the }{\b\fs24\lang1033 On }{\fs24\lang1033 button of the }{\i\fs24\lang1033 All Actors }{\fs24\lang1033 line. To hide them, select the }{\b\fs24\lang1033 Off }{\fs24\lang1033 button.
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\par To visualize the zones of some actors, select the }{\b\fs24\lang1033 Select }{\fs24\lang1033 button of the }{\i\fs24\lang1033 All Actors }{\fs24\lang1033 line. Select an actor and click on the }{\b\fs24\lang1033 On }{\fs24\lang1033 button of the }{
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\i\fs24\lang1033 Current Actor }{\fs24\lang1033 line. Repeat this for each actor you want the zones to be displayed.
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\par
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\par You can visualize only certain zones of an actor, when you select the visualization of the zones of all actors or of some actors. For this, you have to click on the }{\b\fs24\lang1033 Selected }{\fs24\lang1033 button of the }{\i\fs24\lang1033
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Current Actor }{\fs24\lang1033 line. Select the zones you want to see with the }{\i\fs24\lang1033 check box }{\fs24\lang1033 at the right of each zone\~:
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\par
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\par }\pard \qc\fi284\widctlpar\adjustright {\fs24\lang1033 \{BMC SELECTED.BMP\}
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\par }\pard \widctlpar\adjustright {\fs24\cf6\lang1033
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\par }\pard \fi284\widctlpar\adjustright {\fs24\lang1033 As the zones of the current actor are always displayed, the modifications for the current actor (with the }{\i\fs24\lang1033 On}{\fs24\lang1033 , }{\i\fs24\lang1033 Off }{\fs24\lang1033 and }{
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\i\fs24\lang1033 Selected }{\fs24\lang1033 buttons or with the }{\i\fs24\lang1033 check box }{\fs24\lang1033 of each zone) become visible only when the actor is no longer the current actor.
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\par }\pard \qc\keepn\widctlpar\adjustright {\fs24\cf6\lang1033 \page
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\par }{\cs16\fs28\cf6\lang1033\super #{\footnote \pard\plain \s15\widctlpar\adjustright \fs20\lang1036 {\cs16\super #}{ ID_DisplayControl2}}+{\footnote \pard\plain \s15\widctlpar\adjustright \fs20\lang1036 {\cs16\super +}{ PAGE_100}}}{\fs28\cf6\lang1033
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Visualization of the zones in another editor, during the game
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\par
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\par }\pard \fi284\widctlpar\adjustright {\fs24\lang1033
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\par All the options of the }{\fs24\uldb\lang1033 Display Control}{\v\fs24\lang1033 ID_DisplayControl1}{\fs24\lang1033 dialog keep valid when you exit the zone editor.
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\par You can enter another editor (the material editor for instance, to set the material of the zones), or resume the game and the zones are still displayed.
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\par
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\par You can use an entry of the }{\fs24\uld\lang1033 popup menu}{\v\fs24\lang1033 ID_PopupMenu}{\fs24\lang1033 when you click on an actor to show or hide the zones of this actor immediately, when you are not into the zone editor (\lquote }{\i\fs24\lang1033
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Show global zones}{\fs24\lang1033 \rquote or \lquote }{\i\fs24\lang1033 Hide global zones}{\fs24\lang1033 \rquote ).
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\par The entry is visible only if the selected actor has at least one zone.
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\par }\pard \qc\keepn\widctlpar\adjustright {\fs24\cf6\lang1033 \page
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\par }{\cs16\fs28\cf6\lang1033\super #{\footnote \pard\plain \s15\widctlpar\adjustright \fs20\lang1036 {\cs16\super #}{ ID_VisualisationModule}}+{\footnote \pard\plain \s15\widctlpar\adjustright \fs20\lang1036 {\cs16\super +}{ PAGE_110}}}{\fs28\cf6\lang1033
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Visualization of an actor with its zones of module
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\par
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\par }\pard \fi284\widctlpar\adjustright {\fs24\lang1033
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\par You can use an entry of the }{\fs24\uld\lang1033 popup menu}{\v\fs24\lang1033 ID_PopupMenu}{\fs24\lang1033 when you click on an actor to show or hide the }{\b\fs24\lang1033 zones of module}{\fs24\lang1033
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of this actor immediately, when you are not into the zone editor (\lquote }{\i\fs24\lang1033 Show module zones}{\fs24\lang1033 \rquote or \lquote }{\i\fs24\lang1033 Hide module zones}{\fs24\lang1033 \rquote ).
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\par The zones of module of the actor are displayed, but one cannot select them.
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\par This entry is visible only if the selected actor has at least one zone }{\i\fs24\lang1033 for the module it is using with its current animation}{\fs24\lang1033 (if you only have one zone for one
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module but this module is not currently used, this entry will not exist).
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\par
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\par In the zone editor, use the \{BMC BOUTAFFI.BMP\} button.
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\par }\pard \widctlpar\adjustright {\fs24\cf6\lang1033 \page }{\cs16\fs24\cf6\lang1033\super #{\footnote \pard\plain \s15\widctlpar\adjustright \fs20\lang1036 {\cs16\super #}{ ID_ListeNoms}}}{\fs24\cf6\lang1033 Liste of names}{\fs24\lang1033 \~:
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contains the names which will be used by the }{\i\fs24\lang1033 Artificial Intelligence }{\fs24\lang1033 to name a zone.
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\par \page }{\cs16\fs24\cf6\lang1033\super #{\footnote \pard\plain \s15\widctlpar\adjustright \fs20\lang1036 {\cs16\super #}{ ID_PopupMenu}}}{\fs24\cf6\lang1033 Popup menu}{\fs24\lang1033 \~: context menu you can open by clicking
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with the right button on an object (an actor for instance) into the }{\b\fs24\lang1033 3D view}{\fs24\lang1033 .
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\par }} |