304 lines
7.5 KiB
Plaintext
304 lines
7.5 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="T3D" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 5.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=T3D - Win32 Debug Glide with Editors
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "T3d.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "T3d.mak" CFG="T3D - Win32 Debug Glide with Editors"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "T3D - Win32 Debug with Editors" (based on\
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"Win32 (x86) Dynamic-Link Library")
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!MESSAGE "T3D - Win32 Debug Glide with Editors" (based on\
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"Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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# Begin Project
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# PROP Scc_ProjName ""$/CPA/TempGrp/T3D", HADAAAAA"
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# PROP Scc_LocalPath "."
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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# PROP BASE Use_MFC 0
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# PROP BASE Output_Dir "Debug with Editors"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 2
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# PROP Use_Debug_Libraries 1
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /I "inc" /I "X:\CPA\Public" /D "CPA_WANTS_IMPORT" /D "ACTIVE_EDITOR" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "CPA_VISUAL" /D "CPA_DEBUG" /D "_WINDLL" /D "_AFXDLL" /YX /FD /c
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 X:\CPA\Exe\GAM\GAMP5Evd.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"X:\CPA\EXE\GAM\EDT_Data\Tools\T3DP5Evd.dll" /pdbtype:sept
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# ADD CPP /nologo /MD /W3 /GX /Z7 /Od /I "inc" /I "X:\CPA\Public" /I "t:\dxsdk\sdk\inc" /D "CPA_WANTS_IMPORT" /D "ACTIVE_EDITOR" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "CPA_VISUAL" /D "CPA_DEBUG" /D "_WINDLL" /D "_AFXDLL" /YX /FD /c
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# SUBTRACT CPP /Fr
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LINK32=link.exe
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# SUBTRACT BASE LINK32 /pdb:none
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# ADD LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /nodefaultlib:"msvcrtd.lib" /out:"X:\CPA\EXE\Main\EDT_Data\Tools\T3DDFEvd.dll" /pdbtype:sept
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SOURCE=.\src\_T3d.def
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# End Source File
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SOURCE=.\src\animview.cpp
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# End Source File
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SOURCE=.\src\CPA_Grid.cpp
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SOURCE=.\src\DlgVwCt.cpp
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SOURCE=.\src\dllcom.cpp
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SOURCE=.\src\StdAfx.cpp
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SOURCE=.\src\T3DFrame.cpp
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SOURCE=.\src\T3DFRMBs.cpp
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SOURCE=.\src\T3Dinterf.cpp
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SOURCE=.\src\T3DWorld.cpp
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SOURCE=.\inc\animview.h
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SOURCE=.\inc\CPA_Grid.hpp
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SOURCE=.\inc\DlgVwCt.h
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SOURCE=.\inc\StdAfx.h
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SOURCE=.\inc\T3d_Res.h
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SOURCE=.\inc\T3DFrame.hpp
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SOURCE=.\inc\T3Dinterf.hpp
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SOURCE=.\inc\T3d.rc
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!ELSEIF "$(CFG)" == "T3D - Win32 Debug Glide with Editors"
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SOURCE=.\doc\news.txt
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SOURCE=..\..\exe\main\edt_data\Tools\T3D\T3DKeys.ini
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