351 lines
8.5 KiB
Plaintext
351 lines
8.5 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="TAC" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 5.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=TAC - WIN32 DEBUG GLIDE WITH EDITORS
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "Tac.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "Tac.mak" CFG="TAC - WIN32 DEBUG GLIDE WITH EDITORS"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "TAC - Win32 Debug with Editors" (based on\
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"Win32 (x86) Dynamic-Link Library")
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!MESSAGE "TAC - Win32 Debug Glide with Editors" (based on\
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"Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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# Begin Project
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# PROP Scc_ProjName ""$/CPA/TempGrp/TAC/make", TLCAAAAA"
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# PROP Scc_LocalPath "."
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "TAC - Win32 Debug with Editors"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug with Editors"
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# PROP BASE Intermediate_Dir "Debug with Editors"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 2
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "x:\CPA\EXE\GAM\EDT_Data\Tools"
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# PROP Intermediate_Dir "Tmp\TACP5Evd"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /MD /W3 /Gm /GX /Zi /Od /I "X:\CPA\Public" /I "..\inc" /I "t:\dxsdk\sdk\inc" /D "CPA_WANTS_IMPORT" /D "ACTIVE_EDITOR" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "CPA_VISUAL" /D "CPA_DEBUG" /D "_WINDLL" /D "_AFXDLL" /FR /YX /FD /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo /o"Tmp\TACP5Evd\TAC.bsc"
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 X:\CPA\Exe\GAM\GAMP5Evd.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"X:\CPA\EXE\GAM\EDT_Data\Tools\TACP5Evd.dll" /pdbtype:sept
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# SUBTRACT LINK32 /pdb:none
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!ELSEIF "$(CFG)" == "TAC - Win32 Debug Glide with Editors"
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# PROP BASE Use_MFC 2
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug Glide with Editors"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 2
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "x:\CPA\EXE\main\EDT_Data\Tools"
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# PROP Intermediate_Dir "Tmp\TACDFEvd"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /I "X:\CPA\Public" /D "CPA_WANTS_IMPORT" /D "ACTIVE_EDITOR" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "CPA_VISUAL" /D "CPA_DEBUG" /D "_WINDLL" /D "_AFXDLL" /YX /FD /c
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# ADD CPP /nologo /MD /W3 /GX /Z7 /Od /I "X:\CPA\Public" /I "..\inc" /I "t:\dxsdk\sdk\inc" /D "CPA_WANTS_IMPORT" /D "ACTIVE_EDITOR" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "CPA_VISUAL" /D "CPA_DEBUG" /D "_WINDLL" /D "_AFXDLL" /Fr /YX /FD /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
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# ADD BASE RSC /l 0x40c /d "_DEBUG" /d "_AFXDLL"
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# ADD RSC /l 0x40c /d "_DEBUG" /d "_AFXDLL"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo /o"Tmp\TACDFEvd\TAC.bsc"
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LINK32=link.exe
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# ADD BASE LINK32 X:\CPA\Exe\GAM\GAMP5Evd.lib /nologo /subsystem:windows /dll /pdb:"x:\CPA\EXE\GAMEDT_Data\Tools\TACP5Evd.pdb" /debug /machine:I386 /out:"X:\CPA\EXE\GAM\EDT_Data\Tools\TACP5Evd.dll" /pdbtype:sept
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# SUBTRACT BASE LINK32 /pdb:none
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# ADD LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /nodefaultlib:"msvcrtd.lib" /out:"X:\CPA\EXE\main\EDT_Data\TOOLS\TACDFEvd.dll" /pdbtype:sept
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# SUBTRACT LINK32 /pdb:none /nodefaultlib
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!ENDIF
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# Begin Target
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# Name "TAC - Win32 Debug with Editors"
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# Name "TAC - Win32 Debug Glide with Editors"
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# Begin Group "Source Files"
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# PROP Default_Filter "*.c *.cpp"
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# Begin Source File
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SOURCE=..\src\ACinterf.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\src\ACModif.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\src\Action.def
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# End Source File
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# Begin Source File
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SOURCE=..\src\CPAAction.cpp
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# End Source File
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SOURCE=..\src\CPAState.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\src\CPAZnAtv.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\src\DlgAct.cpp
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# ADD CPP /I "D:\Cpa\TempGrp\TAc\inc"
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# End Source File
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SOURCE=..\src\DlgActCt.cpp
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# End Source File
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SOURCE=..\src\DlgActLs.cpp
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SOURCE=..\src\DlgAnim.cpp
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# ADD CPP /I "D:\Cpa\TempGrp\TAc\inc"
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# End Source File
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# Begin Source File
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SOURCE=..\src\DlgInput.cpp
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# End Source File
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SOURCE=..\src\DlgNmLst.cpp
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SOURCE=..\src\DlgNwSt.cpp
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# PROP Exclude_From_Build 1
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# End Source File
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SOURCE=..\src\DlgSelect.cpp
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SOURCE=..\src\DlgState.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\src\DlgZA.cpp
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SOURCE=..\src\DlgZAL.cpp
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# End Source File
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SOURCE=..\src\DlgZALst.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\src\dllcom.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\src\FAModif.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\src\StdAfx.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\src\STModif.cpp
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# End Source File
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SOURCE=..\src\ZAModif.cpp
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# End Source File
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# PROP Default_Filter "*.h *.hpp"
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# Begin Source File
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SOURCE=..\..\..\Public\TAC\_ACTypes.hpp
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# End Source File
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# Begin Source File
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SOURCE=..\inc\ACinterf.hpp
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# End Source File
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# Begin Source File
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SOURCE=..\inc\ACModif.hpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Public\TAC\CPAAction.hpp
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# End Source File
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SOURCE=..\..\..\Public\TAC\CPAState.hpp
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# End Source File
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SOURCE=..\..\..\Public\TAC\CPAZnAtv.hpp
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# End Source File
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SOURCE=..\inc\DlgAct.hpp
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# End Source File
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SOURCE=..\inc\DlgActCt.hpp
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# End Source File
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# Begin Source File
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SOURCE=..\inc\DlgActLs.hpp
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# End Source File
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# Begin Source File
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SOURCE=..\inc\DlgAnim.hpp
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# End Source File
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SOURCE=..\inc\DlgInput.hpp
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SOURCE=..\inc\DlgNmLst.hpp
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# End Source File
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SOURCE=..\inc\DlgNwSt.hpp
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# End Source File
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SOURCE=..\inc\DlgSelect.hpp
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# End Source File
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SOURCE=..\inc\DlgState.hpp
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# End Source File
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# Begin Source File
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SOURCE=..\inc\DlgZA.hpp
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# End Source File
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SOURCE=..\inc\DlgZAL.hpp
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# End Source File
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SOURCE=..\inc\DlgZALst.hpp
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SOURCE=..\inc\FAModif.hpp
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# End Source File
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SOURCE=..\inc\StdAfx.h
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# End Source File
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SOURCE=..\inc\STModif.hpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Public\TAC.h
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SOURCE=..\inc\ZAModif.hpp
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SOURCE=..\res\prohibited.bmp
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# End Source File
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SOURCE=..\res\tac_dlgb.ico
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# End Source File
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# Begin Source File
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SOURCE=..\inc\TAct_res.h
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# End Source File
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SOURCE=..\inc\TAction.rc
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# PROP Default_Filter ""
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SOURCE=X:\cpa\exe\Main\edt_data\tools\Action\Act_Help.cnt
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SOURCE=X:\cpa\exe\Main\edt_data\tools\Action\ACT_HELP.HLP
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SOURCE=X:\cpa\exe\Main\edt_data\tools\Action\Action.ini
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# PROP Default_Filter "*.lib"
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SOURCE=..\..\..\Exe\Main\EDT_DATA\ErO___vd.lib
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SOURCE=.\Tac.mak
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# End Project
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