reman3/Rayman_X/cpa/tempgrp/TIA/Src/EdIRIAGl.cpp

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// EdIRIAGl.cpp : implementation file
//
#include "stdafx.h"
#include "Defines.hpp"
#define D_ZdxStuff_StructureDefine
#ifdef D_ED_IR_ACTIVE
#include "EdIRIAGl.hpp"
#include "EdIRIAWd.hpp"
#include "ai_intf.hpp"
#include "x:\cpa\main\inc\_EditID.h"
#include "TLS/LPSconst.hpp"
#include "ACP_base.h"
#include "incITF.h"
#define D_State_Define
#include "IncGAM.h"
#undef D_State_Define
#include "incAI.h"
#include "TFA.h"
#include "OAc/CPA_NLL.hpp"
//Stefan Dumitrean 18-05-98
#include "EdIRFrm.hpp"
#include "EdIRBels.hpp"
#include "EdIRIrd.hpp"
#include "EdIRMacL.hpp"
#include "EdIRBeen.hpp"
extern CPA_EdIR_MacroList g_clMacroList;
//End Stefan Dumitrean
#define C_CHANNELTYPE "Channel"
#define C_TEXTTYPE "Text"
#define C_FONTTYPE "Font"
#define C_SUPEROBJECTTYPE "SuperObject"
//Stefan Dumitrean 26-05-98
#define C_szIAMacroTypeName "Macro"
#define C_szIASubroutineTypeName "Subroutine"
//End Stefan Dumitrean
#ifdef D_GENERATE_KNOWNWORDS
/**********************************************************************************/
CString fn_csGetParamType(char cType)
{
if(cType==C_LONG_PARAM[0] ||
cType==C_ADDR_LONG_PARAM[0])
return "Constante";
if(cType==C_REAL_PARAM[0] ||
cType==C_ADDR_REAL_PARAM[0])
return "Reel";
if(cType==C_PERSO_PARAM[0] ||
cType==C_ADDR_PERSO_PARAM[0])
return "Perso";
if(cType==C_ALWAYS_PARAM[0])
return "Always";
if(cType==C_PERSO_PARAM_ONLY[0])
return "Perso (pas de dsg var)";
if(cType==C_VECTOR_PARAM[0] ||
cType==C_ADDR_VECTOR_PARAM[0])
return "Vecteur";
if(cType==C_WAYPOINT_PARAM[0] ||
cType==C_ADDR_WAYPOINT_PARAM[0])
return "WayPoint";
if(cType==C_LIST_PARAM[0] ||
cType==C_ADDR_LIST_PARAM[0])
return "Liste de persos";
if(cType==C_BOOLEAN_PARAM[0] ||
cType==C_ADDR_BOOLEAN_PARAM[0])
return "Booleen";
if(cType==C_ACTION_PARAM[0] ||
cType==C_ADDR_ACTION_PARAM[0])
return "Action";
// if(cType==C_STATE_PARAM[0])
// return "Etat";
if(cType==C_ZDE_PERSO_PARAM[0])
return "Zde perso";
if(cType==C_ZDD_PERSO_PARAM[0])
return "Zdd perso";
if(cType==C_ZDM_PERSO_PARAM[0])
return "Zdm perso";
if(cType==C_ZDR_PERSO_PARAM[0])
return "Zdr perso";
if(cType==C_CHANNEL_PARAM[0] ||
cType==C_MODULE_PARAM[0])
return "Canal";
if(cType==C_ZDE_MODULE_PARAM[0])
return "Zde module";
if(cType==C_ZDD_MODULE_PARAM[0])
return "Zdd module";
if(cType==C_BUTTON_PARAM[0])
return "Bouton";
if(cType==C_STRING_PARAM[0])
return "Chaine";
if(cType==C_TEXT_PARAM[0])
return "Texte";
if(cType==C_FONT_PARAM[0])
return "Fonte";
if(cType==C_MAP_PARAM[0])
return "Map";
if(cType==C_MASK_PARAM[0])
return "Type de zone";
if(cType==C_SURFACE_PARAM[0])
return "Surface";
if(cType==C_LIPSYNCHRO_PARAM[0])
return "LipSynchro";
if(cType==C_SECTOR_PARAM[0])
return "Secteur";
if(cType==C_SUPEROBJECT_PARAM[0])
return "SuperObjet";
if(cType==C_FAMILY_PARAM[0])
return "Famille";
if(cType==C_MODEL_PARAM[0])
return "Modele";
if(cType==C_POWER_PARAM[0])
return "Pouvoir";
if(cType==C_SOUNDEVENT_PARAM[0])
return "Son";
if(cType==C_INTELL_COMPORT_PARAM[0])
return "Comportement IA";
if(cType==C_REFLEX_COMPORT_PARAM[0])
return "Comportement Reflexe";
if(cType==C_MY_INTELL_COMPORT_PARAM[0])
return "Mon Comportement IA";
if(cType==C_MY_REFLEX_COMPORT_PARAM[0])
return "Mon Comportement Reflexe";
if(cType==C_ENV_PARAM[0])
return "Environnement";
if(cType==C_OBJECTTABLE_PARAM[0])
return "Table d'objets";
if(cType==C_PARTICLEGENERATOR_PARAM[0])
return "G<EFBFBD>n<EFBFBD>rateur de Particules";
if(cType==C_GMT_PARAM[0] ||
cType==C_ADDR_GMT_PARAM[0])
return "GameMaterial";
if(cType==C_LIGHT_PARAM[0])
return "Lumi<EFBFBD>re";
if(cType==C_CAPS_PARAM[0] ||
cType==C_ADDR_CAPS_PARAM[0])
return "Capacit<EFBFBD>s";
if(cType==C_GRAPH_PARAM[0] ||
cType==C_ADDR_GRAPH_PARAM[0])
return "R<EFBFBD>seau (Graph)";
return "Inconnu !!!";
}
/**********************************************************************************/
CString fn_csGetParamTypeInEnglish(char cType)
{
if(cType==C_LONG_PARAM[0] ||
cType==C_ADDR_LONG_PARAM[0])
return "Constant";
if(cType==C_REAL_PARAM[0] ||
cType==C_ADDR_REAL_PARAM[0])
return "Real";
if(cType==C_PERSO_PARAM[0] ||
cType==C_ADDR_PERSO_PARAM[0])
return "Character";
if(cType==C_ALWAYS_PARAM[0])
return "Always";
if(cType==C_PERSO_PARAM_ONLY[0])
return "Character (no dsg var)";
if(cType==C_VECTOR_PARAM[0] ||
cType==C_ADDR_VECTOR_PARAM[0])
return "Vector";
if(cType==C_WAYPOINT_PARAM[0] ||
cType==C_ADDR_WAYPOINT_PARAM[0])
return "WayPoint";
if(cType==C_LIST_PARAM[0] ||
cType==C_ADDR_LIST_PARAM[0])
return "Perso List";
if(cType==C_BOOLEAN_PARAM[0] ||
cType==C_ADDR_BOOLEAN_PARAM[0])
return "Boolean";
if(cType==C_ACTION_PARAM[0] ||
cType==C_ADDR_ACTION_PARAM[0])
return "Action";
// if(cType==C_STATE_PARAM[0])
// return "State";
if(cType==C_ZDE_PERSO_PARAM[0])
return "Zde perso";
if(cType==C_ZDD_PERSO_PARAM[0])
return "Zdd perso";
if(cType==C_ZDM_PERSO_PARAM[0])
return "Zdm perso";
if(cType==C_ZDR_PERSO_PARAM[0])
return "Zdr perso";
if(cType==C_CHANNEL_PARAM[0] ||
cType==C_MODULE_PARAM[0])
return "Channel";
if(cType==C_ZDE_MODULE_PARAM[0])
return "Zde modul";
if(cType==C_ZDD_MODULE_PARAM[0])
return "Zdd modul";
if(cType==C_BUTTON_PARAM[0])
return "Button";
if(cType==C_STRING_PARAM[0])
return "String";
if(cType==C_TEXT_PARAM[0])
return "Text";
if(cType==C_FONT_PARAM[0])
return "Font";
if(cType==C_MAP_PARAM[0])
return "Map";
if(cType==C_MASK_PARAM[0])
return "Event zone";
if(cType==C_SURFACE_PARAM[0])
return "Surface";
if(cType==C_LIPSYNCHRO_PARAM[0])
return "LipSynchro";
if(cType==C_SECTOR_PARAM[0])
return "Sector";
if(cType==C_SUPEROBJECT_PARAM[0])
return "SuperObject";
if(cType==C_FAMILY_PARAM[0])
return "Family";
if(cType==C_MODEL_PARAM[0])
return "Model";
if(cType==C_POWER_PARAM[0])
return "Power";
if(cType==C_SOUNDEVENT_PARAM[0])
return "Sound";
if(cType==C_INTELL_COMPORT_PARAM[0])
return "IA Behaviour";
if(cType==C_REFLEX_COMPORT_PARAM[0])
return "Reflex Behaviour";
if(cType==C_MY_INTELL_COMPORT_PARAM[0])
return "My IA Behaviour";
if(cType==C_MY_REFLEX_COMPORT_PARAM[0])
return "My IA Reflex Behaviour";
if(cType==C_ENV_PARAM[0])
return "Environment";
if(cType==C_OBJECTTABLE_PARAM[0])
return "Objects Table";
if(cType==C_PARTICLEGENERATOR_PARAM[0])
return "Particles Generator";
if(cType==C_GMT_PARAM[0] ||
cType==C_ADDR_GMT_PARAM[0])
return "GameMaterial";
if(cType==C_LIGHT_PARAM[0])
return "Light";
if(cType==C_CAPS_PARAM[0] ||
cType==C_ADDR_CAPS_PARAM[0])
return "Capabilities";
if(cType==C_GRAPH_PARAM[0] ||
cType==C_ADDR_GRAPH_PARAM[0])
return "Graph";
return "Unknown !!!";
}
/**********************************************************************************/
CString fn_csGetParamsTypes(CString csTypes)
{
CString csParamsTypes;
for(int iIndex=0;iIndex<csTypes.GetLength();iIndex++)
csParamsTypes+=fn_csGetParamType(csTypes[iIndex])+",";
return csParamsTypes.Left(csParamsTypes.GetLength()-1);
}
/**********************************************************************************/
CString fn_csGetInfoAboutCondition(CStringList &cslHelpWordsList,long lCondIndex)
{
CString csConditionInfo;
csConditionInfo=fn_csGetConditionEditorNameFromId(lCondIndex);
if(!fn_bHelpIsAvailable(cslHelpWordsList,csConditionInfo))
csConditionInfo="(*)"+csConditionInfo;
csConditionInfo+="("+fn_csGetParamsTypes(szGetConditionTypeInParamFromId(M_CONDITIONID(lCondIndex)))+")";
return csConditionInfo;
}
/**********************************************************************************/
CString fn_csGetInfoAboutMetaAction(CStringList &cslHelpWordsList,long lMetaActIndex)
{
CString csMetaActionInfo;
csMetaActionInfo=fn_csGetMetaActionEditorNameFromId(lMetaActIndex);
if(!fn_bHelpIsAvailable(cslHelpWordsList,csMetaActionInfo))
csMetaActionInfo="(*)"+csMetaActionInfo;
csMetaActionInfo+="("+fn_csGetParamsTypes(szGetMetaActionTypeInParamFromId(M_METAACTID(lMetaActIndex)))+")";
return csMetaActionInfo;
}
/**********************************************************************************/
CString fn_csGetInfoAboutProcedure(CStringList &cslHelpWordsList,long lProcIndex)
{
CString csProcedureInfo;
csProcedureInfo=fn_csGetProcedureEditorNameFromId(lProcIndex);
if(!fn_bHelpIsAvailable(cslHelpWordsList,csProcedureInfo))
csProcedureInfo="(*)"+csProcedureInfo;
csProcedureInfo+="("+fn_csGetParamsTypes(szGetProcedureTypeInParamFromId(M_PROCEDUREID(lProcIndex)))+")";
return csProcedureInfo;
}
/**********************************************************************************/
CString fn_csGetInfoAboutFunction(CStringList &cslHelpWordsList,long lFuncIndex)
{
CString csFunctionInfo;
csFunctionInfo=fn_csGetParamsTypes(szGetFunctionTypeOutParamFromId(M_FUNCTIONID(lFuncIndex)))+"=";
csFunctionInfo+=fn_csGetFunctionEditorNameFromId(lFuncIndex);
if(!fn_bHelpIsAvailable(cslHelpWordsList,fn_csGetFunctionEditorNameFromId(lFuncIndex)))
csFunctionInfo="(*)"+csFunctionInfo;
csFunctionInfo+="("+fn_csGetParamsTypes(szGetFunctionTypeInParamFromId(M_FUNCTIONID(lFuncIndex)))+")";
return csFunctionInfo;
}
/**********************************************************************************/
BOOL fn_bHelpIsAvailable(CStringList &cslHelpWordsList,CString csWord)
{
return cslHelpWordsList.Find(csWord)!=NULL;
}
/**********************************************************************************/
void fn_vCreateKnownWordsFile()
{
CStdioFile cfFile;
BOOL bIsOpened=FALSE;
bIsOpened=cfFile.Open("KnownWords.txt",CFile::modeCreate|CFile::modeWrite|CFile::typeText);
if(bIsOpened)
{
CStringList cslHelpConditionWordsList;
CStringList cslHelpFunctionWordsList;
CStringList cslHelpMetaActionWordsList;
CStringList cslHelpProcedureWordsList;
//Gets words with help file
CStdioFile cfHelpFile;
if(cfHelpFile.Open("HelpWords.txt",CFile::modeRead|CFile::typeText))
{
CString csLine;
CStringList *pcslHelpWordsList=NULL;
while(cfHelpFile.ReadString(csLine))
{
if(csLine.CompareNoCase("Conditions")==0)
pcslHelpWordsList=&cslHelpConditionWordsList;
else
if(csLine.CompareNoCase("Fonctions")==0 || csLine.CompareNoCase("Functions")==0)
pcslHelpWordsList=&cslHelpFunctionWordsList;
else
if(csLine.CompareNoCase("MetaActions")==0)
pcslHelpWordsList=&cslHelpMetaActionWordsList;
else
if(csLine.CompareNoCase("Procedures")==0)
pcslHelpWordsList=&cslHelpProcedureWordsList;
if(pcslHelpWordsList!=NULL)
pcslHelpWordsList->AddTail(csLine);
}
}
//Writes caption
cfFile.WriteString("Legend\n");
cfFile.WriteString("------\n");
cfFile.WriteString("(*) : No help is available\n");
cfFile.WriteString("(+) : Obsolete keyword with help\n");
cfFile.WriteString("\n");
// Inserts known conditions
cfFile.WriteString("Conditions :\n");
cfFile.WriteString("------------\n");
for(long lCondIndex=0;M_IsConditionIdValid(lCondIndex);lCondIndex++)
cfFile.WriteString(fn_csGetInfoAboutCondition(cslHelpConditionWordsList,lCondIndex)+"\n");
// Inserts known metaactions
cfFile.WriteString("\n");
cfFile.WriteString("MetaActions :\n");
cfFile.WriteString("-------------\n");
for(long lMetaActIndex=0;M_IsMetaActionIdValid(lMetaActIndex);lMetaActIndex++)
cfFile.WriteString(fn_csGetInfoAboutMetaAction(cslHelpMetaActionWordsList,lMetaActIndex)+"\n");
// Inserts known procedures
cfFile.WriteString("\n");
cfFile.WriteString("Procedures :\n");
cfFile.WriteString("------------\n");
for(long lProcIndex=0;M_IsProcedureIdValid(lProcIndex);lProcIndex++)
cfFile.WriteString(fn_csGetInfoAboutProcedure(cslHelpProcedureWordsList,lProcIndex)+"\n");
// Inserts known functions
cfFile.WriteString("\n");
cfFile.WriteString("Functions :\n");
cfFile.WriteString("-----------\n");
for(long lFuncIndex=0;M_IsFuncIdValid(lFuncIndex);lFuncIndex++)
cfFile.WriteString(fn_csGetInfoAboutFunction(cslHelpFunctionWordsList,lFuncIndex)+"\n");
cfFile.Close();
}
}
#endif //D_GENERATE_KNOWNWORDS
/**********************************************************************************/
tdstEngineObject *fn_pstGetMainActor()
{
return M_GetEngineObject(MC_fn_hGetCharacterInMainCharacterNode(MC_fn_hGetFirstMainCharNode()));
}
/**********************************************************************************/
/*tdstEngineObject *fn_pstGetWorld()
{
if(g_stEngineStructure.h_WorldCaracter!=NULL)
return M_GetEngineObject(g_stEngineStructure.h_WorldCaracter);
else
{
AfxMessageBox("Check if the MS World is allocated in your world.car");
AfxMessageBox("Warn your best programmer (Yves Babitch) !!");
return NULL;
}
}*/
/**********************************************************************************/
CStringList *fn_pclGetListIATypeObjects()
{
CStringList *pclStringList=new CStringList;
//Perso
pclStringList->AddTail(C_szActorInstanceTypeName);
//ZDE
pclStringList->AddTail(C_szZdeName);
//ZDM
pclStringList->AddTail(C_szZdmName);
//ZDD
pclStringList->AddTail(C_szZddName);
//ZDR
pclStringList->AddTail(C_szZdrName);
//Action
pclStringList->AddTail(C_szActionTypeName);
//State
pclStringList->AddTail(C_szStateTypeName);
//WayPoint
pclStringList->AddTail(C_szWayPointTypeName);
//Surface
pclStringList->AddTail(C_szSurfaceTypeName);
//Environment
pclStringList->AddTail(C_szEnvironmentTypeName);
//LipSynchro
pclStringList->AddTail(C_szLipSyncTypeName);
//Sector
pclStringList->AddTail(C_szSectorTypeName);
//SuperObject
pclStringList->AddTail(C_SUPEROBJECTTYPE);
//ObjectTable
pclStringList->AddTail(C_szObjectTableTypeName);
//Family
pclStringList->AddTail(C_szFamilyTypeName);
//Model
pclStringList->AddTail(C_szActorModelTypeName);
//SoundEvent
pclStringList->AddTail(C_szSoundEventTypeName);
//GameMaterial
pclStringList->AddTail(C_szGameMaterialTypeName);
//Light
pclStringList->AddTail(C_szLightTypeName);
//Behaviour
pclStringList->AddTail(C_szIABehaviourTypeName);
//MaskType
pclStringList->AddTail(C_szMaterialColName);
//Channel
pclStringList->AddTail(C_CHANNELTYPE);
//Text
pclStringList->AddTail(C_TEXTTYPE);
//Font
pclStringList->AddTail(C_FONTTYPE);
//ParticlesGenerator
pclStringList->AddTail(C_szPartGenGeneratorName);
//Stefan Dumitrean 18-05-98
//Graphs
pclStringList->AddTail(C_szGraphTypeName);
//Macros
pclStringList->AddTail(C_szIAMacroTypeName);
//Subroutines
pclStringList->AddTail(C_szIASubroutineTypeName);
//End Stefan Dumitrean
return pclStringList;
}
/**********************************************************************************/
void fn_vAddListOfKnownEditorType(CStringList *pclStringList,CString csTypeName)
{
CPA_List<CPA_BaseObject> clObjectsList;
g_pclAIInterface->GetMainWorld()->fn_lFindObjects(&clObjectsList,"",csTypeName);
POSITION pos=clObjectsList.GetHeadPosition();
while(pos!=NULL)
pclStringList->AddTail(clObjectsList.GetNext(pos)->GetName());
}
/**********************************************************************************/
void fn_vAddListOfPersos(CStringList *pclStringList)
{
fn_vAddListOfKnownEditorType(pclStringList,C_szActorInstanceTypeName);
}
/**********************************************************************************/
void fn_vAddListOfZdd(CStringList *pclStringList)
{
CPA_List<CPA_BaseObject> clObjectsList;
g_pclAIInterface->GetMainWorld()->fn_lFindObjects(&clObjectsList,"",C_szZDdNameListType);
POSITION pos=clObjectsList.GetHeadPosition();
while(pos!=NULL)
{
CPA_tdoNameList *pclNameList=(CPA_tdoNameList *)clObjectsList.GetNext(pos);
POSITION p=pclNameList->GetHeadPosition();
while(p!=NULL)
pclStringList->AddTail(pclNameList->GetNext(p)->GetName());
}
}
/**********************************************************************************/
void fn_vAddListOfZde(CStringList *pclStringList)
{
CPA_List<CPA_BaseObject> clObjectsList;
g_pclAIInterface->GetMainWorld()->fn_lFindObjects(&clObjectsList,"",C_szZDeNameListType);
POSITION pos=clObjectsList.GetHeadPosition();
while(pos!=NULL)
{
CPA_tdoNameList *pclNameList=(CPA_tdoNameList *)clObjectsList.GetNext(pos);
POSITION p=pclNameList->GetHeadPosition();
while(p!=NULL)
pclStringList->AddTail(pclNameList->GetNext(p)->GetName());
}
}
/**********************************************************************************/
void fn_vAddListOfZdm(CStringList *pclStringList)
{
CPA_List<CPA_BaseObject> clObjectsList;
g_pclAIInterface->GetMainWorld()->fn_lFindObjects(&clObjectsList,"",C_szZDmNameListType);
POSITION pos=clObjectsList.GetHeadPosition();
while(pos!=NULL)
{
CPA_tdoNameList *pclNameList=(CPA_tdoNameList *)clObjectsList.GetNext(pos);
POSITION p=pclNameList->GetHeadPosition();
while(p!=NULL)
pclStringList->AddTail(pclNameList->GetNext(p)->GetName());
}
}
/**********************************************************************************/
void fn_vAddListOfZdr(CStringList *pclStringList)
{
CPA_List<CPA_BaseObject> clObjectsList;
g_pclAIInterface->GetMainWorld()->fn_lFindObjects(&clObjectsList,"",C_szZDrNameListType);
POSITION pos=clObjectsList.GetHeadPosition();
while(pos!=NULL)
{
CPA_tdoNameList *pclNameList=(CPA_tdoNameList *)clObjectsList.GetNext(pos);
POSITION p=pclNameList->GetHeadPosition();
while(p!=NULL)
pclStringList->AddTail(pclNameList->GetNext(p)->GetName());
}
}
/**********************************************************************************/
void fn_vAddListOfActions(CStringList *pclStringList)
{
fn_vAddListOfKnownEditorType(pclStringList,C_szActionTypeName);
}
/**********************************************************************************/
void fn_vAddListOfStates(CStringList *pclStringList)
{
fn_vAddListOfKnownEditorType(pclStringList,C_szStateTypeName);
}
/**********************************************************************************/
void fn_vAddListOfWayPoints(CStringList *pclStringList)
{
fn_vAddListOfKnownEditorType(pclStringList,C_szWayPointTypeName);
}
/**********************************************************************************/
void fn_vAddListOfSurfaces(CStringList *pclStringList)
{
fn_vAddListOfKnownEditorType(pclStringList,C_szSurfaceTypeName);
}
/**********************************************************************************/
void fn_vAddListOfEnvironments(CStringList *pclStringList)
{
fn_vAddListOfKnownEditorType(pclStringList,C_szEnvironmentTypeName);
}
/**********************************************************************************/
void fn_vAddListOfLipSynchros(CStringList *pclStringList)
{
fn_vAddListOfKnownEditorType(pclStringList,C_szLipSyncTypeName);
}
/**********************************************************************************/
void fn_vAddListOfSectors(CStringList *pclStringList)
{
CPA_List<CPA_SuperObject> *pclList;
pclList=g_pclAIInterface->GetMainWorld()->GetInterface()->GetObjectListByType(C_szSectorTypeName);
POSITION pos=pclList->GetHeadPosition();
while(pos!=NULL)
{
CPA_BaseObject *pclObject=pclList->GetNext(pos)->GetObject();
if(pclObject!=NULL)
pclStringList->AddTail(pclObject->GetName());
}
}
/**********************************************************************************/
void fn_vAddListOfSuperObjects(CStringList *pclStringList)
{
CPA_List<CPA_SuperObject> *pclList;
pclList=g_pclAIInterface->GetMainWorld()->GetWorld()->GetListAllObjects();
POSITION pos=pclList->GetHeadPosition();
while(pos!=NULL)
{
pclStringList->AddTail(pclList->GetNext(pos)->GetName());
}
}
/**********************************************************************************/
void fn_vAddListOfObjectTables(CStringList *pclStringList)
{
fn_vAddListOfKnownEditorType(pclStringList,C_szObjectTableTypeName);
}
/**********************************************************************************/
void fn_vAddListOfFamilies(CStringList *pclStringList)
{
fn_vAddListOfKnownEditorType(pclStringList,C_szFamilyTypeName);
}
/**********************************************************************************/
void fn_vAddListOfModels(CStringList *pclStringList)
{
fn_vAddListOfKnownEditorType(pclStringList,C_szActorModelTypeName);
}
/**********************************************************************************/
void fn_vAddListOfSoundEvents(CStringList *pclStringList)
{
fn_vAddListOfKnownEditorType(pclStringList,C_szSoundEventTypeName);
}
/**********************************************************************************/
void fn_vAddListOfGameMaterials(CStringList *pclStringList)
{
fn_vAddListOfKnownEditorType(pclStringList,C_szGameMaterialTypeName);
}
/**********************************************************************************/
void fn_vAddListOfLights(CStringList *pclStringList)
{
fn_vAddListOfKnownEditorType(pclStringList,C_szLightTypeName);
}
/**********************************************************************************/
void fn_vAddListOfBehaviours(CStringList *pclStringList)
{
fn_vAddListOfKnownEditorType(pclStringList,C_szIABehaviourTypeName);
}
/**********************************************************************************/
void fn_vAddListOfMaskTypes(CStringList *pclStringList)
{
fn_vAddListOfKnownEditorType(pclStringList,C_szMaterialColName);
}
/**********************************************************************************/
void fn_vAddListOfChannels(CStringList *pclStringList)
{
//Gets Family List
CPA_List<CPA_BaseObject> clFamilyList;
g_pclAIInterface->GetMainWorld()->fn_lFindObjects(&clFamilyList,"",C_szFamilyTypeName);
//Adds Channel Name for each family
POSITION pos=clFamilyList.GetHeadPosition();
while(pos!=NULL)
{
CPA_Family *pclFamily=(CPA_Family *)clFamilyList.GetNext(pos);
POSITION p=pclFamily->m_oListOfChannelsName.GetHeadPosition();
while(p!=NULL)
pclStringList->AddTail(pclFamily->m_oListOfChannelsName.GetNext(p));
}
}
/**********************************************************************************/
void fn_vAddListOfTexts(CStringList *pclStringList)
{
}
/**********************************************************************************/
void fn_vAddListOfFonts(CStringList *pclStringList)
{
}
/**********************************************************************************/
void fn_vAddListOfParticlesGenerator(CStringList *pclStringList)
{
fn_vAddListOfKnownEditorType(pclStringList,C_szPartGenGeneratorName);
}
/**********************************************************************************/
CStringList *fn_pclGetListIAObjects(CString csType)
{
CStringList *pclStringList=new CStringList;
if(csType.IsEmpty())
{
fn_vAddListOfPersos(pclStringList);
fn_vAddListOfZdd(pclStringList);
fn_vAddListOfZde(pclStringList);
fn_vAddListOfZdm(pclStringList);
fn_vAddListOfZdr(pclStringList);
fn_vAddListOfActions(pclStringList);
fn_vAddListOfStates(pclStringList);
fn_vAddListOfWayPoints(pclStringList);
fn_vAddListOfSurfaces(pclStringList);
fn_vAddListOfEnvironments(pclStringList);
fn_vAddListOfLipSynchros(pclStringList);
fn_vAddListOfSectors(pclStringList);
fn_vAddListOfSuperObjects(pclStringList);
fn_vAddListOfObjectTables(pclStringList);
fn_vAddListOfFamilies(pclStringList);
fn_vAddListOfModels(pclStringList);
fn_vAddListOfSoundEvents(pclStringList);
fn_vAddListOfGameMaterials(pclStringList);
fn_vAddListOfLights(pclStringList);
fn_vAddListOfBehaviours(pclStringList);
fn_vAddListOfMaskTypes(pclStringList);
fn_vAddListOfChannels(pclStringList);
fn_vAddListOfTexts(pclStringList);
fn_vAddListOfFonts(pclStringList);
fn_vAddListOfParticlesGenerator(pclStringList);
}
else
{
if(csType==C_szActorInstanceTypeName)
fn_vAddListOfPersos(pclStringList);
else
if(csType==C_szZddName)
fn_vAddListOfZdd(pclStringList);
else
if(csType==C_szZdeName)
fn_vAddListOfZde(pclStringList);
else
if(csType==C_szZdmName)
fn_vAddListOfZdm(pclStringList);
else
if(csType==C_szZdrName)
fn_vAddListOfZdr(pclStringList);
else
if(csType==C_szActionTypeName)
fn_vAddListOfActions(pclStringList);
else
if(csType==C_szStateTypeName)
fn_vAddListOfStates(pclStringList);
else
if(csType==C_szWayPointTypeName)
fn_vAddListOfWayPoints(pclStringList);
else
if(csType==C_szSurfaceTypeName)
fn_vAddListOfSurfaces(pclStringList);
else
if(csType==C_szEnvironmentTypeName)
fn_vAddListOfEnvironments(pclStringList);
else
if(csType==C_szLipSyncTypeName)
fn_vAddListOfLipSynchros(pclStringList);
else
if(csType==C_szSectorTypeName)
fn_vAddListOfSectors(pclStringList);
else
if(csType==C_SUPEROBJECTTYPE)
fn_vAddListOfSuperObjects(pclStringList);
else
if(csType==C_szObjectTableTypeName)
fn_vAddListOfObjectTables(pclStringList);
else
if(csType==C_szFamilyTypeName)
fn_vAddListOfFamilies(pclStringList);
else
if(csType==C_szActorModelTypeName)
fn_vAddListOfModels(pclStringList);
else
if(csType==C_szSoundEventTypeName)
fn_vAddListOfSoundEvents(pclStringList);
else
if(csType==C_szGameMaterialTypeName)
fn_vAddListOfGameMaterials(pclStringList);
else
if(csType==C_szLightTypeName)
fn_vAddListOfLights(pclStringList);
else
if(csType==C_szIABehaviourTypeName)
fn_vAddListOfBehaviours(pclStringList);
else
if(csType==C_szMaterialColName)
fn_vAddListOfMaskTypes(pclStringList);
else
if(csType==C_CHANNELTYPE)
fn_vAddListOfChannels(pclStringList);
else
if(csType==C_TEXTTYPE)
fn_vAddListOfTexts(pclStringList);
else
if(csType==C_FONTTYPE)
fn_vAddListOfFonts(pclStringList);
else
if(csType==C_szPartGenGeneratorName)
fn_vAddListOfParticlesGenerator(pclStringList);
}
return pclStringList;
}
//Stefan Dumitrean 18-5-98
/**************************************************************************/
void fn_vAddListOfKnownEditorType( CStringList *p_clListParents, CStringList *p_clListData, CString csParent, CString csType )
{
CPA_List<CPA_BaseObject> clObjectsList;
g_pclAIInterface->GetMainWorld()->fn_lFindObjects(&clObjectsList,"",csType);
CPA_BaseObject * p_CPA_BaseObject, * p_CPA_BaseObjectP;
CString csParentName;
POSITION pos=clObjectsList.GetHeadPosition();
while(pos!=NULL)
{
p_CPA_BaseObject = clObjectsList.GetNext(pos);
p_CPA_BaseObjectP = p_CPA_BaseObject->GetOwner();
if( p_CPA_BaseObjectP )
csParentName = p_CPA_BaseObjectP->GetName();
else
csParentName = "";
if( csParent.IsEmpty() )
{
p_clListData->AddTail( p_CPA_BaseObject->GetName() );
if( !( csParentName.IsEmpty() || p_clListParents->Find( csParentName ) ) )
p_clListParents->AddTail( csParentName );
}
else
if( csParentName == csParent )
p_clListData->AddTail( p_CPA_BaseObject->GetName() );
}
}
/**********************************************************************************/
void fn_vAddListOfPersos( CStringList *p_clListParents, CStringList *p_clListData, CString csParent )
{
fn_vAddListOfKnownEditorType(p_clListParents, p_clListData, csParent, C_szActorInstanceTypeName);
}
/**********************************************************************************/
void fn_vAddListOfZdd( CStringList *p_clListParents, CStringList *p_clListData, CString csParent )
{
CPA_List<CPA_BaseObject> clObjectsList;
g_pclAIInterface->GetMainWorld()->fn_lFindObjects(&clObjectsList,"",C_szZDdNameListType);
CPA_BaseObject * p_CPA_BaseObject, * p_CPA_BaseObjectP;
CString csParentName;
POSITION pos=clObjectsList.GetHeadPosition();
while(pos!=NULL)
{
CPA_tdoNameList *pclNameList=(CPA_tdoNameList *)clObjectsList.GetNext(pos);
POSITION p=pclNameList->GetHeadPosition();
while(p!=NULL)
{
p_CPA_BaseObject = pclNameList->GetNext(p);
p_CPA_BaseObjectP = p_CPA_BaseObject->GetOwner();
if( p_CPA_BaseObjectP )
csParentName = p_CPA_BaseObjectP->GetName();
else
csParentName = "";
if( csParent.IsEmpty() )
{
p_clListData->AddTail( p_CPA_BaseObject->GetName() );
if( !( csParentName.IsEmpty() || p_clListParents->Find( csParentName ) ) )
p_clListParents->AddTail( csParentName );
}
else
if( csParentName == csParent )
p_clListData->AddTail( p_CPA_BaseObject->GetName() );
}
}
}
/**********************************************************************************/
void fn_vAddListOfZde( CStringList *p_clListParents, CStringList *p_clListData, CString csParent )
{
CPA_List<CPA_BaseObject> clObjectsList;
g_pclAIInterface->GetMainWorld()->fn_lFindObjects(&clObjectsList,"",C_szZDeNameListType);
CPA_BaseObject * p_CPA_BaseObject, * p_CPA_BaseObjectP;
CString csParentName;
POSITION pos=clObjectsList.GetHeadPosition();
while(pos!=NULL)
{
CPA_tdoNameList *pclNameList=(CPA_tdoNameList *)clObjectsList.GetNext(pos);
POSITION p=pclNameList->GetHeadPosition();
while(p!=NULL)
{
p_CPA_BaseObject = pclNameList->GetNext(p);
p_CPA_BaseObjectP = p_CPA_BaseObject->GetOwner();
if( p_CPA_BaseObjectP )
csParentName = p_CPA_BaseObjectP->GetName();
else
csParentName = "";
if( csParent.IsEmpty() )
{
p_clListData->AddTail( p_CPA_BaseObject->GetName() );
if( !( csParentName.IsEmpty() || p_clListParents->Find( csParentName ) ) )
p_clListParents->AddTail( csParentName );
}
else
if( csParentName == csParent )
p_clListData->AddTail( p_CPA_BaseObject->GetName() );
}
}
}
/**********************************************************************************/
void fn_vAddListOfZdm( CStringList *p_clListParents, CStringList *p_clListData, CString csParent )
{
CPA_List<CPA_BaseObject> clObjectsList;
g_pclAIInterface->GetMainWorld()->fn_lFindObjects(&clObjectsList,"",C_szZDmNameListType);
CPA_BaseObject * p_CPA_BaseObject, * p_CPA_BaseObjectP;
CString csParentName;
POSITION pos=clObjectsList.GetHeadPosition();
while(pos!=NULL)
{
CPA_tdoNameList *pclNameList=(CPA_tdoNameList *)clObjectsList.GetNext(pos);
POSITION p=pclNameList->GetHeadPosition();
while(p!=NULL)
{
p_CPA_BaseObject = pclNameList->GetNext(p);
p_CPA_BaseObjectP = p_CPA_BaseObject->GetOwner();
if( p_CPA_BaseObjectP )
csParentName = p_CPA_BaseObjectP->GetName();
else
csParentName = "";
if( csParent.IsEmpty() )
{
p_clListData->AddTail( p_CPA_BaseObject->GetName() );
if( !( csParentName.IsEmpty() || p_clListParents->Find( csParentName ) ) )
p_clListParents->AddTail( csParentName );
}
else
if( csParentName == csParent )
p_clListData->AddTail( p_CPA_BaseObject->GetName() );
}
}
}
/**********************************************************************************/
void fn_vAddListOfZdr( CStringList *p_clListParents, CStringList *p_clListData, CString csParent )
{
CPA_List<CPA_BaseObject> clObjectsList;
g_pclAIInterface->GetMainWorld()->fn_lFindObjects(&clObjectsList,"",C_szZDrNameListType);
CPA_BaseObject * p_CPA_BaseObject, * p_CPA_BaseObjectP;
CString csParentName;
POSITION pos=clObjectsList.GetHeadPosition();
while(pos!=NULL)
{
CPA_tdoNameList *pclNameList=(CPA_tdoNameList *)clObjectsList.GetNext(pos);
POSITION p=pclNameList->GetHeadPosition();
while(p!=NULL)
{
p_CPA_BaseObject = pclNameList->GetNext(p);
p_CPA_BaseObjectP = p_CPA_BaseObject->GetOwner();
if( p_CPA_BaseObjectP )
csParentName = p_CPA_BaseObjectP->GetName();
else
csParentName = "";
if( csParent.IsEmpty() )
{
p_clListData->AddTail( p_CPA_BaseObject->GetName() );
if( !( csParentName.IsEmpty() || p_clListParents->Find( csParentName ) ) )
p_clListParents->AddTail( csParentName );
}
else
if( csParentName == csParent )
p_clListData->AddTail( p_CPA_BaseObject->GetName() );
}
}
}
/**********************************************************************************/
void fn_vAddListOfActions( CStringList *p_clListParents, CStringList *p_clListData, CString csParent )
{
fn_vAddListOfKnownEditorType( p_clListParents, p_clListData, csParent, C_szActionTypeName);
}
/**********************************************************************************/
void fn_vAddListOfStates( CStringList *p_clListParents, CStringList *p_clListData, CString csParent )
{
fn_vAddListOfKnownEditorType( p_clListParents, p_clListData, csParent, C_szStateTypeName);
}
/**********************************************************************************/
void fn_vAddListOfWayPoints( CStringList *p_clListParents, CStringList *p_clListData, CString csParent )
{
fn_vAddListOfKnownEditorType( p_clListParents, p_clListData, csParent, C_szWayPointTypeName);
}
/**********************************************************************************/
void fn_vAddListOfSurfaces( CStringList *p_clListParents, CStringList *p_clListData, CString csParent )
{
fn_vAddListOfKnownEditorType( p_clListParents, p_clListData, csParent, C_szSurfaceTypeName);
}
/**********************************************************************************/
void fn_vAddListOfEnvironments( CStringList *p_clListParents, CStringList *p_clListData, CString csParent )
{
fn_vAddListOfKnownEditorType( p_clListParents, p_clListData, csParent, C_szEnvironmentTypeName);
}
/**********************************************************************************/
void fn_vAddListOfLipSynchros( CStringList *p_clListParents, CStringList *p_clListData, CString csParent )
{
fn_vAddListOfKnownEditorType( p_clListParents, p_clListData, csParent, C_szLipSyncTypeName);
}
/**********************************************************************************/
void fn_vAddListOfSectors( CStringList *p_clListParents, CStringList *p_clListData, CString csParent )
{
CPA_List<CPA_SuperObject> *pclList;
pclList=g_pclAIInterface->GetMainWorld()->GetInterface()->GetObjectListByType(C_szSectorTypeName);
//Stefan Dumitrean 12-09-98
CPA_SuperObject * p_CPA_BaseObjectP;
//End Stefan Dumitrean 12-09-98
CString csParentName;
POSITION pos=pclList->GetHeadPosition();
while(pos!=NULL)
{
//Stefan Dumitrean 12-09-98
CPA_SuperObject *pclObject=pclList->GetNext(pos);//->GetObject();
//End Stefan Dumitrean 12-09-98
if(pclObject!=NULL)
{
//Stefan Dumitrean 12-09-98
p_CPA_BaseObjectP = pclObject->GetSuperObjectFather();//GetOwner();
//End Stefan Dumitrean 12-09-98
if( p_CPA_BaseObjectP )
csParentName = p_CPA_BaseObjectP->GetName();
else
csParentName = "";
if( csParent.IsEmpty() )
{
p_clListData->AddTail( pclObject->GetName() );
if( !( csParentName.IsEmpty() || p_clListParents->Find( csParentName ) ) )
p_clListParents->AddTail( csParentName );
}
else
if( csParentName == csParent )
p_clListData->AddTail( pclObject->GetName() );
}
}
}
/**********************************************************************************/
void fn_vAddListOfSuperObjects( CStringList *p_clListParents, CStringList *p_clListData, CString csParent )
{
CPA_List<CPA_SuperObject> *pclList;
pclList=g_pclAIInterface->GetMainWorld()->GetWorld()->GetListAllObjects();
//Stefan Dumitrean 1-06-98
CPA_SuperObject * p_CPA_BaseObject, * p_CPA_BaseObjectP;
//End Stefan Dumitrean 1-06-98
CString csParentName;
POSITION pos=pclList->GetHeadPosition();
while(pos!=NULL)
{
p_CPA_BaseObject = pclList->GetNext(pos);
//Stefan Dumitrean 1-06-98
p_CPA_BaseObjectP = p_CPA_BaseObject->GetSuperObjectFather();
//End Stefan Dumitrean 1-06-98
if( p_CPA_BaseObjectP )
csParentName = p_CPA_BaseObjectP->GetName();
else
csParentName = "";
if( csParent.IsEmpty() )
{
p_clListData->AddTail( p_CPA_BaseObject->GetName() );
if( !( csParentName.IsEmpty() || p_clListParents->Find( csParentName ) ) )
p_clListParents->AddTail( csParentName );
}
else
if( csParentName == csParent )
p_clListData->AddTail( p_CPA_BaseObject->GetName() );
}
}
/**********************************************************************************/
void fn_vAddListOfObjectTables( CStringList *p_clListParents, CStringList *p_clListData, CString csParent )
{
fn_vAddListOfKnownEditorType( p_clListParents, p_clListData, csParent, C_szObjectTableTypeName);
}
/**********************************************************************************/
void fn_vAddListOfFamilies( CStringList *p_clListParents, CStringList *p_clListData, CString csParent )
{
fn_vAddListOfKnownEditorType( p_clListParents, p_clListData, csParent, C_szFamilyTypeName);
}
/**********************************************************************************/
void fn_vAddListOfModels( CStringList *p_clListParents, CStringList *p_clListData, CString csParent )
{
fn_vAddListOfKnownEditorType( p_clListParents, p_clListData, csParent, C_szActorModelTypeName);
}
/**********************************************************************************/
void fn_vAddListOfSoundEvents( CStringList *p_clListParents, CStringList *p_clListData, CString csParent )
{
fn_vAddListOfKnownEditorType( p_clListParents, p_clListData, csParent, C_szSoundEventTypeName);
}
/**********************************************************************************/
void fn_vAddListOfGameMaterials( CStringList *p_clListParents, CStringList *p_clListData, CString csParent )
{
fn_vAddListOfKnownEditorType( p_clListParents, p_clListData, csParent, C_szGameMaterialTypeName);
}
/**********************************************************************************/
void fn_vAddListOfLights( CStringList *p_clListParents, CStringList *p_clListData, CString csParent )
{
fn_vAddListOfKnownEditorType( p_clListParents, p_clListData, csParent, C_szLightTypeName);
}
/**********************************************************************************/
void fn_vAddListOfBehaviours( CStringList *p_clListParents, CStringList *p_clListData, CString csParent )
{
fn_vAddListOfKnownEditorType( p_clListParents, p_clListData, csParent, C_szIABehaviourTypeName);
}
/**********************************************************************************/
void fn_vAddListOfMaskTypes( CStringList *p_clListParents, CStringList *p_clListData, CString csParent )
{
fn_vAddListOfKnownEditorType( p_clListParents, p_clListData, csParent, C_szMaterialColName);
}
/**********************************************************************************/
void fn_vAddListOfChannels( CStringList *p_clListParents, CStringList *p_clListData, CString csParent )
{
//Gets Family List
CPA_List<CPA_BaseObject> clFamilyList;
g_pclAIInterface->GetMainWorld()->fn_lFindObjects(&clFamilyList,"",C_szFamilyTypeName);
//Adds Channel Name for each family
CString csParentName, csName;;
POSITION pos=clFamilyList.GetHeadPosition();
while(pos!=NULL)
{
CPA_Family *pclFamily=(CPA_Family *)clFamilyList.GetNext(pos);
csParentName = pclFamily->GetName();
POSITION p=pclFamily->m_oListOfChannelsName.GetHeadPosition();
while(p!=NULL)
// pclStringList->AddTail(pclFamily->m_oListOfChannelsName.GetNext(p));
{
csName = pclFamily->m_oListOfChannelsName.GetNext(p);
if( csParent.IsEmpty() )
{
p_clListData->AddTail( csName );
if( !( csParentName.IsEmpty() || p_clListParents->Find( csParentName ) ) )
p_clListParents->AddTail( csParentName );
}
else
if( csParentName == csParent )
p_clListData->AddTail( csName );
}
}
}
/**********************************************************************************/
void fn_vAddListOfTexts( CStringList *p_clListParents, CStringList *p_clListData, CString csParent )
{
}
/**********************************************************************************/
void fn_vAddListOfFonts( CStringList *p_clListParents, CStringList *p_clListData, CString csParent )
{
}
/**********************************************************************************/
void fn_vAddListOfParticlesGenerator( CStringList *p_clListParents, CStringList *p_clListData, CString csParent )
{
fn_vAddListOfKnownEditorType( p_clListParents, p_clListData, csParent, C_szPartGenGeneratorName);
}
/**********************************************************************************/
void fn_vAddListOfGraphs( CStringList *p_clListParents, CStringList *p_clListData, CString csParent )
{
fn_vAddListOfKnownEditorType( p_clListParents, p_clListData, csParent, C_szGraphTypeName);
}
/**********************************************************************************/
void fn_vAddListOfMacros( CStringList *p_clListParents, CStringList *p_clListData, CString csParent )
{
POSITION pos;
CString csString;
void * p_Dummy;
if( g_clMacroList.map )
{
pos = g_clMacroList.map->GetStartPosition();
while( pos )
{
g_clMacroList.map->GetNextAssoc( pos, csString, p_Dummy );
p_clListData->AddTail( csString );
}
}
}
/**********************************************************************************/
void fn_vAddListOfSubroutines( CStringList *p_clListParents, CStringList *p_clListData, CString csParent )
{
CPA_EdIR_MainBehaviourList * p_clSubroutineList;
CPA_BaseObject * p_clBaseObject;
POSITION pos;
if( g_pclAIInterface && g_pclAIInterface->m_pclIRMainFrame && g_pclAIInterface->m_pclIRMainFrame->m_pclBrain )
{
p_clSubroutineList = &(g_pclAIInterface->m_pclIRMainFrame->m_pclBrain->m_clListOfSubrs);
pos = p_clSubroutineList->GetHeadPosition();
while( pos )
{
p_clBaseObject = (CPA_BaseObject*)p_clSubroutineList->GetNext(pos);
if( p_clBaseObject )
p_clListData->AddTail(p_clBaseObject->GetName());
}
}
}
/**********************************************************************************/
void fn_vAddListOfIAObjectsForType( CStringList *p_clListParents, CStringList *p_clListData, CString csParent, CString csType )
{
if(csType==C_szActorInstanceTypeName)
fn_vAddListOfPersos( p_clListParents, p_clListData, csParent );
else
if(csType==C_szZddName)
fn_vAddListOfZdd( p_clListParents, p_clListData, csParent );
else
if(csType==C_szZdeName)
fn_vAddListOfZde( p_clListParents, p_clListData, csParent );
else
if(csType==C_szZdmName)
fn_vAddListOfZdm( p_clListParents, p_clListData, csParent );
else
if(csType==C_szZdrName)
fn_vAddListOfZdr( p_clListParents, p_clListData, csParent );
else
if(csType==C_szActionTypeName)
fn_vAddListOfActions( p_clListParents, p_clListData, csParent );
else
if(csType==C_szStateTypeName)
fn_vAddListOfStates( p_clListParents, p_clListData, csParent );
else
if(csType==C_szWayPointTypeName)
fn_vAddListOfWayPoints( p_clListParents, p_clListData, csParent );
else
if(csType==C_szSurfaceTypeName)
fn_vAddListOfSurfaces( p_clListParents, p_clListData, csParent );
else
if(csType==C_szEnvironmentTypeName)
fn_vAddListOfEnvironments( p_clListParents, p_clListData, csParent );
else
if(csType==C_szLipSyncTypeName)
fn_vAddListOfLipSynchros( p_clListParents, p_clListData, csParent );
else
if(csType==C_szSectorTypeName)
fn_vAddListOfSectors( p_clListParents, p_clListData, csParent );
else
if(csType==C_SUPEROBJECTTYPE)
fn_vAddListOfSuperObjects( p_clListParents, p_clListData, csParent );
else
if(csType==C_szObjectTableTypeName)
fn_vAddListOfObjectTables( p_clListParents, p_clListData, csParent );
else
if(csType==C_szFamilyTypeName)
fn_vAddListOfFamilies( p_clListParents, p_clListData, csParent );
else
if(csType==C_szActorModelTypeName)
fn_vAddListOfModels( p_clListParents, p_clListData, csParent );
else
if(csType==C_szSoundEventTypeName)
fn_vAddListOfSoundEvents( p_clListParents, p_clListData, csParent );
else
if(csType==C_szGameMaterialTypeName)
fn_vAddListOfGameMaterials( p_clListParents, p_clListData, csParent );
else
if(csType==C_szLightTypeName)
fn_vAddListOfLights( p_clListParents, p_clListData, csParent );
else
if(csType==C_szIABehaviourTypeName)
fn_vAddListOfBehaviours( p_clListParents, p_clListData, csParent );
else
if(csType==C_szMaterialColName)
fn_vAddListOfMaskTypes( p_clListParents, p_clListData, csParent );
else
if(csType==C_CHANNELTYPE)
fn_vAddListOfChannels( p_clListParents, p_clListData, csParent );
else
if(csType==C_TEXTTYPE)
fn_vAddListOfTexts( p_clListParents, p_clListData, csParent );
else
if(csType==C_FONTTYPE)
fn_vAddListOfFonts( p_clListParents, p_clListData, csParent );
else
if(csType==C_szPartGenGeneratorName)
fn_vAddListOfParticlesGenerator( p_clListParents, p_clListData, csParent );
else
if(csType==C_szGraphTypeName)
fn_vAddListOfGraphs( p_clListParents, p_clListData, csParent );
else
if(csType==C_szIAMacroTypeName)
fn_vAddListOfMacros( p_clListParents, p_clListData, csParent );
else
if(csType==C_szIASubroutineTypeName)
fn_vAddListOfSubroutines( p_clListParents, p_clListData, csParent );
}
//End Stefan Dumitrean
#endif //D_ED_IR_ACTIVE