reman3/Rayman_X/cpa/public/MMG/RastMmg.h

275 lines
11 KiB
C

/****************************************************************
* *
* RastMmg.h *
* *
* Functions to have a dump of the memory used type by type *
* *
* Author : Alexis Vaisse *
* *
****************************************************************/
#ifndef __RASTMMG_H__
#define __RASTMMG_H__
#ifdef __cplusplus
extern "C" {
#endif
#define MMG_C_lTypeScript 1
#define MMG_C_lSubTypeScript 0
#define MMG_C_lTypeMiniStructure 2
#define MMG_C_lSubType3dData 0
#define MMG_C_lSubTypeStdGame 1
#define MMG_C_lSubTypeDynamics 2
#define MMG_C_lSubTypeBrain 3
#define MMG_C_lSubTypeCineInfo 4
#define MMG_C_lSubTypeCollSet 5
#define MMG_C_lSubTypeMSWay 6
#define MMG_C_lSubTypeLight 7
#define MMG_C_lSubTypeSectInfo 8
#define MMG_C_lSubTypeMicro 9
#define MMG_C_lSubTypePrtSrc 10
#define MMG_C_lSubTypeMSSound 11
#define MMG_C_lSubTypeAnimEffect 12
#define MMG_C_lSubTypeMagnet 13
#define MMG_C_lTypeFamily 3
#define MMG_C_lSubTypeFamily 0
#define MMG_C_lSubTypeState 1
#define MMG_C_lSubTypeAnimation 2
#define MMG_C_lSubTypeTransition 3
#define MMG_C_lSubTypeProhibit 4
#define MMG_C_lSubTypeTBLList 5
#define MMG_C_lSubTypeTBLElement 6
#define MMG_C_lSubTypeTBLEvent 7
#define MMG_C_lSubTypeZdxListElement 8
#define MMG_C_lSubTypeZdxIndexListElement 9
#define MMG_C_lSubTypeGeometricZdxListElement 10
#define MMG_C_lSubTypeZoneSetListElement 11
#define MMG_C_lSubTypeCsaListElement 12
#define MMG_C_lSubTypeZoneSetEncapsulation 13
#define MMG_C_lTypeAI 4
#define MMG_C_lSubTypeMind 0
#define MMG_C_lSubTypeMacro 1
#define MMG_C_lSubTypeNodeMacro 2
#define MMG_C_lSubTypeComport 3
#define MMG_C_lSubTypeRule 4
#define MMG_C_lSubTypeNodeInterpret 5
#define MMG_C_lSubTypeActionTableEntry 6
#define MMG_C_lSubTypeActionTable 7
#define MMG_C_lSubTypeModel 8
#define MMG_C_lSubTypeScriptAI 9
#define MMG_C_lSubTypeIntelligence 10
#define MMG_C_lSubTypeDsgVarInfo 11
#define MMG_C_lSubTypeDsgVar 12
#define MMG_C_lSubTypeDsgMemBuffer 13
#define MMG_C_lSubTypeDsgMem 14
#define MMG_C_lSubTypeNodeString 15
#define MMG_C_lSubTypeNodeVector 16
#define MMG_C_lSubTypeListOfArc 17
#define MMG_C_lSubTypeArc 18
#define MMG_C_lSubTypeNameOfGraph 19
#define MMG_C_lSubTypeNameOfGraphSection 20
#define MMG_C_lSubTypeGraph 21
#define MMG_C_lSubTypeGraphNode 22
#define MMG_C_lSubTypeAIDEBUG 23
#define MMG_C_lTypePosition 5
#define MMG_C_lSubTypePosition 0
#define MMG_C_lTypeSuperObject 6
#define MMG_C_lSubTypeSuperObject 0
#define MMG_C_lSubTypeSuperObjectTable 1
#define MMG_C_lTypeSector 7
#define MMG_C_lSubTypeSector 0
#define MMG_C_lSubTypeGraphicElement 1
#define MMG_C_lSubTypeCollisionElement 2
#define MMG_C_lSubTypeCharacterElement 3
#define MMG_C_lSubTypeActiveElement 4
#define MMG_C_lSubTypeSoundElement 5
#define MMG_C_lSubTypeDNMLightElement 6
#define MMG_C_lSubTypeStaticLightElement 7
#define MMG_C_lSubTypeSoundEvent 8
#define MMG_C_lTypeGeometricObject 8
#define MMG_C_lSubTypePointsNormals 0
#define MMG_C_lSubTypeIndexUsedByElement 1
#define MMG_C_lSubTypeMainObject 2
#define MMG_C_lSubTypeListOfElementType 3
#define MMG_C_lSubTypeListOfElement 4
#define MMG_C_lSubTypeListOfPoint 5
#define MMG_C_lSubTypeListOfEdge 6
#define MMG_C_lSubTypeListOfEdgeMaterial 7
#define MMG_C_lSubTypePointsMaterial 8
#define MMG_C_lSubTypeParallelBox 9
#define MMG_C_lSubTypeRotativeSprite 10
#define MMG_C_lSubTypeBoundingSphere 11
#define MMG_C_lSubTypeElementSprite 12
#define MMG_C_lSubTypeElementIT 13
#define MMG_C_lSubTypeElementFaceMap 14
#define MMG_C_lSubTypeElementTMeshes 15
#define MMG_C_lSubTypeElementPoint 16
#define MMG_C_lSubTypeElementLine 17
#define MMG_C_lSubTypeElementSphere 18
#define MMG_C_lSubTypeElementAlignedBox 19
#define MMG_C_lSubTypeElementCone 20
#define MMG_C_lTypeSAI 9
#define MMG_C_lSubTypeSAI 0
#define MMG_C_lTypeIPT 10
#define MMG_C_lSubTypeIPT 0
#define MMG_C_lTypeFile 11
#define MMG_C_lSubTypeBmpFile 0
#define MMG_C_lSubTypeConcatFile 1
#define MMG_C_lSubTypeGfFile 2
#define MMG_C_lSubTypeTgaFile 3
#define MMG_C_lSubTypeMiscellaneousFile 4
#define MMG_C_lTypeGMT 12
#define MMG_C_lSubTypeCollideMaterial 0
#define MMG_C_lSubTypeFor3DOS 1
#define MMG_C_lSubTypeForA3D 2
#define MMG_C_lSubTypeMain 3
#define MMG_C_lTypeMOR 13
#define MMG_C_lSubTypeElement 0
#define MMG_C_lSubTypePO 1
#define MMG_C_lTypeISI 14
#define MMG_C_lSubTypeLOD 0
#define MMG_C_lSubTypeArray 1
#define MMG_C_lSubTypeStruct 2
#define MMG_C_lSubTypeBlendRLI 3
#define MMG_C_lTypeInterpol 15
#define MMG_C_lSubTypeA3dGENERAL 0
#define MMG_C_lSubTypeVectors 1
#define MMG_C_lSubTypeQuaternions 2
#define MMG_C_lSubTypeHierarchies 3
#define MMG_C_lSubTypeNTTO 4
#define MMG_C_lSubTypeOnlyFrames 5
#define MMG_C_lSubTypeChannels 6
#define MMG_C_lSubTypeFrames 7
#define MMG_C_lSubTypeFramesKF 8
#define MMG_C_lSubTypeKeyFrames 9
#define MMG_C_lSubTypeEvents 10
#define MMG_C_lSubTypeMorphData 11
#define MMG_C_lSubTypeSpeedCuttedAnim 12
#define MMG_C_lSubTypeSpeedMatrix 13
#define MMG_C_lTypeVignette 16
#define MMG_C_lSubTypeVignette 0
#define MMG_C_lTypeGAM 17
#define MMG_C_lSubTypePlayer 0
#define MMG_C_lSubTypeCSO 1
#define MMG_C_lSubTypeLipSynchro 2
#define MMG_C_lSubTypeSnapShot 3
#define MMG_C_lSubTypeBinAnim 4
#define MMG_C_lSubTypeListOfMaps 5
#define MMG_C_lSubTypeMorphChannelList 6
#define MMG_C_lSubTypeMorphList 7
#define MMG_C_lSubTypeAlwaysActiveChar 8
#define MMG_C_lSubTypeFont 9
#define MMG_C_lSubTypeMainChar 10
#define MMG_C_lSubTypeEngineObject 11
#define MMG_C_lSubTypeAlwaysGenerator 12
#define MMG_C_lSubTypeAlwaysModel 13
#define MMG_C_lSubTypeObjectTypeElement 14
#define MMG_C_lSubTypeViewPortArray 15
#define MMG_C_lTypeGLI 18
#define MMG_C_lSubTypeTexture 0
#define MMG_C_lSubTypeGlobal 1
#define MMG_C_lSubTypeZBufferForLight 2
#define MMG_C_lSubTypeGliLight 3
#define MMG_C_lSubTypePolice 4
#define MMG_C_lSubTypeZList 5
#define MMG_C_lSubTypeCamera 6
#define MMG_C_lSubTypeMaterial 7
#define MMG_C_lSubTypeAnimatedTexture 8
#define MMG_C_lSubTypeMipMapping 9
#define MMG_C_lSubTypeVisualSet 10
#define MMG_C_lSubTypeRLI 11
#define MMG_C_lTypeOctree 19
#define MMG_C_lSubTypeElementBaseTable 0
#define MMG_C_lSubTypeFaceIndex 1
#define MMG_C_lSubTypeTaggedPointTable 2
#define MMG_C_lSubTypeTaggedFaceTable 3
#define MMG_C_lSubTypeOctreeNode 4
#define MMG_C_lSubTypeFaceIndexList 5
#define MMG_C_lSubTypeOctreeStructure 6
#define MMG_C_lTypePO 20
#define MMG_C_lSubTypePOStructure 0
#define MMG_C_lTypePCS 21
#define MMG_C_lSubTypePCSStructure 0
#define MMG_C_lTypeIPO 22
#define MMG_C_lSubTypeIPOStructure 0
#define MMG_C_lTypeMEC 23
#define MMG_C_lSubTypeMecMatCharacteristic 0
#define MMG_C_lSubTypeMecCameraCard 1
#define MMG_C_lSubTypeMecBaseCard 2
#define MMG_C_lTypeRND 24
#define MMG_C_lSubTypeRND 0
#if (defined(USE_PROFILER) && !defined(U64))
void MMG_fn_vInitMemoryRasterDeclaration(void); /* Called once when the first memory block is allocated*/
void MMG_fn_vDesinitMemoryRasterDeclaration (void); /* Called once at the end of the program*/
void MMG_fn_vInitMemoryRaster (long _lNumberOfType); /* Must be called once at the beginning of the game*/
void MMG_fn_vInitTypeForMemoryRaster (long _lType , char * _szTypeName , long _lNumberOfSubType);
void MMG_fn_vInitSubTypeForMemoryRaster (long _lType , long _lSubType , char * _szSubTypeName , long _lNumberOfObject);
void MMG_fn_vAddMemoryInfo (long _lType , long _lSubType , void * _p_vObject); /* Must be called before making a memory allocation*/
void MMG_fn_vBeginMemoryInfo (long _lType , long _lSubType , void * _p_vObject); /* Must be called before making several memory allocations. Then one must call the MMG_fn_vEndMemoryInfo function*/
void MMG_fn_vEndMemoryInfo (); /* Must be called after calling the MMG_fn_vBeginMemoryInfo and making memory allocations*/
void MMG_fn_vRegisterMemoryAllocation (long _lChannelNumber , long _lRequestedSize);/* This function is called only by the fn_p_vGenAlloc function*/
void MMG_fn_vRegisterMemoryFree (long _lChannelNumber , void * _p_vBlock); /* This function is called only by the fn_p_vGenFree function*/
void MMG_fn_vDumpMemory (); /* Save all memory informations into a dump file*/
void MMG_fn_vClearMemoryRaster ();
#else
#define MMG_fn_vInitMemoryRasterDeclaration()
#define MMG_fn_vDesinitMemoryRasterDeclaration()
#define MMG_fn_vInitMemoryRaster(a)
#define MMG_fn_vInitTypeForMemoryRaster(a,b,c)
#define MMG_fn_vInitSubTypeForMemoryRaster(a,b,c,d)
#define MMG_fn_vAddMemoryInfo(a,b,c)
#define MMG_fn_vBeginMemoryInfo(a,b,c)
#define MMG_fn_vEndMemoryInfo()
#define MMG_fn_vRegisterMemoryAllocation(a,b)
#define MMG_fn_vDumpMemory()
#define MMG_fn_vClearMemoryRaster()
#endif
#ifdef __cplusplus
};
#endif
#endif